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  • resize image without image quality reduction

    - by ali
    In web design , it's usually needed to design an image for example in Photoshop and then use multiple sizes of it. but I don't understand something here : When I resize the image (PNG or JPG) and reduce the dimensions of that in Photoshop , the image quality extremely gets reduced and the edges become messy while resizing the image in a simple software like Microsoft Paint gives a really better output! So what's the reason ? Is there a trick in Photoshop for image resizing which I've missed? Thanks for your help. UPDATE: I resize in this way : image image size , then enter new dimensions , all of checkboxes are checked , and have tried all of resample modes including Bicubic sharper

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  • How to use mencoder to speed up video ?

    - by timday
    There's a webcam streaming WMV video that I can play/record with mplayer/mencoder (Debian Lenny including Debian-multimedia) just fine. I'd like to capture the video such that, when played back, it's faster (so say 100s of real time zooms past in every 1s of video). The "frameskip" filter seems like it ought to do this, but when I try e.g mencoder -o output.avi -ofps 25 -vf framestep=100 -ovc lavc -lavcopts vcodec=mpeg4:... <mms source URL> what I actually get is something which plays for the same length of time as it's allowed to capture for, but which only updates the displayed image every 4 seconds. Is there any way mencoder can be persuaded to do what I want ? (By the way, ideally I'd like to average the frames together to obtain motion-blur instead of just dropping/discarding most of them.).

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  • Ubuntu 12.04 LTS 32bit does not detect 4Gb ram

    - by David
    I have recently installed 4Gb of ram for an existing 12.04 32bit Ubuntu. It's not being recognised, only 3.2Gb is showing, See: administrator@Root2:~$ free total used free shared buffers cached Mem: 3355256 1251112 2104144 0 48664 391972 -/+ buffers/cache: 810476 2544780 System is PAE capable, See: administrator@Root2:~$ grep --color=always -i PAE /proc/cpuinfo flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx lm constant_tsc arch_perfmon pebs bts aperfmperf pni dtes64 monitor ds_cpl est tm2 ssse3 cx16 xtpr pdcm lahf_lm dts flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx lm constant_tsc arch_perfmon pebs bts aperfmperf pni dtes64 monitor ds_cpl est tm2 ssse3 cx16 xtpr pdcm lahf_lm dts The system us fully patched and tried to run manual PAE upgrade, See: administrator@Root2:~$ sudo apt-get install linux-generic-pae linux-headers-generic-pae [sudo] password for administrator: Reading package lists... Done Building dependency tree Reading state information... Done linux-generic-pae is already the newest version. linux-headers-generic-pae is already the newest version. The following packages were automatically installed and are no longer required: language-pack-zh-hans language-pack-kde-en language-pack-kde-zh-hans language-pack-kde-en-base kde-l10n-engb kde-l10n-zhcn language-pack-zh-hans-base firefox-locale-zh-hans language-pack-kde-zh-hans-base Use 'apt-get autoremove' to remove them. 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. I am not sure what else to try to recognise the full physical memory installed other than loading 64bit. Any thoughts? Thanks! output of uname -r administrator@Root2:~$ uname -r 3.2.0-24-generic-pae

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  • Cocos2d sprite's parent not reflecting true scale value

    - by Paul Renton
    I am encountering issues with determining a CCSprite's parent node's scale value. In my game I have a class that extends CCLayer and scales itself based on game triggers. Certain child sprites of this CCLayer have mathematical calculations that become inaccurate once I scale the parent CCLayer. For instance, I have a tank sprite that needs to determine its firing point within the parent node. Whenever I scale the layer and ask the layer for its scale values, they are accurate. However, when I poll the sprites contained within the layer for their parent's scale values, they always appear as one. // From within the sprite CCLOG(@"ChildSprite-> Parent's scale values are scaleX: %f, scaleY: %f", self.parent.scaleX, self.parent.scaleY); // Outputs 1.0,1.0 // From within the layer CCLOG(@"Layer-> ScaleX : %f, ScaleY: %f , SCALE: %f", self.scaleX, self.scaleY, self.scale); // Output is 0.80,0.80 Could anyone explain to me why this is the case? I don't understand why these values are different. Maybe I don't understand the inner design of Cocos2d fully. Any help is appreciated.

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  • Where to put code documentation?

    - by Patrick
    I am currently using two systems to write code documentation (am using C++): Documentation about methods and class members are added next to the code, using the Doxygen format. On a server Doxygen is run on the sources so the output can be seen in a web browser Overview pages (describing a set of classes, the structure of the application, example code, ...) is added to a Wiki I personally think that this approach is easy because the documentation about members and classes is really close to the code, while the overview pages are really easy to edit in the Wiki (and it's also easy to add images, tables, ...). A web browser allows you to see both documentations. My co-worker now suggests to put everything in Doxygen, because we can then create one big help file with everything in it (using either Microsoft's HTML WorkShop or Qt Assistant). My concern is that editing Doxygen-style documentation is much harder (compared to Wiki), especially when you want to add tables, images, ... (or is there a 'preview' tool for Doxygen that doesn't require you to generate the code before you can see the result?) What do big open-source (or closed source) projects use to write their code documentation? Do they also split this up between Doxygen-style and a Wiki? Or do they use another system? What is the most appropriate way to expose the documentation? Via a Web server/browser, or via a big (several 100MB) help file? Which approach do you take when writing code documentation?

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  • How to Configure a vm on the same machine to do remote desktop [closed]

    - by Varun K
    I want to achieve following: (Note I'd like to get this done first of all with Win7 as both host and vm OS) Install Windows 7/xp/Windows 8 VM on Windows 7/Windows 8 host machine Configure it so that I can connect to it via remote desktop. This is because I use a screen reader software and audio output directly from VMs is not highly responsive. My software has a feature that it can connect to its copy on the remote machine (during rdp session) and then start receiving the text description which it translates into audio on the client (host in this case) machine. I want to know: Which VM software can let me do this – VMWare/Ms Virtual PC or VirtualBox If it is possible with every VM software, could you give an example of how to do this with anyone of these 3? Specifically, I know how to install Windows on VM (on both VMWare/Virtual PC), but don't really know how to configure a network such that I can remote into that VM from host OS. Hope it clarifies what I'm trying to achieve.

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  • mail server administration

    - by kibs
    MY postfix does not show that it is listening to the smtp daemon getting mesaage below: The message WAS NOT relayed Reporting-MTA: dns; mail.mak.ac.ug Received-From-MTA: smtp; mail.mak.ac.ug ([127.0.0.1]) Arrival-Date: Wed, 19 May 2010 12:45:20 +0300 (EAT) Original-Recipient: rfc822;[email protected] Final-Recipient: rfc822;[email protected] Action: failed Status: 5.4.0 Remote-MTA: dns; 127.0.0.1 Diagnostic-Code: smtp; 554 5.4.0 Error: too many hops Last-Attempt-Date: Wed, 19 May 2010 12:45:20 +0300 (EAT) Final-Log-ID: 23434-08/A38QHg8z+0r7 undeliverable mail MTA BLOCKED OUTPUT FROM lsof -i tcp:25 command master 3014 root 12u IPv4 9429 TCP *:smtp (LISTEN) (Postfix as a user is missing )

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  • Linux and GEForge 8400 dual monitor

    - by Andrea Polci
    I'm trying to install a linux distribution on my PC. I have a GEForce 8400 GS with two connected monitors. I tried with fedora 12 and ubuntu 9.1 (both 64 and 32 bit) and the live cd cannot boot properly. I don't get a visible error on ubuntu, it simply hang up during the boot. With fedora I get this erro: [drm] Modeset on unsupported output type [drm] Table 0x0000 not found for 1/1 using first I tried to disconnect one of the two monitor and was able to install on my HD and boot from there, but if I try to connect the second monitor again I cannot boot. Have I to install something else? (a driver for my video card for example).

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  • Powershell variables to string

    - by Mike Koerner
    I'm new to powershell. I'm trying to write an error handler to wrap around my script.  Part of the error handler is dumping out some variable settings.  I spent a while trying to do this and couldn't google a complete solution so I thought I'd post something. I want to display the $myinvocation variable. In powershell you can do this PS C:\> $myInvocation for my purpose I want to create a stringbuilder object and append the $myinvocation info.  I tried this $sbOut = new-object System.Text.Stringbuilder $sbOut.appendLine($myinvocation) $sbOut.ToString() This produces                                    Capacity                                MaxCapacity                                     Length                                    --------                                -----------                                     ------                                          86                                 2147483647                                         45 System.Management.Automation.InvocationInfo This is not what I wanted so I tried $sbOut.appendLine(($myinvocation|format-list *)) This produced                                    Capacity                                MaxCapacity                                     Length                                    --------                                -----------                                     ------                                         606                                 2147483647                                        305 Microsoft.PowerShell.Commands.Internal.Format.FormatStartData Microsoft.PowerShell.Commands.Internal.Format.GroupStartData Micros oft.PowerShell.Commands.Internal.Format.FormatEntryData Microsoft.PowerShell.Commands.Internal.Format.GroupEndData Microsoft.Powe rShell.Commands.Internal.Format.FormatEndData Finally I figured out how to produce what I wanted: $sbOut = new-object System.Text.Stringbuilder [void]$sbOut.appendLine(($myinvocation|out-string)) $sbOut.ToString() MyCommand        : $sbOut = new-object System.Text.Stringbuilder                                    [void]$sbOut.appendLine(($myinvocation|out-string))                                      $sbOut.ToString()                    BoundParameters  : {} UnboundArguments : {} ScriptLineNumber : 0 OffsetInLine     : 0 HistoryId        : 13 ScriptName       : Line             : PositionMessage  : InvocationName   : PipelineLength   : 2 PipelinePosition : 1 ExpectingInput   : False CommandOrigin    : Runspace Note the [void] in front of the stringbuilder variable doesn't show the Capacity,MaxCapacity of the stringbuilder object.  The pipe to out-string makes the output a string. It's not pretty but it works.

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  • Jenkins shows same information for all projects

    - by SuperCabbage
    I've been using Jenkins for the last month or so and what started out as a small issue has gotten worse and worse. I have 10 projects in Jenkins, all polling from different Git repos and building to different environments but they all show the same details on the dashboard. I can still build the projects, but I have to manually enter the URL to see any console output etc. I'm running 1.536 under Ubuntu 12.04, there's not much in the logs other than the following; Oct 22, 2013 2:21:19 PM WARNING jenkins.model.lazy.AbstractLazyLoadRunMap search JENKINS-15652 Assertion error #1: failing to load /data/builds #20 EXACT: lo=23,hi=9,size=23,size2=23 – Any ideas?

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  • Find files containing a string on the whole filesystem

    - by Fabio
    I need to find all the instances of a given string in the whole filesystem, because I don't remember in which configuration files, script or any other programs I put it and I need to update that string with a new one. I tried with the following command `grep -nr 'needle' / --exclude-dir=.svn | mail [email protected] -s 'References on xxx' If I run this command on a small directory it gives me the output I need in the form /path1/:nn:line containing needle /path2/:nn:line containing needle where /path1 is the full path of the file, nn is the row containing the needle and last field is the content of the line. However when I run the command on the root directory the grep process hang after a while. I run this script about 8 hours ago and even on a small filesystem (less than 5GB) it doesn't end and if I run top or ps the process seems sleeping root 24909 0.0 0.1 3772 1520 pts/1 S+ Feb10 0:15 grep -nr needle / --exclude-dir=.svn Why it doesn't end? Is there any better way to do this (it's a one time job, I don't need to execute this more than once) Thanks.

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  • Convert windows media video stream to mp3 audio?

    - by Jared
    I'd like to take a windows media video stream and convert it to mp3 audio. Using mencoder I can convert from windows media video to avi but not directly from windows media to mp3. The following is the command I use to convert to avi, but I'd like to avoid having to do two conversions and converting the avi file to mp3. mencoder mms://wmslive.media.hinet.net/Weblive_Bloomberg_600 -ovc lavc -oac mp3lame -o output.avi Note if there are tools that can do this I will use them, I have access to both Linux and Windows.

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  • Google Chrome never renders fonts properly / no smoothing etc

    - by Christian Ivicevic
    A while ago I started using Chrome and no longer Firefox, however I found out something weird which maybe force me to return to Firefox if I can not fix this. I am coding a homepage and the output was in Chrome ugly, in Firefox not. I thought "ok this is maybe due to bad code"... however I found out that the same problems occurs on different sites like Facebook too. The font is not smoothed and it is not nice to read. Here is an example, although I have censored nearly everything... Bad Chrome Rendering Good Firefox Rendering You may need to open up in a new tab to see the errors in detail. Now I want to know, whether this is just Chrome trolling me or maybe something else. EDIT I tried it out under Ubuntu on my PC and it works well... seems to be an error on Windows/Chrome on Windows.

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  • Repartition Ubuntu by command line?

    - by DisgruntledGoat
    On my server the filesystem includes these partitions: Filesystem Size Used Avail Use% Mounted on /dev/sda6 4.6G 929M 3.5G 21% / /dev/sda5 76M 20M 53M 27% /boot /dev/sda8 449G 199M 426G 1% /home /dev/sda7 4.6G 4.4G 0 100% /var (Output from df -ah) I'm storing the web sites and databases under /var and as you can see it's got full. The /home folder just has basic user directories and nothing else so I'd like to repartition the server so that /dev/sda8 is about 5GB, with the rest going to dev/sda7. What's the easiest way to do this via command line (i.e. SSH)?

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  • ArchBeat Link-o-Rama for 2012-08-28

    - by Bob Rhubart
    You may be tempted by IaaS, but you should PaaS on that or your database cloud journey will be a short one "The better option [to IaaS] is to rationalize the deployment stack so that VMs are needed only for exceptional cases," says B. R. Clouse. "By settling on a standard operating system and patch level, you create an infrastructure that potentially all of your databases can share. Now, the building block will be database instances or possibly schemas within databases. These components are the platforms on which you will deploy workloads, hence this is known as Platform as a Service (PaaS)." 'Shadow IT' can be the cloud's best friend | David Linthicum "I do not advocate that IT give up control and allow business units to adopt any old technology they want," says Infoworld cloud computing blogger David Linthicum. "However, IT needs to face reality: For the past three decades or so, corporate IT has been slow on the uptake around the use of productive new technologies." Do you agree? 9 ways cloud will impact IT employment | ZDNet ZDNet blogger Joe McKendrick condenses information from a recent report on how cloud computing will impact IT jobs. Number one on the list: New categories of jobs arising from cloud computing, which include "private cloud developers and administrators, departmental liaisons, integration specialists, cloud architects, and compliance specialists." Yeah, that's right, cloud architects. For more on cloud architects, including what you need to up your game to thrive in the cloud, check out "The Role of the Cloud Architect" on the OTN ArchBeat Podcast. Decisions, Decisions: The art, science, and politics of technology selection "When the time comes for a solution architect to make the final decision about the technologies, standards, and other elements that are to be incorporated into a particular project, what factors weigh most heavily on that decision? It comes as no surprise that among the architects I contacted, business needs top the list." Managing Oracle Exalogic Elastic Cloud with Oracle Enterprise Manager Ops Center Anand Akela's byline is on this post, but "Dr. Jürgen Fleischer, Oracle Enterprise Manager Ops Center Engineering" appears at the end of the post, so it's anybody's guess as to who wrote this thing. But the content includes a complete listing of the Exalogic 2.0.1 Tea Break Snippets series written by a member of the Exalogic team who goes by the name "The Old Toxophilist." So maybe the best thing to do here is ignore the names and focus on the very useful conent. Boost your infrastructure with Coherence into the Cloud | Nino Guarnacci Nino Guarnacci describes a use case that involved managing a variety of data caches that process complex queries and parallel computational operations, in order to maintain the caches in a consistent state on different server instances. Thought for the Day "No one hates software more than software developers." — Jeff Atwood Source: SoftwareQuotes

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  • Check if all files in a directory exists elsewhere

    - by aioobe
    I'm about to remove an old backup directory, but before doing so I'd like to make sure that all these files exist in a newer directory. Is there a tool for this? Or am I best off doing this "manually" using find, md5sum, sorting, comparing, etc? Clarification: If I have the following directory listings /path/to/old_backup/dir1/fileA /path/to/old_backup/dir1/fileB /path/to/old_backup/dir2/fileC and /path/to/new_backup/dir1/fileA /path/to/new_backup/dir2/fileB /path/to/new_backup/dir2/fileD then fileA and fileB exists in new_backup (fileA in its original directory, and fileB has moved from dir1 to dir2). fileC on the other hand is missing in new_backup and fileD has been created. In this situation I'd like the output to be something like fileC exists in old_backup, but not in new_backup.

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  • traffic shaping for certain (local) users

    - by JMW
    Hello, i'm using ubuntu 10.10 i've a local backup user called "backup". :) i would like to give this user just a bandwidth of 1Mbit. No matter which software wants to connect to the network. this solution doesn't work: iptables -t mangle -A OUTPUT -p tcp -m owner --uid-owner 1001 -j MARK --set-mark 12 iptables -t mangle -A POSTROUTING -p tcp -m owner --uid-owner 1001 -j MARK --set-mark 12 tc qdisc del dev eth0 root tc qdisc add dev eth0 root handle 2 htb default 1 tc filter add dev eth0 parent 2: protocol ip pref 2 handle 50 fw classid 2:6 tc class add dev eth0 parent 2: classid 2:6 htb rate 10Kbit ceil 1Mbit tc qdisc show dev eth0 tc class show dev eth0 tc filter show dev eth0 does anyone know how to do it? thanks a lot in advance

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  • Simple NNTP clent for Ubuntu

    - by Alexander Gladysh
    I need to download a particular NNTP group. I do not need to setup any crons, put group contents in /opt and other stuff. Just run <fetch-nntp> <server> <group-name> <output-dir> and be done with it without putting a lot of garbage in the system. If that <fetch-nntp> would not fetch the same messages on the second run — fine. But I can live without it. All NNTP clients that I've looked at are trying to be a NNTP server as well. Is there something simpler that is suitable for my needs?

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  • Maintaining State in Mud Engine

    - by Johnathon Sullinger
    I am currently working on a Mud Engine and have started implementing my state engine. One of the things that has me troubled is maintaining different states at once. For instance, lets say that the user has started a tutorial, which requires specific input. If the user types "help" I want to switch in to a help state, so they can get the help they need, then return them to the original state once exiting the help. my state system uses a State Manager to manage the state per user: public class StateManager { /// <summary> /// Gets the current state. /// </summary> public IState CurrentState { get; private set; } /// <summary> /// Gets the states available for use. /// </summary> /// <value> public List<IState> States { get; private set; } /// <summary> /// Gets the commands available. /// </summary> public List<ICommand> Commands { get; private set; } /// <summary> /// Gets the mob that this manager controls the state of. /// </summary> public IMob Mob { get; private set; } public void Initialize(IMob mob, IState initialState = null) { this.Mob = mob; if (initialState != null) { this.SwitchState(initialState); } } /// <summary> /// Performs the command. /// </summary> /// <param name="message">The message.</param> public void PerformCommand(IMessage message) { if (this.CurrentState != null) { ICommand command = this.CurrentState.GetCommand(message); if (command is NoOpCommand) { // NoOperation commands indicate that the current state is not finished yet. this.CurrentState.Render(this.Mob); } else if (command != null) { command.Execute(this.Mob); } else if (command == null) { new InvalidCommand().Execute(this.Mob); } } } /// <summary> /// Switches the state. /// </summary> /// <param name="state">The state.</param> public void SwitchState(IState state) { if (this.CurrentState != null) { this.CurrentState.Cleanup(); } this.CurrentState = state; if (state != null) { this.CurrentState.Render(this.Mob); } } } Each of the different states that the user can be in, is a Type implementing IState. public interface IState { /// <summary> /// Renders the current state to the players terminal. /// </summary> /// <param name="player">The player to render to</param> void Render(IMob mob); /// <summary> /// Gets the Command that the player entered and preps it for execution. /// </summary> /// <returns></returns> ICommand GetCommand(IMessage command); /// <summary> /// Cleanups this instance during a state change. /// </summary> void Cleanup(); } Example state: public class ConnectState : IState { /// <summary> /// The connected player /// </summary> private IMob connectedPlayer; public void Render(IMob mob) { if (!(mob is IPlayer)) { throw new NullReferenceException("ConnectState can only be used with a player object implementing IPlayer"); } //Store a reference for the GetCommand() method to use. this.connectedPlayer = mob as IPlayer; var server = mob.Game as IServer; var game = mob.Game as IGame; // It is not guaranteed that mob.Game will implement IServer. We are only guaranteed that it will implement IGame. if (server == null) { throw new NullReferenceException("LoginState can only be set to a player object that is part of a server."); } //Output the game information mob.Send(new InformationalMessage(game.Name)); mob.Send(new InformationalMessage(game.Description)); mob.Send(new InformationalMessage(string.Empty)); //blank line //Output the server MOTD information mob.Send(new InformationalMessage(string.Join("\n", server.MessageOfTheDay))); mob.Send(new InformationalMessage(string.Empty)); //blank line mob.StateManager.SwitchState(new LoginState()); } /// <summary> /// Gets the command. /// </summary> /// <param name="message">The message.</param> /// <returns>Returns no operation required.</returns> public Commands.ICommand GetCommand(IMessage message) { return new NoOpCommand(); } /// <summary> /// Cleanups this instance during a state change. /// </summary> public void Cleanup() { // We have nothing to clean up. return; } } With the way that I have my FSM set up at the moment, the user can only ever have one state at a time. I read a few different posts on here about state management but nothing regarding keeping a stack history. I thought about using a Stack collection, and just pushing new states on to the stack then popping them off as the user moves out from one. It seems like it would work, but I'm not sure if it is the best approach to take. I'm looking for recommendations on this. I'm currently swapping state from within the individual states themselves as well which I'm on the fence about if it makes sense to do there or not. The user enters a command, the StateManager passes the command to the current State and lets it determine if it needs it (like passing in a password after entering a user name), if the state doesn't need any further commands, it returns null. If it does need to continue doing work, it returns a No Operation to let the state manager know that the state still requires further input from the user. If null is returned, the state manager will then go find the appropriate state for the command entered by the user. Example state requiring additional input from the user public class LoginState : IState { /// <summary> /// The connected player /// </summary> private IPlayer connectedPlayer; private enum CurrentState { FetchUserName, FetchPassword, InvalidUser, } private CurrentState currentState; /// <summary> /// Renders the current state to the players terminal. /// </summary> /// <param name="mob"></param> /// <exception cref="System.NullReferenceException"> /// ConnectState can only be used with a player object implementing IPlayer /// or /// LoginState can only be set to a player object that is part of a server. /// </exception> public void Render(IMob mob) { if (!(mob is IPlayer)) { throw new NullReferenceException("ConnectState can only be used with a player object implementing IPlayer"); } //Store a reference for the GetCommand() method to use. this.connectedPlayer = mob as IPlayer; var server = mob.Game as IServer; // Register to receive new input from the user. mob.ReceivedMessage += connectedPlayer_ReceivedMessage; if (server == null) { throw new NullReferenceException("LoginState can only be set to a player object that is part of a server."); } this.currentState = CurrentState.FetchUserName; switch (this.currentState) { case CurrentState.FetchUserName: mob.Send(new InputMessage("Please enter your user name")); break; case CurrentState.FetchPassword: mob.Send(new InputMessage("Please enter your password")); break; case CurrentState.InvalidUser: mob.Send(new InformationalMessage("Invalid username/password specified.")); this.currentState = CurrentState.FetchUserName; mob.Send(new InputMessage("Please enter your user name")); break; } } /// <summary> /// Receives the players input. /// </summary> /// <param name="sender">The sender.</param> /// <param name="e">The e.</param> void connectedPlayer_ReceivedMessage(object sender, IMessage e) { // Be good memory citizens and clean ourself up after receiving a message. // Not doing this results in duplicate events being registered and memory leaks. this.connectedPlayer.ReceivedMessage -= connectedPlayer_ReceivedMessage; ICommand command = this.GetCommand(e); } /// <summary> /// Gets the Command that the player entered and preps it for execution. /// </summary> /// <param name="command"></param> /// <returns>Returns the ICommand specified.</returns> public Commands.ICommand GetCommand(IMessage command) { if (this.currentState == CurrentState.FetchUserName) { this.connectedPlayer.Name = command.Message; this.currentState = CurrentState.FetchPassword; } else if (this.currentState == CurrentState.FetchPassword) { // find user } return new NoOpCommand(); } /// <summary> /// Cleanups this instance during a state change. /// </summary> public void Cleanup() { // If we have a player instance, we clean up the registered event. if (this.connectedPlayer != null) { this.connectedPlayer.ReceivedMessage -= this.connectedPlayer_ReceivedMessage; } } Maybe my entire FSM isn't wired up in the best way, but I would appreciate input on what would be the best to maintain a stack of state in a MUD game engine, and if my states should be allowed to receive the input from the user or not to check what command was entered before allowing the state manager to switch states. Thanks in advance.

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  • Match exactly (and only) the pattern I specify in a grep command

    - by palswim
    Usually, grep searches for all lines containing a match for the pattern/parameter I specify. I would like to match just the pattern (i.e. not the whole line). So, if a file contains the lines: We said that we'll come. Unfortunately, we were delayed. Now, we're on our way. I want to find all contractions starting with "we" (regex pattern: we\'[a-z]+/i). And I'm looking for the output: we'll we're How do I do this (with grep or another Unix/Windows command-line tool)?

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  • CURL on PHP 5.2 works in CLI but not in IIS

    - by Ben Reisner
    I have a Windows 2003 Server running IIS with php 5.2.8, I'm trying to use CURL, and it works in CLI mode (if i execute php.exe) but it does not seem to be registered when running under IIS. The output of PHP info in both CLI and IIS show the same 'Loaded Configuration File', but under IIS it does not give the CURL info box. c:\program files\php\php.exe -i shows ... Loaded Configuration File => C:\Program Files\PHP\php.ini ... curl cURL support => enabled cURL Information => libcurl/7.16.0 OpenSSL/0.9.8i zlib/1.2.3 phpinfo() ... Loaded Configuration File => C:\Program Files\PHP\php.ini ... NOTE: This server also runs php 5.3 in c:\program files\php-5.3.0 and CURL does properly work with that installation.

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  • Disable public Tomcat6 stack trace

    - by The NinjaSysadmin
    Can anyone advise me how I can go about disabling Tomcat6 from displaying stacktrace output to the browser? Tomcat: 6.0.29 I have made the following changes to /opt/apache-tomcat-6.0.29/conf/web.xml <error-page> <exception-type>java.lang.Throwable</exception-type> <location>/error.jsp</location> </error-page> I'm told putting this in place will give a white screen if the file doesn't exist, however I'm getting stack traces to the screen.

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  • Why is systemd not setting my system time?

    - by Alex Chamberlain
    I'm running Arch Linux. Recently, when I turn on my PC, the system time is set to 1:00 1 January 1970 - presumably the 1:00 o'clock is from the timezone shift. Does anyone have any ideas why systemd isn't setting my system time correctly? Some useful output (I think)... [root@alex-desktop network.d]# timedatectl status Local time: Sun 2013-06-09 16:33:04 BST Universal time: Sun 2013-06-09 15:33:04 UTC RTC time: Sun 2013-06-09 15:18:50 Timezone: Europe/London (BST, +0100) NTP enabled: yes NTP synchronized: no RTC in local TZ: no DST active: yes Last DST change: DST began at Sun 2013-03-31 00:59:59 GMT Sun 2013-03-31 02:00:00 BST Next DST change: DST ends (the clock jumps one hour backwards) at Sun 2013-10-27 01:59:59 BST Sun 2013-10-27 01:00:00 GMT

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  • Blur gets displaced compared to original image

    - by user1294203
    I have implemented a SSAO and I'm using a blur step to smooth it out. The problem is that the blurred texture is slightly displaced compared to the original. I'm blurring using a 4x4 kernel since that was my noise kernel in SSAO. The following is the blurring shader: float result = 0.0; for(int i = 0; i < 4; i++){ for(int j = 0; j < 4; j++){ vec2 offset = vec2(TEXEL_SIZE.x * i, TEXEL_SIZE.y * j); result += texture(aoSampler, TexCoord + offset).r; } } out_AO = vec4(vec3(0.0), result * 0.0625); Where TEXEL_SIZE is one over my window resolution. I was thinking that this is was an error based on how OpenGL counts the Texel center, so I tried displacing the texture coordinate I was using by 0.5 * TEXEL_SIZE, but there was still a slight displacement. The texture input to my blur shader, has wrap parameters: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); When I tell the blur shader to just output the the value of the pixel, the result is not displaced, so it must have something to do with how neighboring pixels are sampled. Any thoughts?

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  • Turning laptop into WAP using netgear WNA1100? (stuck at hostapd)

    - by Vivek Sharma
    I have a Netgear WNA1100 usb wifi adapter. I have installed Atheros driver from Forum Details (btw name of the file is ath9k_htc-installer.1.0.1-maverick-fixed.deb). I wish to make a setup like connectify(windows) on ubuntu, so that I can connect my phone wirelessly to my laptop via Netgear WNA1100 (behaving as AP) and eventually use internet via my wired lan. I have installed the above mentioned driver, hostapd and hostap-utils. Following is my hostapd.conf file. ssid=vks interface=wlan1 # The interface name of the card driver=ath9k_htc # The card driver macaddr_acl=0 accept_mac_file=/etc/hostapd.accept deny_mac_file=/etc/hostapd.deny ieee80211x=1 # Use 802.1X authentication auth_algs=1 ignore_broadcast_ssid=0 wpa=2 wpa_passphrase=88888888 wpa_key_mgmt=WPA-PSK wpa_pairwise=TKIP rsn_pairwise=CCMP When i run sudo hostapd /etc/hostapd/hostapd.conf I get an error invalid/unknown driver 'ath9k_htc # The card driver I think the driver is installed fine, as i can see the blue led blinking on the netgear adapter, which was not blinking earlier. Can someone please guide me how to achieve this setup? I will appreciate an example hostapd.conf file with a simple wpa_psk security setup. Please be detailed and descriptive with commands. How to run and end it. Following is output from lsmod, i have only pasted the entries which had ath and ath related info. Which driver shall i use. Module Size Used by ath9k_htc 42903 0 ath9k_common 2563 1 ath9k_htc ath9k_hw 285176 2 ath9k_htc,ath9k_common ath 13001 2 ath9k_htc,ath9k_hw cfg80211 139811 3 ath9k_htc,mac80211,ath compat 4020 1 cfg80211 led_class 2633 3 ath9k_htc,thinkpad_acpi,sdhci Thanks.

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