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  • What is the right approach to checksumming UDP packets

    - by mr.b
    I'm building UDP server application in C#. I've come across a packet checksum problem. As you probably know, each packet should carry some simple way of telling receiver if packet data is intact. Now, UDP already has 2-byte checksum as part of header, which is optional, at least in IPv4 world. Alternative method is to have custom checksum as part of data section in each packet, and to verify it on receiver. My question boils down to: is it better to rely on (optional) checksum in UDP packet header, or to make a custom checksum implementation as part of packet data section? Perhaps the right answer depends on circumstances (as usual), so one circumstance here is that, even though code is written and developed in .NET on Windows, it might have to run under platform-independent Mono.NET, so eventual solution should be compatible with other platforms. I believe that custom checksum algorithm would be easily portable, but I'm not so sure about the first one. Any thoughts? Also, shouts about packet checksumming in general are welcome.

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  • Node.js/ v8: How to make my own snapshot to accelerate startup

    - by Anand
    I have a node.js (v0.6.12) application that starts by evaluating a Javascript file, startup.js. It takes a long time to evaluate startup.js, and I'd like to 'bake it in' to a custom build of Node if possible. The v8 source directory distributed with Node, node/deps/v8/src, contains a SconScript that can almost be used to do this. On line 302, we have LIBRARY_FILES = ''' runtime.js v8natives.js array.js string.js uri.js math.js messages.js apinatives.js date.js regexp.js json.js liveedit-debugger.js mirror-debugger.js debug-debugger.js '''.split() Those javascript files are present in the same directory. Something in the build process apparently evaluates them, takes a snapshot of state, and saves it as a byte string in node/out/Release/obj/release/snapshot.cc (on Mac OS). Some customization of the startup snapshot is possible by altering the SconScript. For example, I can change the definition of the builtin Date.toString by altering date.js. I can even add new global variables by adding startup.js to the list of library files, with contents global.test = 1. However, I can't put just any javascript code in startup.js. If it contains Date.toString = 1;, an error results even though the code is valid at the node repl: Build failed: -> task failed (err #2): {task: libv8.a SConstruct -> libv8.a} make: *** [program] Error 1 And it obviously can't make use of code that depends on libraries Node adds to v8. global.underscore = require('underscore'); causes the same error. I'd ideally like a tool, customSnapshot, where customSnapshot startup.js evaluates startup.js with node and then dumps a snapshot to a file, snapshot.cc, which I can put into the node source directory. I can then build node and tell it not to rebuild the snapshot.

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  • Measuring execution time of selected loops

    - by user95281
    I want to measure the running times of selected loops in a C program so as to see what percentage of the total time for executing the program (on linux) is spent in these loops. I should be able to specify the loops for which the performance should be measured. I have tried out several tools (vtune, hpctoolkit, oprofile) in the last few days and none of them seem to do this. They all find the performance bottlenecks and just show the time for those. Thats because these tools only store the time taken that is above a threshold (~1ms). So if one loop takes lesser time than that then its execution time won't be reported. The basic block counting feature of gprof depends on a feature in older compilers thats not supported now. I could manually write a simple timer using gettimeofday or something like that but for some cases it won't give accurate results. For ex: for (i = 0; i < 1000; ++i) { for (j = 0; j < N; ++j) { //do some work here } } Now here I want to measure the total time spent in the inner loop and I will have to put a call to gettimeofday inside the first loop. So gettimeofday itself will get called a 1000 times which introduces its own overhead and the result will be inaccurate.

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  • Dragging an UIView inside UIScrollView

    - by Sergey Mikhanov
    Hello community! I am trying to solve a basic problem with drag and drop on iPhone. Here's my setup: I have a UIScrollView which has one large content subview (I'm able to scroll and zoom it) Content subview has several small tiles as subviews that should be dragged around inside it. My UIScrollView subclass has this method: - (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event { UIView *tile = [contentView pointInsideTiles:[self convertPoint:point toView:contentView] withEvent:event]; if (tile) { return tile; } else { return [super hitTest:point withEvent:event]; } } Content subview has this method: - (UIView *)pointInsideTiles:(CGPoint)point withEvent:(UIEvent *)event { for (TileView *tile in tiles) { if ([tile pointInside:[self convertPoint:point toView:tile] withEvent:event]) return tile; } return nil; } And tile view has this method: - (void)touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event { UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:self.superview]; self.center = location; } This works, but not fully correct: the tile sometimes "falls down" during the drag process. More precisely, it stops receiving touchesMoved: invocations, and scroll view starts scrolling instead. I noticed that this depends on the drag speed: the faster I drag, the quicker the tile "falls". Any ideas on how to keep the tile glued to the dragging finger? Thanks in advance!

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  • Prototype VS jQuery

    - by aSeptik
    Hi All guys! First of, thank's for your time; then i want go directly to the point by saying that, i don't want to open another "Yet Another Js VS Js" 3d , the web is almost busy of this! I want also make a premise, i have used both theese js frameworks and i love it and i know, that there are a lot of good js frameworks around, maybe better then this two; but, as you know we need to be perfomant and quickly by doing our works, so i want keep this two, that are the most famous and therefore have a great community support! now, if you are going to say me, that the choise depends on what i'm going to do!? then i can think, hey, in the end they are both javascript and they have almost the same methods and functions and for achieve a task they needs almost the same lines of code! So i want hear from you guys, from you that have really used one of theese, for a real Rich Internet Application what are the real points of force and what the weaknesses you find!? Regards.

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  • future-proofing java version check in ant script

    - by carneades
    The script provided here gave a great way to check if Ant is using Java 6. <?xml version="1.0" encoding="UTF-8"?> <project name="project" default="default"> <target name="default" depends="javaCheck" if="isJava6"> <echo message="Hello, World!" /> </target> <target name="javaCheck"> <echo message="ant.java.version=${ant.java.version}" /> <condition property="isJava6"> <equals arg1="${ant.java.version}" arg2="1.6" /> </condition> </target> </project> However, I have good reason to think the next person holding my position may not be a Java programmer and I want to make sure the builds don't fail because of Java 7. Is there any way to pick apart a String or otherwise ask for Java 6 or higher?

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  • invalid argument IE7 javascript line number changes

    - by Lauren
    This is the test page: http://www.onebagoneearth.com/ OBOEKindBag (spaces between the pagename and domain because I don't want the URL indexed as such) If you click on one of the thumbnails, or on the main image, you see a popup window, and if you enter a quantity and then click "add to cart" here, in IE7 (and IE6, but I'm not focusing on that as much), you see an invalid argument error with Code:0. The line # changes depending on which item you add to cart! The URL also changes because it depends on this line of javascript: var cartUrl = "/app/site/backend/additemtocart.nl?c=659197&n=2&buyid=" + zbuyid + "&qty=" + zqty + "&" + strOptionId + "=" + zitmId . The strOptionId variable, which contains the bag color type (ie. this changes for the different types of bags, like Kind bags, regular OBOE bags), and the zitmID variable which contains the particular bag color that you've selected (ie. Black), are what change, and also what seem to affect the line number that the invalid argument occurs on. The error definitely doesn't occur in Chrome 4, IE 8, or FF 3.5. Ideas?

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  • Pong: How does the paddle know where the ball will hit?

    - by Roflcoptr
    After implementing Pacman and Snake I'm implementing the next very very classic game: Pong. The implementation is really simple, but I just have one little problem remaining. When one of the paddle (I'm not sure if it is called paddle) is controlled by the computer, I have trouble to position it at the correct position. The ball has a current position, a speed (which for now is constant) and a direction angle. So I could calculate the position where it will hit the side of the computer controlled paddle. And so Icould position the paddle right there. But however in the real game, there is a probability that the computer's paddle will miss the ball. How can I implement this probability? If I only use a probability of lets say 0.5 that the computer's paddle will hit the ball, the problem is solved, but I think it isn't that simple. From the original game I think the probability depends on the distance between the current paddle position and the position the ball will hit the border. Does anybody have any hints how exactly this is calculated?

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  • Web-based game in Python + Django and client browser polling

    - by ty
    I am creating a text-based game that implements a basic model in which multiple (10+) players interact with data and one moderator watches them and sets certain environmental statistics that affect gameplay. Recently I have begun to familiarize myself with Django. It seems to me that it would be an excellent tool for creating a game quickly, particularly because the nature of my game depends largely on sets of data (which lends itself quite well to a database). I am wondering how to "push" changes made by the game moderator to the players (for example, the moderator can decide to display an image to all players). The game is turn-based, not real-time, but certain messages need to be pushed out in roughly real-time. My thoughts: I could have each player's browser poll a status periodically (say, every 30 seconds) to see if there is a message from a moderator. But this forces a lag and means different players might receive it at different times. And reducing this interval to <10 seems like a bad idea for the server. Is there a better way to inform clients of changes? Would you suggest something other than using a web framework like Django? Thanks!

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  • F#, Linux and makefiles

    - by rwallace
    I intend to distribute an F# program as both binary and source so the user has the option of recompiling it if desired. On Windows, I understand how to do this: provide .fsproj and .sln files, which both Visual Studio and MSBuild can understand. On Linux, the traditional solution for C programs is a makefile. This depends on gcc being directly available, which it always is. The F# compiler can be installed on Linux and works under Mono, so that's fine so far. However, as far as I can tell, it doesn't create a scenario where fsc runs the compiler, instead the command is mono ...path.../fsc.exe. This is also fine, except I don't know what the path is going to be. So the full command to run the compiler in my case could be mono ~/FSharp-2.0.0.0/bin/fsc.exe types.fs tptp.fs main.fs -r FSharp.PowerPack.dll except that I'm not sure where fsc.exe will actually be located on the user's machine. Is there a way to find that out within a makefile, or would it be better to fall back on just explaining the above in the documentation and relying on the user to modify the command according to his setup?

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  • What is the best software design to use in this scenario

    - by domdefelice
    I need to generate HTML snippets using jQuery. The creation of those snippets depends on some data. The data is stored server-side, in session (where PHP is used). At the moment I achieved this - retrieving the data from the server via AJAX in form of JSON - and building the snippets via specific javascript functions that read those data The problem is that the complexity of the data is getting bigger and hence the serialization into JSON is getting even more difficult since I can't do it automatically. I can't do it automatically because some information are sensible so I generate a "stripped" version to send to the client. I know it is difficult to understand without any code to read, but I am hoping this is a common scenario and would be glad for any tip, suggestion or even design-pattern you can give me. Should I store both a complete and a stripped data on the server and then use some library to automatically generate the JSON from the stripped data? But this also means I have to get the two data synchronized. Or maybe I could move the logic server-side, this way avoiding sending the data. But this means sending javascript code (since I rely on jQuery). Maybe not a good idea. Feel free to ask me more details if this is not clear. Thank you for any help

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  • RANDOM Number Generation in C

    - by CVS-2600Hertz-wordpress-com
    Recently i have begun development of a simple game. It is improved version of an earlier version that i had developed. Large part of the game's success depends on Random number generation in different modes: MODE1 - Truly Random mode myRand(min,max,mode=1); Should return me a random integer b/w min & max. MODE2 - Pseudo Random : Token out of a bag mode myRand(min,max,mode=2); Should return me a random integer b/w min & max. Also should internally keep track of the values returned and must not return the same value again until all the other values are returned atleast once. MODE3 - Pseudo Random : Human mode myRand(min,max,mode=3); Should return me a random integer b/w min & max. The randomisation ought to be not purely mathematically random, rather random as user perceive it. How Humans see RANDOM. * Assume the code is time-critical (i.e. any performance optimisations are welcome) * Pseudo-code will do but an implementation in C is what i'm looking for. * Please keep it simple. A single function should be sufficient (thats what i'm looking for) Thank You

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  • Should I use formal methods on my software project?

    - by Michael
    Our client wants us to build a web-based, rich internet application for gathering software requirements. Basically it's a web-based case tool that follows a specific process for getting requirements from stakeholders. I'm the project manager and we're still in the early phases of the project. I've been thinking about using formal methods to help clarify the requirements for the tool for both my client and the developers. By formal methods I mean some form of modeling, possibly something mathematically-based. Some of the things I've read about and are considering include Z (http://en.wikipedia.org/wiki/Z_notation), state machines, UML 2.0 (possibly with extensions such as OCL), Petri nets, and some coding-level stuff like contracts and pre and post conditions. Is there anything else I should consider? The developers are experienced but depending on the formalism used they may have to learn some math. I'm trying to determine whether it's worth while for me to use formal methods on this project and if so, to what extent. I know "it depends" so the most helpful answers for me is a yes/no and supporting arguments. Would you use formal methods if you were on this project?

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  • Modelling problem - Networked devices with commands

    - by Schneider
    I encountered a head scratching modelling problem today: We are modelling a physical control system composed of Devices and NetworkDevices. Any example of a Device is a TV. An example of a NetworkDevice is an IR transceiver with Ethernet connection. As you can see, to be able to control the TV over the internet we must connect the Device to the NetworkDevice. There is a one to many relationship between Device and NetworkDevice i.e. TV only has one NetworkDevice (the IR transceiver), but the IR transceiver may control many Devices (e.g. many TVs). So far no problem. The complicated bit is that every Device has a collection of Commands. The type of the Command (e.g IrCommand, SerialCommand - N.B. not currently modelled) depends on the type of NetworkDevice that the Device is connected to. In the current legacy system the Device has a collection of generic Commands (no typing) where fields are "interpreted" depending on the NetworkDevice type. How do I go about modelling this in OOP such that: You can only ever add a Command of the appropriate type, given the NetworkDevice the Device is attached to? If I change the NetworkDevice the Commands collection changes to the appropriate type Make it so the API is simple/elegant/intuitive to use

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  • VBA compare and sort strings with quirky characters

    - by Smandoli
    I am comparing text values from two DAO recordsets in MS Access. I sort on the text field, then go through both recordsets comparing the values from each. The sets are substantially different and while they're mostly alpha-numeric, spaces and symbols like hyphens and periods are very common. My program depends on predictable sorting and fool-proof comparing. But unfortunately, the sort will rank two values differently than the comparison function. StrComp is the obvious first choice: varResult = StrComp(Val_1, Val_2) RFA-300 14.9044 RFA300 14-2044 But for the two pairs above, StrComp returns a different value than one would expect based on the sort. Including vbTextCompare or vbBinaryCompare affects StrComp's result, but not so as to solve the problem. Note the values must always be compared as strings. Of course I make sure that "14-2044" and "14.9044" aren't evaluated as -2030 and ~15. That's not the cause of my problem. I learned API-based functions are more reliable for quirky texts, so I tried these: varResult = CompareString(LOCALE_SYSTEM_DEFAULT, _ SORT_STRINGSORT, strVal_2, -1, strVal_1, -1) varResult = CompareString(LOCALE_SYSTEM_DEFAULT, _ NORM_IGNOREWIDTH, strVal_2, -1, strVal_1, -1) The first one returns the opposite of StrComp. The second one returns the same as StrComp. But neither yields a result that is consistent with the sort order. (NORM_IGNOREWIDTH is probably not relevant, but I needed a place-holder substitute and it looked as good as any.) UPDATE: This is a complete rewrite of the original post, deleting all the info about why I really need this -- just take my word for it and enjoy the brevity.

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  • Fix an external dependency of a ruby gem

    - by Patrick Daryll Glandien
    I am currently trying to install the gem nfoiled, which provides a ruby interface to ncurses. I do this by using gem install elliottcable-nfoiled as suggest in the README. Downloading it manually from the github repository and then installing it with rake install doesn't work because of a problem with the echoe-gem, thus I am bound to use the normal way. Unfortunately it depends on the gem ncurses-0.9.1 which is only compatible with ruby 1.8, and thus I can't install nfoiled either (since it always tries to compile ncurses-0.9.1 first): novavortex:/usr/src# gem install elliottcable-nfoiled Building native extensions. This could take a while... ... form_wrap.c: In function `rbncurs_m_new_form': form_wrap.c:395: error: `struct RArray' has no member named `len' form_wrap.c: In function `rbncurs_c_set_field_type': form_wrap.c:619: error: `struct RArray' has no member named `len' form_wrap.c: In function `rbncurs_c_set_form_fields': form_wrap.c:778: error: `struct RArray' has no member named `len' form_wrap.c: In function `make_arg': form_wrap.c:1126: error: `struct RArray' has no member named `len' make: *** [form_wrap.o] Error 1 Gem files will remain installed in /usr/local/lib/ruby/gems/1.9.1/gems/ncurses-0.9.1 for inspection. Results logged to /usr/local/lib/ruby/gems/1.9.1/gems/ncurses-0.9.1/gem_make.out novavortex:/usr/src# I managed to fix the problem in ncurses-0.9.1 (by replacing RARRAY(x)-len with RARRAY_LEN(x)) and to install it, but nfoiled still always tries to recompile it from a freshly downloaded source. How can I install nfoiled without having it recompile ncurses first?

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  • MSTest on x64 C++/CLI

    - by Oyvind
    I got a problem using MSTest on x64: The test project depends on a couple of C++/CLI assemblies, and fails to load for some reason. In Visual Studio, I get (stripped down): Error loading D:\xxx\Xxx.Test.dll: Unable to load the test container 'D:\xxx\Xxx.Test.dll' or one of its dependencies. Error details: System.BadImageFormatException: Could not load file or assembly 'Common.Geometry.Native, Version=1.1.4574.22395, Culture=neutral, PublicKeyToken=null' or one of its dependencies. An attempt was made to load a program with an incorrect format. Running MSTest manually in a command prompt, I get: Unable to load the test container 'D:\xxx\Xxx.Test.dll' or one of its dependencies. Error details: System.IO.FileNotFoundException: Could not load file or assembly 'Common.Geometry.Native, Version=1.1.4574.22395, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified. Details worth mentioning: The test project itself is compiled using 'Any Cpu'. I use a x64 specific testrunconfig Dependency walker shows no missing native dependencies in the C++/CLI assembly (Common.Geometry.Native) Even more interesting, there is another test project in the same solution using the same C++/CLI assembly (Common.Geometry.Native), and it runs without any problems. I have also verified that there are no 32bit assemblies/dlls interfering. Any suggestions is welcome !

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  • How to use a linkedList and multiple classes with my Java GUI

    - by Asj
    How should I use a linked list with my GUI program? The program is supposed to have blocks with textareas and dropdown menus. The number of blocks depends on the number of times the user presses a button. It's supposed to be possible to put blocks within blocks. I want to store the information created, using a linked list and then saving to a file. I'm thinking, for the sub blocks, there would be linked lists within the linked list. Should I use Java.util.LinkedList? How do I add the information? A Node class? Should that be in a separate file? I started to try sitting up a linked list, but it's getting me confused. I'm still unsure about how a person is supposed to make GUI's. I've only seen really simple GUI's. Can anyone tell me how I should arrange things? At the moment, I have three files, one for the main GUI window, one for the question blocks to be inserted within that, and one for some tools to use within those two files to make the code easier to understand. But, there seems to be something wrong with the question block file, because I've been making the background white for each JPanel, and there's a gray outline around the question blocks when I run the program. I probably shouldn't paste a ton of code here... These are my files: http://asj127.webs.com/BuildAssessmentWindow.java http://asj127.webs.com/QuestionBlock.java http://asj127.webs.com/JPanelTools.java

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  • Invert a string: Recursion vs iteration in javascript

    - by steweb
    Hi all, one month ago I've been interviewed by some google PTO members. One of the questions was: Invert a string recursively in js and explain the running time by big O notation this was my solution: function invert(s){ return (s.length > 1) ? s.charAt(s.length-1)+invert(s.substring(0,s.length-1)) : s; } Pretty simple, I think. And, about the big-o notation, I quickly answered O(n) as the running time depends linearly on the input. - Silence - and then, he asked me, what are the differences in terms of running time if you implement it by iteration? I replied that sometimes the compiler "translate" the recursion into iteration (some programming language course memories) so there are no differences about iteration and recursion in this case. Btw since I had no feedback about this particular question, and the interviewer didn't answer "ok" or "nope", I'd like to know if you maybe agree with me or if you can explain me whether there could be differences about the 2 kind of implementations. Thanks a lot and Regards!

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  • homebrew path issue

    - by Shaun Stanislaus
    Master:~ shaunstanislaus$ ruby <(curl -fsSkL raw.github.com/mxcl/homebrew/go) ==> This script will install: /usr/local/bin/brew /usr/local/Library/... /usr/local/share/man/man1/brew.1 Press enter to continue ==> Downloading and Installing Homebrew... remote: Counting objects: 82368, done. remote: Compressing objects: 100% (39323/39323), done. remote: Total 82368 (delta 56782), reused 65301 (delta 42220) Receiving objects: 100% (82368/82368), 11.68 MiB | 1.59 MiB/s, done. Resolving deltas: 100% (56782/56782), done. From https://github.com/mxcl/homebrew * [new branch] master -> origin/master HEAD is now at 2ea1a0e smpeg: depends on gtk ==> Installation successful! You should run `brew doctor' *before* you install anything. Now type: brew help Master:~ shaunstanislaus$ brew doctor -bash: /usr/local/bin/brew: /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/bin/ruby: bad interpreter: No such file or directory Master:~ shaunstanislaus$ echo $PATH /usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/opt/X11/bin:/Users/shaunstanislaus/Library/Application Support/GoodSync:/opt/local/bin:/opt/local/sbin:/usr/local/sbin:/Users/shaunstanislaus/.ec2/bin:/Users/shaunstanislaus/.rvm/bin /usr/local/bin/brew: /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/bin/ruby: bad interpreter: No such file or directory how do i fix this path issue? i can't use brew command and i think i previously symlink to wrong location. please advice, thank you.

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  • What header file is where the boost libray define its own primitive data type?

    - by ronghai
    Recently, I try to use the boost::spirit::qi binary endian parser to parse some binary data depends on the endianness of the Platform. There is a simple example, like following: Using declarations and variables: using boost::spirit::qi::little_word; using boost::spirit::qi::little_dword; using boost::spirit::qi::little_qword; boost::uint16_t us; boost::uint32_t ui; boost::uint64_t ul; Basic usage of the little endian binary parsers: test_parser_attr("\x01\x02", little_word, us); assert(us == 0x0201); test_parser_attr("\x01\x02\x03\x04", little_dword, ui); assert(ui == 0x04030201); test_parser_attr("\x01\x02\x03\x04\x05\x06\x07\x08", little_qword, ul); assert(ul == 0x0807060504030201LL); test_parser("\x01\x02", little_word(0x0201)); test_parser("\x01\x02\x03\x04", little_dword(0x04030201)); test_parser("\x01\x02\x03\x04\x05\x06\x07\x08", little_qword(0x0807060504030201LL)); It works very well. But my questions come, why do we need use some data types like boost::uint16_t, boost::uint32_t here? Can I use unsigned long or unsigned int here? And if I want to parse double or float data type, what boost data type should I use? And please tell me where is boost define the above these types? Thanks a lot.

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  • Web application date time localization best practice at 201x

    - by Hieu Lam
    Hi all, I have worked for various web projects but correct date time localization have not been done and considered throroughly so I want to ask this very typical problem here and I want to hear comments from expert in this problem What is the correct strategy for storing a date/time value from client from server As I understand, because of locale and timezone so we have to do the conversion, I have heard about GMT or UTC time and after do some search it seems that UTC is more accurate ? so we will convert from client time - UTC+0 when saving and when we read the value from server to client, we convert from server time back to client time again ? However, I see in some website, at the bottom have the sentence "All times are in UTC", "All times are in GMT" and also "All times are in your local time". So maybe not all the sites do the convertion back and forth ? And in that case the user has to manually do the date/time conversion ? How to display the date/time convenient to user based on his locale and region How to provide personalization on date/time value ? I had one time depends on vbscript to do the display and the format is read from windows regional and format settings automatically. But without vbscript how can we determine a date/time pattern for a user of a specific locale. Do we have to store a mapping between a locale and pattern somewhere and do the conversion at the server side ? Although date/time conversion is needed in most case, there's situation where only date matter for example if my birthday is 2 Feb 1980, it should be the same for all locale and no conversion should be done. How can we address this issue.

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  • Can PHP dissect its own syntax?

    - by Nathan Long
    Can PHP dissect its own syntax? For example, I'd like to write a function that takes in an input like $object->attribute and says to itself: OK, he's giving me $foo->bar, which means he must think that $foo is an object that has a property called bar. Before I try accessing bar and potentially get a 'Trying to get property of non-object' error, let me check whether $foo is even an object. The end goal is to echo a value if it is set, and fail silently if not. I want to avoid repetition like this: <input value="<? if(is_object($foo) && is_set($foo->bar)){ echo $foo->bar; }?> "/> ...and to avoid writing a function that does the above, but has to have the object and attribute passed in separately, like this: <input value="<? echoAttribute($foo,'bar') ?>" /> ...but to instead write something which: preserves the object-attribute syntax is flexible: can also handle array keys or regular variables Like this: <input value="<? echoIfSet($foo->bar); ?> /> <input value="<? echoIfSet($baz['buzz']); ?> /> <input value="<? echoIfSet($moo); ?> /> But this all depends on PHP being able to tell me "what kind of thing am I asking for when I say $object->attribute or $array[$key]", so that my function can handle each according to its own type. Is this possible?

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  • Ant fileset's "dir" missing from absolute path when using a mapper

    - by spaaarky21
    I've been trying to write an Ant task to "compile" Sass scripts in my project using the apply task but I kept getting a "No such file or directory" error. I thought it might have been caused by spaces in the buildpath so I went through the trouble of moving the project only to find that Ant seems to omitting the fileset's root directory when it returns the path. This is what the target looks like: <target name="sass-compile" depends="properties"> <apply executable="sass"> <srcfile /> <targetfile /> <fileset dir="${project.src.dir}" includes="**/*.scss" /> <globmapper from="*.scss" to="*.css" /> </apply> </target> To help troubleshoot, I switched the executable from sass to echo and I noticed that the mapper is transforming paths like this... /Users/me/Documents/Programming/workspace/Project/src/java/com/proj/web/page/template/Template.scss ...into this... /Users/me/Documents/Programming/workspace/Project/java/com/proj/web/page/template/Template.css Notice that the src directory is missing from the target file path. Am I seeing a bug here or is this somehow expected? I would love to know what's going on here. I have also tried using a regexpmapper, and a filtermapper with replacestring. The result is the same. I'm running Ant 1.7.1, which comes bundled with Eclipse Helios, which I'm running on a Mac. I also tried Ant 1.8 on both Mac and Linux. Nothing works. Does anyone have any ideas?

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  • Weirdness with cabal, HTF, and HUnit assertions

    - by rampion
    So I'm trying to use HTF to run some HUnit-style assertions % cat tests/TestDemo.hs {-# OPTIONS_GHC -Wall -F -pgmF htfpp #-} module Main where import Test.Framework import Test.HUnit.Base ((@?=)) import System.Environment (getArgs) -- just run some tests main :: IO () main = getArgs >>= flip runTestWithArgs Main.allHTFTests -- all these tests should fail test_fail_int1 :: Assertion test_fail_int1 = (0::Int) @?= (1::Int) test_fail_bool1 :: Assertion test_fail_bool1 = True @?= False test_fail_string1 :: Assertion test_fail_string1 = "0" @?= "1" test_fail_int2 :: Assertion test_fail_int2 = [0::Int] @?= [1::Int] test_fail_string2 :: Assertion test_fail_string2 = "true" @?= "false" test_fail_bool2 :: Assertion test_fail_bool2 = [True] @?= [False] And when I use ghc --make, it seems to work correctly. % ghc --make tests/TestDemo.hs [1 of 1] Compiling Main ( tests/TestDemo.hs, tests/TestDemo.o ) Linking tests/TestDemo ... % tests/TestDemoA ... * Tests: 6 * Passed: 0 * Failures: 6 * Errors: 0 Failures: * Main:fail_int1 (tests/TestDemo.hs:9) * Main:fail_bool1 (tests/TestDemo.hs:12) * Main:fail_string1 (tests/TestDemo.hs:15) * Main:fail_int2 (tests/TestDemo.hs:19) * Main:fail_string2 (tests/TestDemo.hs:22) * Main:fail_bool2 (tests/TestDemo.hs:25) But when I use cabal to build it, not all the tests that should fail, fail. % cat Demo.cabal ... executable test-demo build-depends: base >= 4, HUnit, HTF main-is: TestDemo.hs hs-source-dirs: tests % cabal configure Resolving dependencies... Configuring Demo-0.0.0... % cabal build Preprocessing executables for Demo-0.0.0... Building Demo-0.0.0... [1 of 1] Compiling Main ( tests/TestDemo.hs, dist/build/test-demo/test-demo-tmp/Main.o ) Linking dist/build/test-demo/test-demo ... % dist/build/test-demo/test-demo ... * Tests: 6 * Passed: 3 * Failures: 3 * Errors: 0 Failures: * Main:fail_int2 (tests/TestDemo.hs:23) * Main:fail_string2 (tests/TestDemo.hs:26) * Main:fail_bool2 (tests/TestDemo.hs:29) What's going wrong and how can I fix it?

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