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  • UiScrollView with scrolling content

    - by objektivs
    I have a detail page of type UIScrollView. On it I want an optional UIImageView and a mandatory UITextView. If no image is available then the image view should not take any space. The text for the text view can be of varying sizes. When the view is loaded with, say, the image and the text I need to be able to scroll through all the contents. So the image slips off the top of the screen. I just can't get this work and I feel it ought to be easy. Any ideas?

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  • UIView rotate and than move

    - by user1790354
    I have problem with rotating and moving image (UIView). If I use this for rotate: [UIView beginAnimations: @"rotate" contex: nil]; [UIView setAnimationDuration: 1]; [UIView setAnimationBeginsFromCurrentState: YES]; [UIView setAnimationCurve: UIViewAnimationCurveLinear]; spaceShip.transform = CGAffineTransformMakeRotation (angle); // spaceShip is the UIView [UIView commitAnimations]; And this to move: [UIView beginAnimations: @"move" contex: nil]; [UIView setAnimationDuration: 1]; [UIView setAnimationBeginsFromCurrentState: YES]; [UIView setAnimationCurve: UIViewAnimationCurveLinear]; spaceShip.center = destanation // destanation is a point where user tap [UIView commitAnimations]; It's working well one at a time. But together this two animations don't work. Space Ship is rotating, but does not move in direction. Where my mistake? P.S. Early I have specify anchor point (0.5, 0.5). But when I rotate image it coordinates is changing.

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  • How do I change the background image of my app?

    - by user356387
    Hello I have looked around and found some code which so called chooses an image from an array of image objects, but cant find an explanation. I would like to make my app have a background image and the user can select next and previous buttons to scroll through some full screen images, setting them as the background image as they scroll. I know how to do this in java, but cant seem to do it for this app. How or what code is linked to a next button to grab the next image in the array and reverse for the back button? Then that needs to be displayed obviously. I have used a layered architecture with a MVC style approach but cant seem to put it together with Objective-C. Would the buttons call the appropriate methods of the so called delegates, which the delegates handle fetching and returning the Images? Would the buttons use the returned images and actually handle the redrawing? I would really appreciate the help. Regards Jarryd

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  • How to set the attributes of cell progamatically without using nib file ?

    - by srikanth rongali
    - (void)viewDidLoad { [super viewDidLoad]; // Uncomment the following line to display an Edit button in the navigation bar for this view controller. self.title = @"Library"; self.navigationItem.rightBarButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"Close" style:UIBarButtonItemStyleBordered target:self action:@selector(close:)]; self.tableView.rowHeight = 80; } -(void)close:(id)sender { // } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; UILabel *dateLabel = [[UILabel alloc]init]; dateLabel.frame = CGRectMake(85.0f, 6.0f, 200.0f, 20.0f); dateLabel.tag = tag1; [cell setAccessoryType:UITableViewCellAccessoryDisclosureIndicator]; cell.contentView.frame = CGRectMake(0.0f, 0.0f, 320.0f, 80.0f); [cell.contentView addSubview:dateLabel]; [dateLabel release]; } // Set up the cell... //[(UILabel *)[cell viewWithTag:tag1] setText:@"Date"]; cell.textLabel.text = @"Date"; return cell; } But the control is not entering into the tableView: method. So I could not see any label in my table. How can I make this ? Thank You

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  • UITableView with sectionIndexTitle bugs on rotation

    - by Toto
    Hi everyone, I have a UITableView with a sectionIndexTitles, and when I do a rotation, some cells are displayed like if I were on the previous orientation. When I don't have sectionIndexTitles, there is no problem. Is it just a bug in a library, or is there a secret tip I don't know to fix it ? Tank you

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  • Download files with NSURL

    - by Ishwar
    I am trying to download a list of files from a ftp server using: NSURL *ftpUrl = [NSURL URLWithString:@"ftp://xxx:[email protected]"]; I HAVE to use FTP, so please do not recommend an alternative. I want to know how to get the list of files from the root directory and also navigate inside folders (of FTP server). P.S: I do not think external library would be required to accomplish such an easy task, but if I must, any recommendations would be appreciated. Thank You :)

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  • Passing a variable that can be updated

    - by Rob Bonner
    This seems like a simple thing, but can't get it to work. I pass a variable into a UIViewController thourgh a standard property: [aViewController setProposedDate:proposedWorkLog.entryDate]; which is retained by the controller, and possible changed. I have verified that in the controller, the data is modified. But, after it is popped off the stack and I look in the calling view, the data has not been updated. Is there a way to pass this variable and have it retain the new value, or a way to pass back a response from a closing view controller? Thanks!

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  • Graph not following orientation

    - by user1214037
    so I am trying to draw some grid lines that in landscape go all the way down to the bottom, however when I switch to landscape the the graph doesn't follow and the grid lines go smaller. I have set the - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return YES; } However it still doesn't work, here is my code. Can anyone spot the problem? this is the custom view file, the view controller is the default apart from the code above that returns yes. .h file #import <UIKit/UIKit.h> #define kGraphHeight 300 #define kDefaultGraphWidth 900 #define kOffsetX 10 #define kStepX 50 #define kGraphBottom 300 #define kGraphTop 0 @interface GraphView : UIView @end And here is the implementation - (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 0.6); CGContextSetStrokeColorWithColor(context, [[UIColor lightGrayColor] CGColor]); // How many lines? int howMany = (kDefaultGraphWidth - kOffsetX) / kStepX; // Here the lines go for (int i = 0; i < howMany; i++) { CGContextMoveToPoint(context, kOffsetX + i * kStepX, kGraphTop); CGContextAddLineToPoint(context, kOffsetX + i * kStepX, kGraphBottom); } CGContextStrokePath(context); } Any help would be appreciated btw I am following this tutorial http://buildmobile.com/creating-a-graph-with-quartz-2d/#fbid=YDPLqDHZ_9X

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  • UIView viewWithTag 0 problem

    - by leon
    Hi, On view in IB I have numerous items (including view itself). ONLY one item has tag 0, yet following line works for ANY UITextBox other then the one with tag 0. Note that only ONE UITextBox has tag 0, why: (UITextField *) [self.view viewWithTag:0]).text = @"foo"; Interesting that when triggered event received for the element with tag 0, I can get value of Tag 0 with no problem. Is there a limitation to look for tag 0 elements?

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  • I am getting duplicates in UITableView, cellForRowAtIndexPath

    - by Martol1ni
    I am getting duplicates of my array, and wrongly displayed cells in this method: Here I am initializing the array, and adding it to the tableView: NSArray *sectionsArray = [NSArray arrayWithObjects: @"Location", @"Front Post", @"Front Fixing", @"Front Footplate", @"Rear Post", @"Read Fixing", @"Rear Footplate", @"Horizontal Bracing", @"Diagonal Bracing", @"Front Beam", @"Front Lock", @"Rear Beam", @"Rear Lock", @"Guard", @"Accessories", @"Comments", @"Off load ref", @"Loc Empty", @"Loc Affected", nil]; [_tableArray setObject:sectionsArray atIndexedSubscript:2]; [_tableView reloadData]; For some weird reason there are always the 4th object that is messed up, and is either duplicated, or do not have the views from IB. Here is the cellForRowAtIndexPath: method: - (UITableViewCell *) tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell; if (indexPath.section == 2) { cell = [tableView dequeueReusableCellWithIdentifier:@"EntryCell"]; cell.tag = indexPath.row; UILabel *label = (UILabel *)[cell viewWithTag:3]; [label setText:[[_tableArray objectAtIndex:2] objectAtIndex:indexPath.row]]; } return cell; } I have logged the string [[_tableArray objectAtIndex:2] objectAtIndex:indexPath.row], and it logs the right string.

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  • Image is not detected if taken from camera Using UIImagePickerControllerSourceTypeCamera

    - by user1314379
    I am trying to build an app which will compare the two images and gives the Matching Percentage. I am taking two Images from The camera(Making use of UIImagePickerController) and saving it to the document directory.Then i fetch these images in a different view controller to get the face part, using CIDetector API and CIfacefeature API. The problem is It is not detecting the face at all through i am able to fetch the images properly. And if i store the same image in the main bundle it detects. I dnt know where the problem is. I have tried everything. May Be the problem is with the UIImage or may be the format in which image is getting saved in document directory or with the camera. Please help. I will be grateful to you. Thanks in Advance.

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  • How to increase Size of PhotoLibrary View in iPad?

    - by Shreedhar
    Folwing code is to pop photoLibrary videoPicker = [[UIImagePickerController alloc] init]; videoPicker.delegate = self; videoPicker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; videoPicker.mediaTypes = [NSArray arrayWithObjects:(NSString *) kUTTypeImage,(NSString *)kUTTypeMovie,nil]; videoPicker.allowsEditing = YES;; pop = [[UIPopoverController alloc]initWithContentViewController:videoPicker]; pop.popoverContentSize = CGSizeMake(500, 900); [pop setDelegate:self]; [pop presentPopoverFromRect:[sender frame] inView:self.view permittedArrowDirections:UIPopoverArrowDirectionDown animated:YES]; [videoPicker release]; How to increase the photoLibrary view(width X height) on pop?

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  • How do you pass objects between View Controllers in Objective-C?

    - by editor
    I've been trudging through some code for two days trying to figure out why I couldn't fetch a global NSMutableArray variable I declared in the .h and implemented in .m and set in a the viewDidLoad function. It finally dawned on me: there's no such thing as a global variable in Objective-C, at least not in the PHP sense I've come to know. I didn't ever really read the XCode error warnings, but there it was, even if not quite plain English: "Instance variable 'blah' accessed in class method." My question: What am I supposed to do now? I've got two View Controllers that need to access a central NSMutableDictionary I generate from a JSON file via URL. It's basically an extended menu for all my Table View drill downs, and I'd like to have couple other "global" (non-static) variables. Do I have to grab the JSON each time I want to generate this NSMutableDictionary or is there some way to set it once and access it from various classes via #import? Do I have to write data to a file, or is there another way people usually do this?

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  • My iOS app has a + in its name. Bundle is invalid due to this. Need help resolving

    - by d.altman
    I did find a couple of very similar or identical threads here but they seemed to end before full resolution. My app runs fine on my device with no build error. I am trying to submit app for approval and I get the following error, "This bundle is invalid. The executable name, as reported by CFBundleExecutable in the info.plist file may not contain any of these characters ..... +". So I opened my info.plist file and changed the info.plist file executable name from the macro ${EXECUTABLE_NAME} to the name of my app without the +. I did a new archive but then get an error saying the "codesign failed with exit code 1". In another thread I read to just change targets name removing the + from there and leaving the info.plist file with the macro for the executable name, restarting Xcode and then archiving again. That allowed me to archive but I received the same error in iTunes Connect. I have been working on this all day and don't find the solution. Can anyone please point me in the right direction? Thank you for any help.

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  • How do I use a default setting from Root.plist?

    - by crooksy88
    I have set up a default setting for my app using Root.plist, giving this a Boolean DefaultValue of YES (ticked checkbox).You can see a screengrab at http://www.infin8design.com/clients/stack/plist.png However, when my app is first launched, the YES value is not picked up, and the setting is read as a NO (or 0). The user has to manually go into the settings app, turn the toggleswitch off, then turn it back on again for this setting to hold a YES(1) value. I'm logging the value with appDidFinishLaunching like this. - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; NSLog(@"%d",[defaults boolForKey:@"include_phrases"]); SO... my question is... How do I pick up this initial default setting without the user having to set it manually? Thanks in advance for any suggestions you can offer. Mark

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  • I want to crop an image, draw a smaller size image without caching the images.... What is the best w

    - by rkbang
    Hello all, I am storing the images in database. I get the NSData and create an image from it. Now I want to crop or draw a smaller image of the existing image in database which I am getting from the querry. I dont want to cache the images since I am using them in bulk and want to release them as soon as the view being displayed where the images are used is popped up. Is there any efficient solution to make sure that images dont consume memory at the background once their use is over... I will appreciate the lines of code for this. Tnx in advance.

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  • Delegate Method only Firing after 5 or so Button Presses?

    - by CoDEFRo
    I'm having the most bizarre problem which I'm not even close to figuring out. I have a button which fires a delegate method. Once upon a time it was working fine, but after making some changes to my code, now the delegate method only fires after I push the button x amount of times (the changes I made to the code had nothing to do with the infrastructure that connects the delegate together). It varies, it can be 5 times to 10 times. I used the analyzer to check for memory leaks and there aren't any. There is too much code for me to paste here (I don't even know where to start or where the problem could be), but I'm wondering if anyone has experienced this problem before, or what could be causing it? This is very odd and have no clue what could be causing it.

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