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  • Upgraded Eclipse. Every app force closes

    - by user1309500
    I would be really grateful for some urgent advice:- I was merrily building my apps (using eclipse) for Android platform 2.2. Everything all working lovely and ready to upload to the marketplace. I thought I would try to install Google Play Licensing and in the process, I was told to download the LVL but that was not available in my SDK download list - and I read I had to updrage my SDK and ADT to the latest. So I did, I now have: ADT 17.0.0 along with ANDROID DDMS, hierarchy viewer and Traceview at 17.0.0 with Eclipse IDE 1.4.2 And I also upgraded my SDK Android 2.2 stuff to the latest. Now:- I have no errors in my app workplaces on Eclipse. But now when I run the apps, they build but force close straight away upon loading. This includes the app I was working on (and working perfectly before) and all the other apps I have ever made. Every app now force closes and I dont know what to do. Been up all night and was ready to upload them to the market place... :( Any help!? Thanks! Please!

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  • Write a completely fluid HTML page (using '%' instead of 'px' for EVERY element height/width)

    - by barak manos
    I am designing my HTML pages to be completely fluid: For every element in the mark-up (HTML), I am using 'style="height:%;width:%"' (instead of 'style="height:*px;width:*px"'). This approach seems to work pretty well, except for when changing the window measurements, in which case, the web page elements change their position and end up "on top of each other". I have come up with a pretty good run-time (java-script) solution to that: var elements = document.getElementsByTagName("*"); for (var i=0; i < elements.length; i++) { if (elements[i].style.height) elements[i].style.height = elements[i].offsetHeight+"px"; if (elements[i].style.width ) elements[i].style.width = elements[i].offsetWidth +"px"; } The only problem remaining is, that if the user opens up the website by entering the URL into a non-maximized window, then the page fits that portion of the window. Then, when maximizing the window, the page remains in its previous measurements. So in essence, I have solved the initial problem (when changing the window measurements), but only when the window is initially in its maximum size. Any ideas on how to tackle this problem? (given that I would like to keep my "% page-design" as is).

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  • why Floating point exception?

    - by livio8495
    I have a floating point exception, and I don't know why. the code is this: void calcola_fitness(){ vector<double> fitness; int n=nodes.size(); int e=edges.size(); int dim=feasibility.size(); int feas=(feasibility[dim-1])*100; int narchi=numarchicoll[dim-1]/e; int numero_nodi=freePathNode.size()/n; double dist_start_goal=node_dist(0,1); int i,f,t; double pathlenght=0; int siize=freePathNode.size(); for(i=0;i!=siize-1; i++){ f=freePathNode[i].getIndex(); i++; t=freePathNode[i].getIndex(); i--; pathlenght=pathlenght+node_dist(f,t); } double pathlenghtnorm=pathlenght/10*dist_start_goal; double fit=((double)numero_nodi+pathlenghtnorm+(double)narchi)*((double)feas); fitness.push_back(fit); } Could anybody help me? What's the problem? I could I solve this? thank you very much

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  • Zoom in on a point (using scale and translate)

    - by csiz
    I want to be able to zoom in on the point under the mouse in canvas with the mouse whell, like when zooming on maps.google. I'd like straight code as I've been working on this for 5h+ Something to start with: <canvas id="canvas" width="800" height="600"></canvas> <script type="text/javascript"> var canvas = document.getElementById("canvas"); var context = canvas.getContext("2d"); var scale = 1; var originx = 0; var originy = 0; function draw(){ context.fillStyle = "white"; context.fillRect(originx,originy,800/scale,600/scale); context.fillStyle = "black"; context.fillRect(50,50,100,100); } setInterval(draw,100); canvas.onmousewheel = function (event){ var mousex = event.clientX - canvas.offsetLeft; var mousey = event.clientY - canvas.offsetTop; var wheel = event.wheelDelta/120;//n or -n var zoom = 1 + wheel/2; scale *= zoom; originx += 0;//??? originy += 0;//??? context.scale(zoom,zoom); context.translate(0,0);//??? } </script>

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  • Authentication system - Return information that have to change every time

    - by paulohr
    I have a application (made in Delphi) that contains a Authentication system (login & password). This system is in PHP, and the application get results from PHP using HTTP GET method. The system returns 'OK' if login and password are correct, and 'NO' if not correct. Like this... procedure Check; var x: string; begin x:=Get('www.mywebsite.com/auth.php?user=xxxxxx&pass=zzzzzz'); if x='OK' then UnlockFeatures else MessageBox(0,'You're not VIP','Error',0); end; Well, it works fine, but it is very easy to circumvent this system with sniffers, packet editor or proxy. So, I want to get some information (in PHP) that changes every time, and that could be possible get the same information by my application. What can I do? I don't need codes. Just tips, suggestions, please... Thanks...

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  • checking every digit in a number for oddness

    - by tryt
    Hello. I was writing a function which checks if every digit in a number is odd. I came accross this weird behaviour. Why does the second function return different (incorrect) results, eventhough its basically the same? (implemented in an opposite way) #include <stdio.h> int all_odd_1(int n) { if (n == 0) return 0; if (n < 0) n = -n; while (n > 0) { if (n&1 == 1) n /= 10; else return 0; } return 1; } int all_odd_2(int n) { if (n == 0) return 0; if (n < 0) n = -n; while (n > 0) { if (n&1 == 0) return 0; else n /= 10; } return 1; } int main() { printf("all_odd_1\n"); printf("%d\n", all_odd_1(-131)); printf("%d\n", all_odd_1(121)); printf("%d\n", all_odd_1(2242)); printf("-----------------\n"); printf("all_odd_2\n"); printf("%d\n", all_odd_2(131)); printf("%d\n", all_odd_2(121)); printf("%d\n", all_odd_2(2242)); return 0; }

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  • How to disable Bluetooth auto-answer on Windows 7?

    - by MarkR
    When my BlackBerry 9630 is connected via Bluetooth to my Dell desktop running Windows 7 x64 there are a bunch of Bluetooth services enabled on Windows Advanced Audio BB Bypass service BB Desktop Service Dial-up Networking Headset Audio Gateway Remote Control Remotely Controlled Device When a call arrives on the 9630 Windows immediately answer the call. This is annoying when windows answers the phone before I even hear an audible ring and the hapless caller is saying, "hello. hello" on top of music I have playing. Does anyone know how to tell Windows not to answer the call? I want to be able to don my headset, switch audio to my headset, THEN manually answer the call.

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  • iPhone Objective C - error: pointer value used where a floating point value was expected

    - by Mausimo
    I do not understand why i am getting this error. Here is the related code: Photo.h #import <CoreData/CoreData.h> @class Person; @interface Photo : NSManagedObject { } @property (nonatomic, retain) NSData * imageData; @property (nonatomic, retain) NSNumber * Latitude; @property (nonatomic, retain) NSString * ImageName; @property (nonatomic, retain) NSString * ImagePath; @property (nonatomic, retain) NSNumber * Longitude; @property (nonatomic, retain) Person * PhotoToPerson; @end Photo.m #import "Photo.h" #import "Person.h" @implementation Photo @dynamic imageData; @dynamic Latitude; @dynamic ImageName; @dynamic ImagePath; @dynamic Longitude; @dynamic PhotoToPerson; @end This is a mapViewController.m class i have created. If i run this, the CLLocationDegrees CLLat and CLLong lines: CLLocationDegrees CLLat = (CLLocationDegrees)photo.Latitude; CLLocationDegrees CLLong = (CLLocationDegrees)photo.Longitude; give me the error : pointer value used where a floating point value was expected. for(int i = 0; i < iPerson; i++) { //get the person that corresponds to the row indexPath that is currently being rendered and set the text Person * person = (Person *)[myArrayPerson objectAtIndex:i]; //get the photos associated with the person NSArray * PhotoArray = [person.PersonToPhoto allObjects]; int iPhoto = [PhotoArray count]; for(int j = 0; j < iPhoto; j++) { //get the first photo (all people will have atleast 1 photo, else they will not exist). Set the image Photo * photo = (Photo *)[PhotoArray objectAtIndex:j]; if(photo.Latitude != nil && photo.Longitude != nil) { MyAnnotation *ann = [[MyAnnotation alloc] init]; ann.title = photo.ImageName; ann.subtitle = photo.ImageName; CLLocationCoordinate2D cord; CLLocationDegrees CLLat = (CLLocationDegrees)photo.Latitude; CLLocationDegrees CLLong = (CLLocationDegrees)photo.Longitude; cord.latitude = CLLat; cord.longitude = CLLong; ann.coordinate = cord; [mkMapView addAnnotation:ann]; } } }

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  • point light illumination using Phong model

    - by Myx
    Hello: I wish to render a scene that contains one box and a point light source using the Phong illumination scheme. The following are the relevant code snippets for my calculation: R3Rgb Phong(R3Scene *scene, R3Ray *ray, R3Intersection *intersection) { R3Rgb radiance; if(intersection->hit == 0) { radiance = scene->background; return radiance; } ... // obtain ambient term ... // this is zero for my test // obtain emissive term ... // this is also zero for my test // for each light in the scene, obtain calculate the diffuse and specular terms R3Rgb intensity_diffuse(0,0,0,1); R3Rgb intensity_specular(0,0,0,1); for(unsigned int i = 0; i < scene->lights.size(); i++) { R3Light *light = scene->Light(i); R3Rgb light_color = LightIntensity(scene->Light(i), intersection->position); R3Vector light_vector = -LightDirection(scene->Light(i), intersection->position); // check if the light is "behind" the surface normal if(normal.Dot(light_vector)<=0) continue; // calculate diffuse reflection if(!Kd.IsBlack()) intensity_diffuse += Kd*normal.Dot(light_vector)*light_color; if(Ks.IsBlack()) continue; // calculate specular reflection ... // this I believe to be irrelevant for the particular test I'm doing } radiance = intensity_diffuse; return radiance; } R3Rgb LightIntensity(R3Light *light, R3Point position) { R3Rgb light_intensity; double distance; double denominator; if(light->type != R3_DIRECTIONAL_LIGHT) { distance = (position-light->position).Length(); denominator = light->constant_attenuation + (light->linear_attenuation*distance) + (light->quadratic_attenuation*distance*distance); } switch(light->type) { ... case R3_POINT_LIGHT: light_intensity = light->color/denominator; break; ... } return light_intensity; } R3Vector LightDirection(R3Light *light, R3Point position) { R3Vector light_direction; switch(light->type) { ... case R3_POINT_LIGHT: light_direction = position - light->position; break; ... } light_direction.Normalize(); return light_direction; } I believe that the error must be somewhere in either LightDirection(...) or LightIntensity(...) functions because when I run my code using a directional light source, I obtain the desired rendered image (thus this leads me to believe that the Phong illumination equation is correct). Also, in Phong(...), when I computed the intensity_diffuse and while debugging, I divided light_color by 10, I was obtaining a resulting image that looked more like what I need. Am I calculating the light_color correctly? Thanks.

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  • While loop: Output something different on every second result

    - by Wade D Ouellet
    Hi, I am running a plugin called Category Posts Widget for WordPress: http://wordpress.org/extend/plugins/category-posts/ It uses a while loop to display the names of all posts in a certain category. I want to get it so that there is a different class attached to the li tag on every second output. Here is the block of code for the plugin: // Post list echo "<ul>\n"; while ( $cat_posts->have_posts() ) { $cat_posts->the_post(); ?> <li class="cat-post-item"> <a class="post-title" href="<?php the_permalink(); ?>" rel="bookmark" title="Permanent link to <?php the_title_attribute(); ?>"><?php the_title(); ?></a> <?php if ( function_exists('the_post_thumbnail') && current_theme_supports("post-thumbnails") && $instance["thumb"] && has_post_thumbnail() ) : ?> <a href="<?php the_permalink(); ?>" title="<?php the_title_attribute(); ?>"> <?php the_post_thumbnail( 'cat_post_thumb_size'.$this->id ); ?> </a> <?php endif; ?> <?php if ( $instance['date'] ) : ?> <p class="post-date"><?php the_time("j M Y"); ?></p> <?php endif; ?> <?php if ( $instance['excerpt'] ) : ?> <?php the_excerpt(); ?> <?php endif; ?> <?php if ( $instance['comment_num'] ) : ?> <p class="comment-num">(<?php comments_number(); ?>)</p> <?php endif; ?> </li> <?php } echo "</ul>\n"; I am just trying to get it so on each second one in the output list, the li has a different class, so cat-post-item-alt for example. Thanks, Wade

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  • Custom Rails actions: I have issues every time

    - by normalocity
    Every time I go to add a custom action to a controller, I completely screw it up somehow. I'm trying to add a route "listings/buyer_listings", that will display all of my listings where someone is a buyer (rather than a seller). With the routes.rb file below, when I go to "listings/buyer_listings", I get routed instead to "users" WTF? In the past, I've had to define my routes using "map.", but this seems like a very verbose way to do something that should work with the :collection specification. You can see that I've done this with many routes as specified toward the end of the file, such as "edit_my_profile", etc. If I put the ":collection" part last my browser routes to the "show" action, which is not the correct action, and which also doesn't make sense to me why it would even do this. If I do "rake routes", my routes look correctly mapped. If I go into a Ruby console and have it recognize the url, it maps to the correct action, so what am I missing? ActionController::Routing::Routes.draw do |map| map.resources :locations map.resources :browse_boxes map.resources :tags map.resources :ratings map.resources :listings, :collection => { :buyer_listings => :get }, :has_many => :bids, :has_many => :comments map.resources :users map.resources :invite_requests map.resource :user_session map.resource :account, :controller => "users" map.root :controller => "listings", :action => "index" # optional, this just sets the root route map.login "login", :controller => "user_sessions", :action => "new" map.logout "logout", :controller => "user_sessions", :action => "destroy" map.search "search", :controller => "listings", :action => "search" map.edit_my_profile "edit_my_profile", :controller => "users", :action => "edit_my_profile" map.all_listings "all_listings", :controller => "listings", :action => "all_listings" map.my_listings "my_listings", :controller => "listings", :action => "my_listings" map.posting_guidelines "posting_guidelines", :controller => "listings", :action => "posting_guidelines" map.filter_on "filter_on", :controller => "listings", :action => "filter_on" map.top_25_tags "top_25_tags", :controller => "tagging_search", :action => "top_25_tags" map.connect ':controller/:action/:id' map.connect ':controller/:action/:id.:format' end

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  • Counting point size based on chart area during zooming/unzoomin

    - by Gacek
    Hi folks. I heave a quite simple task. I know (I suppose) it should be easy, but from the reasons I cannot understand, I try to solve it since 2 days and I don't know where I'm making the mistake. So, the problem is as follows: - we have a chart with some points - The chart starts with some known area and points have known size - we would like to "emulate" the zooming effect. So when we zoom to some part of the chart, the size of points is getting proportionally bigger. In other words, the smaller part of the chart we select, the bigger the point should get. So, we have something like that. We know this two parameters: initialArea; // Initial area - area of the whole chart, counted as width*height initialSize; // initial size of the points Now lets assume we are handling some kind of OnZoom event. We selected some part of the chart and would like to count the current size of the points float CountSizeOnZoom() { float currentArea = CountArea(...); // the area is counted for us. float currentSize = initialSize * initialArea / currentArea; return currentSize; } And it works. But the rate of change is too fast. In other words, the points are getting really big too soon. So I would like the currentSize to be invertly proportional to currentArea, but with some scaling coefficient. So I created the second function: float CountSizeOnZoom() { float currentArea = CountArea(...); % the area is counted for us. // Lets assume we want the size of points to change ten times slower, than area of the chart changed. float currentSize = initialSize + 0.1f* initialSize * ((initialArea / currentArea) -1); return currentSize; } Lets do some calculations in mind. if currentArea is smaller than initialArea, initialArea/currentArea > 1 and then we add "something" small and postive to initialSize. Checked, it works. Lets check what happens if we would un-zoom. currentArea will be equal to initialArea, so we would have 0 at the right side (1-1), so new size should be equal to initialSize. Right? Yeah. So lets check it... and it doesn't work. My question is: where is the mistake? Or maybe you have any ideas how to count this scaled size depending on current area in some other way?

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  • How to manually (bitwise) perform (float)x? (homework)

    - by Silver
    Now, here is the function header of the function I'm supposed to implement: /* * float_from_int - Return bit-level equivalent of expression (float) x * Result is returned as unsigned int, but * it is to be interpreted as the bit-level representation of a * single-precision floating point values. * Legal ops: Any integer/unsigned operations incl. ||, &&. also if, while * Max ops: 30 * Rating: 4 */ unsigned float_from_int(int x) { ... } We aren't allowed to do float operations, or any kind of casting. Now I tried to implement the first algorithm given at this site: http://locklessinc.com/articles/i2f/ Here's my code: unsigned float_from_int(int x) { // grab sign bit int xIsNegative = 0; int absValOfX = x; if(x < 0){ xIsNegative = 1; absValOfX = -x; } // zero case if(x == 0){ return 0; } //int shiftsNeeded = 0; /*while(){ shiftsNeeded++; }*/ unsigned I2F_MAX_BITS = 15; unsigned I2F_MAX_INPUT = ((1 << I2F_MAX_BITS) - 1); unsigned I2F_SHIFT = (24 - I2F_MAX_BITS); unsigned result, i, exponent, fraction; if ((absValOfX & I2F_MAX_INPUT) == 0) result = 0; else { exponent = 126 + I2F_MAX_BITS; fraction = (absValOfX & I2F_MAX_INPUT) << I2F_SHIFT; i = 0; while(i < I2F_MAX_BITS) { if (fraction & 0x800000) break; else { fraction = fraction << 1; exponent = exponent - 1; } i++; } result = (xIsNegative << 31) | exponent << 23 | (fraction & 0x7fffff); } return result; } But it didn't work (see test error below): Test float_from_int(-2147483648[0x80000000]) failed... ...Gives 0[0x0]. Should be -822083584[0xcf000000] 4 4 0 float_times_four I don't know where to go from here. How should I go about parsing the float from this int?

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  • AJAX Div Retrieval every 60 seconds

    - by Sam
    Hello everyone! What I would like to do is retrieve the contents of a PHP file and insert it into a div every 60 seconds, basically refreshing the dynamic div. I've come up with the following code so far, however it doesn't seem to be working. The code is just like this, nothing extra, apart from the MYSQL login. PHP to grab: <?php $time = date("m/d/Y h:i:s a", time()); mysql_query("UPDATE djs SET requesttime='{$time}' WHERE username='{$djs['username']}'") or die(mysql_error()); $request_db = mysql_query("SELECT * FROM requests WHERE haveplayed='0'") or die(mysql_error()); echo "<table style=\"border:1px solid;width:99%;margin-left:auto;margin-right:auto;\" border=\"1\">"; echo "<tr><th>Title</th><th>Artist</th><th>Dedicated To...</th></tr>"; while($request = mysql_fetch_array( $request_db )) { echo "<tr><td style=\"width:33%;padding:1px;\">"; echo $request['SongName']; echo "</td><td style=\"width:33%;\">"; echo $request['Artist']; echo "</td><td style=\"width:33%;\">"; echo $request['DedicatedTo']; echo "</td></tr>"; } echo "</table>"; ?> The original PHP code is just the same, enclosed in a div with an id attribute of 'ajax_table'. The JavaScript is: // JavaScript Document var xmlHttp_moniter function moniter() { xmlHttp_moniter = GetXmlHttpObject_parcel() if(xmlHttp_moniter == null) { alert("browser does not support HTTP Request") return } var url="ajax_table.php?random=" + Math.random() xmlHttp_moniter.onreadystatechange = stateChanged xmlHttp_moniter.open("GET",url,true) xmlHttp_moniter.send(null) } function stateChanged() { if(xmlHttp_moniter.readyState==4 || xmlHttp_moniter.readyState == "complete") { document.getElementById("ajax_table").innerHTML = xmlHttp_moniter.responseText setTimeout('ajax_table()',60000); } } function GetXmlHttpObject_parcel() { var xmlHttp_moniter=null; try { xmlHttp_moniter=new XMLHttpRequest(); } catch (e) { //Internet Explorer try { xmlHttp_moniter=new ActiveXObject("Msxml2.XMLHTTP"); } catch (e) { xmlHttp_moniter=new ActiveXObject("Microsoft.XMLHTTP"); } } return xmlHttp_moniter; } and that is on the page that is requesting the other php page.

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  • WP7 Button inside ListBox only "clicks" every other press

    - by Zik
    I have a button defined inside of a DataTemplate for my list box. <phone:PhoneApplicationPage.Resources> <DataTemplate x:Key="ListTemplate"> <Grid Margin="12,12,24,12"> <Grid.RowDefinitions> <RowDefinition Height="Auto" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <Button Grid.Column="0" Name="EnableDisableButton" Click="EnableDisableButton_Click" BorderBrush="Transparent"> <Grid> <Grid.RowDefinitions> <RowDefinition Height="Auto" /> <RowDefinition Height="Auto" /> </Grid.RowDefinitions> <Image Grid.Row="0" Source="\Images\img.dark.png" Width="48" Height="48" Visibility="{StaticResource PhoneDarkThemeVisibility}" /> <Image Grid.Row="0" Source="\Images\img.light.png" Width="48" Height="48" Visibility="{StaticResource PhoneLightThemeVisibility}" /> <Rectangle Grid.Row="1" Width="48" Height="8" Fill="{Binding CurrentColor}" RadiusX="4" RadiusY="4" /> </Grid> </Button> <Grid Grid.Column="1"> <... more stuff here ...> </Grid> </Grid> </DataTemplate> </phone:PhoneApplicationPage.Resources> What I'm seeing is that the first time I press the button, the Click event fires. The second time I press it, it does not fire. Third press, fires. Fourth press, does not fire. Etc. Originally I had it bound to a command but that was behaving the same way. (I put a Debug.WriteLine() in the event handler so I know when it fires.) Any ideas? It's really odd that the click event only fires every other time.

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  • ModalPopupExtender z-index value decreases after every show

    - by ryanulit
    This is a new one I have never seen before. I have a gridview containing a bunch of categories that can be edited by clicking on the respective "Edit" link within the gridview. The modalpopupextender is then shown programmatically (.show() method) and the user is allowed to edit the category. Then the modal popup is programmtically hidden (.hide() method) when the user presses "Update" or "Cancel". For some reason after every new show of the modal popup, the z-index is decreasing by 1000 until it is hidden behind everything on my page. It starts at 7000 for the very first show. Therefore the user would not be able to edit an infinite number of categories if they wanted to. Any ideas why this is happening? Css class used on modalpopupextender: DIV.box-pop { border: #95aab9 1px solid; background-color: #ECF1F5; display: block; position: relative; margin: -6px 6px 6px -6px; padding: 4px; z-index: 10000; } Panel used for popup: <asp:Panel ID="PanelModify" runat="server" Width="250px" CssClass="box-pop"> <asp:UpdatePanel ID="UpdatePanelModify" runat="server" UpdateMode="Conditional"> <ContentTemplate> <table width="100%" cellpadding="3" cellspacing="3"> <tr> <td> <div class="box"> <h1> <span><strong> <asp:Literal ID="LiteralModalTitle" runat="server" /></strong></span> </h1> <table border="0" width="100%"> <tr> <td> <asp:TextBox ID="TextBoxModifiedText" runat="server" Width="173px" ValidationGroup="Modify"></asp:TextBox> <asp:RequiredFieldValidator ID="RequiredFieldValidatorModifiedText" runat="server" ValidationGroup="Modify" ErrorMessage="*" ControlToValidate="TextBoxModifiedText" Display="Dynamic"> </asp:RequiredFieldValidator> </td> </tr> <tr> <td> <asp:Button ID="ButtonUpdate" runat="server" Text="Update" ValidationGroup="Modify" /><asp:Button ID="ButtonInsert" runat="server" Text="Insert" ValidationGroup="Modify" /> &nbsp; <asp:Button ID="ButtonCancel" runat="server" Text="Cancel" CausesValidation="false" /> </td> </tr> </table> </div> </td> </tr> </table> </ContentTemplate> </asp:UpdatePanel> </asp:Panel> <ajaxToolkit:ModalPopupExtender ID="ModalPopupExtenderModify" runat="server" PopupControlID="PanelModify" TargetControlID="ButtonHideModify" BackgroundCssClass="modalBackground"> </ajaxToolkit:ModalPopupExtender> <asp:Button ID="ButtonHideModify" runat="server" Style="display: none;" />

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  • maven scm plugin deleting output folder in every execution

    - by Udo Fholl
    Hi all, I need to download from 2 different svn locations to the same output directory. So i configured 2 different executions. But every time it executes a checkout deletes the output directory so it also deletes the already downloaded projects. Here is a sample of my pom.xml: <profiles> <profile> <id>checkout</id> <activation> <property> <name>checkout</name> <value>true</value> </property> </activation> <build> <plugins> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-scm-plugin</artifactId> <version>1.3</version> <configuration> <username>${svn.username}</username> <password>${svn.pass}</password> <checkoutDirectory>${path}</checkoutDirectory> <skipCheckoutIfExists /> </configuration> <executions> <execution> <id>checkout_a</id> <configuration> <connectionUrl>scm:svn:https://host_n/folder</connectionUrl> <checkoutDirectory>${path}</checkoutDirectory> </configuration> <phase>process-resources</phase> <goals> <goal>checkout</goal> </goals> </execution> <execution> <id>checkout_b</id> <configuration> <connectionUrl>scm:svn:https://host_l/anotherfolder</connectionUrl> <checkoutDirectory>${path}</checkoutDirectory> </configuration> <phase>process-resources</phase> <goals> <goal>checkout</goal> </goals> </execution> </executions> </plugin> </plugins> </build> </profile> Is there any way to prevent the executions to delete the folder ${path} ? Thank you. PS: I cant format the pom.xml fragment correctly, sorry!

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  • Round-twice error in .NET's Double.ToString method

    - by Jeppe Stig Nielsen
    Mathematically, consider for this question the rational number 8725724278030350 / 2**48 where ** in the denominator denotes exponentiation, i.e. the denominator is 2 to the 48th power. (The fraction is not in lowest terms, reducible by 2.) This number is exactly representable as a System.Double. Its decimal expansion is 31.0000000000000'49'73799150320701301097869873046875 (exact) where the apostrophes do not represent missing digits but merely mark the boudaries where rounding to 15 resp. 17 digits is to be performed. Note the following: If this number is rounded to 15 digits, the result will be 31 (followed by thirteen 0s) because the next digits (49...) begin with a 4 (meaning round down). But if the number is first rounded to 17 digits and then rounded to 15 digits, the result could be 31.0000000000001. This is because the first rounding rounds up by increasing the 49... digits to 50 (terminates) (next digits were 73...), and the second rounding might then round up again (when the midpoint-rounding rule says "round away from zero"). (There are many more numbers with the above characteristics, of course.) Now, it turns out that .NET's standard string representation of this number is "31.0000000000001". The question: Isn't this a bug? By standard string representation we mean the String produced by the parameterles Double.ToString() instance method which is of course identical to what is produced by ToString("G"). An interesting thing to note is that if you cast the above number to System.Decimal then you get a decimal that is 31 exactly! See this Stack Overflow question for a discussion of the surprising fact that casting a Double to Decimal involves first rounding to 15 digits. This means that casting to Decimal makes a correct round to 15 digits, whereas calling ToSting() makes an incorrect one. To sum up, we have a floating-point number that, when output to the user, is 31.0000000000001, but when converted to Decimal (where 29 digits are available), becomes 31 exactly. This is unfortunate. Here's some C# code for you to verify the problem: static void Main() { const double evil = 31.0000000000000497; string exactString = DoubleConverter.ToExactString(evil); // Jon Skeet, http://csharpindepth.com/Articles/General/FloatingPoint.aspx Console.WriteLine("Exact value (Jon Skeet): {0}", exactString); // writes 31.00000000000004973799150320701301097869873046875 Console.WriteLine("General format (G): {0}", evil); // writes 31.0000000000001 Console.WriteLine("Round-trip format (R): {0:R}", evil); // writes 31.00000000000005 Console.WriteLine(); Console.WriteLine("Binary repr.: {0}", String.Join(", ", BitConverter.GetBytes(evil).Select(b => "0x" + b.ToString("X2")))); Console.WriteLine(); decimal converted = (decimal)evil; Console.WriteLine("Decimal version: {0}", converted); // writes 31 decimal preciseDecimal = decimal.Parse(exactString, CultureInfo.InvariantCulture); Console.WriteLine("Better decimal: {0}", preciseDecimal); // writes 31.000000000000049737991503207 } The above code uses Skeet's ToExactString method. If you don't want to use his stuff (can be found through the URL), just delete the code lines above dependent on exactString. You can still see how the Double in question (evil) is rounded and cast.

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  • Anything wrong with this function for comparing floats?

    - by Michael Borgwardt
    When my Floating-Point Guide was yesterday published on slashdot, I got a lot of flak for my suggested comparison function, which was indeed inadequate. So I finally did the sensible thing and wrote a test suite to see whether I could get them all to pass. Here is my result so far. And I wonder if this is really as good as one can get with a generic (i.e. not application specific) float comparison function, or whether I still missed some edge cases. import static org.junit.Assert.assertFalse; import static org.junit.Assert.assertTrue; import org.junit.Test; public class NearlyEqualsTest { public static boolean nearlyEqual(float a, float b) { final float epsilon = 0.000001f; final float absA = Math.abs(a); final float absB = Math.abs(b); final float diff = Math.abs(a-b); if (a*b==0) { // a or b or both are zero // relative error is not meaningful here return diff < Float.MIN_VALUE / epsilon; } else { // use relative error return diff / (absA+absB) < epsilon; } } /** Regular large numbers - generally not problematic */ @Test public void big() { assertTrue(nearlyEqual(1000000f, 1000001f)); assertTrue(nearlyEqual(1000001f, 1000000f)); assertFalse(nearlyEqual(10000f, 10001f)); assertFalse(nearlyEqual(10001f, 10000f)); } /** Negative large numbers */ @Test public void bigNeg() { assertTrue(nearlyEqual(-1000000f, -1000001f)); assertTrue(nearlyEqual(-1000001f, -1000000f)); assertFalse(nearlyEqual(-10000f, -10001f)); assertFalse(nearlyEqual(-10001f, -10000f)); } /** Numbers around 1 */ @Test public void mid() { assertTrue(nearlyEqual(1.0000001f, 1.0000002f)); assertTrue(nearlyEqual(1.0000002f, 1.0000001f)); assertFalse(nearlyEqual(1.0002f, 1.0001f)); assertFalse(nearlyEqual(1.0001f, 1.0002f)); } /** Numbers around -1 */ @Test public void midNeg() { assertTrue(nearlyEqual(-1.000001f, -1.000002f)); assertTrue(nearlyEqual(-1.000002f, -1.000001f)); assertFalse(nearlyEqual(-1.0001f, -1.0002f)); assertFalse(nearlyEqual(-1.0002f, -1.0001f)); } /** Numbers between 1 and 0 */ @Test public void small() { assertTrue(nearlyEqual(0.000000001000001f, 0.000000001000002f)); assertTrue(nearlyEqual(0.000000001000002f, 0.000000001000001f)); assertFalse(nearlyEqual(0.000000000001002f, 0.000000000001001f)); assertFalse(nearlyEqual(0.000000000001001f, 0.000000000001002f)); } /** Numbers between -1 and 0 */ @Test public void smallNeg() { assertTrue(nearlyEqual(-0.000000001000001f, -0.000000001000002f)); assertTrue(nearlyEqual(-0.000000001000002f, -0.000000001000001f)); assertFalse(nearlyEqual(-0.000000000001002f, -0.000000000001001f)); assertFalse(nearlyEqual(-0.000000000001001f, -0.000000000001002f)); } /** Comparisons involving zero */ @Test public void zero() { assertTrue(nearlyEqual(0.0f, 0.0f)); assertFalse(nearlyEqual(0.00000001f, 0.0f)); assertFalse(nearlyEqual(0.0f, 0.00000001f)); } /** Comparisons of numbers on opposite sides of 0 */ @Test public void opposite() { assertFalse(nearlyEqual(1.000000001f, -1.0f)); assertFalse(nearlyEqual(-1.0f, 1.000000001f)); assertFalse(nearlyEqual(-1.000000001f, 1.0f)); assertFalse(nearlyEqual(1.0f, -1.000000001f)); assertTrue(nearlyEqual(10000f*Float.MIN_VALUE, -10000f*Float.MIN_VALUE)); } /** * The really tricky part - comparisons of numbers * very close to zero. */ @Test public void ulp() { assertTrue(nearlyEqual(Float.MIN_VALUE, -Float.MIN_VALUE)); assertTrue(nearlyEqual(-Float.MIN_VALUE, Float.MIN_VALUE)); assertTrue(nearlyEqual(Float.MIN_VALUE, 0)); assertTrue(nearlyEqual(0, Float.MIN_VALUE)); assertTrue(nearlyEqual(-Float.MIN_VALUE, 0)); assertTrue(nearlyEqual(0, -Float.MIN_VALUE)); assertFalse(nearlyEqual(0.000000001f, -Float.MIN_VALUE)); assertFalse(nearlyEqual(0.000000001f, Float.MIN_VALUE)); assertFalse(nearlyEqual(Float.MIN_VALUE, 0.000000001f)); assertFalse(nearlyEqual(-Float.MIN_VALUE, 0.000000001f)); assertFalse(nearlyEqual(1e20f*Float.MIN_VALUE, 0.0f)); assertFalse(nearlyEqual(0.0f, 1e20f*Float.MIN_VALUE)); assertFalse(nearlyEqual(1e20f*Float.MIN_VALUE, -1e20f*Float.MIN_VALUE)); } }

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  • Facebook iFrame APP not working in IE, works on every other browser

    - by Sean Ashmore
    So im getting a blank page when loading this page within an iFrame on Internet explorer, every other browser works fine.. I have also tried using p3p headers as other people have suggested, but to no avail. <?php require ("connect.php"); require ("config.php"); require ("fb_config.php"); ?> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <title>Login handler</title> <meta http-equiv="content-type" content="text/html; charset=iso-8859-1"> <link rel="stylesheet" href="css/login.css" type="text/css"> </head> <body> <?//=$user?> <?php if($user == 0) { echo "You are not logged into facebook. Nice try."; }else{ $query = "SELECT id,fb_id,login_ip,login_count,activated,sitestate FROM login WHERE fb_id='".mysql_real_escape_string($user)."'"; $result = mysql_query($query) or die(mysql_error()); $row = mysql_fetch_array($result); if (mysql_num_rows($result) == 0) { $sql = "INSERT INTO login SET id = '', fb_id ='" .mysql_real_escape_string($user). "', name = '" .rand(10000000000000000,99999999999999999999). "', signup =NOW() , password = '" .mysql_real_escape_string($pass). "', state = '0', mail = '" .mysql_real_escape_string($_POST['mail']). "',location='".mysql_real_escape_string($randomlocation)."',location_start='".mysql_real_escape_string($randomlocation)."', signup_ip='".mysql_real_escape_string($_SERVER['REMOTE_ADDR'])."',ref='".mysql_real_escape_string($_POST['ref'])."', activation_id = '" .mysql_real_escape_string($activation_link). "',activated='2', killprotection = '$twodayprot',gender='" .mysql_real_escape_string($_POST["gender"]). "'"; $res = mysql_query($sql); } //if($row['fb_id'] != $user){ //echo "Your facebook ID: $user is NOT in the MW DB."; //exit(); //}else{ if(empty($row['login_ip'])){ $row['login_ip'] = $_SERVER['REMOTE_ADDR']; }else{ $ip_information = explode("-", $row['login_ip']); if (in_array($_SERVER['REMOTE_ADDR'], $ip_information)) { $row['login_ip'] = $row['login_ip']; }else{ $row['login_ip'] = $row['login_ip']."-".$_SERVER['REMOTE_ADDR']; } } $update_login = mysql_query("UPDATE login SET login_count=login_count+'1' WHERE name='".mysql_real_escape_string($_POST['username'])."'") or die(mysql_error()); $_SESSION['user_id'] = $row['id']; $result = mysql_query("UPDATE login SET userip='".mysql_real_escape_string($_SERVER['REMOTE_ADDR'])."',login_ip='".mysql_real_escape_string($row['login_ip'])."',login_count='0' WHERE id='".mysql_real_escape_string($_SESSION['user_id'])."'") or die(mysql_error()); if ($row['sitestate'] == 0){ header("location: home.php"); } elseif ($row['sitestate'] == 2) { header("location: killed.php?id={$row['id']}&encrypted={$row['password']}"); } else { header("location: banned.php?id={$row['id']}&encrypted={$row['password']}"); } }// id check. ?> </body> </html>

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  • Insert <div> outside every three <li>

    - by ignaty
    Hello. I have something like this: function cat_filter() { $.ajax({ type: "POST", url: 'json/cat_filter.aspx', data: "catId=" + "&styleId=" + "&colourId=" + "&sizeId=" + "&minPrice=" + "&maxPrice=", dataType: "json", beforeSend: function () { //load loading cursor }, success: function (data) { var CatItems = ""; for (var x = 0; x < data.PRODUCTS.length; x++) { CatItems += '<li class="jcarousel-item jcarousel-item-horizontal jcarousel-item-' + [x] + ' jcarousel-item-' + [x] + '-horizontal jcarousel-item-placeholder jcarousel-item-placeholder-horizontal"><a class="large_image" href="#"><img src="' + data.PRODUCTS[x].product_img + '" alt="' + data.PRODUCTS[x].product_name + '"></a><h3 class="geo_17_darkbrown">' + data.PRODUCTS[x].product_name + '</h3>'; if (data.PRODUCTS[x].product_onsale == 1) { CatItems += '<img alt="sale" src="assets/images/sale.gif" class="sale"><span class="geo_17_red_linethr">&pound;' + data.PRODUCTS[x].product_retailprice + '</span>&nbsp;&nbsp;<span class="price geo_17_darkbrown">&pound;' + data.PRODUCTS[x].product_webprice + '</span>'; } else { CatItems += '<span class="price geo_17_darkbrown">&pound;' + data.PRODUCTS[x].product_webprice + '</span>'; } if (data.PRODUCTS[x].product_COLOURS) { CatItems += '<span class="colour">'; for (var y = 0; y < data.PRODUCTS[x].product_COLOURS.length; y++) { CatItems += '<span><a href="' + data.PRODUCTS[x].product_COLOURS[y].colours_large + '"><img src="' + data.PRODUCTS[x].product_COLOURS[y].colours_thumb + '" alt="' + data.PRODUCTS[x].product_COLOURS[y].colour_name + '" /></a></span>'; } CatItems += '</span>'; } CatItems += '</li>'; } $('.carousel_00 ul').html(CatItems); }, complete: function () { //remove loading cursor } }); } This code generates this html: <div class="carousel_00"> <ul> <li><a href="#" class="large_image"><img src="assets/images/dress1.gif" alt="image"></a> <h3 class="geo_17_darkbrown">Rachel Dress</h3> <span class="price geo_17_darkbrown">&pound;89.99</span> <span class="colour"> <span><a href="assets/images/big_image_1.gif"><img src="assets/images/black.gif" alt="balck"></a></span> <span><img src="assets/images/brown.gif" alt="brown"></span> <span><img src="assets/images/purple.gif" alt="purple"></span> </span> </li> <li><a href="#"><img src="assets/images/dress2.gif" alt="image"></a> <h3 class="geo_17_darkbrown">Rachel Dress</h3> <span class="price geo_17_darkbrown">&pound;89.99</span> </li> <li><img class="sale" src="assets/images/sale.gif" alt="sale" /><a href="#"><img src="assets/images/dress3.gif" alt="image"></a> <h3 class="geo_17_darkbrown">Rachel Dress</h3> <span class="geo_17_red_linethr">&pound;99.99</span>&nbsp;&nbsp;<span class="price geo_17_darkbrown">&pound;89.99</span> </li> <li><a href="#"><img src="assets/images/dress1.gif" alt="image"></a> <h3 class="geo_17_darkbrown">Rachel Dress</h3> <span class="price geo_17_darkbrown">&pound;59.99</span> </li> <li><a href="#"><img src="assets/images/dress2.gif" alt="image"></a> <h3 class="geo_17_darkbrown">Rachel Dress</h3> <span class="price geo_17_darkbrown">&pound;89.99</span> </li> <li><a href="#"><img src="assets/images/dress3.gif" alt="image"></a> <h3 class="geo_17_darkbrown">Rachel Dress</h3> <span class="price geo_17_darkbrown">&pound;89.99</span> </li> <li><a href="#"><img src="assets/images/dress1.gif" alt="image"></a> <h3 class="geo_17_darkbrown">Rachel Dress</h3> <span class="price geo_17_darkbrown">&pound;89.99</span> </li> <li><a href="#"><img src="assets/images/dress2.gif" alt="image"></a> <h3 class="geo_17_darkbrown">Rachel Dress</h3> <span class="price geo_17_darkbrown">&pound;89.99</span> </li> <li><a href="#"><img src="assets/images/dress3.gif" alt="image"></a> <h3 class="geo_17_darkbrown">Rachel Dress</h3> <span class="price geo_17_darkbrown">&pound;89.99</span> </li> </ul></div> What I need is that every 3 li's will be in div /div. I know that this is not semantic and not right, but this is only for example. (Basically if I will figure put how to do this, I will replace li's on spans and that div that i need outside li's on li). Will be very glad if someone will help me. Because code that I have is already too much for me.

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  • Why is this class re-initialized every time?

    - by pinnacler
    I have 4 files and the code 'works' as expected. I try to clean everything up, place code into functions, etc... and everything looks fine... and it doesn't work. Can somebody please explain why MatLab is so quirky... or am I just stupid? Normally, I type terminator = simulation(100,20,0,0,0,1); terminator.animate(); and it should produce a map of trees with the terminator walking around in a forest. Everything rotates to his perspective. When I break it into functions... everything ceases to work. I really only changed a few lines of code, shown in comments. Code that works: classdef simulation properties landmarks robot end methods function obj = simulation(mapSize, trees, x,y,heading,velocity) obj.landmarks = landmarks(mapSize, trees); obj.robot = robot(x,y,heading,velocity); end function animate(obj) %Setup Plots fig=figure; xlabel('meters'), ylabel('meters') set(fig, 'name', 'Phil''s AWESOME 80''s Robot Simulator') xymax = obj.landmarks.mapSize*3; xymin = -(obj.landmarks.mapSize*3); l=scatter([0],[0],'bo'); axis([xymin xymax xymin xymax]); obj.landmarks.apparentPositions %Simulation Loop THIS WAS ORGANIZED for n = 1:720, %Calculate and Set Heading/Location obj.robot.headingChange = navigate(n); %Update Position obj.robot.heading = obj.robot.heading + obj.robot.headingChange; obj.landmarks.heading = obj.robot.heading; y = cosd(obj.robot.heading); x = sind(obj.robot.heading); obj.robot.x = obj.robot.x + (x*obj.robot.velocity); obj.robot.y = obj.robot.y + (y*obj.robot.velocity); obj.landmarks.x = obj.robot.x; obj.landmarks.y = obj.robot.y; %Animate set(l,'XData',obj.landmarks.apparentPositions(:,1),'YData',obj.landmarks.apparentPositions(:,2)); rectangle('Position',[-2,-2,4,4]); drawnow end end end end ----------- classdef landmarks properties fixedPositions %# positions in a fixed coordinate system. [ x, y ] mapSize = 10; %Map Size. Value is side of square x=0; y=0; heading=0; headingChange=0; end properties (Dependent) apparentPositions end methods function obj = landmarks(mapSize, numberOfTrees) obj.mapSize = mapSize; obj.fixedPositions = obj.mapSize * rand([numberOfTrees, 2]) .* sign(rand([numberOfTrees, 2]) - 0.5); end function apparent = get.apparentPositions(obj) %-STILL ROTATES AROUND ORIGINAL ORIGIN currentPosition = [obj.x ; obj.y]; apparent = bsxfun(@minus,(obj.fixedPositions)',currentPosition)'; apparent = ([cosd(obj.heading) -sind(obj.heading) ; sind(obj.heading) cosd(obj.heading)] * (apparent)')'; end end end ---------- classdef robot properties x y heading velocity headingChange end methods function obj = robot(x,y,heading,velocity) obj.x = x; obj.y = y; obj.heading = heading; obj.velocity = velocity; end end end ---------- function headingChange = navigate(n) %steeringChange = 5 * rand(1) * sign(rand(1) - 0.5); Most chaotic shit %Draw an S if n <270 headingChange=1; elseif n<540 headingChange=-1; elseif n<720 headingChange=1; else headingChange=1; end end Code that does not work... classdef simulation properties landmarks robot end methods function obj = simulation(mapSize, trees, x,y,heading,velocity) obj.landmarks = landmarks(mapSize, trees); obj.robot = robot(x,y,heading,velocity); end function animate(obj) %Setup Plots fig=figure; xlabel('meters'), ylabel('meters') set(fig, 'name', 'Phil''s AWESOME 80''s Robot Simulator') xymax = obj.landmarks.mapSize*3; xymin = -(obj.landmarks.mapSize*3); l=scatter([0],[0],'bo'); axis([xymin xymax xymin xymax]); obj.landmarks.apparentPositions %Simulation Loop for n = 1:720, %Calculate and Set Heading/Location %Update Position headingChange = navigate(n); obj.robot.updatePosition(headingChange); obj.landmarks.updatePerspective(obj.robot.heading, obj.robot.x, obj.robot.y); %Animate set(l,'XData',obj.landmarks.apparentPositions(:,1),'YData',obj.landmarks.apparentPositions(:,2)); rectangle('Position',[-2,-2,4,4]); drawnow end end end end ----------------- classdef landmarks properties fixedPositions; %# positions in a fixed coordinate system. [ x, y ] mapSize; %Map Size. Value is side of square x; y; heading; headingChange; end properties (Dependent) apparentPositions end methods function obj = createLandmarks(mapSize, numberOfTrees) obj.mapSize = mapSize; obj.fixedPositions = obj.mapSize * rand([numberOfTrees, 2]) .* sign(rand([numberOfTrees, 2]) - 0.5); end function apparent = get.apparentPositions(obj) %-STILL ROTATES AROUND ORIGINAL ORIGIN currentPosition = [obj.x ; obj.y]; apparent = bsxfun(@minus,(obj.fixedPositions)',currentPosition)'; apparent = ([cosd(obj.heading) -sind(obj.heading) ; sind(obj.heading) cosd(obj.heading)] * (apparent)')'; end function updatePerspective(obj,tempHeading,tempX,tempY) obj.heading = tempHeading; obj.x = tempX; obj.y = tempY; end end end ----------------- classdef robot properties x y heading velocity end methods function obj = robot(x,y,heading,velocity) obj.x = x; obj.y = y; obj.heading = heading; obj.velocity = velocity; end function updatePosition(obj,headingChange) obj.heading = obj.heading + headingChange; tempy = cosd(obj.heading); tempx = sind(obj.heading); obj.x = obj.x + (tempx*obj.velocity); obj.y = obj.y + (tempy*obj.velocity); end end end The navigate function is the same... I would appreciate any help as to why things aren't working. All I did was take the code from the first section from under comment: %Simulation Loop THIS WAS ORGANIZED and break it into 2 functions. One in robot and one in landmarks. Is a new instance created every time because it's constantly printing the same heading for this line int he robot class obj.heading = obj.heading + headingChange;

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  • How can I use the "Windows Live Call Button" on my headphone to answer a call with Skype?

    - by Gnoupi
    Webcams and headphones from Microsoft (like for example the LifeChat ZX-6000, in my case) have a button which can be used only with Windows Live Messenger, to answer a call. There is no option provided to configure it so that it would launch a program, or work in another communicator, in the given drivers. Is there a way to make it work with Skype, so that I can answer a call by pressing this button? Maybe there are other drivers?

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  • Des chercheurs en sécurité découvrent Dexter, un malware qui cible essentiellement les systèmes de point de vente

    Des chercheurs en sécurité découvrent Dexter un malware qui cible essentiellement les systèmes de point de vente Les pirates pour voler les données des cartes de crédit ont trouvé un moyen d'insérer un malware directement dans les systèmes de point de vente (POS). La firme de sécurité Seculert vient d'identifier un programme malveillant spécialement conçu pour attaquer les systèmes de point de vente. Le logiciel malveillant baptisé Dexter, aurait déjà infecté des systèmes POS dans près de 40 pays au cours des deux derniers mois. Les pays anglo-saxons semblent être les cibles favorites du malware, avec 30% d'attaque aux USA, 19% en Grande-Bretagne et 9% au Canada. L...

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  • Solaris 11.2: Functional Deprecation

    - by alanc
    In Solaris 11.1, I updated the system headers to enable use of several attributes on functions, including noreturn and printf format, to give compilers and static analyzers more information about how they are used to give better warnings when building code. In Solaris 11.2, I've gone back in and added one more attribute to a number of functions in the system headers: __attribute__((__deprecated__)). This is used to warn people building software that they’re using function calls we recommend no longer be used. While in many cases the Solaris Binary Compatibility Guarantee means we won't ever remove these functions from the system libraries, we still want to discourage their use. I made passes through both the POSIX and C standards, and some of the Solaris architecture review cases to come up with an initial list which the Solaris architecture review committee accepted to start with. This set is by no means a complete list of Obsolete function interfaces, but should be a reasonable start at functions that are well documented as deprecated and seem useful to warn developers away from. More functions may be flagged in the future as they get deprecated, or if further passes are made through our existing deprecated functions to flag more of them. Header Interface Deprecated by Alternative Documented in <door.h> door_cred(3C) PSARC/2002/188 door_ucred(3C) door_cred(3C) <kvm.h> kvm_read(3KVM), kvm_write(3KVM) PSARC/1995/186 Functions on kvm_kread(3KVM) man page kvm_read(3KVM) <stdio.h> gets(3C) ISO C99 TC3 (Removed in ISO C11), POSIX:2008/XPG7/Unix08 fgets(3C) gets(3C) man page, and just about every gets(3C) reference online from the past 25 years, since the Morris worm proved bad things happen when it’s used. <unistd.h> vfork(2) PSARC/2004/760, POSIX:2001/XPG6/Unix03 (Removed in POSIX:2008/XPG7/Unix08) posix_spawn(3C) vfork(2) man page. <utmp.h> All functions from getutent(3C) man page PSARC/1999/103 utmpx functions from getutentx(3C) man page getutent(3C) man page <varargs.h> varargs.h version of va_list typedef ANSI/ISO C89 standard <stdarg.h> varargs(3EXT) <volmgt.h> All functions PSARC/2005/672 hal(5) API volmgt_check(3VOLMGT), etc. <sys/nvpair.h> nvlist_add_boolean(3NVPAIR), nvlist_lookup_boolean(3NVPAIR) PSARC/2003/587 nvlist_add_boolean_value, nvlist_lookup_boolean_value nvlist_add_boolean(3NVPAIR) & (9F), nvlist_lookup_boolean(3NVPAIR) & (9F). <sys/processor.h> gethomelgroup(3C) PSARC/2003/034 lgrp_home(3LGRP) gethomelgroup(3C) <sys/stat_impl.h> _fxstat, _xstat, _lxstat, _xmknod PSARC/2009/657 stat(2) old functions are undocumented remains of SVR3/COFF compatibility support If the above table is cut off when viewing in the blog, try viewing this standalone copy of the table. To See or Not To See To see these warnings, you will need to be building with either gcc (versions 3.4, 4.5, 4.7, & 4.8 are available in the 11.2 package repo), or with Oracle Solaris Studio 12.4 or later (which like Solaris 11.2, is currently in beta testing). For instance, take this oversimplified (and obviously buggy) implementation of the cat command: #include <stdio.h> int main(int argc, char **argv) { char buf[80]; while (gets(buf) != NULL) puts(buf); return 0; } Compiling it with the Studio 12.4 beta compiler will produce warnings such as: % cc -V cc: Sun C 5.13 SunOS_i386 Beta 2014/03/11 % cc gets_test.c "gets_test.c", line 6: warning: "gets" is deprecated, declared in : "/usr/include/iso/stdio_iso.h", line 221 The exact warning given varies by compilers, and the compilers also have a variety of flags to either raise the warnings to errors, or silence them. Of couse, the exact form of the output is Not An Interface that can be relied on for automated parsing, just shown for example. gets(3C) is actually a special case — as noted above, it is no longer part of the C Standard Library in the C11 standard, so when compiling in C11 mode (i.e. when __STDC_VERSION__ >= 201112L), the <stdio.h> header will not provide a prototype for it, causing the compiler to complain it is unknown: % gcc -std=c11 gets_test.c gets_test.c: In function ‘main’: gets_test.c:6:5: warning: implicit declaration of function ‘gets’ [-Wimplicit-function-declaration] while (gets(buf) != NULL) ^ The gets(3C) function of course is still in libc, so if you ignore the error or provide your own prototype, you can still build code that calls it, you just have to acknowledge you’re taking on the risk of doing so yourself. Solaris Studio 12.4 Beta % cc gets_test.c "gets_test.c", line 6: warning: "gets" is deprecated, declared in : "/usr/include/iso/stdio_iso.h", line 221 % cc -errwarn=E_DEPRECATED_ATT gets_test.c "gets_test.c", line 6: "gets" is deprecated, declared in : "/usr/include/iso/stdio_iso.h", line 221 cc: acomp failed for gets_test.c This warning is silenced in the 12.4 beta by cc -erroff=E_DEPRECATED_ATT No warning is currently issued by Studio 12.3 & earler releases. gcc 3.4.3 % /usr/sfw/bin/gcc gets_test.c gets_test.c: In function `main': gets_test.c:6: warning: `gets' is deprecated (declared at /usr/include/iso/stdio_iso.h:221) Warning is completely silenced with gcc -Wno-deprecated-declarations gcc 4.7.3 % /usr/gcc/4.7/bin/gcc gets_test.c gets_test.c: In function ‘main’: gets_test.c:6:5: warning: ‘gets’ is deprecated (declared at /usr/include/iso/stdio_iso.h:221) [-Wdeprecated-declarations] % /usr/gcc/4.7/bin/gcc -Werror=deprecated-declarations gets_test.c gets_test.c: In function ‘main’: gets_test.c:6:5: error: ‘gets’ is deprecated (declared at /usr/include/iso/stdio_iso.h:221) [-Werror=deprecated-declarations] cc1: some warnings being treated as errors Warning is completely silenced with gcc -Wno-deprecated-declarations gcc 4.8.2 % /usr/bin/gcc gets_test.c gets_test.c: In function ‘main’: gets_test.c:6:5: warning: ‘gets’ is deprecated (declared at /usr/include/iso/stdio_iso.h:221) [-Wdeprecated-declarations] while (gets(buf) != NULL) ^ % /usr/bin/gcc -Werror=deprecated-declarations gets_test.c gets_test.c: In function ‘main’: gets_test.c:6:5: error: ‘gets’ is deprecated (declared at /usr/include/iso/stdio_iso.h:221) [-Werror=deprecated-declarations] while (gets(buf) != NULL) ^ cc1: some warnings being treated as errors Warning is completely silenced with gcc -Wno-deprecated-declarations

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