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  • Rotate MapView in Android

    - by Matthew B.
    I am writing an Android app where one of the features is that the map will rotate according to the compass (i.e. if the phone is pointing east, the map will be oriented so that the east side of the map is on top). Previous answers that I have found suggested over writing the onDraw() method in mapView, however, the api changed the method to final so it cannot be overwritten. As a result I have tried to overwrite the dispatchDraw() method like so: Note: -compass is a boolean that if true, rotate the view -bearing is a float variable that has the degrees that the view should rotate protected void dispatchDraw(Canvas canvas) { canvas.save(); if (compass) { final float w = this.getWidth(); final float h = this.getHeight(); final float scaleFactor = (float)(Math.sqrt(h * h + w * w) / Math.min(w, h)); final float centerX = w / 2.0f; final float centerY = h / 2.0f; canvas.rotate(bearing, centerX, centerY); canvas.scale(scaleFactor, scaleFactor, centerX, centerY); } super.dispatchDraw(canvas); canvas.restore(); }

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  • Android - attach data to views

    - by Leonti
    Hi! In my application I create dynamic rows in table much as in this tutorial: http://en.androidwiki.com/wiki/Dynamically_adding_rows_to_TableLayout for(int i = startDay; i < startDay + 7; i++){ /* Create a TextView to be the row-content. */ TextView day = new TextView(this); day.setText(Integer.toString(i)); day.setLayoutParams(new LayoutParams( LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT)); day.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { Log.i("Listener: ", "Click"); } So now when I click on a TextView I can register click event, but how do I determine which TextView was clicked? Not just an object which I get with an event but data like which day number was clicked? Ideally I would want to have data attached to every view I create dynamically. Something like data() method in Javascript jQuery. Right now I can see only 1 way to solve this - while creating TextView add id with data and when clicked - get id back and parse it to get my data. But it strikes me as ugly approach. Is there a way to attach arbitrary data to android views?

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  • handle large Parcelable ArrayList in Android

    - by Gal Ben-Haim
    I'm developing an Android app that is a client to a JSON webservice API. I have classes of resource objects (some are nested) and I pass results from an IntentService that access the webserive using the Parcelable interface for all the resource classes. the webservice returns arrays or results that can be potentially large (because of the nesting, for example, a post object also contains comments array, each comment also contains a user object). currently I'm either inserting the results into a SQlite database or displaying them in a ListView. (my relevant methods are accepting ArrayList<resourceClass> as arguments). (some data need to be persistent stored and some should not). since I don't know what size of lists I can handle this way without reaching the memory limits, is this a good practice ? is it a better idea to save the parsed JSON to a local file immediately and pass the file path to the ResultReceiver, then either insert to database from that file or display the data ? is there a better way to handle this ? btw - I'm parsing the JSON as a stream with Gson's Reader so there shouldn't be memory issues at that stage.

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  • Rotating an ImageVIew along with its original position in android in below HoneyComb versions

    - by candy
    I am trying rotate an ImageView along with its original location (rotating the image aswell as the view). So that After rotation, when I click on the rotated Image in its current position, it should be able clicked in the rotated location only. For this solution I am trying the following code. However it is rotating is going fine. After the rotation end I need to place the ImageView and Image in the rotated Location to make it able click over there only. But it is not going successfully. I am unable to rotated Image location axis points to place correctly. Can any one please suggest a way to resolve this issue. fyi-It should work on Gingerbread version android-9 aniView1.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Log.e("", "Clicked on IMAGE VIEW - 1"); } }); RotateAnimation rotate5 = new RotateAnimation(0, 150, Animation.INFINITE, 100, Animation.INFINITE, 250); //rotate5.setFillAfter(true); rotate5.setDuration(2000); rotate5.setInterpolator(new LinearInterpolator()); aniView1.setAnimation(rotate5); rotate5.setAnimationListener(new Animation.AnimationListener() { @Override public void onAnimationStart(Animation animation) { } @Override public void onAnimationRepeat(Animation animation) { } @Override public void onAnimationEnd(Animation animation) { int newTop = (int) (aniView1.getTop() + aniView1.getWidth()); aniView1.layout(aniView1.getLeft()-200, newTop, aniView1.getRight(), aniView1.getBottom() + aniView1.getMeasuredWidth()); // aniView1.setLayoutParams(new // RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT,RelativeLayout.LayoutParams.WRAP_CONTENT)); } });

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  • Logging to a file on Android

    - by Greg B
    Is there any way of retrieving log messages from an Android handset. I'm building an application which uses the GPS of my HTC Hero. I can run and debug the application from eclipse but this isn't a good use case of GPS, sat at my desk. When I fire the app up when I am walking around, I get an intermittent exception. Is there anyway I can output these exceptions to a text file on the SD card or output calls to Log.x("") to a text file so that I can see what the exception is. Thanks EDIT : Solution Here is the code I finally went with... Thread.currentThread().setUncaughtExceptionHandler(new Thread.UncaughtExceptionHandler() { @Override public void uncaughtException(Thread thread, Throwable ex) { PrintWriter pw; try { pw = new PrintWriter( new FileWriter(Environment.getExternalStorageDirectory()+"/rt.log", true)); ex.printStackTrace(pw); pw.flush(); pw.close(); } catch (IOException e) { e.printStackTrace(); } } }); I had to wrap the line pw = new PrintWriter(new FileWriter(Environment.getExternalStorageDirectory()+"/rt.log", true)); in a try/catch as Eclipse would not let me compile the app. It kept saying Unhandled exception type IOException 1 quick fix Sorround with try/catch So I did and it all works which is fine by me but it does make me wonder what Eclipse was on about...

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  • Scratch the screen to display an image in android

    - by user1008497
    i am working on a android project for my assignment. i am trying to make a scratch image application, you know it's like we scratch the screen to get rid the blocking layer to display the image. but the problem is i don't know where to start. i have searching in stackoverflow's questions that related to this but that's not help. from my search there, i found a clue for this project is using Bitmap.getPixel(int x, int y). so, in my thought i have to get pixel from bitmap and paint it to canvas. but i don't know how to implement it? or anyone has a better method for this? Could anyone please help me? Any tutorials on this kind of thing or related topics? Thanks in advance! here's my sample code: @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); tw = w; th = h; eraseableBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888); mCanvas = new Canvas(eraseableBitmap); Bitmap muteableBitmap = Bitmap.createBitmap(eraseableBitmap.getWidth(), eraseableBitmap.getHeight(), Bitmap.Config.ARGB_8888); } @Override public boolean onTouchEvent(MotionEvent event) { static_x = event.getX(); static_y = event.getY(); if (event.getAction() == MotionEvent.ACTION_DOWN) { touch_start(static_x, static_y); } if (event.getAction() == MotionEvent.ACTION_MOVE) { touch_move(static_x, static_y); } if (event.getAction() == MotionEvent.ACTION_UP) { touch_up(); } return true; }

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  • Porting Symbian C++ to Android NDK

    - by Donal Rafferty
    I've been given some Symbian C++ code to port over for use with the Android NDK. The code has lots of Symbian specific code in it and I have very little experience of C++ so its not going very well. The main thing that is slowing me down is trying to figure out the alternatives to use in normal C++ for the Symbian specific code. At the minute the compiler is throwing out all sorts of errors for unrecognised types. From my recent research these are the types that I believe are Symbian specific: TInt, TBool, TDesc8, RSocket, TInetAddress, TBuf, HBufc, RPointerArray Changing TInt and TBool to int and bool respectively works in the compiler but I am unsure what to use for the other types? Can anyone help me out with them? Especially TDesc, TBuf, HBuf. Also Symbian has a two phase contructor using NewL and NewLc But would changing this to a normal C++ constructor be ok? Finally Symbian uses the clean up stack to help eliminate memory leaks I believe, would removing the clean up stack code be acceptable, I presume it should be replaced with try/catch statements?

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  • Sending an HTTP POST request through the android emulator doesn't work

    - by Sotirios Delimanolis
    I'm running a tomcat servlet on my local machine and an Android emulator with an app that makes a post request to the servlet. The code for the POST is below (without exceptions and the like): String strUrl = "http://10.0.2.2:8080/DeviceDiscoveryServer/server/devices/"; Device device = Device.getUniqueInstance(); urlParameters += URLEncoder.encode("user", "UTF-8") + "=" + URLEncoder.encode(device.getUser(), "UTF-8"); urlParameters += "&" + URLEncoder.encode("port", "UTF-8") + "=" + URLEncoder.encode(new Integer(Device.PORT).toString(), "UTF-8"); urlParameters += "&" + URLEncoder.encode("address", "UTF-8") + "=" + URLEncoder.encode(device.getAddress().getHostAddress(), "UTF-8"); URL url = new URL(strUrl); HttpURLConnection connection = (HttpURLConnection) url.openConnection(); connection.setDoOutput(true); connection.setRequestMethod("POST"); OutputStreamWriter wr = new OutputStreamWriter(connection.getOutputStream()); wr.write(urlParameters); wr.flush(); wr.close(); Whenever this code is executed, the servlet isn't called. However if I change the type of the request to 'GET' and don't write anything to the outputstream, the servlet gets called and everything works fine. Am I just not making the POST correctly or is there some other error?

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  • Receiving UDP on different Android phones gives different results

    - by user1868982
    I am willing to create a server and client program on my android mobile devices. The devices communicate with each other on the same wifi network, therefore, some simple scanning mechanism must be implemented - The client phones search for a server phone through some kind of broadcast. What I did: My protocol - the client phone broadcasts a message port p on the wifi, the server listens on port p. when the server gets the broadcast message it sends a message back, therefore discovering itself to the client. My code - I have opened a broadcast socket on my app, it sends a broadcast message. Meanwhile there is a python script on my PC that listens and replies - I use python so that my testing will be easier - Wireshark on the PC and I can see everything. What happens: When I use one of my Galaxy S phones - it works and I get a response. When I use the other Galaxy S phone - it doesn't work. Now this is what I know: The phone that works actually has Nexus ROM on it Ver. 4.1.1 The phone that doesn't work has 2.3.3 regular galaxy ROM The python code says it receives both of the broadcasts sent from both phones, and replies to both of them without raising any exception. So far I was thought the problem may be 1. the older version'd phone. 2. the windows firewall 3. the router firewall So I have opened Wireshark, and Indeed I saw that both phones are sending their broadcasts - it was logged on Wireshark. But the python script only responded to the first one. So this is why 1 & 3 are irrelevant - if the router firewall was blocking my UDP I would have still seen the python server response, same with the older versioned phone. To get rid of 2 i just disabled the windows firewall - still same problem. Does anyone has a clue to why this effect might happen? Thanks!

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  • Android Card Game Database for Deck Building

    - by Singularity222
    I am making a card game for Android where a player can choose from a selection of cards to build a deck that would contain around 60 cards. Currently, I have the entire database of cards created that the user can browse. The next step is allowing the user to select cards and create a deck with whatever cards they would like. I have a form where the user can search for specific cards based off a few different attributes. The search results are displayed in a List Activity. My thought about deck creation is to add the primary key of each card the user selects to a SQLite Database table with the amount they would like in the deck. This way as the user performs searches for cards they can see the state of the deck. Once the user decides to save the deck. I'll export the card list to XML and wipe the contents of the table. If the user wanted to make changes to the deck, they would load it, it would be parsed back into the table so they could make the changes. A similar situation would occur when the eventually load the deck to play a game. I'm just curious what the rest of you may think of this method. Currently, this is a personal project and I am the only one working on it. If I can figure out the best implementation before I even begin coding I'm hoping to save myself some time and trouble.

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  • android shut-down errors / thread problems

    - by iQue
    Im starting to deal with some stuff in my game that I thought were "minor problems" and one of these are that I get an error every time I shut down my game that looks like this: 09-05 21:40:58.320: E/AndroidRuntime(30401): FATAL EXCEPTION: Thread-4898 09-05 21:40:58.320: E/AndroidRuntime(30401): java.lang.NullPointerException 09-05 21:40:58.320: E/AndroidRuntime(30401): at nielsen.happy.shooter.MainGamePanel.render(MainGamePanel.java:94) 09-05 21:40:58.320: E/AndroidRuntime(30401): at nielsen.happy.shooter.MainThread.run(MainThread.java:101) on these lines is my GameViews rendering-method and the line in my Thread that calls my GameViews rendering-method. Im guessing Something in my surfaceDestroyed(SurfaceHolder holder) is wrong, or maybe Im not ending the tread in the right place. My surfaceDestroyed-method: public void surfaceDestroyed(SurfaceHolder holder) { Log.d(TAG, "Surface is being destroyed"); boolean retry = true; ((MainThread)thread).setRunning(false); while (retry) { try { ((MainThread)thread).join(); retry = false; } catch (InterruptedException e) { } } Log.d(TAG, "Thread was shut down cleanly"); } Also, In my activity for this View my onPaus, onDestoy and onStop are empty, do I maybe need to add something there? The crash occurs when I press my home-button on the phone, or any other button that makes the game stop. But as I understand it the onPaus is called when you press the Home-button.. This is really new territory for me so Im sorry if im missing something obvious or something really big. adding my surfaceCreated method asweel since that is where I start this thread: public void surfaceCreated(SurfaceHolder holder) { controls = new GameControls(this); setOnTouchListener(controls); timer1.schedule(new Task(this), 0, delay1); thread.setRunning(true); thread.start(); } and aslong as this is running, my game is rendering and updating.

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  • Help in using shape drawable as my background xml

    - by n179911
    I really appreciate if someone can help me with using how to use shape drawable as my background xml for my view. This is what I tried: But I never get the color. Android always gives me black text on white background, regardless what color attribute I put. <?xml version="1.0" encoding="utf-8"?> <shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="rectangle"> <stroke android:width="1dip" android:color="#FBBB" /> <solid android:color="#6000"/> </shape> I tried , does not work <shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="rectangle" android:color="#6000> </shape> I tried , does not work <shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="rectangle" android:background="#6000> </shape> I google this is the limited result I found to try.

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  • Ho to stop scrolling in a Gallery Widget?

    - by Alexi
    I loaded some images into a gallery. Now I'm able to scroll but once started scrolling the scrolling won't stop. I would like the gallery to just scroll to the next image and then stop until the user does the scroll gesture again. this is my code import android.widget.ImageView; import android.widget.Toast; import android.widget.AdapterView.OnItemClickListener; public class GalleryExample extends Activity { private Gallery gallery; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); gallery = (Gallery) findViewById(R.id.examplegallery); gallery.setAdapter(new AddImgAdp(this)); gallery.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView parent, View v, int position, long id) { Toast.makeText(GalleryExample.this, "Position=" + position, Toast.LENGTH_SHORT).show(); } }); } public class AddImgAdp extends BaseAdapter { int GalItemBg; private Context cont; private Integer[] Imgid = { R.drawable.a_1, R.drawable.a_2, R.drawable.a_3, R.drawable.a_4, R.drawable.a_5, R.drawable.a_6, R.drawable.a_7 }; public AddImgAdp(Context c) { cont = c; TypedArray typArray = obtainStyledAttributes(R.styleable.GalleryTheme); GalItemBg = typArray.getResourceId(R.styleable.GalleryTheme_android_galleryItemBackground, 0); typArray.recycle(); } public int getCount() { return Imgid.length; } public Object getItem(int position) { return position; } public long getItemId(int position) { return position; } public View getView(int position, View convertView, ViewGroup parent) { ImageView imgView = new ImageView(cont); imgView.setImageResource(Imgid[position]); i.setScaleType(ImageView.ScaleType.FIT_CENTER); imgView.setBackgroundResource(GalItemBg); return imgView; } } } and the xmlLayout file <?xml version="1.0" encoding="utf-8"?> <LinearLayout android:id="@+id/LinearLayout01" android:layout_width="fill_parent" android:layout_height="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android" > <Gallery xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/examplegallery" android:layout_width="fill_parent" android:layout_height="fill_parent" /> </LinearLayout>

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  • How to dynamic adjust the number of columns in Table layout

    - by michael
    Hi, I create a TableLayout which has 3 equally-wide columns (I put 'stretchColumns="*" in my TableLayout which has 3 TextViews). See below: But my questions is why I set one of the TextView to 'visibility' to Gone in my java code, the TableLayout does not re-size to 2 qually-wide columns which fit the whole screen. I have even call 'tableLayout.requestLayout()' after i set the visibility to Gone.' How can I achieve what I want? Thank you. <TableLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content" android:id="@+id/textpanel" android:stretchColumns="*"> <TableRow android:layout_width="fill_parent" android:layout_height="wrap_content"> <TextView android:id="@+id/text1" android:layout_width="fill_parent" android:layout_height="wrap_content"/> <TextView android:id="@+id/text2" android:layout_width="fill_parent" android:layout_height="wrap_content"/> <TextView android:id="@+id/text3" android:layout_width="fill_parent" android:layout_height="wrap_content"/> </TableRow> </TableLayout>

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  • How to dynamic adjust the width of columns in Table layout

    - by michael
    Hi, I create a TableLayout which has 3 equally-wide columns (I put 'stretchColumns="*" in my TableLayout which has 3 TextViews). See below: But my questions is why I set one of the TextView to 'visibility' to Gone in my java code, the TableLayout does not re-size to 2 qually-wide columns which fit the whole screen. I have even call 'tableLayout.requestLayout()' after i set the visibility to Gone.' How can I achieve what I want? Thank you. <TableLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content" android:id="@+id/textpanel" android:stretchColumns="*"> <TableRow android:layout_width="fill_parent" android:layout_height="wrap_content"> <TextView android:id="@+id/text1" android:layout_width="fill_parent" android:layout_height="wrap_content"/> <TextView android:id="@+id/text2" android:layout_width="fill_parent" android:layout_height="wrap_content"/> <TextView android:id="@+id/text3" android:layout_width="fill_parent" android:layout_height="wrap_content"/> </TableRow> </TableLayout>

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  • How to use Broadcast Receiver in different Applications in Android?

    - by Sebi
    Hi I have here two applications in two different projects in eclipse. One application (A) defines an activity (A1) which is started first. Then i start from this activity the second activity (B1) in the second project (B). This works fine. I start it the following way: Intent intent = new Intent("pacman.intent.action.Launch"); intent.addFlags(Intent.FLAG_ACTIVITY_SINGLE_TOP); startActivity(intent); Now i want to send intents bewtween the two activities by using broadcast receivers. In activity A1 i send the intents the following way: Intent intent = new Intent("pacman.intent.action.BROADCAST"); intent.putExtra("message","Wake up."); sendBroadcast(intent); The part of the manifest file in activity A1 that is responsible for this broadcast is the following: <activity android:name="ch.ifi.csg.games4blue.games.pacman.controller.PacmanGame" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> <intent-filter> <action android:name="android.intent.action.BROADCAST" /> </intent-filter> </activity> In the receiving activity, I define the receiver the following way in the manifest file: <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".PacmanGame" android:label="@string/app_name" android:screenOrientation="portrait"> <intent-filter> <action android:name="pacman.intent.action.Launch" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> <receiver android:name="ch.ifi.csg.games4blue.games.pacman.controller.MsgListener" /> </activity> </application> The class message listener is implemented this way: public class MsgListener extends BroadcastReceiver { /* (non-Javadoc) * @see android.content.BroadcastReceiver#onReceive(android.content.Context, android.content.Intent) */ @Override public void onReceive(Context context, Intent intent) { System.out.println("Message at Pacman received!"); } } Unfortunately, the message is never received. Although the method in activity A1 is called, i never receive an intent in B1. Any hints how to solve this? Thanks a lot!

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  • Dependency Property not getting updated value via ActivityBind

    - by d h
    I have a Sequence Activity which holds two activities (Activity A and B), the input dependency property for Activity B is bound an output dependency property of Activity A. However, when I run the sequence activity, the Input for activity B is never updated and just uses the default value of activity A's output. My question is: is there a way to enforce an update on activity B's input so that it gets the latest value of activity A's output?

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  • ActivityGroup start 3rd party Activity.

    - by MrSnowflake
    Hi guys, I'm trying to make an ActivityGroup which has it's own interface, which should be persistent between Activities. I have it working for my own Activities. But when I try to launch a 3rd party activity (from it's Intent{action="ACTION_HOME", category="CATEGORY_LAUNCHER"}) I get a java.lang.SecurityException because the Activity I want to start does not have the same UID as the calling Activity. Does anyone knows how to cirumvent this?

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  • Layout Question - OnItemClickListener not working now

    - by user244190
    Ok, after figuring out the earlier question 'Layout Question', now my OnItemClickListener, and ItemLongClickListener(ContextMenu) have stopped working. With just the TextView it works fine xml: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content"> <TextView android:id="@+id/txtVehName" android:hint="@string/VEH_NAME" android:textSize="18dp" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_marginTop="10dip" android:layout_alignParentBottom="true" > </TextView> <RadioButton android:id="@+id/rbDefault" android:text="" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentRight="true" android:layout_alignParentBottom="true" > </RadioButton> </RelativeLayout> Anyone have any ideas as to why this would stop working? thanks

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  • Android 2.1: Muliple Handlers in a Single Activity

    - by Soumya Simanta
    Hi, I've more than one Handlers in an Activity. I create all the handlers in the onCreate() of the main activity. My understanding is the handlerMessage() method of each handler will never be called at the same time because all messages are put in the same queue (the Activity thread MessageQueue). Therefore, they will be executed in the order in which are put into the Queue. They will also be executed in the main activity thread. Is this correct ? public void onCreate() { this.handler1 = new Handler() { @Override public void handleMessage(Message msg) { //operation 1 : some operation with instanceVariable1 super.handleMessage(msg); } }; this.handler2 = new Handler() { @Override public void handleMessage(Message msg) { //Operation 2: some operation with instanceVariable1 super.handleMessage(msg); } }; this.handler3 = new Handler() { @Override public void handleMessage(Message msg) { //Operation 3: some operation with instanceVariable1 super.handleMessage(msg); } }; }

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  • Switch between speakerphone and headset on Android

    - by user210504
    Hi! I wish to know if there is a way, using which we can switch between the speaker and headset dynamically in an android application. I am using this sample code, I found online for my experiments final float frequency = 440; float increment = (float)(2*Math.PI) * frequency / 44100; // angular increment for each sample float angle = 0; AndroidAudioDevice device = new AndroidAudioDevice( ); AudioManager am = (AudioManager)getSystemService(AUDIO_SERVICE); am.setMode(AudioManager.MODE_IN_CALL); float samples[] = new float[1024]; int count = 0; while( count < 10 ) { count++; for( int i = 0; i < samples.length; i++ ) { samples[i] = (float)Math.sin( angle ) ; angle += increment; } device.writeSamples( samples ); } device.stop(); am.setMode(AudioManager.MODE_NORMAL); ---- next class public class AndroidAudioDevice { AudioTrack track; short[] buffer = new short[1024]; public AndroidAudioDevice( ) { int minSize =AudioTrack.getMinBufferSize( 44100, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT ); track = new AudioTrack( AudioManager.STREAM_VOICE_CALL, 44100, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT, minSize, AudioTrack.MODE_STREAM); track.play(); } public void writeSamples(float[] samples) { fillBuffer( samples ); track.write( buffer, 0, samples.length ); } private void fillBuffer( float[] samples ) { if( buffer.length < samples.length ) buffer = new short[samples.length]; for( int i = 0; i < samples.length; i++ ) buffer[i] = (short)(samples[i] * Short.MAX_VALUE);; } public void stop() { track.stop(); } } As per my understanding this should play audio on headset, because we have not enabled the speaker phone. However, the audio is playing on the speaker phone. 1 Am I doing something wrong here? 2 What would be a way to switch between internal speaker and speaker phone dynamically for same code peice Any help will be appreciated.

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