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  • Singleton design potential leak

    - by iBrad Apps
    I have downloaded a library off of github and have noticed that in the main singleton of the library there is a possible leak in this bit of code: +(DDGameKitHelper*) sharedGameKitHelper { @synchronized(self) { if (instanceOfGameKitHelper == nil) { [[DDGameKitHelper alloc] init]; } return instanceOfGameKitHelper; } return nil; } Now obviously there is no release or autorelease anywhere so I must do it but how and in what way properly? I have looked at various Singleton design patterns on the Internet and they just assign, in this case, instanceOfGameKitHelper to the alloc and init line. Anyway how would I properly fix this? Thanks!

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  • How to add a multiline title bar in UINavigationController

    - by Cocoa Matters
    I have try to add a two line title bar in UINavigationController I want to adjust font size automatically set according to string length.My String max size goes to 60. I have try to implemented through following code UILabel *bigLabel = [[UILabel alloc] init]; bigLabel.text = @"1234567890 1234567890 1234567890 1234567890 1234567890 123456"; bigLabel.backgroundColor = [UIColor clearColor]; bigLabel.textColor = [UIColor whiteColor]; bigLabel.font = [UIFont boldSystemFontOfSize:20]; bigLabel.adjustsFontSizeToFitWidth = YES; bigLabel.clipsToBounds = NO; bigLabel.numberOfLines = 2; bigLabel.textAlignment = ([self.title length] < 10 ? NSTextAlignmentCenter : NSTextAlignmentLeft); [bigLabel sizeToFit]; self.navigationItem.titleView = bigLabel; It didn't work for me can you help me please. I have to made this for iPhone and iPad screen

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  • Adding the scrollview created by photoscroller to a subview

    - by wierddemon
    I'm trying to modify Apple's PhotoScroller example to make the scrollview that is created into a subview instead of it being a view that takes up the entire screen. Any ideas on how this can be accomplished? - (void)loadView { // Step 1: make the outer paging scroll view CGRect pagingScrollViewFrame = [self frameForPagingScrollView]; pagingScrollView = [[UIScrollView alloc] initWithFrame:pagingScrollViewFrame]; pagingScrollView.pagingEnabled = YES; pagingScrollView.backgroundColor = [UIColor blackColor]; pagingScrollView.showsVerticalScrollIndicator = NO; pagingScrollView.showsHorizontalScrollIndicator = NO; pagingScrollView.contentSize = [self contentSizeForPagingScrollView]; pagingScrollView.delegate = self; // When I do this it fails [self.view addSubview:pagingScrollView]; // Step 2: prepare to tile content recycledPages = [[NSMutableSet alloc] init]; visiblePages = [[NSMutableSet alloc] init]; [self tilePages]; }

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  • Remove a ReactiveCocoa signal from a control

    - by dbarros
    If I assign a signal to a property of a control: RAC(self.loginButton.enabled) = [RACSignal combineLatest:@[ self.usernameTextField.rac_textSignal, self.passwordTextField.rac_textSignal ] reduce:^(NSString* username, NSString* password) { return @(username.length > 0 && password.length > 0); }]; But then wanted to assign a different RACSignal to enabled, how can I clear any existing one before doing so? If I try and set it a second time, I get an exception like the following: 2013-10-29 16:54:50.623 myApp[3688:c07] *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Signal <RACSignal: 0x975e9e0> name: +combineLatest: ( "<RACSignal: 0x975d600> name: <UITextField: 0x10f2c420> -rac_textSignal", "<RACSignal: 0x975de30> name: <UITextField: 0x10f306e0> -rac_textSignal" ) reduce: is already bound to key path "self.loginButton.enabled" on object <LoginViewController: 0x10f264e0>, adding signal <RACSignal: 0x9763500> name: +combineLatest: ( "<RACSignal: 0x97624f0> name: <UITextField: 0x10f2c420> -rac_textSignal", "<RACSignal: 0x97629e0> name: <UITextField: 0x10f306e0> -rac_textSignal" ) reduce: is undefined behavior'

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  • How should I set up UITableViewCell subclasses with UIControls in them?

    - by GeneralMike
    I have a dynamically generated UITableView (so I have to use prototype cells, not static cells) with many cells on it. Each cell will have a UILabel on it. Additionally, each cell will also have at least one UIControl (as of right now, it could be a UITextfield or a UISegmentedControl, but I want to keep it flexible in case I add something else in the future). I'm going to need to be able to send the text in that label, and get either the text in the textfield, or the title of the selected segment index, etc. For the cells with multiple controls, I'm going to have to also let it know what control I'm interested in for that call. What would be the best way to set this up?

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  • Iphone Distribution error

    - by thinzar
    I am new in iPhone Distribution . I created Apple ID U765UXW88D.com.edwincs.*. and provisioning profile name is MobileHealthGuide. I made these in Distribution tab. My xcode version is 3.2.4 While uploading application with application loader , I got this error Application failed codesign verification. The signature was invalid, or it was not signed with an Apple submission certificate. My project name is MobileHealthGuide too. I have tried revoking the certificate and provisioning profile, but the error persists. How can I solve this problem?

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  • Trouble with ID in NSString

    - by useboot
    I am trying to create something interesting in my application. So, I created an UILabel and I want to output new value. So, my code. NSString *test = @"13"; self.UserAge.text = @"Your age is %@", test; But it doesn't work. In Console-Command Mode I can do it with NSLog(); My result is "Your age is %@". But I need to output "Your age is 13". What do I should do with name? Sorry, if my question is easy for you. I am beginner. :) Thank you everyone who will answer on my question.

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  • Singleton Creation preference

    - by cwieland
    You can create singletons in a variety of ways. I am wondering which is better between these. +(ServerConnection*)shared{ static dispatch_once_t pred=0; __strong static id _sharedObject = nil; dispatch_once(&pred, ^{ _sharedObject = [[self alloc] init]; // or some other init method }); return _sharedObject; } I could see that this compiles down to something very fast. I would think that checking the predicate would be another function call. The other is: +(ServerConnection*)shared{ static ServerConnection* connection=nil; if (connection==nil) { connection=[[ServerConnection alloc] init]; } return connection; } Are there any major differences between the two? I know these are probably similar enough to not worry about it. But Just wondering.

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  • ViewDidLoad not being called with my custom UIViewController

    - by user1060500
    I have created a custom UIViewController class that creates a ScrollView at runtime that it loads into the view. See code here in the constructor of my custom UIViewController. initControl(id, canEdit); _controllers = new NSMutableArray(0); //required to keep view controllers around _scrollView = new UIScrollView(); _scrollView.BackgroundColor = UIColor.Green; this.View = _scrollView; ViewDidAppear and ViewWillAppear are called normally. ViewDidLoad is not called which I am not sure why as the view is showing up on the screen just fine. Any ideas?

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  • Comparing the values of two nsstrings

    - by user1776234
    So I have been trying to compare two NSStrings in xcode. However, it is not working. What am I doing wrong? NSString Prog are characters that are xml parsed from mysql char *cStr = "YES"; NSString *str3 = [NSString stringWithUTF8String:cStr]; if ([str3 isEqualToString:prog]) { [switch1 setOn:YES animated:YES]; } else { [switch1 setOn:NO animated:YES]; }

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  • What's the proper size of Default png's for iPad?

    - by David John
    I am confused by conflicting information. Most commonly I see these being the sizes quoted for the various Default images: Launch image Portrait Default-Portrait.png 768 x 1004 Launch image Portrait [email protected] 1536 x 2008 Launch image Landscape [email protected] 2048 x 1496 Launch image Landscape Default-Landscape.png 1024 x 748 Seemed like slightly unusual sizes, but I went along with it and dragged the images into the Launch images section in XCode. XCode however promptly puts little yellow triangles over these images and tell me that the sizes should be: 768x1024, 1536x2048, 1024x768 and 2048x1536 Oh and one last important bit. Do I really need to have all these images for submission to the app store? It's really not clear which images are required and which are just recommended. Mine is a Universal app btw if that makes any difference.

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  • Manage the scrolling of just one element in a ScrollView

    - by morgan1189
    So, I have a ScrollView which has cards on it. ScrollView must be paging enabled. The goal is that the user must be able to scroll it, even if it has only one card. Since i am having the frame of ScrollView of exactly the same width and height as a picture of a card, i decided to increase the width of a ScrollView.contentSize and add one point to it. It turns out to be working fine, but it glitches a bit - when i drag the card to the left, and then grab it again it moves to right a little bit (i guess, for the value of that one point). If i increase the contentSize, the shift increases too (for example, if the content size is increased by ten, the shift value is ten points too). It really irritates me a lot and I want to get rid of it. Any advice on how to do that? Help is much appreciated. UPD: I tried to manually re-center the card in the scrollViewDidEndDecelerating but that didn't help. My guess for now is that the problem can be solved by setting the content offset to the right value (because now it's (0,0)), but I can't figure out how to do it.

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  • Is there a way to update the height of a single UITableViewCell, without recalculating the height for every cell?

    - by Chris Vasselli
    I have a UITableView with a few different sections. One section contains cells that will resize as a user types text into a UITextView. Another section contains cells that render HTML content, for which calculating the height is relatively expensive. Right now when the user types into the UITextView, in order to get the table view to update the height of the cell, I call [self.tableView beginUpdates]; [self.tableView endUpdates]; However, this causes the table to recalculate the height of every cell in the table, when I really only need to update the single cell that was typed into. Not only that, but instead of recalculating the estimated height using tableView:estimatedHeightForRowAtIndexPath:, it calls tableView:heightForRowAtIndexPath: for every cell, even those not being displayed. Is there any way to ask the table view to update just the height of a single cell, without doing all of this unnecessary work? Update I'm still looking for a solution to this. As suggested, I've tried using reloadRowsAtIndexPaths:, but it doesn't look like this will work. Calling reloadRowsAtIndexPaths: with even a single row will still cause heightForRowAtIndexPath: to be called for every row, even though cellForRowAtIndexPath: will only be called for the row you requested. In fact, it looks like any time a row is inserted, deleted, or reloaded, heightForRowAtIndexPath: is called for every row in the table cell. I've also tried putting code in willDisplayCell:forRowAtIndexPath: to calculate the height just before a cell is going to appear. In order for this to work, I would need to force the table view to re-request the height for the row after I do the calculation. Unfortunately, calling [self.tableView beginUpdates]; [self.tableView endUpdates]; from willDisplayCell:forRowAtIndexPath: causes an index out of bounds exception deep in UITableView's internal code. I guess they don't expect us to do this. I can't help but feel like it's a bug in the SDK that in response to [self.tableView endUpdates] it doesn't call estimatedHeightForRowAtIndexPath: for cells that aren't visible, but I'm still trying to find some kind of workaround. Any help is appreciated.

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  • managed object subclasses are not generating implementation files and are incorrectly named

    - by mkc842
    In Xcode 4.6, I generated plenty of managed object subclass files without any problem. But now that I'm trying to do it in Xcode 5, it generates only a .h file. The header file has the correct properties, but it takes the name of my project, rather than the name of the core data entity I selected. Just to be sure I hadn't forgotten something, I carefully followed these steps . What could be going on? Thanks

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  • How To Create a lookup Table with an NSDate for weekly range (over 5 year period)

    - by EarlyMan
    Unsure how to best achieve this. NSDate *date = [NSDate date]; I need to do a lookup on the date and return a string value. 12/17/2011 < date < 12/23/2011 return "20120101" 12/24/2011 < date < 12/30/2012 return "20120102" 12/31/2011 < date < 01/06/2012 return "20120201" ... 10/20/2012 < date < 10/26/2012 return "20122301" ... 11/02/2013 < date < 11/08/2013 return "20132301" .. for 5 years... for each week date can be any date until Dec. 2017. I do not know the logic behind the return strings so I can't simply calculate the string based on the date. The return string (converted to NSDate in the model) is used successfully as my section for my fetchedresultscontroller. I am not sure how to create a lookup table based on an NSDate or if I need some monster if/case statement.

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  • Configure UIDatePicker with current locations time

    - by Telkitty
    I am using UIDatePicker in my current app, here is how I set a UILabel with the date time string obtained from the UIDatePicker. -(IBAction)AddTimeEnd:(id)sender { NSDate * date = [m_DateTimePicker date]; m_DateTimeLabel.text = [date description]; } Somehow the time I have entered (EST) kept on getting converted to US time in the UILabel. Does anyone know how to fix it? I would like the time entered in UIDatePicker to be consistent with the text in the label (probably the simplest way is set the locale for the UIDatePicker to be the local timezone)?

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  • Uploading video file to server from iPhone

    - by SshUser
    I know how to upload images to a server running PHP, but I am stuck on uploading video. I have used this advice to upload my video file. Posting method is all ok. What I get on the server is a file of 0 bytes. My code is below: - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { NSURL *videoURL = [info objectForKey:UIImagePickerControllerMediaURL]; NSData *videoData = [NSData dataWithContentsOfFile:[videoURL path]]; } This videoData is passed in my POST method. What should I do instead?

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  • I can not hide keyboard by pressing return key

    - by chetan
    I have tried this: In .h file @interface TouchLabelViewController : UIViewController<UITextFieldDelegate> -(IBAction)hideKeyboard:(id)sender; In .m File -(IBAction)hideKeyboard:(id)sender{ [(UITextField*)sender resignFirstResponder]; } And also tried this in .h file -(BOOL) textFieldShouldReturn:(UITextField *)textField; in .m file -(BOOL) textFieldShouldReturn:(UITextField *)textField{ [aTextField resignFirstResponder]; return YES; } But still whenever i touch return key it does not hide keyboard.

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  • Problem: scrolling a tableview and then select the searchbar (iphone)

    - by Samui
    Hello everyone, I've been stuck with this problem for hours and I can't see the light. Please give me a hand with this: I have a tableview and a searchbar. The searchbar is situated in the navigationbar. When I do a fast scroll of the tableview, if I select the searchbar while the tableview is still decelerating, a exception raises: Terminating app due to uncaught exception 'NSRangeException', reason: ' -[NSMutableArray objectAtIndex:]: index 31 beyond bounds for empty array' How can I stop programmatically the deceleration of the tableview? Thanks for your time!

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  • Getting country calling prefix

    - by Telkitty
    Just wondering whether there are easy ways to retrieve country calling code from a user's phone. For example, my app would like to pre-fill country calling code for the users. If the user is located in the U.S. the code +1 will be returned, +83 for China, +61 for Australia etc. I had a look around but I could only see: NSLocale *locale = [NSLocale currentLocale]; NSString *countryCode = [locale objectForKey: NSLocaleCountryCnode]; Which returns the abbreviation for the country code, not the calling prefix? Help is appreciated!

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  • iPhone: Localizing app icon still not supported?

    - by js_
    My app's icon includes some text. So I want to change language of the text by language or country. There is a post which says localizing app icon is not supported: http://useyourloaf.com/blog/2010/12/16/localizing-iphone-app-icon-is-not-supported.html But it was posted in December 2010, one and half years ago from now. Is it still not possible to change icon of app by language? Localizing both icon of app on device and icon on App Store are not supported? Or localizing icon only on App Store is possible?

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  • How to automatically install an app on your iphone?

    - by wdlax11
    I'm looking to find a way to install an app automatically on an iphone. An example would be: I have an app called my.app. It's located on my desktop on my mac. When I plug in my iphone to my computer it automatically installs my.app on to my iphone. Is this possible? Any ideas of how I could possible do this or get a workaround? Or, it needs to prompt the user to install it. The app doesn't need to automatically install; it just needs to automatically prompt the user on the iPhone to ask if they want to install it or not.

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  • Playing a sequence of sounds without gaps (iPhone)

    - by Fiire
    I thought maybe the fastest way was to go with Sound Services. It is quite efficient, but I need to play sounds in a sequence, not overlapped. Therefore I used a callback method to check when the sound has finished. This cycle produces around 0.3 seconds in lag. I know this sounds very strict, but it is basically the main axis of the program. EDIT: I now tried using AVAudioPlayer, but I can't play sounds in a sequence without using audioPlayerDidFinishPlaying since that would put me in the same situation as with the callback method of SoundServices. EDIT2: I think that if I could somehow get to join the parts of the sounds I want to play into a large file, I could get the whole audio file to sound continuously. EDIT3: I thought this would work, but the audio overlaps: waitTime = player.deviceCurrentTime; for (int k = 0; k < [colores count]; k++) { player.currentTime = 0; [player playAtTime:waitTime]; waitTime += player.duration; } Thanks

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  • NSUTF8StringEncoding gives me this %0A%20%20%20%20%22http://example.com/example.jpg%22%0A

    - by user1530141
    So I'm trying to load pictures from twitter. If i just use the URL in the json results without encoding, in the dataWithContentsOfURL, I get nil URL argument. If I encode it, I get %0A%20%20%20%20%22http://example.com/example.jpg%22%0A. I know I can use rangeOfString: or stringByReplacingOccurrencesOfString: but can I be sure that it will always be the same, is there another way to handle this, and why is this happening to my twitter response and not my instagram response? i have also tried stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet] and it does nothing. this is the url directly from the json... 2013-11-08 22:09:31:812 JaVu[1839:1547] -[SingleEventTableViewController tableView:cellForRowAtIndexPath:] [Line 406] ( "http://pbs.twimg.com/media/BYWHiq1IYAAwSCR.jpg" ) here is my code if ([post valueForKeyPath:@"entities.media.media_url"]) { NSString *twitterString = [[NSString stringWithFormat:@"%@", [post valueForKeyPath:@"entities.media.media_url"]]stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; twitterString = [twitterString stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]; NSLog(@"%@", twitterString); if (twitterString != nil){ NSURL *twitterPhotoUrl = [NSURL URLWithString:twitterString]; NSLog(@"%@", twitterPhotoUrl); dispatch_queue_t queue = kBgQueue; dispatch_async(queue, ^{ NSError *error; NSData* data = [NSData dataWithContentsOfURL:twitterPhotoUrl options:NSDataReadingUncached error:&error]; UIImage *image = [UIImage imageWithData:data]; dispatch_sync(dispatch_get_main_queue(), ^{ [streamPhotoArray replaceObjectAtIndex:indexPath.row withObject:image]; cell.instagramPhoto.image = image; }); }); } }

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  • Les appareils sous Android seraient plus sujets aux pannes matérielles que ceux sous Windows Phone ou iOS selon WDS

    Les appareils sous Android seraient plus sujets aux pannes matérielles Que Windows Phone et iOS selon WDS Le résultat d'une étude menée par la société WDS montre que les dispositifs sous Android seraient plus victimes de pannes matérielles que les autres. L'enquête a été menée pendant un an en Europe, en Amérique du Nord, en Australie et en Afrique du Sud. Elle s'appuie sur environ 600 000 appels clients et révèle que le taux de pannes des smartphones sous Android s'élèverait à 14%. Selon WDS, les pannes matérielles les plus fréquentes sur les dispositifs Android, seraient dues à la fragmentation de la plate-forme mobile et à son adoption par des constructeurs divers. ...

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