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  • JOGL2 test compiles, but doesn't execute - help?

    - by Chuchinyi
    I have a problem with JOGL2. My JOGL2Template.java compiles fine, but executing it results in the following error: D:\java\java\jogl>javac JOGL2Template.java <== compile ok D:\java\java\jogl>java JOGL2Template <== execute error Exception in thread "main" java.lang.ExceptionInInitializerError at javax.media.opengl.GLProfile.<clinit>(GLProfile.java:1176) at JOGL2Template.<init>(JOGL2Template.java:24) at JOGL2Template.main(JOGL2Template.java:57) Caused by: java.lang.SecurityException: no certificate for gluegen-rt.dll in D:\ java\lib\gluegen-rt-natives-windows-i586.jar at com.jogamp.common.util.JarUtil.validateCertificate(JarUtil.java:350) at com.jogamp.common.util.JarUtil.validateCertificates(JarUtil.java:324) at com.jogamp.common.util.cache.TempJarCache.validateCertificates(TempJa rCache.java:328) at com.jogamp.common.util.cache.TempJarCache.bootstrapNativeLib(TempJarC ache.java:283) at com.jogamp.common.os.Platform$3.run(Platform.java:308) at java.security.AccessController.doPrivileged(Native Method) at com.jogamp.common.os.Platform.loadGlueGenRTImpl(Platform.java:298) at com.jogamp.common.os.Platform.<clinit>(Platform.java:207) ... 3 more Here is the JOGL2Template.java source code: import java.awt.Dimension; import java.awt.Frame; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLCapabilities; import javax.media.opengl.GLEventListener; import javax.media.opengl.GLProfile; import javax.media.opengl.awt.GLCanvas; import com.jogamp.opengl.util.FPSAnimator; import javax.swing.JFrame; /* * JOGL 2.0 Program Template For AWT applications */ public class JOGL2Template extends JFrame implements GLEventListener { private static final int CANVAS_WIDTH = 640; // Width of the drawable private static final int CANVAS_HEIGHT = 480; // Height of the drawable private static final int FPS = 60; // Animator's target frames per second // Constructor to create profile, caps, drawable, animator, and initialize Frame public JOGL2Template() { // Get the default OpenGL profile that best reflect your running platform. GLProfile glp = GLProfile.getDefault(); // Specifies a set of OpenGL capabilities, based on your profile. GLCapabilities caps = new GLCapabilities(glp); // Allocate a GLDrawable, based on your OpenGL capabilities. GLCanvas canvas = new GLCanvas(caps); canvas.setPreferredSize(new Dimension(CANVAS_WIDTH, CANVAS_HEIGHT)); canvas.addGLEventListener(this); // Create a animator that drives canvas' display() at 60 fps. final FPSAnimator animator = new FPSAnimator(canvas, FPS); addWindowListener(new WindowAdapter() { // For the close button @Override public void windowClosing(WindowEvent e) { // Use a dedicate thread to run the stop() to ensure that the // animator stops before program exits. new Thread() { @Override public void run() { animator.stop(); System.exit(0); } }.start(); } }); add(canvas); pack(); setTitle("OpenGL 2 Test"); setVisible(true); animator.start(); // Start the animator } public static void main(String[] args) { new JOGL2Template(); } @Override public void init(GLAutoDrawable drawable) { // Your OpenGL codes to perform one-time initialization tasks // such as setting up of lights and display lists. } @Override public void display(GLAutoDrawable drawable) { // Your OpenGL graphic rendering codes for each refresh. } @Override public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h) { // Your OpenGL codes to set up the view port, projection mode and view volume. } @Override public void dispose(GLAutoDrawable drawable) { // Hardly used. } } Any ideas what might be the cause of these errors?

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  • Bumblebee [ERROR]Cannot access secondary GPU - error: [XORG]

    - by Lunchbox
    Though this may seem like a duplicate question, none of the suggestions I've seen have worked for me, however nearly all posters get good results. I'll start with hardware: Metabox W350ST notebook Intel Core i7 4700 16GB RAM GTX 765M (with Optimus) 128GB SSD 1TB SSHD My initial error output when trying to optirun a game is: [ERROR]Cannot access secondary GPU - error: [XORG] (EE) NVIDIA(0): Failed to initialize the NVIDIA GPU at PCI:1:0:0. Please [133.973920] [ERROR]Aborting because fallback start is disabled. If anything else is needed to troubleshoot this just let me know. Adding bumblebee.conf: # Configuration file for Bumblebee. Values should **not** be put between quotes ## Server options. Any change made in this section will need a server restart # to take effect. [bumblebeed] # The secondary Xorg server DISPLAY number VirtualDisplay=:8 # Should the unused Xorg server be kept running? Set this to true if waiting # for X to be ready is too long and don't need power management at all. KeepUnusedXServer=false # The name of the Bumbleblee server group name (GID name) ServerGroup=bumblebee # Card power state at exit. Set to false if the card shoud be ON when Bumblebee # server exits. TurnCardOffAtExit=false # The default behavior of '-f' option on optirun. If set to "true", '-f' will # be ignored. NoEcoModeOverride=false # The Driver used by Bumblebee server. If this value is not set (or empty), # auto-detection is performed. The available drivers are nvidia and nouveau # (See also the driver-specific sections below) Driver=nvidia # Directory with a dummy config file to pass as a -configdir to secondary X XorgConfDir=/etc/bumblebee/xorg.conf.d ## Client options. Will take effect on the next optirun executed. [optirun] # Acceleration/ rendering bridge, possible values are auto, virtualgl and # primus. Bridge=auto # The method used for VirtualGL to transport frames between X servers. # Possible values are proxy, jpeg, rgb, xv and yuv. VGLTransport=proxy # List of paths which are searched for the primus libGL.so.1 when using # the primus bridge PrimusLibraryPath=/usr/lib/x86_64-linux-gnu/primus:/usr/lib/i386-linux-gnu/primus # Should the program run under optirun even if Bumblebee server or nvidia card # is not available? AllowFallbackToIGC=false # Driver-specific settings are grouped under [driver-NAME]. The sections are # parsed if the Driver setting in [bumblebeed] is set to NAME (or if auto- # detection resolves to NAME). # PMMethod: method to use for saving power by disabling the nvidia card, valid # values are: auto - automatically detect which PM method to use # bbswitch - new in BB 3, recommended if available # switcheroo - vga_switcheroo method, use at your own risk # none - disable PM completely # https://github.com/Bumblebee-Project/Bumblebee/wiki/Comparison-of-PM-methods ## Section with nvidia driver specific options, only parsed if Driver=nvidia [driver-nvidia] # Module name to load, defaults to Driver if empty or unset KernelDriver=nvidia PMMethod=auto # colon-separated path to the nvidia libraries LibraryPath=/usr/lib/nvidia-current:/usr/lib32/nvidia-current # comma-separated path of the directory containing nvidia_drv.so and the # default Xorg modules path XorgModulePath=/usr/lib/nvidia-current/xorg,/usr/lib/xorg/modules XorgConfFile=/etc/bumblebee/xorg.conf.nvidia ## Section with nouveau driver specific options, only parsed if Driver=nouveau [driver-nouveau] KernelDriver=nouveau PMMethod=auto XorgConfFile=/etc/bumblebee/xorg.conf.nouveau DRIVER VERSION - Output of jockey-text -l: nvidia_304_updates - nvidia_304_updates (Proprietary, Enabled, Not in use)

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  • Checking form input data on submit with pure PHP [migrated]

    - by Leron
    I have some experience with PHP but I have never even try to do this wit pure PHP, but now a friend of mine asked me to help him with this task so I sat down and write some code. What I'm asking is for opinion if this is the right way to do this when you want to use only PHP and is there anything I can change to make the code better. Besides that I think the code is working at least with the few test I made with it. Here it is: <?php session_start(); // define variables and initialize with empty values $name = $address = $email = ""; $nameErr = $addrErr = $emailErr = ""; $_SESSION["name"] = $_SESSION["address"] = $_SESSION["email"] = ""; $_SESSION["first_page"] = false; if ($_SERVER["REQUEST_METHOD"] == "POST") { if (empty($_POST["name"])) { $nameErr = "Missing"; } else { $_SESSION["name"] = $_POST["name"]; $name = $_POST["name"]; } if (empty($_POST["address"])) { $addrErr = "Missing"; } else { $_SESSION["address"] = $_POST["address"]; $address = $_POST["address"]; } if (empty($_POST["email"])) { $emailErr = "Missing"; } else { $_SESSION["email"] = $_POST["email"]; $email = $_POST["email"]; } } if ($_SESSION["name"] != "" && $_SESSION["address"] != "" && $_SESSION["email"] != "") { $_SESSION["first_page"] = true; header('Location: http://localhost/formProcessing2.php'); //echo $_SESSION["name"]. " " .$_SESSION["address"]. " " .$_SESSION["email"]; } ?> <DCTYPE! html> <head> <style> .error { color: #FF0000; } </style> </head> <body> <form method="POST" action="<?php echo htmlspecialchars($_SERVER["PHP_SELF"]);?>"> Name <input type="text" name="name" value="<?php echo htmlspecialchars($name);?>"> <span class="error"><?php echo $nameErr;?></span> <br /> Address <input type="text" name="address" value="<?php echo htmlspecialchars($address);?>"> <span class="error"><?php echo $addrErr;?></span> <br /> Email <input type="text" name="email" value="<?php echo htmlspecialchars($email);?>"> <span class="error"><?php echo $emailErr;?></span> <br /> <input type="submit" name="submit" value="Submit"> </form> </body> </html>

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  • libgdx draw issue and animation

    - by johnny-b
    it seems as though i cannot get the draw method to work??? it seems as though the bullet.draw(batcher) does not work and i cannot understand why as the bullet is a sprite. i have made a Sprite[] and added them as animation. could that be it? i tried batcher.draw(AssetLoader.bulletAnimation.getKeyFrame(runTime), bullet.getX(), bullet.getY(), bullet.getOriginX() / 2, bullet.getOriginY() / 2, bullet.getWidth(), bullet.getHeight(), 1, 1, bullet.getRotation()); but that dont work, the only way it draws is this batcher.draw(AssetLoader.bulletAnimation.getKeyFrame(runTime), bullet.getX(), bullet.getY()); below is the code. // this is in a Asset Class texture = new Texture(Gdx.files.internal("SpriteN1.png")); texture.setFilter(TextureFilter.Nearest, TextureFilter.Nearest); bullet1 = new Sprite(texture, 380, 350, 45, 20); bullet1.flip(false, true); bullet2 = new Sprite(texture, 425, 350, 45, 20); bullet2.flip(false, true); Sprite[] bullets = { bullet1, bullet2 }; bulletAnimation = new Animation(0.06f, bullets); bulletAnimation.setPlayMode(Animation.PlayMode.LOOP); // this is the GameRender class public class GameRender() { private Bullet bullet; private Ball ball; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet = myWorld.getBullet(); scroller = myWorld.getScroller(); } private void initAssets() { ballAnimation = AssetLoader.ballAnimation; bulletAnimation = AssetLoader.bulletAnimation; } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); // Disable transparency // This is good for performance when drawing images that do not require // transparency. batcher.disableBlending(); // The ball needs transparency, so we enable that again. batcher.enableBlending(); batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); batcher.draw(AssetLoader.bulletAnimation.getKeyFrame(runTime), bullet.getX(), bullet.getY()); // End SpriteBatch batcher.end(); } } // this is the gameworld class public class GameWorld { public static Ball ball; private Bullet bullet; private ScrollHandler scroller; public GameWorld() { ball = new Ball(480, 273, 32, 32); bullet = new Bullet(10, 10); scroller = new ScrollHandler(0); } public void update(float delta) { ball.update(delta); bullet.update(delta); scroller.update(delta); } public static Ball getBall() { return ball; } public ScrollHandler getScroller() { return scroller; } public Bullet getBullet() { return bullet; } } is there anyway so make the sprite work?

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  • Drawing random smooth lines contained in a square [migrated]

    - by Doug Mercer
    I'm trying to write a matlab function that creates random, smooth trajectories in a square of finite side length. Here is my current attempt at such a procedure: function [] = drawroutes( SideLength, v, t) %DRAWROUTES Summary of this function goes here % Detailed explanation goes here %Some parameters intended to help help keep the particles in the box RandAccel=.01; ConservAccel=0; speedlimit=.1; G=10^(-8); % %Initialize Matrices Ax=zeros(v,10*t); Ay=Ax; vx=Ax; vy=Ax; x=Ax; y=Ax; sx=zeros(v,1); sy=zeros(v,1); % %Define initial position in square x(:,1)=SideLength*.15*ones(v,1)+(SideLength*.7)*rand(v,1); y(:,1)=SideLength*.15*ones(v,1)+(SideLength*.7)*rand(v,1); % for i=2:10*t %Measure minimum particle distance component wise from boundary %for each vehicle BorderGravX=[abs(SideLength*ones(v,1)-x(:,i-1)),abs(x(:,i-1))]'; BorderGravY=[abs(SideLength*ones(v,1)-y(:,i-1)),abs(y(:,i-1))]'; rx=min(BorderGravX)'; ry=min(BorderGravY)'; % %Set the sign of the repulsive force for k=1:v if x(k,i)<.5*SideLength sx(k)=1; else sx(k)=-1; end if y(k,i)<.5*SideLength sy(k)=1; else sy(k)=-1; end end % %Calculate Acceleration w/ random "nudge" and repulive force Ax(:,i)=ConservAccel*Ax(:,i-1)+RandAccel*(rand(v,1)-.5*ones(v,1))+sx*G./rx.^2; Ay(:,i)=ConservAccel*Ay(:,i-1)+RandAccel*(rand(v,1)-.5*ones(v,1))+sy*G./ry.^2; % %Ad hoc method of trying to slow down particles from jumping outside of %feasible region for h=1:v if abs(vx(h,i-1)+Ax(h,i))<speedlimit vx(h,i)=vx(h,i-1)+Ax(h,i); elseif (vx(h,i-1)+Ax(h,i))<-speedlimit vx(h,i)=-speedlimit; else vx(h,i)=speedlimit; end end for h=1:v if abs(vy(h,i-1)+Ay(h,i))<speedlimit vy(h,i)=vy(h,i-1)+Ay(h,i); elseif (vy(h,i-1)+Ay(h,i))<-speedlimit vy(h,i)=-speedlimit; else vy(h,i)=speedlimit; end end % %Update position x(:,i)=x(:,i-1)+(vx(:,i-1)+vx(:,i))/2; y(:,i)=y(:,i-1)+(vy(:,i-1)+vy(:,1))/2; % end %Plot position clf; hold on; axis([-100,SideLength+100,-100,SideLength+100]); cc=hsv(v); for j=1:v plot(x(j,1),y(j,1),'ko') plot(x(j,:),y(j,:),'color',cc(j,:)) end hold off; % end My original plan was to place particles within a square, and move them around by allowing their acceleration in the x and y direction to be governed by a uniformly distributed random variable. To keep the particles within the square, I tried to create a repulsive force that would push the particles away from the boundaries of the square. In practice, the particles tend to leave the desired "feasible" region after a relatively small number of time steps (say, 1000)." I'd love to hear your suggestions on either modifying my existing code or considering the problem from another perspective. When reading the code, please don't feel the need to get hung up on any of the ad hoc parameters at the very beginning of the script. They seem to help, but I don't believe any beside the "G" constant should truly be necessary to make this system work. Here is an example of the current output: Many of the vehicles have found their way outside of the desired square region, [0,400] X [0,400].

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  • Questions to ask to ensure someone understands programming? (and iOS)

    - by Stephen J
    So, I've been tutoring my friend for 2 years. Most people learn programming on their own in 3-6 months, (sans algorithms). It's confusing 'cause he'll run anywhere I tell him to, understands how to read C and C++ honestly better than the average college student, and he'll modify and repeat anything I do... but for the love of god he doesn't move on to new things and he still has test anxiety. I've recently realized he's copied and toyed with existing, but not once gained an understanding of why. I was under the impression he was learning fast because he could write it, but when you say "Make a function that takes an NSString" and he says "How?" and I say "The same way you make ANY function that takes any parameter, NSString is just a type like int" and all I hear is "No, it's an NSString, it's a special thing." and we get into an arguing match 'cause I'm like "It's just a class like any other class, you've used them for months now" and blah... I've subconsciously avoided comprehension questions because of this. Anyway, if you have him copy a program and say "Just initialize it" "Where?" "I don't care, didLoad or initWithCoder or Awake from nib, anywhere it gets initialized" and "No, it has to be exactly where you had it!" "No it doesn't!" I'm sick of this, but he won't give up. So I'm done avoiding these yelling matches and becoming a sadist from now on. I would like some help in finding questions to ask him that force him to understand what he's doing. I'd like some help and any resources I can find. CQuestions looked like a good site, but now I need some iPhone stuff. For example: *What do properties do? How are they changed? How do you change the name of the getter? *Why are Booleans inefficent? What advantage does int have over a boolean and how does the bit-shift operator help? *What does Copy do to a string? *What's the difference between a view controller and a uiview? *Write a program from memory that displays blah on screen, and flashes each view one by one. From beginner up to intermediate, hobbyist with some algebra at most. I'm just looking for resources to work with. I left in backstory so you know to "twist" the questions so he doesn't know he's supposed to init a variable here or there, but has to figure it out, and learn why it goes "here" or that "anywhere is fine as long as it's". Sample programs, anything. I'm relatively open about this because, being a programmer, I seriously doubt he's the only one who has this issue. I'd like to know how others have overcome similar. What made things "click"? for you? Did you have a hard time finding answers on Google, and how did you learn a better way to find what you were looking for? (He's so exact, he'll search for how to write a checkers program with color X and Y inside a uiview, as his search string, instead of breaking it up into components, I need help with that too, and believe it is related). This type of problem has to remind one of us of someone they know. So, Exercises to force them to think? Ways we overcame this thing in the past? I greatly appreciate any help.

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  • Problem in udp socket programing in c

    - by Md. Talha
    I complile the following C code of UDP client after I run './udpclient localhost 9191' in terminal.I put "Enter Text= " as Hello, but it is showing error in sendto as below: Enter text: hello hello : error in sendto()guest-1SDRJ2@md-K42F:~/Desktop$ " Note: I open 1st the server port as below in other terminal ./server 9191. I beleive there is no error in server code. The udp client is not passing message to server. If I don't use thread , the message is passing .But I have to do it by thread. UDP client Code: /* simple UDP echo client */ #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> #include <netdb.h> #include <stdio.h> #include <pthread.h> #define STRLEN 1024 static void *readdata(void *); static void *writedata(void *); int sockfd, n, slen; struct sockaddr_in servaddr; char sendline[STRLEN], recvline[STRLEN]; int main(int argc, char *argv[]) { pthread_t readid,writeid; struct sockaddr_in servaddr; struct hostent *h; if(argc != 3) { printf("Usage: %s <proxy server ip> <port>\n", argv[0]); exit(0); } /* create hostent structure from user entered host name*/ if ( (h = gethostbyname(argv[1])) == NULL) { printf("\n%s: error in gethostbyname()", argv[0]); exit(0); } /* create server address structure */ bzero(&servaddr, sizeof(servaddr)); /* initialize it */ servaddr.sin_family = AF_INET; memcpy((char *) &servaddr.sin_addr.s_addr, h->h_addr_list[0], h->h_length); servaddr.sin_port = htons(atoi(argv[2])); /* get the port number from argv[2]*/ /* create a UDP socket: SOCK_DGRAM */ if ( (sockfd = socket(AF_INET,SOCK_DGRAM, 0)) < 0) { printf("\n%s: error in socket()", argv[0]); exit(0); } pthread_create(&readid,NULL,&readdata,NULL); pthread_create(&writeid,NULL,&writedata,NULL); while(1) { }; close(sockfd); } static void * writedata(void *arg) { /* get user input */ printf("\nEnter text: "); do { if (fgets(sendline, STRLEN, stdin) == NULL) { printf("\n%s: error in fgets()"); exit(0); } /* send a text */ if (sendto(sockfd, sendline, sizeof(sendline), 0, (struct sockaddr *) &servaddr, sizeof(servaddr)) < 0) { printf("\n%s: error in sendto()"); exit(0); } }while(1); } static void * readdata(void *arg) { /* wait for echo */ slen = sizeof(servaddr); if ( (n = recvfrom(sockfd, recvline, STRLEN, 0, (struct sockaddr *) &servaddr, &slen)) < 0) { printf("\n%s: error in recvfrom()"); exit(0); } /* null terminate the string */ recvline[n] = 0; fputs(recvline, stdout); }

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  • Can you/should you develop components for ASP.NET MVC?

    - by Vilx-
    Following from the previous question I've started to wonder - is it possible to implement "Components" in ASP.NET MVC (latest version)? And should you? Let's clarify what I mean with a "component". With that I mean a "control" (aka "widget"), similar to those that ASP.NET webforms is built upon. A gridview might be a good example. In webforms I can place on my form a datasource component (one line of code), a gridview component (another line of code) and bind them together (specify an attribute on the gridview). In the codebehind file I fill the datasource with data (a few lines of DB-querying code), and I'm all set. At this point the gridview is a fully functional standalone component. I can open the form, and I'll see all the data. I can sort it by clicking on the column headers; it is split into several pages; I can drag the column headers around and rearrange columns; I can turn on "grouping" mode; etc. And I don't need to write another line of code for any of it. The gridview, as a component, already has all the code tucked away in its classes and assemblies. I just place it on the form, initialize it, and it Just Works. At some times (like sorting or navigation to a different page) it will also perform ajax callbacks to the server, but those too will be handled internally, with my code having no knowledge at all about it. And then there are also events that I can attach if I want to get notified when something happens. In MVC I cannot see a way of doing this cleanly. Sure, there are the partial views, but those only handle half of the problem - they render the initial HTML. Some more can be achieved with client-side Javascript (like column re-arranging), but when the grid needs to do an ajax callback (say, to fetch the next page of data), my code will have to get involved and process that request. At best I guess I can provide some helper methods to process it, but I'll have to write the code that calls them, and also provide a controller method with signature matching the arguments of that callback. I guess that I could make some hacks with global events or special routes or something, but that just seems... hackish. Unelegant. Perhaps this is not the MVC way? Although I've completed one project in it, I'm still far from being an MVC expert. But then what is? In the intranet application that we're building there are dozens upon dozens of such grids. Naturally I want them all to have a unified look & behavior, and I don't want to repeat the same code all over the place. So what's the "MVC" approach to this problem?

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  • Modern OpenGL context failure [migrated]

    - by user209347
    OK, I managed to create an OpenGL context with wglcreatecontextattribARB with version 3.2 in my attrib struct (So I have initialized a 3.2 opengl context). It works, but the strange thing is, when I use glBindBuffer e,g. I still get unreferenced linker error, shouldn't a newer context prevent this? I'm on windows BTW, Linux doesn't have to deal with older and newer contexts (it directly supports the core of its version). The code: PIXELFORMATDESCRIPTOR pfd; HGLRC tmpRC; int iFormat; if (!(hDC = GetDC(hWnd))) { CMsgBox("Unable to create a device context. Program will now close.", "Error"); return false; } ZeroMemory(&pfd, sizeof(pfd)); pfd.nSize = sizeof(pfd); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; pfd.iPixelType = PFD_TYPE_RGBA; pfd.cColorBits = attribs->colorbits; pfd.cDepthBits = attribs->depthbits; pfd.iLayerType = PFD_MAIN_PLANE; if (!(iFormat = ChoosePixelFormat(hDC, &pfd))) { CMsgBox("Unable to find a suitable pixel format. Program will now close.", "Error"); return false; } if (!SetPixelFormat(hDC, iFormat, &pfd)) { CMsgBox("Unable to initialize the pixel formats. Program will now close.", "Error"); return false; } if (!(tmpRC=wglCreateContext(hDC))) { CMsgBox("Unable to create a rendering context. Program will now close.", "Error"); return false; } if (!wglMakeCurrent(hDC, tmpRC)) { CMsgBox("Unable to activate the rendering context. Program will now close.", "Error"); return false; } strncpy(vers, (char*)glGetString(GL_VERSION), 3); vers[3] = '\0'; if (sscanf(vers, "%i.%i", &glv, &glsubv) != 2) { CMsgBox("Unable to retrieve the OpenGL version. Program will now close.", "Error"); return false; } hRC = NULL; if (glv > 2) // Have OpenGL 3.+ support { if ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB"))) { int attribs[] = {WGL_CONTEXT_MAJOR_VERSION_ARB, glv, WGL_CONTEXT_MINOR_VERSION_ARB, glsubv,WGL_CONTEXT_FLAGS_ARB, 0,0}; hRC = wglCreateContextAttribsARB(hDC, 0, attribs); wglMakeCurrent(NULL, NULL); wglDeleteContext(tmpRC); if (!wglMakeCurrent(hDC, hRC)) { CMsgBox("Unable to activate the rendering context. Program will now close.", "Error"); return false; } moderncontext = true; } } if (hRC == NULL) { hRC = tmpRC; moderncontext = false; }

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  • Best way to load application settings

    - by enzom83
    A simple way to keep the settings of a Java application is represented by a text file with ".properties" extension containing the identifier of each setting associated with a specific value (this value may be a number, string, date, etc..). C# uses a similar approach, but the text file must be named "App.config". In both cases, in source code you must initialize a specific class for reading settings: this class has a method that returns the value (as string) associated with the specified setting identifier. // Java example Properties config = new Properties(); config.load(...); String valueStr = config.getProperty("listening-port"); // ... // C# example NameValueCollection setting = ConfigurationManager.AppSettings; string valueStr = setting["listening-port"]; // ... In both cases we should parse strings loaded from the configuration file and assign the ??converted values to the related typed objects (parsing errors could occur during this phase). After the parsing step, we must check that the setting values ??belong to a specific domain of validity: for example, the maximum size of a queue should be a positive value, some values ??may be related (example: min < max), and so on. Suppose that the application should load the settings as soon as it starts: in other words, the first operation performed by the application is to load the settings. Any invalid values for the settings ??must be replaced automatically with default values??: if this happens to a group of related settings, those settings are all set with default values. The easiest way to perform these operations is to create a method that first parses all the settings, then checks the loaded values ??and finally sets any default values??. However maintenance is difficult if you use this approach: as the number of settings increases while developing the application, it becomes increasingly difficult to update the code. In order to solve this problem, I had thought of using the Template Method pattern, as follows. public abstract class Setting { protected abstract bool TryParseValues(); protected abstract bool CheckValues(); public abstract void SetDefaultValues(); /// <summary> /// Template Method /// </summary> public bool TrySetValuesOrDefault() { if (!TryParseValues() || !CheckValues()) { // parsing error or domain error SetDefaultValues(); return false; } return true; } } public class RangeSetting : Setting { private string minStr, maxStr; private byte min, max; public RangeSetting(string minStr, maxStr) { this.minStr = minStr; this.maxStr = maxStr; } protected override bool TryParseValues() { return (byte.TryParse(minStr, out min) && byte.TryParse(maxStr, out max)); } protected override bool CheckValues() { return (0 < min && min < max); } public override void SetDefaultValues() { min = 5; max = 10; } } The problem is that in this way we need to create a new class for each setting, even for a single value. Are there other solutions to this kind of problem? In summary: Easy maintenance: for example, the addition of one or more parameters. Extensibility: a first version of the application could read a single configuration file, but later versions may give the possibility of a multi-user setup (admin sets up a basic configuration, users can set only certain settings, etc..). Object oriented design.

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  • Byte array serialization in JSON.NET

    - by Daniel Earwicker
    Given this simple class: class HasBytes { public byte[] Bytes { get; set; } } I can round-trip it through JSON using JSON.NET such that the byte array is base-64 encoded: var bytes = new HasBytes { Bytes = new byte[] { 1, 2, 3, 4 } }; // turn it into a JSON string var json = JsonConvert.SerializeObject(bytes); // get back a new instance of HasBytes var result1 = JsonConvert.DeserializeObject<HasBytes>(json); // all is well Debug.Assert(bytes.Bytes.SequenceEqual(result1.Bytes)); But if I deserialize this-a-wise: var result2 = (HasBytes)new JsonSerializer().Deserialize( new JTokenReader( JToken.ReadFrom(new JsonTextReader( new StringReader(json)))), typeof(HasBytes)); ... it throws an exception, "Expected bytes but got string". What other options/flags/whatever would need to be added to the "complicated" version to make it properly decode the base-64 string to initialize the byte array? Obviously I'd prefer to use the simple version but I'm trying to work with a CouchDB wrapper library called Divan, which sadly uses the complicated version, with the responsibilities for tokenizing/deserializing widely separated, and I want to make the simplest possible patch to how it currently works.

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  • OpenCV Mat creation memory leak

    - by Royi Freifeld
    My memory is getting full fairly quick once using the next piece of code. Valgrind shows a memory leak, but everything is allocated on stack and (supposed to be) freed once the function ends. void mult_run_time(int rows, int cols) { Mat matrix(rows,cols,CV_32SC1); Mat row_vec(cols,1,CV_32SC1); /* initialize vector and matrix */ for (int col = 0; col < cols; ++col) { for (int row = 0; row < rows; ++row) { matrix.at<unsigned long>(row,col) = rand() % ULONG_MAX; } row_vec.at<unsigned long>(1,col) = rand() % ULONG_MAX; } /* end initialization of vector and matrix*/ matrix*row_vec; } int main() { for (int row = 0; row < 20; ++row) { for (int col = 0; col < 20; ++col) { mult_run_time(row,col); } } return 0; } Valgrind shows that there is a memory leak in line Mat row_vec(cols,1,CV_32CS1): ==9201== 24,320 bytes in 380 blocks are definitely lost in loss record 50 of 50 ==9201== at 0x4026864: malloc (vg_replace_malloc.c:236) ==9201== by 0x40C0A8B: cv::fastMalloc(unsigned int) (in /usr/local/lib/libopencv_core.so.2.3.1) ==9201== by 0x41914E3: cv::Mat::create(int, int const*, int) (in /usr/local/lib/libopencv_core.so.2.3.1) ==9201== by 0x8048BE4: cv::Mat::create(int, int, int) (mat.hpp:368) ==9201== by 0x8048B2A: cv::Mat::Mat(int, int, int) (mat.hpp:68) ==9201== by 0x80488B0: mult_run_time(int, int) (mat_by_vec_mult.cpp:26) ==9201== by 0x80489F5: main (mat_by_vec_mult.cpp:59) Is it a known bug in OpenCV or am I missing something?

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  • StructureMap Exception Code: 202 No Default Instance defined for PluginFamily

    - by Code Sherpa
    Hi. I am new to StructureMap. I have downloaded and am using version 2.6.1.0. I keep getting the below error: StructureMap Exception Code: 202 No Default Instance defined for PluginFamily Company.ProjectCore.Core.IConfiguration, Company.ProjectCore, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null My Global.asax.cs looks like: protected void Application_Start(object sender, EventArgs e) { var container = new Container(x => { x.For<ICache>().Use<Cache>(); x.For<IEmailService>().Use<EmailService>(); x.For<IUserSession>().Use<UserSession>(); x.For<IRedirector>().Use<Redirector>(); x.For<INavigation>().Use<Navigation>(); }); container.AssertConfigurationIsValid(); } I changed from ObjectFactory.Initialize to "new Container" to debug. When stepping through the AssertConfigurationIsValid() method, Cache works but EmailService fails at the GetInstance method in the following line: private readonly IConfiguration _configuration; public EmailService() { _configuration = ObjectFactory.GetInstance<IConfiguration>(); } If I remove IEmailService, the same 202 error is thrown at IUserSession. Should I be adding something else in Application_Start or in my class files? Thanks in advance...

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  • Android beginner: Touch events in android gridview

    - by jja
    I am using the following code to do things with gridview(slightly modified from http://developer.android.com/resources/tutorials/views/hello-gridview.html). I want to replace the onClicklistener and the onClick() method with their "touch" equivalents i.e. touchlistener and onTouch() so that when i touch an element in the gridview the image of the element changes and a double touch on the same element takes it back to the orginal state. How do I do this? I can't get my code to do this. The clicklistener works to some extent but the touch isn't. Please help. public class ImageAdapter extends BaseAdapter { private Context mContext; public ImageAdapter(Context c) { mContext = c; } public int getCount() { return mThumbIds.length; } public Object getItem(int position) { return null; } public long getItemId(int position) { return 0; } // create a new ImageView for each item referenced by the Adapter public View getView(int position, View convertView, ViewGroup parent) { ImageView imageView; if (convertView == null) { // if it's not recycled, initialize some attributes imageView = new ImageView(mContext); imageView.setLayoutParams(new GridView.LayoutParams(85, 85)); imageView.setScaleType(ImageView.ScaleType.CENTER_CROP); imageView.setPadding(8, 8, 8, 8); imageView.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View view) { if(position==0) { //do this } else { //do this } } }); } else { imageView = (ImageView) convertView; } imageView.setImageResource(mThumbIds[position]); return imageView; } // references to our images private Integer[] mThumbIds = { R.drawable.sample_2, R.drawable.sample_3, R.drawable.sample_4, R.drawable.sample_5, R.drawable.sample_6, R.drawable.sample_7, R.drawable.sample_0, R.drawable.sample_1, R.drawable.sample_2, R.drawable.sample_3, R.drawable.sample_4, R.drawable.sample_5, R.drawable.sample_6, R.drawable.sample_7, R.drawable.sample_0, R.drawable.sample_1, R.drawable.sample_2, R.drawable.sample_3, R.drawable.sample_4, R.drawable.sample_5, R.drawable.sample_6, R.drawable.sample_7 }; }

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  • Why doesn't my NamedPipeServerStream wait??

    - by Frank Fella
    I'm working with a NamedPipeServerStream to communicate between two processes. Here is the code where I initialize and connect the pipe: void Foo(IHasData objectProvider) { Stream stream = objectProvider.GetData(); if (stream.Length > 0) { using (NamedPipeServerStream pipeServer = new NamedPipeServerStream("VisualizerPipe", PipeDirection.Out, 1, PipeTransmissionMode.Byte, PipeOptions.Asynchronous)) { string currentDirectory = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); string uiFileName = Path.Combine(currentDirectory, "VisualizerUIApplication.exe"); Process.Start(uiFileName); if(pipeServer.BeginWaitForConnection(PipeConnected, this).AsyncWaitHandle.WaitOne(5000)) { while (stream.CanRead) { pipeServer.WriteByte((byte)stream.ReadByte()); } } else { throw new TimeoutException("Pipe connection to UI process timed out."); } } } } private void PipeConnected(IAsyncResult e) { } But it never seems to wait. I constantly get the following exception: System.InvalidOperationException: Pipe hasn't been connected yet. at System.IO.Pipes.PipeStream.CheckWriteOperations() at System.IO.Pipes.PipeStream.WriteByte(Byte value) at PeachesObjectVisualizer.Visualizer.Show(IDialogVisualizerService windowService, IVisualizerObjectProvider objectProvider) I would think that after the wait returns everything should be ready to go. If I use pipeServer.WaitForConnection() everything works fine, but hanging the application if the pipe doesn't connect is not an option.

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  • How to test Rails 3 Engines with Cucumber & Rspec?

    - by cowboycoded
    I apologize if this question is slightly subjective... I am trying to figure out the best way to test Rails 3 Engines with Cucumber & Rspec. In order to test the engine a rails 3 app is necessary. Here is what I am currently doing: Add a rails test app to the root of the gem (myengine) by running: rails new /myengine/rails_app Add Cucumber to /myengine/rails_app/features as you would in a normal Rails app Require the Rails Engine Gem (using :path=>"/myengine") in /myengine/rails_app/Gemfile Add spec to the root directory of the gem: /myengine/spec Include the fixtures in /myengine/spec/fixtures and I add the following to my cuc env.rb: env.rb: Fixtures.reset_cache fixtures_folder = File.join(Rails.root, 'spec', 'fixtures') fixtures = Dir[File.join(fixtures_folder, '*.yml')].map {|f| File.basename(f, '.yml') } Fixtures.create_fixtures(fixtures_folder, fixtures) Do you see any problems with setting it up like this? The tests run fine, but I am a bit hesitant to put the features inside the test rails app. I originally tried putting the features in the root of the gem and I created the test rails app inside features/support, but for some reason my engine would not initialize when I ran the tests, even though I could see the app loading everything else when cuc ran. If anyone is working with Rails Engines and is using cuc and rspec for testing, I would be interested to hear your setup.

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  • wsdl2java excpetion

    - by Daniel
    java org.apache.axis2.wsdl.WSDL2Java -s -p studs.exchange -uri https://api.betfair.com/exchange/v5/BFExchangeService.wsdl Retrieving document at 'https://api.betfair.com/exchange/v5/BFExchangeService.wsdl'. log4j:WARN No appenders could be found for logger (org.apache.axis2.description.WSDL11ToAllAxisServicesBuilder). log4j:WARN Please initialize the log4j system properly. Exception in thread "main" org.apache.axis2.wsdl.codegen.CodeGenerationException: java.lang.RuntimeException: java.lang.reflect.InvocationTargetException at org.apache.axis2.wsdl.codegen.CodeGenerationEngine.generate(CodeGenerationEngine.java:271) at org.apache.axis2.wsdl.WSDL2Code.main(WSDL2Code.java:35) at org.apache.axis2.wsdl.WSDL2Java.main(WSDL2Java.java:24) Caused by: java.lang.RuntimeException: java.lang.reflect.InvocationTargetException at org.apache.axis2.wsdl.codegen.extension.SimpleDBExtension.engage(SimpleDBExtension.java:53) at org.apache.axis2.wsdl.codegen.CodeGenerationEngine.generate(CodeGenerationEngine.java:224) ... 2 more Caused by: java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.apache.axis2.wsdl.codegen.extension.SimpleDBExtension.engage(SimpleDBExtension.java:50) ... 3 more Caused by: java.lang.NoSuchMethodError: org.apache.ws.commons.schema.XmlSchema.getTypeByName(Ljava/lang/String;)Lorg/apache/ws/commons/schema/XmlSchemaType; at org.apache.axis2.schema.SchemaCompiler.isComponetExists(SchemaCompiler.java:2728) at org.apache.axis2.schema.SchemaCompiler.getParentSchemaFromIncludes(SchemaCompiler.java:2670) at org.apache.axis2.schema.SchemaCompiler.getParentSchemaFromIncludes(SchemaCompiler.java:2704) at org.apache.axis2.schema.SchemaCompiler.getParentSchema(SchemaCompiler.java:2644) at org.apache.axis2.schema.SchemaCompiler.processElement(SchemaCompiler.java:758) at org.apache.axis2.schema.SchemaCompiler.processElement(SchemaCompiler.java:552) at org.apache.axis2.schema.SchemaCompiler.process(SchemaCompiler.java:1991) at org.apache.axis2.schema.SchemaCompiler.processParticle(SchemaCompiler.java:1874) at org.apache.axis2.schema.SchemaCompiler.processComplexType(SchemaCompiler.java:1081) at org.apache.axis2.schema.SchemaCompiler.processAnonymousComplexSchemaType(SchemaCompiler.java:980) at org.apache.axis2.schema.SchemaCompiler.processSchema(SchemaCompiler.java:934) at org.apache.axis2.schema.SchemaCompiler.processElement(SchemaCompiler.java:592) at org.apache.axis2.schema.SchemaCompiler.processElement(SchemaCompiler.java:563) at org.apache.axis2.schema.SchemaCompiler.compile(SchemaCompiler.java:370) at org.apache.axis2.schema.SchemaCompiler.compile(SchemaCompiler.java:280) at org.apache.axis2.schema.ExtensionUtility.invoke(ExtensionUtility.java:103) ... 8 more whats is happening here? what about log4j

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  • Parse.com REST API in Java (NOT Android)

    - by Orange Peel
    I am trying to use the Parse.com REST API in Java. I have gone through the 4 solutions given here https://parse.com/docs/api_libraries and have selected Parse4J. After importing the source into Netbeans, along with importing the following libraries: org.slf4j:slf4j-api:jar:1.6.1 org.apache.httpcomponents:httpclient:jar:4.3.2 org.apache.httpcomponents:httpcore:jar:4.3.1 org.json:json:jar:20131018 commons-codec:commons-codec:jar:1.9 junit:junit:jar:4.11 ch.qos.logback:logback-classic:jar:0.9.28 ch.qos.logback:logback-core:jar:0.9.28 I ran the example code from https://github.com/thiagolocatelli/parse4j Parse.initialize(APP_ID, APP_REST_API_ID); // I replaced these with mine ParseObject gameScore = new ParseObject("GameScore"); gameScore.put("score", 1337); gameScore.put("playerName", "Sean Plott"); gameScore.put("cheatMode", false); gameScore.save(); And I got that it was missing org.apache.commons.logging, so I downloaded that and imported it. Then I ran the code again and got Exception in thread "main" java.lang.NoSuchMethodError: org.slf4j.spi.LocationAwareLogger.log(Lorg/slf4j/Marker;Ljava/lang/String;ILjava/lang/String;Ljava/lang/Throwable;)V at org.apache.commons.logging.impl.SLF4JLocationAwareLog.debug(SLF4JLocationAwareLog.java:120) at org.apache.http.client.protocol.RequestAddCookies.process(RequestAddCookies.java:122) at org.apache.http.protocol.ImmutableHttpProcessor.process(ImmutableHttpProcessor.java:131) at org.apache.http.impl.execchain.ProtocolExec.execute(ProtocolExec.java:193) at org.apache.http.impl.execchain.RetryExec.execute(RetryExec.java:85) at org.apache.http.impl.execchain.RedirectExec.execute(RedirectExec.java:108) at org.apache.http.impl.client.InternalHttpClient.doExecute(InternalHttpClient.java:186) at org.apache.http.impl.client.CloseableHttpClient.execute(CloseableHttpClient.java:82) at org.apache.http.impl.client.CloseableHttpClient.execute(CloseableHttpClient.java:106) at org.apache.http.impl.client.CloseableHttpClient.execute(CloseableHttpClient.java:57) at org.parse4j.command.ParseCommand.perform(ParseCommand.java:44) at org.parse4j.ParseObject.save(ParseObject.java:450) I could probably fix this with another import, but I suppose then something else would pop up. I tried the other libraries with similar results, missing a bunch of libraries. Has anyone actually used REST API successfully in Java? If so, I would be grateful if you shared which library/s you used and anything else required to get it going successfully. I am using Netbeans. Thanks.

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  • How To Avoid a Perl script calling an Another Perl Script

    - by rockyurock
    Hello, i am calling a perl script client.pl from a main script to capture the output of client.pl in @output. is there anyway to avoid the use of these two files so i can use the output of client.pl in main.pl itself here is my code.... main.pl ======= my @output = readpipe("client.pl"); client.pl ========= #! /usr/bin/perl -w #use strict; use Socket; #initialize host and port my $host = shift || $FTP_SERVER; my $port = shift || $CLIENT_PORT; my $proto = getprotobyname('tcp'); #get the port address my $iaddr = inet_aton($host); my $paddr = sockaddr_in($port, $iaddr); #create the socket, connect to the port socket(SOCKET, PF_INET, SOCK_STREAM, $proto)or die "socket: $!\n"; connect(SOCKET, $paddr) or die "connect: $!\n"; my $line; while ($line = ) { print "$line\n"; } close SOCKET or die "close: $!"; /rocky..

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  • resizing row's height in QTreeWidget/QTreeView

    - by serge
    Hi everyone, I have some problems with sizing row's height in QTreeWidget. I use QStyledItemDelegate with QPlainTextEdit. During editing text in QPlainTextEdit i check for changes with a help of: rect = self.blockBoundingRect(self.firstVisibleBlock()) and if text's height changes i resize editor size and need row in QTreeWidget also resizing. But i don't know how to inform TreeWidget or a Delegate about changes. I tried to initialize editor with index, that i could use in a future, but Delegate creates new editor every time and i failed to use signals. Also I used following function to catch resize event, but it' doesn't: bool QAbstractItemDelegate::editorEvent ( QEvent * event, QAbstractItemModel * model, const QStyleOptionViewItem & option, const QModelIndex & index ) How can i bound editor's size changes with TreeWidget? And one more thing, by default all items (cells) in TreeWidget have -1 or some big value as default width. I need whole text in cell to be visible, so how can i limit cells width only by visible range and make it expand in height? I want for it the same behavior as in instance a table in MSWord. Thank you in advance, Serge

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  • Why doesn't TransactionScope work with Entity Framework?

    - by NotDan
    See the code below. If I initialize more than one entity context, then I get the following exception on the 2nd set of code only. If I comment out the second set it works. {"The underlying provider failed on Open."} Inner: {"Communication with the underlying transaction manager has failed."} Inner: {"Error HRESULT E_FAIL has been returned from a call to a COM component."} Note that this is a sample app and I know it doesn't make sense to create 2 contexts in a row. However, the production code does have reason to create multiple contexts in the same TransactionScope, and this cannot be changed. Edit Here is a previous question of me trying to set up MS-DTC. It seems to be enabled on both the server and the client. I'm not sure if it is set up correctly. Also note that one of the reasons I am trying to do this, is that existing code within the TransactionScope uses ADO.NET and Linq 2 Sql... I would like those to use the same transaction also. (That probably sounds crazy, but I need to make it work if possible). http://stackoverflow.com/questions/794364/how-do-i-use-transactionscope-in-c Solution Windows Firewall was blocking the connections to MS-DTC. using(TransactionScope ts = new System.Transactions.TransactionScope()) { using (DatabaseEntityModel o = new DatabaseEntityModel()) { var v = (from s in o.Advertiser select s).First(); v.AcceptableLength = 1; o.SaveChanges(); } //-> By commenting out this section, it works using (DatabaseEntityModel o = new DatabaseEntityModel()) { //Exception on this next line var v = (from s1 in o.Advertiser select s1).First(); v.AcceptableLength = 1; o.SaveChanges(); } //-> ts.Complete(); }

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  • sending email with gmail smtp with codeigniter email library

    - by bohemian
    class Email extends Controller { function Email() { parent::Controller(); $this->load->library('email'); } function index() { $config['protocol'] = 'smtp'; $config['smtp_host'] = 'ssl://smtp.gmail.com'; $config['smtp_port'] = '465'; $config['smtp_timeout'] = '7'; $config['smtp_user'] = '[email protected]'; $config['smtp_pass'] = '*******'; $config['charset'] = 'utf-8'; $config['newline'] = "\r\n"; $config['mailtype'] = 'text'; // or html $config['validation'] = TRUE; // bool whether to validate email or not $this->email->initialize($config); $this->email->from('[email protected]', 'myname'); $this->email->to('[email protected]'); $this->email->subject('Email Test'); $this->email->message('Testing the email class.'); $this->email->send(); echo $this->email->print_debugger(); $this->load->view('email_view'); } } I am getting this error A PHP Error was encountered Severity: Warning Message: fsockopen() [function.fsockopen]: unable to connect to ssl://smtp.gmail.com:465 (Connection timed out) Filename: libraries/Email.php Line Number: 1641 Using PORT 25/587 I got this error """A PHP Error was encountered Severity: Warning Message: fsockopen() [function.fsockopen]: SSL operation failed with code 1. OpenSSL Error messages: error:140770FC:SSL routines:func(119):reason(252) Filename: libraries/Email.php Line Number: 1641"""" I dont want to use phpmailer now. (Actually i have tried to use phpmailer,but i falied ) How to solve this problems,guys?

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  • Calling Matlab's MLApp.MLAppClass.FEval from F#

    - by Matthew
    Matlab provides a COM interface that supports remote execution of arbitrary functions (and code snippets). In particular, it has an Feval method that calls a given Matlab function. The third parameter to this method, pvarArgOut, has COM type VARIANT*, and appears in the Visual Studio F# editor as an argument of type: pvarArgOut: byref<obj> The following code calls interp1, which in Matlab returns a matrix (i.e. 2D double array) result, as is normal for most Matlab functions. let matlab = new MLApp.MLAppClass() let vector_to_array2d (v : vector) = Array2D.init v.Length 1 (fun i j -> v.[i]) let interp1 (xs : vector) (ys : vector) (xi : vector) = let yi : obj = new obj() matlab.Feval("interp1", 1, ref yi, vector_to_array2d xs, vector_to_array2d ys, vector_to_array2d xi) yi :?> float[,] This code compiles fine, but when calling interp1, I get a COM exception: A first chance exception of type 'System.Reflection.TargetInvocationException' occurred in mscorlib.dll A first chance exception of type 'System.Runtime.InteropServices.COMException' occurred in mscorlib.dll An unhandled exception of type 'System.Runtime.InteropServices.COMException' occurred in mscorlib.dll Additional information: Invalid callee. (Exception from HRESULT: 0x80020010 (DISP_E_BADCALLEE)) I get the same error whether initialize yi with a new obj, a new Array2D, or null. How does F# translate VARIANT output arguments?

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  • How can I put multiple markers on Google maps with Javascript API v3?

    - by Doe
    Hi, I'd like to know how to put multiple markers for Google Maps using Javascript API v3. I tried the solution posted here: http://stackoverflow.com/questions/1621991/multiple-markers-in-googe-maps-api-v3-that-link-to-different-pages-when-clicked but it does not work for me for some reason. var directionDisplay; function initialize() { var myOptions = { zoom: 9, center: new google.maps.LatLng(40.81940575,-73.95647955), mapTypeId: google.maps.MapTypeId.TERRAIN } var map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); setMarkers(map, properties); var properties = [ ['106 Ft Washington Avenue',40.8388485,-73.9436015,'Mjg4'], ]; function setMarkers(map, buildings) { var image = new google.maps.MarkerImage('map_marker.png', new google.maps.Size(19,32), new google.maps.Point(0,0), new google.maps.Point(10,32)); var shadow = new google.maps.MarkerImage('map_marker_shadow.png', new google.maps.Size(28,32), new google.maps.Point(0,0), new google.maps.Point(10,32)); var bounds = new google.maps.LatLngBounds; for (var i in buildings) { var myLatLng = new google.maps.LatLng(buildings[i][1], buildings[i][2]); bounds.extend(myLatLng); var marker = new google.maps.Marker({ position: myLatLng, map: map, shadow: shadow, icon: image, title: buildings[i][0] }); google.maps.event.addListener(marker, 'click', function() { window.location = ('detail?b=' + buildings[i][3]); }); } map.fitBounds(bounds); } } </script> Could anyone kindly explain why this doesn't work for me?

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  • Test run errors with MSTest in VS2010

    - by Tomas Lycken
    When I run my Unit Tests, all tests pass, but instead of "Test run succeeded" or whatever the success message is, I get "Test run error" in the little bar that tells me how many of my tests pass, even though all my tests passed. When i click the text, I'm taken to a page that tells me the following two things happened: Warning: conflict during test run deployment: deployment item '[...]\Booking.Web.dll' directly or indirectly referenced by the test container [...]\Booking.Web.Tests.dll cannot be deployed to 'Booking.Web.dll' because otherwise the file '[...]\Booking.Web.dll' would override deployment item '[...]\Booking.Web.dll' directly or indirectly referenced by '[...]\Booking.Web.Tests.dll' Error: Cannot initialize the ASP.NET project 'Booking.Web' Exception was thrown: The website could not be configured correctly; getting ASP.NET proccess information failed. Requesting 'http://localhost:54131/VSEnterpriseHelper.axd' returned an error: The remote server returned an error: (500) Internal Server Error. I don't understand half of what it's complaining about. How do I get rid of these errors? (And for reference: Booking.Web is an ASP.NET MVC 2 project, Booking.Web.Tests is a Test project, [...] is the full local path to the projects in my environment, in most of the cases above to the /bin/debug/ folder inside the Booking.Web project)

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