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  • Windows 7 Boot Screen Resolution/Aspect Ratio

    - by Joe
    I have been using my Windows 7 PC with my 46" Samsung HDTV with 1920x1080 resolution. The boot screen seems to always be at 1024x768 resolution and the aspect ratio doesn't match the 1080p ratio. I read on a msdn blog that microsoft only made the boot screen in one type of resolution so that cannot be changed. The result is that on my TV the boot screen seems to look stretched out. Is there a way to make change the aspect ratio or crop it in someway? Is there any method at all to make it look normal or just better without being stretchy looking?

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  • "No more PTYs" when trying to start screen

    - by Attila Oláh
    When I try to start 'screen' or 'byobu', I get the following error message: $ screen No more PTYs. Sorry, could not find a PTY. [screen is terminating] I seem to have enough though: $ ls /dev/pts $ cat /proc/sys/kernel/pty/nr 0 $ cat /proc/sys/kernel/pty/max 4096 Some more info: $ uname -a Linux cube.mydedi.net 2.6.18-194.8.1.el5.028stab070.5 #1 SMP Fri Sep 17 19:10:36 MSD 2010 x86_64 x86_64 x86_64 GNU/Linux If you need any more info please comment. This is on a low-end VPS, but it used to work just fine, until it stopped working. Everything else seems to be fine though.

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  • Black screen on Ubuntu 12.04

    - by user1648371
    I've just upgraded to Ubuntu 12.04 and I'm experiencing some problems. The first thing I noticed is that when I click the Workspace switcher all I get is a black screen (I can guess where the different workspaces are located and clicked on them, not a practical solution though). In addition when I lock the screen or suspend the laptop (a Vaio VPCEB4M1E) I get a shifted screen (I see the right most vertical stripe on the left size of the monitor and nothing about all the rest, to put it clearly I can see the gear that allows me to turn the pc off, etc, but not much more..) when I go to the additional driver menu I see the "ATI/AMD proprietary FGLRX graphics driver" are installed and the post-release update version is available. I don't know if the problem is driver related, so before doing anything I'd like to get some suggestions from you guys. Thanks you!

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  • GNU Screen: «unknown command 'vert_split'» though C-a | works

    - by etuardu
    Hi, in GNU-screen (4.00.03jw4 FAU 2-May-06) I'm able to perform a vertical split pressing C-a | (i.e. Ctrl+a, then pipe). Since I'd like to have the screen vertically splitted at the program startup, I put "vert_split" in my .screenrc file, but when I start it I can read «unknown command 'vert_split'» for few seconds in the status bar, and the screen is indeed not splitted. I can't find a solution for this in the manual. Can someone please help me? Thank you.

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  • Recommendations for screen-capture tool that retains menus and mouse pointer

    - by Chris Farmer
    There are several screen capture tool questions already on this site, but I think I have a slight tweak to the usual. I'd like a handy screen capture utility that can: Run in Windows 7 Capture a sub-region of the screen Show the current state of the mouse cursor and any active menus I'd like to use it for writing docs that refer to specific application menu items. I like the built-in snipping tool in Windows 7, but the act of using it dismisses my menus, and it doesn't get the mouse cursor either. Do any such tools exist? EDIT: Ahh, I wasn't familiar with the "delayed capture" options of these tools, but they all seem to fit the bill. Thanks!

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  • Screen flicker -> Severe System Slowdown?

    - by Adam Robinson
    I'm using a Dell D830 laptop, and over the last few weeks it's been developing a very irritating screen flicker problem that leads to the system slowing down almost to the point of unusability. At seemingly random times (no commonality between how long the system has been running, what I was doing, what applications were open, etc.) my screen (I use two external LCD's with the laptop closed in a dock) flickers for a moment, then the system becomes incredibly slow. The screen redraws painfully slowly--almost like what you might expect to see with generic graphics drivers installed--and the entire system is maddeningly unresponsive. The only thing that seems to be able to correct the issue is a restart. I've checked the event logs and nothing out of the ordinary is there, and definitely nothing that's common to all of the events. I'm running XP Pro SP2. Any ideas?

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  • One quarter of screen corrupted on MacBook Pro

    - by danyal
    I have a problem with my MacBook Pro's screen - here's a video: http://yfrog.com/4wm63z For those who prefer words, if you divide the screen vertically into 4 columns, the second column is corrupted (flickering, and discoloured, usually with yellow). I took it to an Apple store and they said it could be the screen or the logic board, neither of which will be cheap to replace. However, occasionally this problem will completely go away. So before I part with my cash, or decide to turn this into an overpriced media center for my TV... could the problem be a loose cable, or something else cheaper to fix?

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  • Need a solution to stop students from rotating screen on laptops with intel graphics

    - by testguy
    We have some students who have figured out how to rotate the screen using either the hotkey combination or right click context menu. It's easy to fix but it's time consuming because no matter how many times I tell people how to fix it there's always someone that will come up to me. Now I need two things. First, is there a way to disable screen rotation? Second, I need a script to reset the screen resolution to normal on logon and logoff. The solutions need to be able to be deployed from a Win2003 server to WinXP clients. I have way too many computers to go through by hand to uncheck enable hot keys on the intel control panel.

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  • Configure GNU screen so that it stores command histories in files

    - by user65950
    I would like to configure GNU screen such that it stores the command histories of all the different windows in different files. I know by default GNU screen does not store the command histories (of its different windows) in a file at all (it stores them in memory instead), but it might be possible to tell it to store them in files instead? The different command history files should have the names <session>.<window>.history, or similar. Does anyone have an idea how to do that? (Just to be clear, I want each GNU screen window to write a different file. I like that each window has a different history, and I typically run different types of commands in the different windows.)

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  • Setting Screen Resolution for Extended Display on Windows 8

    - by ptamzz
    I'm using a Dell Inspiron laptop with Windows 8 Developers Preview. I've connected a second screen (some Dell 22 inch one) and have been using it with 'Extend these displays' options in the Screen Resolution settings. It use to be all fine but yesterday I changed my VGA cable to the 2nd monitor and since then the resolution of the 2nd monitor is not setting properly. Earlier, while auto detecting the monitor, the right resolution use to appear but now, as you can see from the attached image, none of the resolution in the drop down fits with the right proportion. So how do I set the right screen resolution. (I think the right one is 1680 x 1050 which is not there in the list)

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  • ATI Radeon 4350 lower resolutions do not fill screen in Windows 7

    - by rlandster
    I have a new Windows 7 64-bit machine with an ATI HD4350 card. The card is connected via VGA (DSUB) to a SyncMaster 205 BW LCD monitor. If I set the resolution to 1680x1050 the LCD screen is completely filled and everything looks fine. But, if I try to set the resolution to 1280x768 (my preferred resolution) only about 2/3 of the monitor screen is used. There are large black bars above and below the image (but not on the sides). I have successfully used this monitor at the 1280x768 resolution for many years without this problem (albeit in Windows XP and a different video card). Can anyone suggest how I can get adjust things so that the entire screen is used at the 1280x768 resolution?

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  • Android horizontal scrolling showing Cursor data

    - by androidharry
    I have some text data in database which I have retrieved in a Cursor, and I am displaying it in a ListView. What I want to do now is that when you select click a particular row in the list its text content should be displayed in full screen and the user should be able to scroll horizontally (like scrolling between iPhone home screens) to view the contents of the Cursor.

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  • Android moving back to first activity on button click

    - by cppdev
    I am writing a application where I am dealing with 4 activities, let's say A, B, C & D. Activity A invokes B, B invokes C, C invokes D. On each of the activity, I have a button called "home" button. When user clicks on home button in any of the B, C, D activities, application should go back to A activity screen ? How to simulate "home" button in this case ?

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  • Providing unique layout for specific resolution in Android 2.3.3

    - by user1384991
    I need to use specific xml-layouts based on screen resolution, not size. So, the first design is used for resolution <= 480x800, and the second - for resolution = 480x800. How is it done ? update. Possible solution: Display display = ((WindowManager) getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay(); final int height = display.getHeight(); final int width = display.getWidth();

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  • How to create a generic Android XML layout for all activities

    - by zabawaba
    I have an application that needs the same items [5 buttons acting as tabs] in every screen. Is it possible to create a "base XML layout" that has these 5 buttons and then have all the other XML files extend from the bas layout in some way so that I don't have to have multiple buttons that will ultimately have the same functionality. Is there a better approach to this problem that can be supported by API 9

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  • Is there a better way to refresh WebView?

    - by cdg
    Hi all. Ok. I have looked EVERYWHERE and my little brain just can't understand a better way to refresh an activity. Any suggestions that I can understand would be great. :) Here is the java code: package com.dge.dges; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.webkit.WebView; import android.widget.Button; public class dgeActivity extends Activity { WebView mWebView; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); mWebView = (WebView) findViewById(R.id.webview); mWebView.getSettings(); mWebView.loadUrl("http://www.websitehere.php"); Button newButton = (Button)findViewById(R.id.new_button); newButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent intent = new Intent(dgeActivity.this, dgeActivity.class); startActivity(intent); } }); } } And here is the main.xml <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/RelativeLayout" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="#000000" > <WebView android:id="@+id/webview" android:layout_width="fill_parent" android:layout_height="wrap_content" android:scrollbars="none" /> <Button android:id="@+id/new_button" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_alignParentBottom="true" android:layout_centerHorizontal="true" android:text="Refresh" /> </RelativeLayout> I don't like the idea of just re-stacking activity after activity. There has to be an easier way to refresh the webview. Please help. :)

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  • TableLayout formatting loss after device rotation

    - by roundhill
    I'm seeing a strange issue with a TableLayout after the device is rotated from either orientation. If you load the view in either portrait or landscape mode, the table loads fine. But once you rotate the device, the columns collapse to just fit their width. I would expect that after rotation, the columns would still stretch to fit the width of the screen. Any ideas on what can be done to resolve this? Screenies and layout code below. Before Rotation: After Rotation: Table Layout: <TableLayout android:id="@+id/dataTable" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="1" android:layout_below="@id/chart" android:stretchColumns="*" android:shrinkColumns="*" android:padding="6dip" > </TableLayout> Table Row: <TableRow xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView android:id="@+id/col1" android:layout_marginRight="2dip" android:textColorLink="#FF21759b" android:text="Column 1" android:padding="4dip" android:textColor="#FF464646"/> <TextView android:id="@+id/col2" android:text="Column 2" android:textColor="#FF464646" android:padding="4dip"/> </TableRow> Thanks!

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  • Display contact pictures in list view

    - by user1068400
    I need to display the contact pictures in a list view. In my custom_row_view.xml I have: <ImageView android:id="@+id/contact_image" android:layout_width="60dp" android:layout_height="50dp" /> and then in my activity i have: final SimpleAdapter adapter = new SimpleAdapter( this, list, R.layout.custom_row_view, new String[] {"avatar","telnumber","date","name","message","sent"}, new int[] {R.id.contact_image,R.id.text1,R.id.text2,R.id.text3,R.id.text4,R.id.isent} ); I have a hashmap HashMap temp2 = new HashMap(); where i put all the values of each line. ("list" is a list of Hashmap) But when I do: Cursor photo2 = managedQuery( Data.CONTENT_URI, new String[] {Photo.PHOTO}, // column for the blob Data._ID + "=?", // select row by id new String[]{photoid}, // filter by photoId null); Bitmap photoBitmap = null; if(photo2.moveToFirst()) { byte[] photoBlob = photo2.getBlob(photo2.getColumnIndex(Photo.PHOTO)); photoBitmap = BitmapFactory.decodeByteArray(photoBlob, 0, photoBlob.length); if (photoBitmap != null) temp2.put("avatar",photoBitmap); else temp2.put("avatar",R.drawable.unknowncontact); } photo2.close(); Nothing is displayed! "temp2.put("avatar",photoBitmap);" does not display anything but when I try to display something from the drawable folder it works!!! Please help me, i have been locked on this problem for several days! Thanks a lot!

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  • ListView exception for Images + Text

    - by drozzy
    I am trying to create a simple Icon+Text ListView but it does not work. I am using 2.1 Android SDK. My main class is very small slightly modified from the tutorial: public class Stuffs extends ListActivity { static final String[] COUNTRIES = new String[] {"A", "B","C"}; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setListAdapter(new ArrayAdapter<String>(this, R.layout.list_item, R.id.title, COUNTRIES)); } } and my list_item.xml file is this: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation = "horizontal"> <ImageView android:id = "@+id/icon" android:src="@drawable/icon" /> <TextView android:id = "@+id/title" android:padding="10dp" android:textSize="16sp" > </TextView> </LinearLayout> I have also created a "drawable" directory in my res directory and copied a "icon.png" into it. But any time I try to run this the application hangs up unexpected in my android emulator. Am I missing something?

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  • Admob in xml not showing in Linear

    - by NoobMe
    i am implementing admob on my app it appears when the parent is in relative layout but i must not use the alignparentbottom so i am changing it to linear but it doesnt show when i change it to linear.. any tips? help? thanks in advance here it is in xml: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" > <RelativeLayout android:id="@+id/banner_holder" android:layout_width="match_parent" android:layout_height="wrap_content" > <ImageView android:id="@+id/offline_banner" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_centerInParent="true" android:background="@color/black" android:src="@drawable/offline_banner" /> <com.google.ads.AdView xmlns:ads="http://schemas.android.com/apk/lib/com.google.ads" android:id="@+id/adView" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" ads:adSize="SMART_BANNER" ads:adUnitId="@string/unit_id" ads:loadAdOnCreate="true" /> </RelativeLayout> <FrameLayout android:id="@+id/fragmentContainer" android:layout_width="match_parent" android:layout_height="wrap_content" /> </LinearLayout> i want the admob to be at the bottom part of the screen without using the alignparentbottom of relative layout thanks~

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  • 2D Rendering with OpenGL ES 2.0 on Android (matrices not working)

    - by TranquilMarmot
    So I'm trying to render two moving quads, each at different locations. My shaders are as simple as possible (vertices are only transformed by the modelview-projection matrix, there's only one color). Whenever I try and render something, I only end up with slivers of color! I've only done work with 3D rendering in OpenGL before so I'm having issues with 2D stuff. Here's my basic rendering loop, simplified a bit (I'm using the Matrix manipulation methods provided by android.opengl.Matrix and program is a custom class I created that just calls GLES20.glUniformMatrix4fv()): Matrix.orthoM(projection, 0, 0, windowWidth, 0, windowHeight, -1, 1); program.setUniformMatrix4f("Projection", projection); At this point, I render the quads (this is repeated for each quad): Matrix.setIdentityM(modelview, 0); Matrix.translateM(modelview, 0, quadX, quadY, 0); program.setUniformMatrix4f("ModelView", modelview); quad.render(); // calls glDrawArrays and all I see is a sliver of the color each quad is! I'm at my wits end here, I've tried everything I can think of and I'm at the point where I'm screaming at my computer and tossing phones across the room. Anybody got any pointers? Am I using ortho wrong? I'm 100% sure I'm rendering everything at a Z value of 0. I tried using frustumM instead of orthoM, which made it so that I could see the quads but they would get totally skewed whenever they got moved, which makes sense if I correctly understand the way frustum works (it's more for 3D rendering, anyway). If it makes any difference, I defined my viewport with GLES20.glViewport(0, 0, windowWidth, windowHeight); Where windowWidth and windowHeight are the same values that are pased to orthoM It might be worth noting that the android.opengl.Matrix methods take in an offset as the second parameter so that multiple matrices can be shoved into one array, so that'w what the first 0 is for For reference, here's my vertex shader code: uniform mat4 ModelView; uniform mat4 Projection; attribute vec4 vPosition; void main() { mat4 mvp = Projection * ModelView; gl_Position = vPosition * mvp; } I tried swapping Projection * ModelView with ModelView * Projection but now I just get some really funky looking shapes... EDIT Okay, I finally figured it out! (Note: Since I'm new here (longtime lurker!) I can't answer my own question for a few hours, so as soon as I can I'll move this into an actual answer to the question) I changed Matrix.orthoM(projection, 0, 0, windowWidth, 0, windowHeight, -1, 1); to float ratio = windowWwidth / windowHeight; Matrix.orthoM(projection, 0, 0, ratio, 0, 1, -1, 1); I then had to scale my projection matrix to make it a lot smaller with Matrix.scaleM(projection, 0, 0.05f, 0.05f, 1.0f);. I then added an offset to the modelview translations to simulate a camera so that I could center on my action (so Matrix.translateM(modelview, 0, quadX, quadY, 0); was changed to Matrix.translateM(modelview, 0, quadX + camX, quadY + camY, 0);) Thanks for the help, all!

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  • Streaming Audio over UDP to Android

    - by Mr. Pig
    Is it possible to have Android (perhaps via MediaPlayer or a different existing class) accept media streams over UDP? I've successfully had MediaPlayer connect to an HTTP stream (as well as static files hosted on an HTTP server) but I'm wondering how one would go about accepting a stream from a UDP source. I've seen this and suppose a solution similar to that (where I download the stream via an independent UDP socket and then move the data to a MemoryBuffer that I then pass to MediaPlayer) is an option but I'm curious if a method already exists in the SDK, and if it does not, what other options do I have? Thanks

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  • Android GLSurfaceView glTexImage2D glDrawTexiOES

    - by Cinar
    I'm trying to render a 640x480 RGB565 image using OpenGL ES on Android using GLSurfaceView and Native C code. Initially I had a 0x0501 error with glTexImage2D, which I was able to resolve by changing the image dimensions. But now, in the "drawFrame" call, when I do glDrawTexiOES to resnder the texture, I'm getting the following error on the Logs: drawtex.c:89: DrawTexture: No textures enabled I'm already doing glEnable(GL_TEXTURE_2D), is there anything else I should do? Is there a complete example showing GLSurfaceView with native code using textures? Thanks in advance!

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  • Android File Picker

    - by GuyNoir
    Is there a good solution for picking a file in an android application? I need the user to be able to browse their SD card for a file they would like to load. However, it cannot use an outside application (like andExplorer). It must stay contained inside my application. I saw one a while ago that's hosted on google code and used by the Gameboid, SNESoid and other similar emulators to pick roms. If any one can point me to that one that'd be just as great. Thanks!

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  • How To debug Android app on Emulator using NetBeans IDE

    - by tobrien
    I recently downloaded the latest NetBeans IDE (for MACOSX) and imported/migrated a project over from the ECLIPSE environment. Everything looks, and works well... except that EMULATOR gets stuck "waiting for the debugger to attach." I tried "Attaching Debugger..." and set the PORT value to every case I've ever read about (8200, 8700, 5555, etc.) but the connection is refused. I am of the opinion that this is not the preferred way to start a debugging session in NetBeans for Android. What am I missing?

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