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  • Making a full-screen animation on Android? Should I use OPENGL?

    - by Roger Travis
    Say I need to make several full-screen animation that would consist of about 500+ frames each, similar to the TalkingTom app ( https://play.google.com/store/apps/details?id=com.outfit7.talkingtom2free ). Animation should be playing at a reasonable speed - supposedly not less, then 20fps - and pictures should be of a reasonable quality, not overly compressed. What method do you think should I use? So far I tried: storing each frame as a compressed JPEG before animation starts, loading each frame into a byteArray as the animation plays, decode corresponding byteArray into a bitmap and draw it on a surface view. Problem - speed is too low, usually about 5-10 FPS. I have thought of two other options. turning all animations into one movie file... but I guess there might be problems with starting, pausing and seeking to the exactly right frame... what do you think? another option I thought about was using OPENGL ( while I never worked with it before ), to play animation frame by frame. What do you think, would opengl be able to handle it? Thanks!

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  • CodePlex Daily Summary for Thursday, May 20, 2010

    CodePlex Daily Summary for Thursday, May 20, 2010New ProjectsAlphaChannel: Closed projectAragon Online Client: The Aragon Online Client is a front-end application allowing users to play the online game http://aragon-online.net The client fetches game data a...BISBCarManager: Car managerBlammo.Net: Blammo.Net is a simple logging system that allows for multiple files, has simple configuration, and is modular.C# IMAPI2 Samples: This project is my effort to port the VB Script IMAPI2 samples to C# 4.0 and provide CD/DVD Burning capabilities in C#. This takes advantage of th...DemotToolkit: A toolbox to help you enjoy the demotivators.FMI Silverlight Course: This is the site for the final project of the Silverlight course taught at the Sofia University in the summer semester of 2010.InfoPath Publisher Helper: Building a large set of InfoPath Templates? Bored of the repetive stsadm commands to deploy an online form? This tool will allow you to submit ...JSBallBounce - HTML5 Stereocopy: A demo of basic stereoscopy in HTML5Kindler: Kindler allows you to easily convert simply HTML into documents that can be easily read on the Amazon Kindle.Maybe: Maybe or IfNotNull using lambdas for deep expressions. int? CityId= employee.Maybe(e=>e.Person.Address.City);PopCorn Project : play music with system beeps: PopCorn is an application that can play monophonic music through system beeps. You can launch music on the local machine, or on a remote server thr...RuneScape 2 Chronos - Emulation done right.: RuneScape 2 Chronos is a RuneScape 2 Emulator framework. It is completely open-source and is programmed in a way in which should be simpler for it'...RWEntregas: Projeto do Rogrigo e Wender referente a entregasSilverAmp: A media player to demonstrate lots of new Silverlight 4 features. Running out of browser and reading files from the MyMusic folder are two of them....Silverlight Scheduler: A light-weight silverlight scheduler control.SimpleContainer: SimpleContainer is very simple IoC container that consists of one class that implements two remarkable methods: one for registration and one for re...sqlserverextensions: This project will provide some use operations for files and directories. Further development will include extended string operations.TechWorks Portugal Sample BI Project: Techworks is a complete Microsoft BI sample project customized for Portugal to be used in demo and learning scenarios. It is based in SQL Server 20...Test4Proj: Test4ProjTV Show Renamer: TV Show Renamer is a program that is designed to take files downloaded off the internet and rename them to a more user friendly file name. It is fo...UnFreeZeMouSeW7: This small application disable or enable the standby mode on Windows 7 devices. As the mouse pointer freezes or the latency increase on some device...VianaNET - Videoanalysis for physical motion: The VianaNET project targets physics education. The software enables to analyze the motion of colored objects in life-video and video files. The da...Visual Studio 2010 extension for helping SharePoint 2010 debugging: This is a Visual Studio 2010 extensibility project that extends the debugging support for the built-in SharePoint 2010 tools with new menu items an...Visual Studio 2010 Load Test Plugins Library: Useful plugin library for Visual Studio Load Test 2010 version. (Best for web tests).VMware Lab Manager Powershell Cmdlet: This is a simple powershell cmdlet which connects you with the VMware lab manager internal soap api.Webgame UI: Bot to webgameNew ReleasesActipro WPF Controls Contrib: v2010.1: Minor tweaks and updated to target Actipro WPF Studio 2010.1. Addition of Editors.Interop.Datagrid project, which allows Actipro Editors for WPF t...Blammo.Net: Blammo.Net 1.0: This is the initial release of Blammo.Net.Build Version Increment Add-In Visual Studio: Shared Assembly Info Setup: Example solution that makes use of one shared assembly info file.CSS 360 Planetary Calendar: Zero Feature Release: =============================================================================== Zero Feature Release Version: 0.0 Description: This is a binar...DotNetNuke® Community Edition: 05.04.02: Updated the Installation Wizard's Polish & German language packs. Improved performance of Sql script for listing modules by portal. Improved De...DotNetNuke® Store: 02.01.36: What's New in this release? Bugs corrected: - The reference to resource.zip has been commented in the Install package. Sorry for that it's my mista...Extend SmallBasic: Teaching Extensions v.016: added turtle tree quizExtremeML: ExtremeML v1.0 Beta 2: Following the decision to terminate development of the Premium Edition of ExtremeML, this release includes all code previously restricted to the Pr...InfoPath Publisher Helper: 1st Release: InfoPath Publisher Helper Tool The version is mostly stable. There are some UI errors, which can be ignored. The code has not been cleaned up so t...JSBallBounce - HTML5 Stereocopy: HTML5 Stereoscopic Bouncing Balls Demo: Stereoscopic rendering in HTML5kdar: KDAR 0.0.22: KDAR - Kernel Debugger Anti Rootkit - signature's bases updated - ALPC port jbject check added - tcpip internal critical area checks added - some ...Lightweight Fluent Workflow: Objectflow core: Release Notes Fixed minor defects Framework changes Added IsFalse for boolean conditions Defects fixed IsTrue works with Not operator Installati...LiquidSilver SharePoint Framework: LiquidSilver 0.2.0.0 Beta: Changes in this version: - Fixed a bug in HgListItem when parsing double and int fields. - Added the LiquidSilver.Extra project. - Added the Liquid...Matrix: MatrixPlugin-0.5.1: Works with UniqueRoutes plugin on Google Code Works in Linux (path changes, variable usage etc) Builds .st2plugin by default Adapted to ST3MRDS Samples: MRDS Samples 1.0: Initial Release Please read the installation instructions on the Read Me page carefully before you unzip the samples. This ZIP file contains sourc...PopCorn Project : play music with system beeps: Popcorn v0.1: 1st beta releaseRuneScape 2 Chronos - Emulation done right.: Revision 0: Alpha stage of the Chronos source.SCSI Interface for Multimedia and Block Devices: Release 13 - Integrated Shell, x64 Fixes, and more: Changes from the previous version: - Added an integrated shell browser to the program and removed the Add/Remove File/Folder buttons, since the she...Silverlight Console: Silverlight Console Release 2: Release contains: - Orktane.Console.dll - Orktane.ScriptActions.dll Release targets: - Silverlight 4 Dependencies: - nRoute.Toolkit for Silverlig...SimpleContainer: SimpleContainer: Initial release of SimpleContainer library.Springshield Sample Site for EPiServer CMS: Springshield 1.0: City of Springshield - The accessible sample site for EPiServer CMS 6. Read the readme.txt on how to install.SQL Trim: 20100519: Improved releasesqlserverextensions: V 0.1 alpha: Version 0.1 Alphasvchost viewer: svchost viewer ver. 0.5.0.1: Got some feedback from a user, with some nice ideas so here they are: • Made the program resizable. • Program now saves the size and position when...Tribe.Cache: Tribe.Cache RC: Release Candidate There are breaking changes between BETA and RC :- 1) Cache Dictionary is now not exposed to the client. 2) Completly Thread Sa...TV Show Renamer: TV Show Renamer: This is the first public release. Don't worry that it is version 2.1 that is because i keep adding features to it and then upping the version numbe...UnFreeZeMouSeW7: UnFreeZeMouSeW7 0.1: First releaseVCC: Latest build, v2.1.30519.0: Automatic drop of latest buildVianaNET - Videoanalysis for physical motion: VianaNET V1.1 - alpha: This is the first alpha release of the completely rewritten Viana. Known issues are: - sometimes black frame at initial load of video - no abilit...visinia: visinia_1: The beta is gone, the visinia is here with visinia 1. now you can confidently install visinia use visinia and enjoy visinia. This version of visini...visinia: visinia_1_Src: The beta is gone, the visinia is here with visinia 1. now you can confidently install visinia use visinia and enjoy visinia. This version of visini...Visual Studio 2010 extension for helping SharePoint 2010 debugging: 1.0 First public release: The extension is released as a Visual Studio 2010 solution. See my related blog post at http://pholpar.wordpress.com/2010/05/20/visual-studio-2010-...Visual Studio 2010 Load Test Plugins Library: version 1 stable: version 1 stableVMware Lab Manager Powershell Cmdlet: LMCmdlet 1.0.0: first Release. You need to be an Administrator to install this cmdlet. After you run setup open powershell type: Get-PSSnapin -Registered you sh...WF Personalplaner: Personalplaner v1.7.29.10139: - Wenn ein Schema erstellt wird mit der Checkbox "Als neues Schema speichern" wurde pro Person ein Schema erstellt - Wenn ein Pensum geändert wurde...XAM.NET: XAM 1.0p2 + Issue Tracker 8396: Patch release for Issue Tracker 8396Xrns2XMod: Xrns2XMod 1.2: Fixed 32 bit flac conversion - Thanks to Yuri for updating FlacBox librariesMost Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryMicrosoft SQL Server Community & SamplesPHPExcelASP.NETMost Active Projectspatterns & practices – Enterprise LibraryRawrPHPExcelGMap.NET - Great Maps for Windows Forms & PresentationCustomer Portal Accelerator for Microsoft Dynamics CRMBlogEngine.NETWindows Azure Command-line Tools for PHP DevelopersCassiniDev - Cassini 3.5/4.0 Developers EditionSQL Server PowerShell ExtensionsFluent Ribbon Control Suite

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  • How to deal with OpenGL and Fullscreen on OS X

    - by Armin Ronacher
    I do most of my development on OS X and for my current game project this is my target environment. However when I play games I play on Windows. As a windows gamer I am used to Alt+Tab switching from within the game to the last application that was open. On OS X I currently can't find either a game that supports that nor can I find a way to make it possible. My current project is based on SDL 1.3 and I can see that cmd+tab is a sequence that is sent directly to my application and not intercepted by the operating system. Now my first attempt was to hide the rendering window on cmd+tab which certainly works, but has the disadvantage that a hidden OpenGL window in SDL cannot be restored when the user tabs back to the application. First of all, there is no event fired for that or I can't find it, secondly the core problem is that when that application window is hidden, my game is still the active application, just that the window disappeared. That is incredible annoying. Any ideas how to approximate the windows / linux behavior for alt+tab?

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  • Step by Step screencasts to do Behavior Driven Development on WCF and UI using xUnit

    - by oazabir
    I am trying to encourage my team to get into Behavior Driven Development (BDD). So, I made two quick video tutorials to show how BDD can be done from early requirement collection stage to late integration tests. It explains breaking user stories into behaviors, and then developers and test engineers taking the behavior specs and writing a WCF service and unit test for it, in parallel, and then eventually integrating the WCF service and doing the integration tests. It introduces how mocking is done using the Moq library. Moreover, it shows a way how you can write test once and do both unit and integration tests at the flip of a config setting. Watch the screencast here: Doing BDD with xUnit, Subspec and on a WCF Service  Warning: you might hear some noise in the audio in some places. Something wrong with audio bit rate. I suggest you let the video download for a while and then play it. If you still get noise, go back couple of seconds earlier and then resume play. It eliminates the noise.  The next video tutorial is about doing BDD to do automated UI tests. It shows how test engineers can take behaviors and then write tests that tests a prototype UI in isolation (just like Service Contract) in order to ensure the prototype conforms to the expected behaviors, while developers can write the real code and build the real product in parallel. When the real stuff is done, the same test can test the real stuff and ensure the agreed behaviors are satisfied. I have used WatiN to automate UI and test UI for expected behaviors. Doing BDD with xUnit and WatiN on a ASP.NET webform Hope you like it!

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  • Red Gate and the Community

    - by RedAndTheCommunity
    I was lucky enough to join the Communities team in April 2011, having worked in the equally awesome (but more number-crunchy), Finance team at Red Gate for about four years before that. Being totally passionate about Red Gate, and easily excitable, it seems like the perfect place to be. Not only do I get to talk to people who love Red Gate every day, I get to think up new ways to make them love us even more. Red Gate sponsored 178 SQL Server and .NET events and user group meetings in 2011. They ranged from SQL Saturdays and Code Camps to 10 person user group meetings, from California to Krakow. We've given away cash, software, Kindles, and of course swag. The Marketing Cupboard is like a wonderland of Red Gate goodies; it is guarded day and night to make sure the greedy Red Gaters don't pilfer the treasure inside. There are Red Gate yo-yos, books, pens, ice scrapers and, over the Holidays, there were some special bears. We had to double the patrols guarding the cupboard to protect them. You can see why: Over the Holidays, we gave funding and special Holiday swag (including the adorable bears), to 10 lucky user groups, who held Christmas parties - doing everything from theatre trips to going to shooting ranges. What next? So, what about this year? In 2012 our main aim is to be out there meeting more of you. So get ready to see an army of geeks in red t-shirts at your next event! We also want to do more fun things like our Christmas party giveaway. What cool ideas do you have for sponsorship in 2012? An Easter Egg hunt with SQL server clues? A coding competition? A duelling contest with a license of SQL Toolbelt for the winner? Let me know.

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  • After update, flash plugin playing video too fast or too slow

    - by John H
    Last night I did an update and reboot. After that, I couldn't reliably play any flash videos. They would either go too fast or stutter (as if they were buffering every 2 seconds). This occurs in both Firefox and Chrome, however I'll troubleshoot in Chrome because it's easier to enable/disable plugins at will. With PPAPI enabled (and npapi disabled), flash videos play at 1.5x speeds and audio is scrambled. With NPAPI enabled (and ppapi disabled), flash videos stutter and skip, despite showing a decent buffer. From one old thread, I went into pavucontrol and tried disabling the high def audio controller. I also tried disabling Totem plugin to no affect. Version other details: Linux freshdesk 3.2.0-29-generic #46-Ubuntu SMP Fri Jul 27 17:03:23 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux $ cat /etc/*-release DISTRIB_ID=Ubuntu DISTRIB_RELEASE=12.04 DISTRIB_CODENAME=precise DISTRIB_DESCRIPTION="Ubuntu 12.04.1 LTS" Shockwave Flash 11.3 r31 /opt/google/chrome/PepperFlash/libpepflashplayer.so 11.3.31.331 PPAPI (out-of-process) Shockwave Flash Version: 11.2 r202 Location: /usr/lib/adobe-flashplugin/libflashplayer.so Type: NPAP 01:00.0 VGA compatible controller: NVIDIA Corporation GT218 [GeForce 8400 GS] (rev a2) 01:00.1 Audio device: NVIDIA Corporation High Definition Audio Controller (rev a1)

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  • Suspended Sentence is a Free Cross-Platform Point and Click Game

    - by Asian Angel
    Do you want a fun point and click game to play on your favorite operating system? Then get ready to play Suspended Sentence! In the game you are woken from cryogenic sleep to assist in repairing the ship you are traveling on. Can you successfully complete the repairs and get your prison sentence suspended in return? Note: Suspended Sentence is available for Linux, Windows, and Mac. Suspended Sentence Homepage [via OMG! Ubuntu!] Access the Walkthrough for Suspended Sentence Latest Features How-To Geek ETC How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The Legend of Zelda – 1980s High School Style [Video] Suspended Sentence is a Free Cross-Platform Point and Click Game Build a Batman-Style Hidden Bust Switch Make Your Clock Creates a Custom Clock for your Android Homescreen Download the Anime Angels Theme for Windows 7 CyanogenMod Updates; Rolls out Android 2.3 to the Less Fortunate

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  • Bridging the gap between developers and testers with VS 2010

    - by Etienne Tremblay
    Hey everyone, I know it’s been an eternity since I blogged but I have so much to do that I unfortunately need to prioritize.  Vincent Grondin and I did a 7h presentation on the new developer and tester tools available in the VS 2010 suite.  It was a blast.  We did it in front of an audience (around 120) and it was taped.  We did it as a play and really didn’t look at the crowd at all we were training each other on the technology. It is now available for anyone that would like to watch it at this location: http://www.devteach.com/ALM-TFS2010-Bridgingthegap.aspx What we covered in the full day event was Migration to TFS 2010 (10h00) 1-Migration of VSS to TFS (20 min.) 2-Automating the Build (Something you can't do with VSS) ( 20 Min.) 3-User story (Real application context for this presentation) (20 min.) 10h00 Pause Manuel Tests by Dev ( 11h30) 4-Adding a tester to the team (Into to MTM) (20 min.) 5-Define tests (what is a white bug) (20 min.) 6-Fix the bug and show Intellitrace and Play back the test (20 min.) 12h15 Lunch Manuel testing for maintenance (13h30) 7- Implement new Feature (web service) and Identify bug with MTM and branch for a production fix and also add a new Build script (20 min.) 8- Fix bug in production branch, Playback tests, merge the change in main branch (20 min.) Manuel testing with the lab manager (14h30) 9- Intro to Lab manager and environment (20 min.) 10- Change build script to deploy to lab and test with web service in lab environment. (20 min.) 15h15 Pause Automate UI test with CodeUI (15h30) 11- Reducing the effort of testing the UI (20 min.) 12- Repeating testing to make sure the application is working properly (20 min.) 13- Automate Coded UI with the Lab environment (20 min.) 16h30 Conclusions As you can see lots of stuff!! Enjoy the show and let us know how you like it Cheers, ET Technorati Tags: VS 2010,Testing Tools,ALM,Training

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  • How to become an expert web-developer?

    - by John Smith
    I am currently a Junior PHP developer and I really LOVE it, I love internet from first time I got into it, I always loved smartly-created websites, always was wondering how it all works, always admired websites with good design and rich functionality, and finally I am creating web-sites on my own and it feels really great. My goals are to become expert web-developer (aiming for creating websites for small and medium business, not enterprise-sized systems), to have a great full-time job, to do freelance and to create my own startup in future. General question: What do I do to be an expert, professional and demanded web-programmer? More concrete questions: 1). How do I choose languages and technologies needed? I know that every web-developer must know HTML+CSS+JS+AJAX+JQuery, I am doing some design aswell cause I like it and I need it for freelance also. But what about backend languages? Currently I picked PHP cause it's most demanded in my area and most of web uses it, but what would happen in future? Say, in 3 years, I am good at PHP and PHP frameworks by than, but what if some other languages get most popular? Do I switch to them? I know that good programmer is not about languages and frameworks but about ability to learn and to aim the goals, but still I think that learning frameworks for some language can take quite some time. Am I wrong? 2). In general, what are basic guidelines to be expert web-developer? What are most important things I should focus on? Thank you!

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  • AceCypher is an Addictive Cypher Slide Puzzle Game

    - by Akemi Iwaya
    Are you ready for a game that will test your logical thinking skills while providing hours of fun? Then you may want to have a look at this awesome cypher slide puzzler! AceCypher is great puzzle game for those times when you only have a few minutes to play or want a fun way to pass the time while relaxing. The overall premise and style of game play for AceCypher is simple. You move individual rows (left, right) or columns (up, down) one space at a time in order to shift the positions of numbers on the game board through ’round-a-bout’ trading. The goal is to make the four numbers in the red square match the code shown in the upper right corner (including positions). Sounds simple so far, right? But the challenge comes from the random boards you will be given to work with…some will not be too hard to solve while others will tax your brain (and patience!) quite well.     

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  • XAMPP - Unable to serve files larger than ~30MB [on hold]

    - by Sparx401
    I'm developing a site locally with XAMPP on Windows 7, and as far as media is concerned, I'm unable to play media files that are larger than 30MB or so. Both video and audio files (MP4 and MP3 respectively) generate this error in Chrome (and show similar errors in other browsers such as IE9 and Opera): No data received Unable to load the webpage because the server sent no data. Error 324 (net::ERR_EMPTY_RESPONSE): The server closed the connection without sending any data. It seems that the exact number of MB somewhat varies between browsers though. One video in question is 34MB and actually plays in Opera and IE9, but gives the aforementioned error in Chrome. I've checked to make sure the file paths were typed correctly and ensured that the directive for .htaccess is there to serve MP4s: AddType video/mp4 mp4 Also, I have these directives set as well in the same .htaccess file: php_value upload_max_filesize "80M" php_value post_max_size "80M" php_value max_input_time 60 php_value max_execution_time 60 And memory_limit is set in php.ini as "128M" so I'm left wondering: what is causing my files to not play, and what, if any, directives I have to change on the server-side? Perhaps something to do with limitations with the GET method (the method I'm seeing on Chrome's network tab among other header request/response info)?

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  • Researching runtime technologies (Xmas fun with HTML5)

    - by Eric Nelson
    The Internet Explorer 9.0 team just posted about Pirates love Daises. This is a showcase game for the power of HTML 5 running inside IE 9.0 – and the author has done a fantastic job (you can get more details from Grant’s blog post). A game developer is an ISV (Independent Software Vendor) – a B2C  ISV. In my role I don’t (typically) work with B2C ISVs, hence a reasonable question is “Why blog about it?”. I think applications like this demonstrate the power of HTML 5 and IE9 for delivering really rich user experiences which have the promise of working cross browser and cross platform - in the future as HTML5 capable browsers become the norm. Microsoft is investing heavily in implementing a great “run time” in IE9 if cross platform is an important requirement for your UX. And the other reason for blogging this… it is nearly Xmas and we all should be having a little more fun on the run in. Hence you can play with confidence that your defence to your manager is “I’m just researching a powerful runtime that Microsoft is working on which could be significant to our future B2B product directions” Play now (Needs HTML 5 browser such as IE9) Related Links: To install IE9 Beta or the Preview (which won’t replace your existing IE) check our the IE9 TestDrive center. Learn about our other important UX runtime with the on-demand recordings of the Silverlight FireStarter event. If you want FREE help with new technologies from Microsoft, sign up to Microsoft Platform Ready.

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  • Rasbperry Pi Mod Offers One Button Audiobook Playback

    - by Jason Fitzpatrick
    How do you design an audiobook player for an elderly book lover who doesn’t want to wrestle with new technology? Simple and with a single button interface is a great place to start. This clever and thoughtful build comes to us courtesy of tinker Michael Clemens. His wife’s grandmother, in her 90s, is visually impaired but still loves to take in books via audiobooks. In an effort to make modern MP3 audiobooks accessible to her, Michael built a dedicated audiobook reader based off Rasbperry Pi and programmed it to use a single button. The system boots, loads the audiobook it finds on the attached USB drive, and loads up its track position from memory. Press the button to resume play or, for a refresher, hold the button for four seconds to start the track over. While you may not be in the market for a one-button audiobook player for an elderly relative, the same simple design could be easily adopted, via new scripts, to another function. Hit up the link below to read more about the build. The One Button Audiobook Player [via Hack A Day] How To Play DVDs on Windows 8 6 Start Menu Replacements for Windows 8 What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives?

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  • How do I apply different probability factors in an algorithm for a cricket simulation game?

    - by Komal Sharma
    I am trying to write the algorithm for a cricket simulation game which generates runs on each ball between 0 to 6. The run rate or runs generated changes when these factors come into play like skill of the batsman, skill of the bowler, target to be chased. Wickets left. If the batsman is skilled more runs will be generated. There will be a mode of play of the batsman aggressive, normal, defensive. If he plays aggressive chances of getting out will be more. If the chasing target is more the run rate should be more. If the overs are final the run rate should be more. I am using java random number function for this. The code so far I've written is public class Cricket { public static void main(String args[]) { int totalRuns=0; //i is the balls bowled for (int i = 1; i <= 60 ; i++) { int RunsPerBall = (int)(Math.random()*6); //System.out.println(Random); totalRuns=totalRuns+RunsPerBall; } System.out.println(totalRuns); } } Can somebody help me how to apply the factors in the code. I believe probability will be used with this. I am not clear how to apply the probability of the factors stated above in the code.

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  • Only 1080p youtube videos work properly

    - by oshirowanen
    I have Ubuntu 12.04 64bit installed/full updated and have noticed that I can only play 1080p youtube videos properly on full screen. All other resolutions, 480, 720, 1440 etc do not go into full screen properly. Please have a look at the attached images. You will notice that only the 1080p video has the video control bar right at the bottom with a respectable text size. All other videos don't have the video control bar right at the bottom on the screen, and the control bar text is too small. I've had this problem for ages, but finally decided to ask about it. 480p: Notice the bottom control bar, it's not at the bottom on the screen and the video has borders on the sides: 720p: Notice the bottom control bar, it's not at the bottom on the screen and the video has borders on the sides and the text is tiny: 1080p: This is the only one that works as expected, i.e. controls right at the bottom, and good font size and no borders on the sides: 1440p: Notice the bottom control bar, it's not at the bottom on the screen and the video has borders on the sides: How do I correct this problem so I can play all different video resolutions at full screen. The flash version I have installed in Chromium is Adobe Flash Player - Version: 11.2 r202 - Shockwave Flash 11.2 r202

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  • Freemake–Incredibly Simple, Yet Powerful Free Video Convertor

    - by Gopinath
    Are you looking for an easy to use and powerful video convertor that lets you to convert any video to iPad, iPhone, iPod, PSP, PS3 or Android smartphones format? Here is Freemake Video Convertor. Freemake Video Convertor belongs to the few set of apps that we love on first use – like love at first sight. It’s user interface clean, colourful and very friendly. Like Apple products “it just works” without any learning curve. It’s a one stop application for all your video processing needs- converting, editing, and burning. The predefined profiles offered by the application makes it simple to convert a video to fit into devices like iPad, iPhone, iPod, blackberry and any other smartphone out there. It works with 200+ input video formats, converts to almost all the popular formats we need. You can extract MP3 audio from videos, convert a bunch of photos to a beautiful video, add subtitles to a video, remix video with a music track, upload to YouTube, burn them to DVD, create an ISO and the list goes on. You can read them over here. This application is simply the best video conversion tool available in the market. Need a proof – check out the awards this application received on their home page: Lifehacker Best of 2010, PC Mag Best of 2011, Download Squad Top 2010, Softpedia 5 Stars. Download Freemaker Free Video Convertor This article titled,Freemake–Incredibly Simple, Yet Powerful Free Video Convertor, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Multiple audio sources on a single gameObject in unity

    - by angryInsomniac
    So, I have an audio system set up wherein I have loaded all my audio clips centrally and play them on demand by passing the requesting audioSource into the sound manager. However, there is a complication wherein if I want to overlay multiple looping sounds, I need to have multiple audio sources on an object, which is fine , so I created two in my script instantiated them and played my clips on them and then the world went crazy. For some reason, when I create two audio Sources in an object only the latest one is ever used, even if I explicitly keep objects separated, playing a clip on one or the other plays the clip on the last one that was created, furthermore, either this last one is not created in the right place or somehow messes with the rolloff rules because I can hear it all across my level, havign just one source works fine, but putting a second one on it causes shit to go batshit insane. Does anyone know the reason / solution for this ? Some pseudocode : guardSoundsSource = (AudioSource)gameObject.AddComponent("AudioSource"); guardSoundsSource.name = "Guard_Sounds_source"; // Setup this source guardThrusterSource = (AudioSource)gameObject.AddComponent("AudioSource"); guardThrusterSource.name = "Guard_Thruster_Source"; // setup this source // play using custom Sound manager soundMan.soundMgr.playOnSource(guardSoundsSource,"Guard_Idle_loop" ,true,GameManager.Manager.PlayerType); // this method prints out the name of the source the sound was to be played on and it always shows "Guard_Thruster_Source" even on the "Guard_Idle_loop" even though I clearly told it to use "Guard_Sounds_source"

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  • I need some career guidance, please.

    - by user18956
    Hi, I have been a teacher of guitar and music theory for the last ten years or so, and I have decided to get out of it and pursue something involving computers, but I am very confused about it all. I have no training related to programming besides a knowledge of xhtml and css - which I realize are not even programming languages. My problem is that I know I want to do something with either making video games, computer/online applications, or some other programming job, but I haven't a clue how to begin. I picked up a book from the Head First series entitled, Head First Programming that uses Python to teach programming concepts, but after that, I don't really know what is a good direction for me in terms of balancing career satisfaction with job availability and acceptable pay. I am not looking for a huge salary, I just want to be able to survive doing something I love, and which challenges me. I don't know even a single person involved in a related field, so I am in need of guidance. The first thing I would like to know is whether pursuing a career as a programmer for video games is a realistic option. I love video games, and play them all the time, and I have always wanted to make them. If this is an option, what would be the recommended course of action? What is a good language or technology to get involved in for the job market now? I have read that PHP/MySQL is a good place to find a job for some. Can I find a job without school, or do I need to got o college? Also, will the Python I learn in this book translate into any other language I need to learn? If it is anything like music, then I am sure it will, but I don't know much about programming - yet. And last, yet perhaps most important, is thirty years old too old to take such a radical redirection in careers? Thank you for any help you can offer. I really need it.

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  • How should I unbind and delete OpenAL buffers?

    - by Joe Wreschnig
    I'm using OpenAL to play sounds. I'm trying to implement a fire-and-forget play function that takes a buffer ID and assigns it to a source from a pool I have previously allocated, and plays it. However, there is a problem with object lifetimes. In OpenGL, delete functions either automatically unbind things (e.g. textures), or automatically deletes the thing when it eventually is unbound (e.g. shaders) and so it's usually easy to manage deletion. However alDeleteBuffers instead simply fails with AL_INVALID_OPERATION if the buffer is still bound to a source. Is there an idiomatic way to "delete" OpenAL buffers that allows them to finish playing, and then automatically unbinds and really them? Do I need to tie buffer management more deeply into the source pool (e.g. deleting a buffer requires checking all the allocated sources also)? Similarly, is there an idiomatic way to unbind (but not delete) buffers when they are finished playing? It would be nice if, when I was looking for a free source, I only needed to see if a buffer was attached at all and not bother checking the source state. (I'm using C++, although approaches for C are also fine. Approaches assuming a GCd language and using finalizers are probably not applicable.)

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  • What are some good examples of exuberant in-game instructions for telling the player to repeatedly smash a button?

    - by Michael
    What are some good examples of exuberant in-game instructions for telling the player to repeatedly and quickly press a button or perform an action? I'm especially interested in examples in retro games (e.g., from the NES, SNES, and 1980-90s arcade eras), and I would love to see examples with text, graphics, or both. To illustrate, here are a few examples of the type of instructions that I'm thinking of: Smash the A button to lift something heavy! Toggle the joystick back and forth to break free! Quickly press the button to build power in a meter! I'm working on a 2D iOS game with retro-style pixel art, and there's a point where I want the player to quickly tap on a sprite to complete an action. I have a serviceable starting point -- the word "TAP" flashing with an arrow repeatedly moving downward beneath it: But it still doesn't feel quite right. I would love to see some actual examples from the golden days of 2D gaming to use as reference material. I know examples abound, but I'm just struggling to think of any concrete ones at the moment. Can you think of any examples of this type of thing in old games?

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  • I have a ESXi 5.0 installed and when I am Installing Ubuntu Server 12.04 LTS it is giving an error saying grub installation failed?

    - by Rishee
    I have a ESXi 5.0 installed and when I am Installing Ubuntu Server 12.04 LTS (32 bit) it is giving an error saying grub installation failed? Please check the below screenshot of the error. I have other Ubuntu servers running fine on this esxi server, so I don't think problem is with ESXi. I have 32 GB of ram spare on this ESXi and have given 2 GB of RAM to this 12.0 LTS VM. I have given 2 cores of processor. I have tried supplying different ISO Image to this VM as I thought the 1st image that I downloaded has errors.. But defiantly that's not the case as all 3 different ISO images that I downloaded of Ubuntu server 12.04 LTS (32-bit) can't be corrupt!! Just to make sure that the Image does not have problem I used that Image to install it for testing on stand alone system. it works fine there!! This is a production ESXi server with which I can't play with, how ever I can play whith the Ubuntu Server 12.04 LTS (32-Bit) VM that we have created on that ESXi. I need help on this as soon as possible. go live date of this server is really close. (This Question is already there on Super user and Server Fault.)

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  • Keyboard freezes / stuck if a key pressed repeatedly

    - by Aziz Rahmad
    I use Acer 4530. This problem has happened long since Ubuntu 10.10 and now that I use 11.04 dual booted with Linux Mint 10. Everytime I press one key repeatedly, like when I read a long article in a website/ebook or when I play games which required me to press arrow keys repeatedly, it would randomly freeze. That is, whatever I press on keyboard has no effect, and that also happens with touchpad. However, the USB mouse works just fine. I later found out that it's not actually freeze but more like it's like the key stuck. For example when I play tetris which I usually press w (down) button repeatedly, after some times it would freeze. And if I put the cursor in, say, browser's address bar, it would type "wwww....." infinitely. The only way I could fix it is by suspend the laptop, either by using mouse or by closing the lid. And instead of suspended, in that case the laptop would automatically wake up and everything will be fine. (Usually my laptop would wake up after suspended by pressing any key) It has happened since the first time I use Ubuntu, 10.10, and it also happens in Linux Mint 10, and until now in Ubuntu 11.04. It never happened when I use Windows, though. Anyone has ever encounter similar problem? Anyone know how to fix it permanently?

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  • How to make the run button run the project, not the file, in Eclipse

    - by Roy T.
    I'm using the Spring IDE, a variant of Eclipse to create a Java project. One big irritation I have is that when I press the run button Eclipse tries to run the current file, which usually fails because it doesn't have a main method. I've set up run configurations in the hope that would make the play button default to the run configuration instead of the current file, but that doesn't work either. Now to run my application correctly I have to press the little arrow next to play, select my favorite run configuration and then it works, this is only two extra clicks but it's tedious, the button is small and I feel like I shouldn't have to perform these extra steps. I mean what is the point of run configurations and projects if it still tries to run a file by default? Even more preferably I wouldn't even want to touch the mouse but just press Ctrl+F11, but this has the same behavior. All above applies to debugging as well btw. So my question is this: how do I make the run and debug buttons (and their short keys) default to the project's run configuration instead of to trying (and failing) to run only the current file? Much like it is in Visual Studio and other IDEs?

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  • DVDs and CDs not recognized

    - by Larry Doyle
    I have Ubuntu 12.04 LTS installed on my computer (Sony Vaio VGN-NS205N). It reads some CDs and DVDs just fine, but many others it will not recognize at all, or will only recognize after opening and closing the CD tray many times. It just shows the cd/dvd drive as being empty and won't show that anything is on there at all. I have a few DVDs (from the same publisher) that work every time. This comes up most often when trying to show my kid Bob the Builder, etc. Some data CDs I would like to work with also have the same issue. It's not a hardware or defective disc problem, since all these will play in Windows on the same machine. It's just really annoying to have to switch operating systems to play videos or get data off discs. All the searches I have done people recommend installing medibuntu and other repositories. I have and they are all up to date. No change. Any help that works would be greatly appreciated.

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  • How to balance a non-symmetric "extension" based game?

    - by Klaim
    Most strategy games have fixed units and possible behaviours. However, think of a game like Magic The Gathering : each card is a set of rules. Regularly, new sets of card types are created. I remember that the firsts editions of the game have been said to be prohibited in official tournaments because the cards were often too powerful. Later extensions of the game provided more subtle effects/rules in cards and they managed to balance the game apparently effectively, even if there is thousands of different cards possible. I'm working on a strategy game that is a bit in the same position : every units are provided by extensions and the game is thought to be extended for some years, at least. The effects variety of the units are very large even with some basic design limitations set to be sure it's manageable. Each player choose a set of units to play with (defining their global strategy) before playing (like chooseing a themed deck of Magic cards). As it's a strategy game (you can think of Magic as a strategy game too in some POV), it's essentially skirmish based so the game have to be fair, even if the players don't choose the same units before starting to play. So, how do you proceed to balance this type of non-symmetric (strategy) game when you know it will always be extended? For the moment, I'm trying to apply those rules but I'm not sure it's right because I don't have enough design experience to know : each unit would provide one unique effect; each unit should have an opposite unit that have an opposite effect that would cancel each others; some limitations based on the gameplay; try to get a lot of beta tests before each extension release? Looks like I'm in the most complex case?

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