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  • Collocation in Code

    - by Dan McGrath
    Quite some time ago I remember reading an article from 'Joel on Software' that mentioned collocation of information in code was important. By collocation, I mean that relevant information about the code is present when the code is. I'm currently writing an article that has a small bit in it about collocation so I went searching for sources and found the quote in the article 'Making Wrong Code Look Wrong' In order to make code really, really robust, when you code-review it, you need to have coding conventions that allow collocation. In other words, the more information about what code is doing is located right in front of your eyes, the better a job you’ll do at finding the mistakes. When you have code that says For me, collocation isn't just about the code itself, but the tool used to view the code. If it can help with the 'collocation factor' (term coined by me?) I believe it can help with the programmers productivity. Take for example the modern IDEs that show you the variables type by hovering over it. Are their any other articles written about collocation in code and/or are their other terms that this is known by?

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  • Code Golf: Countdown Number Game

    - by Noldorin
    Challenge Here is the task, inspired by the well-known British TV game show Countdown. The challenge should be pretty clear even without any knowledge of the game, but feel free to ask for clarifications. And if you fancy seeing a clip of this game in action, check out this YouTube clip. It features the wonderful late Richard Whitely in 1997. You are given 6 numbers, chosen at random from the set {1, 2, 3, 4, 5, 6, 8, 9, 10, 25, 50, 75, 100}, and a random target number between 100 and 999. The aim is to make use the six given numbers and the four common arithmetic operations (addition, subtraction, multiplication, division; all over the rational numbers) to generate the target - or as close as possible either side. Each number may only be used once at most, while each arithmetic operator may be used any number of times (including zero.) Note that it does not matter how many numbers are used. Write a function that takes the target number and set of 6 numbers (can be represented as list/collection/array/sequence) and returns the solution in any standard numerical notation (e.g. infix, prefix, postfix). The function must always return the closest-possible result to the target, and must run in at most 1 minute on a standard PC. Note that in the case where more than one solution exists, any single solution is sufficient. Examples: {50, 100, 4, 2, 2, 4}, target 203 e.g. 100 * 2 + 2 + (4 / 4) e.g. (100 + 50) * 4 * 2 / (4 + 2) {25, 4, 9, 2, 3, 10}, target 465 e.g. (25 + 10 - 4) * (9 * 2 - 3) {9, 8, 10, 5, 9, 7), target 241 e.g. ((10 + 9) * 9 * 7) + 8) / 5 Rules Other than mentioned in the problem statement, there are no further restrictions. You may write the function in any standard language (standard I/O is not necessary). The aim as always is to solve the task with the smallest number of characters of code. Saying that, I may not simply accept the answer with the shortest code. I'll also be looking at elegance of the code and time complexity of the algorithm! My Solution I'm attempting an F# solution when I find the free time - will post it here when I have something! Format Please post all answers in the following format for the purpose of easy comparison: Language Number of characters: ??? Fully obfuscated function: (code here) Clear (ideally commented) function: (code here) Any notes on the algorithm/clever shortcuts it takes.

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  • XNA Notes 011

    - by George Clingerman
    Even with a lot of the XNA community working on Dream Build Play entries ( I swear I’m going to finish mine this year!) people are still finding time to do side projects and be amazingly active in the XNA and XBLIG community. With my one eye on my code and one eye on the community, here’s what I noticed these over achievers doing this past week! Time Critical XNA News: Xbox LIVE Indie Games sales data will be delayed March 17-20th due to some schedule maintenance http://create.msdn.com/en-us/news/indie_games_data_delay_march2011 GameMarx is releasing a series of videos to help raise donations for victims of the earthquakes and tsunami in Japan. Help out if you can! http://www.gamemarx.com/video/special/29/help-japan-sushido.aspx XNA MVPs: Catalin Zima shares his thoughts on the MVP summit and my book! http://www.catalinzima.com/2011/03/mvp-summit-2011/ Glenn Wilson (@mykre) helps the XNA team announce some new educational content that you don’t want to miss if you’re porting your app or game to Windows Phone 7 http://www.virtualrealm.com.au/Blog/tabid/62/EntryId/653/Porting-your-App-or-Game-to-Windows-Phone-7.aspx and Windows Phone 7 from scratch http://www.virtualrealm.com.au/Blog/tabid/62/EntryId/654/Windows-Phone-from-Scratch.aspx and shares a link to some free architectural models and textures http://twitter.com/#!/Mykre/status/46410160784158720 George (that’s me!) shares his MVP Summit 2011 summary and XBLIG thoughts http://geekswithblogs.net/clingermangw/archive/2011/03/15/144366.aspx XNA Developers: @SmallCaveGames shares a Code of Ethics for Xbox LIVE Indie Game Developers http://smallcavegames.blogspot.com/2011/03/unofficial-xblig-developers-code-of.html Derek S adds more Xbox LIVE Indie Game studios to his master list of XBLIG links http://twitter.com/#!/Mr_Deeke/status/46140996056125440 http://xbl-indieverse.blogspot.com/p/xblig-links.html Making games and want to help kids? Then share your story with GameFace: America! http://gameitupinitiative.com/about-the-initiative/programs/gameface-america/ Xbox LIVE Indie Games (XBLIG): XonaGames shares some video footage of their booth from GDC 2011 Video 1: http://youtu.be/lxIV9nk3Gq4 Video 2: http://youtu.be/GgfrjqkxR_o Video 3: http://youtu.be/yVcpXrTX7SQ Joystiq on Mommy’s Best Games Serious Sam Double D http://www.joystiq.com/2011/03/16/the-most-important-thing-about-serious-sam-double-d/ And The Escapist recommends that gamers start learning to avoid cleavage now http://www.escapistmagazine.com/news/view/108543-Boobie-Bomber-Makes-First-Appearance-in-Serious-Sam-Double-D Magiko Gaming started a blog on the XBLIG dashboard daily Top 10 games in the US. Good way to go back in time and look at the history of which games were in the the Top 10. http://dailytop10indiegames.wordpress.com/ Where are they going now? XBLIG developers at a crossroads.. http://www.gamesetwatch.com/2011/03/where_are_they_going_now_xblig.php http://www.gamasutra.com/view/news/33527/InDepth_Where_Are_They_Going_Now_XBLIG_Developers_At_A_Crossroads_.php BinaryTweed’s Clover: A Curious Tail is Xbox LIVE’s Deal of the Week! http://www.armlessoctopus.com/2011/03/15/what-luck-clover-a-curious-tale-is-half-price-this-week/ Looking for an Xbox LIVE Indie Game to buy? Writings of Mass Deduction has over 125 suggestions at this point! http://writingsofmassdeduction.com/ SkaStudios shares Vampire Smile Achievements AND their PAX East 2011 Both Setup video http://www.ska-studios.com/2011/03/14/vampire-smile-achievement/ http://www.ska-studios.com/2011/03/15/pax-booth-setup-time-lapse/ MasterBlud and VVGTV starts a new community for XBLIG developers and gamers to join http://vvgtv.forumotion.com/ Raymond Matthews (@DrakstarMatryx) covers Mommy’s Best Games getting Serious http://www.darkstarmatryx.com/?p=286 XNA Development: Dave Henry (@mort8088) posts the 4th tutorial in his series XNA 4.0 SpriteBatch extended http://mort8088.com/2011/03/11/xna-4-0-tutorial-4-spritebatch-extended/ Tutorial 5 - Creating a manual blank texture http://mort8088.com/2011/03/13/xna-4-tutorial-5-manual-blank-texture/ XNA 4.0 Tutorial 6 - Spritesheet Object http://mort8088.com/2011/03/18/xna-4-0-tutorial-6-spritesheet-object/ Jason Mitchell shares a tutorial on setting the alpha value for spritebatch in XNA 4.0 http://www.jason-mitchell.com/index.php/2011/03/13/setting-alpha-value-for-spritebatch-draw-in-xna-4/ XNA for Silverlight Developers: Part 7 - Collision Detection http://www.silverlightshow.net/items/XNA-for-Silverlight-developers-Part-7-Collision-detection.aspx Markus Ewald (@Cygon4) shares the full Ninject 2.0 binding for XNA and Sunburn http://twitter.com/#!/Cygon4/status/48330203826622464 Michael B. McLaughlin shares an AccelerometerInput XNA GameComponent he created (which I’m probably going to snag for a game I’m working on...) http://geekswithblogs.net/mikebmcl/archive/2011/03/17/accelerometerinput-xna-gamecomponent.aspx Extra Credit tackles the building of a good tutorial. Must watch for all Indie game devs (thanks for pointing it out Evan Johnson!) http://twitter.com/#!/johnsonevan/status/48452115680604160 http://www.escapistmagazine.com/videos/view/extra-credits/2921-Tutorials-101 ExEn is fully funded at this point so definitely something for XBLIG developers to keep an eye on as they consider releasing their games on other platforms http://rockethub.com/projects/752-exen-xna-for-iphone-android-and-silverlight Channel 9 and Greg Duncan post Mixing the Game State Management and Platformer XNA Recipes http://channel9.msdn.com/coding4fun/blog/Mixing-the-Game-State-Management-and-Platformer-XNA-Recipes Sgt. Conker has noticed Mike McLaughlin has been crazy productive and has done a recap of his recent posts http://www.sgtconker.com/2011/03/recap-of-mikebmcls-posts/

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  • Google I/O 2010 - Fireside chat with the Google Wave team

    Google I/O 2010 - Fireside chat with the Google Wave team Google I/O 2010 - Fireside chat with the Google Wave team Fireside Chats, Wave Lars Rasmussen, Douwe Osinga, Jochen Bekmann, Alan Green, Pamela Fox, Dan Peterson, Stephanie Hannon Join the Google Wave team around the campfire to chat about all things Wave: the product, the API platform, and the wave federation protocol. Come to learn about the new Wave API features, get tips on how to build the best extensions, discuss how to take advantage of the open source code available and hear more about what users are doing with the product. This is an excellent opportunity to ask the engineering team questions directly, and learn more about where Wave is heading. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 5 0 ratings Time: 56:17 More in Science & Technology

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  • Google+ Platform Office Hours for March 28, 2012: Hangouts API v1.0

    Google+ Platform Office Hours for March 28, 2012: Hangouts API v1.0 Here's another video from a previous session of our office hours. Watch this video to learn about the Hangouts Apps launch from +Wolff and +Jonathan. Discuss this video on Google+: goo.gl 3:31 - Publishing your hangout app 4:28 - Hangout applications vs extensions 8:00 - The application switcher 9:58 - On the terms of service, privacy policy and support contact fields 12:07 - OAuth client and hangout apps featuring the API console 15:50 - Registering as a Chrome web store developer 17:44 - Linking to your hangout 20:25 - The hangout button 24:33 - How data URIs can make things easier in your apps Q&A 29:00 - What's the status of the REST APIs? 30:41 - How do I set the hangout topic or title? 31:19 - How do those of us in other time zones know when your office hours will be held? 34:04 - Can I use the hangout button with other peoples' hangout apps? From: GoogleDevelopers Views: 2788 28 ratings Time: 35:18 More in Science & Technology

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  • Google I/O 2012 - HTML5 at YouTube: Stories from the Mobile Front

    Google I/O 2012 - HTML5 at YouTube: Stories from the Mobile Front Greg Schechter, Zoltan Szego Is HTML5 ready for production code? Of course it is. This is a look into all the different HTML5 technologies we use in live code at YouTube. We'll have a collection of tips, tricks, and best practices for HTML5 video, the track tag, getUserMedia, and more. Plus a deep dive into Mobile Video Tag development. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 329 10 ratings Time: 54:10 More in Science & Technology

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  • Token based Authentication for WCF HTTP/REST Services: Authentication

    - by Your DisplayName here!
    This post shows some of the implementation techniques for adding token and claims based security to HTTP/REST services written with WCF. For the theoretical background, see my previous post. Disclaimer The framework I am using/building here is not the only possible approach to tackle the problem. Based on customer feedback and requirements the code has gone through several iterations to a point where we think it is ready to handle most of the situations. Goals and requirements The framework should be able to handle typical scenarios like username/password based authentication, as well as token based authentication The framework should allow adding new supported token types Should work with WCF web programming model either self-host or IIS hosted Service code can rely on an IClaimsPrincipal on Thread.CurrentPrincipal that describes the client using claims-based identity Implementation overview In WCF the main extensibility point for this kind of security work is the ServiceAuthorizationManager. It gets invoked early enough in the pipeline, has access to the HTTP protocol details of the incoming request and can set Thread.CurrentPrincipal. The job of the SAM is simple: Check the Authorization header of the incoming HTTP request Check if a “registered” token (more on that later) is present If yes, validate the token using a security token handler, create the claims principal (including claims transformation) and set Thread.CurrentPrincipal If no, set an anonymous principal on Thread.CurrentPrincipal. By default, anonymous principals are denied access – so the request ends here with a 401 (more on that later). To wire up the custom authorization manager you need a custom service host – which in turn needs a custom service host factory. The full object model looks like this: Token handling A nice piece of existing WIF infrastructure are security token handlers. Their job is to serialize a received security token into a CLR representation, validate the token and turn the token into claims. The way this works with WS-Security based services is that WIF passes the name/namespace of the incoming token to WIF’s security token handler collection. This in turn finds out which token handler can deal with the token and returns the right instances. For HTTP based services we can do something very similar. The scheme on the Authorization header gives the service a hint how to deal with an incoming token. So the only missing link is a way to associate a token handler (or multiple token handlers) with a scheme and we are (almost) done. WIF already includes token handler for a variety of tokens like username/password or SAML 1.1/2.0. The accompanying sample has a implementation for a Simple Web Token (SWT) token handler, and as soon as JSON Web Token are ready, simply adding a corresponding token handler will add support for this token type, too. All supported schemes/token types are organized in a WebSecurityTokenHandlerCollectionManager and passed into the host factory/host/authorization manager. Adding support for basic authentication against a membership provider would e.g. look like this (in global.asax): var manager = new WebSecurityTokenHandlerCollectionManager(); manager.AddBasicAuthenticationHandler((username, password) => Membership.ValidateUser(username, password));   Adding support for Simple Web Tokens with a scheme of Bearer (the current OAuth2 scheme) requires passing in a issuer, audience and signature verification key: manager.AddSimpleWebTokenHandler(     "Bearer",     "http://identityserver.thinktecture.com/trust/initial",     "https://roadie/webservicesecurity/rest/",     "WFD7i8XRHsrUPEdwSisdHoHy08W3lM16Bk6SCT8ht6A="); In some situations, SAML token may be used as well. The following configures SAML support for a token coming from ADFS2: var registry = new ConfigurationBasedIssuerNameRegistry(); registry.AddTrustedIssuer( "d1 c5 b1 25 97 d0 36 94 65 1c e2 64 fe 48 06 01 35 f7 bd db", "ADFS"); var adfsConfig = new SecurityTokenHandlerConfiguration(); adfsConfig.AudienceRestriction.AllowedAudienceUris.Add( new Uri("https://roadie/webservicesecurity/rest/")); adfsConfig.IssuerNameRegistry = registry; adfsConfig.CertificateValidator = X509CertificateValidator.None; // token decryption (read from config) adfsConfig.ServiceTokenResolver = IdentityModelConfiguration.ServiceConfiguration.CreateAggregateTokenResolver();             manager.AddSaml11SecurityTokenHandler("SAML", adfsConfig);   Transformation The custom authorization manager will also try to invoke a configured claims authentication manager. This means that the standard WIF claims transformation logic can be used here as well. And even better, can be also shared with e.g. a “surrounding” web application. Error handling A WCF error handler takes care of turning “access denied” faults into 401 status codes and a message inspector adds the registered authentication schemes to the outgoing WWW-Authenticate header when a 401 occurs. The next post will conclude with authorization as well as the source code download.   (Wanna learn more about federation, WIF, claims, tokens etc.? Click here.)

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  • Advice Needed: Developers blocked by waiting on code to merge from another branch using GitFlow

    - by fogwolf
    Our team just made the switch from FogBugz & Kiln/Mercurial to Jira & Stash/Git. We are using the Git Flow model for branching, adding subtask branches off of feature branches (relating to Jira subtasks of Jira features). We are using Stash to assign a reviewer when we create a pull request to merge back into the parent branch (usually develop but for subtasks back into the feature branch). The problem we're finding is that even with the best planning and breakdown of feature cases, when multiple developers are working together on the same feature, say on the front-end and back-end, if they are working on interdependent code that is in separate branches one developer ends up blocking the other. We've tried pulling between each others' branches as we develop. We've also tried creating local integration branches each developer can pull from multiple branches to test the integration as they develop. Finally, and this seems to work possibly the best for us so far, though with a bit more overhead, we have tried creating an integration branch off of the feature branch right off the bat. When a subtask branch (off of the feature branch) is ready for a pull request and code review, we also manually merge those change sets into this feature integration branch. Then all interested developers are able to pull from that integration branch into other dependent subtask branches. This prevents anyone from waiting for any branch they are dependent upon to pass code review. I know this isn't necessarily a Git issue - it has to do with working on interdependent code in multiple branches, mixed with our own work process and culture. If we didn't have the strict code-review policy for develop (true integration branch) then developer 1 could merge to develop for developer 2 to pull from. Another complication is that we are also required to do some preliminary testing as part of the code review process before handing the feature off to QA.This means that even if front-end developer 1 is pulling directly from back-end developer 2's branch as they go, if back-end developer 2 finishes and his/her pull request is sitting in code review for a week, then front-end developer 2 technically can't create his pull request/code review because his/her code reviewer can't test because back-end developer 2's code hasn't been merged into develop yet. Bottom line is we're finding ourselves in a much more serial rather than parallel approach in these instance, depending on which route we go, and would like to find a process to use to avoid this. Last thing I'll mention is we realize by sharing code across branches that haven't been code reviewed and finalized yet we are in essence using the beta code of others. To a certain extent I don't think we can avoid that and are willing to accept that to a degree. Anyway, any ideas, input, etc... greatly appreciated. Thanks!

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  • Fixing the #mvvmlight code snippets in Visual Studio 11

    - by Laurent Bugnion
    If you installed the latest MVVM Light version for Windows 8, you may encounter an issue where code snippets are not displayed correctly in the Intellisense popup. I am working on a fix, but for now here is how you can solve the issue manually. The code snippets MVVM Light, when installed correctly, will install a set of code snippets that are very useful to allow you to type less code. As I use to say, code is where bugs are, so you want to type as little of that as possible ;) With code snippets, you can easily auto-insert segments of code and easily replace the keywords where needed. For instance, every coder who uses MVVM as his favorite UI pattern for XAML based development is used to the INotifyPropertyChanged implementation, and how boring it can be to type these “observable properties”. Obviously a good fix would be something like an “Observable” attribute, but that is not supported in the language or the framework for the moment. Another fix involves “IL weaving”, which is a post-build operation modifying the generate IL code and inserting the “RaisePropertyChanged” instruction. I admire the invention of those who developed that, but it feels a bit too much like magic to me. I prefer more “down to earth” solutions, and thus I use the code snippets. Fixing the issue Normally, you should see the code snippets in Intellisense when you position your cursor in a C# file and type mvvm. All MVVM Light snippets start with these 4 letters. Normal MVVM Light code snippets However, in Windows 8 CP, there is an issue that prevents them to appear correctly, so you won’t see them in the Intellisense windows. To restore that, follow the steps: In Visual Studio 11, open the menu Tools, Code Snippets Manager. In the combobox, select Visual C#. Press Add… Navigate to C:\Program Files (x86)\Laurent Bugnion (GalaSoft)\Mvvm Light Toolkit\SnippetsWin8 and select the CSharp folder. Press Select Folder. Press OK to close the Code Snippets Manager. Now if you type mvvm in a C# file, you should see the snippets in your Intellisense window. Cheers Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • Google I/O 2010 - OpenID-based SSO & OAuth for Google Apps

    Google I/O 2010 - OpenID-based SSO & OAuth for Google Apps Google I/O 2010 - OpenID-based single sign on and OAuth data access for Google Apps Enterprise, Google APIs 201 Ryan Boyd, David Primmer A discussion of all the auth tangles you've encountered so far -- OpenID, SSO, 2-Legged OAuth, 3-Legged OAuth, and Hybrid OAuth. We'll show you when and where to use the APIs, code some example apps, and demonstrate how they all integrate with Google APIs and other developer products. We'll also talk about how these technologies relate to apps sold on the Google Apps Marketplace. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 8 0 ratings Time: 01:11:01 More in Science & Technology

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  • What source code organization approach helps improve modularity and API/Implementation separation?

    - by Berin Loritsch
    Few languages are as restrictive as Java with file naming standards and project structure. In that language, the file name must match the public class declared in the file, and the file must live in a directory structure matching the class package. I have mixed feelings about that approach. While I never have to guess where a file lives, there's still a lot of empty directories and artificial constraints. There's several languages that define everything about a class in one file, at least by convention. C#, Python (I think), Ruby, Erlang, etc. The commonality in most these languages is that they are object oriented, although that statement can probably be rebuffed (there is one non-OO language in the list already). Finally, there's quite a few languages mostly in the C family that have a separate header and implementation file. For C I think this makes sense, because it is one of the few ways to separate the API interface from implementations. With C it seems that feature is used to promote modularity. Yet, with C++ the way header and implementation files are split seems rather forced. You don't get the same clean API separation that you do with C, and you are forced to include some private details in the header you would rather keep only in the implementation. There's quite a few languages that have a concept that overlaps with interfaces like Java, C#, Go, etc. Some languages use what feels like a hack to provide the same concept like C# using pure virtual abstract classes. Still others don't really have an interface concept and rely on "duck" typing--for example Ruby. Ruby has modules, but those are more along the lines of mixing in behaviors to a class than they are for defining how to interact with a class. In OO terms, interfaces are a powerful way to provide separation between an API client and an API implementation. So to hurry up and ask the question, from a personal experience point of view: Does separation of header and implementation help you write more modular code, or does it get in the way? (it helps to specify the language you are referring to) Does the strict file name to class name scheme of Java help maintainability, or is it unnecessary structure for structure's sake? What would you propose to promote good API/Implementation separation and project maintenance, how would you prefer to do it?

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  • Google I/O 2010 - What's hot in Java for App Engine

    Google I/O 2010 - What's hot in Java for App Engine Google I/O 2010 - What's hot in Java for App Engine App Engine 201 Toby Reyelts, Don Schwarz Learn what's new with Java on App Engine. We'll take a whirlwind tour through the changes since last year, walk through a code sample for task queues and the new blobstore service, and demonstrate techniques for improving your application's performance. We'll top it off with a glimpse into some new features that we've planned for the year ahead. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 8 0 ratings Time: 01:02:10 More in Science & Technology

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  • Google I/O 2010 - Writing real-time games for Android redux

    Google I/O 2010 - Writing real-time games for Android redux Google I/O 2010 - Writing real-time games for Android redux Android 201 Chris Pruett This session is a crash course in Android game development: everything you need to know to get started writing 2D and 3D games, as well as tips, tricks, and benchmarks to help your code reach optimal performance. In addition, we'll discuss hot topics related to game development, including hardware differences across devices, using C++ to write Android games, and the traits of the most popular games on Market. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 10 0 ratings Time: 58:57 More in Science & Technology

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  • Dartisans ep 14 - Dart Community Demos

    Dartisans ep 14 - Dart Community Demos The #dartlang community has been busy! You'll meet some members of the Dart community and see demos of their latest projects. Also, learn how an open-source contributor gained committer status for Dart! As always, ask and vote for questions for Dart engineers and community members. Meet +Kevin Moore, +Alexander Aprelev, and +John McCutchan show off their libraries and projects. You might just see WebGL, dart2js, and BOT in action. Ask questions here: developers.google.com Learn more about Dart at www.dartlang.org From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Science & Technology

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  • Google I/O 2012 - Breaking the JavaScript Speed Limit with V8

    Google I/O 2012 - Breaking the JavaScript Speed Limit with V8 Daniel Clifford Are you are interested in making JavaScript run blazingly fast in Chrome? This talk takes a look under the hood in V8 to help you identify how to optimize your JavaScript code. We'll show you how to leverage V8's sampling profiler to eliminate performance bottlenecks and optimize JavaScript programs, and we'll expose how V8 uses hidden classes and runtime type feedback to generate efficient JIT code. Attendees will leave the session with solid optimization guidelines for their JavaScript app and a good understanding on how to best use performance tools and JavaScript idioms to maximize the performance of their application with V8. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 3049 113 ratings Time: 47:35 More in Science & Technology

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  • Google I/O 2012 - The Web Platform's Cutting Edge

    Google I/O 2012 - The Web Platform's Cutting Edge Dimitri Glazkov, Alex Komoroske From embeds to widgets to managing complex applications, you constantly face the need for better componentization as a web developer. Many-a-lines of JavaScript have been written to alleviate this problem -- poorly. But help is on the way. The web platform is gaining a powerful new set of capabilities designed to better help you build robust, reusable, and packageable components. We'll cover what they do, their status, and how you can start playing with these powerful emerging technologies today. Most importantly, we'll show you how to get involved and help influence their direction as they mature. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 2795 48 ratings Time: 47:45 More in Science & Technology

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  • Code Golf: Collatz Conjecture

    - by Earlz
    Inspired by http://xkcd.com/710/ here is a code golf for it. The Challenge Given a positive integer greater than 0, print out the hailstone sequence for that number. The Hailstone Sequence See Wikipedia for more detail.. If the number is even, divide it by two. If the number is odd, triple it and add one. Repeat this with the number produced until it reaches 1. (if it continues after 1, it will go in an infinite loop of 1 -> 4 -> 2 -> 1...) Sometimes code is the best way to explain, so here is some from Wikipedia function collatz(n) show n if n > 1 if n is odd call collatz(3n + 1) else call collatz(n / 2) This code works, but I am adding on an extra challenge. The program must not be vulnerable to stack overflows. So it must either use iteration or tail recursion. Also, bonus points for if it can calculate big numbers and the language does not already have it implemented. (or if you reimplement big number support using fixed-length integers) Test case Number: 21 Results: 21 -> 64 -> 32 -> 16 -> 8 -> 4 -> 2 -> 1 Number: 3 Results: 3 -> 10 -> 5 -> 16 -> 8 -> 4 -> 2 -> 1 Also, the code golf must include full user input and output.

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  • C# and F# lambda expressions code generation

    - by ControlFlow
    Let's look at the code, generated by F# for simple function: let map_add valueToAdd xs = xs |> Seq.map (fun x -> x + valueToAdd) The generated code for lambda expression (instance of F# functional value) will looks like this: [Serializable] internal class map_add@3 : FSharpFunc<int, int> { public int valueToAdd; internal map_add@3(int valueToAdd) { this.valueToAdd = valueToAdd; } public override int Invoke(int x) { return (x + this.valueToAdd); } } And look at nearly the same C# code: using System.Collections.Generic; using System.Linq; static class Program { static IEnumerable<int> SelectAdd(IEnumerable<int> source, int valueToAdd) { return source.Select(x => x + valueToAdd); } } And the generated code for the C# lambda expression: [CompilerGenerated] private sealed class <>c__DisplayClass1 { public int valueToAdd; public int <SelectAdd>b__0(int x) { return (x + this.valueToAdd); } } So I have some questions: Why does F#-generated class is not marked as sealed? Why does F#-generated class contains public fields since F# doesn't allows mutable closures? Why does F# generated class has the constructor? It may be perfectly initialized with the public fields... Why does C#-generated class is not marked as [Serializable]? Also classes generated for F# sequence expressions are also became [Serializable] and classes for C# iterators are not.

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  • Posting source code in blogger- fails with C# containers

    - by Lirik
    I tried the solutions that are posted in this related SO question and for the most part the code snippets are working, but there are some cases that are still getting garbled by Blogger when it publishes the blog. In particular, declaring generic containers seems to be most troublesome. Please see the code examples on my blog and in particular the section where I define the dictionary (http://mlai-lirik.blogspot.com/). I want to display this: static Dictionary<int, List<Delegate>> _delegate = new Dictionary<int,List<Delegate>>(); But blogger publishes this: static Dictionary<int, list=""><delegate>> _delegate = new Dictionary<int, list=""><delegate>>(); And it caps the end of my code section with this: </delegate></delegate></int,></delegate></int,> Apparently blogger thinks that the <int and <delegate> portion of the dictionary are some sort of HTML tags and it automatically attempts to close them at the end of the code snippet. Does anybody know how to get around this problem?

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  • Finding a 3rd party QWidget with injected code & QWidget::find(hwnd)

    - by David Menard
    Hey, I have a Qt Dll wich I inject into a third-party Application using windows detours library: if(!DetourCreateProcessWithDll( Path, NULL, NULL, NULL, TRUE, CREATE_DEFAULT_ERROR_MODE | CREATE_SUSPENDED, NULL, NULL, &si, &pi, "C:\\Program Files\\Microsoft Research\\Detours Express 2.1\\bin\\detoured.dll", "C:\\Users\\Dave\\Documents\\Visual Studio 2008\\Projects\\XOR\\Debug\\XOR.dll", NULL)) and then I set a system-wide hook to intercept window creation: HHOOK h_hook = ::SetWindowsHookEx(WH_CBT, (HOOKPROC)CBTProc, Status::getInstance()->getXORInstance(), 0); Where XOR is my programs name, and Status::getInstance() is a Singleton where I keep globals. In my CBTProc callback, I want to intercept all windows that are QWidgets: HWND hwnd= FindWindow(L"QWidget", NULL); which works well, since I get a corresponding HWND (I checked with Spy++) Then, I want to get a pointer to the QWidget, so I can use its functions: QWidget* q = QWidget::find(hwnd); but here's the problem, the returned pointer is always 0. Am I not injecting my code into the process properly? Or am I not using QWidget::find() as I should? Thanks, Dave EDIT:If i change the QWidget::find() function to an exported function of my DLL, after setting the hooks (so I can set and catch a breakpoint), QWidgetPrivate::mapper is NULL.

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  • Yet another "What is this code doing"-type of Perl code

    - by Mike
    I have inherited some code from a guy whose favorite past time was to shorten every line to its absolute minimum (and sometimes only to make it look cool). His code is hard to understand but I managed to understand (and rewrite) most of it. Now I have stumbled on a piece of code which, no matter how hard I try, I cannot understand. my @heads = grep {s/\.txt$//} OSA::Fast::IO::Ls->ls($SysKey,'fo','osr/tiparlo',qr{^\d+\.txt$}) || (); my @selected_heads = (); for my $i (0..1) { $selected_heads[$i] = int rand scalar @heads; for my $j (0..@heads-1) { last if (!grep $j eq $_, @selected_heads[0..$i-1]); $selected_heads[$i] = ($selected_heads[$i] + 1) % @heads; #WTF? } my $head_nr = sprintf "%04d", $i; OSA::Fast::IO::Cp->cp($SysKey,'',"osr/tiparlo/$heads[$selected_heads[$i]].txt","$recdir/heads/$head_nr.txt"); OSA::Fast::IO::Cp->cp($SysKey,'',"osr/tiparlo/$heads[$selected_heads[$i]].cache","$recdir/heads/$head_nr.cache"); } From what I can understand, this is supposed to be some kind of randomizer, but I never saw a more complex way to achieve randomness. Or are my assumptions wrong? At least, that's what this code is supposed to do. Select 2 random files and copy them. === NOTES === The OSA Framework is a Framework of our own. They are named after their UNIX counterparts and do some basic testing so that the application does not need to bother with that.

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  • Code Organization Connundrum: Web Project With Multiple Supporting DLLs?

    - by Code Sherpa
    Hi. I am trying to get a handle on the best practice for code organization within my project. I have looked around on the internet for good examples and, so far, I have seen examples of a web project with one or multiple supporting class libraries that it references or a web project with sub-folders that follow its namespace conventions. Assuming there is no right answer, this is what I currently have for code organization: MyProjectWeb This is my web site. I am referencing my class libraries here. MyProject.DLL As the base namespace, I am using this DLL for files that need to be generally consumable. For example, my class "Enums" that has all the enumerations in my project lives there. As does class MyProjectException for all exception handling. MyProject.IO.DLL This is a grouping of maybe 20 files that handle file upload and download (so far). MyProject.Utilities.DLL ALl my common classes and methods bunched up together in one generally consumable DLL. Each class follows a "XHelper" convention such as "SqlHelper, AuthHelper, SerializationHelper, and so on... MyProject.Web.DLL I am using this DLL as the main client interface. Right now, the majority of class files here are: 1) properties (such as School, Location, Account, Posts) 2) authorization stuff ( such as custom membership, custom role, & custom profile providers) My question is simply - does this seem logical? Also, how do I avoid having to cross reference DLLs from one project library to the next? For example, MyProject.Web.DLL uses code from MyProject.Utilities.DLL and MyProject.Utilities.DLL uses code from MyProject.DLL. Is this solved by clicking on properties and selecting "Dependencies"? I tried that but still don't seem to be accessing the namespaces of the assembly I have selected. Do I have to reference every assembly I need for each class library? Responses appreciated and thanks for your patience.

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  • How do the size standard libraries compare for different languages

    - by Roman A. Taycher
    Someone was recently raving about how great jQuery was and how it made javascript into a pleasure and also how the whole source code was so small(and one file). I looked it up on www.ohloh.net/ and it said it was about 30,000 lines of javascript, when I tired curl piped to wc it said about 5000 lines(strange discrepancy that, maybe test suites, ect?). I thought well it isn't that strange since javascript from what I've heard has a lot of fun dynamic tricks, so you can probably get away with a small library. But then I thought what about other high level languages, the ones with large standard libraries and wondered how big the standard are for python/ruby/haskell/pharo(smalltalk)/*ml/ect. (libraries not vm stuff to the degree its possible to separate it) Anybody know? Any details (comment/blank/code lines , test code lines, lines in language vs lines in ffi/byte-code) are appreciated! edit: ps. since it started this me asking about jQuery as a bonus if you could please list the size of mega frameworks, a megaframewok provides so much that people using an x megaframework in language y might sometimes refer to programming in xy or even x rather then in y (ie. : qt, jQuery, etc.).

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  • Semantically linking to code snippets

    - by Tim
    What's the most simple and semantic way of presenting code snippets in HTML? Possible XHTML syntax <a href="code_sample.php" type="text/x-php"> Example of widget creation </a> Example of linked file (code_sample.php): // Create a new widget $widget = new widget(); Pros: Semantically uses title to describe the source code being referenced Up to the client to render snippet Having very many custom server-side implementations tells me it should be standardized Browsers can have plug-ins for copy+paste, download, etc Seems to me this is where it belongs (not in Javascript) Degradation: non-compliant browsers receive a link to the associated content Cons: Not semantic enough? Seems wrong to replace hyperlinks with source code for presentation <object> might be better, but wouldn't degrade as nicely. Background I'm trying to create a "personal" XHTML standard for storing notes (wow, this is probably among the nerdiest things I've said). Since notes are just "scratch" it needs to be very lightweight. SO's markdown is very lightweight but not semantic enough for my needs. Plus, now I'm just curious. What's the most ideal syntax for linking to client-rendered code-snippets?

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  • Executing logic before save or validation with EF Code-First Models

    - by Ryan Norbauer
    I'm still getting accustomed to EF Code First, having spent years working with the Ruby ORM, ActiveRecord. ActiveRecord used to have all sorts of callbacks like before_validation and before_save, where it was possible to modify the object before it would be sent off to the data layer. I am wondering if there is an equivalent technique in EF Code First object modeling. I know how to set object members at the time of instantiation, of course, (to set default values and so forth) but sometimes you need to intervene at different moments in the object lifecycle. To use a slightly contrived example, say I have a join table linking Authors and Plays, represented with a corresponding Authoring object: public class Authoring { public int ID { get; set; } [Required] public int Position { get; set; } [Required] public virtual Play Play { get; set; } [Required] public virtual Author Author { get; set; } } where Position represents a zero-indexed ordering of the Authors associated to a given Play. (You might have a single "South Pacific" Play with two authors: a "Rodgers" author with a Position 0 and a "Hammerstein" author with a Position 1.) Let's say I wanted to create a method that, before saving away an Authoring record, it checked to see if there were any existing authors for the Play to which it was associated. If no, it set the Position to 0. If yes, it would find set the Position of the highest value associated with that Play and increment by one. Where would I implement such logic within an EF code first model layer? And, in other cases, what if I wanted to massage data in code before it is checked for validation errors? Basically, I'm looking for an equivalent to the Rails lifecycle hooks mentioned above, or some way to fake it at least. :)

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