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  • Syncing Data with a Server using Silverlight and HTTP Polling Duplex

    - by dwahlin
    Many applications have the need to stay in-sync with data provided by a service. Although web applications typically rely on standard polling techniques to check if data has changed, Silverlight provides several interesting options for keeping an application in-sync that rely on server “push” technologies. A few years back I wrote several blog posts covering different “push” technologies available in Silverlight that rely on sockets or HTTP Polling Duplex. We recently had a project that looked like it could benefit from pushing data from a server to one or more clients so I thought I’d revisit the subject and provide some updates to the original code posted. If you’ve worked with AJAX before in Web applications then you know that until browsers fully support web sockets or other duplex (bi-directional communication) technologies that it’s difficult to keep applications in-sync with a server without relying on polling. The problem with polling is that you have to check for changes on the server on a timed-basis which can often be wasteful and take up unnecessary resources. With server “push” technologies, data can be pushed from the server to the client as it changes. Once the data is received, the client can update the user interface as appropriate. Using “push” technologies allows the client to listen for changes from the data but stay 100% focused on client activities as opposed to worrying about polling and asking the server if anything has changed. Silverlight provides several options for pushing data from a server to a client including sockets, TCP bindings and HTTP Polling Duplex.  Each has its own strengths and weaknesses as far as performance and setup work with HTTP Polling Duplex arguably being the easiest to setup and get going.  In this article I’ll demonstrate how HTTP Polling Duplex can be used in Silverlight 4 applications to push data and show how you can create a WCF server that provides an HTTP Polling Duplex binding that a Silverlight client can consume.   What is HTTP Polling Duplex? Technologies that allow data to be pushed from a server to a client rely on duplex functionality. Duplex (or bi-directional) communication allows data to be passed in both directions.  A client can call a service and the server can call the client. HTTP Polling Duplex (as its name implies) allows a server to communicate with a client without forcing the client to constantly poll the server. It has the benefit of being able to run on port 80 making setup a breeze compared to the other options which require specific ports to be used and cross-domain policy files to be exposed on port 943 (as with sockets and TCP bindings). Having said that, if you’re looking for the best speed possible then sockets and TCP bindings are the way to go. But, they’re not the only game in town when it comes to duplex communication. The first time I heard about HTTP Polling Duplex (initially available in Silverlight 2) I wasn’t exactly sure how it was any better than standard polling used in AJAX applications. I read the Silverlight SDK, looked at various resources and generally found the following definition unhelpful as far as understanding the actual benefits that HTTP Polling Duplex provided: "The Silverlight client periodically polls the service on the network layer, and checks for any new messages that the service wants to send on the callback channel. The service queues all messages sent on the client callback channel and delivers them to the client when the client polls the service." Although the previous definition explained the overall process, it sounded as if standard polling was used. Fortunately, Microsoft’s Scott Guthrie provided me with a more clear definition several years back that explains the benefits provided by HTTP Polling Duplex quite well (used with his permission): "The [HTTP Polling Duplex] duplex support does use polling in the background to implement notifications – although the way it does it is different than manual polling. It initiates a network request, and then the request is effectively “put to sleep” waiting for the server to respond (it doesn’t come back immediately). The server then keeps the connection open but not active until it has something to send back (or the connection times out after 90 seconds – at which point the duplex client will connect again and wait). This way you are avoiding hitting the server repeatedly – but still get an immediate response when there is data to send." After hearing Scott’s definition the light bulb went on and it all made sense. A client makes a request to a server to check for changes, but instead of the request returning immediately, it parks itself on the server and waits for data. It’s kind of like waiting to pick up a pizza at the store. Instead of calling the store over and over to check the status, you sit in the store and wait until the pizza (the request data) is ready. Once it’s ready you take it back home (to the client). This technique provides a lot of efficiency gains over standard polling techniques even though it does use some polling of its own as a request is initially made from a client to a server. So how do you implement HTTP Polling Duplex in your Silverlight applications? Let’s take a look at the process by starting with the server. Creating an HTTP Polling Duplex WCF Service Creating a WCF service that exposes an HTTP Polling Duplex binding is straightforward as far as coding goes. Add some one way operations into an interface, create a client callback interface and you’re ready to go. The most challenging part comes into play when configuring the service to properly support the necessary binding and that’s more of a cut and paste operation once you know the configuration code to use. To create an HTTP Polling Duplex service you’ll need to expose server-side and client-side interfaces and reference the System.ServiceModel.PollingDuplex assembly (located at C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Server on my machine) in the server project. For the demo application I upgraded a basketball simulation service to support the latest polling duplex assemblies. The service simulates a simple basketball game using a Game class and pushes information about the game such as score, fouls, shots and more to the client as the game changes over time. Before jumping too far into the game push service, it’s important to discuss two interfaces used by the service to communicate in a bi-directional manner. The first is called IGameStreamService and defines the methods/operations that the client can call on the server (see Listing 1). The second is IGameStreamClient which defines the callback methods that a server can use to communicate with a client (see Listing 2).   [ServiceContract(Namespace = "Silverlight", CallbackContract = typeof(IGameStreamClient))] public interface IGameStreamService { [OperationContract(IsOneWay = true)] void GetTeamData(); } Listing 1. The IGameStreamService interface defines server operations that can be called on the server.   [ServiceContract] public interface IGameStreamClient { [OperationContract(IsOneWay = true)] void ReceiveTeamData(List<Team> teamData); [OperationContract(IsOneWay = true, AsyncPattern=true)] IAsyncResult BeginReceiveGameData(GameData gameData, AsyncCallback callback, object state); void EndReceiveGameData(IAsyncResult result); } Listing 2. The IGameStreamClient interfaces defines client operations that a server can call.   The IGameStreamService interface is decorated with the standard ServiceContract attribute but also contains a value for the CallbackContract property.  This property is used to define the interface that the client will expose (IGameStreamClient in this example) and use to receive data pushed from the service. Notice that each OperationContract attribute in both interfaces sets the IsOneWay property to true. This means that the operation can be called and passed data as appropriate, however, no data will be passed back. Instead, data will be pushed back to the client as it’s available.  Looking through the IGameStreamService interface you can see that the client can request team data whereas the IGameStreamClient interface allows team and game data to be received by the client. One interesting point about the IGameStreamClient interface is the inclusion of the AsyncPattern property on the BeginReceiveGameData operation. I initially created this operation as a standard one way operation and it worked most of the time. However, as I disconnected clients and reconnected new ones game data wasn’t being passed properly. After researching the problem more I realized that because the service could take up to 7 seconds to return game data, things were getting hung up. By setting the AsyncPattern property to true on the BeginReceivedGameData operation and providing a corresponding EndReceiveGameData operation I was able to get around this problem and get everything running properly. I’ll provide more details on the implementation of these two methods later in this post. Once the interfaces were created I moved on to the game service class. The first order of business was to create a class that implemented the IGameStreamService interface. Since the service can be used by multiple clients wanting game data I added the ServiceBehavior attribute to the class definition so that I could set its InstanceContextMode to InstanceContextMode.Single (in effect creating a Singleton service object). Listing 3 shows the game service class as well as its fields and constructor.   [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.Single)] public class GameStreamService : IGameStreamService { object _Key = new object(); Game _Game = null; Timer _Timer = null; Random _Random = null; Dictionary<string, IGameStreamClient> _ClientCallbacks = new Dictionary<string, IGameStreamClient>(); static AsyncCallback _ReceiveGameDataCompleted = new AsyncCallback(ReceiveGameDataCompleted); public GameStreamService() { _Game = new Game(); _Timer = new Timer { Enabled = false, Interval = 2000, AutoReset = true }; _Timer.Elapsed += new ElapsedEventHandler(_Timer_Elapsed); _Timer.Start(); _Random = new Random(); }} Listing 3. The GameStreamService implements the IGameStreamService interface which defines a callback contract that allows the service class to push data back to the client. By implementing the IGameStreamService interface, GameStreamService must supply a GetTeamData() method which is responsible for supplying information about the teams that are playing as well as individual players.  GetTeamData() also acts as a client subscription method that tracks clients wanting to receive game data.  Listing 4 shows the GetTeamData() method. public void GetTeamData() { //Get client callback channel var context = OperationContext.Current; var sessionID = context.SessionId; var currClient = context.GetCallbackChannel<IGameStreamClient>(); context.Channel.Faulted += Disconnect; context.Channel.Closed += Disconnect; IGameStreamClient client; if (!_ClientCallbacks.TryGetValue(sessionID, out client)) { lock (_Key) { _ClientCallbacks[sessionID] = currClient; } } currClient.ReceiveTeamData(_Game.GetTeamData()); //Start timer which when fired sends updated score information to client if (!_Timer.Enabled) { _Timer.Enabled = true; } } Listing 4. The GetTeamData() method subscribes a given client to the game service and returns. The key the line of code in the GetTeamData() method is the call to GetCallbackChannel<IGameStreamClient>().  This method is responsible for accessing the calling client’s callback channel. The callback channel is defined by the IGameStreamClient interface shown earlier in Listing 2 and used by the server to communicate with the client. Before passing team data back to the client, GetTeamData() grabs the client’s session ID and checks if it already exists in the _ClientCallbacks dictionary object used to track clients wanting callbacks from the server. If the client doesn’t exist it adds it into the collection. It then pushes team data from the Game class back to the client by calling ReceiveTeamData().  Since the service simulates a basketball game, a timer is then started if it’s not already enabled which is then used to randomly send data to the client. When the timer fires, game data is pushed down to the client. Listing 5 shows the _Timer_Elapsed() method that is called when the timer fires as well as the SendGameData() method used to send data to the client. void _Timer_Elapsed(object sender, ElapsedEventArgs e) { int interval = _Random.Next(3000, 7000); lock (_Key) { _Timer.Interval = interval; _Timer.Enabled = false; } SendGameData(_Game.GetGameData()); } private void SendGameData(GameData gameData) { var cbs = _ClientCallbacks.Where(cb => ((IContextChannel)cb.Value).State == CommunicationState.Opened); for (int i = 0; i < cbs.Count(); i++) { var cb = cbs.ElementAt(i).Value; try { cb.BeginReceiveGameData(gameData, _ReceiveGameDataCompleted, cb); } catch (TimeoutException texp) { //Log timeout error } catch (CommunicationException cexp) { //Log communication error } } lock (_Key) _Timer.Enabled = true; } private static void ReceiveGameDataCompleted(IAsyncResult result) { try { ((IGameStreamClient)(result.AsyncState)).EndReceiveGameData(result); } catch (CommunicationException) { // empty } catch (TimeoutException) { // empty } } LIsting 5. _Timer_Elapsed is used to simulate time in a basketball game. When _Timer_Elapsed() fires the SendGameData() method is called which iterates through the clients wanting to be notified of changes. As each client is identified, their respective BeginReceiveGameData() method is called which ultimately pushes game data down to the client. Recall that this method was defined in the client callback interface named IGameStreamClient shown earlier in Listing 2. Notice that BeginReceiveGameData() accepts _ReceiveGameDataCompleted as its second parameter (an AsyncCallback delegate defined in the service class) and passes the client callback as the third parameter. The initial version of the sample application had a standard ReceiveGameData() method in the client callback interface. However, sometimes the client callbacks would work properly and sometimes they wouldn’t which was a little baffling at first glance. After some investigation I realized that I needed to implement an asynchronous pattern for client callbacks to work properly since 3 – 7 second delays are occurring as a result of the timer. Once I added the BeginReceiveGameData() and ReceiveGameDataCompleted() methods everything worked properly since each call was handled in an asynchronous manner. The final task that had to be completed to get the server working properly with HTTP Polling Duplex was adding configuration code into web.config. In the interest of brevity I won’t post all of the code here since the sample application includes everything you need. However, Listing 6 shows the key configuration code to handle creating a custom binding named pollingDuplexBinding and associate it with the service’s endpoint.   <bindings> <customBinding> <binding name="pollingDuplexBinding"> <binaryMessageEncoding /> <pollingDuplex maxPendingSessions="2147483647" maxPendingMessagesPerSession="2147483647" inactivityTimeout="02:00:00" serverPollTimeout="00:05:00"/> <httpTransport /> </binding> </customBinding> </bindings> <services> <service name="GameService.GameStreamService" behaviorConfiguration="GameStreamServiceBehavior"> <endpoint address="" binding="customBinding" bindingConfiguration="pollingDuplexBinding" contract="GameService.IGameStreamService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services>   Listing 6. Configuring an HTTP Polling Duplex binding in web.config and associating an endpoint with it. Calling the Service and Receiving “Pushed” Data Calling the service and handling data that is pushed from the server is a simple and straightforward process in Silverlight. Since the service is configured with a MEX endpoint and exposes a WSDL file, you can right-click on the Silverlight project and select the standard Add Service Reference item. After the web service proxy is created you may notice that the ServiceReferences.ClientConfig file only contains an empty configuration element instead of the normal configuration elements created when creating a standard WCF proxy. You can certainly update the file if you want to read from it at runtime but for the sample application I fed the service URI directly to the service proxy as shown next: var address = new EndpointAddress("http://localhost.:5661/GameStreamService.svc"); var binding = new PollingDuplexHttpBinding(); _Proxy = new GameStreamServiceClient(binding, address); _Proxy.ReceiveTeamDataReceived += _Proxy_ReceiveTeamDataReceived; _Proxy.ReceiveGameDataReceived += _Proxy_ReceiveGameDataReceived; _Proxy.GetTeamDataAsync(); This code creates the proxy and passes the endpoint address and binding to use to its constructor. It then wires the different receive events to callback methods and calls GetTeamDataAsync().  Calling GetTeamDataAsync() causes the server to store the client in the server-side dictionary collection mentioned earlier so that it can receive data that is pushed.  As the server-side timer fires and game data is pushed to the client, the user interface is updated as shown in Listing 7. Listing 8 shows the _Proxy_ReceiveGameDataReceived() method responsible for handling the data and calling UpdateGameData() to process it.   Listing 7. The Silverlight interface. Game data is pushed from the server to the client using HTTP Polling Duplex. void _Proxy_ReceiveGameDataReceived(object sender, ReceiveGameDataReceivedEventArgs e) { UpdateGameData(e.gameData); } private void UpdateGameData(GameData gameData) { //Update Score this.tbTeam1Score.Text = gameData.Team1Score.ToString(); this.tbTeam2Score.Text = gameData.Team2Score.ToString(); //Update ball visibility if (gameData.Action != ActionsEnum.Foul) { if (tbTeam1.Text == gameData.TeamOnOffense) { AnimateBall(this.BB1, this.BB2); } else //Team 2 { AnimateBall(this.BB2, this.BB1); } } if (this.lbActions.Items.Count > 9) this.lbActions.Items.Clear(); this.lbActions.Items.Add(gameData.LastAction); if (this.lbActions.Visibility == Visibility.Collapsed) this.lbActions.Visibility = Visibility.Visible; } private void AnimateBall(Image onBall, Image offBall) { this.FadeIn.Stop(); Storyboard.SetTarget(this.FadeInAnimation, onBall); Storyboard.SetTarget(this.FadeOutAnimation, offBall); this.FadeIn.Begin(); } Listing 8. As the server pushes game data, the client’s _Proxy_ReceiveGameDataReceived() method is called to process the data. In a real-life application I’d go with a ViewModel class to handle retrieving team data, setup data bindings and handle data that is pushed from the server. However, for the sample application I wanted to focus on HTTP Polling Duplex and keep things as simple as possible.   Summary Silverlight supports three options when duplex communication is required in an application including TCP bindins, sockets and HTTP Polling Duplex. In this post you’ve seen how HTTP Polling Duplex interfaces can be created and implemented on the server as well as how they can be consumed by a Silverlight client. HTTP Polling Duplex provides a nice way to “push” data from a server while still allowing the data to flow over port 80 or another port of your choice.   Sample Application Download

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  • C# 4.0: Alternative To Optional Arguments

    - by Paulo Morgado
    Like I mentioned in my last post, exposing publicly methods with optional arguments is a bad practice (that’s why C# has resisted to having it, until now). You might argument that your method or constructor has to many variants and having ten or more overloads is a maintenance nightmare, and you’re right. But the solution has been there for ages: have an arguments class. The arguments class pattern is used in the .NET Framework is used by several classes, like XmlReader and XmlWriter that use such pattern in their Create methods, since version 2.0: XmlReaderSettings settings = new XmlReaderSettings(); settings.ValidationType = ValidationType.Auto; XmlReader.Create("file.xml", settings); With this pattern, you don’t have to maintain a long list of overloads and any default values for properties of XmlReaderSettings (or XmlWriterSettings for XmlWriter.Create) can be changed or new properties added in future implementations that won’t break existing compiled code. You might now argue that it’s too much code to write, but, with object initializers added in C# 3.0, the same code can be written like this: XmlReader.Create("file.xml", new XmlReaderSettings { ValidationType = ValidationType.Auto }); Looks almost like named and optional arguments, doesn’t it? And, who knows, in a future version of C#, it might even look like this: XmlReader.Create("file.xml", new { ValidationType = ValidationType.Auto });

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  • SQL SERVER – Attach or Detach Database – SQL in Sixty Seconds #068

    - by Pinal Dave
    When we have to move a database from one server to another server or when we have to move a database from one file to another file, we commonly use Database Attach or Detach process. I have been doing this for quite a while as well. Recently, when I was visiting an organization I found that in this organization lots of developers are still using an older version of the code to attach the database. I quickly pointed that out to them the new method to attach the database, however it was really interesting to find out that they really did not know that sp_attach_db is now a deprecated method to attach the database. This really made me to do today’s SQL in Sixty Seconds. I demonstrate in this SQL in Sixty Seconds how to attach or detach the database using a new method of attaching database. The code which I have used in this code is over here: -- Detach Database USE [master] GO EXEC MASTER.dbo.sp_detach_db @dbname = N'AdventureWorks2014_new' GO -- Deprecated Way to Attach Database USE [master] GO EXEC MASTER.dbo.sp_attach_db 'AdventureWorks2014_new', 'E:\AdventureWorks2012_Data_new.mdf', 'E:\AdventureWorks2012_log_new.ldf' GO -- Correct Way to Attach Database USE [master] GO CREATE DATABASE [AdventureWorks2014_new] ON ( FILENAME = 'E:\AdventureWorks2012_Data_new.mdf'), ( FILENAME = 'E:\AdventureWorks2012_log_new.ldf') FOR ATTACH GO Here is the question back to you – Do you still use old methods to attach database? If yes, I suggest that you start using the new method onwards. SQL in Sixty Seconds Video I have attempted to explain the same subject in simple words over in following video. Action Item Here are the blog posts I have previously written on the subject of SA password. You can read it over here: SQL SERVER – 2005 – T-SQL Script to Attach and Detach Database SQL SERVER – Move Database Files MDF and LDF to Another Location SQL SERVER – 2005 Take Off Line or Detach Database SQL SERVER – Attach mdf file without ldf file in Database SQL SERVER – Copy Database from Instance to Another Instance – Copy Paste in SQL Server You can subscribe to my YouTube Channel for frequent updates. Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority Book Review, SQLAuthority News, T SQL, Video

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  • How to push changes from Test server to Live server?

    - by anonymous
    As a beginner, I finally noticed the issue with making changes to the live server I've been working on, now that I have a couple users on it, since I bring it down so often. I created an EC2 image of my live server and set up a separate instance on EC2, so now I have 2 EC2 instances, Stage and Production. I set up GitHub and push changes to stage and test my code there, and when it's all done and working, I push it to the production branch, and everything is good. And there is a slight issue here since I name my files config_stage.js and config_production.js and set up .gitignore on each server, and in my code, I would have it read the ENV flags and set up the appropriate configs, is this the correct approach? And my main question is: how do you keep track of non-code changes to the server? For example, I installed HAProxy, Stunnel, Redis, MongoDB and several other things onto the Stage server for testing and now that it's all working and good, how do I deploy them to production? Right now, I'm just keeping track of everything I installed and copying configuration files over, which is very tedious and I'm afraid I may have missed a step somewhere. Is there a better way to port these changes over from my test server to my live server?

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  • Azure storage: Uploaded files with size zero bytes

    - by Fabio Milheiro
    When I upload an image file to a blob, the image is uploaded apparently successfully (no errors). When I go to cloud storage studio, the file is there, but with a size of 0 (zero) bytes. The following is the code that I am using: // These two methods belong to the ContentService class used to upload // files in the storage. public void SetContent(HttpPostedFileBase file, string filename, bool overwrite) { CloudBlobContainer blobContainer = GetContainer(); var blob = blobContainer.GetBlobReference(filename); if (file != null) { blob.Properties.ContentType = file.ContentType; blob.UploadFromStream(file.InputStream); } else { blob.Properties.ContentType = "application/octet-stream"; blob.UploadByteArray(new byte[1]); } } public string UploadFile(HttpPostedFileBase file, string uploadPath) { if (file.ContentLength == 0) { return null; } string filename; int indexBar = file.FileName.LastIndexOf('\\'); if (indexBar > -1) { filename = DateTime.UtcNow.Ticks + file.FileName.Substring(indexBar + 1); } else { filename = DateTime.UtcNow.Ticks + file.FileName; } ContentService.Instance.SetContent(file, Helper.CombinePath(uploadPath, filename), true); return filename; } // The above code is called by this code. HttpPostedFileBase newFile = Request.Files["newFile"] as HttpPostedFileBase; ContentService service = new ContentService(); blog.Image = service.UploadFile(newFile, string.Format("{0}{1}", Constants.Paths.BlogImages, blog.RowKey)); Before the image file is uploaded to the storage, the Property InputStream from the HttpPostedFileBase appears to be fine (the size of the of image corresponds to what is expected! And no exceptions are thrown). And the really strange thing is that this works perfectly in other cases (uploading Power Points or even other images from the Worker role). The code that calls the SetContent method seems to be exactly the same and file seems to be correct since a new file with zero bytes is created at the correct location. Does any one have any suggestion please? I debugged this code dozens of times and I cannot see the problem. Any suggestions are welcome! Thanks

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  • Professional Scrum Developer (.NET) Training in London

    - by Martin Hinshelwood
    On the 26th - 30th July in Microsoft’s offices in London Adam Cogan from SSW will be presenting the first Professional Scrum Developer course in the UK. I will be teaching this course along side Adam and it is a fantastic experience. You are split into teams and go head-to-head to deliver units of potentially shippable work in four two hour sprints. The Professional Scrum Developer course is the only course endorsed by both Microsoft and Ken Schwaber and they have worked together very effectively in brining this course to fruition. This course is the brain child of Richard Hundhausen, a Microsoft Regional Director, and both Adam and I attending the Trainer Prep in Sydney when he was there earlier this year. He is a fantastic trainer and no matter where you do this course you can be safe in the knowledge that he has trained and vetted all of the teachers. A tools version of Ken if you will Find a course and register Download this syllabus Download the Scrum Guide What is the Professional Scrum Developer course all about? Professional Scrum Developer course is a unique and intensive five-day experience for software developers. The course guides teams on how to turn product requirements into potentially shippable increments of software using the Scrum framework, Visual Studio 2010, and modern software engineering practices. Attendees will work in self-organizing, self-managing teams using a common instance of Team Foundation Server 2010. Who should attend this course? This course is suitable for any member of a software development team – architect, programmer, database developer, tester, etc. Entire teams are encouraged to attend and experience the course together, but individuals are welcome too. Attendees will self-organize to form cross-functional Scrum teams. These teams require an aggregate of skills specific to the selected case study. Please see the last page of this document for specific details. Product Owners, ScrumMasters, and other stakeholders are welcome too, but keep in mind that everyone who attends will be expected to commit to work and pull their weight on a Scrum team. What should you know by the end of the course? Scrum will be experienced through a combination of lecture, demonstration, discussion, and hands-on exercises. Attendees will learn how to do Scrum correctly while being coached and critiqued by the instructor, in the following topic areas: Form effective teams Explore and understand legacy “Brownfield” architecture Define quality attributes, acceptance criteria, and “done” Create automated builds How to handle software hotfixes Verify that bugs are identified and eliminated Plan releases and sprints Estimate product backlog items Create and manage a sprint backlog Hold an effective sprint review Improve your process by using retrospectives Use emergent architecture to avoid technical debt Use Test Driven Development as a design tool Setup and leverage continuous integration Use Test Impact Analysis to decrease testing times Manage SQL Server development in an Agile way Use .NET and T-SQL refactoring effectively Build, deploy, and test SQL Server databases Create and manage test plans and cases Create, run, record, and play back manual tests Setup a branching strategy and branch code Write more maintainable code Identify and eliminate people and process dysfunctions Inspect and improve your team’s software development process What does the week look like? This course is a mix of lecture, demonstration, group discussion, simulation, and hands-on software development. The bulk of the course will be spent working as a team on a case study application delivering increments of new functionality in mini-sprints. Here is the week at a glance: Monday morning and most of the day Friday will be spent with the computers powered off, so you can focus on sharpening your game of Scrum and avoiding the common pitfalls when implementing it. The Sprints Timeboxing is a critical concept in Scrum as well as in this course. We expect each team and student to understand and obey all of the timeboxes. The timebox duration will always be clearly displayed during each activity. Expect the instructor to enforce it. Each of the ½ day sprints will roughly follow this schedule: Component Description Minutes Instruction Presentation and demonstration of new and relevant tools & practices 60 Sprint planning meeting Product owner presents backlog; each team commits to delivering functionality 10 Sprint planning meeting Each team determines how to build the functionality 10 The Sprint The team self-organizes and self-manages to complete their tasks 120 Sprint Review meeting Each team will present their increment of functionality to the other teams = 30 Sprint Retrospective A group retrospective meeting will be held to inspect and adapt 10 Each team is expected to self-organize and manage their own work during the sprint. Pairing is highly encouraged. The instructor/product owner will be available if there are questions or impediments, but will be hands-off by default. You should be prepared to communicate and work with your team members in order to achieve your sprint goal. If you have development-related questions or get stuck, your partner or team should be your first level of support. Module 1: INTRODUCTION This module provides a chance for the attendees to get to know the instructors as well as each other. The Professional Scrum Developer program, as well as the day by day agenda, will be explained. Finally, the Scrum team will be selected and assembled so that the forming, storming, norming, and performing can begin. Trainer and student introductions Professional Scrum Developer program Agenda Logistics Team formation Retrospective Module 2: SCRUMDAMENTALS This module provides a level-setting understanding of the Scrum framework including the roles, timeboxes, and artifacts. The team will then experience Scrum firsthand by simulating a multi-day sprint of product development, including planning, review, and retrospective meetings. Scrum overview Scrum roles Scrum timeboxes (ceremonies) Scrum artifacts Simulation Retrospective It’s required that you read Ken Schwaber’s Scrum Guide in preparation for this module and course. MODULE 3: IMPLEMENTING SCRUM IN VISUAL STUDIO 2010 This module demonstrates how to implement Scrum in Visual Studio 2010 using a Scrum process template*. The team will learn the mapping between the Scrum concepts and how they are implemented in the tool. After connecting to the shared Team Foundation Server, the team members will then return to the simulation – this time using Visual Studio to manage their product development. Mapping Scrum to Visual Studio 2010 User Story work items Task work items Bug work items Demonstration Simulation Retrospective Module 4: THE CASE STUDY In this module the team is introduced to their problem domain for the week. A kickoff meeting by the Product Owner (the instructor) will set the stage for the why and what that will take during the upcoming sprints. The team will then define the quality attributes of the project and their definition of “done.” The legacy application code will be downloaded, built, and explored, so that any bugs can be discovered and reported. Introduction to the case study Download the source code, build, and explore the application Define the quality attributes for the project Define “done” How to file effective bugs in Visual Studio 2010 Retrospective Module 5: HOTFIX This module drops the team directly into a Brownfield (legacy) experience by forcing them to analyze the existing application’s architecture and code in order to locate and fix the Product Owner’s high-priority bug(s). The team will learn best practices around finding, testing, fixing, validating, and closing a bug. How to use Architecture Explorer to visualize and explore Create a unit test to validate the existence of a bug Find and fix the bug Validate and close the bug Retrospective Module 6: PLANNING This short module introduces the team to release and sprint planning within Visual Studio 2010. The team will define and capture their goals as well as other important planning information. Release vs. Sprint planning Release planning and the Product Backlog Product Backlog prioritization Acceptance criteria and tests Sprint planning and the Sprint Backlog Creating and linking Sprint tasks Retrospective At this point the team will have the knowledge of Scrum, Visual Studio 2010, and the case study application to begin developing increments of potentially shippable functionality that meet their definition of done. Module 7: EMERGENT ARCHITECTURE This module introduces the architectural practices and tools a team can use to develop a valid design on which to develop new functionality. The teams will learn how Scrum supports good architecture and design practices. After the discussion, the teams will be presented with the product owner’s prioritized backlog so that they may select and commit to the functionality they can deliver in this sprint. Architecture and Scrum Emergent architecture Principles, patterns, and practices Visual Studio 2010 modeling tools UML and layer diagrams SPRINT 1 Retrospective Module 8: TEST DRIVEN DEVELOPMENT This module introduces Test Driven Development as a design tool and how to implement it using Visual Studio 2010. To maximize productivity and quality, a Scrum team should setup Continuous Integration to regularly build every team member’s code changes and run regression tests. Refactoring will also be defined and demonstrated in combination with Visual Studio’s Test Impact Analysis to efficiently re-run just those tests which were impacted by refactoring. Continuous integration Team Foundation Build Test Driven Development (TDD) Refactoring Test Impact Analysis SPRINT 2 Retrospective Module 9: AGILE DATABASE DEVELOPMENT This module lets the SQL Server database developers in on a little secret – they can be agile too. By using the database projects in Visual Studio 2010, the database developers can join the rest of the team. The students will see how to apply Agile database techniques within Visual Studio to support the SQL Server 2005/2008/2008R2 development lifecycle. Agile database development Visual Studio database projects Importing schema and scripts Building and deploying Generating data Unit testing SPRINT 3 Retrospective Module 10: SHIP IT Teams need to know that just because they like the functionality doesn’t mean the Product Owner will. This module revisits acceptance criteria as it pertains to acceptance testing. By refining acceptance criteria into manual test steps, team members can execute the tests, recording the results and reporting bugs in a number of ways. Manual tests will be defined and executed using the Microsoft Test Manager tool. As the Sprint completes and an increment of functionality is delivered, the team will also learn why and when they should create a branch of the codeline. Acceptance criteria Testing in Visual Studio 2010 Microsoft Test Manager Writing and running manual tests Branching SPRINT 4 Retrospective Module 11: OVERCOMING DYSFUNCTION This module introduces the many types of people, process, and tool dysfunctions that teams face in the real world. Many dysfunctions and scenarios will be identified, along with ideas and discussion for how a team might mitigate them. This module will enable you and your team to move toward independence and improve your game of Scrum when you depart class. Scrum-butts and flaccid Scrum Best practices working as a team Team challenges ScrumMaster challenges Product Owner challenges Stakeholder challenges Course Retrospective What will be expected of you and you team? This is a unique course in that it’s technically-focused, team-based, and employs timeboxes. It demands that the members of the teams self-organize and self-manage their own work to collaboratively develop increments of software. All attendees must commit to: Pay attention to all lectures and demonstrations Participate in team and group discussions Work collaboratively with other team members Obey the timebox for each activity Commit to work and do your best to deliver All teams should have these skills: Understanding of Scrum Familiarity with Visual Studio 201 C#, .NET 4.0 & ASP.NET 4.0 experience*  SQL Server 2008 development experience Software testing experience * Check with the instructor ahead of time for the exact technologies Self-organising teams Another unique attribute of this course is that it’s a technical training class being delivered to teams of developers, not pairs, and not individuals. Ideally, your actual software development team will attend the training to ensure that all necessary skills are covered. However, if you wish to attend an open enrolment course alone or with just a couple of colleagues, realize that you may be placed on a team with other attendees. The instructor will do his or her best to ensure that each team is cross-functional to tackle the case study, but there are no guarantees. You may be required to try a new role, learn a new skill, or pair with somebody unfamiliar to you. This is just good Scrum! Who should NOT take this course? Because of the nature of this course, as explained above, certain types of people should probably not attend this course: Students requiring command and control style instruction – there are no prescriptive/step-by-step (think traditional Microsoft Learning) labs in this course Students who are unwilling to work within a timebox Students who are unwilling to work collaboratively on a team Students who don’t have any skill in any of the software development disciplines Students who are unable to commit fully to their team – not only will this diminish the student’s learning experience, but it will also impact their team’s learning experience Find a course and register Download this syllabus Download the Scrum Guide Technorati Tags: Scrum,SSW,Pro Scrum Dev

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  • OpenGL: Where shoud I place shaders?

    - by mivic
    I'm trying to learn OpenGL ES 2.0 and I'm wondering what is the most common practice to "manage" shaders. I'm asking this question because in the examples I've found (like the one included in the API Demo provided with the android sdk), I usually see everything inside the GLRenderer class and I'd rather separate things so I can have, for example, a GLImage object that I can reuse whenever I want to draw a textured quad (I'm focusing on 2D only at the moment), just like I had in my OpenGL ES 1.0 code. In almost every example I've found, shaders are just defined as class attributes. For example: public class Square { public final String vertexShader = "uniform mat4 uMVPMatrix;\n" + "attribute vec4 aPosition;\n" + "attribute vec4 aColor;\n" + "varying vec4 vColor;\n" + "void main() {\n" + " gl_Position = uMVPMatrix * aPosition;\n" + " vColor = aColor;\n" + "}\n"; public final String fragmentShader = "precision mediump float;\n" + "varying vec4 vColor;\n" + "void main() {\n" + " gl_FragColor = vColor;\n" + "}\n"; // ... } I apologize in advance if some of these questions are dumb, but I've never worked with shaders before. 1) Is the above code the common way to define shaders (public final class properties)? 2) Should I have a separate Shader class? 3) If shaders are defined outside the class that uses them, how would I know the names of their attributes (e.g. "aColor" in the following piece of code) so I can bind them? colorHandle = GLES20.glGetAttribLocation(program, "aColor");

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  • Platform Builder: Removing the Version Information from the Desktop

    - by Bruce Eitman
    The question of how to remove the version information from the desktop has been around for a long time. It came up again today. The question is about the string displayed on the desktop that looks like one of these, depending on the OS verison: Windows Embedded CE v6.00 (Build xxxx on xxxx) Microsoft Windows CE v5.00 (Build xxxx on xxxx) Microsoft Windows CE .NET v4.20 (Build xxxx on xxxx) I have looked into this in the past, but never really had a definitive answer. I have an answer now. The short answer is that the version information is displayed if the code is built without SHIP_BUILD defined.  I have to be honest, I have given this answer in the newsgroups in the past, but I still had questions. My questions have come from different build machines giving different results.   I have noticed that some engineer’s workstations would have the version information displayed, while others did not. I always stopped short of spending time investigating further because our release build machines never resulted in the version information being displayed. But, we do not typically define SHIP_BUILD for our releases because our customers want or need the debug output. So today I dug further into the question. The answer is actually quite simple. Microsoft builds the retail shell libraries with SHIP_BUILD defined and releases the libraries with Platform Builder. Normally the source code does not need to be built during Sysgen, so the libraries that Microsoft delivered are linked to create the Explorer shell. So typically the Explorer shell displays the version information for debug builds, but does not for retail builds. The trouble comes when the source code is forced to be rebuilt for a retail build. This might happen if an engineer uses “Build and Sysgen” or builds the Public\Shell folder from the command line with the clean flag. I am not sure if Build and Sysgen will cause the problem or not – I have never used Build and Sysgen and I strongly advise against using it (see Platform Builder: Don’t use Build and Sysgen) Copyright © 2010 – Bruce Eitman All Rights Reserved

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  • Windows Security Videos auf Channel 9

    - by Your DisplayName here!
    Ich habe vor ein paar Wochen mit Lori drei Videos zum Thema Windows Security für Entwickler aufgenommen – die sind nun Online. Der erste Teil beschäftigt sich mit den absoluten Grundlagen der Windows Sicherheit. Was ist ein Konto? Was ist eine SID? Was ist ein Windows Token? Weiterhin wird gezeigt, wie sich diese grundlegenden Windows Einrichtungen über Managed Code anprogrammieren lassen. Der Vortrag endet mit einem kleinen Einblick in die Vorgehensweise von UAC, und wie dieses programmatisch verwendet werden kann. http://channel9.msdn.com/Blogs/Lori/Windows-Security-fr-Developers-Teil-1 Teil zwei beschäfitgt sich mit Zugriffs-Kontrolllisten, und wie diese mit .NET Code gelesen und geschrieben werden können. Weiterhin werden die beiden verwandten Konzepte Logon Session und Impersonierung besprochen. Beide Einrichtungen erzeugen einen neuen Token, sind aber grundlegend verschieden in ihren Einsatzgebieten. http://channel9.msdn.com/Blogs/Lori/Windows-Security-fr-Developers-Teil-2 Teil drei stellt das Kerberos Netzwerk-Authentifizierungsprotokoll vor. Da dieses Protokoll standardmäßig in Active Directory verwendet wird, sollten man es in den Grundzügen kennen. Natürlich kann auch Kerberos aus Managed Code verwendet werden – die abschließende Demo zeigt wie dies funktioniert. http://channel9.msdn.com/Blogs/Lori/Windows-Security-fr-Developers-Teil-3 …und noch ein kleines Interview http://channel9.msdn.com/Blogs/Lori/Interview-mit-Dominick-Baier Viel Spaß ;)

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  • Storing Entity Framework Entities in a Separate Assembly

    - by Anthony Trudeau
    The Entity Framework has been valuable to me since it came out, because it provided a convenient and powerful way to model against my data source in a consistent way.  The first versions had some deficiencies that for me mostly fell in the category of the tight coupling between the model and its resulting object classes (entities). Version 4 of the Entity Framework pretty much solves this with the support of T4 templates that allow you to implement your entities as self-tracking entities, plain old CLR objects (POCO), et al.  Doing this involves either specifying a new code generation template or implementing them yourselves.  Visual Studio 2010 ships with a self-tracking entities template and a POCO template is available from the Extension Manager.  (Extension Manager is very nice but it's very easy to waste a bunch of time exploring add-ins.  You've been warned.) In a current project I wanted to use POCO; however, I didn't want my entities in the same assembly as the context classes.  It would be nice if this was automatic, but since it isn't here are the simple steps to move them.  These steps detail moving the entity classes and not the context.  The context can be moved in the same way, but I don't see a compelling reason to physically separate the context from my model. Turn off code generation for the template.  To do this set the Custom Tool property for the entity template file to an empty string (the entity template file will be named something like MyModel.tt). Expand the tree for the entity template file and delete all of its items.  These are the items that were automatically generated when you added the template. Create a project for your entities (if you haven't already). Add an existing item and browse to your entity template file, but add it as a link (do not add it directly).  Adding it as a link will allow the model and the template to stay in sync, but the code generation will occur in the new assembly.

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  • Solving Kaggle’s Bike Sharing Demand Machine Learning Problem

    - by Gopinath
    Kaggle.com hosts a lot of interesting machine learning problems online and thousands of its members compete to solve them for a bounty. Problems hosted on Kaggle has varying complexity to accomodate newbies to rock star developers – few problems are good enough for  newbies to learn basics of machine learning and few of them challenge the best of machine learning developers. I’m learning basics of machine learning for the past few weeks and had an opportunity to solve Kaggel’s Bike Sharing Demand problem. Bike Sharing systems allows customers to rent a bike (or a cycle as it is called in many part of the world) for several hours and return them back . The problem provides historical information about the demand for bike sharing business and we need to forecast the demand. For more information on the problem, visit Kaggle.com website. Here is the solution I written using random forests algorithm using R programming language and you can download the source code from github.  With this solution I was able to score RMSLE of 0.70117, which placed me somewhere in the mid of the leader board.  This is the best score I could get by spending 4 hours of my time. Please feel free to fork the code and improve it.   Get Kaggle Bike Sharing Demand solution code from GitHub

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  • The fastest way to resize images from ASP.NET. And it’s (more) supported-ish.

    - by Bertrand Le Roy
    I’ve shown before how to resize images using GDI, which is fairly common but is explicitly unsupported because we know of very real problems that this can cause. Still, many sites still use that method because those problems are fairly rare, and because most people assume it’s the only way to get the job done. Plus, it works in medium trust. More recently, I’ve shown how you can use WPF APIs to do the same thing and get JPEG thumbnails, only 2.5 times faster than GDI (even now that GDI really ultimately uses WIC to read and write images). The boost in performance is great, but it comes at a cost, that you may or may not care about: it won’t work in medium trust. It’s also just as unsupported as the GDI option. What I want to show today is how to use the Windows Imaging Components from ASP.NET APIs directly, without going through WPF. The approach has the great advantage that it’s been tested and proven to scale very well. The WIC team tells me you should be able to call support and get answers if you hit problems. Caveats exist though. First, this is using interop, so until a signed wrapper sits in the GAC, it will require full trust. Second, the APIs have a very strong smell of native code and are definitely not .NET-friendly. And finally, the most serious problem is that older versions of Windows don’t offer MTA support for image decoding. MTA support is only available on Windows 7, Vista and Windows Server 2008. But on 2003 and XP, you’ll only get STA support. that means that the thread safety that we so badly need for server applications is not guaranteed on those operating systems. To make it work, you’d have to spin specialized threads yourself and manage the lifetime of your objects, which is outside the scope of this article. We’ll assume that we’re fine with al this and that we’re running on 7 or 2008 under full trust. Be warned that the code that follows is not simple or very readable. This is definitely not the easiest way to resize an image in .NET. Wrapping native APIs such as WIC in a managed wrapper is never easy, but fortunately we won’t have to: the WIC team already did it for us and released the results under MS-PL. The InteropServices folder, which contains the wrappers we need, is in the WicCop project but I’ve also included it in the sample that you can download from the link at the end of the article. In order to produce a thumbnail, we first have to obtain a decoding frame object that WIC can use. Like with WPF, that object will contain the command to decode a frame from the source image but won’t do the actual decoding until necessary. Getting the frame is done by reading the image bytes through a special WIC stream that you can obtain from a factory object that we’re going to reuse for lots of other tasks: var photo = File.ReadAllBytes(photoPath); var factory = (IWICComponentFactory)new WICImagingFactory(); var inputStream = factory.CreateStream(); inputStream.InitializeFromMemory(photo, (uint)photo.Length); var decoder = factory.CreateDecoderFromStream( inputStream, null, WICDecodeOptions.WICDecodeMetadataCacheOnLoad); var frame = decoder.GetFrame(0); We can read the dimensions of the frame using the following (somewhat ugly) code: uint width, height; frame.GetSize(out width, out height); This enables us to compute the dimensions of the thumbnail, as I’ve shown in previous articles. We now need to prepare the output stream for the thumbnail. WIC requires a special kind of stream, IStream (not implemented by System.IO.Stream) and doesn’t directlyunderstand .NET streams. It does provide a number of implementations but not exactly what we need here. We need to output to memory because we’ll want to persist the same bytes to the response stream and to a local file for caching. The memory-bound version of IStream requires a fixed-length buffer but we won’t know the length of the buffer before we resize. To solve that problem, I’ve built a derived class from MemoryStream that also implements IStream. The implementation is not very complicated, it just delegates the IStream methods to the base class, but it involves some native pointer manipulation. Once we have a stream, we need to build the encoder for the output format, which could be anything that WIC supports. For web thumbnails, our only reasonable options are PNG and JPEG. I explored PNG because it’s a lossless format, and because WIC does support PNG compression. That compression is not very efficient though and JPEG offers good quality with much smaller file sizes. On the web, it matters. I found the best PNG compression option (adaptive) to give files that are about twice as big as 100%-quality JPEG (an absurd setting), 4.5 times bigger than 95%-quality JPEG and 7 times larger than 85%-quality JPEG, which is more than acceptable quality. As a consequence, we’ll use JPEG. The JPEG encoder can be prepared as follows: var encoder = factory.CreateEncoder( Consts.GUID_ContainerFormatJpeg, null); encoder.Initialize(outputStream, WICBitmapEncoderCacheOption.WICBitmapEncoderNoCache); The next operation is to create the output frame: IWICBitmapFrameEncode outputFrame; var arg = new IPropertyBag2[1]; encoder.CreateNewFrame(out outputFrame, arg); Notice that we are passing in a property bag. This is where we’re going to specify our only parameter for encoding, the JPEG quality setting: var propBag = arg[0]; var propertyBagOption = new PROPBAG2[1]; propertyBagOption[0].pstrName = "ImageQuality"; propBag.Write(1, propertyBagOption, new object[] { 0.85F }); outputFrame.Initialize(propBag); We can then set the resolution for the thumbnail to be 96, something we weren’t able to do with WPF and had to hack around: outputFrame.SetResolution(96, 96); Next, we set the size of the output frame and create a scaler from the input frame and the computed dimensions of the target thumbnail: outputFrame.SetSize(thumbWidth, thumbHeight); var scaler = factory.CreateBitmapScaler(); scaler.Initialize(frame, thumbWidth, thumbHeight, WICBitmapInterpolationMode.WICBitmapInterpolationModeFant); The scaler is using the Fant method, which I think is the best looking one even if it seems a little softer than cubic (zoomed here to better show the defects): Cubic Fant Linear Nearest neighbor We can write the source image to the output frame through the scaler: outputFrame.WriteSource(scaler, new WICRect { X = 0, Y = 0, Width = (int)thumbWidth, Height = (int)thumbHeight }); And finally we commit the pipeline that we built and get the byte array for the thumbnail out of our memory stream: outputFrame.Commit(); encoder.Commit(); var outputArray = outputStream.ToArray(); outputStream.Close(); That byte array can then be sent to the output stream and to the cache file. Once we’ve gone through this exercise, it’s only natural to wonder whether it was worth the trouble. I ran this method, as well as GDI and WPF resizing over thirty twelve megapixel images for JPEG qualities between 70% and 100% and measured the file size and time to resize. Here are the results: Size of resized images   Time to resize thirty 12 megapixel images Not much to see on the size graph: sizes from WPF and WIC are equivalent, which is hardly surprising as WPF calls into WIC. There is just an anomaly for 75% for WPF that I noted in my previous article and that disappears when using WIC directly. But overall, using WPF or WIC over GDI represents a slight win in file size. The time to resize is more interesting. WPF and WIC get similar times although WIC seems to always be a little faster. Not surprising considering WPF is using WIC. The margin of error on this results is probably fairly close to the time difference. As we already knew, the time to resize does not depend on the quality level, only the size does. This means that the only decision you have to make here is size versus visual quality. This third approach to server-side image resizing on ASP.NET seems to converge on the fastest possible one. We have marginally better performance than WPF, but with some additional peace of mind that this approach is sanctioned for server-side usage by the Windows Imaging team. It still doesn’t work in medium trust. That is a problem and shows the way for future server-friendly managed wrappers around WIC. The sample code for this article can be downloaded from: http://weblogs.asp.net/blogs/bleroy/Samples/WicResize.zip The benchmark code can be found here (you’ll need to add your own images to the Images directory and then add those to the project, with content and copy if newer in the properties of the files in the solution explorer): http://weblogs.asp.net/blogs/bleroy/Samples/WicWpfGdiImageResizeBenchmark.zip WIC tools can be downloaded from: http://code.msdn.microsoft.com/wictools To conclude, here are some of the resized thumbnails at 85% fant:

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  • Using Reflection.Emit to match existing constructor

    - by yodaj007
    First, here is the C# code and the disassembled IL: public class Program<T> { private List<T> _items; public Program(T x, [Microsoft.Scripting.ParamDictionary] Microsoft.Scripting.IAttributesCollection col) { _items = new List<T>(); _items.Add(x); } } Here is the IL of that constructor: .method public hidebysig specialname rtspecialname instance void .ctor(!T x, class [Microsoft.Scripting]Microsoft.Scripting.IAttributesCollection col) cil managed { .param [2] .custom instance void [Microsoft.Scripting]Microsoft.Scripting.ParamDictionaryAttribute::.ctor() = ( 01 00 00 00 ) // Code size 34 (0x22) .maxstack 8 IL_0000: ldarg.0 IL_0001: call instance void [mscorlib]System.Object::.ctor() IL_0006: nop IL_0007: nop IL_0008: ldarg.0 IL_0009: newobj instance void class [mscorlib]System.Collections.Generic.List`1<!T>::.ctor() IL_000e: stfld class [mscorlib]System.Collections.Generic.List`1<!0> class Foo.Program`1<!T>::_items IL_0013: ldarg.0 IL_0014: ldfld class [mscorlib]System.Collections.Generic.List`1<!0> class Foo.Program`1<!T>::_items IL_0019: ldarg.1 IL_001a: callvirt instance void class [mscorlib]System.Collections.Generic.List`1<!T>::Add(!0) IL_001f: nop IL_0020: nop IL_0021: ret } // end of method Program`1::.ctor I am trying to understand the IL code by emitting it myself. This is what I have managed to emit: .method public hidebysig specialname rtspecialname instance void .ctor(!T A_1, class [Microsoft.Scripting]Microsoft.Scripting.IAttributesCollection A_2) cil managed { // Code size 34 (0x22) .maxstack 4 IL_0000: ldarg.0 IL_0001: call instance void [mscorlib]System.Object::.ctor() IL_0006: ldarg.0 IL_0007: newobj instance void class [mscorlib]System.Collections.Generic.List`1<!T>::.ctor() IL_000c: stfld class [mscorlib]System.Collections.Generic.List`1<!0> class MyType<!T>::_items IL_0011: ldarg.0 IL_0012: ldfld class [mscorlib]System.Collections.Generic.List`1<!0> class MyType<!T>::_items IL_0017: ldarg.s A_1 IL_0019: nop IL_001a: nop IL_001b: nop IL_001c: callvirt instance void class [mscorlib]System.Collections.Generic.List`1<!T>::Add(!0) IL_0021: ret } // end of method MyType::.ctor There are a few differences that I just can't figure out. I'm really close... How do I take care of the parameter attribute (ParamDictionaryAttribute)? I can't find a 'custom' opcode. Is the .param [2] important? How do I emit that? Why is the C# code stack size 8, while my emitted version is 4? Is this important?

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  • Bit by bit comparison of using Java or Python for unit testing frameworks and Selenium

    - by Anirudh
    Currently we are in the process of finalizing which language out of Java, Python should be used for Automation using selenium webdriver and a suitable unit testing frameworks. I have made use of Junit, TestNG and webdriver while using with Java and have designed frameworks without much fuss before. I am new to python though I came across pyhton's unit testing frameworks like unittest, pyunit, nose e.t.c but I have doubts if they would be as successful as testNG or Java. I would like to analyze point by point when used with selenium webdriver as below: 1)I have read that as Python is an interpreted language hence it's execution is slower, so say if I have to run 1000 test cases which take about 6 hours to run in Java, would python take considerably longer time for the same test cases like 8 hours? 2)Can the Python unit testing framework be as flexible as a Java unit testing framework like testNG in terms or Grouping the tests, parallel execution, skipping test. e.t.c 3)Also one point that I think of is that Python with selenium webdriver doeasn't have as big or learned community as we have for Java with webdriver, say if I run into trouble with something I am more likely to find an answer for Java as compared to python? 4)Somewhat related to point 3, is it safe to rely on tools, plugins or even webderiver's python's binding as a continuously well maintained? 5)One major drawback as I see while using python's unit testing framework is lack of boilerplate code or libraries for nicely illustrative HTML reports preferably historical reports with Pie charts, bar graphs and timelines as we have in case of Java like Allure, TestNG's default reports, reportNG or Junit reports with the help of ANT as shown below Allure Reports Junit Historical reports Also I would like to emphasize on the fact if there is a way for one to write the framework in java and make libraries or utilities according to out application in webdriver which can easily be called or integrated in with python code or modules? That would actually solve the problem for us as the client would be able to use the code we write in Java and make use of the same or call it from their python modules?

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  • WPF Login Verification Using Active Directory

    - by psheriff
    Back in October of 2009 I created a WPF login screen (Figure 1) that just showed how to create the layout for a login screen. That one sample is probably the most downloaded sample we have. So in this blog post, I thought I would update that screen and also hook it up to show how to authenticate your user against Active Directory. Figure 1: Original WPF Login Screen I have updated not only the code behind for this login screen, but also the look and feel as shown in Figure 2. Figure 2: An Updated WPF Login Screen The UI To create the UI for this login screen you can refer to my October of 2009 blog post to see how to create the borderless window. You can then look at the sample code to see how I created the linear gradient brush for the background. There are just a few differences in this screen compared to the old version. First, I changed the key image and instead of using words for the Cancel and Login buttons, I used some icons. Secondly I added a text box to hold the Domain name that you wish to authenticate against. This text box is automatically filled in if you are connected to a network. In the Window_Loaded event procedure of the winLogin window you can retrieve the user’s domain name from the Environment.UserDomainName property. For example: txtDomain.Text = Environment.UserDomainName The ADHelper Class Instead of coding the call to authenticate the user directly in the login screen I created an ADHelper class. This will make it easier if you want to add additional AD calls in the future. The ADHelper class contains just one method at this time called AuthenticateUser. This method authenticates a user name and password against the specified domain. The login screen will gather the credentials from the user such as their user name and password, and also the domain name to authenticate against. To use this ADHelper class you will need to add a reference to the System.DirectoryServices.dll in .NET. The AuthenticateUser Method In order to authenticate a user against your Active Directory you will need to supply a valid LDAP path string to the constructor of the DirectoryEntry class. The LDAP path string will be in the format LDAP://DomainName. You will also pass in the user name and password to the constructor of the DirectoryEntry class as well. With a DirectoryEntry object populated with this LDAP path string, the user name and password you will now pass this object to the constructor of a DirectorySearcher object. You then perform the FindOne method on the DirectorySearcher object. If the DirectorySearcher object returns a SearchResult then the credentials supplied are valid. If the credentials are not valid on the Active Directory then an exception is thrown. C#public bool AuthenticateUser(string domainName, string userName,  string password){  bool ret = false;   try  {    DirectoryEntry de = new DirectoryEntry("LDAP://" + domainName,                                           userName, password);    DirectorySearcher dsearch = new DirectorySearcher(de);    SearchResult results = null;     results = dsearch.FindOne();     ret = true;  }  catch  {    ret = false;  }   return ret;} Visual Basic Public Function AuthenticateUser(ByVal domainName As String, _ ByVal userName As String, ByVal password As String) As Boolean  Dim ret As Boolean = False   Try    Dim de As New DirectoryEntry("LDAP://" & domainName, _                                 userName, password)    Dim dsearch As New DirectorySearcher(de)    Dim results As SearchResult = Nothing     results = dsearch.FindOne()     ret = True  Catch    ret = False  End Try   Return retEnd Function In the Click event procedure under the Login button you will find the following code that will validate the credentials that the user types into the login window. C#private void btnLogin_Click(object sender, RoutedEventArgs e){  ADHelper ad = new ADHelper();   if(ad.AuthenticateUser(txtDomain.Text,         txtUserName.Text, txtPassword.Password))    DialogResult = true;  else    MessageBox.Show("Unable to Authenticate Using the                      Supplied Credentials");} Visual BasicPrivate Sub btnLogin_Click(ByVal sender As Object, _ ByVal e As RoutedEventArgs)  Dim ad As New ADHelper()   If ad.AuthenticateUser(txtDomain.Text, txtUserName.Text, _                         txtPassword.Password) Then    DialogResult = True  Else    MessageBox.Show("Unable to Authenticate Using the                      Supplied Credentials")  End IfEnd Sub Displaying the Login Screen At some point when your application launches, you will need to display your login screen modally. Below is the code that you would call to display the login form (named winLogin in my sample application). This code is called from the main application form, and thus the owner of the login screen is set to “this”. You then call the ShowDialog method on the login screen to have this form displayed modally. After the user clicks on one of the two buttons you need to check to see what the DialogResult property was set to. The DialogResult property is a nullable type and thus you first need to check to see if the value has been set. C# private void DisplayLoginScreen(){  winLogin win = new winLogin();   win.Owner = this;  win.ShowDialog();  if (win.DialogResult.HasValue && win.DialogResult.Value)    MessageBox.Show("User Logged In");  else    this.Close();} Visual Basic Private Sub DisplayLoginScreen()  Dim win As New winLogin()   win.Owner = Me  win.ShowDialog()  If win.DialogResult.HasValue And win.DialogResult.Value Then    MessageBox.Show("User Logged In")  Else    Me.Close()  End IfEnd Sub Summary Creating a nice looking login screen is fairly simple to do in WPF. Using the Active Directory services from a WPF application should make your desktop programming task easier as you do not need to create your own user authentication system. I hope this article gave you some ideas on how to create a login screen in WPF. NOTE: You can download the complete sample code for this blog entry at my website: http://www.pdsa.com/downloads. Click on Tips & Tricks, then select 'WPF Login Verification Using Active Directory' from the drop down list. Good Luck with your Coding,Paul Sheriff ** SPECIAL OFFER FOR MY BLOG READERS **We frequently offer a FREE gift for readers of my blog. Visit http://www.pdsa.com/Event/Blog for your FREE gift!

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  • Book Review - Programming Windows Azure by Siriram Krishnan

    - by BuckWoody
    As part of my professional development, I’ve created a list of books to read throughout the year, starting in June of 2011. This a review of the first one, called Programming Windows Azure by Siriram Krishnan. You can find my entire list of books I’m reading for my career here: http://blogs.msdn.com/b/buckwoody/archive/2011/06/07/head-in-the-clouds-eyes-on-the-books.aspx  Why I Chose This Book: As part of my learning style, I try to read multiple books about a single subject. I’ve found that at least 3 books are necessary to get the right amount of information to me. This is a “technical” work, meaning that it deals with technology and not business, writing or other facets of my career. I’ll have a mix of all of those as I read along. I chose this work in addition to others I’ve read since it covers everything from an introduction to more advanced topics in a single book. It also has some practical examples of actually working with the product, particularly on storage. Although it’s dated, many examples normally translate. I also saw that it had pretty good reviews. What I learned: I learned a great deal about storage, and many useful code snippets. I do think that there could have been more of a focus on the application fabric - but of course that wasn’t as mature a feature when this book was written. I learned some great architecture examples, and in one section I learned more about encryption. In that example, however, I would rather have seen the examples go the other way - the book focused on moving data from on-premise to Azure storage in an encrypted fashion. Using the Application Fabric I would rather see sensitive data left in a hybrid fashion on premise, and connect to for the Azure application. Even so, the examples were very useful. If you’re looking for a good “starter” Azure book, this is a good choice. I also recommend the last chapter as a quick read for a DBA, or Database Administrator. It’s not very long, but useful. Note that the limits described are incorrect - which is one of the dangers of reading a book about any cloud offering. The services offered are updated so quickly that the information is in constant danger of being “stale”. Even so, I found this a useful book, which I believe will help me work with Azure better. Raw Notes: I take notes as I read, calling that process “reading with a pencil”. I find that when I do that I pay attention better, and record some things that I need to know later. I’ll take these notes, categorize them into a OneNote notebook that I synchronize in my Live.com account, and that way I can search them from anywhere. I can even read them on the web, since the Live.com has a OneNote program built in. Note that these are the raw notes, so they might not make a lot of sense out of context - I include them here so you can watch my though process. Programming Windows Azure by Siriram Krishnan: Learning about how to select applications suitable for Distributed Technology. Application Fabric gets the least attention; probably because it was newer at the time. Very clear (Chapter One) Good foundation Background and history, but not too much I normally arrange my descriptions differently, starting with the use-cases and moving to physicality, but this difference helps me. Interesting that I am reading this using Safari Books Online, which uses many of these concepts. Taught me some new aspects of a Hypervisor – very low-level information about the Azure Fabric (not to be confused with the Application Fabric feature) (Chapter Two) Good detail of what is included in the SDK. Even more is available now. CS = Cloud Service (Chapter 3) Place Storage info in the configuration file, since it can be streamed in-line with a running app. Ditto for logging, and keep separated configs for staging and testing. Easy-switch in and switch out.  (Chapter 4) There are two Runtime API’s, one of external and one for internal. Realizing how powerful this paradigm really is. Some places seem light, and to drop off but perhaps that’s best. Managing API is not charged, which is nice. I don’t often think about the price, until it comes to an actual deployment (Chapter 5) Csmanage is something I want to dig into deeper. API requires package moves to Blob storage first, so it needs a URL. Csmanage equivalent can be written in Unix scripting using openssl. Upgrades are possible, and you use the upgradeDomainCount attribute in the Service-Definition.csdef file  Always use a low-privileged account to test on the dev fabric, since Windows Azure runs in partial trust. Full trust is available, but can be dangerous and must be well-thought out. (Chapter 6) Learned how to run full CMD commands in a web window – not that you would ever do that, but it was an interesting view into those links. This leads to a discussion on hosting other runtimes (such as Java or PHP) in Windows Azure. I got an expanded view on this process, although this is where the book shows its age a little. Books can be a problem for Cloud Computing for this reason – things just change too quickly. Windows Azure storage is not eventually consistent – it is instantly consistent with multi-phase commit. Plumbing for this is internal, not required to code that. (Chapter 7) REST API makes the service interoperable, hybrid, and consistent across code architectures. Nicely done. Use affinity groups to keep data and code together. Side note: e-book readers need a common “notes” feature. There’s a decent quick description of REST in this chapter. Learned about CloudDrive code – PowerShell sample that mounts Blob storage as a local provider. Works against Dev fabric by default, can be switched to Account. Good treatment in the storage chapters on the differences between using Dev storage and Azure storage. These can be mitigated. No, blobs are not of any size or number. Not a good statement (Chapter 8) Blob storage is probably Azure’s closest play to Infrastructure as a Service (Iaas). Blob change operations must be authenticated, even when public. Chapters on storage are pretty in-depth. Queue Messages are base-64 encoded (Chapter 9) The visibility timeout ensures processing of message in a disconnected system. Order is not guaranteed for a message, so if you need that set an increasing number in the queue mechanism. While Queues are accessible via REST, they are not public and are secured by default. Interesting – the header for a queue request includes an estimated count. This can be useful to create more worker roles in a dynamic system. Each Entity (row) in the Azure Table service is atomic – all or nothing. (Chapter 10) An entity can have up to 255 Properties  Use “ID” for the class to indicate the key value, or use the [DataServiceKey] Attribute.  LINQ makes working with the Azure Table Service much easier, although Interop is certainly possible. Good description on the process of selecting the Partition and Row Key.  When checking for continuation tokens for pagination, include logic that falls out of the check in case you are at the last page.  On deleting a storage object, it is instantly unavailable, however a background process is dispatched to perform the physical deletion. So if you want to re-create a storage object with the same name, add retry logic into the code. Interesting approach to deleting an index entity without having to read it first – create a local entity with the same keys and apply it to the Azure system regardless of change-state.  Although the “Indexes” description is a little vague, it’s interesting to see a Folding and Stemming discussion a-la the Porter Stemming Algorithm. (Chapter 11)  Presents a better discussion of indexes (at least inverted indexes) later in the chapter. Great treatment for DBA’s in Chapter 11. We need to work on getting secondary indexes in Table storage. There is a limited form of transactions called “Entity Group Transactions” that, although they have conditions, makes a transactional system more possible. Concurrency also becomes an issue, but is handled well if you’re using Data Services in .NET. It watches the Etag and allows you to take action appropriately. I do not recommend using Azure as a location for secure backups. In fact, I would rather have seen the examples in (Chapter 12) go the other way, showing how data could be brought back to a local store as a DR or HA strategy. Good information on cryptography and so on even so. Chapter seems out of place, and should be combined with the Blob chapter.  (Chapter 13) on SQL Azure is dated, although the base concepts are OK.  Nice example of simple ADO.NET access to a SQL Azure (or any SQL Server Really) database.  

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  • Problem with SLATEC routine usage with gfortran

    - by user39461
    I am trying to compute the Bessel function of the second kind (Bessel_y) using the SLATEC's Amos library available on Netlib. Here is the SLATEC code I use. Below I have pasted my test program that calls SLATEC routine CBESY. PROGRAM BESSELTEST IMPLICIT NONE REAL:: FNU INTEGER, PARAMETER :: N = 2, KODE = 1 COMPLEX,ALLOCATABLE :: CWRK (:), CY (:) COMPLEX:: Z, ci INTEGER :: NZ, IERR ALLOCATE(CWRK(N), CY(N)) ci = cmplx (0.0, 1.0) FNU = 0.0e0 Z = CMPLX(0.3e0, 0.4e0) CALL CBESY(Z, FNU, KODE, N, CY, NZ, CWRK, IERR) WRITE(*,*) 'CY: ', CY WRITE(*,*) 'IERR: ', IERR STOP END PROGRAM And here is the output of the above program: CY: ( 5.78591091E-39, 5.80327020E-39) ( 0.0000000 , 0.0000000 ) IERR: 4 Ierr = 4 meaning there is some problem with the input itself. To be precise, the IERR = 4 means the following as per the header info in CBESY.f file: ! IERR=4, CABS(Z) OR FNU+N-1 TOO LARGE - NO COMPUTA- ! TION BECAUSE OF COMPLETE LOSSES OF SIGNIFI- ! CANCE BY ARGUMENT REDUCTION Clearly, CABS(Z) (which is 0.50) or FNU + N - 1 (which is 1.0) are not too large but still the routine CBESY throws the error message number 4 as above. The CY array should have following values for the argument given in above code: CY(1) = -0.4983 + 0.6700i CY(2) = -1.0149 + 0.9485i These values are computed using Matlab. I can't figure out what's the problem when I call CBESY from SLATEC library. Any clues? Much thanks for the suggestions/help. PS: if it is of any help, I used gfortran to compile, link and then create the SLATEC library file ( the .a file ) which I keep in the same directory as my test program above. shell command to execute above code: gfortran -c BesselTest.f95 gfortran -o a *.o libslatec.a a GD.

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  • #1 O’Reilly eBook for 2010

    - by Jan Goyvaerts
    The year-end issue of O’Reilly’s author newsletter discussed the trends O’Reilly has been seeing the past few years, and their predictions for 2011. The key trend is that digital is now more than ever poised to take over print: Our digitally distributed products have grown from 18.36% of our publishing mix in 2009 to 28.09% of our mix in 2010. What is more impressive is that our digitally distributed products have produced more than double the revenue that has been lost with the decline of print. I think this is important because some say that digital cannibalizes print products. Our data indicates the contrary, as print is declining much more slowly than digital is growing. I think we may be seeing developers purchasing a print book, and then purchasing the electronic editions to search and copying code from, as the incremental cost for digital is more than reasonable. My own book seems to be leading this trend. Thanks to everyone who purchased it! And the five bestselling O’Reilly ebook products for 2010: 1) Regular Expressions Cookbook, 2) jQuery Cookbook, 3) Learning Python, 4) HTML5: Up and Running, and 5) JavaScript Cookbook. I think it’s interesting that the top five ebooks are code-intensive books. They’re great products for search and code reuse. It’s also interesting that none of the top 5 ebooks made the top 5 of print books.

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  • dojo.require() prevents Firefox from rendering the page

    - by Eduard Wirch
    Im experiencing strange behavior with Firefox and Dojo. I have a html page with these lines in the <head> section: ... <script type="text/javascript" src="dojo.js" djconfig="parseOnLoad: true, locale: 'de'"></script> <script type="text/javascript"> dojo.require("dojo.number"); </script> ... Sometimes the page loads normally. But sometimes it won't. Firefox will fetch the whole html page but not render it. I see only a gray window. After some experiments I figured out that the rendering problem has something to do with the load time of the html. Firefox starts evaluating the html page while loading it. If the page takes too long to load the above javascript will be executed BEFORE the html finishes loading. If this happens I'll get the gray window. Advising Firefox to show me the source code of the page will display the correct complete html code. BUT: if I save the page to disk (File-Save Page As...) the html code will be truncated and the above part will look like this: ... <script type="text/javascript" src="dojo.js" djconfig="parseOnLoad: true, locale: 'de'"></script> <script type="text/javascript"> dojo.require("dojo.number"); </script></head><body></body></html> This explains why I get to see a gray area. But why does this code appear there? I assume the require() method of Dojo does something "evil". But I can't figure out what. There is no write.document("</head><body></body></html>"); in the Dojo code. I checked for it. The problem would be fixed, if I'd place the dojo.require("dojo.number"); statement in the window.load event: <script type="text/javascript"> window.load=function() { dojo.require("dojo.number"); } </script> But I'm curious why this happens. Is there a Javasctript function which forces Firefox to stop evaluating the page? Does Dojo do somethig "bad"? Can anyone explain this behavior to me? EDIT: Dojo 1.3.1, no JS errors or warnings.

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  • DocumentDB - Another Azure NoSQL Storage Service

    - by Shaun
    Originally posted on: http://geekswithblogs.net/shaunxu/archive/2014/08/25/documentdb---another-azure-nosql-storage-service.aspxMicrosoft just released a bunch of new features for Azure on 22nd and one of them I was interested in most is DocumentDB, a document NoSQL database service on the cloud.   Quick Look at DocumentDB We can try DocumentDB from the new azure preview portal. Just click the NEW button and select the item named DocumentDB to create a new account. Specify the name of the DocumentDB, which will be the endpoint we are going to use to connect later. Select the capacity unit, resource group and subscription. In resource group section we can select which region our DocumentDB will be located. Same as other azure services select the same location with your consumers of the DocumentDB, for example the website, web services, etc.. After several minutes the DocumentDB will be ready. Click the KEYS button we can find the URI and primary key, which will be used when connecting. Now let's open Visual Studio and try to use the DocumentDB we had just created. Create a new console application and install the DocumentDB .NET client library from NuGet with the keyword "DocumentDB". You need to select "Include Prerelase" in NuGet Package Manager window since this library was not yet released. Next we will create a new database and document collection under our DocumentDB account. The code below created an instance of DocumentClient with the URI and primary key we just copied from azure portal, and create a database and collection. And it also prints the document and collection link string which will be used later to insert and query documents. 1: static void Main(string[] args) 2: { 3: var endpoint = new Uri("https://shx.documents.azure.com:443/"); 4: var key = "LU2NoyS2fH0131TGxtBE4DW/CjHQBzAaUx/mbuJ1X77C4FWUG129wWk2oyS2odgkFO2Xdif9/ZddintQicF+lA=="; 5:  6: var client = new DocumentClient(endpoint, key); 7: Run(client).Wait(); 8:  9: Console.WriteLine("done"); 10: Console.ReadKey(); 11: } 12:  13: static async Task Run(DocumentClient client) 14: { 15:  16: var database = new Database() { Id = "testdb" }; 17: database = await client.CreateDatabaseAsync(database); 18: Console.WriteLine("database link = {0}", database.SelfLink); 19:  20: var collection = new DocumentCollection() { Id = "testcol" }; 21: collection = await client.CreateDocumentCollectionAsync(database.SelfLink, collection); 22: Console.WriteLine("collection link = {0}", collection.SelfLink); 23: } Below is the result from the console window. We need to copy the collection link string for future usage. Now if we back to the portal we will find a database was listed with the name we specified in the code. Next we will insert a document into the database and collection we had just created. In the code below we pasted the collection link which copied in previous step, create a dynamic object with several properties defined. As you can see we can add some normal properties contains string, integer, we can also add complex property for example an array, a dictionary and an object reference, unless they can be serialized to JSON. 1: static void Main(string[] args) 2: { 3: var endpoint = new Uri("https://shx.documents.azure.com:443/"); 4: var key = "LU2NoyS2fH0131TGxtBE4DW/CjHQBzAaUx/mbuJ1X77C4FWUG129wWk2oyS2odgkFO2Xdif9/ZddintQicF+lA=="; 5:  6: var client = new DocumentClient(endpoint, key); 7:  8: // collection link pasted from the result in previous demo 9: var collectionLink = "dbs/AAk3AA==/colls/AAk3AP6oFgA=/"; 10:  11: // document we are going to insert to database 12: dynamic doc = new ExpandoObject(); 13: doc.firstName = "Shaun"; 14: doc.lastName = "Xu"; 15: doc.roles = new string[] { "developer", "trainer", "presenter", "father" }; 16:  17: // insert the docuemnt 18: InsertADoc(client, collectionLink, doc).Wait(); 19:  20: Console.WriteLine("done"); 21: Console.ReadKey(); 22: } the insert code will be very simple as below, just provide the collection link and the object we are going to insert. 1: static async Task InsertADoc(DocumentClient client, string collectionLink, dynamic doc) 2: { 3: var document = await client.CreateDocumentAsync(collectionLink, doc); 4: Console.WriteLine(await JsonConvert.SerializeObjectAsync(document, Formatting.Indented)); 5: } Below is the result after the object had been inserted. Finally we will query the document from the database and collection. Similar to the insert code, we just need to specify the collection link so that the .NET SDK will help us to retrieve all documents in it. 1: static void Main(string[] args) 2: { 3: var endpoint = new Uri("https://shx.documents.azure.com:443/"); 4: var key = "LU2NoyS2fH0131TGxtBE4DW/CjHQBzAaUx/mbuJ1X77C4FWUG129wWk2oyS2odgkFO2Xdif9/ZddintQicF+lA=="; 5:  6: var client = new DocumentClient(endpoint, key); 7:  8: var collectionLink = "dbs/AAk3AA==/colls/AAk3AP6oFgA=/"; 9:  10: SelectDocs(client, collectionLink); 11:  12: Console.WriteLine("done"); 13: Console.ReadKey(); 14: } 15:  16: static void SelectDocs(DocumentClient client, string collectionLink) 17: { 18: var docs = client.CreateDocumentQuery(collectionLink + "docs/").ToList(); 19: foreach(var doc in docs) 20: { 21: Console.WriteLine(doc); 22: } 23: } Since there's only one document in my collection below is the result when I executed the code. As you can see all properties, includes the array was retrieve at the same time. DocumentDB also attached some properties we didn't specified such as "_rid", "_ts", "_self" etc., which is controlled by the service.   DocumentDB Benefit DocumentDB is a document NoSQL database service. Different from the traditional database, document database is truly schema-free. In a short nut, you can save anything in the same database and collection if it could be serialized to JSON. We you query the document database, all sub documents will be retrieved at the same time. This means you don't need to join other tables when using a traditional database. Document database is very useful when we build some high performance system with hierarchical data structure. For example, assuming we need to build a blog system, there will be many blog posts and each of them contains the content and comments. The comment can be commented as well. If we were using traditional database, let's say SQL Server, the database schema might be defined as below. When we need to display a post we need to load the post content from the Posts table, as well as the comments from the Comments table. We also need to build the comment tree based on the CommentID field. But if were using DocumentDB, what we need to do is to save the post as a document with a list contains all comments. Under a comment all sub comments will be a list in it. When we display this post we just need to to query the post document, the content and all comments will be loaded in proper structure. 1: { 2: "id": "xxxxx-xxxxx-xxxxx-xxxxx", 3: "title": "xxxxx", 4: "content": "xxxxx, xxxxxxxxx. xxxxxx, xx, xxxx.", 5: "postedOn": "08/25/2014 13:55", 6: "comments": 7: [ 8: { 9: "id": "xxxxx-xxxxx-xxxxx-xxxxx", 10: "content": "xxxxx, xxxxxxxxx. xxxxxx, xx, xxxx.", 11: "commentedOn": "08/25/2014 14:00", 12: "commentedBy": "xxx" 13: }, 14: { 15: "id": "xxxxx-xxxxx-xxxxx-xxxxx", 16: "content": "xxxxx, xxxxxxxxx. xxxxxx, xx, xxxx.", 17: "commentedOn": "08/25/2014 14:10", 18: "commentedBy": "xxx", 19: "comments": 20: [ 21: { 22: "id": "xxxxx-xxxxx-xxxxx-xxxxx", 23: "content": "xxxxx, xxxxxxxxx. xxxxxx, xx, xxxx.", 24: "commentedOn": "08/25/2014 14:18", 25: "commentedBy": "xxx", 26: "comments": 27: [ 28: { 29: "id": "xxxxx-xxxxx-xxxxx-xxxxx", 30: "content": "xxxxx, xxxxxxxxx. xxxxxx, xx, xxxx.", 31: "commentedOn": "08/25/2014 18:22", 32: "commentedBy": "xxx", 33: } 34: ] 35: }, 36: { 37: "id": "xxxxx-xxxxx-xxxxx-xxxxx", 38: "content": "xxxxx, xxxxxxxxx. xxxxxx, xx, xxxx.", 39: "commentedOn": "08/25/2014 15:02", 40: "commentedBy": "xxx", 41: } 42: ] 43: }, 44: { 45: "id": "xxxxx-xxxxx-xxxxx-xxxxx", 46: "content": "xxxxx, xxxxxxxxx. xxxxxx, xx, xxxx.", 47: "commentedOn": "08/25/2014 14:30", 48: "commentedBy": "xxx" 49: } 50: ] 51: }   DocumentDB vs. Table Storage DocumentDB and Table Storage are all NoSQL service in Microsoft Azure. One common question is "when we should use DocumentDB rather than Table Storage". Here are some ideas from me and some MVPs. First of all, they are different kind of NoSQL database. DocumentDB is a document database while table storage is a key-value database. Second, table storage is cheaper. DocumentDB supports scale out from one capacity unit to 5 in preview period and each capacity unit provides 10GB local SSD storage. The price is $0.73/day includes 50% discount. For storage service the highest price is $0.061/GB, which is almost 10% of DocumentDB. Third, table storage provides local-replication, geo-replication, read access geo-replication while DocumentDB doesn't support. Fourth, there is local emulator for table storage but none for DocumentDB. We have to connect to the DocumentDB on cloud when developing locally. But, DocumentDB supports some cool features that table storage doesn't have. It supports store procedure, trigger and user-defined-function. It supports rich indexing while table storage only supports indexing against partition key and row key. It supports transaction, table storage supports as well but restricted with Entity Group Transaction scope. And the last, table storage is GA but DocumentDB is still in preview.   Summary In this post I have a quick demonstration and introduction about the new DocumentDB service in Azure. It's very easy to interact through .NET and it also support REST API, Node.js SDK and Python SDK. Then I explained the concept and benefit of  using document database, then compared with table storage.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • My ashx stopped working (Works locally, but not online)

    - by Madi D.
    i have a simple ASHX file that returns pictures upon request (mainly a counter), previously the code simply fetched pre-made pictures(already uploaded and available) and sent them to the requester.. i just modified the code,so it would take a base picture, do some modifications on it, save it to the server, then serve it to the user.. tested it locally and it worked like a charm. however when i uploaded the code to my hosting service (Godaddy..) it didnt work. Can someone point the problem out to me? Note: ASHX worked with me before,so i know the web.config and IIS are handling them properly, however i think i am missing something .. Code: <%@ WebHandler Language="C#" Class="NWEmpPhotoHandler" %> using System; using System.Web; using System.IO; using System.Drawing; using System.Drawing.Imaging; public class NWEmpPhotoHandler : IHttpHandler { public bool IsReusable { get { return true; } } public void ProcessRequest(HttpContext ctx) { try { //Some Code to fetch # of vistors from DB int x = 10,000; // # of Vistors, fetched from DB string numberOfVistors = (1000 + x).ToString(); string filePath = ctx.Server.MapPath("counter.jpg"); Bitmap myBitmap = new Bitmap(filePath); Graphics g = Graphics.FromImage(myBitmap); g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias; StringFormat strFormat = new StringFormat(); g.DrawString(numberOfVistors , new Font("Tahoma", 24), Brushes.Maroon, new RectangleF(55, 82, 500, 500),null); string PathToSave = ctx.Server.MapPath("counter-" + numberOfVistors + ".jpg"); saveJpeg(PathToSave, myBitmap, 100); if (File.Exists(PathToSave)) { ctx.Response.ContentType = "image/jpg"; ctx.Response.WriteFile(PathToSave); //ctx.Response.OutputStream.Write(picByteArray, 0, picByteArray.Length); } } catch (ArgumentException exe) { } } private ImageCodecInfo getEncoderInfo(string mimeType) { // Get image codecs for all image formats ImageCodecInfo[] codecs = ImageCodecInfo.GetImageEncoders(); // Find the correct image codec for (int i = 0; i < codecs.Length; i++) if (codecs[i].MimeType == mimeType) return codecs[i]; return null; } private void saveJpeg(string path, Bitmap img, long quality) { // Encoder parameter for image quality EncoderParameter qualityParam = new EncoderParameter(Encoder.Quality, quality); // Jpeg image codec ImageCodecInfo jpegCodec = this.getEncoderInfo("image/jpeg"); if (jpegCodec == null) return; EncoderParameters encoderParams = new EncoderParameters(1); encoderParams.Param[0] = qualityParam; img.Save(path, jpegCodec, encoderParams); } }

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  • Building Web Applications with ACT and jQuery

    - by dwahlin
    My second talk at TechEd is focused on integrating ASP.NET AJAX and jQuery features into websites (if you’re interested in Silverlight you can download code/slides for that talk here). The content starts out by discussing ScriptManager features available in ASP.NET 3.5 and ASP.NET 4 and provides details on why you should consider using a Content Delivery Network (CDN).  If you’re running an external facing site then checking out the CDN features offered by Microsoft or Google is definitely recommended. The talk also goes into the process of contributing to the Ajax Control Toolkit as well as the new Ajax Minifier tool that’s available to crunch JavaScript and CSS files. The extra fun starts in the next part of the talk which details some of the work Microsoft is doing with the jQuery team to donate template, globalization and data linking code to the project. I go into jQuery templates, data linking and a new globalization option that are all being worked on. I want to thank Stephen Walther, Dave Reed and James Senior for their thoughts and contributions since some of the topics covered are pretty bleeding edge right now.The slides and sample code for the talk can be downloaded below.     Download Slides and Samples

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  • Silverlight Cream for April 24, 2010 -- #846

    - by Dave Campbell
    In this Issue: Michael Washington, Timmy Kokke, Pete Brown, Paul Yanez, Emil Stoychev, Jeremy Likness, and Pavan Podila. Shoutouts: If you've got some time to spend, the User Experience Kit is packed with info: User Experience Kit, and just plain fun to navigate ... thanks Scott Barnes for reminding me about it! Jesse Liberty is looking for some help organizing and cataloging posts for a new project he's got going: Help Wanted Emil Stoychev posted Slides and demos from my talk on Silverlight 4 From SilverlightCream.com: Silverlight 4 Drag and Drop File Manager Michael Washington has a post up about a Silverlight Drag and Drop File Manager in MVVM, but a secondary important point about the post is that he and Alan Beasley followed strict Designer/Developer rules on this... you recognized Alan's ListBox didn't you? Changing CSS with jQuery syntax in Silverlight using jLight Timmy Kokke is using jLight as introduced in a prior post to interact with the DOM from Silverlight. Essential Silverlight and WPF Skills: The UI Thread, Dispatchers, Background Workers and Async Network Programming Pete Brown has a great backrounder up for WPF and Silverlight devs on threading and networking, good comments too so far. Fluid layout and Fullscreen in Silverlight Paul Yanez has a quick post and demo up on forcing full-screen with a fluid layout, all code included -- and it doesn't take much Data Binding in Silverlight Emil Stoychev has a great long tutorial up on DataBinding in Silverlight ... he hits all the major points with text, samples, and code... definitely one to read! Yet Another MVVM Locator Pattern Another not-necessarily Silverlight post from Jeremy Likness -- but definitely a good one on MVVM and locator patterns. The SpiderWebControl for Silverlight Pavan Podila has a 'SpiderWebControl' for Silverlight 4 up... this is a great network graph control with any sort of feature I can think of... check out the demo, then grab the code... or the other way around, your choice :) Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Git: Fixing a bug affecting two branches

    - by Aram Kocharyan
    I'm basing my Git repo on http://nvie.com/posts/a-successful-git-branching-model/ and was wondering what happens if you have this situation: Say I'm developing on two feature branches A and B, and B requires code from A. The X node introduces an error in feature A which affects branch B, but this is not detected at node Y where feature A and B were merged and testing was conducted before branching out again and working on the next iteration. As a result, the bug is found at node Z by the people working on feature B. At this stage it's decided that a bugfix is needed. This fix should be applied to both features, since the people working on feature A also need the bug fixed, since its part of their feature. Should a bugfix branch be created from the latest feature A node (the one branching from node Y) and then merged with feature A? After which both features are merged into develop again and tested before branching out? The problem with this is that it requires both branches to merge to fix the issue. Since feature B doesn't touch code in feature A, is there a way to change the history at node Y by implementing the fix and still allowing the feature B branch to remain unmerged yet have the fixed code from feature A? Mildly related: Git bug branching convention

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  • VS 2010 IDE Features in a nutshell

    - by Rajesh Pillai
    Going through a VS 2010 IDE Features.  We will explore each feature in subsequent posts.  The post are documented as being reviewed by me.   Breakpoint Labeling Breakpoint Searching Breakpoint Import/Export Dynamic Data Tooling WPF Tree Visualizer Call Hierarchy Improved WPF Tooling Historical Debugging Mini-Dump Debugging Quick Search Better Multi-Monitor Support Highlight References Parallel Stacks Window Parallel Tasks Window Document Map Margin Generate from Usage Concurrency Profiler Inline Call Tree Extensible Test Runner MVC Tooling Web Deploy JQuery IntelliSense SharePoint Tooling HTML Snippets Web.config Transformation ClickOnce Enhancements for MS Office     VS is an editor as well as a platform for development and this is only more true with VS 2010.  As an editor there is improved forcus on writing code, understanding code, navigating and publishing code.   VS Shell has been completely rewritten using WPF extending huge benefits.  The start page has been rewritten using XAML, so it is easy to customize.   Support new support for Silverlight, MFC, F# , Azure and extended support for Office 2010, Sharepoint.   Has a good Extension Manager as well.   Enjoy Coding !!!

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