Search Results

Search found 21436 results on 858 pages for 'draw order'.

Page 66/858 | < Previous Page | 62 63 64 65 66 67 68 69 70 71 72 73  | Next Page >

  • CouchDB emit with lookup key that is array, such that order of array elements are ignored.

    - by MatternPatching
    When indexing a couchdb view, you can emit an array as the key such as: emit(["one", "two", "three"], doc); I appreciate the fact that when searching the view, the order is important, but sometimes I would like the view to ignore it. I have thought of a couple of options. 1. By convention, just emit the contents in alphabetical order, and ensure that looking up uses the same convention. 2. Somehow hash in a manner that disregards the order, and emit/search based on that hash. (This is fairly easy, if you simply hash each one individually, "sum" the hashes, then mod.) Note: I'm sure this may be covered somewhere in the authoritative guide, but I was unsuccessful in finding it.

    Read the article

  • My Boot order changed. Why?

    - by Chris
    I have a laptop running Windows XP SP3 with one internal hard drive partitioned into C: (system), D: (storage) and I have an external hard drive, F: (external drive). Yesterday the machine was running fine. Today, I go back to it and see that it's just showing a blinking cursor. Checked through the BIOS and the hard drive checked out fine. CTRL-ALT-DELETED the machine a few times, but I was never able to boot back into the operating system. I threw in a live CD and found out that the boot order of the drives has changed. The external drive is now C:, the system partiton is D:, and the storage partition is E:. Does anyone have any idea of how or why this would have occured? Auto system updates are turned off so there should have been no automatic reboot of the system overnight, and anti-virius runs on the machine and has found no infections before this occured. Edit When I was looking through the BIOS of the machine, I did see that the boot order was changed. But still the same question remains, what would have caused this to happen? I can't believe that a random reboot happened and totally changed my hard drive setup.

    Read the article

  • How can I systematically shut down Windows services in order?

    - by cbmeeks
    We have this open source application that has three (3) services. For the purpose of this question, let's call them A, B, and C. Now, they have to be shut down in a specific order. That order would be A then B then C. If B shuts down before A then we run into all kinds of problems. Same is true if C shuts down before B or A. Plus, each service can take a different amount of time to shut down due to how many users were using it. Oh, this need to be wrapped up in a DOS batch file or something a non-techy user could just double-click to initiate. (PowerShell is not out of the question but I've never used it). Also, I'm a C# coder so that could be used too. Anyway, when the restart is initiated the following needs to happen: 1) Initiate shutdown of service A 2) When service A is down, it should trigger the shutdown of service B 3) When service B is down, it should trigger the shutdown of service C 4) When service C is down, it should trigger the START UP of service A 5) When service A is UP, it should trigger the START UP of service B 6) When service B is UP, it should trigger the START UP of service C So as you can see, each stop/start needs to wait on the previous to be completely finished before moving on. And since each service can take a few seconds to a few minutes, we can't use any kind of timing tricks. Suggestions greatly appreciated. Thanks!

    Read the article

  • Apache2 default vhost in alphabetical order or override with _default_ vhost?

    - by benbradley
    I've got multiple named vhosts on an Apache web server (CentOS 5, Apache 2.2.3). Each vhost has their own config file in /etc/httpd/vhosts.d and these vhost config files are included from the main httpd conf with... Include vhosts.d/*.conf Here's an example of one of the vhost confs... NameVirtualHost *:80 <VirtualHost *:80> ServerName www.domain.biz ServerAlias domain.biz www.domain.biz DocumentRoot /var/www/www.domain.biz <Directory /var/www/www.domain.biz> Options +FollowSymLinks Order Allow,Deny Allow from all </Directory> CustomLog /var/log/httpd/www.domain.biz_access.log combined ErrorLog /var/log/httpd/www.domain.biz_error.log </VirtualHost> Now I when anyone tries to access the server directly by using the public IP address, they get the first vhost specified in the aggregated config (so in my case it's alphabetical order from the vhosts.d directory). Anyone accessing the server directly by IP address, I'd like them to just get an 403 or a 404. I've discovered several ways to set a default/catch-all vhost and some conflicting opinions. I could create a new vhost conf in vhosts.d called 000aaadefault.conf or something but that feels a bit nasty. I could have a <VirtualHost> block in my main httpd.conf before the vhosts.d directory is included. I could just specify a DocumentRoot in my main httpd.conf What about specifying a default vhost in httpd.conf with _default_ http://httpd.apache.org/docs/2.2/vhosts/examples.html#default Would having a <VirtualHost _default_:*> block in my httpd.conf before I Include vhosts.d/*.conf be the best way for a catch-all?

    Read the article

  • Android maps out of memory error

    - by SamB09
    Hi , sometimes when running a google maps program with an overlay image i will receive a bit map out of memory error. It always seems to be at a random point in the app. Im not sure how to solve this. Anyone have any ideas ? My overlay code is below , im not sure if you need to see the class its called in though? public class MyOverlay2 extends Overlay { private static final double MAX_TAP_DISTANCE_KM = 3; // Rough approximation - one degree = 50 nautical miles private static final double MAX_TAP_DISTANCE_DEGREES = MAX_TAP_DISTANCE_KM * 0.5399568 * 50; private final GeoPoint gPoint; private final Context cont; private final int draw; // private final int lat; public MyOverlay2(Context cont, GeoPoint gPoint1, int draw) { // constructor will be called in the userLocation class to draw an overly image this.cont = cont; this.gPoint = gPoint1; this.draw = draw; } @Override public boolean draw(Canvas canvas, MapView mapView, boolean shadow, long when) { // constructor takes 3 arguments super.draw(canvas, mapView, shadow); // Convert geo coordinates to screen pixels Point screenPoint = new Point(); mapView.getProjection().toPixels(gPoint, screenPoint); //Read the image from the xml resource using a bitmap factory BitmapFactory.Options options=new BitmapFactory.Options(); options.inSampleSize = 1; Bitmap preview_bitmap=BitmapFactory.decodeResource(cont.getResources(),R.drawable.monday12,options); //draw the image at the location specified by the co-ordinates canvas.drawBitmap(preview_bitmap, screenPoint.x - preview_bitmap.getWidth() /2, screenPoint.y - preview_bitmap.getHeight()/2 , null); // get the images height and width values divided by two draw the image at the specified screen points return true; } @Override public boolean onTap(GeoPoint s, MapView mapView) { // Handle tapping on the overlay here return true; } }

    Read the article

  • Using MVC2 to update an Entity Framework v4 object with foreign keys fails

    - by jbjon
    With the following simple relational database structure: An Order has one or more OrderItems, and each OrderItem has one OrderItemStatus. Entity Framework v4 is used to communicate with the database and entities have been generated from this schema. The Entities connection happens to be called EnumTestEntities in the example. The trimmed down version of the Order Repository class looks like this: public class OrderRepository { private EnumTestEntities entities = new EnumTestEntities(); // Query Methods public Order Get(int id) { return entities.Orders.SingleOrDefault(d => d.OrderID == id); } // Persistence public void Save() { entities.SaveChanges(); } } An MVC2 app uses Entity Framework models to drive the views. I'm using the EditorFor feature of MVC2 to drive the Edit view. When it comes to POSTing back any changes to the model, the following code is called: [HttpPost] public ActionResult Edit(int id, FormCollection formValues) { // Get the current Order out of the database by ID Order order = orderRepository.Get(id); var orderItems = order.OrderItems; try { // Update the Order from the values posted from the View UpdateModel(order, ""); // Without the ValueProvider suffix it does not attempt to update the order items UpdateModel(order.OrderItems, "OrderItems.OrderItems"); // All the Save() does is call SaveChanges() on the database context orderRepository.Save(); return RedirectToAction("Details", new { id = order.OrderID }); } catch (Exception e) { return View(order); // Inserted while debugging } } The second call to UpdateModel has a ValueProvider suffix which matches the auto-generated HTML input name prefixes that MVC2 has generated for the foreign key collection of OrderItems within the View. The call to SaveChanges() on the database context after updating the OrderItems collection of an Order using UpdateModel generates the following exception: "The operation failed: The relationship could not be changed because one or more of the foreign-key properties is non-nullable. When a change is made to a relationship, the related foreign-key property is set to a null value. If the foreign-key does not support null values, a new relationship must be defined, the foreign-key property must be assigned another non-null value, or the unrelated object must be deleted." When debugging through this code, I can still see that the EntityKeys are not null and seem to be the same value as they should be. This still happens when you are not changing any of the extracted Order details from the database. Also the entity connection to the database doesn't change between the act of Getting and the SaveChanges so it doesn't appear to be a Context issue either. Any ideas what might be causing this problem? I know EF4 has done work on foreign key properties but can anyone shed any light on how to use EF4 and MVC2 to make things easy to update; rather than having to populate each property manually. I had hoped the simplicity of EditorFor and DisplayFor would also extend to Controllers updating data. Thanks

    Read the article

  • 2D Selective Gaussian Blur

    - by Joshua Thomas
    I am attempting to use Gaussian blur on a 2D platform game, selectively blurring specific types of platforms with different amounts. I am currently just messing around with simple test code, trying to get it to work correctly. What I need to eventually do is create three separate render targets, leave one normal, blur one slightly, and blur the last heavily, then recombine on the screen. Where I am now is I have successfully drawn into a new render target and performed the gaussian blur on it, but when I draw it back to the screen everything is purple aside from the platforms I drew to the target. This is my .fx file: #define RADIUS 7 #define KERNEL_SIZE (RADIUS * 2 + 1) //----------------------------------------------------------------------------- // Globals. //----------------------------------------------------------------------------- float weights[KERNEL_SIZE]; float2 offsets[KERNEL_SIZE]; //----------------------------------------------------------------------------- // Textures. //----------------------------------------------------------------------------- texture colorMapTexture; sampler2D colorMap = sampler_state { Texture = <colorMapTexture>; MipFilter = Linear; MinFilter = Linear; MagFilter = Linear; }; //----------------------------------------------------------------------------- // Pixel Shaders. //----------------------------------------------------------------------------- float4 PS_GaussianBlur(float2 texCoord : TEXCOORD) : COLOR0 { float4 color = float4(0.0f, 0.0f, 0.0f, 0.0f); for (int i = 0; i < KERNEL_SIZE; ++i) color += tex2D(colorMap, texCoord + offsets[i]) * weights[i]; return color; } //----------------------------------------------------------------------------- // Techniques. //----------------------------------------------------------------------------- technique GaussianBlur { pass { PixelShader = compile ps_2_0 PS_GaussianBlur(); } } This is the code I'm using for the gaussian blur: public Texture2D PerformGaussianBlur(Texture2D srcTexture, RenderTarget2D renderTarget1, RenderTarget2D renderTarget2, SpriteBatch spriteBatch) { if (effect == null) throw new InvalidOperationException("GaussianBlur.fx effect not loaded."); Texture2D outputTexture = null; Rectangle srcRect = new Rectangle(0, 0, srcTexture.Width, srcTexture.Height); Rectangle destRect1 = new Rectangle(0, 0, renderTarget1.Width, renderTarget1.Height); Rectangle destRect2 = new Rectangle(0, 0, renderTarget2.Width, renderTarget2.Height); // Perform horizontal Gaussian blur. game.GraphicsDevice.SetRenderTarget(renderTarget1); effect.CurrentTechnique = effect.Techniques["GaussianBlur"]; effect.Parameters["weights"].SetValue(kernel); effect.Parameters["colorMapTexture"].SetValue(srcTexture); effect.Parameters["offsets"].SetValue(offsetsHoriz); spriteBatch.Begin(0, BlendState.Opaque, null, null, null, effect); spriteBatch.Draw(srcTexture, destRect1, Color.White); spriteBatch.End(); // Perform vertical Gaussian blur. game.GraphicsDevice.SetRenderTarget(renderTarget2); outputTexture = (Texture2D)renderTarget1; effect.Parameters["colorMapTexture"].SetValue(outputTexture); effect.Parameters["offsets"].SetValue(offsetsVert); spriteBatch.Begin(0, BlendState.Opaque, null, null, null, effect); spriteBatch.Draw(outputTexture, destRect2, Color.White); spriteBatch.End(); // Return the Gaussian blurred texture. game.GraphicsDevice.SetRenderTarget(null); outputTexture = (Texture2D)renderTarget2; return outputTexture; } And this is the draw method affected: public void Draw(SpriteBatch spriteBatch) { device.SetRenderTarget(maxBlur); spriteBatch.Begin(); foreach (Brick brick in blueBricks) brick.Draw(spriteBatch); spriteBatch.End(); blue = gBlur.PerformGaussianBlur((Texture2D) maxBlur, helperTarget, maxBlur, spriteBatch); spriteBatch.Begin(); device.SetRenderTarget(null); foreach (Brick brick in redBricks) brick.Draw(spriteBatch); foreach (Brick brick in greenBricks) brick.Draw(spriteBatch); spriteBatch.Draw(blue, new Rectangle(0, 0, blue.Width, blue.Height), Color.White); foreach (Brick brick in purpleBricks) brick.Draw(spriteBatch); spriteBatch.End(); } I'm sorry about the massive brick of text and images(or not....new user, I tried, it said no), but I wanted to get my problem across clearly as I have been searching for an answer to this for quite a while now. As a side note, I have seen the bloom sample. Very well commented, but overly complicated since it deals in 3D; I was unable to take what I needed to learn form it. Thanks for any and all help.

    Read the article

  • LINQ to SQL: Issue with concurrency

    - by Gib
    I’m working on a sandwich ordering app in ASP.NET MVC, C# and LINQ to SQL. The app revolves around the user creating multiple custom-made sandwiches from a selection of ingredients. When it comes to confirming the order I need to know that there’s enough portions of each ingredient to fulfil all the sandwiches in the user’s order before I commit to the DB as it is possible that an ingredient will go out of stock between adding it to their basket and confirming the order. A bit about the database: Ingredient – Stores ingredient details including number of portions Order – Header table for an order, simply stores the order time OrderDetail – Stores a record of each sandwich in an order OrderDetailItem – Stores each ingredient in each sandwich in an order So basically I’m wondering what the best approach to ensuring that before I add records to Order, OrderDetail and OrderDetailItem I can ensure that the order can be met.

    Read the article

  • Better way to load level content in XNA?

    - by user2002495
    Currently I loaded all my assets in XNA in the main Game class. What I want to achieve later is that I only load specific assets for specific levels (the game will consist of many levels). Here is how I load my main assets into the main class: protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); plane = new Player(Content.Load<Texture2D>(@"Player/playerSprite"), 6, 8); plane.animation = "down"; plane.pos = new Vector2(400, 500); plane.fps = 15; Global.currentPos = plane.pos; lvl1 = new Level1(Content.Load<Texture2D>(@"Levels/bgLvl1"), Content.Load<Texture2D>(@"Levels/bgLvl1-other"), new Vector2(0, 0), new Vector2(0, -600)); CommonBullet.LoadContent(Content); CommonEnemyBullet.LoadContent(Content); } protected override void UnloadContent() { } protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); plane.Update(gameTime); lvl1.Update(gameTime); foreach (CommonEnemy ce in cel) { if (ce.CollidesWith(plane)) { ce.hasSpawn = false; } foreach (CommonBullet b in plane.commonBulletList) { if (b.CollidesWith(ce)) { ce.hasSpawn = false; } } ce.Update(gameTime); } LoadCommonEnemy(); base.Update(gameTime); } private void LoadCommonEnemy() { int randY = rand.Next(-600, -10); int randX = rand.Next(0, 750); if (cel.Count < 3) { cel.Add(new CommonEnemy(Content.Load<Texture2D>(@"Enemy/Common/commonEnemySprite"), 7, 2, "left", randX, randY)); } for (int i = 0; i < cel.Count; i++) { if (!cel[i].hasSpawn) { cel.RemoveAt(i); i--; } } } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); spriteBatch.Begin(); lvl1.Draw(spriteBatch); plane.Draw(spriteBatch); foreach (CommonEnemy ce in cel) { ce.Draw(spriteBatch); } spriteBatch.End(); base.Draw(gameTime); } I wish to load my players, enemies, all in Level1 class. However, when I move my player & enemy code into the Level1 class, the gameTime returns null. Here is my Level1 class: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Input; using SpaceShooter_Beta.Animation.PlayerCollection; using SpaceShooter_Beta.Animation.EnemyCollection.Common; namespace SpaceShooter_Beta.Levels { public class Level1 { public Texture2D bgTexture1, bgTexture2; public Vector2 bgPos1, bgPos2; public float speed = 5f; Player plane; public Level1(Texture2D texture1, Texture2D texture2, Vector2 pos1, Vector2 pos2) { this.bgTexture1 = texture1; this.bgTexture2 = texture2; this.bgPos1 = pos1; this.bgPos2 = pos2; } public void LoadContent(ContentManager cm) { plane = new Player(cm.Load<Texture2D>(@"Player/playerSprite"), 6, 8); plane.animation = "down"; plane.pos = new Vector2(400, 500); plane.fps = 15; Global.currentPos = plane.pos; } public void Draw(SpriteBatch sb) { sb.Draw(bgTexture1, bgPos1, Color.White); sb.Draw(bgTexture2, bgPos2, Color.White); plane.Draw(sb); } public void Update(GameTime gt) { bgPos1.Y += speed; bgPos2.Y += speed; if (bgPos1.Y >= 600) { bgPos1.Y = -600; } if (bgPos2.Y >= 600) { bgPos2.Y = -600; } plane.Update(gt); } } } Of course when I did this, I delete all my player's code in the main Game class. All of that works fine (no errors) except that the game cannot start. The debugger says that plane.Update(gt); in Level 1 class has null GameTime, same thing with the Draw method in the Level class. Please help, I appreciate for the time. [EDIT] I know that using switch in the main class can be a solution. But I prefer a cleaner solution than that, since using switch still means I need to load all the assets through the main class, the code will be A LOT later on for each levels

    Read the article

  • How to draw onto a PictureBox image when control resizes?

    - by Sam Mackrill
    I am using the pictureBox_Paint event to try and draw an overlay onto the image in a PictureBox. This is working fine until I resize the PictureBox (set to use SizeMode.Zoom), when I do this the overlay graphic is drawn off position by the margin between the image and the edge of the PictureBox. I guess I need to use the ImageRectangle somehow but this is not public.

    Read the article

  • Is there an easy way to compare if 2 XDocuments are equal ignoring element/attribute order?

    - by Davy8
    Unit testing my serialization code I found one failed because I had attributes listed in a different order (I'm just comparing the XDocument.ToString() values) and while I could fix that, it really doesn't matter to me in what order the elements or attributes appear as long as they're all there with the right name at the right level of hierarchy. I could probably write a method do this, but I'm wondering if there's an easy built in way I'm not aware of.

    Read the article

  • How to draw a drop shadow AND gradient with quartz2d?

    - by Luke
    Hello! I've a custom shape drawing using coregraphics and i want to add a drop shadow and a gradient to it also. I've been trying and searching a lot of informations on how to combine and do this, but i can't get it to work. I'm able to draw only one either. Anyone doing this already or know how to do this? Thank you.

    Read the article

  • How do I get results from a link query in the order of IDs that I provide?

    - by Keltex
    I'm looking to get query results back from Linq in the order that I pass IDs to the query. So it would look something like this: var IDs = new int [] { 5, 20, 10 } var items = from mytable in db.MyTable where IDs.Contains(mytable.mytableID) orderby // not sure what to do here select mytable; I'm hoping to get items in the order of IDs (5, 20, 10). (Note this is similar to this question, but I would like to do it in Linq instead of SQL)

    Read the article

  • Why doesn't SQL DISTINCT work with ORDER BY CAST?

    - by Tommy
    Including DISTINCT to an SQL query that also uses ORDER BY CAST(thecolumn AS int) as shown here seems to remove that sorting functionality. Any reason these cant work together? (Using sqlite with the C api) Thanks. EDIT: Started with - sprintf(sql, "SELECT DISTINCT rowX FROM TableX Order By Cast(rowX As int) LIMIT 150 OFFSET %s;", Offset); rowX is Type CHAR(5)

    Read the article

  • C#: How would you only draw certain ListView Items while in Virtual Mode?

    - by Jonathan Richter
    C#: How would you only draw certain ListView Items while in Virtual Mode? I am trying to create a filter-like feature to use in listview so that if the user selects an imageindex from 0-5, it will loop through the listview items and only make it so that the items in question with the correct image index will be displayed and the other items will be hidden. How would I go upon creating such a routine?

    Read the article

  • CSS: Javascript code out there that could draw form squares to copy to a real form?

    - by Dr. Zim
    I end up doing a lot of this to draw forms in boxes. This does an address block: position: absolute;top: .2em; left: .2em; width: 2.4em;height: 1.2em; position: absolute;top: .2em; left: 3em; width: 12.4em; height: 1.2em; position: absolute;top: 1.7em; left: 3em; width: 12.4em;height: 1.2em; position: absolute;top: 3.2em; left: 3em; width: 12.4em;height: 1.2em; position: absolute;top: 4.7em; left: 3em; width: 12.4em;height: 1.2em; position: absolute;top: 6.2em; left: 3em; width: 7.6em; height: 1.2em; position: absolute;top: 6.2em; left: 10.9em; width: 1.6em; height: 1.2em; position: absolute;top: 6.2em; left: 12.8em; width: 2.5em; height: 1.2em; position: absolute;top: 7.7em; left: 3em; width: 7.6em;height: 1.2em; position: absolute;top: 9.2em; left: 3em; width: 7.6em;height: 1.2em; position: absolute;top: 10.7em; left: 3em; width: 1.2em;height: 1.2em; position: absolute;top: 10.7em; left: 4.5em; width: 10.9em; height: 1.2em; but what I really need is some Javascript that allows me to draw my forms on screen, then generate the CSS for my real ASP.NET MVC 2 partial views, allowing nudge and cell resizing with keystrokes. Anyone have any suggestions for something like this?

    Read the article

  • How is the order of execution for HttpModules determined?

    - by jessegavin
    Suppose that both FirstModule and SecondModule handle the Application_BeginRequest event. Will it execute in the order defined in the web.config? <httpModules> <add type="MyApp.FirstModule, MyApp" name="FirstModule"/> <add type="MyApp.SecondModule, MyApp" name="SecondModule"/> <add type="OtherApp.OtherModule, OtherApp" name="OtherModule"/> </httpModules> Are there other ways that the order can be specified?

    Read the article

  • Draw 2.5D or 3D Map with C# from lines.

    - by VOX
    I'm developing a turn-by-turn navigation software for Windows Mobile using C# and .NET CF. I'm able to draw a 2D maps by drawing lines. My problem is I would like to get a 2.5D map like in the picture. I tried non-affine transformation on the 2D rendered image but it is too slow for the Windows Mobile device we are targeting. Could anyone give me a clue on my problem? example image

    Read the article

< Previous Page | 62 63 64 65 66 67 68 69 70 71 72 73  | Next Page >