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  • Conversion between different template instantiation of the same template

    - by Naveen
    I am trying to write an operator which converts between the differnt types of the same implementation. This is the sample code: template <class T = int> class A { public: A() : m_a(0){} template <class U> operator A<U>() { A<U> u; u.m_a = m_a; return u; } private: int m_a; }; int main(void) { A<int> a; A<double> b = a; return 0; } However, it gives the following error for line u.m_a = m_a;. Error 2 error C2248: 'A::m_a' : cannot access private member declared in class 'A' d:\VC++\Vs8Console\Vs8Console\Vs8Console.cpp 30 Vs8Console I understand the error is because A<U> is a totally different type from A<T>. Is there any simple way of solving this (may be using a friend?) other than providing setter and getter methods? I am using Visual studio 2008 if it matters.

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  • How to hide helper functions from public API in c

    - by emge
    I'm working on a project and I need to create an API. I am using sockets to communicate between the server (my application) and the clients (the other applications using my API). This project is in c not C++ I come from a linux background and this is my first project using Windows, Visual Studio 2008, and dll libraries. I have communication working between the client and server, but I have some that is duplicated on both projects. I would like to create a library (probably a dll file), that both projects can link to so I don't have to maintain extra code. I also have to create the library that has the API that I need to make available for my clients. Within the API functions that I want public are the calls to these helper functions that are "duplicated code", I don't want to expose these functions to my client, but I do want my server to be able to use those functions. How can I do this? I will try to clarify with an example. This is what I started with. Server Project: int Server_GetPacket(SOCKET sd); int ReceiveAll(SOCKET sd, char *buf, int len); int VerifyLen(char *buf); Client Project: int Client_SendCommand(int command); int Client_GetData(int command, char *buf, int len); int ReceiveAll(SOCKET sd, char *buf, int len); int VerifyLen(char *buf); This is kind of what I would like to end up with: //Server Project: int Server_GetPacket(SOCKET sd); // library with public and private types // private API (not exposed to my client) int ReceiveAll(SOCKET sd, char *buf, int len); int VerifyLen(char *buf); // public API (header file available for client) int Client_SendCommand(int command); int Client_GetData(int command, char *buf, int len); Thanks any help would be appreciated.

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  • How to pass data to a C++0x lambda function that will run in a different thread?

    - by Dimitri C.
    In our company we've written a library function to call a function asynchronously in a separate thread. It works using a combination of inheritance and template magic. The client code looks as follows: DemoThread thread; std::string stringToPassByValue = "The string to pass by value"; AsyncCall(thread, &DemoThread::SomeFunction, stringToPassByValue); Since the introduction of lambda functions I'd like to use it in combination with lambda functions. I'd like to write the following client code: DemoThread thread; std::string stringToPassByValue = "The string to pass by value"; AsyncCall(thread, [=]() { const std::string someCopy = stringToPassByValue; }); Now, with the Visual C++ 2010 this code doesn't work. What happens is that the stringToPassByValue is not copied. Instead the "capture by value" feature passes the data by reference. The result is that if the function is executed after stringToPassByValue has gone out of scope, the application crashes as its destructor is called already. So I wonder: is it possible to pass data to a lambda function as a copy? Note: One possible solution would be to modify our framework to pass the data in the lambda parameter declaration list, as follows: DemoThread thread; std::string stringToPassByValue = "The string to pass by value"; AsyncCall(thread, [=](const std::string stringPassedByValue) { const std::string someCopy = stringPassedByValue; } , stringToPassByValue); However, this solution is so verbose that our original function pointer solution is both shorter and easier to read. Update: The full implementation of AsyncCall is too big to post here. In short, what happens is that the AsyncCall template function instantiates a template class holding the lambda function. This class is derived from a base class that contains a virtual Execute() function, and upon an AsyncCall() call, the function call class is put on a call queue. A different thread then executes the queued calls by calling the virtual Execute() function, which is polymorphically dispatched to the template class which then executes the lambda function.

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  • Silverlight Image Data Binding

    - by Alexander
    I am new to Silverlight, and have an issue with binding. I have a class ItemsManager, that has inside its scope another class Item. class ItemsManager { ... class Item : INotifyPropertyChanged { ... private BitmapImage bitmapSource; public BitmapImage BitmapSource { get { return bitmapSource; } set { bitmapSource = value; if(PropertyChanged != null )PropertyChanged("BitmapSource") } } } } I do the following in code to test binding: { ItemsManager.Instance.AddItem("123"); //Items manager started downloading item visual //part (in my case bitmap image png) Binding b = new Binding("Source"); b.Source = ItemsManager.Instance.GetItem("123").BitmapSource; b.BindsDirectlyToSource = true; Image img = new Image(); img.SetBinding(Image.SourceProperty, b); img.Width = (double)100.0; img.Height = (double)100.0; LayoutRoot.Children.Add(img); } Once image is loaded, image doesn't appear. Though, if I set directly after image has been loaded its source, it displays well. I also noticed that PropertyChanged("BitmapSource") never fires, because PropertyChanged is null, like Image never binded to it. I am looking forward to hearing from you!

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  • Flash Player: Any remedy for the stale video image data problem (in a reused NetStream object)?

    - by amn
    Has anyone experienced stale stills of a previous playback for a reused NetStream object? If so, what are the workarounds for this, except re-creating the object (which eats performance and time)? It is hard to reuse NetStream objects because of a (in my opinion) fundamental issue with NetStream objects - when you 'close' a playing stream and at a later point issue a 'play' call on it again with a different name, the stream appears to still contain a stale image lingering from previous playback, and this is of course displayed in the Video object for a moment - the moment I assume it takes for new stream data to become available from server. Because of this behavior, to improve my users' visual experience, I simply discard a NetStream object after a playback session, and assign a new NetStream object to the same variable, set it up, and play something else. It appears to work - no stale image - but what bugs me is that it's a work around and costs performance (construction and setting up the object again - event listeners and 'client' delegates and more memory usage - NetStream objects are not garbage collected immediately, it takes some time). It would be really nice to REALLY be able to reuse a stream. I am thinking of something akin to Video.clear method, but for the NetStream class. Am I missing something?

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  • Windows 7 Mobile ListBox uncustomizable?

    - by Roy
    I've just recently started development using Visual Studio 2010 Express for Windows Phone and I put in a ListBox. I can't seem to manipulate the formatting. No matter what I do, the background is black/gray, the selected items have a blue border, and there is padding between the items in the listbox (i'm using images). Here is my code: Xaml: <Grid x:Name="ContentGrid" Grid.Row="1"> <Grid Name="gallery"> <Grid.RowDefinitions> <RowDefinition Height="370" /> <RowDefinition Height="150" /> </Grid.RowDefinitions> <Border BorderBrush="Red" Width="450" CornerRadius="4" BorderThickness="2" Background="Red" Margin="10,30,20,10" Padding="6,6,6,6"> <Image Grid.Row="0" Grid.Column="0" Height="360" x:Name="imgPreview"/> </Border> <ListBox x:Name="lbScrollGallery" Grid.Row="1" Grid.Column="0" Padding="0" VerticalAlignment="Top" Width="450" SelectionChanged="ScrollerSelectionChanged" d:LayoutOverrides="HorizontalAlignment" ScrollViewer.HorizontalScrollBarVisibility="Hidden"> <ListBox.ItemsPanel> <ItemsPanelTemplate> <StackPanel Orientation="Horizontal"/> </ItemsPanelTemplate> </ListBox.ItemsPanel> <ListBox.ItemTemplate> <DataTemplate> <Image Width="100" Height="100" Stretch="Fill" Name="imgSource" VerticalAlignment="Center" Source="{Binding Path=Url}" /> </DataTemplate> </ListBox.ItemTemplate> </ListBox> </Grid> </Grid> Is there some way I can customize the listbox? Like change the background to red or make the padding between different items 0?

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  • Which way to store this data is effective?

    - by Tattat
    I am writing a game, which need a map, and I want to store the map. The first thing I can think of, is using a 2D-array. But the problem is what data should I store in the 2D-array. The player can tap different place to have different reaction. So, I am thinking store a 2D-array with objects, when player click some position, and I find it in the array, and use the object in that array to execute a cmd. But I have a concern that storing lots of object may use lots of memory. So, I am think storing char/int only. But it seems that not enough for me. I want to store the data like that: { Type:1 Color:Green } No matter what color is, if they are all type 1, the have same reactions in logic, but the visual effect is based on the color. So, it is not easy to store using a prue char/int data, unless I make something like this: 1-5 --> all type 1. 1=color green , 2=color red, 3 = color yellow.... ... 6-10 --> all type 2. 2 = color green, 2 = color red ... ... So, do you have any ideas on how to minimize the ram use, but also easy for me to read... ...thx

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  • Is this feasbile with GIS?

    - by Gnu Engineer
    I'm just getting myself to familiarize with GIS but i like to know before hand if the following is feasible with current GIS apps/tools... I get the point for an address by geocoding. Easy part. Now if the point falls within a boundary (may be a city/county/state) then i need to get the data (any id/flag) associated with the boundary. Based on the id/flag i then apply some business logic. My question is... How do i define the boundary? What tools should i use for it? How can i store the boundary definition in database in order to check if the point falls within it? This has to be done in the back end and not in visual maps as we don't intend to show/use maps. How do i associate my custom data (id/flag) with the above boundary definition? Hope i'm having right assumption on capabilities of GIS. Most of examples what i see is around people trying to show maps with data which is exactly not what i'm looking for. Also please suggest me some tools/books on this.

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  • Msysgit bash is horrendously slow in Windows 7

    - by Kevin L.
    I love git and use it on OS X pretty much constantly at home. At work, we use svn on Windows, but want to migrate to git as soon as the tools have fully matured (not just TortoiseGit, but also something akin the really nice Visual Studio integration provided by VisualSVN). But I digress... I recently installed msysgit on my Windows 7 machine, and when using the included version of bash, it is horrendously slow. And not just the git operations; clear takes about five seconds. AAAAH! Has anyone experienced a similar issue? Edit: It appears that msysgit is not playing nicely with UAC and might just be a tiny design oversight resulting from developing on XP or running Vista or 7 with UAC disabled; starting Git Bash using Run as administrator results in the lightning speed I see with OS X (or on 7 after starting Git Bash w/o a network connection - see @Gauthier answer). Edit 2: AH HA! See my answer.

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  • Embedded scripting engine in .Net app

    - by Nate
    I am looking to replace an old control being used for scripting an application. The control used to be called SAX Basic, but is now called WinWrap. It provides us with two primary functions. 1) It's a scripting engine (VB) 2) It has a GUI for developing and debugging scripts that get run in the hosting application. The first feature it provides is actually pretty easy to replace. There are so many great methods of running just about any kind of code at runtime that it's almost a non-issue. Just about any language targeting the .Net runtime will work for us. We've looked at running C#, PowerShell, VB.Net, IronPython, etc. I've also taken a brief look at Lua and F#, but honestly the language isn't the biggest barrier here. Now, for the hard part that seems to keep getting me stuck. We want a code editor, and debugger. Something simple, not unlike PowerShell's ISE would be fine. Just as long as a file could be created, saved, debugged and executed. I'm currently looking into Visual Studio 2010 Shell (Isolated) and I'm also looking at the feasibility of embedding PowerShell ISE in my application. Are there any other editor's I could embed/use in my application? Purchasing a product is not out of the question. It comes down to a combination of ease of use, how well it meets our needs, and how simple deployment and licensing is for developers. Thanks for the pointers

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  • best REGEXP friendly Text Editors + most powerful REGEXP syntax?

    - by John
    I am fluent with Microsoft Visual 2005 regular expressions and they are a big time saver. I seem to learn them best by having a vaguely organized cheat sheet thrown at me, at which point I read just a little and play with them until I understand what's going on. That learning approach has worked well for me, for now. I would really like to take this to the next level though. Basically -- What is the REGEXP convention that is generally regarded as the most open-ended and powerful? VS2005 Regexps seem kind of gimped, so maybe I'm a kid playing in a sandbox. Are there text editors out there that can perform a highlight all matches, list lines containing string, or some kind of powerful function like that in conjunction with the very strongest REGEXP language? If not I can just use multiple programs and a weird technique but I'd like to avoid that. I wonder if a stronger REGEXP language or a "stronger" regEXP writer might be able to have his search match all results on all lines even by clicking a "find next" by adding some simple criteria to the search. Anyway, please provide advice!

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  • how to programatically compare permissions of login/user in sql server 2005

    - by titanium
    There's a login/user in SQL Server who is having a problem importing accounts in production server. I don't have an idea what method he is doing this. According to the one importing, this import is working fine in development server. But when he did the same import in production it is giving him errors. Below are the errors he is getting for each accounts. 2009-06-05 18:01:05.8254 ERROR [engine-1038] Task [1038:00001 - Members]: Step 1.0 [<Insert step description>]: Task.RunStep(): StoreRow has failed 2009-06-05 18:01:05.9035 ERROR [engine-1038] Task [1038:00001 - Members]: Step 1.0 [<Insert step description>]: Task.RunStep(): StoreRow exception: Exception caught while storing Data. [Microsoft][ODBC SQL Server Driver][SQL Server]'ACCOUNT1' is not a valid login or you do not have permission. Please note that 'ACCOUNT1' is not the real account name. I just changed it for security reason. Using SQL Server Management Studio (SSMS), I viewed/checked the permissions of the user/login who is performing the import from development server and production for comparison. I found no difference. My question is: Is there a way to programmatically query permissions in server and database level of a particular login/user so I can compare/contrast for any differences?

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  • C++ compiler unable to find function (namespace related)

    - by CS student
    I'm working in Visual Studio 2008 on a C++ programming assignment. We were supplied with files that define the following namespace hierarchy (the names are just for the sake of this post, I know "namespace XYZ-NAMESPACE" is redundant): (MAIN-NAMESPACE){ a bunch of functions/classes I need to implement... (EXCEPTIONS-NAMESPACE){ a bunch of exceptions } (POINTER-COLLECTIONS-NAMESPACE){ Set and LinkedList classes, plus iterators } } The MAIN-NAMESPACE contents are split between a bunch of files, and for some reason which I don't understand the operator<< for both Set and LinkedList is entirely outside of the MAIN-NAMESPACE (but within Set and LinkedList's header file). Here's the Set version: template<typename T> std::ostream& operator<<(std::ostream& os, const MAIN-NAMESPACE::POINTER-COLLECTIONS-NAMESPACE::Set<T>& set) Now here's the problem: I have the following data structure: Set A Set B Set C double num It's defined to be in a class within MAIN-NAMESPACE. When I create an instance of the class, and try to print one of the sets, it tells me that: error C2679: binary '<<' : no operator found which takes a right-hand operand of type 'const MAIN-NAMESPACE::POINTER-COLLECTIONS-NAMESPACE::Set' (or there is no acceptable conversion) However, if I just write a main() function, and create Set A, fill it up, and use the operator- it works. Any idea what is the problem? (note: I tried any combination of using and include I could think of).

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  • Stepping through ASP.NET MVC in Action (2009) - and stuck on nunit issue

    - by Jen
    I seem to have missed something - in this step through it talks through downloading nunit and changing the original MSTest reference to NUnit. Which seems fine until it talks about running the test with UnitRun from JetBrains. I would have thought I could run nUnit to be able to run the test - but I load my project in the nUnit gui and I get "This assembly was not built with any known testing framework". This after running the Nunit-2.5.3.9346.msi. Or am I supposed to be able to run tests from within visual studio 2008? After some research I find this: http://www.jetbrains.com/unitrun/ (ie. it seems to be saying this is no longer supported and I'm thinking JetBrains Resharper may cost money?). I'm a little rusty on my NUnit experience. So how do I go ahead and run my test? Is the error message I'm getting considered abnormal? I've added a reference in my MvcApplication.Tests project to the nunit.framework. Is this the wrong reference to add? Thanks :)

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  • WCF: collection proxy type on client

    - by Unholy
    I have the following type in wsdl (it is generated by third party tool): <xsd:complexType name="IntArray"> <xsd:sequence> <xsd:element maxOccurs="unbounded" minOccurs="0" name="Elements" type="xsd:int" /> </xsd:sequence> </xsd:complexType> Sometimes Visual Studio generates: public class IntArray : System.Collections.Generic.List<int> {} And sometimes it doesn't generate any proxy type for this wsdl and just uses int[]. Collection type in Web Service configuration is System.Array. What could be the reason for such upredictable behavior? Edited: I found the way how I can reproduce this behavior. For examle we have two types: <xsd:complexType name="IntArray"> <xsd:sequence> <xsd:element maxOccurs="unbounded" minOccurs="0" name="Elements" type="xsd:int" /> </xsd:sequence> </xsd:complexType> <xsd:complexType name="StringArray"> <xsd:sequence> <xsd:element maxOccurs="unbounded" minOccurs="0" name="Elements" type="xsd:string" /> </xsd:sequence> </xsd:complexType> VS generates: public class IntArray : System.Collections.Generic.List<int> {} public class StringArray : System.Collections.Generic.List<string> {} Now I change StringArray type: <xsd:complexType name="StringArray"> <xsd:sequence> <xsd:element maxOccurs="unbounded" minOccurs="0" name="Elements" type="xsd:string" /> <xsd:any minOccurs="0" maxOccurs="unbounded" namespace="##any" processContents="lax" /> </xsd:sequence> <xsd:anyAttribute namespace="##any" processContents="lax"/> </xsd:complexType> VS generates proxy type for StringArray only. But not for IntArray.

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  • Obfuscator for .NET assembly (Maybe just a C++ obfuscator?)

    - by Pirate for Profit
    The software company I work for is using a ton of open source LGPL/BSD/MIT C++ code that we have written wrappers around to port "helper classes" into a .NET assembly, via C++/CLI. These libraries have wrapped old cryptic APIs into easy-to-use ones based on common sense, and will be very helpful for a lot of different tasks will be included in many future client's applications, and we might even license it to other software companies in the same field. So naturally we are tasked with looking into solutions for securing the code from prying eyes. What we're trying to do is stop the casual observer from seeing what's going on. Now I have hacked some crazy shit in EverQuest and other video games in my day so I know with enough tireless effort anything can be done. But we don't want to make it easy for whomever. To the point, besides the Visual Studio compiler's optimizations, is there's a C++ obfuscator or .NET assembly obfuscator (after it's been built o.O) or something that would scramble everything up, re-arrange data structures, string constants, etc. idk? And if such a thing exists, we'd be curious to know how that would impact performance, as some sections of code are time critical (funny saying that using a managed M$ framework).

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  • Time gaps between host clEnqueue_xxx calls

    - by dialer
    Consider these OpenCL calls (3 memcpy DtoH, 4313 cl_float elements each): clEnqueueReadBuffer(CommandQueue, SpectrumAbsMem, CL_FALSE, 0, SpectrumMemSize, SpectrumAbs, 0, NULL, NULL); clEnqueueReadBuffer(CommandQueue, SpectrumReMem, CL_FALSE, 0, SpectrumMemSize, SpectrumRe, 0, NULL, NULL); clEnqueueReadBuffer(CommandQueue, SpectrumImMem, CL_FALSE, 0, SpectrumMemSize, SpectrumIm, 0, NULL, NULL); When I analyze these with the NVIDIA visual profiler, I see that the actual memcpy operation only takes 8 us, but there is a significant gap of around 130 us after each memcpy. I'm already using the supposedly asynchronous method (the CL_FALSE in the argument list). When I use only one operation, but with three times the size, the operation is way faster. Why is the time gap between the actual memcpy operations so huge, whereas the gap between the kernel execution (exactly before these three operations) and the first memcpy is only 7us? Can I get rid of it, or do I need to accumulate more data before starting a memcpy? If so, is there a convenient way how I could combine mutliple arrays into a single contiguous block of memory, but still have a cl_mem object as a separate device memory pointer to each section?

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  • c++ floating point precision loss: 3015/0.00025298219406977296

    - by SigTerm
    The problem. Microsoft Visual C++ 2005 compiler, 32bit windows xp sp3, amd 64 x2 cpu. Code: double a = 3015.0; double b = 0.00025298219406977296; //*((unsigned __int64*)(&a)) == 0x40a78e0000000000 //*((unsigned __int64*)(&b)) == 0x3f30945640000000 double f = a/b;//3015/0.00025298219406977296; the result of calculation (i.e. "f") is 11917835.000000000 (*((unsigned __int64*)(&f)) == 0x4166bb4160000000) although it should be 11917834.814763514 (i.e. *((unsigned __int64*)(&f)) == 0x4166bb415a128aef). I.e. fractional part is lost. Unfortunately, I need fractional part to be correct. Questions: 1) Why does this happen? 2) How can I fix the problem? Additional info: 0) The result is taken directly from "watch" window (it wasn't printed, and I didn't forget to set printing precision). I also provided hex dump of floating point variable, so I'm absolutely sure about calculation result. 1) The disassembly of f = a/b is: fld qword ptr [a] fdiv qword ptr [b] fstp qword ptr [f] 2) f = 3015/0.00025298219406977296; yields correct result (f == 11917834.814763514 , *((unsigned __int64*)(&f)) == 0x4166bb415a128aef ), but it looks like in this case result is simply calculated during compile-time: fld qword ptr [__real@4166bb415a128aef (828EA0h)] fstp qword ptr [f] So, how can I fix this problem? P.S. I've found a temporary workaround (i need only fractional part of division, so I simply use f = fmod(a/b)/b at the moment), but I still would like to know how to fix this problem properly - double precision is supposed to be 16 decimal digits, so such calculation isn't supposed to cause problems.

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  • Home based business would like customers to schedule via website the time, day and date they want to take a class.

    - by Alessandro Machi
    I'm using google blogger. I want to ad thumbnail images of different classes I will be offering in my home film/video/sound/lighting studio. The idea is the prospective student visits my website, sees a class they want to take, clicks the thumbnail so first read a descriptive article about the class, at which point they can schedule the class for the time, day, and date of their choosing between the hours of 5am to 9pm, 365 days a year. As soon as the student has inputed the time, day and date of the class they want, they would go to a check out page to purchase the class time. The student would then be sent an email confirmation along with the exact location, the class name, and the time and date they selected. I was thinking of using Dwolla for the check out page because Dwolla offers either no fee or 25 cents per payment transaction, but I'm not sure I can hook up to them easily enough. My blog site is not finished by a longshot. I still have to actually input all of the class thumbnail images along with descriptions, but if you need to see what the page looks like the web address is http://www.myalexlogic.com Google blogger allows for third party code to be added within movable gadgets.

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  • Compile time error: cannot convert from specific type to a generic type

    - by Water Cooler v2
    I get a compile time error with the following relevant code snippet at the line that calls NotifyObservers in the if construct. public class ExternalSystem<TEmployee, TEventArgs> : ISubject<TEventArgs> where TEmployee : Employee where TEventArgs : EmployeeEventArgs { protected List<IObserver<TEventArgs>> _observers = null; protected List<TEmployee> _employees = null; public virtual void AddNewEmployee(TEmployee employee) { if (_employees.Contains(employee) == false) { _employees.Add(employee); string message = FormatMessage("New {0} hired.", employee); if (employee is Executive) NotifyObservers(new ExecutiveEventArgs { e = employee, msg = message }); else if (employee is BuildingSecurity) NotifyObservers(new BuildingSecurityEventArgs { e = employee, msg = message }); } } public void NotifyObservers(TEventArgs args) { foreach (IObserver<TEventArgs> observer in _observers) observer.EmployeeEventHandler(this, args); } } The error I receive is: The best overloaded method match for 'ExternalSystem.NotifyObservers(TEventArgs)' has some invalid arguments. Cannot convert from 'ExecutiveEventArgs' to 'TEventArgs'. I am compiling this in C# 3.0 using Visual Studio 2008 Express Edition.

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  • Which way to go in Linux 3D programming?

    - by Tek
    I'm looking for some answers for a project I'm thinking of. I've searched and from what I understand (correct me if I'm wrong) the only way the program I want to make will work is through 3D application. Let me explain. I plan to make a studio production program but it's unique in the fact that I want to be able to make it fluid. Let me explain. Imagine Microsoft's Surface program where you're able to touch and drag pictures across the screen. Instead of pictures I want them to be sound samples (wavs,mp3,etc). Of course instead the input will be with the mouse but if I ever do finish the project I would totally add touch screen input compatibility! Anyway, I'm guessing there's "physics" to do with it which is why I'm thinking that even though it'll be a 2D application I'll need to code it in a 3D environment. Assuming that I'm correct in how I want to approach my project, where can I start learning about 3D programming? I actually come from PHP programming which will make C++ easier for me to learn. But I don't even know where to start. If I'm not wrong OpenGL is the most up to date API as far as I know. Anyway, please give me your insights guys. I could really use some guidance here since I could totally be wrong in everything that I wrote :)

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  • Is there a free, smale-scale, not web-based issue/bug tracking system?

    - by Doc Brown
    I know, there were posts before here on SO before concerning issue or bug tracking systems, like this one, but the given answers point either to commercial systems or web-based systems, which both seem to be oversized for our needs. What I am looking for is a non-commercial tool for a team of 3 to 4 developers, which can be used on an existing fileserver, without the need of installing additional server software like a C/S database or a web server. Some things I expect from such a system: allows to remember bugs (with a priority) and issues / ideas for new features (mostly without a priority) description of the issue, perhaps some additional remarks short info who entered the bug/issue entry one or more tags allowing us to group or filter the list Any suggestions? EDIT: I should have said that, but we are using MS Windows clients, Visual Studio development, Tortoise SVN (the latter works fine without a subversion server). And yes, I am strict on "no server software", since all server based solutions I have seen so far seem much to oversized/heavy weighted/too-much-effort-to-be-worth-it. In fact, if no one has a better idea, we are going to use a spreadsheet, but I can't believe there are no ready-made, light weight solutions.

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  • crash when using stl vector at instead of operator[]

    - by Jamie Cook
    I have a method as follows (from a class than implements TBB task interface - not currently multithreading though) My problem is that two ways of accessing a vector are causing quite different behaviour - one works and the other causes the entire program to bomb out quite spectacularly (this is a plugin and normally a crash will be caught by the host - but this one takes out the host program as well! As I said quite spectacular) void PtBranchAndBoundIterationOriginRunner::runOrigin(int origin, int time) const // NOTE: const method { BOOST_FOREACH(int accessMode, m_props->GetAccessModes()) { // get a const reference to appropriate vector from member variable // map<int, vector<double>> m_rowTotalsByAccessMode; const vector<double>& rowTotalsForAccessMode = m_rowTotalsByAccessMode.find(accessMode)->second; if (origin != 129) continue; // Additional debug constrain: I know that the vector only has one non-zero element at index 129 m_job->Write("size: " + ToString(rowTotalsForAccessMode.size())); try { // check for early return... i.e. nothing to do for this origin if (!rowTotalsForAccessMode[origin]) continue; // <- this works if (!rowTotalsForAccessMode.at(origin)) continue; // <- this crashes } catch (...) { m_job->Write("Caught an exception"); // but its not an exception } // do some other stuff } } I hate not putting in well defined questions but at the moment my best phrasing is : "WTF?" I'm compiling this with Intel C++ 11.0.074 [IA-32] using Microsoft (R) Visual Studio Version 9.0.21022.8 and my implementation of vector has const_reference operator[](size_type _Pos) const { // subscript nonmutable sequence #if _HAS_ITERATOR_DEBUGGING if (size() <= _Pos) { _DEBUG_ERROR("vector subscript out of range"); _SCL_SECURE_OUT_OF_RANGE; } #endif /* _HAS_ITERATOR_DEBUGGING */ _SCL_SECURE_VALIDATE_RANGE(_Pos < size()); return (*(_Myfirst + _Pos)); } (Iterator debugging is off - I'm pretty sure) and const_reference at(size_type _Pos) const { // subscript nonmutable sequence with checking if (size() <= _Pos) _Xran(); return (*(begin() + _Pos)); } So the only difference I can see is that at calls begin instead of simply using _Myfirst - but how could that possibly be causing such a huge difference in behaviour?

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  • Concurrent Threads in C# using BackgroundWorker

    - by Jim Fell
    My C# application is such that a background worker is being used to wait for the acknowledgement of some transmitted data. Here is some psuedo code demonstrating what I'm trying to do: UI_thread { TransmitData() { // load data for tx // fire off TX background worker } RxSerialData() { // if received data is ack, set ack received flag } } TX_thread { // transmit data // set ack wait timeout // fire off ACK background worker // wait for ACK background worker to complete // evaluate status of ACK background worker as completed, failed, etc. } ACK_thread { // wait for ack received flag to be set } What happens is that the ACK BackgroundWorker times out, and the acknowledgement is never received. I'm fairly certain that it is being transmitted by the remote device because that device has not changed at all, and the C# application is transmitting. I have changed the ack thread from this (when it was working)... for( i = 0; (i < waitTimeoutVar) && (!bAckRxd); i++ ) { System.Threading.Thread.Sleep(1); } ...to this... DateTime dtThen = DateTime.Now(); DateTime dtNow; TimeSpan stTime; do { dtNow = DateTime.Now(); stTime = dtNow - dtThen; } while ( (stTime.TotalMilliseconds < waitTimeoutVar) && (!bAckRxd) ); The latter generates a very acurate wait time, as compared to the former. However, I am wondering if removal of the Sleep function is interferring with the ability to receive serial data. Does C# only allow one thread to run at a time, that is, do I have to put threads to sleep at some time to allow other threads to run? Any thoughts or suggestions you may have would be appreciated. I am using Microsoft Visual C# 2008 Express Edition. Thanks.

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  • Why does this code leak? (simple codesnippet)

    - by Ela782
    Visual Studio shows me several leaks (a few hundred lines), in total more than a few MB. I traced it down to the following "helloWorld example". The leak disappears if I comment out the H5::DataSet.getSpace() line. #include "stdafx.h" #include <iostream> #include "cpp/H5Cpp.h" int main(int argc, char *argv[]) { _CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF ); // dump leaks at return H5::H5File myfile; try { myfile = H5::H5File("C:\\Users\\yyy\\myfile.h5", H5F_ACC_RDONLY); } catch (H5::Exception& e) { std::string msg( std::string( "Could not open HDF5 file.\n" ) + e.getCDetailMsg() ); throw msg; } H5::Group myGroup = myfile.openGroup("/so/me/group"); H5::DataSet myDS = myGroup.openDataSet("./myfloatvec"); hsize_t dims[1]; //myDS.getSpace().getSimpleExtentDims(dims, NULL); // <-- here's the leak H5::DataSpace dsp = myDS.getSpace(); // The H5::DataSpace seems to leak dsp.getSimpleExtentDims(dims, NULL); //dsp.close(); // <-- doesn't help either std::cout << "Dims: " << dims[0] << std::endl; // <-- Works as expected return 0; } Any help would be appreciated. I've been on this for hours, I hate unclean code...

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