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  • Is it ok to dynamic cast "this" as a return value?

    - by Panayiotis Karabassis
    This is more of a design question. I have a template class, and I want to add extra methods to it depending on the template type. To practice the DRY principle, I have come up with this pattern (definitions intentionally omitted): template <class T> class BaseVector: public boost::array<T, 3> { protected: BaseVector<T>(const T x, const T y, const T z); public: bool operator == (const Vector<T> &other) const; Vector<T> operator + (const Vector<T> &other) const; Vector<T> operator - (const Vector<T> &other) const; Vector<T> &operator += (const Vector<T> &other) { (*this)[0] += other[0]; (*this)[1] += other[1]; (*this)[2] += other[2]; return *dynamic_cast<Vector<T> * const>(this); } } template <class T> class Vector : public BaseVector<T> { public: Vector<T>(const T x, const T y, const T z) : BaseVector<T>(x, y, z) { } }; template <> class Vector<double> : public BaseVector<double> { public: Vector<double>(const double x, const double y, const double z); Vector<double>(const Vector<int> &other); double norm() const; }; I intend BaseVector to be nothing more than an implementation detail. This works, but I am concerned about operator+=. My question is: is the dynamic cast of the this pointer a code smell? Is there a better way to achieve what I am trying to do (avoid code duplication, and unnecessary casts in the user code)? Or am I safe since, the BaseVector constructor is private?

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  • Normalized class design and code first

    - by dc7a9163d9
    There are the following two classes. public class Employee { int EmployeeId { get; set; } public string FirstName { get; set; } public string LastName { get; set; } public string Street { get; set; } public string Street2 { get; set; } public string City { get; set; } public string State { get; set; } public string Zip { get; set; } } public class Company { int CompanyId { get; set; } public string Name { get; set; } public string Street { get; set; } public string Street2 { get; set; } public string City { get; set; } public string State { get; set; } public string Zip { get; set; } } In a DDD seminar, the speaker said the better design should be, class PersonName { public string FirstName { get; set; } public string LastName { get; set; } } class Address { public string Street { get; set; } public string Street2 { get; set; } public string City { get; set; } public string State { get; set; } public string Zip { get; set; } } public class Employee { int EmployeeId { get; set; } public PersonName Name { get; set; } [ForeignKey("EmployerAddress")] public int EmployerAddressId { get; set; } public virtual Address EmployerAddress { get; set; } } public class Company { int CompanyId { get; set; } public string Name { get; set; } [ForeignKey("CompanyAddress")] public int CompanyAddressId { get; set; } public virtual Address CompanyAddress { get; set; } } Is it the optimized design? How the code first generate the PersonName table and link it to Employee?

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  • Dynamic Paging and Sorting

    - by Ricardo Peres
    Since .NET 3.5 brought us LINQ and expressions, I became a great fan of these technologies. There are times, however, when strong typing cannot be used - for example, when you are developing an ObjectDataSource and you need to do paging having just a column name, a page index and a page size, so I set out to fix this. Yes, I know about Dynamic LINQ, and even talked on it previously, but there's no need to add this extra assembly. So, without further delay, here's the code, in both generic and non-generic versions: public static IList ApplyPagingAndSorting(IEnumerable enumerable, Type elementType, Int32 pageSize, Int32 pageIndex, params String [] orderByColumns) { MethodInfo asQueryableMethod = typeof(Queryable).GetMethods(BindingFlags.Static | BindingFlags.Public).Where(m = (m.Name == "AsQueryable") && (m.ContainsGenericParameters == false)).Single(); IQueryable query = (enumerable is IQueryable) ? (enumerable as IQueryable) : asQueryableMethod.Invoke(null, new Object [] { enumerable }) as IQueryable; if ((orderByColumns != null) && (orderByColumns.Length 0)) { PropertyInfo orderByProperty = elementType.GetProperty(orderByColumns [ 0 ]); MemberExpression member = Expression.MakeMemberAccess(Expression.Parameter(elementType, "n"), orderByProperty); LambdaExpression orderBy = Expression.Lambda(member, member.Expression as ParameterExpression); MethodInfo orderByMethod = typeof(Queryable).GetMethods(BindingFlags.Public | BindingFlags.Static).Where(m = m.Name == "OrderBy").ToArray() [ 0 ].MakeGenericMethod(elementType, orderByProperty.PropertyType); query = orderByMethod.Invoke(null, new Object [] { query, orderBy }) as IQueryable; if (orderByColumns.Length 1) { MethodInfo thenByMethod = typeof(Queryable).GetMethods(BindingFlags.Public | BindingFlags.Static).Where(m = m.Name == "ThenBy").ToArray() [ 0 ].MakeGenericMethod(elementType, orderByProperty.PropertyType); PropertyInfo thenByProperty = null; MemberExpression thenByMember = null; LambdaExpression thenBy = null; for (Int32 i = 1; i 0) { MethodInfo takeMethod = typeof(Queryable).GetMethod("Take", BindingFlags.Public | BindingFlags.Static).MakeGenericMethod(elementType); MethodInfo skipMethod = typeof(Queryable).GetMethod("Skip", BindingFlags.Public | BindingFlags.Static).MakeGenericMethod(elementType); query = skipMethod.Invoke(null, new Object [] { query, pageSize * pageIndex }) as IQueryable; query = takeMethod.Invoke(null, new Object [] { query, pageSize }) as IQueryable; } MethodInfo toListMethod = typeof(Enumerable).GetMethod("ToList", BindingFlags.Static | BindingFlags.Public).MakeGenericMethod(elementType); IList list = toListMethod.Invoke(null, new Object [] { query }) as IList; return (list); } public static List ApplyPagingAndSorting(IEnumerable enumerable, Int32 pageSize, Int32 pageIndex, params String [] orderByColumns) { return (ApplyPagingAndSorting(enumerable, typeof(T), pageSize, pageIndex, orderByColumns) as List); } List list = new List { new DateTime(2010, 1, 1), new DateTime(1999, 1, 12), new DateTime(1900, 10, 10), new DateTime(1900, 2, 20), new DateTime(2012, 5, 5), new DateTime(2012, 1, 20) }; List sortedList = ApplyPagingAndSorting(list, 3, 0, "Year", "Month", "Day"); SyntaxHighlighter.config.clipboardSwf = 'http://alexgorbatchev.com/pub/sh/2.0.320/scripts/clipboard.swf'; SyntaxHighlighter.brushes.CSharp.aliases = ['c#', 'c-sharp', 'csharp']; SyntaxHighlighter.all();

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  • Best Practices for Handing over Legacy Code

    - by PersonalNexus
    In a couple of months a colleague will be moving on to a new project and I will be inheriting one of his projects. To prepare, I have already ordered Michael Feathers' Working Effectively with Legacy Code. But this books as well as most questions on legacy code I found so far are concerned with the case of inheriting code as-is. But in this case I actually have access to the original developer and we do have some time for an orderly hand-over. Some background on the piece of code I will be inheriting: It's functioning: There are no known bugs, but as performance requirements keep going up, some optimizations will become necessary in the not too distant future. Undocumented: There is pretty much zero documentation at the method and class level. What the code is supposed to do at a higher level, though, is well-understood, because I have been writing against its API (as a black-box) for years. Only higher-level integration tests: There are only integration tests testing proper interaction with other components via the API (again, black-box). Very low-level, optimized for speed: Because this code is central to an entire system of applications, a lot of it has been optimized several times over the years and is extremely low-level (one part has its own memory manager for certain structs/records). Concurrent and lock-free: While I am very familiar with concurrent and lock-free programming and have actually contributed a few pieces to this code, this adds another layer of complexity. Large codebase: This particular project is more than ten thousand lines of code, so there is no way I will be able to have everything explained to me. Written in Delphi: I'm just going to put this out there, although I don't believe the language to be germane to the question, as I believe this type of problem to be language-agnostic. I was wondering how the time until his departure would best be spent. Here are a couple of ideas: Get everything to build on my machine: Even though everything should be checked into source code control, who hasn't forgotten to check in a file once in a while, so this should probably be the first order of business. More tests: While I would like more class-level unit tests so that when I will be making changes, any bugs I introduce can be caught early on, the code as it is now is not testable (huge classes, long methods, too many mutual dependencies). What to document: I think for starters it would be best to focus documentation on those areas in the code that would otherwise be difficult to understand e.g. because of their low-level/highly optimized nature. I am afraid there are a couple of things in there that might look ugly and in need of refactoring/rewriting, but are actually optimizations that have been out in there for a good reason that I might miss (cf. Joel Spolsky, Things You Should Never Do, Part I) How to document: I think some class diagrams of the architecture and sequence diagrams of critical functions accompanied by some prose would be best. Who to document: I was wondering what would be better, to have him write the documentation or have him explain it to me, so I can write the documentation. I am afraid, that things that are obvious to him but not me would otherwise not be covered properly. Refactoring using pair-programming: This might not be possible to do due to time constraints, but maybe I could refactor some of his code to make it more maintainable while he was still around to provide input on why things are the way they are. Please comment on and add to this. Since there isn't enough time to do all of this, I am particularly interested in how you would prioritize.

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  • Code Contracts: validating arrays and collections

    - by DigiMortal
    Validating collections before using them is very common task when we use built-in generic types for our collections. In this posting I will show you how to validate collections using code contracts. It is cool how much awful looking code you can avoid using code contracts. Failing code Let’s suppose we have method that calculates sum of all invoices in collection. We have class Invoice and one of properties it has is Sum. I don’t introduce here any complex calculations on invoices because we have another problem to solve in this topic. Here is our code. public static decimal CalculateTotal(IList<Invoice> invoices) {     var sum = invoices.Sum(p => p.Sum);     return sum; } This method is very simple but it fails when invoices list contains at least one null. Of course, we can test if invoice is null but having nulls in lists like this is not good idea – it opens green way for different coding bugs in system. Our goal is to react to bugs ASAP at the nearest place they occur. There is one more way how to make our method fail. It happens when invoices is null. I thing it is also one common bugs during development and it even happens in production environments under some conditions that are usually hardly met. Now let’s protect our little calculation method with code contracts. We need two contracts: invoices cannot be null invoices cannot contain any nulls Our first contract is easy but how to write the second one? Solution: Contract.ForAll Preconditions in code are checked using Contract.Ensures method. This method takes boolean value as argument that sais if contract holds or not. There is also method Contract.ForAll that takes collection and predicate that must hold for that collection. Nice thing is ForAll returns boolean. So, we have very simple solution. public static decimal CalculateTotal(IList<Invoice> invoices) {     Contract.Requires(invoices != null);     Contract.Requires(Contract.ForAll<Invoice>(invoices, p => p != null));       var sum = invoices.Sum(p => p.Sum);     return sum; } And here are some lines of code you can use to test the contracts quickly. var invoices = new List<Invoice>(); invoices.Add(new Invoice()); invoices.Add(null); invoices.Add(new Invoice()); //CalculateTotal(null); CalculateTotal(invoices); If your code is covered with unit tests then I suggest you to write tests to check that these contracts hold for every code run. Conclusion Although it seemed at first place that checking all elements in collection may end up with for-loops that does not look so nice we were able to solve our problem nicely. ForAll method of contract class offered us simple mechanism to check collections and it does it smoothly the code-contracts-way. P.S. I suggest you also read devlicio.us blog posting Validating Collections with Code Contracts by Derik Whittaker.

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  • EF Code First to SQL Azure

    - by Predrag Pejic
    I am using EF Code First to create a database on local .\SQLEXPRESS. Among others. I have these 2 classes: public class Shop { public int ShopID { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter a name!")] [MaxLength(25, ErrorMessage = "Name must be 25 characters or less")] public string Name { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter an address!")] [MaxLength(30, ErrorMessage = "Address must be 30 characters or less")] public string Address { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter a valid city name!")] [MaxLength(30, ErrorMessage = "City name must be 30 characters or less")] public string City { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter a phone number!")] [MaxLength(14, ErrorMessage = "Phone number must be 14 characters or less")] public string Phone { get; set; } [MaxLength(100, ErrorMessage = "Description must be 50 characters or less")] public string Description { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter a WorkTime!")] public DateTime WorkTimeBegin { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter a WorkTime!")] public DateTime WorkTimeEnd { get; set; } public DateTime? SaturdayWorkTimeBegin { get; set; } public DateTime? SaturdayWorkTimeEnd { get; set; } public DateTime? SundayWorkTimeBegin { get; set; } public DateTime? SundayWorkTimeEnd { get; set; } public int ShoppingPlaceID { get; set; } public virtual ShoppingPlace ShoppingPlace { get; set; } public virtual ICollection<Category> Categories { get; set; } } public class ShoppingPlace { [Key] public int ShopingplaceID { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter a name!")] [MaxLength(25, ErrorMessage = "Name must be 25 characters or less")] public string Name { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter an address!")] [MaxLength(50, ErrorMessage = "Address must be 50 characters or less")] public string Address { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter a city name!")] [MaxLength(30, ErrorMessage = "City must be 30 characters or less")] public string City { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter a valid phone number!")] [MaxLength(14, ErrorMessage = "Phone number must be 14 characters or less")] public string Phone { get; set; } public int ShoppingCenterID { get; set; } public virtual ShoppingCenter ShoppingCenter { get; set; } public virtual ICollection<Shop> Shops { get; set; } } and a method in DbContext: modelBuilder.Entity<Item>() .HasRequired(p => p.Category) .WithMany(a => a.Items) .HasForeignKey(a => a.CategoryID) .WillCascadeOnDelete(false); modelBuilder.Entity<Category>() .HasRequired(a => a.Shop) .WithMany(a => a.Categories) .HasForeignKey(a => a.ShopID) .WillCascadeOnDelete(false); modelBuilder.Entity<Shop>() .HasOptional(a => a.ShoppingPlace) .WithMany(a => a.Shops) .HasForeignKey(a => a.ShoppingPlaceID) .WillCascadeOnDelete(false); modelBuilder.Entity<ShoppingPlace>() .HasOptional(a => a.ShoppingCenter) .WithMany(a => a.ShoppingPlaces) .HasForeignKey(a => a.ShoppingCenterID) .WillCascadeOnDelete(false); Why I can't create Shop without creating and populating ShopingPlace. How to achieve that? EDIT: Tried with: modelBuilder.Entity<Shop>() .HasOptional(a => a.ShoppingPlace) .WithOptionalPrincipal(); modelBuilder.Entity<ShoppingPlace>() .HasOptional(a => a.ShoppingCenter) .WithOptionalPrincipal(); and it passed, but what is the difference? And why in SQL Server i am allowed to see ShoppingPlaceID and ShoppingPlace_ShopingPlaceID when in the case of Item and Category i see only one?

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  • Review my ASP.NET Authentication code.

    - by Niels Bosma
    I have had some problems with authentication in ASP.NET. I'm not used most of the built in authentication in .NET. I gotten some complaints from users using Internet Explorer (any version - may affect other browsers as well) that the login process proceeds but when redirected they aren't authenticated and are bounced back to loginpage (pages that require authentication check if logged in and if not redirect back to loginpage). Can this be a cookie problem? Do I need to check if cookies are enabled by the user? What's the best way to build authentication if you have a custom member table and don't want to use ASP.NET login controls? Here my current code: using System; using System.Linq; using MyCompany; using System.Web; using System.Web.Security; using MyCompany.DAL; using MyCompany.Globalization; using MyCompany.DAL.Logs; using MyCompany.Logging; namespace MyCompany { public class Auth { public class AuthException : Exception { public int StatusCode = 0; public AuthException(string message, int statusCode) : base(message) { StatusCode = statusCode; } } public class EmptyEmailException : AuthException { public EmptyEmailException() : base(Language.RES_ERROR_LOGIN_CLIENT_EMPTY_EMAIL, 6) { } } public class EmptyPasswordException : AuthException { public EmptyPasswordException() : base(Language.RES_ERROR_LOGIN_CLIENT_EMPTY_PASSWORD, 7) { } } public class WrongEmailException : AuthException { public WrongEmailException() : base(Language.RES_ERROR_LOGIN_CLIENT_WRONG_EMAIL, 2) { } } public class WrongPasswordException : AuthException { public WrongPasswordException() : base(Language.RES_ERROR_LOGIN_CLIENT_WRONG_PASSWORD, 3) { } } public class InactiveAccountException : AuthException { public InactiveAccountException() : base(Language.RES_ERROR_LOGIN_CLIENT_INACTIVE_ACCOUNT, 5) { } } public class EmailNotValidatedException : AuthException { public EmailNotValidatedException() : base(Language.RES_ERROR_LOGIN_CLIENT_EMAIL_NOT_VALIDATED, 4) { } } private readonly string CLIENT_KEY = "9A751E0D-816F-4A92-9185-559D38661F77"; private readonly string CLIENT_USER_KEY = "0CE2F700-1375-4B0F-8400-06A01CED2658"; public Client Client { get { if(!IsAuthenticated) return null; if(HttpContext.Current.Items[CLIENT_KEY]==null) { HttpContext.Current.Items[CLIENT_KEY] = ClientMethods.Get<Client>((Guid)ClientId); } return (Client)HttpContext.Current.Items[CLIENT_KEY]; } } public ClientUser ClientUser { get { if (!IsAuthenticated) return null; if (HttpContext.Current.Items[CLIENT_USER_KEY] == null) { HttpContext.Current.Items[CLIENT_USER_KEY] = ClientUserMethods.GetByClientId((Guid)ClientId); } return (ClientUser)HttpContext.Current.Items[CLIENT_USER_KEY]; } } public Boolean IsAuthenticated { get; set; } public Guid? ClientId { get { if (!IsAuthenticated) return null; return (Guid)HttpContext.Current.Session["ClientId"]; } } public Guid? ClientUserId { get { if (!IsAuthenticated) return null; return ClientUser.Id; } } public int ClientTypeId { get { if (!IsAuthenticated) return 0; return Client.ClientTypeId; } } public Auth() { if (HttpContext.Current.User.Identity.IsAuthenticated) { IsAuthenticated = true; } } public void RequireClientOfType(params int[] types) { if (!(IsAuthenticated && types.Contains(ClientTypeId))) { HttpContext.Current.Response.Redirect((new UrlFactory(false)).GetHomeUrl(), true); } } public void Logout() { Logout(true); } public void Logout(Boolean redirect) { FormsAuthentication.SignOut(); IsAuthenticated = false; HttpContext.Current.Session["ClientId"] = null; HttpContext.Current.Items[CLIENT_KEY] = null; HttpContext.Current.Items[CLIENT_USER_KEY] = null; if(redirect) HttpContext.Current.Response.Redirect((new UrlFactory(false)).GetHomeUrl(), true); } public void Login(string email, string password, bool autoLogin) { Logout(false); email = email.Trim().ToLower(); password = password.Trim(); int status = 1; LoginAttemptLog log = new LoginAttemptLog { AutoLogin = autoLogin, Email = email, Password = password }; try { if (string.IsNullOrEmpty(email)) throw new EmptyEmailException(); if (string.IsNullOrEmpty(password)) throw new EmptyPasswordException(); ClientUser clientUser = ClientUserMethods.GetByEmailExcludingProspects(email); if (clientUser == null) throw new WrongEmailException(); if (!clientUser.Password.Equals(password)) throw new WrongPasswordException(); Client client = clientUser.Client; if (!(bool)client.PreRegCheck) throw new EmailNotValidatedException(); if (!(bool)client.Active || client.DeleteFlag.Equals("y")) throw new InactiveAccountException(); FormsAuthentication.SetAuthCookie(client.Id.ToString(), true); HttpContext.Current.Session["ClientId"] = client.Id; log.KeyId = client.Id; log.KeyEntityId = ClientMethods.GetEntityId(client.ClientTypeId); } catch (AuthException ax) { status = ax.StatusCode; log.Success = status == 1; log.Status = status; } finally { LogRecorder.Record(log); } } } }

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  • Code review - PHP syntax error unexpected $end

    - by dtufano
    Hey guys! I keep getting a syntax error (unexpected $end), and I've isolated it to this chunk of code. I can't for the life of me see any closure issues. It's probably something obvious but I'm going nutty trying to find it. Would appreciate an additional set of eyes. function generate_pagination( $base_url, $num_items, $per_page, $start_item, $add_prevnext_text = TRUE ) { global $lang; if ( $num_items == 0 ) { } else { $total_pages = ceil( $num_items / $per_page ); if ( $total_pages == 1 ) { return ""; } $on_page = floor( $start_item / $per_page ) + 1; $page_string = ""; if ( 8 < $total_pages ) { $init_page_max = 2 < $total_pages ? 2 : $total_pages; $i = 1; for ( ; $i < $init_page_max + 1; ++$i ) { $page_string .= $i == $on_page ? "<font face='verdana' size='2'><b>[{$i}]</b></font>" : "<a href=\"".$base_url."&amp;offset=".( $i - 1 ) * $per_page."\">{$i}</a>"; if ( $i < $init_page_max ) { $page_string .= ", "; } } if ( 2 < $total_pages ) { if ( 1 < $on_page && $on_page < $total_pages ) { $page_string .= 4 < $on_page ? " ... " : ", "; $init_page_min = 3 < $on_page ? $on_page : 4; $init_page_max = $on_page < $total_pages - 3 ? $on_page : $total_pages - 3; $i = $init_page_min - 1; for ( ; $i < $init_page_max + 2; ++$i ) { $page_string .= $i == $on_page ? "<font face='verdana' size='2'><b>[{$i}]</b></font>" : "<a href=\"".$base_url."&amp;offset=".( $i - 1 ) * $per_page."\">{$i}</a>"; if ( $i < $init_page_max + 1 ) { $page_string .= ", "; } } $page_string .= $on_page < $total_pages - 3 ? " ... " : ", "; } else { $page_string .= " ... "; } $i = $total_pages - 1; for ( ; $i < $total_pages + 1; ++$i ) { $page_string .= $i == $on_page ? "<font face='verdana' size='2'><b>[{$i}]</b></font>" : "<a href=\"".$base_url."&amp;offset=".( $i - 1 ) * $per_page."\">{$i}</a>"; if ( $i < $total_pages ) { $page_string .= ", "; } } continue; } } else { do { $i = 1; for ( ; $i < $total_pages + 1; ++$i) { $page_string .= $i == $on_page ? "<font face='verdana' size='2'><b>[{$i}]</b></font>" : "<a href=\"".$base_url."&amp;offset=".( $i - 1 ) * $per_page."\">{$i}</a>"; if ( $i < $total_pages ) { $page_string .= ", "; break; } } } while (0); if ( 1 < $on_page ) { $page_string = " <font size='2'><a href=\"".$base_url."&amp;offset=".( $on_page - 2 ) * $per_page."\">"."&laquo;"."</a></font>&nbsp;&nbsp;".$page_string; } if ( $on_page < $total_pages ) { $page_string .= "&nbsp;&nbsp;<font size='2'><a href=\"".$base_url."&amp;offset=".$on_page * $per_page."\">"."&raquo;"."</a></font>"; } $page_string = "Pages ({$total_pages}):"." ".$page_string; return $page_string; } }

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  • Code Access Security and Sharepoint WebParts

    - by Gordon Carpenter-Thompson
    I've got a vague handle on how Code Access Security works in Sharepoint. I have developed a custom webpart and setup a CAS policy in my Manifest <CodeAccessSecurity> <PolicyItem> <PermissionSet class="NamedPermissionSet" version="1" Description="Permission set for Okana"> <IPermission class="Microsoft.SharePoint.Security.SharePointPermission, Microsoft.SharePoint.Security, Version=12.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c" version="1" ObjectModel="True" Impersonate="True" /> <IPermission class="SecurityPermission" version="1" Flags="Assertion, Execution, ControlThread, ControlPrincipal, RemotingConfiguration" /> <IPermission class="AspNetHostingPermission" version="1" Level="Medium" /> <IPermission class="DnsPermission" version="1" Unrestricted="true" /> <IPermission class="EventLogPermission" version="1" Unrestricted="true"> <Machine name="localhost" access="Administer" /> </IPermission> <IPermission class="EnvironmentPermission" version="1" Unrestricted="true" /> <IPermission class="System.Configuration.ConfigurationPermission, System.Configuration, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" version="1" Unrestricted="true"/> <IPermission class="System.Net.WebPermission, System, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" /> <IPermission class="System.Net.WebPermission, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" Unrestricted="true" /> <IPermission class="System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" PathDiscovery="*AllFiles*" /> <IPermission class="IsolatedStorageFilePermission" version="1" Allowed="AssemblyIsolationByUser" UserQuota="9223372036854775807" /> <IPermission class="PrintingPermission" version="1" Level="DefaultPrinting" /> <IPermission class="PerformanceCounterPermission" version="1"> <Machine name="localhost"> <Category name="Enterprise Library Caching Counters" access="Write"/> <Category name="Enterprise Library Cryptography Counters" access="Write"/> <Category name="Enterprise Library Data Counters" access="Write"/> <Category name="Enterprise Library Exception Handling Counters" access="Write"/> <Category name="Enterprise Library Logging Counters" access="Write"/> <Category name="Enterprise Library Security Counters" access="Write"/> </Machine> </IPermission> <IPermission class="ReflectionPermission" version="1" Unrestricted="true"/> <IPermission class="SecurityPermission" version="1" Flags="SerializationFormatter, UnmanagedCode, Infrastructure, Assertion, Execution, ControlThread, ControlPrincipal, RemotingConfiguration, ControlAppDomain,ControlDomainPolicy" /> <IPermission class="SharePointPermission" version="1" ObjectModel="True" /> <IPermission class="SmtpPermission" version="1" Access="Connect" /> <IPermission class="SqlClientPermission" version="1" Unrestricted="true"/> <IPermission class="WebPartPermission" version="1" Connections="True" /> <IPermission class="WebPermission" version="1"> <ConnectAccess> <URI uri="$OriginHost$"/> </ConnectAccess> </IPermission> </PermissionSet> <Assemblies> .... </Assemblies> This is correctly converted into a wss_custom_wss_minimaltrust.config when it is deployed onto the Sharepoint server and mostly works. To get the WebPart working fully, however I find that I need to modify the wss_custom_wss_minimaltrust.config by hand after deployment and set Unrestricted="true" on the permissions set <PermissionSet class="NamedPermissionSet" version="1" Description="Permission set for MyApp" Name="mywebparts.wsp-86d8cae1-7db2-4057-8c17-dc551adb17a2-1"> to <PermissionSet class="NamedPermissionSet" version="1" Description="Permission set for MyApp" Name="mywebparts.wsp-86d8cae1-7db2-4057-8c17-dc551adb17a2-1" Unrestricted="true"> It's all because I'm loading a User Control from the webpart. I don't believe there is a way to enable that using CAS but am willing to be proven wrong. Is there a way to set something in the manifest so I don't need to make this fix by hand? Thanks

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  • How to display objects with dynamic fields in wpf data grid?

    - by Oliver Hanappi
    Hi! I want to display and edit some objects in a WPF data grid and I'm looking for a good way to do so. All objects I want to display have the same fields, but every execution the fields of my objects can differ. Here is a piece of the interface to illustrate what I mean: public interface IMyObject { IEnumerable<string> GetFieldNames(); IEnumerable<Type> GetFieldTypes(); object GetField(string name); void SetField(string name, object value); } How can I generate a data grid which displays this kind of objects? I thought of XAML generation to define the columns, but I'm still facing the problem of accessing the fields. I think I could realize this with value converters, another option would be to dynamically create a type which exposes the dynamic fields with properties. Are there any other ways and which should I favor? I'm keen on hearing your opinions. Best Regards, Oliver Hanappi

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  • How to have variables with dynamic data types in Java?

    - by Nazgulled
    Hi, I need to have a UserProfile class that it's just that, a user profile. This user profile has some vital user data of course, but it also needs to have lists of messages sent from the user friends. I need to save these messages in LinkedList, ArrayList, HashMap and TreeMap. But only one at a time and not duplicate the message for each data structure. Basically, something like a dynamic variable type where I could pick the data type for the messages. Is this, somehow, possible in Java? Or my best approach is something like this? I mean, have 2 different classes (for the user profile), one where I host the messages as Map<K,V> (and then I use HashMap and TreeMap where appropriately) and another class where I host them as List<E> (and then I use LinkedList and ArrayList where appropriately). And probably use a super class for the UserProfile so I don't have to duplicate variables and methods for fields like data, age, address, etc... Any thoughts?

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  • Language Club – Battle of the Dynamic Languages

    - by Ben Griswold
    After dedicating the last eight weeks to learning Ruby, it’s time to move onto another language.  I really dig Ruby.  I really enjoy its dynamism and expressiveness and always-openness and it’s been the highlight of our coding club for me so far. But that’s just my take on the language.  I know a lot of coders who’s stomachs turn with the mere thought of Ruby.  They say it’s Ruby’s openness which has them feeling uneasy.  I’d say “write a bunch of tests and get over it,” but I figure there must be more to it than always open classes and possible method collisions. Yes, there’s something else to it alright. The folks who didn’t fall head over heals for Ruby are already in love with Python.  You might remember that Python was the first language we tackled in our coding club.  My time with Python was okay but it didn’t feel as natural to me as Ruby.  But let’s say we started with Ruby and then moved onto Python.  Would I see Python in a different light right now.  Might I even prefer Python over Ruby?  I suppose it’s possible but it’s pretty tough to test that theory – unless we visit Python for a second time. That’s right. The language club is going to focus on Python again and in my attempt to learn Python – yet again – in the open, I’ll be posting my solutions here just as I did for Ruby.  We don’t always have second chances so I going about this relearning with two primary goals in mind:  First, I’m going to use IronPython and the IronPython tools which provide a Python code editor, a file-based project system, and an interactive Python interpreter, all inside Visual Studio 2010.  As a note, the IronPython tools are now part of the main IronPython installer which is Version 2.7 Alpha 1 (not the latest stable version, 2.6.1) and I’d be crazy not to use them.  Second, I’d like to make sure I’m still learning Python without a complete MS skew so I’m going to run my code through Eclipse using the PyDev plugin as well.  Heck, I might use IDLE too. I already have this setup on my machine so it’s no big deal. Okay, that’s it for now.  I worked on the first ten Euler problems last night and the solutions will be posted shortly. Wish me luck.

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  • Enhanced Dynamic Filtering

    - by Ricardo Peres
    Remember my last post on dynamic filtering? Well, this time I'm extending the code in order to allow two levels of querying: Match type, represented by the following options: public enum MatchType { StartsWith = 0, Contains = 1 } And word match: public enum WordMatch { AnyWord = 0, AllWords = 1, ExactPhrase = 2 } You can combine the two levels in order to achieve the following combinations: MatchType.StartsWith + WordMatch.AnyWord Matches any record that starts with any of the words specified MatchType.StartsWith + WordMatch.AllWords Not available: does not make sense, throws an exception MatchType.StartsWith + WordMatch.ExactPhrase Matches any record that starts with the exact specified phrase MatchType.Contains + WordMatch.AnyWord Matches any record that contains any of the specified words MatchType.Contains + WordMatch.AllWords Matches any record that contains all of the specified words MatchType.Contains + WordMatch.ExactPhrase Matches any record that contains the exact specified phrase Here is the code: public static IList Search(IQueryable query, Type entityType, String dataTextField, String phrase, MatchType matchType, WordMatch wordMatch, Int32 maxCount) { String [] terms = phrase.Split(' ').Distinct().ToArray(); StringBuilder result = new StringBuilder(); PropertyInfo displayProperty = entityType.GetProperty(dataTextField); IList searchList = null; MethodInfo orderByMethod = typeof(Queryable).GetMethods(BindingFlags.Public | BindingFlags.Static).Where(m = m.Name == "OrderBy").ToArray() [ 0 ].MakeGenericMethod(entityType, displayProperty.PropertyType); MethodInfo takeMethod = typeof(Queryable).GetMethod("Take", BindingFlags.Public | BindingFlags.Static).MakeGenericMethod(entityType); MethodInfo whereMethod = typeof(Queryable).GetMethods(BindingFlags.Public | BindingFlags.Static).Where(m = m.Name == "Where").ToArray() [ 0 ].MakeGenericMethod(entityType); MethodInfo distinctMethod = typeof(Queryable).GetMethods(BindingFlags.Public | BindingFlags.Static).Where(m = m.Name == "Distinct" && m.GetParameters().Length == 1).Single().MakeGenericMethod(entityType); MethodInfo toListMethod = typeof(Enumerable).GetMethod("ToList", BindingFlags.Static | BindingFlags.Public).MakeGenericMethod(entityType); MethodInfo matchMethod = typeof(String).GetMethod ( (matchType == MatchType.StartsWith) ? "StartsWith" : "Contains", new Type [] { typeof(String) } ); MemberExpression member = Expression.MakeMemberAccess ( Expression.Parameter(entityType, "n"), displayProperty ); MethodCallExpression call = null; LambdaExpression where = null; LambdaExpression orderBy = Expression.Lambda ( member, member.Expression as ParameterExpression ); switch (matchType) { case MatchType.StartsWith: switch (wordMatch) { case WordMatch.AnyWord: call = Expression.Call ( member, matchMethod, Expression.Constant(terms [ 0 ]) ); where = Expression.Lambda ( call, member.Expression as ParameterExpression ); for (Int32 i = 1; i ()); where = Expression.Lambda ( Expression.Or ( where.Body, exp ), where.Parameters.ToArray() ); } break; case WordMatch.ExactPhrase: call = Expression.Call ( member, matchMethod, Expression.Constant(phrase) ); where = Expression.Lambda ( call, member.Expression as ParameterExpression ); break; case WordMatch.AllWords: throw (new Exception("The match type StartsWith is not supported with word match AllWords")); } break; case MatchType.Contains: switch (wordMatch) { case WordMatch.AnyWord: call = Expression.Call ( member, matchMethod, Expression.Constant(terms [ 0 ]) ); where = Expression.Lambda ( call, member.Expression as ParameterExpression ); for (Int32 i = 1; i ()); where = Expression.Lambda ( Expression.Or ( where.Body, exp ), where.Parameters.ToArray() ); } break; case WordMatch.ExactPhrase: call = Expression.Call ( member, matchMethod, Expression.Constant(phrase) ); where = Expression.Lambda ( call, member.Expression as ParameterExpression ); break; case WordMatch.AllWords: call = Expression.Call ( member, matchMethod, Expression.Constant(terms [ 0 ]) ); where = Expression.Lambda ( call, member.Expression as ParameterExpression ); for (Int32 i = 1; i ()); where = Expression.Lambda ( Expression.AndAlso ( where.Body, exp ), where.Parameters.ToArray() ); } break; } break; } query = orderByMethod.Invoke(null, new Object [] { query, orderBy }) as IQueryable; query = whereMethod.Invoke(null, new Object [] { query, where }) as IQueryable; if (maxCount != 0) { query = takeMethod.Invoke(null, new Object [] { query, maxCount }) as IQueryable; } searchList = toListMethod.Invoke(null, new Object [] { query }) as IList; return (searchList); } And this is how you'd use it: IQueryable query = ctx.MyEntities; IList list = Search(query, typeof(MyEntity), "Name", "Ricardo Peres", MatchType.Contains, WordMatch.ExactPhrase, 10 /*0 for all*/); SyntaxHighlighter.config.clipboardSwf = 'http://alexgorbatchev.com/pub/sh/2.0.320/scripts/clipboard.swf'; SyntaxHighlighter.brushes.CSharp.aliases = ['c#', 'c-sharp', 'csharp']; SyntaxHighlighter.all();

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  • Page output caching for dynamic web applications

    - by Mike Ellis
    I am currently working on a web application where the user steps (forward or back) through a series of pages with "Next" and "Previous" buttons, entering data until they reach a page with the "Finish" button. Until finished, all data is stored in Session state, then sent to the mainframe database via web services at the end of the process. Some of the pages display data from previous pages in order to collect additional information. These pages can never be cached because they are different for every user. For pages that don't display this dynamic data, they can be cached, but only the first time they load. After that, the data that was previously entered needs to be displayed. This requires Page_Load to fire, which means the page can't be cached at that point. A couple of weeks ago, I knew almost nothing about implementing page caching. Now I still don't know much, but I know a little bit, and here is the solution that I developed with the help of others on my team and a lot of reading and trial-and-error. We have a base page class defined from which all pages inherit. In this class I have defined a method that sets the caching settings programmatically. For pages that can be cached, they call this base page method in their Page_Load event within a if(!IsPostBack) block, which ensures that only the page itself gets cached, not the data on the page. if(!IsPostBack) {     ...     SetCacheSettings();     ... } protected void SetCacheSettings() {     Response.Cache.AddValidationCallback(new HttpCacheValidateHandler(Validate), null);     Response.Cache.SetExpires(DateTime.Now.AddHours(1));     Response.Cache.SetSlidingExpiration(true);     Response.Cache.SetValidUntilExpires(true);     Response.Cache.SetCacheability(HttpCacheability.ServerAndNoCache); } The AddValidationCallback sets up an HttpCacheValidateHandler method called Validate which runs logic when a cached page is requested. The Validate method signature is standard for this method type. public static void Validate(HttpContext context, Object data, ref HttpValidationStatus status) {     string visited = context.Request.QueryString["v"];     if (visited != null && "1".Equals(visited))     {         status = HttpValidationStatus.IgnoreThisRequest; //force a page load     }     else     {         status = HttpValidationStatus.Valid; //load from cache     } } I am using the HttpValidationStatus values IgnoreThisRequest or Valid which forces the Page_Load event method to run or allows the page to load from cache, respectively. Which one is set depends on the value in the querystring. The value in the querystring is set up on each page in the "Next" and "Previous" button click event methods based on whether the page that the button click is taking the user to has any data on it or not. bool hasData = HasPageBeenVisited(url); if (hasData) {     url += VISITED; } Response.Redirect(url); The HasPageBeenVisited method determines whether the destination page has any data on it by checking one of its required data fields. (I won't include it here because it is very system-dependent.) VISITED is a string constant containing "?v=1" and gets appended to the url if the destination page has been visited. The reason this logic is within the "Next" and "Previous" button click event methods is because 1) the Validate method is static which doesn't allow it to access non-static data such as the data fields for a particular page, and 2) at the time at which the Validate method runs, either the data has not yet been deserialized from Session state or is not available (different AppDomain?) because anytime I accessed the Session state information from the Validate method, it was always empty.

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  • AJI Report #15&ndash;Zac Harlan Talks About Iowa Code Camp

    - by Jeff Julian
    We sit down with Zac Harlen and talk about Iowa Code Camp, what makes up a Code Camp, and how to start your own Code Camp. Zac has been a part of the leadership team for a few years for Iowa Code Camp and is the Development Manager for JP Cycles. We also get into what it takes to speak at a Code Camp if you are interested in growing beyond the user group as a speaker. Listen to the Show Site: LinkedIn Profile Blog: Zac Harlan Twitter: @ZacHarlan

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  • 2D water with dynamic waves

    - by user1103457
    New Super Mario Bros has really cool 2D water that I'd like to learn how to create. Here's a video showing it. When something hits the water, it creates a wave. There are also constant "background" waves. You can get a good look at the constant waves just after 00:50 when the camera isn't moving. I assume the splashes in NSMB work as in the first part of this tutorial. But in NSMB the water also has constant waves on the surface, and the splashes look very different. Another difference is that in the tutorial, if you create a splash, it first creates a deep "hole" in the water at the origin of the splash. In new super mario bros this hole is absent or much smaller. I am referring to the splashes that the player creates when jumping in and out of the water. How do they create the constant waves and the splashes? I am especially interested in the splashes, and how they work together with the constant waves. I am programming in XNA. I've tried this myself, but couldn't really get it all to work well together. Bonus questions: How do they create the light spots just under the surface of the waves and how do they texture the deeper parts of the water? This is the first time I try to create water like this. EDIT: I assume the constant waves are created using a sine function. The splashes are probably created in a way like in the tutorial. (But they are not the same, so I am still interested in how to make this kind of splashes) But I have a lot of trouble combining those things. I know I can use the sine function to set the height of a specific watercolumn but the splashes are using the speed, to determine the new height. I can't figure out how to combine those. Not that I am not asking how the developers of new super mario bros did this exactly. I am just interested in ways to recreate an effect like it. This week I have an examweek so I don't have time to work on the code. After this week I will spend a lot of time on it. But I am constantly thinking about it, so that's why I will be checking comments etc. I just won't be looking at the code since it might be too time-consuming.

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  • Development Quirk From ASP.NET Dynamic Compilation

    - by jkauffman
    The Problem I got a compilation error in my ASP.NET MVC3 project that tested my sanity today. (As always, names are changed to protect the innocent) The type or namespace name 'FishViewModel' does not exist in the namespace 'Company.Product.Application.Models' (are you missing an assembly reference?) Sure looks easy! There must be something in the project referring to a FishViewModel. The Confusing Part The first thing I noticed was the that error was occuring in a folder clearly not in my project and in files that I definitely had not created: %SystemRoot%\Microsoft.NET\Framework\(versionNumber)\Temporary ASP.NET Files\ App_Web_mezpfjae.1.cs I also ascertained these facts, each of which made me more confused than the last: Rebuild and Clean had no effect. No controllers in the project ever returned a ViewResult using FishViewModel. No views in the project defined that they use FishViewModel. Searching across all files included in the project for “FishViewModel” provided no results. The build server did not report a problem. The Solution The problem stemmed from a file that was not included in the project but still present on the file system: (By the way, if you don’t know this trick already, there is a toolbar button in the Solution Explorer window to “Show All Files” which allows you to see files all files in the file system) In my situation, I was working on the mission-critical Fish view before abandoning the feature. Instead of deleting the file, I excluded it from the project. However, this was a bad move. It caused the build failure, and in order to fix the error, this file must be deleted. By the way, this file was not in source control, so the build server did not have it. This explains why my build server did not report a problem for me. The Explanation So, what’s going on? This file isn’t even a part of the project, so why is it failing the build? This is a behavior of the ASP.NET Dynamic Compilation. This is the same process that occurs when deploying a webpage; ASP.NET compiles the web application’s code. When this occurs on a production server, it has to do so without the .csproj file (which isn’t usually deployed, if you’ve taken your time to do a deployment cleanly). This process has merely the file system available to identify what to compile. So, back in the world of developing the webpage in visual studio on my developer box, I run into the situation because the same process is occuring there. This is true even though I have more files on my machine than will actually get deployed. I can’t help but think that this error could be attributed back to the real culprit file (Fish.cshtml, rather than the temporary files) with some work, but at least the error had enough information in it to narrow it down. The Conclusion I had previously been accustomed to the idea that for c# projects, the .csproj file always “defines” the build behavior. This investigation has taught me that I’ll need to shift my thinking a bit to remember that the file system has the final say when it comes to web applications, even on the developer’s machine!

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  • Resolving collisions between dynamic game objects

    - by TheBroodian
    I've been building a 2D platformer for some time now, I'm getting to the point where I am adding dynamic objects to the stage for testing. This has prompted me to consider how I would like my character and other objects to behave when they collide. A typical staple in many 2D platformer type games is that the player takes damage upon touching an enemy, and then essentially becomes able to pass through enemies during a period of invulnerability, and at the same time, enemies are able to pass through eachother freely. I personally don't want to take this approach, it feels strange to me that the player should receive arbitrary damage for harmless contact to an enemy, despite whether the enemy is attacking or not, and I would like my enemies' interactions between each other (and my player) to be a little more organic, so to speak. In my head I sort of have this idea where a game object (player, or non player) would be able to push other game objects around by manner of 'pushing' each other out of one anothers' bounding boxes if there is an intersection, and maybe correlate the repelling force to how much their bounding boxes are intersecting. The problem I'm experiencing is I have no idea what the math might look like for something like this? I'll show what work I've done so far, it sort of works, but it's jittery, and generally not quite what I would pass in a functional game: //Clears the anti-duplicate buffer collisionRecord.Clear(); //pick a thing foreach (GameObject entity in entities) { //pick another thing foreach (GameObject subject in entities) { //check to make sure both things aren't the same thing if (!ReferenceEquals(entity, subject)) { //check to see if thing2 is in semi-near proximity to thing1 if (entity.WideProximityArea.Intersects(subject.CollisionRectangle) || entity.WideProximityArea.Contains(subject.CollisionRectangle)) { //check to see if thing2 and thing1 are colliding. if (entity.CollisionRectangle.Intersects(subject.CollisionRectangle) || entity.CollisionRectangle.Contains(subject.CollisionRectangle) || subject.CollisionRectangle.Contains(entity.CollisionRectangle)) { //check if we've already resolved their collision or not. if (!collisionRecord.ContainsKey(entity.GetHashCode())) { //more duplicate resolution checking. if (!collisionRecord.ContainsKey(subject.GetHashCode())) { //if thing1 is traveling right... if (entity.Velocity.X > 0) { //if it isn't too far to the right... if (subject.CollisionRectangle.Contains(new Microsoft.Xna.Framework.Rectangle(entity.CollisionRectangle.Right, entity.CollisionRectangle.Y, 1, entity.CollisionRectangle.Height)) || subject.CollisionRectangle.Intersects(new Microsoft.Xna.Framework.Rectangle(entity.CollisionRectangle.Right, entity.CollisionRectangle.Y, 1, entity.CollisionRectangle.Height))) { //Find how deep thing1 is intersecting thing2's collision box; float offset = entity.CollisionRectangle.Right - subject.CollisionRectangle.Left; //Move both things in opposite directions half the length of the intersection, pushing thing1 to the left, and thing2 to the right. entity.Velocities.Add(new Vector2(-(((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); subject.Velocities.Add(new Vector2((((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); } } //if thing1 is traveling left... if (entity.Velocity.X < 0) { //if thing1 isn't too far left... if (entity.CollisionRectangle.Contains(new Microsoft.Xna.Framework.Rectangle(subject.CollisionRectangle.Right, subject.CollisionRectangle.Y, 1, subject.CollisionRectangle.Height)) || entity.CollisionRectangle.Intersects(new Microsoft.Xna.Framework.Rectangle(subject.CollisionRectangle.Right, subject.CollisionRectangle.Y, 1, subject.CollisionRectangle.Height))) { //Find how deep thing1 is intersecting thing2's collision box; float offset = subject.CollisionRectangle.Right - entity.CollisionRectangle.Left; //Move both things in opposite directions half the length of the intersection, pushing thing1 to the right, and thing2 to the left. entity.Velocities.Add(new Vector2((((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); subject.Velocities.Add(new Vector2(-(((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); } } //Make record that thing1 and thing2 have interacted and the collision has been solved, so that if thing2 is picked next in the foreach loop, it isn't checked against thing1 a second time before the next update. collisionRecord.Add(entity.GetHashCode(), subject.GetHashCode()); } } } } } } } } One of the biggest issues with my code aside from the jitteriness is that if one character were to land on top of another character, it very suddenly and abruptly resolves the collision, whereas I would like a more subtle and gradual resolution. Any thoughts or ideas are incredibly welcome and helpful.

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  • How to compile a C++ source code written for Linux/Unix on Windows Vista (code given)

    - by HTMZ
    I have a c++ source code that was written in linux/unix environment by some other author. It gives me errors when i compile it in windows vista environment. I am using Bloodshed Dev C++ v 4.9. please help. #include <iostream.h> #include <map> #include <vector> #include <string> #include <string.h> #include <strstream> #include <unistd.h> #include <stdlib.h> using namespace std; template <class T> class PrefixSpan { private: vector < vector <T> > transaction; vector < pair <T, unsigned int> > pattern; unsigned int minsup; unsigned int minpat; unsigned int maxpat; bool all; bool where; string delimiter; bool verbose; ostream *os; void report (vector <pair <unsigned int, int> > &projected) { if (minpat > pattern.size()) return; // print where & pattern if (where) { *os << "<pattern>" << endl; // what: if (all) { *os << "<freq>" << pattern[pattern.size()-1].second << "</freq>" << endl; *os << "<what>"; for (unsigned int i = 0; i < pattern.size(); i++) *os << (i ? " " : "") << pattern[i].first; } else { *os << "<what>"; for (unsigned int i = 0; i < pattern.size(); i++) *os << (i ? " " : "") << pattern[i].first << delimiter << pattern[i].second; } *os << "</what>" << endl; // where *os << "<where>"; for (unsigned int i = 0; i < projected.size(); i++) *os << (i ? " " : "") << projected[i].first; *os << "</where>" << endl; *os << "</pattern>" << endl; } else { // print found pattern only if (all) { *os << pattern[pattern.size()-1].second; for (unsigned int i = 0; i < pattern.size(); i++) *os << " " << pattern[i].first; } else { for (unsigned int i = 0; i < pattern.size(); i++) *os << (i ? " " : "") << pattern[i].first << delimiter << pattern[i].second; } *os << endl; } } void project (vector <pair <unsigned int, int> > &projected) { if (all) report(projected); map <T, vector <pair <unsigned int, int> > > counter; for (unsigned int i = 0; i < projected.size(); i++) { int pos = projected[i].second; unsigned int id = projected[i].first; unsigned int size = transaction[id].size(); map <T, int> tmp; for (unsigned int j = pos + 1; j < size; j++) { T item = transaction[id][j]; if (tmp.find (item) == tmp.end()) tmp[item] = j ; } for (map <T, int>::iterator k = tmp.begin(); k != tmp.end(); ++k) counter[k->first].push_back (make_pair <unsigned int, int> (id, k->second)); } for (map <T, vector <pair <unsigned int, int> > >::iterator l = counter.begin (); l != counter.end (); ) { if (l->second.size() < minsup) { map <T, vector <pair <unsigned int, int> > >::iterator tmp = l; tmp = l; ++tmp; counter.erase (l); l = tmp; } else { ++l; } } if (! all && counter.size () == 0) { report (projected); return; } for (map <T, vector <pair <unsigned int, int> > >::iterator l = counter.begin (); l != counter.end(); ++l) { if (pattern.size () < maxpat) { pattern.push_back (make_pair <T, unsigned int> (l->first, l->second.size())); project (l->second); pattern.erase (pattern.end()); } } } public: PrefixSpan (unsigned int _minsup = 1, unsigned int _minpat = 1, unsigned int _maxpat = 0xffffffff, bool _all = false, bool _where = false, string _delimiter = "/", bool _verbose = false): minsup(_minsup), minpat (_minpat), maxpat (_maxpat), all(_all), where(_where), delimiter (_delimiter), verbose (_verbose) {}; ~PrefixSpan () {}; istream& read (istream &is) { string line; vector <T> tmp; T item; while (getline (is, line)) { tmp.clear (); istrstream istrs ((char *)line.c_str()); while (istrs >> item) tmp.push_back (item); transaction.push_back (tmp); } return is; } ostream& run (ostream &_os) { os = &_os; if (verbose) *os << transaction.size() << endl; vector <pair <unsigned int, int> > root; for (unsigned int i = 0; i < transaction.size(); i++) root.push_back (make_pair (i, -1)); project (root); return *os; } void clear () { transaction.clear (); pattern.clear (); } }; int main (int argc, char **argv) { extern char *optarg; unsigned int minsup = 1; unsigned int minpat = 1; unsigned int maxpat = 0xffffffff; bool all = false; bool where = false; string delimiter = "/"; bool verbose = false; string type = "string"; int opt; while ((opt = getopt(argc, argv, "awvt:M:m:L:d:")) != -1) { switch(opt) { case 'a': all = true; break; case 'w': where = true; break; case 'v': verbose = true; break; case 'm': minsup = atoi (optarg); break; case 'M': minpat = atoi (optarg); break; case 'L': maxpat = atoi (optarg); break; case 't': type = string (optarg); break; case 'd': delimiter = string (optarg); break; default: cout << "Usage: " << argv[0] << " [-m minsup] [-M minpat] [-L maxpat] [-a] [-w] [-v] [-t type] [-d delimiter] < data .." << endl; return -1; } } if (type == "int") { PrefixSpan<unsigned int> prefixspan (minsup, minpat, maxpat, all, where, delimiter, verbose); prefixspan.read (cin); prefixspan.run (cout); }else if (type == "short") { PrefixSpan<unsigned short> prefixspan (minsup, minpat, maxpat, all, where, delimiter, verbose); prefixspan.read (cin); prefixspan.run (cout); } else if (type == "char") { PrefixSpan<unsigned char> prefixspan (minsup, minpat, maxpat, all, where, delimiter, verbose); prefixspan.read (cin); prefixspan.run (cout); } else if (type == "string") { PrefixSpan<string> prefixspan (minsup, minpat, maxpat, all, where, delimiter, verbose); prefixspan.read (cin); prefixspan.run (cout); } else { cerr << "Unknown Item Type: " << type << " : choose from [string|int|short|char]" << endl; return -1; } return 0; }

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