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  • Gnome-panel disappearance in Ubuntu 10.10

    - by jurchiks
    Just today, after about a week of somewhat normal running (I'm a total beginner in Linux and the level of amazingly stupid problems I encountered made me go nuts), today my panel disappeared (the one with Applications/System menus, you'd call it taskbar in Windows). Also, Alt+F2 doesn't work and Ctrl+Alt+Backspace has no effect (I'd think it's supposed to do something). I tried the solution posted here: Panel doesn't show at startup at Ubuntu 10.04 No luck, didn't change absolutely anything. I also couldn't find the .gconf and .gconfd folders using search, so couldn't try that option. There were ones that had same names but without the dot though, but there were several so I didn't risk. What could possibly be the reason for this? All I did yesterday was try to install some updates (another extremely dumb problem - doesn't allow to install even the official updates - "insecure sources" or smth like that, tried fixing it with some tutorials on the net but in the end it worked only for half a day and went back to refusal mode :@) and very few tools from the Ubuntu Software Center, but nothing that would change system settings just by installing it.

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  • Failed install 12.04 on Intel Hardware Raid with Large Partition (> 2TB)

    - by Michael Wiles
    I have Intel Hardware Raid on the motherboard. I have 10 2 TB HDD that I've configured as RAID 1+0 to be one big 8 TB HDD. Now I'm trying to install ubuntu 12.04 on it. After installing with default desktop installation disk I get a blank screen with a cursor flashing. If I try the alternate guided partitioning option I get error: out of disk. and the grub prompt. If I boot with the rescue disk or such like I can drop into a shell and view the disk. Everything also installs without an issue. Don't know what to do...

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  • How can I test if a point lies between two parallel lines?

    - by Harold
    In the game I'm designing there is a blast that shoots out from an origin point towards the direction of the mouse. The width of this blast is always going to be the same. Along the bottom of the screen (what's currently) squares move about which should be effected by the blast that the player controls. Currently I am trying to work out a way to discover if the corners of these squares are within the blast's two bounding lines. I thought the best way to do this would be to rotate the corners of the square around an origin point as if the blast were completely horizontal and see if the Y values of the corners were less than or equal to the width of the blast which would mean that they lie within the effected region, but I can't work out

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  • Rotate 3D Model from a custom position

    - by Nipuna Silva
    I have a 3D Model like above in which i want to rotate it from a given location(pointed in red) but I can only rotate it from the middle. How can I rotate it from a custom point. Edit: I successfully able to rotate the model from the below position by getting the radius of the model and applying it to the world matrix Vector3 point = new Vector3(-radius, 0, 0); world = Matrix.CreateTranslation(-radius, 0, 0); But now I cannot change the position of the object and it always centered in middle of the screen. I think that's because i applied the above code. How can I place it anywhere I want?

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  • How to detect/list rogue computers connected to a WIFI network without access to the Wifi Router interface?

    - by JJarava
    This is what I believe to be an interesting challenge :) A relative (that leaves a bit too far to go there in person) is complaining that their WIFI/Internet network performance has gone down abysmally lately. She'd like to know if some of the neighbors are using her wifi network to access the internet but she's not too technically savvy. I know that the best way to prevent issues would be to change the Router password, but it's a bit of a PITA having to re-configure all wifi devices... and if the uninvited guest broke the password once, they can do it again... Her wifi router/internet connection is provided by the telco, and remotely managed so she can log-on to their telco account's page and remotely change the router's Wifi password, but doesn't have access to the router status page/config/etc unless she opts out of the telco's remote support and mainteinance service... So, how could she check if there are guests in the wifi with this restrictions and in the most "point and click way"? In this case I'd probably use nmap to look for other devices in the network, but I'm not sure if that's the easiest way to do it. I'm not a wifi expert, so I don't know if there are any wifi-scanning utils that can tell us who's talking to the router... Lastly, she's a Windows user as I guess that'll influence the choice of tools available Any suggestions more than welcome Regards!

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  • KVM switching from lower resolution system resets Ubuntu high resolution

    - by Ed Manet
    I'm running 12.04 desktop on my main desktop and it's hooked to a KVM (IOGear miniview) that shares the peripherals with a SLES 11 machine. The SLES 11 machine can't get the same resolution as the Ubuntu machine because of different graphics hardware. If I switch from Ubuntu to SLES and stay there too long, when I switch back to Ubuntu the screen resolution on Ubuntu is reset to the same as SLES. I can get it back easily just opening the Displays configuration; it immediately resets to the high resolution as soon as the Displays window opens. But all my open windows have been maximized and it's a P.I.T.A. having to resize them all again. How do I get it to just stay at the high resolution between switching between systems? Is there a setting in the Xorg conf file I need to set?

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  • What kernel modules are required for wi-fi to work?

    - by Leonid Shevtsov
    My custom-built 2.6.32 kernel cannot connect to any WPA-protected network. The kernel includes (probably?) everything that should be needed for wifi, including IPv4 network support (IPv6 is disabled), the ath5k wireless driver (which is used in the generic Ubuntu 2.6.31 kernel) and all crypto APIs. The card is being detected, however, iwlist scan returns wlan0 Failed to read scan data : Network is down and network-manager log says <info> (wlan0): driver supports SSID scans (scan_capa 0x01). <info> (wlan0): new 802.11 WiFi device (driver: 'ath5k') <info> (wlan0): exported as /org/freedesktop/NetworkManager/Devices/1 <info> (wlan0): now managed <info> (wlan0): device state change: 1 -> 2 (reason 2) <info> (wlan0): bringing up device. <info> (wlan0): preparing device. <info> (wlan0): deactivating device (reason: 2). supplicant_interface_acquire: assertion `mgr_state == NM_SUPPLICANT_MANAGER_STATE_IDLE' failed <info> modem-manager is now available <WARN> default_adapter_cb(): bluez error getting default adapter: The name org.bluez was not provided by any .service files <info> Trying to start the supplicant... <info> (wlan0): supplicant manager state: down -> idle <info> (wlan0): device state change: 2 -> 3 (reason 0) <WARN> nm_supplicant_interface_add_cb(): Unexpected supplicant error getting interface: wpa_supplicant couldn't grab this interface. The exact same configuration works with the generic kernel. Is anything except wifi and crypto api needed for wi-fi to work?

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  • 14.04 LTS, 32-bit, Software Updater error "Failed to download repository information: Check your internet connection"

    - by Lucas W
    There isn't much to say about this one: when I run Software Updater, I get the above error message. That can't be good. Interestingly, when I click on "Settings..." and then close the settings dialogue that pops up, all of a sudden Software Updater successfully finds updates and installs them. I thought I should bring this to the attention of the Ubuntu community. sudo apt-get update returns the following: W: Failed to fetch http://ppa.launchpad.net/deluge-team/ppa/ubuntu/dists/trusty/main/binary-i386/Packages 404 Not Found E: Some index files failed to download. They have been ignored, or old ones used instead. I have screen captures, but I don't have enough reputation points to post them.

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  • finding a WUXGA or matte laptop

    - by John Paul Cook
    UPDATED: HP still sells 17" WUXGA laptops - details in the new paragraph at the end. Lenovo, Dell, Sony and Sager do not sell a 1920x1200 (WUXGA) laptop. I understand that manufacturers provide what there is market demand for. I also understand that HDTV and the 1080p standard is heavily influencing both monitor and laptop screen resolutions. But I do not understand why there is so little demand for a WUXGA laptop. Nor do I understand the popularity of glossy displays. I really don't like to look...(read more)

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  • Gaming with ATI open-source drivers

    - by user7174
    I have recently bought humble bundle 2 ( http://www.humblebundle.com/ ). Is there a way to run Braid using ATI's open-source drivers? The game always crashes. When do get it to start in windowed mode once i go to the first level it will crash. I am using the lastest version of Braid (ST3C ignored) When I use the proprietary drivers Braid works flawlessly and World of Goo performance is increased. However there is terrible screen tearing with the ATI propritary drivers. So my question is: How do I play Braid if I want to use the proprietary drivers?

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  • Ubuntu install and dual Boot with Windows 8 UEFI

    - by Jose Maria
    i have Ubuntu 12.04 x64 ISO, i load it on a Fat32 USB. My notebook has a hdd with GPT where i installed Official Win 8 Pro x64 (final versión), I partitioned the whole hdd, previously of win 8 install, and bios is set with UEFI boot. My BIOS notebook doesn't support SECURE UEFI BOOT. So I boot the notebook from USB and the Grub runs OK showing whether to run Ubuntu live or to install, but neither one neither two works, when I choose then the screen shows black and nothing happen, it doesn't start/loads the install program. I've try whether to prepare the usb with unetbootin, or just direct copy/paste the files onto the USB. I also have try WUBI, but neither with success, it launch an error when ending.

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  • FWBuilder DNS Object Run Time - when exactly does it resolve the DNS name?

    - by Jakobud
    In Firewall Builder, when you use the DNS Object and set it to run time, when exactly does the firewall (iptables in our case) actually resolve the DNS name? Is it whenever a call is made to that DNS name in the firewall? So the firewall would resolve the name on the fly whenever someone/something tries to access that DNS name? Or is it when you execute the fw script to load the rules into iptables? So in this case, it would resolve the DNS name that one time and then hard-code the resulting ip address into the iptable rules? From what I read, I think its #1, but it's just not 100% clear to me. We have two servers for a certain function on our network. One is the primary server and one is backup. alpha0.domain.com alpha1.domain.com In DNS we have this: alpha.domain.com -> alpha0.domain.com If the primary server goes down and we need to switch to the backup, I just change our local DNS record to point to alpha1.domain.com instead. So back to the firewall, if I just put in a Domain Object as alpha.domain.com, do I have to reload the firewall rules every time we switch to the backup alpha server and change the DNS record? Or will the firewall automatically resolve to the correct address even after the switch?

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  • Computer logout after closing the lid

    - by ejp1087
    I would like my computer to logout every time I close the lid. And by that I mean log out completely. Basically I want the startup applications to run every time I open the lid to my computer. Right now, it just locks the screen and comes right back when I type in my password. It would be really great if I can have it such that the startup applications run every time I open the lid. However, would logging out lose any unsaved files? Alternatively, do you know if there is a way to run a command every time I open the lid? Thanks!

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  • I/O Error on LG GSA-H12N DVD drive on Windows 7

    - by Ashwin
    I am facing an I/O Error when I try to burn DVD data discs on my LG GSA-H12N DVD drive on Windows 7. Note that I was able to do this same operation on the same hardware/software just a day earlier without any problems, but with Windows XP. The only change (AFAIK) has been the installation of Windows 7 to replace Windows XP on this PC. Here is the error I get when I try to burn a DVD data disc using CDBurnerXP 4.2.7.1801: Burning error occured An error occured while burning the disc. Most likely the disc is not usable. Usually these errors happen if the inserted media is not compatible to the drive or of poor quality. (devNTSPTI_IO_Error) Could not write to Disc (LBA: 52864 Length: 32). SCSI Pass-through Interface I/O Error. - 0xFF045D Note that there can be no problem with the discs since I have been using the same discs (from the same box) just before the Windows 7 installation with no problems. The only change has been Windows 7. I tried InfraRecorder v0.5 and ImgBurn v2.5 and got similar I/O errors: Note that Windows 7 lists the LG GSA-H21N drive as being compatible (see this link). I also checked the LG Drivers website and using the firware update from there updated the drive firmware from version UL01 to UL02. But, even this has not helped. The drive reads DVDs without any problem, but continues to produce coasters. Could someone help me figure out what is the problem? Thanks :)

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  • Problem installing from Ubuntu 12.04.1 LTS 32bit cd

    - by John Smith
    Older laptop currently running xp, only 128mb ram too. Is 128 just too small? But, 20+ gigs free hard drive and it's been defragmented. When I try to install Ubuntu from a CD I get the screen that says ubuntu and has the four red dots and then eventually goes blank and I just hear hard drive noises. Stays this way indefinitely (shut it off after half a day). Burned another cd, at slow writing speed too, and dl is from Ubuntu and get same result. Any help much appreciated!

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  • Probelm with ATI catalyst drivers in ubuntu 13.10

    - by Raja
    Recently I've installed dual boot ubuntu 13.10 alongside windows 8. My Laptop is Dell Inspiron 15, with AMD Radeon HD 7670 Video Card. Without fglrx my battery is draining to 1:30 hrs from 3:30hrs (In Ubuntu 13.04 but very slow booting ) so I installed fglrx using What is the correct way to install ATI Catalyst Video Drivers (fglrx)? But the problem is as you all know, Black Screen after logging into ubuntu. Tried so many solutions for this like reinstalling unity , ubuntu-desktop , compizconfig , etc.. but none helped except removing fglrx* completely. (But I need them very badly due to battery) Assuming that all hope is lost., Posting here as a final try.! Will be highly greatfull for those who helped :) PS : For those who think this question is a duplicate., Though the question may be a duplicate, but the answer is not! (so give me a assured solution for this problem before flagging this as duplicate., Kindly understand my frustation) Thank You !

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  • Configuration server problem after changing /tmp mountpoint: how to solve?

    - by Aron Rotteveel
    I created a new partition on my hard drive because my /tmp partition was too small. I changed the mountpoint in /etc/fstab and rebooted. Every time I reboot, I get the following error message at the login screen: There is a problem with the configuration server. (/usr/lib/libgconf2-4/gconf-sanity-check-2 exited with status 256) When I log in, /tmp is mounted correctly and everything seems to work fine. When I reboot, the error shows again. When I change the /tmp mountpoint back to the old partition, the error message disappears. What could be causing this and how can I solve this issue?

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  • Game Institute Math Courses

    - by W3Geek
    I'm 21 years old and I suck at math, I mean really bad. I don't have the necessary logic to apply it towards programming. I would like to learn the math and logic of applying it. I found Game Institute (http://www.gameinstitute.com) awhile back and heard a lot of praise about them. Are there Math courses any good? Thank you. Edit: My high school was terrible and did not prepare me for any math. I am fairly decent at programming, I just don't have the logic to apply any mathematics to programming, as an example I don't understand the algorithm of finding the size of a user's screen. Yes I have heard of KhanAcademy (http://www.khanacademy.org/) and I have completed a lot of maths on his website but I still don't have the logic to apply any of it to programming.

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  • Determine corners of a specific plane in the frustum

    - by Takumi
    I'm working on a game with a 2D view in a 3D world. It's a kind of shoot'em up. I've a spaceship at the center of the screen and i want that ennemies appear at the borders of my window. Now i don't know how to determine positions of the borders of the window. For example, my camera is at (0,0,0) and looking forward (0,0,1). I set my spaceship at (0,0,50). I also know the near plane (1) and the far plane(1000). I think i'd have to find the 4 corners of the plane in the frustum whose z position is 50, and with these corner i can determine borders. But i don't know how to determine x and y.

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  • Brightness is reset to Maximum on every Restart

    - by Bhargav
    The brightness of my laptop is reset to Max on every restart. I tried the solution provided at this website but had no luck. http://ubuntuguide.net/how-to-save-screen-brightness-settings-in-ubuntu-12-04-laptop/ This command cat /sys/class/backlight/acpi_video0/max_brightness Returns cat: /sys/class/backlight/acpi_video0/max_brightness: No such file or directory Then I go on to find that I don't have any folder named acpi_video0 but a folder called intel_backlight Every time I increase or decrease the brightness using the Brightness Control Keys the "brightness" and the "actual_brightness" values get updated. Is there any method I could follow to set the brightness to a fixed value on everyboot and vary it as and when I need it using the Brightness Control Keys.

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  • Relative cam movement and momentum on arbitrary surface

    - by user29244
    I have been working on a game for quite long, think sonic classic physics in 3D or tony hawk psx, with unity3D. However I'm stuck at the most fundamental aspect of movement. The requirement is that I need to move the character in mario 64 fashion (or sonic adventure) aka relative cam input: the camera's forward direction always point input forward the screen, left or right input point toward left or right of the screen. when input are resting, the camera direction is independent from the character direction and the camera can orbit the character when input are pressed the character rotate itself until his direction align with the direction the input is pointing at. It's super easy to do as long your movement are parallel to the global horizontal (or any world axis). However when you try to do this on arbitrary surface (think moving along complex curved surface) with the character sticking to the surface normal (basically moving on wall and ceiling freely), it seems harder. What I want is to achieve the same finesse of movement than in mario but on arbitrary angled surfaces. There is more problem (jumping and transitioning back to the real world alignment and then back on a surface while keeping momentum) but so far I didn't even take off the basics. So far I have accomplish moving along the curved surface and the relative cam input, but for some reason direction fail all the time (point number 3, the character align slowly to the input direction). Do you have an idea how to achieve that? Here is the code and some demo so far: The demo: https://dl.dropbox.com/u/24530447/flash%20build/litesonicengine/LiteSonicEngine5.html Camera code: using UnityEngine; using System.Collections; public class CameraDrive : MonoBehaviour { public GameObject targetObject; public Transform camPivot, camTarget, camRoot, relcamdirDebug; float rot = 0; //---------------------------------------------------------------------------------------------------------- void Start() { this.transform.position = targetObject.transform.position; this.transform.rotation = targetObject.transform.rotation; } void FixedUpdate() { //the pivot system camRoot.position = targetObject.transform.position; //input on pivot orientation rot = 0; float mouse_x = Input.GetAxisRaw( "camera_analog_X" ); // rot = rot + ( 0.1f * Time.deltaTime * mouse_x ); // wrapAngle( rot ); // //when the target object rotate, it rotate too, this should not happen UpdateOrientation(this.transform.forward,targetObject.transform.up); camRoot.transform.RotateAround(camRoot.transform.up,rot); //debug the relcam dir RelativeCamDirection() ; //this camera this.transform.position = camPivot.position; //set the camera to the pivot this.transform.LookAt( camTarget.position ); // } //---------------------------------------------------------------------------------------------------------- public float wrapAngle ( float Degree ) { while (Degree < 0.0f) { Degree = Degree + 360.0f; } while (Degree >= 360.0f) { Degree = Degree - 360.0f; } return Degree; } private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; camRoot.transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } float GetOffsetAngle( float targetAngle, float DestAngle ) { return ((targetAngle - DestAngle + 180)% 360) - 180; } //---------------------------------------------------------------------------------------------------------- void OnDrawGizmos() { Gizmos.DrawCube( camPivot.transform.position, new Vector3(1,1,1) ); Gizmos.DrawCube( camTarget.transform.position, new Vector3(1,5,1) ); Gizmos.DrawCube( camRoot.transform.position, new Vector3(1,1,1) ); } void OnGUI() { GUI.Label(new Rect(0,80,1000,20*10), "targetObject.transform.up : " + targetObject.transform.up.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "target euler : " + targetObject.transform.eulerAngles.y.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "rot : " + rot.ToString()); } //---------------------------------------------------------------------------------------------------------- void RelativeCamDirection() { float input_vertical_movement = Input.GetAxisRaw( "Vertical" ), input_horizontal_movement = Input.GetAxisRaw( "Horizontal" ); Vector3 relative_forward = Vector3.forward, relative_right = Vector3.right, relative_direction = ( relative_forward * input_vertical_movement ) + ( relative_right * input_horizontal_movement ) ; MovementController MC = targetObject.GetComponent<MovementController>(); MC.motion = relative_direction.normalized * MC.acceleration * Time.fixedDeltaTime; MC.motion = this.transform.TransformDirection( MC.motion ); //MC.transform.Rotate(Vector3.up, input_horizontal_movement * 10f * Time.fixedDeltaTime); } } Mouvement code: using UnityEngine; using System.Collections; public class MovementController : MonoBehaviour { public float deadZoneValue = 0.1f, angle, acceleration = 50.0f; public Vector3 motion ; //-------------------------------------------------------------------------------------------- void OnGUI() { GUILayout.Label( "transform.rotation : " + transform.rotation ); GUILayout.Label( "transform.position : " + transform.position ); GUILayout.Label( "angle : " + angle ); } void FixedUpdate () { Ray ground_check_ray = new Ray( gameObject.transform.position, -gameObject.transform.up ); RaycastHit raycast_result; Rigidbody rigid_body = gameObject.rigidbody; if ( Physics.Raycast( ground_check_ray, out raycast_result ) ) { Vector3 next_position; //UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); next_position = GetNextPosition( raycast_result.point ); rigid_body.MovePosition( next_position ); } } //-------------------------------------------------------------------------------------------- private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } private Vector3 GetNextPosition( Vector3 current_ground_position ) { Vector3 next_position; // //-------------------------------------------------------------------- // angle = 0; // Vector3 dir = this.transform.InverseTransformDirection(motion); // angle = Vector3.Angle(Vector3.forward, dir);// * 1f * Time.fixedDeltaTime; // // if(angle > 0) this.transform.Rotate(0,angle,0); // //-------------------------------------------------------------------- next_position = current_ground_position + gameObject.transform.up * 0.5f + motion ; return next_position; } } Some observation: I have the correct input, I have the correct translation in the camera direction ... but whenever I attempt to slowly lerp the direction of the character in direction of the input, all I get is wild spin! Sad Also discovered that strafing to the right (immediately at the beginning without moving forward) has major singularity trapping on the equator!! I'm totally lost and crush (I have already done a much more featured version which fail at the same aspect)

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  • How an LED-lit LCD Monitor Works [Video]

    - by Jason Fitzpatrick
    There’s a good chance you’re staring at one right now, the common LCD monitor. How exactly does it work? Find out by watching this informative video. Bill Hammack, the engineer behind the Engineer Guy video series, takes apart an LCD monitor and gives a detailed analysis of what’s going on inside as he rebuilds it–including how the pixels function, what the screen is constructed off, and how the light is diffused. LCD Monitor Teardown [YouTube via Hack A Day] HTG Explains: What’s the Difference Between the Windows 7 HomeGroups and XP-style Networking?Internet Explorer 9 Released: Here’s What You Need To KnowHTG Explains: How Does Email Work?

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  • How do I unlock a user account?

    - by John Kotrla
    I've been to system settings and to User Accounts. My account is the only one on the system and I have previously been able to UnLock the screen so that I could set my account to login without password prompt. That didn't make any effect on the system. I still have to enter a password to log in, but now I can't unlock the User Accounts dialog to make any changes at all. What do I need to reset? note how the unlock box in the upper right hand corner isn't available for selection...

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  • Verifying Office 2010 SP1 Installation

    - by Chris Heacock
    So you downloaded and installed SP1, but now you want to verify that SP1 actually installed! Looking at Outlook's Help Screen under Help->About, it isn't readily apparent that SP1 is installed. Like me, you probably expected to see 14.1.something. Perhaps 14.0.something SP1, right? If you click on that "Additional Version and Copyright Information", another window will pop up and show you a bit more useful info (if you don't have the version numbers committed to memory) That window *does* give us that comforting SP1, and now we can determine that if you have Office 14.1.6023.1000 (and beyond) you are indeed runnning Office 2010 SP1!

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  • Nautilus build fail

    - by ts01
    I am trying to patch Nautilus 3.2.1 on 11.10 with this patch (dual screen fix). So I've executed whole sequence: sudo apt-get install devscripts sudo apt-get build-dep nautilus apt-get source nautilus cd nautilus-3.2.1/ cp ~/nautilus.patch . patch --dry-run -p1 < nautilus.patch patch -p1 < nautilus.patch debuild And I've got finally fatal error (whole output here): dpkg-buildpackage: error: dpkg-source -b nautilus-3.2.1 gave error exit status 13 debuild: fatal error at line 1348: dpkg-buildpackage -rfakeroot -D -us -uc failed Any ideas?

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