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  • windows 7 start menu showing incorrect data

    - by madmik3
    Hi, I've tried to rebuild my search index but it does not seem to help. When i search for anything even command I either get an empty list or a list of short cuts with the names Programs Documents Files ... They all have the default white paper icon. If I click on them I get an error message that says Internet security settings prevented one or more files from being opened. Any ideas? thanks

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  • WPF ComboBox Binding breaks when using ControlTemplate

    - by Mitch
    I have a WPF ComboBox that has been working fine until I recently created a ControlTemplate for it to enable me to change the color of the DropDown arrow. The ComboBox still works correctly except the Bound Text value now just shows the name of the Business Object rather than the bound value. I guess that binding like Text="{Binding Path=CaseDateRange}" no longer works when using a ControlTemplate, yet the ItemsSource binding on the dropdown seems to still work fine. Can anyone offer some help with how I need to change my binding when using a ControlTemplate. The code for the ControlTemplate and ComboBox is as follows <ControlTemplate x:Key="ComboBoxControlTemplate1" TargetType="{x:Type ComboBox}"> <Grid x:Name="MainGrid" SnapsToDevicePixels="True"> <Grid.ColumnDefinitions> <ColumnDefinition Width="*"/> <ColumnDefinition MinWidth="{DynamicResource {x:Static SystemParameters.VerticalScrollBarWidthKey}}" Width="0"/> </Grid.ColumnDefinitions> <Popup x:Name="PART_Popup" AllowsTransparency="True" Grid.ColumnSpan="2" IsOpen="{Binding IsDropDownOpen, RelativeSource={RelativeSource TemplatedParent}}" Margin="1" PopupAnimation="{DynamicResource {x:Static SystemParameters.ComboBoxPopupAnimationKey}}" Placement="Bottom" OpacityMask="#FF2A3D64"> <Microsoft_Windows_Themes:SystemDropShadowChrome x:Name="Shdw" Color="Transparent" MaxHeight="{TemplateBinding MaxDropDownHeight}" MinWidth="{Binding ActualWidth, ElementName=MainGrid}"> <Border x:Name="DropDownBorder" BorderBrush="White" BorderThickness="1" CornerRadius="3" Background="{DynamicResource DialogDarkBlue}"> <ScrollViewer x:Name="DropDownScrollViewer" > <Grid RenderOptions.ClearTypeHint="Enabled"> <Canvas HorizontalAlignment="Left" Height="0" VerticalAlignment="Top" Width="0"> <Rectangle x:Name="OpaqueRect" Fill="{Binding Background, ElementName=DropDownBorder}" Height="{Binding ActualHeight, ElementName=DropDownBorder}" Width="{Binding ActualWidth, ElementName=DropDownBorder}"/> </Canvas> <ItemsPresenter x:Name="ItemsPresenter" KeyboardNavigation.DirectionalNavigation="Contained" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}"/> </Grid> </ScrollViewer> </Border> </Microsoft_Windows_Themes:SystemDropShadowChrome> </Popup> <ToggleButton BorderBrush="{TemplateBinding BorderBrush}" Background="{TemplateBinding Background}" Grid.ColumnSpan="2" IsChecked="{Binding IsDropDownOpen, Mode=TwoWay, RelativeSource={RelativeSource TemplatedParent}}" Foreground="White"> <ToggleButton.Style> <Style TargetType="{x:Type ToggleButton}"> <Setter Property="OverridesDefaultStyle" Value="True"/> <Setter Property="IsTabStop" Value="False"/> <Setter Property="Focusable" Value="False"/> <Setter Property="ClickMode" Value="Press"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type ToggleButton}"> <Microsoft_Windows_Themes:ButtonChrome x:Name="Chrome" BorderBrush="{TemplateBinding BorderBrush}" Background="{TemplateBinding Background}" RenderMouseOver="{TemplateBinding IsMouseOver}" RenderPressed="{TemplateBinding IsPressed}" SnapsToDevicePixels="True"> <Grid HorizontalAlignment="Right" Width="{DynamicResource {x:Static SystemParameters.VerticalScrollBarWidthKey}}"> <Path x:Name="Arrow" Data="M0,0L3.5,4 7,0z" Fill="White" HorizontalAlignment="Center" Margin="3,1,0,0" VerticalAlignment="Center"/> </Grid> </Microsoft_Windows_Themes:ButtonChrome> <ControlTemplate.Triggers> <Trigger Property="IsChecked" Value="True"> <Setter Property="RenderPressed" TargetName="Chrome" Value="True"/> </Trigger> <Trigger Property="IsEnabled" Value="False"> <Setter Property="Fill" TargetName="Arrow" Value="#FFAFAFAF"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> </ToggleButton.Style> </ToggleButton> <ContentPresenter ContentTemplate="{TemplateBinding SelectionBoxItemTemplate}" Content="{TemplateBinding SelectionBoxItem}" ContentStringFormat="{TemplateBinding SelectionBoxItemStringFormat}" HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" IsHitTestVisible="False" Margin="{TemplateBinding Padding}" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}"/> </Grid> <ControlTemplate.Triggers> <Trigger Property="HasDropShadow" SourceName="PART_Popup" Value="True"> <Setter Property="Margin" TargetName="Shdw" Value="0,0,5,5"/> <Setter Property="Color" TargetName="Shdw" Value="#71000000"/> </Trigger> <Trigger Property="HasItems" Value="False"> <Setter Property="Height" TargetName="DropDownBorder" Value="95"/> </Trigger> <Trigger Property="IsEnabled" Value="False"> <Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.GrayTextBrushKey}}"/> <Setter Property="Background" Value="#FFF4F4F4"/> </Trigger> <Trigger Property="IsGrouping" Value="True"> <Setter Property="ScrollViewer.CanContentScroll" Value="False"/> </Trigger> <Trigger Property="CanContentScroll" SourceName="DropDownScrollViewer" Value="False"> <Setter Property="Canvas.Top" TargetName="OpaqueRect" Value="{Binding VerticalOffset, ElementName=DropDownScrollViewer}"/> <Setter Property="Canvas.Left" TargetName="OpaqueRect" Value="{Binding HorizontalOffset, ElementName=DropDownScrollViewer}"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> And the ComboBox is <ComboBox x:Name="cboSelectedCase" Text="{Binding Path=CaseDateRange}" DisplayMemberPath="CaseDateRange" SelectedValuePath="CaseID" Template="{DynamicResource ComboBoxControlTemplate1}" />

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  • Am I going about this the right way?

    - by Psytronic
    Hey Guys, I'm starting a WPF project, and just finished the base of the UI, it seems very convoluted though, so I'm not sure if I've gone around laying it out in the right way. I don't want to get to start developing the back-end and realise that I've done the front wrong, and make life harder for myself. Coming from a background of <DIV's and CSS to style this is a lot different, and really want to get it right from the start. Essentially it's a one week calendar (7 days, Mon-Sunday, defaulting to the current week.) Which will eventually link up to a DB and if I have an appointment for something on this day it will show it in the relevant day. I've opted for a Grid rather than ListView because of the way it will work I will not be binding the results to a collection or anything along those lines. Rather I will be filling out a Combo box within the canvas for each day (yet to be placed in the code) for each event and on selection it will show me further details. XAML: <Window x:Class="WOW_Widget.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:Extensions="clr-namespace:WOW_Widget" DataContext="{Binding RelativeSource={RelativeSource Self}}" Title="Window1" Height="239" Width="831" <Window.Resources <LinearGradientBrush x:Key="NormalBrush" StartPoint="0,0" EndPoint="0,1" <GradientBrush.GradientStops <GradientStopCollection <GradientStop Offset="1.0" Color="White"/ <GradientStop Offset="0.0" Color="LightSlateGray"/ </GradientStopCollection </GradientBrush.GradientStops </LinearGradientBrush <LinearGradientBrush x:Key="grdDayHeader" StartPoint="0,0" EndPoint="0,1" <GradientBrush.GradientStops <GradientStopCollection <GradientStop Offset="0.0" Color="Peru" / <GradientStop Offset="1.0" Color="White" / </GradientStopCollection </GradientBrush.GradientStops </LinearGradientBrush <LinearGradientBrush x:Key="grdToday" StartPoint="0,0" EndPoint="0,1" <GradientBrush.GradientStops <GradientStopCollection <GradientStop Offset="0.0" Color="LimeGreen"/ <GradientStop Offset="1.0" Color="DarkGreen" / </GradientStopCollection </GradientBrush.GradientStops </LinearGradientBrush <Style TargetType="{x:Type GridViewColumnHeader}" <Setter Property="Background" Value="Khaki" / </Style <Style x:Key="DayHeader" TargetType="{x:Type Label}" <Setter Property="Background" Value="{StaticResource grdDayHeader}" / <Setter Property="Width" Value="111" / <Setter Property="Height" Value="25" / <Setter Property="HorizontalContentAlignment" Value="Center" / </Style <Style x:Key="DayField" <Setter Property="Canvas.Width" Value="111" / <Setter Property="Canvas.Height" Value="60" / <Setter Property="Canvas.Background" Value="White" / </Style <Style x:Key="Today" <Setter Property="Canvas.Background" Value="{StaticResource grdToday}" / </Style <Style x:Key="CalendarColSpacer" <Setter Property="Canvas.Width" Value="1" / <Setter Property="Canvas.Background" Value="Black" / </Style <Style x:Key="CalendarRowSpacer" <Setter Property="Canvas.Height" Value="1" / <Setter Property="Canvas.Background" Value="Black" / </Style </Window.Resources <Grid Background="{StaticResource NormalBrush}" <Border BorderBrush="Black" BorderThickness="1" Width="785" Height="86" Margin="12,12,12,104" <Canvas Height="86" Width="785" VerticalAlignment="Top" <Grid <Grid.ColumnDefinitions <ColumnDefinition / <ColumnDefinition / <ColumnDefinition / <ColumnDefinition / <ColumnDefinition / <ColumnDefinition / <ColumnDefinition / <ColumnDefinition / <ColumnDefinition / <ColumnDefinition / <ColumnDefinition / <ColumnDefinition / <ColumnDefinition / </Grid.ColumnDefinitions <Grid.RowDefinitions <RowDefinition / <RowDefinition / <RowDefinition / </Grid.RowDefinitions <Label Grid.Column="0" Grid.Row="0" Content="Monday" Style="{StaticResource DayHeader}" / <Canvas Grid.Column="1" Grid.RowSpan="3" Grid.Row="0" Style="{StaticResource CalendarColSpacer}" / <Label Grid.Column="2" Grid.Row="0" Content="Tuesday" Style="{StaticResource DayHeader}" / <Canvas Grid.Column="3" Grid.RowSpan="3" Grid.Row="0" Style="{StaticResource CalendarColSpacer}" / <Label Grid.Column="4" Grid.Row="0" Content="Wednesday" Style="{StaticResource DayHeader}" / <Canvas Grid.Column="5" Grid.RowSpan="3" Grid.Row="0" Style="{StaticResource CalendarColSpacer}" / <Label Grid.Column="6" Grid.Row="0" Content="Thursday" Style="{StaticResource DayHeader}" / <Canvas Grid.Column="7" Grid.RowSpan="3" Grid.Row="0" Style="{StaticResource CalendarColSpacer}" / <Label Grid.Column="8" Grid.Row="0" Content="Friday" Style="{StaticResource DayHeader}" / <Canvas Grid.Column="9" Grid.RowSpan="3" Grid.Row="0" Style="{StaticResource CalendarColSpacer}" / <Label Grid.Column="10" Grid.Row="0" Content="Saturday" Style="{StaticResource DayHeader}" / <Canvas Grid.Column="11" Grid.RowSpan="3" Grid.Row="0" Style="{StaticResource CalendarColSpacer}" / <Label Grid.Column="12" Grid.Row="0" Content="Sunday" Style="{StaticResource DayHeader}" / <Canvas Grid.Column="0" Grid.ColumnSpan="13" Grid.Row="1" Style="{StaticResource CalendarRowSpacer}" / <Canvas Grid.Column="0" Grid.Row="2" Margin="0" Style="{StaticResource DayField}" <Label Name="lblMondayDate" / </Canvas <Canvas Grid.Column="2" Grid.Row="2" Margin="0" Style="{StaticResource DayField}" <Label Name="lblTuesdayDate" / </Canvas <Canvas Grid.Column="4" Grid.Row="2" Margin="0" Style="{StaticResource DayField}" <Label Name="lblWednesdayDate" / </Canvas <Canvas Grid.Column="6" Grid.Row="2" Margin="0" Style="{StaticResource DayField}" <Label Name="lblThursdayDate" / </Canvas <Canvas Grid.Column="8" Grid.Row="2" Margin="0" Style="{StaticResource DayField}" <Label Name="lblFridayDate" / </Canvas <Canvas Grid.Column="10" Grid.Row="2" Margin="0" Style="{StaticResource DayField}" <Label Name="lblSaturdayDate" / </Canvas <Canvas Grid.Column="12" Grid.Row="2" Margin="0" Style="{StaticResource DayField}" <Label Name="lblSundayDate" / </Canvas </Grid </Canvas </Border <Canvas Height="86" HorizontalAlignment="Right" Margin="0,0,12,12" Name="canvas1" VerticalAlignment="Bottom" Width="198"</Canvas </Grid </Window CS: public partial class Window1 : Window { private DateTime today = new DateTime(); private Label[] Dates = new Label[7]; public Window1() { DateTime start = today = DateTime.Now; int day = (int)today.DayOfWeek; while (day != 1) { start = start.Subtract(new TimeSpan(1, 0, 0, 0)); day--; } InitializeComponent(); Dates[0] = lblMondayDate; Dates[1] = lblTuesdayDate; Dates[2] = lblWednesdayDate; Dates[3] = lblThursdayDate; Dates[4] = lblFridayDate; Dates[5] = lblSaturdayDate; Dates[6] = lblSundayDate; FillWeek(start); } private void FillWeek(DateTime start) { for (int d = 0; d < Dates.Length; d++) { TimeSpan td = new TimeSpan(d, 0, 0, 0); DateTime _day = start.Add(td); if (_day.Date == today.Date) { Canvas dayCanvas = (Canvas)Dates[d].Parent; dayCanvas.Style = (Style)this.Resources["Today"]; } Dates[d].Content = (int)start.Add(td).Day; } } } Thanks for any tips you guys can give Psytronic

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  • Rails, gmail: howto get plain/text from body

    - by atmorell
    Hello, I am loading am email with IMAP and parsing it with mail. This works very well, however the mail.body.decoded field contains a lot of formatting. How do I dig out the plain/txt body of the email - ignore attachements, formatting etc. It works fine if I try with an email without html. source = imap.uid_fetch(uid, ['RFC822']).first.attr['RFC822'] mail = Mail.new(source) This body content looks like this: Mail::Body:0x7f36ed468270 @epilogue="", @boundary="_004_4C49171DCB8C4540844E69DD39FDD98Ffirm_", @encoding="7bit", @raw_source="--_004_4C49171DCB8C4540844E69DD39FDD98Ffirm_\r\nContent-Type: multipart/alternative;\r\n\tboundary=\"_000_4C49171DCB8C4540844E69DD39FDD98Ffirm_\"\r\n\r\n--_000_4C49171DCB8C4540844E69DD39FDD98Ffirm_\r\nContent-Type: text/plain; charset=\"iso-8859-1\"\r\nContent-Transfer-Encoding: quoted-printable\r\n\r\ndasdsasda\r\n\r\n\r\n\r\nMed venlig hilsen / Med V=E4nlig H=E4lsning / Best Regards\r\r\nAsbj=F8rn Toke Morell. .\r\n+45 7020 0160\r\n+45 2152 0015\r\n[cid:[email protected]]\r\nhttp://www..dk\r\n\r\n\r\n--_000_4C49171DCB8C4540844E69DD39FDD98Ffirm_\r\nContent-Type: text/html; charset=\"iso-8859-1\"\r\nContent-Transfer-Encoding: quoted-printable\r\n\r\n<html>headheadbody style3D"word-wrap: break-word; -webkit-nbsp-mode:=\r\n space; -webkit-line-break: after-white-space; ">dasdsasda<br><div apple-co=\r\nntent-edited=3D"true">\r\n<span class=3D"Apple-style-span" style=3D"border-collapse: separate; color:=\r\n rgb(0, 0, 0); font-family: Helvetica; font-size: medium; font-style: norma=\r\nl; font-variant: normal; font-weight: normal; letter-spacing: normal; line-=\r\nheight: normal; orphans: 2; text-align: auto; text-indent: 0px; text-transf=\r\norm: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-borde=\r\nr-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-te=\r\nxt-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-tex=\r\nt-stroke-width: 0px; "><span class=3D"Apple-style-span" style=3D"font-famil=\r\ny: Calibri, sans-serif; font-size: 15px; "><span class=3D"Apple-style-span"=\r\n style=3D"border-collapse: separate; color: rgb(0, 0, 0); font-family: Helv=\r\netica; font-size: medium; font-style: normal; font-variant: normal; font-we=\r\night: normal; letter-spacing: normal; line-height: normal; orphans: 2; text=\r\n-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-sp=\r\nacing: 0px; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical=\r\n-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-=\r\nadjust: auto; -webkit-text-stroke-width: 0px; "><span class=3D"Apple-style-=\r\nspan" style=3D"font-family: Calibri, sans-serif; font-size: 15px; "><div st=\r\nyle=3D"margin-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-=\r\nleft: 0cm; font-size: 11pt; font-family: Calibri, sans-serif; "><font class=\r\n=3D"Apple-style-span" color=3D"#000080" face=3D"'Times New Roman', serif" s=\r\nize=3D"3"><span class=3D"Apple-style-span" style=3D"font-size: 13px; "><br =\r\nclass=3D"Apple-interchange-newline"><br></span></font></div><div style=3D"m=\r\nargin-top: 0cm; margin-right: 0cm; margin-bottom: 0.0001pt; margin-left: 0c=\r\nm; font-size: 11pt; font-family: Calibri, sans-serif; "><font class=3D"Appl=\r\ne-style-span" color=3D"#000080" face=3D"'Times New Roman', serif" size=3D"3=\r\n"><span class=3D"Apple-style-span" style=3D"font-size: 13px; "><br></span><=\r\n/font></div><div style=3D"margin-top: 0cm; margin-right: 0cm; margin-bottom=\r\n: 0.0001pt; margin-left: 0cm; font-size: 11pt; font-family: Calibri, sans-s=\r\nerif; "><span style=3D"font-size: 10pt; font-family: 'Times New Roman', ser=\r\nif; color: navy; ">Med venlig hilsen / Med V=E4nlig H=E4lsning / Best Regar=\r\nds&nbsp;<br>firm<br>Asbj=F8rn Toke Morell... This is the ony relevant from information from the body: 'ndasdsasda\r\n\r\n\r\n\r\nMed venlig hilsen / Med V=E4nlig H=E4lsning / Best Regards\r\r\nAsbj=F8rn Toke Morell' Any ideas?

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  • Why is my unsafe code block slower than my safe code?

    - by jomtois
    I am attempting to write some code that will expediently process video frames. I am receiving the frames as a System.Windows.Media.Imaging.WriteableBitmap. For testing purposes, I am just applying a simple threshold filter that will process a BGRA format image and assign each pixel to either be black or white based on the average of the BGR pixels. Here is my "Safe" version: public static void ApplyFilter(WriteableBitmap Bitmap, byte Threshold) { // Let's just make this work for this format if (Bitmap.Format != PixelFormats.Bgr24 && Bitmap.Format != PixelFormats.Bgr32) { return; } // Calculate the number of bytes per pixel (should be 4 for this format). var bytesPerPixel = (Bitmap.Format.BitsPerPixel + 7) / 8; // Stride is bytes per pixel times the number of pixels. // Stride is the byte width of a single rectangle row. var stride = Bitmap.PixelWidth * bytesPerPixel; // Create a byte array for a the entire size of bitmap. var arraySize = stride * Bitmap.PixelHeight; var pixelArray = new byte[arraySize]; // Copy all pixels into the array Bitmap.CopyPixels(pixelArray, stride, 0); // Loop through array and change pixels to black or white based on threshold for (int i = 0; i < pixelArray.Length; i += bytesPerPixel) { // i=B, i+1=G, i+2=R, i+3=A var brightness = (byte)((pixelArray[i] + pixelArray[i + 1] + pixelArray[i + 2]) / 3); var toColor = byte.MinValue; // Black if (brightness >= Threshold) { toColor = byte.MaxValue; // White } pixelArray[i] = toColor; pixelArray[i + 1] = toColor; pixelArray[i + 2] = toColor; } Bitmap.WritePixels(new Int32Rect(0, 0, Bitmap.PixelWidth, Bitmap.PixelHeight), pixelArray, stride, 0); } Here is what I think is a direct translation using an unsafe code block and the WriteableBitmap Back Buffer instead of the forebuffer: public static void ApplyFilterUnsafe(WriteableBitmap Bitmap, byte Threshold) { // Let's just make this work for this format if (Bitmap.Format != PixelFormats.Bgr24 && Bitmap.Format != PixelFormats.Bgr32) { return; } var bytesPerPixel = (Bitmap.Format.BitsPerPixel + 7) / 8; Bitmap.Lock(); unsafe { // Get a pointer to the back buffer. byte* pBackBuffer = (byte*)Bitmap.BackBuffer; for (int i = 0; i < Bitmap.BackBufferStride*Bitmap.PixelHeight; i+= bytesPerPixel) { var pCopy = pBackBuffer; var brightness = (byte)((*pBackBuffer + *pBackBuffer++ + *pBackBuffer++) / 3); pBackBuffer++; var toColor = brightness >= Threshold ? byte.MaxValue : byte.MinValue; *pCopy = toColor; *++pCopy = toColor; *++pCopy = toColor; } } // Bitmap.AddDirtyRect(new Int32Rect(0,0, Bitmap.PixelWidth, Bitmap.PixelHeight)); Bitmap.Unlock(); } This is my first foray into unsafe code blocks and pointers, so maybe the logic is not optimal. I have tested both blocks of code on the same WriteableBitmaps using: var threshold = Convert.ToByte(op.Result); var copy2 = copyFrame.Clone(); Stopwatch stopWatch = new Stopwatch(); stopWatch.Start(); BinaryFilter.ApplyFilterUnsafe(copyFrame, threshold); stopWatch.Stop(); var unsafesecs = stopWatch.ElapsedMilliseconds; stopWatch.Reset(); stopWatch.Start(); BinaryFilter.ApplyFilter(copy2, threshold); stopWatch.Stop(); Debug.WriteLine(string.Format("Unsafe: {1}, Safe: {0}", stopWatch.ElapsedMilliseconds, unsafesecs)); So I am analyzing the same image. A test run of an incoming stream of video frames: Unsafe: 110, Safe: 53 Unsafe: 136, Safe: 42 Unsafe: 106, Safe: 36 Unsafe: 95, Safe: 43 Unsafe: 98, Safe: 41 Unsafe: 88, Safe: 36 Unsafe: 129, Safe: 65 Unsafe: 100, Safe: 47 Unsafe: 112, Safe: 50 Unsafe: 91, Safe: 33 Unsafe: 118, Safe: 42 Unsafe: 103, Safe: 80 Unsafe: 104, Safe: 34 Unsafe: 101, Safe: 36 Unsafe: 154, Safe: 83 Unsafe: 134, Safe: 46 Unsafe: 113, Safe: 76 Unsafe: 117, Safe: 57 Unsafe: 90, Safe: 41 Unsafe: 156, Safe: 35 Why is my unsafe version always slower? Is it due to using the back buffer? Or am I doing something wrong? Thanks

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  • problems in trying ieee 802.15.4 working from msk

    - by asel
    Hi, i took a msk code from dsplog.com and tried to modify it to test the ieee 802.15.4. There are several links on that site for ieee 802.15.4. Currently I am getting simulated ber results all approximately same for all the cases of Eb_No values. Can you help me to find why? thanks in advance! clear PN = [ 1 1 0 1 1 0 0 1 1 1 0 0 0 0 1 1 0 1 0 1 0 0 1 0 0 0 1 0 1 1 1 0; 1 1 1 0 1 1 0 1 1 0 0 1 1 1 0 0 0 0 1 1 0 1 0 1 0 0 1 0 0 0 1 0; 0 0 1 0 1 1 1 0 1 1 0 1 1 0 0 1 1 1 0 0 0 0 1 1 0 1 0 1 0 0 1 0; 0 0 1 0 0 0 1 0 1 1 1 0 1 1 0 1 1 0 0 1 1 1 0 0 0 0 1 1 0 1 0 1; 0 1 0 1 0 0 1 0 0 0 1 0 1 1 1 0 1 1 0 1 1 0 0 1 1 1 0 0 0 0 1 1; 0 0 1 1 0 1 0 1 0 0 1 0 0 0 1 0 1 1 1 0 1 1 0 1 1 0 0 1 1 1 0 0; 1 1 0 0 0 0 1 1 0 1 0 1 0 0 1 0 0 0 1 0 1 1 1 0 1 1 0 1 1 0 0 1; 1 0 0 1 1 1 0 0 0 0 1 1 0 1 0 1 0 0 1 0 0 0 1 0 1 1 1 0 1 1 0 1; 1 0 0 0 1 1 0 0 1 0 0 1 0 1 1 0 0 0 0 0 0 1 1 1 0 1 1 1 1 0 1 1; 1 0 1 1 1 0 0 0 1 1 0 0 1 0 0 1 0 1 1 0 0 0 0 0 0 1 1 1 0 1 1 1; 0 1 1 1 1 0 1 1 1 0 0 0 1 1 0 0 1 0 0 1 0 1 1 0 0 0 0 0 0 1 1 1; 0 1 1 1 0 1 1 1 1 0 1 1 1 0 0 0 1 1 0 0 1 0 0 1 0 1 1 0 0 0 0 0; 0 0 0 0 0 1 1 1 0 1 1 1 1 0 1 1 1 0 0 0 1 1 0 0 1 0 0 1 0 1 1 0; 0 1 1 0 0 0 0 0 0 1 1 1 0 1 1 1 1 0 1 1 1 0 0 0 1 1 0 0 1 0 0 1; 1 0 0 1 0 1 1 0 0 0 0 0 0 1 1 1 0 1 1 1 1 0 1 1 1 0 0 0 1 1 0 0; 1 1 0 0 1 0 0 1 0 1 1 0 0 0 0 0 0 1 1 1 0 1 1 1 1 0 1 1 1 0 0 0; ]; N = 5*10^5; % number of bits or symbols fsHz = 1; % sampling period T = 4; % symbol duration Eb_N0_dB = [0:10]; % multiple Eb/N0 values ct = cos(pi*[-T:N*T-1]/(2*T)); st = sin(pi*[-T:N*T-1]/(2*T)); for ii = 1:length(Eb_N0_dB) tx = []; % MSK Transmitter ipBit = round(rand(1,N/32)*15); for k=1:length(ipBit) sym = ipBit(k); tx = [tx PN((sym+1),1:end)]; end ipMod = 2*tx - 1; % BPSK modulation 0 -> -1, 1 -> 1 ai = kron(ipMod(1:2:end),ones(1,2*T)); % even bits aq = kron(ipMod(2:2:end),ones(1,2*T)); % odd bits ai = [ai zeros(1,T) ]; % padding with zero to make the matrix dimension match aq = [zeros(1,T) aq ]; % adding delay of T for Q-arm % MSK transmit waveform xt = 1/sqrt(T)*[ai.*ct + j*aq.*st]; % Additive White Gaussian Noise nt = 1/sqrt(2)*[randn(1,N*T+T) + j*randn(1,N*T+T)]; % white gaussian noise, 0dB variance % Noise addition yt = xt + 10^(-Eb_N0_dB(ii)/20)*nt; % additive white gaussian noise % MSK receiver % multiplying with cosine and sine waveforms xE = conv(real(yt).*ct,ones(1,2*T)); xO = conv(imag(yt).*st,ones(1,2*T)); bHat = zeros(1,N); bHat(1:2:end) = xE(2*T+1:2*T:end-2*T); % even bits bHat(2:2:end) = xO(3*T+1:2*T:end-T); % odd bits result=zeros(16,1); chiplen=32; seqstart=1; recovered = []; while(seqstart<length(bHat)) A = bHat(seqstart:seqstart+(chiplen-1)); for j=1:16 B = PN(j,1:end); result(j)=sum(A.*B); end [value,index] = max(result); recovered = [recovered (index-1)]; seqstart = seqstart+chiplen; end; %# create binary string - the 4 forces at least 4 bits bstr1 = dec2bin(ipBit,4); bstr2 = dec2bin(recovered,4); %# convert back to numbers (reshape so that zeros are preserved) out1 = str2num(reshape(bstr1',[],1))'; out2 = str2num(reshape(bstr2',[],1))'; % counting the errors nErr(ii) = size(find([out1 - out2]),2); end nErr/(length(ipBit)*4) % simulated ber theoryBer = 0.5*erfc(sqrt(10.^(Eb_N0_dB/10))) % theoretical ber

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  • Creating ActionEvent object for CustomButton in Java

    - by Crystal
    For a hw assignment, we were supposed to create a custom button to get familiar with swing and responding to events. We were also to make this button an event source which confuses me. I have an ArrayList to keep track of listeners that would register to listen to my CustomButton. What I am getting confused on is how to notify the listeners. My teacher hinted at having a notify and overriding actionPerformed which I tried doing, but then I wasn't sure how to create an ActionEvent object looking at the constructor documentation. The source, id, string all confuses me. Any help would be appreciated. Thanks! code: import java.awt.*; import java.awt.event.*; import javax.swing.*; import java.util.List; import java.util.ArrayList; public class CustomButton { public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { public void run() { CustomButtonFrame frame = new CustomButtonFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true); } }); } public void addActionListener(ActionListener al) { listenerList.add(al); } public void removeActionListener(ActionListener al) { listenerList.remove(al); } public void actionPerformed(ActionEvent e) { System.out.println("Button Clicked!"); } private void notifyListeners() { ActionEvent event = new ActionEvent(CONFUSED HERE!!!!; for (ActionListener action : listenerList) { action.actionPerfomed(event); } } List<ActionListener> listenerList = new ArrayList<ActionListener>(); } class CustomButtonFrame extends JFrame { // constructor for CustomButtonFrame public CustomButtonFrame() { setTitle("Custom Button"); CustomButtonSetup buttonSetup = new CustomButtonSetup(); this.add(buttonSetup); this.pack(); } } class CustomButtonSetup extends JComponent { public CustomButtonSetup() { ButtonAction buttonClicked = new ButtonAction(); this.addMouseListener(buttonClicked); } // because frame includes borders and insets, use this method public Dimension getPreferredSize() { return new Dimension(200, 200); } public void paintComponent(Graphics g) { Graphics2D g2 = (Graphics2D) g; // first triangle coords int x[] = new int[TRIANGLE_SIDES]; int y[] = new int[TRIANGLE_SIDES]; x[0] = 0; y[0] = 0; x[1] = 200; y[1] = 0; x[2] = 0; y[2] = 200; Polygon firstTriangle = new Polygon(x, y, TRIANGLE_SIDES); // second triangle coords x[0] = 0; y[0] = 200; x[1] = 200; y[1] = 200; x[2] = 200; y[2] = 0; Polygon secondTriangle = new Polygon(x, y, TRIANGLE_SIDES); g2.drawPolygon(firstTriangle); g2.setColor(firstColor); g2.fillPolygon(firstTriangle); g2.drawPolygon(secondTriangle); g2.setColor(secondColor); g2.fillPolygon(secondTriangle); // draw rectangle 10 pixels off border int s1[] = new int[RECT_SIDES]; int s2[] = new int[RECT_SIDES]; s1[0] = 5; s2[0] = 5; s1[1] = 195; s2[1] = 5; s1[2] = 195; s2[2] = 195; s1[3] = 5; s2[3] = 195; Polygon rectangle = new Polygon(s1, s2, RECT_SIDES); g2.drawPolygon(rectangle); g2.setColor(thirdColor); g2.fillPolygon(rectangle); } private class ButtonAction implements MouseListener { public void mousePressed(MouseEvent e) { System.out.println("Click!"); firstColor = Color.GRAY; secondColor = Color.WHITE; repaint(); } public void mouseReleased(MouseEvent e) { System.out.println("Released!"); firstColor = Color.WHITE; secondColor = Color.GRAY; repaint(); } public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} public void mouseClicked(MouseEvent e) {} } public static final int TRIANGLE_SIDES = 3; public static final int RECT_SIDES = 4; private Color firstColor = Color.WHITE; private Color secondColor = Color.DARK_GRAY; private Color thirdColor = Color.LIGHT_GRAY; }

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  • How to bring out checboxes based on drop down list selection from DB

    - by user2199877
    I got stuck again. Can't overcome this step: loop through (in a form of checkboxes) pallets based on the lot drop down list selection, so it can be further submitted to complete the table. Please, please help. So, basically, first submit button (drop down menu) brings into the table lot number and description and also checkboxes to choose pallets. Second submit button (checboxes) brings into the table pallets numbers and weights. Thank you for any help. <?php mysql_connect('localhost','user',''); mysql_select_db('base'); $query="SELECT DISTINCT lot_number FROM pl_table"; $result=mysql_query($query); ?> <form action="" method="POST"> <select name="option_chosen"> <option>-- Select lot --</option> <?php while(list($lot_number)=mysql_fetch_row($result)) { echo "<option value=\"".$lot_number."\">".$lot_number."</option>"; } ?> </select> <input type='submit' name='submitLot' value='Submit' /> </form> <!-- need help here <h4>-- Select pallets --</h4> <form action="" method="POST"> <input type='submit' name='submitPal' value='Submit'/> </form> --> <table border="1" id="table"> <tr> <th width=80 height=30>Lot<br/>number</th> <th width=110 height=30>Description</th> <th width=90 height=30>Pallet<br/>number</th> <th width=60 height=30>Net</th> <th width=60 height=30>Gross</th> </tr> <?php if($_SERVER['REQUEST_METHOD'] =='POST') {$option_chosen=$_POST['option_chosen']; $query="SELECT * FROM pl_table WHERE lot_number='$option_chosen'"; $run=mysql_query($query); $row=mysql_fetch_array($run, MYSQLI_ASSOC); echo "<tr><td>".''."</td>"; echo "<td rowspan='5'>".$row['descr']."</td>"; echo "<td><b>".'Total weight'."<b></td>"; echo "<td>".''."</td><td>".''."</td></tr>"; echo "<td>".$row['lot_number']."</td>"; echo "<td colspan='3'>".''."</td>"; //This to be echoed when "select pallets" submited //echo "<tr><td>".$row['lot_number']."</td>"; //echo "<td>".$row['pallet_number']."</td>"; //echo "<td>".$row['net']."</td><td>".$row['gross']."</td></tr>"; } ?> </table> the table +--------------------------+-------------------------+---------+-------+ | id | lot_number | descr | pallet_number | net | gross | +--------------------------+-------------------------+---------+-------+ | 1 | 111 | black | 1 | 800 | 900 | | 2 | 111 | black | 2 | 801 | 901 | | 3 | 111 | black | 3 | 802 | 902 | | 4 | 222 | white | 1 | 800 | 900 | | 5 | 222 | white | 2 | 801 | 901 | | 6 | 222 | white | 3 | 802 | 902 | +--------------------------+-------------------------+---------+-------+

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  • Using SQL Developer to Debug your Anonymous PL/SQL Blocks

    - by JeffS
    Everyone knows that SQL Developer has a PL/SQL debugger – check! Everyone also knows that it’s only setup for debugging standalone PL/SQL objects like Functions, Procedures, and Packages, right? – NO! SQL Developer can also debug your Stored Java Procedures AND it can debug your standalone PLSQL blocks. These bits of PLSQL which do not live in the database are also known as ‘Anonymous Blocks.’ Anonymous PL/SQL blocks can be submitted to interactive tools such as SQL*Plus and Enterprise Manager, or embedded in an Oracle Precompiler or OCI program. At run time, the program sends these blocks to the Oracle database, where they are compiled and executed. Here’s an example of something you might want help debugging: Declare x number := 0; Begin Dbms_Output.Put(Sysdate || ' ' || Systimestamp); For Stuff In 1..100 Loop Dbms_Output.Put_Line('Stuff is equal to ' || Stuff || '.'); x := Stuff; End Loop; End; / With the power of remote debugging and unshared worksheets, we are going to be able to debug this ANON block! The trick – we need to create a dummy stored procedure and call it in our ANON block. Then we’re going to create an unshared worksheet and execute the script from there while the SQL Developer session is listening for remote debug connections. We step through the dummy procedure, and this takes OUT to our calling ANON block. Then we can use watches, breakpoints, and all that fancy debugger stuff! First things first, create this dummy procedure - create or replace procedure do_nothing is begin null; end; Then mouse-right-click on your Connection and select ‘Remote Debug.’ For an in-depth post on how to use the remote debugger, check out Barry’s excellent post on the subject. Open an unshared worksheet using Ctrl+Shift+N. This gives us a dedicated connection for our worksheet and any scripts or commands executed in it. Paste in your ANON block you want to debug. Add in a call to the dummy procedure above to the first line of your BEGIN block like so Begin do_nothing(); ... Then we need to setup the machine for remote debug for the session we have listening – basically we connect to SQL Developer. You can do that via a Environment Variable, or you can just add this line to your script - CALL DBMS_DEBUG_JDWP.CONNECT_TCP( 'localhost', '4000' ); Where ‘localhost’ is the machine where SQL Developer is running and ’4000′ is the port you started the debug listener on. Ok, with that all set, now just RUN the script. Once the PL/SQL call is made, the debugger will be invoked. You’ll end up in the DO_NOTHING() object. Debugging an ANON block from SQL Developer is possible! If you step out to the ANON block, we’ll end up in the script that’s used to call the procedure – which is the script you want to debug. The Anonymous Block is opened in a new SQL Dev page You can now step through the block, using watches and breakpoints as expected. I’m guessing your scripts are going to be a bit more complicated than mine, but this serves as a decent example to get you started. Here’s a screenshot of a watch and breakpoint defined in the anon block being debugged: Breakpoints, watches, and callstacks - oh my! For giggles, I created a breakpoint with a passcount of 90 for the FOR LOOP to see if it works. And of course it does You Might Also EnjoyUsing Pass Counts to Turbo Charge Your PL/SQL BreakpointsSQL Developer Tip: Viewing REFCURSOR OutputThe PL/SQL Debugger Strikes Back: Episode VDebugging PL/SQL with SQL Developer: Episode IVHow to find dependent objects in your PL/SQL Programs using SQL Developer

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  • Agile Database Techniques: Effective Strategies for the Agile Software Developer – book review

    - by DigiMortal
       Agile development expects mind shift and developers are not the only ones who must be agile. Every chain is as strong as it’s weakest link and same goes also for development teams. Agile Database Techniques: Effective Strategies for the Agile Software Developer by Scott W. Ambler is book that calls also data professionals to be part of agile development. Often are DBA-s in situation where they are not part of application development and later they have to survive large set of applications that all use databases different way. Of course, only some of these applications are not problematic when looking what database server has to do to serve them. I have seen many applications that rape database servers because developers have no clue what is going on in database (~3K queries to database per web application request – have you seen something like this? I have…) Agile Database Techniques covers some object and database design technologies and gives suggestions to development teams about topics they need help or assistance by DBA-s. The book is also good reading for DBA-s who usually are not very strong in object technologies. You can take this book as bridge between these two worlds. I think teams that build object applications that use databases should buy this book and try at least one or two projects out with Ambler’s suggestions. Table of contents Foreword by Jon Kern. Foreword by Douglas K. Barry. Acknowledgments. Introduction. About the Author. Part One: Setting the Foundation. Chapter 1: The Agile Data Method. Chapter 2: From Use Cases to Databases — Real-World UML. Chapter 3: Data Modeling 101. Chapter 4: Data Normalization. Chapter 5: Class Normalization. Chapter 6: Relational Database Technology, Like It or Not. Chapter 7: The Object-Relational Impedance Mismatch. Chapter 8: Legacy Databases — Everything You Need to Know But Are Afraid to Deal With. Part Two: Evolutionary Database Development. Chapter 9: Vive L’ Évolution. Chapter 10: Agile Model-Driven Development (AMDD). Chapter 11: Test-Driven Development (TDD). Chapter 12: Database Refactoring. Chapter 13: Database Encapsulation Strategies. Chapter 14: Mapping Objects to Relational Databases. Chapter 15: Performance Tuning. Chapter 16: Tools for Evolutionary Database Development. Part Three: Practical Data-Oriented Development Techniques. Chapter 17: Implementing Concurrency Control. Chapter 18: Finding Objects in Relational Databases. Chapter 19: Implementing Referential Integrity and Shared Business Logic. Chapter 20: Implementing Security Access Control. Chapter 21: Implementing Reports. Chapter 22: Realistic XML. Part Four: Adopting Agile Database Techniques. Chapter 23: How You Can Become Agile. Chapter 24: Bringing Agility into Your Organization. Appendix: Database Refactoring Catalog. References and Suggested Reading. Index.

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  • DeveloperDeveloperDeveloper! Scotland 2010 - DDDSCOT

    - by Plip
    DDD in Scotland was held on the 8th May 2010 in Glasgow and I was there, not as is uaual at these kind of things as an organiser but actually as a speaker and delegate. The weekend started for me back on Thursday with the arrival of Dave Sussman to my place in Lancashire, after a curry and watching the Electon night TV coverage we retired to our respective beds (yes, I know, I hate to shatter the illusion we both sleep in the same bed wearing matching pijamas is something I've shattered now) ready for the drive up to Glasgow the following afternoon. Before heading up to Glasgow we had to pick up Young Mr Hardy from Wigan then we began the four hour drive back in time... Something that struck me on the journey up is just how beautiful Scotland is. The menacing landscapes bordered with fluffy sheep and whirly-ma-gigs are awe inspiring - well worth driving up if you ever get the chance. Anywho we arrived in Glasgow, got settled intot he hotel and went in search of Speakers for pre conference drinks and food. We discovered a gaggle (I believe that's the collective term) of speakers in the Bar and when we reached critical mass headed off to the Speakers Dinner location. During dinner, SOMEONE set my hair on FIRE. That's all I'm going to say on the matter. Whilst I was enjoying my evening there was something nagging at me, I realised that I should really write my session as I was due to give it the following morning. So after a few more drinks I headed back to the hotel and got some well earned sleep (and washed the fire damage out of my hair). Next day, headed off to the conference which was a lovely stroll through Glasgow City Centre. Non of us got mugged, murdered (or set on fire) arriving safely at the venue, which was a bonus.   I was asked to read out the opening Slides for Barry Carr's session which I did dilligently and with such professionalism that I shocked even myself. At which point I reliased in just over an hour I had to give my presentation, so headed back to the speaker room to finish writing it. Wham, bam and it was all over. Session seemed to go well. I was speaking on Exception Driven Development, which isn't so much a technical solution but rather a mindset around how one should treat exceptions and their code. To be honest, I've not been so nervous giving a session for years - something about this topic worried me, I was concerned I was being too abstract in my thinking or that what I was saying was so obvious that everyone would know it, but it seems to have been well recieved which makes me a happy Speaker. Craig Murphy has some brilliant pictures of DDD Scotland 2010. After my session was done I grabbed some lunch and headed back to the hotel and into town to do some shopping (thus my conspicuous omission from the above photo). Later on we headed out to the geek dinner which again was a rum affair followed by a few drinks and a little boogie woogie. All in all a well run, well attended conference, by the community for the community. I tip my hat to the whole team who put on DDD Scotland!       

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  • Are Fortran control characters (carriage control) still implemented in compilers?

    - by CmdrGuard
    In the book Fortran 95/2003 for Scientists and Engineers, there is much talk given to the importance of recognizing that the first column in a format statement is reserved for control characters. I've also seen control characters referred to as carriage control on the internet. To avoid confusion, by control characters, I refer to the characters "1, a blank (i.e. \s), 0, and +" as having an effect on the vertical spacing of output when placed in the first column (character) of a FORMAT statement. Also, see this text-only web page written entirely in fixed-width typeface : Fortran carriage-control (because nothing screams accuracy and antiquity better than prose in monospaced font). I found this page and others like it to be not quite clear. According to Fortran 95/2003 for Scientists and Engineers, failure to recall that the first column is reserved for carriage control can lead to horrible unintended output. Paraphrasing Dave Barry, type the wrong character, and nuclear missiles get fired at Norway. However, when I attempt to adhere to this stern warning, I find that gfortran has no idea what I'm talking about. Allow me to illustrate my point with some example code. I am trying to print out the number Pi: PROGRAM test_format IMPLICIT NONE REAL :: PI = 2 * ACOS(0.0) WRITE (*, 100) PI WRITE (*, 200) PI WRITE (*, 300) PI 100 FORMAT ('1', "New page: ", F11.9) 200 FORMAT (' ', "Single Space: ", F11.9) 300 FORMAT ('0', "Double Space: ", F11.9) END PROGRAM test_format This is the output: 1New page: 3.141592741 Single Space: 3.141592741 0Double Space: 3.141592741 The "1" and "0" are not typos. It appears that gfortran is completely ignoring the control character column. My question, then, is this: Are control characters still implemented in standards compliant compilers or is gfortran simply not standards compliant? For clarity, here is the output of my gfortran -v Using built-in specs. Target: powerpc-apple-darwin9 Configured with: ../gcc-4.4.0/configure --prefix=/sw --prefix=/sw/lib/gcc4.4 --mandir=/sw/share/man --infodir=/sw/share/info --enable-languages=c,c++,fortran,objc,java --with-gmp=/sw --with-libiconv-prefix=/sw --with-ppl=/sw --with-cloog=/sw --with-system-zlib --x-includes=/usr/X11R6/include --x-libraries=/usr/X11R6/lib --disable-libjava-multilib --build=powerpc-apple-darwin9 --host=powerpc-apple-darwin9 --target=powerpc-apple-darwin9 Thread model: posix gcc version 4.4.0 (GCC)

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  • SQL Query to return maximums over decades

    - by Abraham Lincoln
    My question is the following. I have a baseball database, and in that baseball database there is a master table which lists every player that has ever played. There is also a batting table, which tracks every players' batting statistics. I created a view to join those two together; hence the masterplusbatting table. CREATE TABLE `Master` ( `lahmanID` int(9) NOT NULL auto_increment, `playerID` varchar(10) NOT NULL default '', `nameFirst` varchar(50) default NULL, `nameLast` varchar(50) NOT NULL default '', PRIMARY KEY (`lahmanID`), KEY `playerID` (`playerID`), ) ENGINE=MyISAM AUTO_INCREMENT=18968 DEFAULT CHARSET=latin1; CREATE TABLE `Batting` ( `playerID` varchar(9) NOT NULL default '', `yearID` smallint(4) unsigned NOT NULL default '0', `teamID` char(3) NOT NULL default '', `lgID` char(2) NOT NULL default '', `HR` smallint(3) unsigned default NULL, PRIMARY KEY (`playerID`,`yearID`,`stint`), KEY `playerID` (`playerID`), KEY `team` (`teamID`,`yearID`,`lgID`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1; Anyway, my first query involved finding the most home runs hit every year since baseball began, including ties. The query to do that is the following.... select f.yearID, f.nameFirst, f.nameLast, f.HR from ( select yearID, max(HR) as HOMERS from masterplusbatting group by yearID )as x inner join masterplusbatting as f on f.yearID = x.yearId and f.HR = x.HOMERS This worked great. However, I now want to find the highest HR hitter in each decade since baseball began. Here is what I tried. select f.yearID, truncate(f.yearid/10,0) as decade,f.nameFirst, f.nameLast, f.HR from ( select yearID, max(HR) as HOMERS from masterplusbatting group by yearID )as x inner join masterplusbatting as f on f.yearID = x.yearId and f.HR = x.HOMERS group by decade You can see that I truncated the yearID in order to get 187, 188, 189 etc instead of 1897, 1885,. I then grouped by the decade, thinking that it would give me the highest per decade, but it is not returning the correct values. For example, it's giving me Adrian Beltre with 48 HR's in 2004 but everyone knows that Barry Bonds hit 73 HR in 2001. Can anyone give me some pointers?

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  • Project euler problem 3 in haskell

    - by shk
    I'm new in Haskell and try to solve 3 problem from http://projecteuler.net/. The prime factors of 13195 are 5, 7, 13 and 29. What is the largest prime factor of the number 600851475143 ? My solution: import Data.List getD :: Int -> Int getD x = -- find deviders let deriveList = filter (\y -> (x `mod` y) == 0) [1 .. x] filteredList = filter isSimpleNumber deriveList in maximum filteredList -- Check is nmber simple isSimpleNumber :: Int -> Bool isSimpleNumber x = let deriveList = map (\y -> (x `mod` y)) [1 .. x] filterLength = length ( filter (\z -> z == 0) deriveList) in case filterLength of 2 -> True _ -> False I try to run for example: getD 13195 > 29 But when i try: getD 600851475143 I get error Exception: Prelude.maximum: empty list Why? Thank you @Barry Brown, I think i must use: getD :: Integer -> Integer But i get error: Couldn't match expected type `Int' with actual type `Integer' Expected type: [Int] Actual type: [Integer] In the second argument of `filter', namely `deriveList' In the expression: filter isSimpleNumber deriveList Thank you.

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  • Entity Framework not populating context

    - by stimms
    I'm just starting out with some entity framework exploration, I figured it was time to see what everybody was complaining about. I am running into an issue where the entities don't seem to be returning any of the object context. I generated the model from a database with three tables which link to one another. Courses Instructors CanTeach Relationships are as you would expect: a course can relate to multiple CanTeach entities and an instructor can also relate to multiple CanTeach entities. I also added an OData service to my project which also makes use of the same model. So I can run queries like from a in CanTeach where a.Instructor.FirstName == "Barry" select new { Name = a.Instructor.FirstName + " " + a.Instructor.LastName, Course = a.Course.Name} without issue against the OData endpoint using LINQPad. However when I do a simple query like public Instructor GetInstructorFromID(int ID) { return context.Instructors.Where(i => i.ID == ID).FirstOrDefault(); } The CanTeach list is empty. I know everything in EF is lazy loaded and it is possible that my context is out of scope by the time I look at the object context, however even trying to get the object context as soon as the query is run results in and empty object context. What am I doing wrong?

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  • SharePoint 2010 – Central Admin tooling to create host header site collections

    - by eJugnoo
    Just like SharePoint 2007, you can create host-header based site collections in SharePoint 2010 as well. It means, that you do not necessarily need to create a site-collection under a managed path like /sites/, you can create multiple root-level site collections on same web-application/port by using host-header site collections. All you need to do is point your domain or sub-domain to your web-application and create a matching site-collection that you want. But, just like in 2007, it is something that you do by using STSADM, and is not available on Central Admin UI in 2010 as well. Yeah, though you can now also use PowerShell to create one: C:\PS>$w = Get-SPWebApplication http://sitename   C:\PS>New-SPSite http://www.contoso.com -OwnerAlias "DOMAIN\jdoe" -HostHeaderWebApplication $w -Title "Contoso" -Template "STS#0"   This example creates a host header site collection. Because the template is provided, the root Web of this site collection will be created. .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } I’ve been playing with WCM in SharePoint 2010 more and more, and for that I preferred creating hosts file entries for desired domains and create site-collections by those headers – in my dev environment. I used PowerShell initially, but then got interested to build my own UI on Central Admin instead. Developed with Visual Studio 2010 So I used new Visual Studio 2010 tooling to create an empty SharePoint 2010 project. Added an application page (there is no option to add _Admin page item in VS 2010 RC), that got created in Layouts “mapped” folder. Created a new Admin mapped folder for 14-“hive”, and moved my new page there instead. Yes, I didn’t change the base class for page, its just that it runs under _admin, but it is indeed a LayoutsPageBase inherited page. To introduce a action-link in Central Admin console, I created following element: 1: <Elements xmlns="http://schemas.microsoft.com/sharepoint/"> 2: <CustomAction 3: Id="CreateSiteByHeader" 4: Location="Microsoft.SharePoint.Administration.Applications" 5: Title="Create site collections by host header" 6: GroupId="SiteCollections" 7: Sequence="15" 8: RequiredAdmin="Delegated" 9: Description="Create a new top-level web site, by host header" > 10: <UrlAction Url="/_admin/OfficeToolbox/CreateSiteByHeader.aspx" /> 11: </CustomAction> 12: </Elements> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Used Reflector to understand any special code behind createpage.aspx, and created a new for our purpose – CreateSiteByHeader.aspx. From there I quickly created a similar code behind, without all the fancy of Farm Config Wizard handling and dealt with alternate implementations of sealed classes! Goal was to create a professional looking and OOB-type experience. I also added Regex validation to ensure user types a valid domain name as header value. Below is the result…   Release @ Codeplex I’ve released to WSP on OfficeToolbox @ Codeplex, and you can download from here. Hope you find it useful… -- Sharad

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  • Color sprite tint with opacity in MonoGame/XNA

    - by Piotr Walat
    In MonoGame I am using SpriteBatch to draw sprites. I want to create a semi transparent overlay that would 'tint' the sprite with a given color. SpriteBatch.Draw accepts Color parameter that allows to specify the tint, however the alpha channel seems to make the whole sprite transparent (not the tint only). To address the problem i am overlaying my sprites with another white, semitransparent sprite tinted to a given color. It works as expected, but I am not sure if that is the correct (ie. most optimal) approach. Can you suggest better/faster technique?

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  • Understanding and Controlling Parallel Query Processing in SQL Server

    Data warehousing and general reporting applications tend to be CPU intensive because they need to read and process a large number of rows. To facilitate quick data processing for queries that touch a large amount of data, Microsoft SQL Server exploits the power of multiple logical processors to provide parallel query processing operations such as parallel scans. Through extensive testing, we have learned that, for most large queries that are executed in a parallel fashion, SQL Server can deliver linear or nearly linear response time speedup as the number of logical processors increases. However, some queries in high parallelism scenarios perform suboptimally. There are also some parallelism issues that can occur in a multi-user parallel query workload. This white paper describes parallel performance problems you might encounter when you run such queries and workloads, and it explains why these issues occur. In addition, it presents how data warehouse developers can detect these issues, and how they can work around them or mitigate them.

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  • Camera for 2.5D Game

    - by me--
    I'm hoping someone can explain this to me like I'm 5, because I've been struggling with this for hours and simply cannot understand what I'm doing wrong. I've written a Camera class for my 2.5D game. The intention is to support world and screen spaces like this: The camera is the black thing on the right. The +Z axis is upwards in that image, with -Z heading downwards. As you can see, both world space and screen space have (0, 0) at their top-left. I started writing some unit tests to prove that my camera was working as expected, and that's where things started getting...strange. My tests plot coordinates in world, view, and screen spaces. Eventually I will use image comparison to assert that they are correct, but for now my test just displays the result. The render logic uses Camera.ViewMatrix to transform world space to view space, and Camera.WorldPointToScreen to transform world space to screen space. Here is an example test: [Fact] public void foo() { var camera = new Camera(new Viewport(0, 0, 250, 100)); DrawingVisual worldRender; DrawingVisual viewRender; DrawingVisual screenRender; this.Render(camera, out worldRender, out viewRender, out screenRender, new Vector3(30, 0, 0), new Vector3(30, 40, 0)); this.ShowRenders(camera, worldRender, viewRender, screenRender); } And here's what pops up when I run this test: World space looks OK, although I suspect the z axis is going into the screen instead of towards the viewer. View space has me completely baffled. I was expecting the camera to be sitting above (0, 0) and looking towards the center of the scene. Instead, the z axis seems to be the wrong way around, and the camera is positioned in the opposite corner to what I expect! I suspect screen space will be another thing altogether, but can anyone explain what I'm doing wrong in my Camera class? UPDATE I made some progress in terms of getting things to look visually as I expect, but only through intuition: not an actual understanding of what I'm doing. Any enlightenment would be greatly appreciated. I realized that my view space was flipped both vertically and horizontally compared to what I expected, so I changed my view matrix to scale accordingly: this.viewMatrix = Matrix.CreateLookAt(this.location, this.target, this.up) * Matrix.CreateScale(this.zoom, this.zoom, 1) * Matrix.CreateScale(-1, -1, 1); I could combine the two CreateScale calls, but have left them separate for clarity. Again, I have no idea why this is necessary, but it fixed my view space: But now my screen space needs to be flipped vertically, so I modified my projection matrix accordingly: this.projectionMatrix = Matrix.CreatePerspectiveFieldOfView(0.7853982f, viewport.AspectRatio, 1, 2) * Matrix.CreateScale(1, -1, 1); And this results in what I was expecting from my first attempt: I have also just tried using Camera to render sprites via a SpriteBatch to make sure everything works there too, and it does. But the question remains: why do I need to do all this flipping of axes to get the space coordinates the way I expect? UPDATE 2 I've since improved my rendering logic in my test suite so that it supports geometries and so that lines get lighter the further away they are from the camera. I wanted to do this to avoid optical illusions and to further prove to myself that I'm looking at what I think I am. Here is an example: In this case, I have 3 geometries: a cube, a sphere, and a polyline on the top face of the cube. Notice how the darkening and lightening of the lines correctly identifies those portions of the geometries closer to the camera. If I remove the negative scaling I had to put in, I see: So you can see I'm still in the same boat - I still need those vertical and horizontal flips in my matrices to get things to appear correctly. In the interests of giving people a repro to play with, here is the complete code needed to generate the above. If you want to run via the test harness, just install the xunit package: Camera.cs: using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Diagnostics; public sealed class Camera { private readonly Viewport viewport; private readonly Matrix projectionMatrix; private Matrix? viewMatrix; private Vector3 location; private Vector3 target; private Vector3 up; private float zoom; public Camera(Viewport viewport) { this.viewport = viewport; // for an explanation of the negative scaling, see: http://gamedev.stackexchange.com/questions/63409/ this.projectionMatrix = Matrix.CreatePerspectiveFieldOfView(0.7853982f, viewport.AspectRatio, 1, 2) * Matrix.CreateScale(1, -1, 1); // defaults this.location = new Vector3(this.viewport.Width / 2, this.viewport.Height, 100); this.target = new Vector3(this.viewport.Width / 2, this.viewport.Height / 2, 0); this.up = new Vector3(0, 0, 1); this.zoom = 1; } public Viewport Viewport { get { return this.viewport; } } public Vector3 Location { get { return this.location; } set { this.location = value; this.viewMatrix = null; } } public Vector3 Target { get { return this.target; } set { this.target = value; this.viewMatrix = null; } } public Vector3 Up { get { return this.up; } set { this.up = value; this.viewMatrix = null; } } public float Zoom { get { return this.zoom; } set { this.zoom = value; this.viewMatrix = null; } } public Matrix ProjectionMatrix { get { return this.projectionMatrix; } } public Matrix ViewMatrix { get { if (this.viewMatrix == null) { // for an explanation of the negative scaling, see: http://gamedev.stackexchange.com/questions/63409/ this.viewMatrix = Matrix.CreateLookAt(this.location, this.target, this.up) * Matrix.CreateScale(this.zoom) * Matrix.CreateScale(-1, -1, 1); } return this.viewMatrix.Value; } } public Vector2 WorldPointToScreen(Vector3 point) { var result = viewport.Project(point, this.ProjectionMatrix, this.ViewMatrix, Matrix.Identity); return new Vector2(result.X, result.Y); } public void WorldPointsToScreen(Vector3[] points, Vector2[] destination) { Debug.Assert(points != null); Debug.Assert(destination != null); Debug.Assert(points.Length == destination.Length); for (var i = 0; i < points.Length; ++i) { destination[i] = this.WorldPointToScreen(points[i]); } } } CameraFixture.cs: using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using Xunit; using XNA = Microsoft.Xna.Framework; public sealed class CameraFixture { [Fact] public void foo() { var camera = new Camera(new Viewport(0, 0, 250, 100)); DrawingVisual worldRender; DrawingVisual viewRender; DrawingVisual screenRender; this.Render( camera, out worldRender, out viewRender, out screenRender, new Sphere(30, 15) { WorldMatrix = XNA.Matrix.CreateTranslation(155, 50, 0) }, new Cube(30) { WorldMatrix = XNA.Matrix.CreateTranslation(75, 60, 15) }, new PolyLine(new XNA.Vector3(0, 0, 0), new XNA.Vector3(10, 10, 0), new XNA.Vector3(20, 0, 0), new XNA.Vector3(0, 0, 0)) { WorldMatrix = XNA.Matrix.CreateTranslation(65, 55, 30) }); this.ShowRenders(worldRender, viewRender, screenRender); } #region Supporting Fields private static readonly Pen xAxisPen = new Pen(Brushes.Red, 2); private static readonly Pen yAxisPen = new Pen(Brushes.Green, 2); private static readonly Pen zAxisPen = new Pen(Brushes.Blue, 2); private static readonly Pen viewportPen = new Pen(Brushes.Gray, 1); private static readonly Pen nonScreenSpacePen = new Pen(Brushes.Black, 0.5); private static readonly Color geometryBaseColor = Colors.Black; #endregion #region Supporting Methods private void Render(Camera camera, out DrawingVisual worldRender, out DrawingVisual viewRender, out DrawingVisual screenRender, params Geometry[] geometries) { var worldDrawingVisual = new DrawingVisual(); var viewDrawingVisual = new DrawingVisual(); var screenDrawingVisual = new DrawingVisual(); const int axisLength = 15; using (var worldDrawingContext = worldDrawingVisual.RenderOpen()) using (var viewDrawingContext = viewDrawingVisual.RenderOpen()) using (var screenDrawingContext = screenDrawingVisual.RenderOpen()) { // draw lines around the camera's viewport var viewportBounds = camera.Viewport.Bounds; var viewportLines = new Tuple<int, int, int, int>[] { Tuple.Create(viewportBounds.Left, viewportBounds.Bottom, viewportBounds.Left, viewportBounds.Top), Tuple.Create(viewportBounds.Left, viewportBounds.Top, viewportBounds.Right, viewportBounds.Top), Tuple.Create(viewportBounds.Right, viewportBounds.Top, viewportBounds.Right, viewportBounds.Bottom), Tuple.Create(viewportBounds.Right, viewportBounds.Bottom, viewportBounds.Left, viewportBounds.Bottom) }; foreach (var viewportLine in viewportLines) { var viewStart = XNA.Vector3.Transform(new XNA.Vector3(viewportLine.Item1, viewportLine.Item2, 0), camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(new XNA.Vector3(viewportLine.Item3, viewportLine.Item4, 0), camera.ViewMatrix); var screenStart = camera.WorldPointToScreen(new XNA.Vector3(viewportLine.Item1, viewportLine.Item2, 0)); var screenEnd = camera.WorldPointToScreen(new XNA.Vector3(viewportLine.Item3, viewportLine.Item4, 0)); worldDrawingContext.DrawLine(viewportPen, new Point(viewportLine.Item1, viewportLine.Item2), new Point(viewportLine.Item3, viewportLine.Item4)); viewDrawingContext.DrawLine(viewportPen, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); screenDrawingContext.DrawLine(viewportPen, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } // draw axes var axisLines = new Tuple<int, int, int, int, int, int, Pen>[] { Tuple.Create(0, 0, 0, axisLength, 0, 0, xAxisPen), Tuple.Create(0, 0, 0, 0, axisLength, 0, yAxisPen), Tuple.Create(0, 0, 0, 0, 0, axisLength, zAxisPen) }; foreach (var axisLine in axisLines) { var viewStart = XNA.Vector3.Transform(new XNA.Vector3(axisLine.Item1, axisLine.Item2, axisLine.Item3), camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(new XNA.Vector3(axisLine.Item4, axisLine.Item5, axisLine.Item6), camera.ViewMatrix); var screenStart = camera.WorldPointToScreen(new XNA.Vector3(axisLine.Item1, axisLine.Item2, axisLine.Item3)); var screenEnd = camera.WorldPointToScreen(new XNA.Vector3(axisLine.Item4, axisLine.Item5, axisLine.Item6)); worldDrawingContext.DrawLine(axisLine.Item7, new Point(axisLine.Item1, axisLine.Item2), new Point(axisLine.Item4, axisLine.Item5)); viewDrawingContext.DrawLine(axisLine.Item7, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); screenDrawingContext.DrawLine(axisLine.Item7, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } // for all points in all geometries to be rendered, find the closest and furthest away from the camera so we can lighten lines that are further away var distancesToAllGeometrySections = from geometry in geometries let geometryViewMatrix = geometry.WorldMatrix * camera.ViewMatrix from section in geometry.Sections from point in new XNA.Vector3[] { section.Item1, section.Item2 } let viewPoint = XNA.Vector3.Transform(point, geometryViewMatrix) select viewPoint.Length(); var furthestDistance = distancesToAllGeometrySections.Max(); var closestDistance = distancesToAllGeometrySections.Min(); var deltaDistance = Math.Max(0.000001f, furthestDistance - closestDistance); // draw each geometry for (var i = 0; i < geometries.Length; ++i) { var geometry = geometries[i]; // there's probably a more correct name for this, but basically this gets the geometry relative to the camera so we can check how far away each point is from the camera var geometryViewMatrix = geometry.WorldMatrix * camera.ViewMatrix; // we order roughly by those sections furthest from the camera to those closest, so that the closer ones "overwrite" the ones further away var orderedSections = from section in geometry.Sections let startPointRelativeToCamera = XNA.Vector3.Transform(section.Item1, geometryViewMatrix) let endPointRelativeToCamera = XNA.Vector3.Transform(section.Item2, geometryViewMatrix) let startPointDistance = startPointRelativeToCamera.Length() let endPointDistance = endPointRelativeToCamera.Length() orderby (startPointDistance + endPointDistance) descending select new { Section = section, DistanceToStart = startPointDistance, DistanceToEnd = endPointDistance }; foreach (var orderedSection in orderedSections) { var start = XNA.Vector3.Transform(orderedSection.Section.Item1, geometry.WorldMatrix); var end = XNA.Vector3.Transform(orderedSection.Section.Item2, geometry.WorldMatrix); var viewStart = XNA.Vector3.Transform(start, camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(end, camera.ViewMatrix); worldDrawingContext.DrawLine(nonScreenSpacePen, new Point(start.X, start.Y), new Point(end.X, end.Y)); viewDrawingContext.DrawLine(nonScreenSpacePen, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); // screen rendering is more complicated purely because I wanted geometry to fade the further away it is from the camera // otherwise, it's very hard to tell whether the rendering is actually correct or not var startDistanceRatio = (orderedSection.DistanceToStart - closestDistance) / deltaDistance; var endDistanceRatio = (orderedSection.DistanceToEnd - closestDistance) / deltaDistance; // lerp towards white based on distance from camera, but only to a maximum of 90% var startColor = Lerp(geometryBaseColor, Colors.White, startDistanceRatio * 0.9f); var endColor = Lerp(geometryBaseColor, Colors.White, endDistanceRatio * 0.9f); var screenStart = camera.WorldPointToScreen(start); var screenEnd = camera.WorldPointToScreen(end); var brush = new LinearGradientBrush { StartPoint = new Point(screenStart.X, screenStart.Y), EndPoint = new Point(screenEnd.X, screenEnd.Y), MappingMode = BrushMappingMode.Absolute }; brush.GradientStops.Add(new GradientStop(startColor, 0)); brush.GradientStops.Add(new GradientStop(endColor, 1)); var pen = new Pen(brush, 1); brush.Freeze(); pen.Freeze(); screenDrawingContext.DrawLine(pen, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } } } worldRender = worldDrawingVisual; viewRender = viewDrawingVisual; screenRender = screenDrawingVisual; } private static float Lerp(float start, float end, float amount) { var difference = end - start; var adjusted = difference * amount; return start + adjusted; } private static Color Lerp(Color color, Color to, float amount) { var sr = color.R; var sg = color.G; var sb = color.B; var er = to.R; var eg = to.G; var eb = to.B; var r = (byte)Lerp(sr, er, amount); var g = (byte)Lerp(sg, eg, amount); var b = (byte)Lerp(sb, eb, amount); return Color.FromArgb(255, r, g, b); } private void ShowRenders(DrawingVisual worldRender, DrawingVisual viewRender, DrawingVisual screenRender) { var itemsControl = new ItemsControl(); itemsControl.Items.Add(new HeaderedContentControl { Header = "World", Content = new DrawingVisualHost(worldRender)}); itemsControl.Items.Add(new HeaderedContentControl { Header = "View", Content = new DrawingVisualHost(viewRender) }); itemsControl.Items.Add(new HeaderedContentControl { Header = "Screen", Content = new DrawingVisualHost(screenRender) }); var window = new Window { Title = "Renders", Content = itemsControl, ShowInTaskbar = true, SizeToContent = SizeToContent.WidthAndHeight }; window.ShowDialog(); } #endregion #region Supporting Types // stupidly simple 3D geometry class, consisting of a series of sections that will be connected by lines private abstract class Geometry { public abstract IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get; } public XNA.Matrix WorldMatrix { get; set; } } private sealed class Line : Geometry { private readonly XNA.Vector3 magnitude; public Line(XNA.Vector3 magnitude) { this.magnitude = magnitude; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { yield return Tuple.Create(XNA.Vector3.Zero, this.magnitude); } } } private sealed class PolyLine : Geometry { private readonly XNA.Vector3[] points; public PolyLine(params XNA.Vector3[] points) { this.points = points; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { if (this.points.Length < 2) { yield break; } var end = this.points[0]; for (var i = 1; i < this.points.Length; ++i) { var start = end; end = this.points[i]; yield return Tuple.Create(start, end); } } } } private sealed class Cube : Geometry { private readonly float size; public Cube(float size) { this.size = size; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { var halfSize = this.size / 2; var frontBottomLeft = new XNA.Vector3(-halfSize, halfSize, -halfSize); var frontBottomRight = new XNA.Vector3(halfSize, halfSize, -halfSize); var frontTopLeft = new XNA.Vector3(-halfSize, halfSize, halfSize); var frontTopRight = new XNA.Vector3(halfSize, halfSize, halfSize); var backBottomLeft = new XNA.Vector3(-halfSize, -halfSize, -halfSize); var backBottomRight = new XNA.Vector3(halfSize, -halfSize, -halfSize); var backTopLeft = new XNA.Vector3(-halfSize, -halfSize, halfSize); var backTopRight = new XNA.Vector3(halfSize, -halfSize, halfSize); // front face yield return Tuple.Create(frontBottomLeft, frontBottomRight); yield return Tuple.Create(frontBottomLeft, frontTopLeft); yield return Tuple.Create(frontTopLeft, frontTopRight); yield return Tuple.Create(frontTopRight, frontBottomRight); // left face yield return Tuple.Create(frontTopLeft, backTopLeft); yield return Tuple.Create(backTopLeft, backBottomLeft); yield return Tuple.Create(backBottomLeft, frontBottomLeft); // right face yield return Tuple.Create(frontTopRight, backTopRight); yield return Tuple.Create(backTopRight, backBottomRight); yield return Tuple.Create(backBottomRight, frontBottomRight); // back face yield return Tuple.Create(backBottomLeft, backBottomRight); yield return Tuple.Create(backTopLeft, backTopRight); } } } private sealed class Sphere : Geometry { private readonly float radius; private readonly int subsections; public Sphere(float radius, int subsections) { this.radius = radius; this.subsections = subsections; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { var latitudeLines = this.subsections; var longitudeLines = this.subsections; // see http://stackoverflow.com/a/4082020/5380 var results = from latitudeLine in Enumerable.Range(0, latitudeLines) from longitudeLine in Enumerable.Range(0, longitudeLines) let latitudeRatio = latitudeLine / (float)latitudeLines let longitudeRatio = longitudeLine / (float)longitudeLines let nextLatitudeRatio = (latitudeLine + 1) / (float)latitudeLines let nextLongitudeRatio = (longitudeLine + 1) / (float)longitudeLines let z1 = Math.Cos(Math.PI * latitudeRatio) let z2 = Math.Cos(Math.PI * nextLatitudeRatio) let x1 = Math.Sin(Math.PI * latitudeRatio) * Math.Cos(Math.PI * 2 * longitudeRatio) let y1 = Math.Sin(Math.PI * latitudeRatio) * Math.Sin(Math.PI * 2 * longitudeRatio) let x2 = Math.Sin(Math.PI * nextLatitudeRatio) * Math.Cos(Math.PI * 2 * longitudeRatio) let y2 = Math.Sin(Math.PI * nextLatitudeRatio) * Math.Sin(Math.PI * 2 * longitudeRatio) let x3 = Math.Sin(Math.PI * latitudeRatio) * Math.Cos(Math.PI * 2 * nextLongitudeRatio) let y3 = Math.Sin(Math.PI * latitudeRatio) * Math.Sin(Math.PI * 2 * nextLongitudeRatio) let start = new XNA.Vector3((float)x1 * radius, (float)y1 * radius, (float)z1 * radius) let firstEnd = new XNA.Vector3((float)x2 * radius, (float)y2 * radius, (float)z2 * radius) let secondEnd = new XNA.Vector3((float)x3 * radius, (float)y3 * radius, (float)z1 * radius) select new { First = Tuple.Create(start, firstEnd), Second = Tuple.Create(start, secondEnd) }; foreach (var result in results) { yield return result.First; yield return result.Second; } } } } #endregion }

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  • Add Background Images and Themes to Windows 7 Media Center

    - by DigitalGeekery
    Are you tired of the same Windows Media Center look and feel? Today we’ll show you how change the background and apply themes to WMC. Changing the Basic Color Scheme in WMC There are a couple of very basic color scheme options built in to Windows 7 Media Center. From the WMC Start Menu, select Settings on the Tasks strip and then select General. On the General settings screen select Visual and Sound Effects.   Under Color scheme you’ll find options for Windows Media Center standard, High contrast white, and High contrast black. Simply select a color scheme and click Save before exiting.   If you have used Media Center before you are familiar with the standard blue default theme. There is also the high contrast white. And, the high contrast black. Changing the Background Image with Media Center Studio Themes and custom backgrounds need to be added with the third-party software, Media Center Studio. You can find the download link at the end of this article. You can use your own high resolution photo, or download one from the Internet. For best results, you’ll want to find an image that meets or exceeds the resolution of your monitor. Also, using a darker colored background image is ideal as it should contrast better with the lighter colored text of the start menu. Once you’ve downloaded and installed Media Center Studio (link below), open the application select the Home tab on the ribbon and make sure you are on the Themes tab below. Click New. Select Biography from the left pane and type in a name for your new theme.   Next, click on the triangle next to Images to expand the list below. You’ll want to browse to Images > Common > Background. You should see a list of PNG image files located below Background. We will want to swap out the COMMON.ANIMATED.BACKGROUND.PNG and the COMMON.BACKGROUND.PNG images. Select COMMON.ANIMATED.BACKGROUND.PNG and click on the Browse button on the right.   Browse for your photo and click Open. Your selected image will appear on the left pane. Now, do the same for the COMMON.BACKGROUND.PNG. When finished, select the Home tab on the ribbon at the top and click Save.   Now switch to the Themes tab on the ribbon and the Themes tab below. (There are two Themes tabs which can be a bit confusing). Select your theme on the right pane and click Apply. Note: You won’t see the image backgrounds displayed. Your theme will be applied to Media Center. Close out of Media Center Studio and open Windows Media Center to check out your new background.   You can load multiple backgrounds images and switch them periodically as your mood changes. You might like to find a nice background featuring your favorite movie or TV show.   Perhaps you can even find a background of your favorite sports team.   Installing Themes with Media Center Studio Theme7MC has made available a small group of Media Center Studio Theme packs that are simple to download and install. You can find the download link below. Note: Before installing a theme, turn off any extenders and close Windows Media Center. Download any (or all) of the Theme7MC theme packages to your Media Center PC. Open Media Center Studio, select the Themes tab (the one at the top) and click Import Theme.   Browse for the theme you wish to import and click Open. Select your theme from the themes pane and click Apply. Media Center Studio will proceed to apply your theme. You should then see your new theme appear under Current theme on the left theme pane. Close out of Media Center Studio. Open Media Center and enjoy your new theme. Conclusion Media Center Studio runs on Windows 7 or Vista and gives users a solution for personalizing their Media Center backgrounds. It is a Beta application, however, so it still has a few bugs. Currently, there are only a handful of themes available at Themes7MC, but what they have is pretty slick. If you’d like to further customize the look of Media Center, check out our previous article on how to customize the Media Center start menu with Media Center Studio. Downloads Media Center Studio Theme7MC Similar Articles Productive Geek Tips Using Netflix Watchnow in Windows Vista Media Center (Gmedia)How To Rip a Music CD in Windows 7 Media CenterAutomatically Mount and View ISO files in Windows 7 Media CenterSchedule Updates for Windows Media CenterIntegrate Hulu Desktop and Windows Media Center in Windows 7 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 VMware Workstation 7 Acronis Online Backup AceStock, a Tiny Desktop Quote Monitor Gmail Button Addon (Firefox) Hyperwords addon (Firefox) Backup Outlook 2010 Daily Motivator (Firefox) FetchMp3 Can Download Videos & Convert Them to Mp3

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  • Alpha issue with SharpDX SpriteBatch in WPF

    - by Kingdom
    .Hi devs, I'm coding a game using SharpDX in a WPF context. void Load() { sb = new SpriteBatch(GraphicsDevice); t2d = Content.Load<Texture2D>("Sprite.png"); } void Draw() { sb.Begin(); sb.Draw(t2d, new Rectangle(0, 0, 64, 64), Color.White); sb.End(); } I made Sprite.png, an object with pink color (alpha = 0%) for the background. The output show me my object but with the pink square at more or less 50% rate! So if I try to draw more sprites, it's like a little poney dream. Note If I apply Color.Black on the Draw method, the sprite is like expected :|

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  • SQL SERVER – Spatial Database Queries – What About BLOB – T-SQL Tuesday #006

    - by pinaldave
    Michael Coles is one of the most interesting book authors I have ever met. He has a flair of writing complex stuff in a simple language. There are a very few people like that.  I really enjoyed reading his recent book, Expert SQL Server 2008 Encryption. I strongly suggest taking a look at it. This blog is written in response to T-SQL Tuesday #006: “What About BLOB? by Michael Coles. Spatial Database is my favorite subject. Since I did my TechEd India 2010 presentation, I have enjoyed this subject a lot. Before I continue this blog post, there are a few other blog posts, so I suggest you read them.  To help build the environment run the queries, I am going to present them in this single blog post. SQL SERVER – What is Spatial Database? – Developing with SQL Server Spatial and Deep Dive into Spatial Indexing This blog post explains the basics of Spatial Database and also provides a good introduction to Indexing concept. SQL SERVER – World Shapefile Download and Upload to Database – Spatial Database This blog post will enable you with how to load the shape file into database. SQL SERVER – Spatial Database Definition and Research Documents This blog post links to the white paper about Spatial Database written by Microsoft experts. SQL SERVER – Introduction to Spatial Coordinate Systems: Flat Maps for a Round Planet This blog post links to the white paper explaining coordinate system, as written by Microsoft experts. After reading the above listed blog posts, I am very confident that you are ready to run the following script. Once you create a database using the World Shapefile, as mentioned in the second link above,you can display the image of India just like the following. Please note that this is not an accurate political map. The boundary of this map has many errors and it is just a representation. You can run the following query to generate the map of India from the database spatial which you have created after following the instructions here. USE Spatial GO -- India Map SELECT [CountryName] ,[BorderAsGeometry] ,[Border] FROM [Spatial].[dbo].[Countries] WHERE Countryname = 'India' GO Now, let us find the longitude and latitude of the two major IT cities of India, Hyderabad and Bangalore. I find their values as the following: the values of longitude-latitude for Bangalore is 77.5833300000 13.0000000000; for Hyderabad, longitude-latitude is 78.4675900000 17.4531200000. Now, let us try to put these values on the India Map and see their location. -- Bangalore DECLARE @GeoLocation GEOGRAPHY SET @GeoLocation = GEOGRAPHY::STPointFromText('POINT(77.5833300000 13.0000000000)',4326).STBuffer(20000); -- Hyderabad DECLARE @GeoLocation1 GEOGRAPHY SET @GeoLocation1 = GEOGRAPHY::STPointFromText('POINT(78.4675900000 17.4531200000)',4326).STBuffer(20000); -- Bangalore and Hyderabad on Map of India SELECT name, [GeoLocation] FROM [IndiaGeoNames] I WHERE I.[GeoLocation].STDistance(@GeoLocation) <= 0 UNION ALL SELECT name, [GeoLocation] FROM [IndiaGeoNames] I WHERE I.[GeoLocation].STDistance(@GeoLocation1) <= 0 UNION ALL SELECT '',[Border] FROM [Spatial].[dbo].[Countries] WHERE Countryname = 'India' GO Now let us quickly draw a straight line between them. DECLARE @GeoLocation GEOGRAPHY SET @GeoLocation = GEOGRAPHY::STPointFromText('POINT(78.4675900000 17.4531200000)',4326).STBuffer(10000); DECLARE @GeoLocation1 GEOGRAPHY SET @GeoLocation1 = GEOGRAPHY::STPointFromText('POINT(77.5833300000 13.0000000000)',4326).STBuffer(10000); DECLARE @GeoLocation2 GEOGRAPHY SET @GeoLocation2 = GEOGRAPHY::STGeomFromText('LINESTRING(78.4675900000 17.4531200000, 77.5833300000 13.0000000000)',4326) SELECT name, [GeoLocation] FROM [IndiaGeoNames] I WHERE I.[GeoLocation].STDistance(@GeoLocation) <= 0 UNION ALL SELECT name, [GeoLocation] FROM [IndiaGeoNames] I1 WHERE I1.[GeoLocation].STDistance(@GeoLocation1) <= 0 UNION ALL SELECT '' name, @GeoLocation2 UNION ALL SELECT '',[Border] FROM [Spatial].[dbo].[Countries] WHERE Countryname = 'India' GO Let us use the distance function of the spatial database and find the straight line distance between this two cities. -- Distance Between Hyderabad and Bangalore DECLARE @GeoLocation GEOGRAPHY SET @GeoLocation = GEOGRAPHY::STPointFromText('POINT(78.4675900000 17.4531200000)',4326) DECLARE @GeoLocation1 GEOGRAPHY SET @GeoLocation1 = GEOGRAPHY::STPointFromText('POINT(77.5833300000 13.0000000000)',4326) SELECT @GeoLocation.STDistance(@GeoLocation1)/1000 'KM'; GO The result of above query is as displayed in following image. As per SQL Server, the distance between these two cities is 501 KM, but according to what I know, the distance between those two cities is around 562 KM by road. However, please note that roads are not straight and they have lots of turns, whereas this is a straight-line distance. What would be more accurate is the distance between these two cities by air travel. When we look at the air travel distance between Bangalore and Hyderabad, the total distance covered is 495 KM, which is very close to what SQL Server has estimated, which is 501 KM. Bravo! SQL Server has accurately provided the distance between two of the cities. SQL Server Spatial Database can be very useful simply because it is very easy to use, as demonstrated above. I appreciate your comments, so let me know what your thoughts and opinions about this are. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, SQL, SQL Authority, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: Spatial Database

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  • New Rules of Retail

    - by David Dorf
    I've been on vacation and preparing for Crosstalk, so its been a while since I've posted. I've seen the agenda, and I can assure you Crosstalk will be lots of fun. In addition to hearing from lots of retailers, we'll also be doing a little bowling and racing on the track. I'll be around for the sessions, the ORUG meetings, and our Customer Advisory Board so please be sure to say hello. I also just completed a white paper based on a previous blog posting which in turn was based on learnings from reading What Would Google Do? For each of Jarvis' ten rules, I discuss the concept in the context of retail and provide real-world examples. No mention of products or sales pitches at all. You can download the paper here. It will put you in the right frame of mind for hearing Jeff Jarvis speak at Crosstalk. For those that can't make it, I'll post some highlights afterwards.

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  • Ask How-To Geek: Tiling Windows, iOS Remote Desktop, and Getting a Handle on Windows 7 Libraries

    - by Jason Fitzpatrick
    This week we’re taking a look at how to tile application windows in Windows 7, remote controlling your desktop from iOS devices, and understanding exactly what Windows 7 libraries are. Once a week we dip into our reader mailbag and help readers solve their problems, sharing the useful solutions with you in the process. Read on to see the fixes for this week’s reader dilemmas. Latest Features How-To Geek ETC How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? Battlestar Galactica – Caprica Map of the 12 Colonies (Wallpaper Also Available) View Enlarged Versions of Thumbnail Images with Thumbnail Zoom for Firefox IntoNow Identifies Any TV Show by Sound Walk Score Calculates a Neighborhood’s Pedestrian Friendliness Factor Fantasy World at Twilight Wallpaper Hack a Wireless Doorbell into a Snail Mail Indicator

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  • Ask How-To Geek: Speeding Up the Start Menu Search, Halting Auto-Rotating Android Screens, and Dropbox-powered Torrenting

    - by Jason Fitzpatrick
    This week we take a look at tweaking the Window’s start menu search for fast and focused searching, locking down a hyperactive Android screen, and fueling your torrenting habit through Dropbox. Once a week we dip into our reader mailbag to help readers solve their problems, sharing the useful solutions with you in the process. Read on to see our fixes for this week’s reader dilemmas. Latest Features How-To Geek ETC Inspire Geek Love with These Hilarious Geek Valentines How to Integrate Dropbox with Pages, Keynote, and Numbers on iPad RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin Amazon Finally Adds Real Page Numbers to the Kindle Now You Can Print Google Docs and Gmail through Google Cloud Print AppBrain Enables Direct-to-Phone Installation Again Build a DIY Clapper to Hone Your Electronics Chops How to Kid Proof Your Computer’s Power and Reset Buttons Microsoft’s Windows Media Player Extension Adds H.264 Support Back to Google Chrome

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