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  • How to arrange labels in a flowlayout manner?

    - by Tim Büthe
    How do I arrange some UILabels and/or UIButtons of a variable length? I just want to add them to a UITableViewCell and they should arrange in a left-to-right flow, much like lines of text in a paragraph. I only found possibilities to create lables with a fixed size and position using "initWithFrame:...". Same seems to be true for Interface Builder, as far as I can tell. Any solution is appreciated no matter if it's done in code or using a custom cell XIB-file.

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  • Changing UITableViewCell height on a grouped cell doesn't look good

    - by Sheehan Alam
    I have a UITableView with 3 sections. In the first section I have 2 grouped cells. I am modifying the first cell to be larger than the second. Though the first cell resizes, it seems to mess up the cell below it. How can I resolve this? - (CGFloat)tableView:(UITableView *)tblView heightForRowAtIndexPath:(NSIndexPath *)indexPath { CGFloat rowHeight; if(indexPath.section == kBioSection) { switch(indexPath.row) { case kBioSectionDescriptionRow: rowHeight = 100; break; } } else { rowHeight = 50; } return rowHeight; }

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  • UIView viewWithTag 0 problem

    - by leon
    Hi, On view in IB I have numerous items (including view itself). ONLY one item has tag 0, yet following line works for ANY UITextBox other then the one with tag 0. Note that only ONE UITextBox has tag 0, why: (UITextField *) [self.view viewWithTag:0]).text = @"foo"; Interesting that when triggered event received for the element with tag 0, I can get value of Tag 0 with no problem. Is there a limitation to look for tag 0 elements?

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  • Find the end/finish coordinates you a UISwipeGestureRecognizer

    - by Code
    I can find the start coordinates of where a swipe starts by doing the following - (void)oneFingerSwipeUp:(UISwipeGestureRecognizer *)recognizer { CGPoint point = [recognizer locationInView:[self view]]; NSLog(@"Swipe up - start location: %f,%f", point.x, point.y); } Is it possible to find the coordinates where the swipe ended? I looked into the docs and its not mentioned. Is there some work around for this? Many Thanks, -Code

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  • Creating a button on a View from a second View

    - by BigJoke
    Hi, I have this app I'm working on, which on a second view asks (textfield) the name for a button to be created on first view. After specifying the name and pressing OK button, the first view pops up (as demanded) but there's no new button, although created indeed. Can I use the following code in a second view method, to "refresh" the first view before presenting itself. What's wrong with this code? Any other approach? Thank you. -(void)initWithView:(View1Controller *)aSuperview { theSuperview = aSuperview; } - (IBAction)itemNameButton { ... CGRect rectang; rectang = CGRectMake(0, 0, 320, 460);// just in case [theSuperview.view setNeedsDisplayInRect:rectang]; ... }

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  • Line Graph CGPoints from NSMutableArray

    - by Mattog1456
    I have been trying to adapt the code from the accelerometer example such that when the user depresses a uibutton a point is added to a line graph. Working on the converting two floats, which are the result of calculate as below into a CGPoint and converting the CGPoint into an NSValue and then adding this to a NSMutableArray with the following -(IBAction)calculate:(id)sender { self.points = [NSMutableArray array]; CGPoint pt = CGPointMake(d, c); [self.points addObject:[NSValue valueWithCGPoint:pt]]; NSLog(@"%@", NSStringFromCGPoint(pt)); NSLog(@"%@", [NSString stringWithFormat:@"%d points", self.points.count ]); } But for some reason I am only getting one object stored in the array, it seems everytime push the calculate button the object pt gets overwritten, on the plus side it has the correct x,y coords. Any ideas on this one? UPDATE Removed self.points = [NSMutableArray array]; and placed it in view did load, also set the first points to 0,0. so that is working ok. Now the next problem is that I have a Graph subclass where the CG Drawing is taking place. I am trying to figure out a simple way to be able to access the above NSMutableArray which is in a ViewController class from the graph class. Am so close to the end but am really stuck, any help would be great. Still trying to draw a line graph on a UIView which is on a UIScrollview. The draw rect method is in the UIView Subclass and everything is working there, I have gridlines and labels on the axis and I can draw manually onto it. But the problem I have is that I cannot read the NSMutableArray of the CGPoints, which are the x and y coords. The ViewController performs a calculation and the results are written to the NSMutable array and this is all working fine as well, I can see the CGpoints and their values being written with NSLogs in the ViewController. I have tried various ways to set the NSMutableArray up as a global but to no avail, everything runs but while I can see the points being written in the ViewController they are just not visible to the UIView Subclass. I have also tried to use the addObserver and observeValueForKeyPath methods and once again while everything runs the subclass cannot see the array. Any ideas, suggestions, tips or thoughts would be great

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  • Help moving multiple images at once with touches

    - by daveMac
    Here is my problem: I am trying to move a puzzle piece around the screen and then connect to the other piece if they are in close proximity. I have achieved this, though it is perhaps a little odd the way I did. My problem though is that once they have connected, I can't figure out how to move them as one image, instead of two separate entities. I would really appreciate any help or suggestions. Here is a sample of what I have been doing: (void)touchesMovedNSSet *)touches withEventUIEvent *)event{ UITouch *touch = [touches anyObject]; [self dispatchTouchEvent:[touch view] toPosition:[touch locationInView:self.view]]; } -(void)dispatchTouchEventUIView *)theView toPositionCGPoint)position{ if ((CGRectContainsPoint([picture frame], position))) { picture.center = position; } if (CGRectContainsPoint([picture2 frame], position)) { picture2.center = position; } }

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  • UITextField in UITableViewCell Help

    - by W Dyson
    Hello All, I have scoured the internet looking for a good tutorial or posting about having a UITableView populated with a UITextField in each cell for data entry. I want to keep track of each UITextField and the text written within it while scrolling. The tableView will be sectioned. I have been using a custom UITableViewCell but I'm open to any method. Also, is it possible to use the textFields as ivars? If any of you could point me in the right direction, it would be greatly appreciated. Thank you in advance!

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  • NSMutableArray of Objects misbehaves ...

    - by iFloh
    I hope someone understands what happens to my NSMutableArray. I read records a, b, c, d from a database, load the fields into an object an add the object to an array. To do this I read the records into an instance of that object (tmpEvent) and add the Object to the target array (NSMutableArray myArray). the code looks like: for (condition) { tmpEvent.field1 = [NSString stringWithUTF8String:(char*)sqlite3_column_text(stmt, 0)]; tmpEvent.field2 = [NSString stringWithUTF8String:(char*)sqlite3_column_text(stmt, 1)]; tmpEvent.field3 = [NSString stringWithUTF8String:(char*)sqlite3_column_text(stmt, 2)]; NSLog(@"myArray: adding %@", tmpEvent.field1); [myArray addObject:tmpEvent]; } The NSLog shows myArray: adding a myArray: adding b myArray: adding c myArray: adding d Subsequent I enumerate the array (this can be in the same or a different method): for (myObject *records in myArray) { NSLog(@"iEvents value %@", records.field1); } The NSLog now shows: myArray value d myArray value d myArray value d myArray value d a mystery .... ??? any thoughts?

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  • Safe way of iterating over an array or dictionary and deleting entries?

    - by mystify
    I've heard that it is a bad idea to do something like this. But I am sure there is some rule of thumb which can help to get that right. When I iterate over an NSMutableDictionary or NSMutableArray often I need to get rid of entries. Typical case: You iterate over it, and compare the entry against something. Sometimes the result is "don't need anymore" and you have to remove it. But doing so affects the index of all the rows, doesn't it? So how could I safely iterate over it without accidently exceeding bounds or jumping over an element that hasn't been checked?

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  • What's -mutableSetValueForKey: returning, actually? Is that something special?

    - by dontWatchMyProfile
    From the docs: You usually access to-many relationships using mutableSetValueForKey:, which returns a proxy object that both mutates the relationship and sends appropriate key-value observing notifications for you. So this returns an "intelligent" NSMutableSet which automatically lets the context delete objects when they get deleted from the set, and reverse? Is that a proxy object?

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  • Is there any difference in the implementation of these three validation methods?

    - by dontWatchMyProfile
    Core Data is calling these methods in certain situations: - (BOOL)validateForInsert:(NSError **)outError; - (BOOL)validateForUpdate:(NSError **)outError; - (BOOL)validateForDelete:(NSError **)outError; I wonder if they're doing anything different, or if they're essentially doing the exact same things. As far as I know, these methods call the -validateValue:forKey:error: method once for every property. The only difference I can imagine is in the .validateForDelete: method. I see no reason why to validate an object when it shall be deleted, except for applying delete rules, probably only in the case of the DENY rule.

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  • JSON to display text -- Freezes UI

    - by Adam Storr
    Hi everyone, I currently have a very simple view which displays info from a JSON feed. The problem I'm facing is the few second pause I encounter once I press this tab. How can I make this view load instantly and then have the label.text areas load after? Preferable with an activity indicator? Should I use threads? Thanks in advance! Code: - (NSString *)stringWithUrl:(NSURL *)url { NSURLRequest *urlRequest = [NSURLRequest requestWithURL:url cachePolicy:NSURLRequestReloadRevalidatingCacheData timeoutInterval:30]; NSData *urlData; NSURLResponse *response; NSError *error; urlData = [NSURLConnection sendSynchronousRequest:urlRequest returningResponse:&response error:&error]; return [[NSString alloc] initWithData:urlData encoding:NSUTF8StringEncoding]; } - (id)objectWithUrl:(NSURL *)url { SBJsonParser *jsonParser = [SBJsonParser new]; NSString *jsonString = [self stringWithUrl:url]; return [jsonParser objectWithString:jsonString error:NULL]; } - (NSDictionary *)downloadStats { id response = [self objectWithUrl:[NSURL URLWithString:@"http://www.example.com/JSON"]]; NSDictionary *feed = (NSDictionary *)response; return feed; [feed release]; } - (void)viewDidLoad { [super viewDidLoad]; [GlobalStatsScrollView setScrollEnabled:YES]; [GlobalStatsScrollView setContentSize:CGSizeMake(320, 360)]; } - (void)viewWillAppear:(BOOL)animated { NSLog(@"View appears"); // Download JSON Feed NSDictionary *feed = [self downloadStats]; totalproduced.text = [feed valueForKey:@"Produced"]; totalno.text = [feed valueForKey:@"Total"]; mostcommon.text = [feed valueForKey:@"Most Common"]; }

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  • Animating removeFromSuperview

    - by user230949
    I'd like to animate the transition from a subview back to the super view. I display the subview using: [UIView beginAnimations:@"curlup" context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDuration:.5]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; [self.view addSubview:self.mysubview.view]; [UIView commitAnimations]; The above works fine. It's going back to the super view that I don't get any animation: [UIView beginAnimations:@"curldown" context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDuration:.5]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:self.view cache:YES]; [self.view removeFromSuperview]; [UIView commitAnimations]; Is there something different I should be doing to get the subview to animate when removed?

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  • Can we use (id) in if- else condition ?

    - by srikanth rongali
    I have written my code in following way in cocos2d. id actionTo = [CCFadeOut actionWithDuration:4.0f]; id actionTo0 = [CCSequence actionWithDuration:2.0f]; if (m < enemyNumber) id actionTo1 = [CCCallFunc actionWithTarget:self selector:@selector(goToNextScene)]; else id actionTo1 = [CCCallFunc actionWithTarget:self selector:@selector(goToEndScene)]; id actionSeq = [CCSequence actions:actionTo, actionTo0, actionTo1, nil]; [targetE runAction: [CCSequence actions:actionSeq, nil]]; error: expected expression before 'id' I am getting the above error. Should not we use (id) in if condition ? I want to get called two selectors by using the if- else condition. How can I make it ? Thank You.

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  • My iOS app has a + in its name. Bundle is invalid due to this. Need help resolving

    - by d.altman
    I did find a couple of very similar or identical threads here but they seemed to end before full resolution. My app runs fine on my device with no build error. I am trying to submit app for approval and I get the following error, "This bundle is invalid. The executable name, as reported by CFBundleExecutable in the info.plist file may not contain any of these characters ..... +". So I opened my info.plist file and changed the info.plist file executable name from the macro ${EXECUTABLE_NAME} to the name of my app without the +. I did a new archive but then get an error saying the "codesign failed with exit code 1". In another thread I read to just change targets name removing the + from there and leaving the info.plist file with the macro for the executable name, restarting Xcode and then archiving again. That allowed me to archive but I received the same error in iTunes Connect. I have been working on this all day and don't find the solution. Can anyone please point me in the right direction? Thank you for any help.

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  • SDK 3.2 - Trigger video from UIScrollView Subview (Audio but no video)

    - by stalure
    I am having a hard time getting video to play in an application that I am working on and I think the answer has to do with the views and view controllers. I have the flow depicted below. When the button is clicked, the audio from the video is playing, but nothing is displayed on screen. Anyone have any ideas? -(IBAction) playMovie { Play Movie Code } ViewController UIScrollView UIView UIButton - (playMovie)

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