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  • WPF How to add and perform events on those controls generated during Runtime

    - by 103318677739703278524
    For example, I have an empty tabControl in my Windows during the compile time, and I have an undetermined amount of images need to be added onto the tabControl, so I used loop + tabControl.Children.Add("image1 to x") to add those images... but after that during runtime, I want to perform events on those image controls, such as dragging the image from the tabControl to another Panel. Is it possible to do so? If it's possible, how?

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  • Handle events in SPWebPartManager

    - by Ashok
    How do i handle events such as "WebPartMoving" and "WebPartMoved" in a page conataining webparts. The webpart manager tag is added to the master page. So i added the handler to code behind: m.WebPartMoving += new System.Web.UI.WebControls.WebParts.WebPartMovingEventHandler(m_WebPartMoved); but it's not working...what could be the reason?

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  • UIButton does not respond to touch events after changing its position using setFrame

    - by Pranathi
    I have a view controller class (child) which extends from view controller class (parent). In the parent class's loadView() method I create a sub-view (named myButtonView) with two buttons (buttons are horizontally laid out in the subview) and add it to the main view. In the subclass I need to shift these two buttons up by 50pixels. So, I am shifting the buttonView by calling the setFrame method. This makes the buttons shift and render properly but they do not respond to touch events after this. Buttons work properly in the views of Parent class type. In the child class type view also, if I comment out the setFrame() call the buttons work properly. How can I shift the buttons and still make them respond to touch events? Any help is appreciated. Following is snippets of the code. In the parent class: - (void)loadView { // Some code... CGRect buttonFrameRect = CGRectMake(0,yOffset+1,screenRect.size.width,KButtonViewHeight); myButtonView = [[UIView alloc]initWithFrame:buttonFrameRect]; myButtonView.backgroundColor = [UIColor clearColor]; [self.view addSubview:myButtonView]; // some code... CGRect nxtButtonRect = CGRectMake(screenRect.size.width - 110, 5, 100, 40); myNxtButton = [UIButton buttonWithType:UIButtonTypeCustom]; [myNxtButton setTitle:@"Submit" forState:UIControlStateNormal]; myNxtButton.frame = nxtButtonRect; myNxtButton.backgroundColor = [UIColor clearColor]; [myNxtButton addTarget:self action:@selector(nextButtonPressed:) forControlEvents:UIControlEventTouchUpInside]; [myButtonView addSubview:myNxtButton]; CGRect backButtonRect = CGRectMake(10, 5, 100, 40); myBackButton = [UIButton buttonWithType:UIButtonTypeCustom]; [myBackButton setTitle:@"Back" forState:UIControlStateNormal]; myBackButton.frame = backButtonRect; myBackButton.backgroundColor = [UIColor clearColor]; [myBackButton addTarget:self action:@selector(backButtonPressed:) forControlEvents:UIControlEventTouchUpInside]; [myButtonView addSubview:myBackButton]; // Some code... } In the child class: - (void)loadView { [super loadView]; //Some code .. CGRect buttonViewRect = myButtonView.frame; buttonViewRect.origin.y = yOffset; // This is basically original yOffset + 50 [myButtonView setFrame:buttonViewRect]; yOffset += KButtonViewHeight; // Add some other view below myButtonView .. }

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  • Extended events vs Triggers Sql server 2008

    - by Prashant
    I have a requirement to copy whatever data is getting inserted or updated to a log table to show who updated and when. I was thinking of using triggers for the same. The reason being the insert needed not be only stored procedure but can also be packages. Can I use extended events for the same ?.

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  • User control events not getting to their handlers

    - by PhrkOnLsh
    I am trying to create a user control to wrap around the Membership API (A set of custom Gridviews to display the data better) and, while the code and the controls worked fine in the page, when I moved them to an .ascx, the events stopped firing to it. <%@ Control Language="C#" AutoEventWireup="true" CodeBehind="CustomMembership.ascx.cs" Inherits="CCGlink.CustomMembership" %> <asp:Panel ID="mainPnl" runat="server"> <asp:Label id="lblError" ForeColor="Red" Font-Bold="true" runat="server" /> <asp:GridView id="grdUsers" HeaderStyle-cssclass="<%# _headercss %>" RowStyle-cssclass="<%# _rowcss %>" AlternatingRowStyle-cssclass="<%# _alternatingcss %>" OnRowUpdating="grdUsers_RowUpdating" OnRowDeleting="grdUsers_RowDeleting" OnRowCancelingEdit="grdUsers_cancelEdit" autogeneratecolumns="false" allowsorting="true" AllowPaging="true" EmptyDataText="No users..." pagesize="<%# PageSizeForBoth %>" runat="server"> <!-- ...columns... --> </asp:GridView> <asp:Button id="btnAllDetails" onclick="btnAllDetails_clicked" text="Full Info" runat="server" /> <asp:GridView DataKeyNames="UserName" HeaderStyle-cssclass="<%# _headercss %>" RowStyle-cssclass="<%# _rowcss %>" AlternatingRowStyle-cssclass="<%# _alternatingcss %>" id="grdAllDetails" visible="false" allowsorting="true" EmptyDataText="No users in DB." pagesize="<%# PageSizeForBoth %>" runat="server" /> <asp:Button id="btnDoneAllDetails" onclick="btnAllDetails_clicked" text="Done." Visible="false" runat="server" /> </asp:Panel> However, none of the events in the first two controls (the gridview grdUsers and the button btnAllDetails) simply do NOT occur, I have verified this in the debugger. If they occured just fine in the aspx page, why do they die on moving to the ascx? My code in the aspx now is: <div class="admin-right"> <asp:ScriptManager ID="sm1" runat="server" /> <h1>User Management</h1> <div class="admin-right-users"> <asp:UpdatePanel ID="up1" runat="server"> <ContentTemplate> <cm1:CustomMembership id="showUsers" PageSizeForBoth="9" AlternatingRowStylecssclass="alternating" RowStylecssclass="row" DataSource="srcUsers" HeaderStylecssclass="header" runat="server" /> </ContentTemplate> </asp:UpdatePanel> </div> Thanks.

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  • WPF: Canvas Events Not working

    - by user279244
    Hi I have set Mouse Events on a canvas as follows MouseUp="CanvasUp" MouseDown="CanvasDown" MouseMove="CanvasMove" But these are active only on the child elements like Images and Rectangles, but not on the empty space. Please tell me how to solve Thanks

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  • Sequence of the Events in Java

    - by ozlegolas
    Hi, I have two events for two seperate components, but there is a problem. JTabbedPane's stateChanged event is fired before JFormattedField's focusLost event. Is there a way of making stateChange event to be fired after focusLost event. Thanks, Tuna

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  • facebook events to rss feed?

    - by Haroldo
    it looks like there used to be an export events button (to rss) but fb have removed it, i've looked at fbCal but it only exports the event name and the link to the event, but none of the event details. anyone got any ideas of how i can get multiple event details out of facebook?

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  • Unwanted Retriggering of Textbox Events

    - by user348917
    This is one of those "seems obvious" as how to do, but came across interesting side effect in implementing. I'm trying to keep two text boxes syncronized when information is updated. In this example, I will be using txtStartDate and txtEndDate. If the txtStartDate is changed, then the txtEndDate should should be updated. Likewise, if the txtEndDate changes, I want the txtSartDate to be updated. The side effect I'm comming across is that when I set them up under the TextChanged event for both, the events seem to retrigger against each other indefinately (endless loop?). Am I using the wrong event? Is this a task for a delegate?

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  • Diagram notation for events

    - by Krt_Malta
    Hi :) I have a part of my program which can be called by various events. Each event however does something different before making use of this part. How can I represent these using a diagram? I was thinking of a flowchart but as far as I know a flow chart can have one start terminal, right? Thanks a lot for the help, Regards, Krt_Malta

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  • Multiple key presses doing different events in C#

    - by Nevik Eeirnb
    Hi, private void Form1_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.W) player1.moveUp(); if (e.KeyCode == Keys.NumPad8) player2.moveUp(); } In the above code the moveUp methods basically just increment a value. I want it so both keys can be pressed (or held down)at the same time and both events will trigger. Thanks, Nevik

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  • Custom Event - invokation list implementation considerations

    - by M.A. Hanin
    I'm looking for some pointers on implementing Custom Events in VB.NET (Visual Studio 2008, .NET 3.5). I know that "regular" (non-custom) Events are actually Delegates, so I was thinking of using Delegates when implementing a Custom Event. On the other hand, Andrew Troelsen's "Pro VB 2008 and the .NET 3.5 Platform" book uses Collection types in all his Custom Events examples, and Microsoft's sample codes match that line of thought. So my question is: what considerations should I have when choosing one design over the other? What are the pros and cons for each design? Which of these resembles the inner-implementation of "regular" events? Below is a sample code demonstrating the two designs. Public Class SomeClass Private _SomeEventListeners As EventHandler Public Custom Event SomeEvent As EventHandler AddHandler(ByVal value As EventHandler) _SomeEventListeners = [Delegate].Combine(_SomeEventListeners, value) End AddHandler RemoveHandler(ByVal value As EventHandler) _SomeEventListeners = [Delegate].Remove(_SomeEventListeners, value) End RemoveHandler RaiseEvent(ByVal sender As Object, ByVal e As System.EventArgs) _SomeEventListeners.Invoke(sender, e) End RaiseEvent End Event Private _OtherEventListeners As New List(Of EventHandler) Public Custom Event OtherEvent As EventHandler AddHandler(ByVal value As EventHandler) _OtherEventListeners.Add(value) End AddHandler RemoveHandler(ByVal value As EventHandler) _OtherEventListeners.Remove(value) End RemoveHandler RaiseEvent(ByVal sender As Object, ByVal e As System.EventArgs) For Each handler In _OtherEventListeners handler(sender, e) Next End RaiseEvent End Event End Class

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  • Button Click Event Getting Lost

    - by AlishahNovin
    I have a Menu and Submenu structure in Silverlight, and I want the submenu to disappear when the parent menu item loses focus - standard Menu behavior. I've noticed that the submenu's click events are lost when a submenu item is clicked, because the parent menu item loses focus and the submenu disappears. It's easier to explain with code: ParentMenuBtn.Click += delegate { SubMenu.Visibility = (SubMenu.Visibility == Visibility.Visible) ? SubMenu.Collapsed : SubMenu.Visible; }; ParentMenuBtn.LostFocus += delegate { SubMenu.Visibility = Visibility.Collapsed; }; SubMenuBtn.Click += delegate { throw new Exception("This will never be thrown."); }; In my example, when SubMenuBtn is clicked, the first event that triggers is ParentMenuBtn.LostFocus(), which hides the container of SubMenuBtn. Once the container's visibility collapses, the Click event is never triggered. I'd rather avoid having to hide the sub-menu each time, but I'm a little surprised that the Click event is never triggered as a result... Anyone have any thoughts about this?

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  • .NET EventHandlers - Generic or no?

    - by Chris Marasti-Georg
    Every time I start in deep in a C# project, I end up with lots of events that really just need to pass a single item. I stick with the EventHandler/EventArgs practice, but what I like to do is have something like: public delegate void EventHandler<T>(object src, EventArgs<T> args); public class EventArgs<T>: EventArgs { private T item; public EventArgs(T item) { this.item = item; } public T Item { get { return item; } } } Later, I can have my public event EventHandler<Foo> FooChanged; public event EventHandler<Bar> BarChanged; However, it seems that the standard for .NET is to create a new delegate and EventArgs subclass for each type of event. Is there something wrong with my generic approach? EDIT: The reason for this post is that I just re-created this in a new project, and wanted to make sure it was ok. Actually, I was re-creating it as I posted. I found that there is a generic EventHandler<TEventArgs, so you don't need to create the generic delegate, but you still need the generic EventArgs<T class, because TEventArgs: EventArgs. Another EDIT: One downside (to me) of the built-in solution is the extra verbosity: public event EventHandler<EventArgs<Foo>> FooChanged; vs. public event EventHandler<Foo> FooChanged; It can be a pain for clients to register for your events though, because the System namespace is imported by default, so they have to manually seek out your namespace, even with a fancy tool like Resharper... Anyone have any ideas pertaining to that?

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  • Button Click Event Getting Lost

    - by AlishahNovin
    I have a Menu and Submenu structure in Silverlight, and I want the submenu to disappear when the parent menu item loses focus - standard Menu behavior. I've noticed that the submenu's click events are lost when a submenu item is clicked, because the parent menu item loses focus and the submenu disappears. It's easier to explain with code: ParentMenuBtn.Click += delegate { SubMenu.Visibility = (SubMenu.Visibility == Visibility.Visible) ? SubMenu.Collapsed : SubMenu.Visible; }; ParentMenuBtn.LostFocus += delegate { SubMenu.Visibility = Visibility.Collapsed; }; SubMenuBtn.Click += delegate { throw new Exception("This will never be thrown."); }; In my example, when SubMenuBtn is clicked, the first event that triggers is ParentMenuBtn.LostFocus(), which hides the container of SubMenuBtn. Once the container's visibility collapses, the Click event is never triggered. I'd rather avoid having to hide the sub-menu each time, but I'm a little surprised that the Click event is never triggered as a result... I can't put any checks inside the LostFocus() event to see if my SubMenuBtn has focus, because it does not gain focus until after the LostFocus() event is called. In other words, SubMenuBtn.IsFocused = false when LostFocus() is triggered. Anyone have any thoughts about this?

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  • target-action uicontrolevents

    - by Fabrizio Farinelli
    I must be missing something obvious here but ... UIControl has a method - (void)addTarget:(id)target action:(SEL)action forControlEvents: (UIControlEvents)controlEvents which lets you add an action to be called when any of the given controlEvents occur. ControlEvents are a bitmask of events which tell you if a touch went down, or up inside, or was dragged etc., there's about 16 of them, you or them together and get called when any of them occur. The selector can have one of the following signatures - (void)action - (void)action:(id)sender - (void)action:(id)sender forEvent:(UIEvent *) none of those tell you what the control event bitmask was. The UIEvent is something slightly different, it's related to the actual touch event and doesn't (I think) contain the UIControlEvent. The sender (UIControl) doesn't have a way to find the control events either. I'd like to have one method which deals with a number of control events as I have some common code regardless of which event or events happened but I still need to know what the UIControlEvents were for some specific processing. Am I missing a way to find out what UIControlEvents were used when the action was called or do I really have to separate my code into -(void)actionWithUIControlEventX; -(void)actionWithUIControlEventY;

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  • Unit testing that an event is raised in C#, using reflection

    - by Thomas
    I want to test that setting a certain property (or more generally, executing some code) raises a certain event on my object. In that respect my problem is similar to http://stackoverflow.com/questions/248989/unit-testing-that-an-event-is-raised-in-c, but I need a lot of these tests and I hate boilerplate. So I'm looking for a more general solution, using reflection. Ideally, I would like to do something like this: [TestMethod] public void TestWidth() { MyClass myObject = new MyClass(); AssertRaisesEvent(() => { myObject.Width = 42; }, myObject, "WidthChanged"); } For the implementation of the AssertRaisesEvent, I've come this far: private void AssertRaisesEvent(Action action, object obj, string eventName) { EventInfo eventInfo = obj.GetType().GetEvent(eventName); int raisedCount = 0; Action incrementer = () => { ++raisedCount; }; Delegate handler = /* what goes here? */; eventInfo.AddEventHandler(obj, handler); action.Invoke(); eventInfo.RemoveEventHandler(obj, handler); Assert.AreEqual(1, raisedCount); } As you can see, my problem lies in creating a Delegate of the appropriate type for this event. The delegate should do nothing except invoke incrementer. Because of all the syntactic syrup in C#, my notion of how delegates and events really work is a bit hazy. How to do this?

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  • How to send Event signal through Processes - C

    - by Jamie Keeling
    Hello all! I have an application consisting of two windows, one communicates to the other and sends it a struct constaining two integers (In this case two rolls of a dice). I will be using events for the following circumstances: Process a sends data to process b, process b displays data Process a closes, in turn closing process b Process b closes a, in turn closing process a I have noticed that if the second process is constantly waiting for the first process to send data then the program will be just sat waiting, which is where the idea of implementing threads on each process occurred and I have started to implement this already. The problem i'm having is that I don't exactly have a lot of experience with threads and events so I'm not sure of the best way to actually implement what I want to do. I'm trying to work out how the other process will know of the event being fired so it can do the tasks it needs to do, I don't understand how one process that is separate from another can tell what the states the events are in especially as it needs to act as soon as the event has changed state. Thanks for any help Edit: I can only use the Create/Set/Open methods for events, sorry for not mentioning it earlier.

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