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  • Building Awesome WM

    - by Dragan Chupacabrovic
    Hello, I am following these steps in order to build Awesome window manager on 10.04 I am building 3.4 while the tutorial is for 3.1 I installed all of the specified dependencies including cairo. EDIT I ran: sudo apt-get install libxcb-xtest0-dev libxcb-property1-dev libxdg-basedir-dev libstartup-notification0-dev and now it looks like I'm missing a library Please advise: awesome-3.4$ make Running cmake… -- cat - /bin/cat -- ln - /bin/ln -- grep - /bin/grep -- git - /usr/bin/git -- hostname - /bin/hostname -- gperf - /usr/bin/gperf -- asciidoc - /usr/bin/asciidoc -- xmlto - /usr/bin/xmlto -- gzip - /bin/gzip -- lua - /usr/bin/lua -- luadoc - /usr/bin/luadoc -- convert - /usr/bin/convert -- Configuring lib/naughty.lua -- Configuring lib/awful/tooltip.lua -- Configuring lib/awful/init.lua -- Configuring lib/awful/titlebar.lua -- Configuring lib/awful/key.lua -- Configuring lib/awful/mouse/init.lua -- Configuring lib/awful/mouse/finder.lua -- Configuring lib/awful/autofocus.lua -- Configuring lib/awful/screen.lua -- Configuring lib/awful/rules.lua -- Configuring lib/awful/widget/init.lua -- Configuring lib/awful/widget/taglist.lua -- Configuring lib/awful/widget/graph.lua -- Configuring lib/awful/widget/tasklist.lua -- Configuring lib/awful/widget/common.lua -- Configuring lib/awful/widget/prompt.lua -- Configuring lib/awful/widget/launcher.lua -- Configuring lib/awful/widget/button.lua -- Configuring lib/awful/widget/layoutbox.lua -- Configuring lib/awful/widget/layout/init.lua -- Configuring lib/awful/widget/layout/vertical.lua -- Configuring lib/awful/widget/layout/horizontal.lua -- Configuring lib/awful/widget/layout/default.lua -- Configuring lib/awful/widget/progressbar.lua -- Configuring lib/awful/widget/textclock.lua -- Configuring lib/awful/dbus.lua -- Configuring lib/awful/remote.lua -- Configuring lib/awful/client.lua -- Configuring lib/awful/prompt.lua -- Configuring lib/awful/completion.lua -- Configuring lib/awful/tag.lua -- Configuring lib/awful/util.lua -- Configuring lib/awful/button.lua -- Configuring lib/awful/menu.lua -- Configuring lib/awful/hooks.lua -- Configuring lib/awful/wibox.lua -- Configuring lib/awful/layout/init.lua -- Configuring lib/awful/layout/suit/init.lua -- Configuring lib/awful/layout/suit/floating.lua -- Configuring lib/awful/layout/suit/fair.lua -- Configuring lib/awful/layout/suit/spiral.lua -- Configuring lib/awful/layout/suit/magnifier.lua -- Configuring lib/awful/layout/suit/tile.lua -- Configuring lib/awful/layout/suit/max.lua -- Configuring lib/awful/placement.lua -- Configuring lib/awful/startup_notification.lua -- Configuring lib/beautiful.lua -- Configuring themes/zenburn//theme.lua -- Configuring themes/default//theme.lua -- Configuring themes/sky//theme.lua -- Configuring config.h -- Configuring awesomerc.lua -- Configuring awesome-version-internal.h -- Configuring awesome.doxygen -- Configuring done -- Generating done -- Build files have been written to: /home/druden/util/awesome-3.4/.build-vedroid-i486-linux-gnu-4.4.3 Running make Makefile… Building… [ 4%] Built target generated_sources [ 5%] Building C object CMakeFiles/awesome.dir/awesome.c.o In file included from /home/druden/util/awesome-3.4/spawn.h:25, from /home/druden/util/awesome-3.4/awesome.c:33: /home/druden/util/awesome-3.4/globalconf.h:57: error: expected specifier-qualifier-list before ‘xcb_event_handlers_t’ In file included from /home/druden/util/awesome-3.4/awesome.c:34: /home/druden/util/awesome-3.4/client.h: In function ‘client_stack’: /home/druden/util/awesome-3.4/client.h:212: error: ‘awesome_t’ has no member named ‘client_need_stack_refresh’ /home/druden/util/awesome-3.4/client.h: In function ‘client_raise’: /home/druden/util/awesome-3.4/client.h:227: error: ‘awesome_t’ has no member named ‘stack’ In file included from /home/druden/util/awesome-3.4/awesome.c:42: /home/druden/util/awesome-3.4/titlebar.h: In function ‘titlebar_update_geometry’: /home/druden/util/awesome-3.4/titlebar.h:150: error: ‘awesome_t’ has no member named ‘L’ /home/druden/util/awesome-3.4/titlebar.h:151: error: ‘awesome_t’ has no member named ‘L’ /home/druden/util/awesome-3.4/titlebar.h:152: error: ‘awesome_t’ has no member named ‘L’ In file included from /home/druden/util/awesome-3.4/awesome.c:47: /home/druden/util/awesome-3.4/common/xutil.h: In function ‘xutil_get_text_property_from_reply’: /home/druden/util/awesome-3.4/common/xutil.h:39: warning: ‘STRING’ is deprecated (declared at /usr/local/include/xcb/xcb_atom.h:83) /home/druden/util/awesome-3.4/common/xutil.h: At top level: /home/druden/util/awesome-3.4/common/xutil.h:60: error: expected ‘)’ before ‘*’ token /home/druden/util/awesome-3.4/awesome.c: In function ‘awesome_atexit’: /home/druden/util/awesome-3.4/awesome.c:65: error: ‘awesome_t’ has no member named ‘hooks’ /home/druden/util/awesome-3.4/awesome.c:66: error: ‘awesome_t’ has no member named ‘L’ /home/druden/util/awesome-3.4/awesome.c:66: error: ‘awesome_t’ has no member named ‘hooks’ /home/druden/util/awesome-3.4/awesome.c:68: error: ‘awesome_t’ has no member named ‘L’ /home/druden/util/awesome-3.4/awesome.c:73: error: ‘awesome_t’ has no member named ‘embedded’ /home/druden/util/awesome-3.4/awesome.c:76: error: ‘awesome_t’ has no member named ‘embedded’ /home/druden/util/awesome-3.4/awesome.c:77: error: ‘awesome_t’ has no member named ‘embedded’ /home/druden/util/awesome-3.4/awesome.c:89: error: ‘awesome_t’ has no member named ‘clients’ /home/druden/util/awesome-3.4/awesome.c:89: error: ‘awesome_t’ has no member named ‘clients’ /home/druden/util/awesome-3.4/awesome.c:89: error: ‘awesome_t’ has no member named ‘clients’ /home/druden/util/awesome-3.4/awesome.c:89: warning: type defaults to ‘int’ in declaration of ‘c’ /home/druden/util/awesome-3.4/awesome.c:89: error: ‘awesome_t’ has no member named ‘clients’ /home/druden/util/awesome-3.4/awesome.c:89: error: ‘awesome_t’ has no member named ‘clients’ /home/druden/util/awesome-3.4/awesome.c:89: error: ‘awesome_t’ has no member named ‘clients’ /home/druden/util/awesome-3.4/awesome.c:91: error: invalid type argument of ‘unary *’ (have ‘int’) /home/druden/util/awesome-3.4/awesome.c:92: error: invalid type argument of ‘unary *’ (have ‘int’) /home/druden/util/awesome-3.4/awesome.c:96: error: ‘awesome_t’ has no member named ‘L’ /home/druden/util/awesome-3.4/awesome.c: In function ‘a_xcb_check_cb’: /home/druden/util/awesome-3.4/awesome.c:223: warning: implicit declaration of function ‘xcb_event_handle’ /home/druden/util/awesome-3.4/awesome.c:223: error: ‘awesome_t’ has no member named ‘evenths’ /home/druden/util/awesome-3.4/awesome.c:230: error: ‘awesome_t’ has no member named ‘evenths’ /home/druden/util/awesome-3.4/awesome.c: In function ‘awesome_restart’: /home/druden/util/awesome-3.4/awesome.c:277: error: ‘awesome_t’ has no member named ‘argv’ /home/druden/util/awesome-3.4/awesome.c: In function ‘xerror’: /home/druden/util/awesome-3.4/awesome.c:305: error: ‘XCB_EVENT_ERROR_BAD_WINDOW’ undeclared (first use in this function) /home/druden/util/awesome-3.4/awesome.c:305: error: (Each undeclared identifier is reported only once /home/druden/util/awesome-3.4/awesome.c:305: error: for each function it appears in.) /home/druden/util/awesome-3.4/awesome.c:306: error: ‘XCB_EVENT_ERROR_BAD_MATCH’ undeclared (first use in this function) /home/druden/util/awesome-3.4/awesome.c:308: error: ‘XCB_EVENT_ERROR_BAD_VALUE’ undeclared (first use in this function) /home/druden/util/awesome-3.4/awesome.c: In function ‘main’: /home/druden/util/awesome-3.4/awesome.c:369: error: ‘awesome_t’ has no member named ‘keygrabber’ /home/druden/util/awesome-3.4/awesome.c:370: error: ‘awesome_t’ has no member named ‘mousegrabber’ /home/druden/util/awesome-3.4/awesome.c:376: error: ‘awesome_t’ has no member named ‘argv’ /home/druden/util/awesome-3.4/awesome.c:377: error: ‘awesome_t’ has no member named ‘argv’ /home/druden/util/awesome-3.4/awesome.c:381: error: ‘awesome_t’ has no member named ‘argv’ /home/druden/util/awesome-3.4/awesome.c:382: error: ‘awesome_t’ has no member named ‘argv’ /home/druden/util/awesome-3.4/awesome.c:424: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:425: error: ‘awesome_t’ has no member named ‘timer’ /home/druden/util/awesome-3.4/awesome.c:425: error: ‘awesome_t’ has no member named ‘timer’ /home/druden/util/awesome-3.4/awesome.c:425: error: ‘awesome_t’ has no member named ‘timer’ /home/druden/util/awesome-3.4/awesome.c:425: error: ‘awesome_t’ has no member named ‘timer’ /home/druden/util/awesome-3.4/awesome.c:425: error: ‘awesome_t’ has no member named ‘timer’ /home/druden/util/awesome-3.4/awesome.c:425: error: ‘awesome_t’ has no member named ‘timer’ /home/druden/util/awesome-3.4/awesome.c:431: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:432: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:433: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:434: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:435: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:436: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:443: error: ‘awesome_t’ has no member named ‘default_screen’ /home/druden/util/awesome-3.4/awesome.c:450: error: ‘awesome_t’ has no member named ‘have_xtest’ /home/druden/util/awesome-3.4/awesome.c:462: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:464: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:465: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:467: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:468: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:471: warning: implicit declaration of function ‘xcb_event_handlers_init’ /home/druden/util/awesome-3.4/awesome.c:471: error: ‘awesome_t’ has no member named ‘evenths’ /home/druden/util/awesome-3.4/awesome.c:472: warning: implicit declaration of function ‘xutil_error_handler_catch_all_set’ /home/druden/util/awesome-3.4/awesome.c:472: error: ‘awesome_t’ has no member named ‘evenths’ /home/druden/util/awesome-3.4/awesome.c:490: warning: implicit declaration of function ‘xcb_event_poll_for_event_loop’ /home/druden/util/awesome-3.4/awesome.c:490: error: ‘awesome_t’ has no member named ‘evenths’ /home/druden/util/awesome-3.4/awesome.c:493: error: ‘awesome_t’ has no member named ‘evenths’ /home/druden/util/awesome-3.4/awesome.c:496: error: ‘awesome_t’ has no member named ‘keysyms’ /home/druden/util/awesome-3.4/awesome.c:507: error: ‘awesome_t’ has no member named ‘colors’ /home/druden/util/awesome-3.4/awesome.c:510: error: ‘awesome_t’ has no member named ‘colors’ /home/druden/util/awesome-3.4/awesome.c:513: error: ‘awesome_t’ has no member named ‘font’ /home/druden/util/awesome-3.4/awesome.c:519: error: ‘awesome_t’ has no member named ‘keysyms’ /home/druden/util/awesome-3.4/awesome.c:519: error: ‘awesome_t’ has no member named ‘numlockmask’ /home/druden/util/awesome-3.4/awesome.c:520: error: ‘awesome_t’ has no member named ‘shiftlockmask’ /home/druden/util/awesome-3.4/awesome.c:520: error: ‘awesome_t’ has no member named ‘capslockmask’ /home/druden/util/awesome-3.4/awesome.c:521: error: ‘awesome_t’ has no member named ‘modeswitchmask’ /home/druden/util/awesome-3.4/awesome.c:563: error: ‘awesome_t’ has no member named ‘evenths’ /home/druden/util/awesome-3.4/awesome.c:572: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:575: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:576: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:577: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:578: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:579: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:580: error: ‘awesome_t’ has no member named ‘loop’ make[3]: * [CMakeFiles/awesome.dir/awesome.c.o] Error 1 make[2]: [CMakeFiles/awesome.dir/all] Error 2 make[1]: [all] Error 2 make: * [cmake-build] Error 2

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  • python - tkinter - update label from variable

    - by Tom
    I wrote a python script that does some stuff to generate and then keep changing some text stored as a string variable. This works, and I can print the string each time it gets changed. Problems have arisen while trying to display that output in a GUI (just as a basic label) using tkinter. I can get the label to display the string for the first time... but it never updates. This is really the first time I have tried to use tkinter, so it's likely I'm making a foolish error. What I've got looks logical to me, but I'm evidently going wrong somewhere! from tkinter import * outputText = 'Ready' counter = int(0) root = Tk() root.maxsize(400, 400) var = StringVar() l = Label(root, textvariable=var, anchor=NW, justify=LEFT, wraplength=398) l.pack() var.set(outputText) while True: counter = counter + 1 #do some stuff that generates string as variable 'result' outputText = result #do some more stuff that generates new string as variable 'result' outputText = result #do some more stuff that generates new string as variable 'result' outputText = result if counter == 5: break root.mainloop() I also tried: from tkinter import * outputText = 'Ready' counter = int(0) root = Tk() root.maxsize(400, 400) var = StringVar() l = Label(root, textvariable=var, anchor=NW, justify=LEFT, wraplength=398) l.pack() var.set(outputText) while True: counter = counter + 1 #do some stuff that generates string as variable 'result' outputText = result var.set(outputText) #do some more stuff that generates new string as variable 'result' outputText = result var.set(outputText) #do some more stuff that generates new string as variable 'result' outputText = result var.set(outputText) if counter == 5: break root.mainloop() In both cases, the label will show 'Ready' but won't update to change that to the strings as they're generated later. After a fair bit of googling and looking through answers on this site, I thought the solution might be to use update_idletasks - I tried putting that in after each time the variable was changed, but it didn't help. It also seems possible I am meant to be using trace and callback somehow to make all this work...but I can't get my head around how that works (I tried, but didn't manage to make anything that even looked like it would do something, let alone actually worked). I'm still very new to both python and especially tkinter, so, any help much appreciated but please spell it out for me if you can :)

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  • Lost Update Anomaly in Sql Server Update Command

    - by Javed
    Hi, I am very much confused. I have a transaction in ReadCommitted Isolation level. Among other things I am also updating a counter value in it, something similar to below: Update tblCount set counter = counter + 1 My application is a desktop application and this transaction happens to occur quite frequently and concurrently. We recently noticed an error that sometimes the counter value doesn't get updated or is missed. We also insert one record on each counter update so we are sure that records have been inserted but somehow counter fails to update. This happens once in 2000 simulaneous transactions. I seriously doubt it is a lost update anomaly I am facing but if you look at the command above, it's just update the counter from its own value: if I have started a transaction and the transaction has reached this statement, it should have locked the row. This should not cause lost update, but it's happening somehow. Is the thing that this update command works in two parts? Like first it reads the counter value (during which it doesn't get the exclusive lock) and then writes the new calculated value (when it does get an exclusive lock)? Please help, I have got really confused.

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  • how to make a name from random numbers?

    - by blood
    my program makes a random name that could have a-z this code makes a 16 char name but :( my code wont make the name and idk why :( can anyone show me what's wrong with this? char name[16]; void make_random_name() { byte loop = -1; for(;;) { loop++; srand((unsigned)time(0)); int random_integer; random_integer = (rand()%10)+1; switch(random_integer) { case '1': name[loop] = 'A'; break; case '2': name[loop] = 'B'; break; case '3': name[loop] = 'C'; break; case '4': name[loop] = 'D'; break; case '5': name[loop] = 'E'; break; case '6': name[loop] = 'F'; break; case '7': name[loop] = 'G'; break; case '8': name[loop] = 'Z'; break; case '9': name[loop] = 'H'; break; } cout << name << "\n"; if(loop > 15) { break; } } }

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  • how to update UI controls in cocoa application from background thread

    - by AmitSri
    following is .m code: #import "ThreadLabAppDelegate.h" @interface ThreadLabAppDelegate() - (void)processStart; - (void)processCompleted; @end @implementation ThreadLabAppDelegate @synthesize isProcessStarted; - (void)awakeFromNib { //Set levelindicator's maximum value [levelIndicator setMaxValue:1000]; } - (void)dealloc { //Never called while debugging ???? [super dealloc]; } - (IBAction)startProcess:(id)sender { //Set process flag to true self.isProcessStarted=YES; //Start Animation [spinIndicator startAnimation:nil]; //perform selector in background thread [self performSelectorInBackground:@selector(processStart) withObject:nil]; } - (IBAction)stopProcess:(id)sender { //Stop Animation [spinIndicator stopAnimation:nil]; //set process flag to false self.isProcessStarted=NO; } - (void)processStart { int counter = 0; while (counter != 1000) { NSLog(@"Counter : %d",counter); //Sleep background thread to reduce CPU usage [NSThread sleepForTimeInterval:0.01]; //set the level indicator value to showing progress [levelIndicator setIntValue:counter]; //increment counter counter++; } //Notify main thread for process completed [self performSelectorOnMainThread:@selector(processCompleted) withObject:nil waitUntilDone:NO]; } - (void)processCompleted { //Stop Animation [spinIndicator stopAnimation:nil]; //set process flag to false self.isProcessStarted=NO; } @end I need to clear following things as per the above code. How to interrupt/cancel processStart while loop from UI control? I also need to show the counter value in main UI, which i suppose to do with performSelectorOnMainThread and passing argument. Just want to know, is there anyother way to do that? When my app started it is showing 1 thread in Activity Monitor, but when i started the processStart() in background thread its creating two new thread,which makes the total 3 thread until or unless loop get finished.After completing the loop i can see 2 threads. So, my understanding is that, 2 thread created when i called performSelectorInBackground, but what about the thrid thread, from where it got created? What if thread counts get increases on every call of selector.How to control that or my implementation is bad for such kind of requirements? Thanks

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  • Variable modification in a child process

    - by teaLeef
    I am working on Bryant and O'Hallaron's Computer Systems, A Programmer's Perspective. Exercise 8.16 asks for the output of a program like (I changed it because they use a header file you can download on their website): #include <stdio.h> #include <stdlib.h> #include <sys/types.h> #include <sys/wait.h> #include <errno.h> #include <unistd.h> #include <string.h> int counter = 1; int main() { if (fork() == 0){ counter--; exit(0); } else{ Wait(NULL); printf("counter = %d\n", ++counter); } exit(0); } I answered "counter = 1" because the parent process waits for its children to terminate and then increments counter. But the child first decrements it. However, when I tested the program, I found that the correct answer was "counter = 2". Is the variable "counter" different in the child and in the parent process? If not, then why is the answer 2?

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  • Heavy write to Galera cluster - table locked, cluster practically unusable

    - by Joe
    I set up Galera Cluster on 3 nodes. It works perfectly for reading data. I have done simple application to make some test on the cluster. Unfortunately I have to say that the Cluster fails totally when I try to do some writing. Maybe it can be configured differently or I do sth wrong? I have a simple stored procedure: CREATE PROCEDURE testproc(IN p_idWorker INTEGER) BEGIN DECLARE t_id INT DEFAULT -1; DECLARE t_counter INT ; UPDATE test SET idWorker = p_idWorker WHERE counter = 0 AND idWorker IS NULL limit 1; SELECT id FROM test WHERE idWorker = p_idWorker LIMIT 1 INTO t_id; SELECT ABS(MAX(counter)/MIN(counter)) FROM TEST INTO t_counter; SELECT COUNT(*) FROM test WHERE counter = 0 INTO t_counter; IF t_id >= 0 THEN UPDATE test SET counter = counter + 1 WHERE id = t_id; UPDATE test SET idWorker = NULL WHERE id = t_id; SELECT t_counter AS res; ELSE SELECT 'end' AS res; END IF; END $$ Now my simple C# application creates for example 3 MySQL clients in separate threads and each one executes the procedure every 100ms until there is no record where column 'counter' = 0. Unfortunately - after about 10 seconds sth is going bad. On servers there is process 'query_end' that never ends. After that - you cannot make update on the test table, MySQL returns: ERROR 1205 (HY000): Lock wait timeout exceeded; try restarting transaction . You cant even restart mysql. What you can do is to restart server, sometimes whole cluster. Is Galera Cluster so unreliable when you do massive concucurrent writing/updates? Hard to believe.

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  • Failed to install ntp via apt-get in Debian

    - by Petah
    When trying to install ntp (because my server clock is wrong), it just pukes this massive error. Any idea how to fix this? root@pan-prodweb01:~# apt-get install ntp Reading package lists... Done Building dependency tree Reading state information... Done ntp is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 75 not upgraded. 1 not fully installed or removed. After this operation, 0 B of additional disk space will be used. Do you want to continue [Y/n]? Y Setting up ntp (1:4.2.6.p2+dfsg-1+b1) ... insserv: warning: script 'S99obmaua' missing LSB tags and overrides insserv: warning: script 'S99obmscheduler' missing LSB tags and overrides insserv: warning: script 'obmscheduler' missing LSB tags and overrides insserv: warning: script 'obmaua' missing LSB tags and overrides insserv: There is a loop between service stop-bootlogd and mountnfs if started insserv: loop involving service mountnfs at depth 8 insserv: loop involving service nfs-common at depth 7 insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$aconfigured to not write apport reports ll' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmaua depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Starting obmscheduler depends on stop-bootlogd and therefore on system facility `$all' which can not be true! insserv: Max recursions depth 99 reached insserv: loop involving service tomcat6 at depth 9 insserv: There is a loop between service stop-bootlogd and mountall if started insserv: loop involving service mountall at depth 4 insserv: loop involving service checkfs at depth 3 insserv: loop involving service mountnfs-bootclean at depth 10 insserv: loop involving service networking at depth 6 insserv: There is a loop between service stop-bootlogd and checkroot if started insserv: loop involving service checkroot at depth 5 insserv: loop involving service hostname at depth 4 insserv: loop involving service kbd at depth 12 insserv: loop involving service module-init-tools at depth 6 insserv: There is a loop between service stop-bootlogd and mountoverflowtmp if started insserv: loop involving service mountoverflowtmp at depth 9 insserv: loop involving service mountall-bootclean at depth 8 insserv: There is a loop at service obmaua if started insserv: There is a loop between service obmaua and ifupdown-clean if started insserv: loop involving service ifupdown-clean at depth 6 insserv: There is a loop at service stop-bootlogd if started insserv: loop involving service obmaua at depth 1 insserv: loop involving service mtab at depth 7 insserv: exiting now without changing boot order! update-rc.d: error: insserv rejected the script header dpkg: error processing ntp (--configure): subprocess installed post-installation script returned error exit status 1 Errors were encountered while processing: ntp localepurge: Disk space freed in /usr/share/locale: 0 KiB localepurge: Disk space freed in /usr/share/man: 0 KiB Total disk space freed by localepurge: 0 KiB E: Sub-process /usr/bin/dpkg returned an error code (1)

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  • How would I add code that would update an online "counter" so I know how many times an iPhone app is

    - by Luis Tovar
    So I have searched for this but not finding anything about it and if I missed it sorry about that. What I am trying to do is see how to go about adding some code to my iphone app that will connect to a php script (if connection available) and update a counter so that I can let my clients know that their app is constantly being used? Also, would apple allow that? Or would my app be denied for doing such a thing? Any help would be great! Thanks in advance.

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  • Can I use the emacs keyboard macro counter as a command prefix?

    - by Sean M
    I'm working on a project in emacs where I'd like to use a keyboard macro that changes slightly with each iteration. When I saw the keyboard macro counter in the manual, that looked like exactly what I needed - but as far as I can tell, that inserts an incrementing number into the current buffer. I want to use an incrementing number as a prefix to another command. For example, instead of inserting 3 into the buffer on the third execution of the macro, I'd like to be able to execute C-u 3 M-x my-command, followed by C-u 4 M-x my-command on the next iteration. Is there way to create a keyboard macro that does this? My specific task is "zipping" two blocks of text in the same buffer together, but even if there's an alternative way to do that specific thing, it'd be good to know the answer to the general question.

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  • posting array of text fields using jquery and ajax

    - by tabia
    i dont want to use serialize() function please help me with this. I am a beginner html <input type='button' value='Add Tier Flavor' id='Add'> <input type='button' value='Remove Tier Flavor' id='Remove'> <div id='batch'> <div id="BatchDiv1"> <h4>Batch #1 :</h4> <label>Flavor<input class="textbox" type='text' id="fl1" name="fl[]" value=""/></label></br> <label>Filling<input class="textbox" type='text' id="fi1" name="fi[]" value="" /></label></br> <label>Frosting<input class="textbox" type='text' id="fr1" name="fr[]" value=""/></label></br> </div> </div> <br> </div> this is a dynamically added fields using javascript the code is: javascript <script src="http://code.jquery.com/jquery-1.10.1.min.js"></script> <script type="text/javascript"> $(document).ready(function(){ var counter = 2; $("#Add").click(function () { if(counter>5){ alert("Only 5 Tiers allow"); return false; } var newBatchBoxDiv = $(document.createElement('div')).attr("id", 'BatchDiv' + counter); newBatchBoxDiv.html('<h4>Batch #'+ counter + ' : </h4>' + '<label> Flavor<input type="text" name="fl[]" id="fl' + counter + '" value=""></label><br>'+ '<label> Filling<input type="text" name="fi[]" id="fi' + counter + '" value=""></label><br>'+ '<label> Frosting<input type="text" name="fr[]" id="fr' + counter + '" value=""></label><br>' ); newBatchBoxDiv.appendTo("#batch"); counter++; }); $("#Remove").click(function () { if(counter==1){ alert("No more tier to remove"); return false; } counter--; $("#BatchDiv" + counter).remove(); }); }); </script> i am trying to post the values in an array to post it onto next .php page i am using this var user_cupfl = $('input[name^="fl"]').serialize(); var user_cupfi = $('input[name^="fi"]').serialize(); var user_cupfr = $('input[name^="fr"]').serialize(); serialize is not passing the values. :( on second page i am trying to mail it using $message .= "<tr><td><strong>Cake Flavors(according to batches):</strong> </td><td><pre>" .implode("\n", $user_cupfl). "</pre></td></tr>"; $message .= "<tr><td><strong>Filling type (Inside the cake):</strong> </td><td><pre>" .implode("\n", $user_cupfi). "</pre></td></tr>"; $message .= "<tr><td><strong>Frosting type (top of the cake):</strong> </td><td><pre>" .implode("\n", $user_cupfr). "</pre></td></tr>"; i m posting array like this $user_cupfl=filter_var($_POST["userCupfl"], FILTER_SANITIZE_STRING); $user_cupfi=filter_var($_POST["userCupfi"], FILTER_SANITIZE_STRING); $user_cupfr=filter_var($_POST["userCupfr"], FILTER_SANITIZE_STRING); your replies will be highly appreciated

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  • Microbenchmark showing process-switching faster than thread-switching; what's wrong?

    - by Yang
    I have two simple microbenchmarks trying to measure thread- and process-switching overheads, but the process-switching overhead. The code is living here, and r1667 is pasted below: https://assorted.svn.sourceforge.net/svnroot/assorted/sandbox/trunk/src/c/process_switch_bench.c // on zs, ~2.1-2.4us/switch #include <stdlib.h> #include <fcntl.h> #include <stdint.h> #include <stdio.h> #include <semaphore.h> #include <unistd.h> #include <sys/wait.h> #include <sys/types.h> #include <sys/time.h> #include <pthread.h> uint32_t COUNTER; pthread_mutex_t LOCK; pthread_mutex_t START; sem_t *s0, *s1, *s2; void * threads ( void * unused ) { // Wait till we may fire away sem_wait(s2); for (;;) { pthread_mutex_lock(&LOCK); pthread_mutex_unlock(&LOCK); COUNTER++; sem_post(s0); sem_wait(s1); } return 0; } int64_t timeInMS () { struct timeval t; gettimeofday(&t, NULL); return ( (int64_t)t.tv_sec * 1000 + (int64_t)t.tv_usec / 1000 ); } int main ( int argc, char ** argv ) { int64_t start; pthread_t t1; pthread_mutex_init(&LOCK, NULL); COUNTER = 0; s0 = sem_open("/s0", O_CREAT, 0022, 0); if (s0 == 0) { perror("sem_open"); exit(1); } s1 = sem_open("/s1", O_CREAT, 0022, 0); if (s1 == 0) { perror("sem_open"); exit(1); } s2 = sem_open("/s2", O_CREAT, 0022, 0); if (s2 == 0) { perror("sem_open"); exit(1); } int x, y, z; sem_getvalue(s0, &x); sem_getvalue(s1, &y); sem_getvalue(s2, &z); printf("%d %d %d\n", x, y, z); pid_t pid = fork(); if (pid) { pthread_create(&t1, NULL, threads, NULL); pthread_detach(t1); // Get start time and fire away start = timeInMS(); sem_post(s2); sem_post(s2); // Wait for about a second sleep(1); // Stop thread pthread_mutex_lock(&LOCK); // Find out how much time has really passed. sleep won't guarantee me that // I sleep exactly one second, I might sleep longer since even after being // woken up, it can take some time before I gain back CPU time. Further // some more time might have passed before I obtained the lock! int64_t time = timeInMS() - start; // Correct the number of thread switches accordingly COUNTER = (uint32_t)(((uint64_t)COUNTER * 2 * 1000) / time); printf("Number of process switches in about one second was %u\n", COUNTER); printf("roughly %f microseconds per switch\n", 1000000.0 / COUNTER); // clean up kill(pid, 9); wait(0); sem_close(s0); sem_close(s1); sem_unlink("/s0"); sem_unlink("/s1"); sem_unlink("/s2"); } else { if (1) { sem_t *t = s0; s0 = s1; s1 = t; } threads(0); // never return } return 0; } https://assorted.svn.sourceforge.net/svnroot/assorted/sandbox/trunk/src/c/thread_switch_bench.c // From <http://stackoverflow.com/questions/304752/how-to-estimate-the-thread-context-switching-overhead> // on zs, ~4-5us/switch; tried making COUNTER updated only by one thread, but no difference #include <stdlib.h> #include <stdint.h> #include <stdio.h> #include <pthread.h> #include <unistd.h> #include <sys/time.h> uint32_t COUNTER; pthread_mutex_t LOCK; pthread_mutex_t START; pthread_cond_t CONDITION; void * threads ( void * unused ) { // Wait till we may fire away pthread_mutex_lock(&START); pthread_mutex_unlock(&START); int first=1; pthread_mutex_lock(&LOCK); // If I'm not the first thread, the other thread is already waiting on // the condition, thus Ihave to wake it up first, otherwise we'll deadlock if (COUNTER > 0) { pthread_cond_signal(&CONDITION); first=0; } for (;;) { if (first) COUNTER++; pthread_cond_wait(&CONDITION, &LOCK); // Always wake up the other thread before processing. The other // thread will not be able to do anything as long as I don't go // back to sleep first. pthread_cond_signal(&CONDITION); } pthread_mutex_unlock(&LOCK); return 0; } int64_t timeInMS () { struct timeval t; gettimeofday(&t, NULL); return ( (int64_t)t.tv_sec * 1000 + (int64_t)t.tv_usec / 1000 ); } int main ( int argc, char ** argv ) { int64_t start; pthread_t t1; pthread_t t2; pthread_mutex_init(&LOCK, NULL); pthread_mutex_init(&START, NULL); pthread_cond_init(&CONDITION, NULL); pthread_mutex_lock(&START); COUNTER = 0; pthread_create(&t1, NULL, threads, NULL); pthread_create(&t2, NULL, threads, NULL); pthread_detach(t1); pthread_detach(t2); // Get start time and fire away start = timeInMS(); pthread_mutex_unlock(&START); // Wait for about a second sleep(1); // Stop both threads pthread_mutex_lock(&LOCK); // Find out how much time has really passed. sleep won't guarantee me that // I sleep exactly one second, I might sleep longer since even after being // woken up, it can take some time before I gain back CPU time. Further // some more time might have passed before I obtained the lock! int64_t time = timeInMS() - start; // Correct the number of thread switches accordingly COUNTER = (uint32_t)(((uint64_t)COUNTER * 2 * 1000) / time); printf("Number of thread switches in about one second was %u\n", COUNTER); printf("roughly %f microseconds per switch\n", 1000000.0 / COUNTER); return 0; }

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  • Correct use of a "for...in" loop in javascript?

    - by jnkrois
    Hello everybody, before I ask my question I wanted to let everybody know that I appreciate the fact that there's always somebody out there willing to help, and on my end I'll try to give back to the community as much as I can. Thanks Now, I would like to get some pointers as to how to properly take advantage of the "for...in" loop in JavaScript, I already did some research and tried a couple things but it is still not clear to me how to properly use it. Let's say I have a random number of "select" tags in an HTML form, and I don't require the user to select an option for all of them, they can leave some untouched if they want. However I need to know if they selected none or at least one. The way I'm trying to find out if the user selected any of them is by using the "for...in" loop. For example: var allSelected = $("select option:selected"); var totalSelected = $("select option:selected").length; The first variable produces an array of all the selected options. The second variable tells me how many selected options I have in the form (select tags could be more than one and it changes every time). Now, in order to see if any has been selected I loop through each element (selected option), and retrieve the "value" attribute. The default "option" tag has a value="0", so if any selected option returns a value greater than 0, I know at least one option has been selected, however it does not have to be in order, this is my loop so far: for(var i = 0; i < totalSelected; i++){ var eachOption = $(allSelected[i]).val(); var defaultValue = 0; if(eachOption == defaultValue){ ...redirect to another page }else if(eachOption > defaultValue){ ... I display an alert } } My problem here is that as soon as the "if" matches a 0 value, it sends the user to the next page without testing the rest of the elements in the array, and the user could have selected the second or third options. What I really want to do is check all the elements in the array and then take the next action, in my mind this is how I could do it, but I'm not getting it right: var randomValue = 25; for(randomValue in allSelected){ var found = true; var notFound = false if(found){ display an alert }else{ redirect to next page } } This loop or the logic I'm using are flawed (I'm pretty sure), what I want to do is test all the elements in the array against a single variable and take the next action accordingly. I hope this makes some sense to you guys, any help would be appreciated. Thanks, JC

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  • MVVM: where is the best place to integrate an id counter, in ViewModel or Repository or... ?

    - by msfanboy
    Hello, I am using http://loungerepo.codeplex.com/ this library needs a unique id when I persist my entities to the repository. I decided for integer not Guid. The question is now where do I retrieve a new integer and how do I do it? This is my current approach in the SchoolclassAdministrationViewModel.cs: public SchoolclassAdministrationViewModel() { _schoolclassRepo = new SchoolclassRepository(); _pupilRepo = new PupilRepository(); _subjectRepo = new SubjectRepository(); _currentSchoolclass = new SchoolclassModel(); _currentPupil = new PupilModel(); _currentSubject = new SubjectModel(); ... } private void AddSchoolclass() { // get the last free id for a schoolclass entity _currentSchoolclass.SchoolclassID = _schoolclassRepo.LastID; // add the new schoolclass entity to the repository _schoolclassRepo.Add(SchoolclassModel.SchoolclassModelToSchoolclass(_currentSchoolclass)); // add the new schoolclass entity to the ObservableCollection bound to the View Schoolclasses.Add(_currentSchoolclass); // Create a new schoolclass entity and the bound UI controls content gets cleaned CurrentSchoolclass = new SchoolclassModel(); } public class SchoolclassRepository : IRepository<Schoolclass> { private int _lastID; public SchoolclassRepository() { _lastID = FetchLastId(); } public void Add(Schoolclass entity) { //repo.Store(entity); } private int FetchLastId() { return // repo.GetIDOfLastEntryAndDoInc++ } public int LastID { get { return _lastID; } } } Explanation: Every time the user switches to the SchoolclassAdministrationViewModel which is datatemplated with a UserControl the saVM Ctor is called and the schoolclass repository is created wherein the FetchLastId() is called and I am up to date with the last ID doing a inc++ on it to get the free one... Do you have any better ideas? What I do not like about my current apporach: -Having a private method in repositry class because a repositry is to fetch data only not "entity logic" like the counter - Having to access from the ViewModel a public property - located in the repository -, actually its not the ViewModel concern to get a entity id and assign it. Actually the ViewModel should ask for a schoolclass POCO and get a SchoolclassModel to bind to the UI. But then I have again to re-read the Schoolclass properties into the SchoolclassModel properties what I want to avoid.

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  • DirectX: Game loop order, draw first and then handle input?

    - by Ricket
    I was just reading through the DirectX documentation and encountered something interesting in the page for IDirect3DDevice9::BeginScene : To enable maximal parallelism between the CPU and the graphics accelerator, it is advantageous to call IDirect3DDevice9::EndScene as far ahead of calling present as possible. I've been accustomed to writing my game loop to handle input and such, then draw. Do I have it backwards? Maybe the game loop should be more like this: (semi-pseudocode, obviously) while(running) { d3ddev->Clear(...); d3ddev->BeginScene(); // draw things d3ddev->EndScene(); // handle input // do any other processing // play sounds, etc. d3ddev->Present(NULL, NULL, NULL, NULL); } According to that sentence of the documentation, this loop would "enable maximal parallelism". Is this commonly done? Are there any downsides to ordering the game loop like this? I see no real problem with it after the first iteration... And I know the best way to know the actual speed increase of something like this is to actually benchmark it, but has anyone else already tried this and can you attest to any actual speed increase?

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  • Should try...catch go inside or outside a loop?

    - by mmyers
    I have a loop that looks something like this: for(int i = 0; i < max; i++) { String myString = ...; float myNum = Float.parseFloat(myString); myFloats[i] = myNum; } This is the main content of a method whose sole purpose is to return the array of floats. I want this method to return null if there is an error, so I put the loop inside a try...catch block, like this: try { for(int i = 0; i < max; i++) { String myString = ...; float myNum = Float.parseFloat(myString); myFloats[i] = myNum; } } catch (NumberFormatException ex) { return null; } But then I also thought of putting the try...catch block inside the loop, like this: for(int i = 0; i < max; i++) { String myString = ...; try { float myNum = Float.parseFloat(myString); } catch (NumberFormatException ex) { return null; } myFloats[i] = myNum; } So my question is: is there any reason, performance or otherwise, to prefer one over the other? EDIT: The consensus seems to be that it is cleaner to put the loop inside the try/catch, possibly inside its own method. However, there is still debate on which is faster. Can someone test this and come back with a unified answer? (EDIT: did it myself, but voted up Jeffrey and Ray's answers)

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  • Cursor loops; How to perform something at start/end of loop 1 time only?

    - by James.Elsey
    I've got the following in one of my Oracle procedures, I'm using it to generate XML -- v_client_addons is set to '' to avoid null error OPEN C_CLIENT_ADDONS; LOOP FETCH C_CLIENT_ADDONS INTO CLIENT_ADDONS; EXIT WHEN C_CLIENT_ADDONS%NOTFOUND; BEGIN v_client_addons := v_client_addons || CLIENT_ADDONS.XML_DATA; END; END LOOP; CLOSE C_CLIENT_ADDONS; -- Do something later with v_client_addons The loop should go through my cursor and pick out all of the XML values to display, such as : <add-on name="some addon"/> <add-on name="another addon"/> What I would like to achieve is to have an XML start/end tag inside this loop, so I would have the following output <addons> <add-on name="some addon"/> <add-on name="another addon"/> </addons> How can I do this without having the <addons> tag after every line? If there are no addons in the cursor (cursor is empty), then I would like to skip this part enitrely

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  • Overhead of calling tiny functions from a tight inner loop? [C++]

    - by John
    Say you see a loop like this one: for(int i=0; i<thing.getParent().getObjectModel().getElements(SOME_TYPE).count(); ++i) { thing.getData().insert( thing.GetData().Count(), thing.getParent().getObjectModel().getElements(SOME_TYPE)[i].getName() ); } if this was Java I'd probably not think twice. But in performance-critical sections of C++, it makes me want to tinker with it... however I don't know if the compiler is smart enough to make it futile. This is a made up example but all it's doing is inserting strings into a container. Please don't assume any of these are STL types, think in general terms about the following: Is having a messy condition in the for loop going to get evaluated each time, or only once? If those get methods are simply returning references to member variables on the objects, will they be inlined away? Would you expect custom [] operators to get optimized at all? In other words is it worth the time (in performance only, not readability) to convert it to something like: ElementContainer &source = thing.getParent().getObjectModel().getElements(SOME_TYPE); int num = source.count(); Store &destination = thing.getData(); for(int i=0;i<num;++i) { destination.insert(thing.GetData().Count(), source[i].getName(); } Remember, this is a tight loop, called millions of times a second. What I wonder is if all this will shave a couple of cycles per loop or something more substantial? Yes I know the quote about "premature optimisation". And I know that profiling is important. But this is a more general question about modern compilers, Visual Studio in particular.

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  • SQL IO and SAN troubles

    - by James
    We are running two servers with identical software setup but different hardware. The first one is a VM on VMWare on a normal tower server with dual core xeons, 16 GB RAM and a 7200 RPM drive. The second one is a VM on XenServer on a powerful brand new rack server, with 4 core xeons and shared storage. We are running Dynamics AX 2012 and SQL Server 2008 R2. When I insert 15 000 records into a table on the slow tower server (as a test), it does so in 13 seconds. On the fast server it takes 33 seconds. I re-ran these tests several times with the same results. I have a feeling it is some sort of IO bottleneck, so I ran SQLIO on both. Here are the results for the slow tower server: C:\Program Files (x86)\SQLIO>test.bat C:\Program Files (x86)\SQLIO>sqlio -kW -t8 -s120 -o8 -frandom -b8 -BH -LS C:\Tes tFile.dat sqlio v1.5.SG using system counter for latency timings, 14318180 counts per second 8 threads writing for 120 secs to file C:\TestFile.dat using 8KB random IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) using current size: 5120 MB for file: C:\TestFile.dat initialization done CUMULATIVE DATA: throughput metrics: IOs/sec: 226.97 MBs/sec: 1.77 latency metrics: Min_Latency(ms): 0 Avg_Latency(ms): 281 Max_Latency(ms): 467 histogram: ms: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24+ %: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 99 C:\Program Files (x86)\SQLIO>sqlio -kR -t8 -s120 -o8 -frandom -b8 -BH -LS C:\Tes tFile.dat sqlio v1.5.SG using system counter for latency timings, 14318180 counts per second 8 threads reading for 120 secs from file C:\TestFile.dat using 8KB random IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) using current size: 5120 MB for file: C:\TestFile.dat initialization done CUMULATIVE DATA: throughput metrics: IOs/sec: 91.34 MBs/sec: 0.71 latency metrics: Min_Latency(ms): 14 Avg_Latency(ms): 699 Max_Latency(ms): 1124 histogram: ms: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24+ %: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 C:\Program Files (x86)\SQLIO>sqlio -kW -t8 -s120 -o8 -fsequential -b64 -BH -LS C :\TestFile.dat sqlio v1.5.SG using system counter for latency timings, 14318180 counts per second 8 threads writing for 120 secs to file C:\TestFile.dat using 64KB sequential IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) using current size: 5120 MB for file: C:\TestFile.dat initialization done CUMULATIVE DATA: throughput metrics: IOs/sec: 1094.50 MBs/sec: 68.40 latency metrics: Min_Latency(ms): 0 Avg_Latency(ms): 58 Max_Latency(ms): 467 histogram: ms: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24+ %: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 C:\Program Files (x86)\SQLIO>sqlio -kR -t8 -s120 -o8 -fsequential -b64 -BH -LS C :\TestFile.dat sqlio v1.5.SG using system counter for latency timings, 14318180 counts per second 8 threads reading for 120 secs from file C:\TestFile.dat using 64KB sequential IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) using current size: 5120 MB for file: C:\TestFile.dat initialization done CUMULATIVE DATA: throughput metrics: IOs/sec: 1155.31 MBs/sec: 72.20 latency metrics: Min_Latency(ms): 17 Avg_Latency(ms): 55 Max_Latency(ms): 205 histogram: ms: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24+ %: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 Here are the results of the fast rack server: C:\Program Files (x86)\SQLIO>test.bat C:\Program Files (x86)\SQLIO>sqlio -kW -t8 -s120 -o8 -frandom -b8 -BH -LS E:\Tes tFile.dat sqlio v1.5.SG using system counter for latency timings, 62500000 counts per second 8 threads writing for 120 secs to file E:\TestFile.dat using 8KB random IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) open_file: CreateFile (E:\TestFile.dat for write): The system cannot find the pa th specified. exiting C:\Program Files (x86)\SQLIO>sqlio -kR -t8 -s120 -o8 -frandom -b8 -BH -LS E:\Tes tFile.dat sqlio v1.5.SG using system counter for latency timings, 62500000 counts per second 8 threads reading for 120 secs from file E:\TestFile.dat using 8KB random IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) open_file: CreateFile (E:\TestFile.dat for read): The system cannot find the pat h specified. exiting C:\Program Files (x86)\SQLIO>sqlio -kW -t8 -s120 -o8 -fsequential -b64 -BH -LS E :\TestFile.dat sqlio v1.5.SG using system counter for latency timings, 62500000 counts per second 8 threads writing for 120 secs to file E:\TestFile.dat using 64KB sequential IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) open_file: CreateFile (E:\TestFile.dat for write): The system cannot find the pa th specified. exiting C:\Program Files (x86)\SQLIO>sqlio -kR -t8 -s120 -o8 -fsequential -b64 -BH -LS E :\TestFile.dat sqlio v1.5.SG using system counter for latency timings, 62500000 counts per second 8 threads reading for 120 secs from file E:\TestFile.dat using 64KB sequential IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) open_file: CreateFile (E:\TestFile.dat for read): The system cannot find the pat h specified. exiting C:\Program Files (x86)\SQLIO>test.bat C:\Program Files (x86)\SQLIO>sqlio -kW -t8 -s120 -o8 -frandom -b8 -BH -LS c:\Tes tFile.dat sqlio v1.5.SG using system counter for latency timings, 62500000 counts per second 8 threads writing for 120 secs to file c:\TestFile.dat using 8KB random IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) using current size: 5120 MB for file: c:\TestFile.dat initialization done CUMULATIVE DATA: throughput metrics: IOs/sec: 2575.77 MBs/sec: 20.12 latency metrics: Min_Latency(ms): 1 Avg_Latency(ms): 24 Max_Latency(ms): 655 histogram: ms: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24+ %: 0 0 0 5 8 9 9 9 8 5 3 1 1 1 1 0 0 0 0 0 0 0 0 0 37 C:\Program Files (x86)\SQLIO>sqlio -kR -t8 -s120 -o8 -frandom -b8 -BH -LS c:\Tes tFile.dat sqlio v1.5.SG using system counter for latency timings, 62500000 counts per second 8 threads reading for 120 secs from file c:\TestFile.dat using 8KB random IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) using current size: 5120 MB for file: c:\TestFile.dat initialization done CUMULATIVE DATA: throughput metrics: IOs/sec: 1141.39 MBs/sec: 8.91 latency metrics: Min_Latency(ms): 1 Avg_Latency(ms): 55 Max_Latency(ms): 652 histogram: ms: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24+ %: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 91 C:\Program Files (x86)\SQLIO>sqlio -kW -t8 -s120 -o8 -fsequential -b64 -BH -LS c :\TestFile.dat sqlio v1.5.SG using system counter for latency timings, 62500000 counts per second 8 threads writing for 120 secs to file c:\TestFile.dat using 64KB sequential IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) using current size: 5120 MB for file: c:\TestFile.dat initialization done CUMULATIVE DATA: throughput metrics: IOs/sec: 341.37 MBs/sec: 21.33 latency metrics: Min_Latency(ms): 5 Avg_Latency(ms): 186 Max_Latency(ms): 120037 histogram: ms: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24+ %: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 C:\Program Files (x86)\SQLIO>sqlio -kR -t8 -s120 -o8 -fsequential -b64 -BH -LS c :\TestFile.dat sqlio v1.5.SG using system counter for latency timings, 62500000 counts per second 8 threads reading for 120 secs from file c:\TestFile.dat using 64KB sequential IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) using current size: 5120 MB for file: c:\TestFile.dat initialization done CUMULATIVE DATA: throughput metrics: IOs/sec: 1024.07 MBs/sec: 64.00 latency metrics: Min_Latency(ms): 5 Avg_Latency(ms): 61 Max_Latency(ms): 81632 histogram: ms: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24+ %: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 Three of the four tests are, to my mind, within reasonable parameters for the rack server. However, the 64 write test is incredibly slow on the rack server. (68 mb/sec on the slow tower vs 21 mb/s on the rack). The read speed for 64k also seems slow. Is this enough to say there is some sort of bottleneck with the shared storage? I need to know if I can take this evidence and say we need to launch an investigation into this. Any help is appreciated.

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  • How do I reference the value of a constructed environment variable in a loop?

    - by Rob Spieldenner
    What I'm trying to do is loop over environment variables. I have a number of installs that change and each install has 3 IPs to push files to and run scripts on, and I want to automate this as much as possible (so that I only have to modify a file that I'll source with the environment variables). The following is a simplified version that once I figure out I can solve my problem. So given in my.props: COUNT=2 A_0=foo B_0=bar A_1=fizz B_1=buzz I want to fill in the for loop in the following script #!/bin/bash . <path>/my.props for ((i=0; i < COUNT; i++)) do <script here> done So that I can get the values from the environment variables. Like the following(but that actually work): echo $A_$i $B_$i or A=A_$i B=B_$i echo $A $B returns foo bar then fizz buzz

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  • How do I add a counter for process data in perfmon.exe for a process that isn't currently running?

    - by Jason Jones
    I would like to perform an ad hoc capture of data using perfmon.exe for a process that runs during the night. I know the name of the executable--lets call it Foo.exe. If the process were currently running, I would go to the Add Counters dialog in perfmon, switch to the Process object, and select the Foo instance from the list. However, it's not currently running. Is it possible to set up perfmon so that it will capture process data for this process when it starts, and if so, how would I configure it to do so?

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  • Parallelism in .NET – Part 2, Simple Imperative Data Parallelism

    - by Reed
    In my discussion of Decomposition of the problem space, I mentioned that Data Decomposition is often the simplest abstraction to use when trying to parallelize a routine.  If a problem can be decomposed based off the data, we will often want to use what MSDN refers to as Data Parallelism as our strategy for implementing our routine.  The Task Parallel Library in .NET 4 makes implementing Data Parallelism, for most cases, very simple. Data Parallelism is the main technique we use to parallelize a routine which can be decomposed based off data.  Data Parallelism refers to taking a single collection of data, and having a single operation be performed concurrently on elements in the collection.  One side note here: Data Parallelism is also sometimes referred to as the Loop Parallelism Pattern or Loop-level Parallelism.  In general, for this series, I will try to use the terminology used in the MSDN Documentation for the Task Parallel Library.  This should make it easier to investigate these topics in more detail. Once we’ve determined we have a problem that, potentially, can be decomposed based on data, implementation using Data Parallelism in the TPL is quite simple.  Let’s take our example from the Data Decomposition discussion – a simple contrast stretching filter.  Here, we have a collection of data (pixels), and we need to run a simple operation on each element of the pixel.  Once we know the minimum and maximum values, we most likely would have some simple code like the following: for (int row=0; row < pixelData.GetUpperBound(0); ++row) { for (int col=0; col < pixelData.GetUpperBound(1); ++col) { pixelData[row, col] = AdjustContrast(pixelData[row, col], minPixel, maxPixel); } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This simple routine loops through a two dimensional array of pixelData, and calls the AdjustContrast routine on each pixel. As I mentioned, when you’re decomposing a problem space, most iteration statements are potentially candidates for data decomposition.  Here, we’re using two for loops – one looping through rows in the image, and a second nested loop iterating through the columns.  We then perform one, independent operation on each element based on those loop positions. This is a prime candidate – we have no shared data, no dependencies on anything but the pixel which we want to change.  Since we’re using a for loop, we can easily parallelize this using the Parallel.For method in the TPL: Parallel.For(0, pixelData.GetUpperBound(0), row => { for (int col=0; col < pixelData.GetUpperBound(1); ++col) { pixelData[row, col] = AdjustContrast(pixelData[row, col], minPixel, maxPixel); } }); Here, by simply changing our first for loop to a call to Parallel.For, we can parallelize this portion of our routine.  Parallel.For works, as do many methods in the TPL, by creating a delegate and using it as an argument to a method.  In this case, our for loop iteration block becomes a delegate creating via a lambda expression.  This lets you write code that, superficially, looks similar to the familiar for loop, but functions quite differently at runtime. We could easily do this to our second for loop as well, but that may not be a good idea.  There is a balance to be struck when writing parallel code.  We want to have enough work items to keep all of our processors busy, but the more we partition our data, the more overhead we introduce.  In this case, we have an image of data – most likely hundreds of pixels in both dimensions.  By just parallelizing our first loop, each row of pixels can be run as a single task.  With hundreds of rows of data, we are providing fine enough granularity to keep all of our processors busy. If we parallelize both loops, we’re potentially creating millions of independent tasks.  This introduces extra overhead with no extra gain, and will actually reduce our overall performance.  This leads to my first guideline when writing parallel code: Partition your problem into enough tasks to keep each processor busy throughout the operation, but not more than necessary to keep each processor busy. Also note that I parallelized the outer loop.  I could have just as easily partitioned the inner loop.  However, partitioning the inner loop would have led to many more discrete work items, each with a smaller amount of work (operate on one pixel instead of one row of pixels).  My second guideline when writing parallel code reflects this: Partition your problem in a way to place the most work possible into each task. This typically means, in practice, that you will want to parallelize the routine at the “highest” point possible in the routine, typically the outermost loop.  If you’re looking at parallelizing methods which call other methods, you’ll want to try to partition your work high up in the stack – as you get into lower level methods, the performance impact of parallelizing your routines may not overcome the overhead introduced. Parallel.For works great for situations where we know the number of elements we’re going to process in advance.  If we’re iterating through an IList<T> or an array, this is a typical approach.  However, there are other iteration statements common in C#.  In many situations, we’ll use foreach instead of a for loop.  This can be more understandable and easier to read, but also has the advantage of working with collections which only implement IEnumerable<T>, where we do not know the number of elements involved in advance. As an example, lets take the following situation.  Say we have a collection of Customers, and we want to iterate through each customer, check some information about the customer, and if a certain case is met, send an email to the customer and update our instance to reflect this change.  Normally, this might look something like: foreach(var customer in customers) { // Run some process that takes some time... DateTime lastContact = theStore.GetLastContact(customer); TimeSpan timeSinceContact = DateTime.Now - lastContact; // If it's been more than two weeks, send an email, and update... if (timeSinceContact.Days > 14) { theStore.EmailCustomer(customer); customer.LastEmailContact = DateTime.Now; } } Here, we’re doing a fair amount of work for each customer in our collection, but we don’t know how many customers exist.  If we assume that theStore.GetLastContact(customer) and theStore.EmailCustomer(customer) are both side-effect free, thread safe operations, we could parallelize this using Parallel.ForEach: Parallel.ForEach(customers, customer => { // Run some process that takes some time... DateTime lastContact = theStore.GetLastContact(customer); TimeSpan timeSinceContact = DateTime.Now - lastContact; // If it's been more than two weeks, send an email, and update... if (timeSinceContact.Days > 14) { theStore.EmailCustomer(customer); customer.LastEmailContact = DateTime.Now; } }); Just like Parallel.For, we rework our loop into a method call accepting a delegate created via a lambda expression.  This keeps our new code very similar to our original iteration statement, however, this will now execute in parallel.  The same guidelines apply with Parallel.ForEach as with Parallel.For. The other iteration statements, do and while, do not have direct equivalents in the Task Parallel Library.  These, however, are very easy to implement using Parallel.ForEach and the yield keyword. Most applications can benefit from implementing some form of Data Parallelism.  Iterating through collections and performing “work” is a very common pattern in nearly every application.  When the problem can be decomposed by data, we often can parallelize the workload by merely changing foreach statements to Parallel.ForEach method calls, and for loops to Parallel.For method calls.  Any time your program operates on a collection, and does a set of work on each item in the collection where that work is not dependent on other information, you very likely have an opportunity to parallelize your routine.

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  • How can I loop through every letter in MS Word using VBA?

    - by Behrooz Karjooravary
    I have about 100 ms word documents which include transliteration of foreign names. The author of these docs used a special font called e2 which has about a dozen special transliteration characters (all of which are available in ms sans serif font). I would like to loop through every letter of the document and whenever the font = e2 i would like to loop through the dozen letters (it's easy to guess what they are) and replace them with a Microsoft Sans Serif equivalent. But I can't figure out how you can loop though letters. Is that doable like looping through cells in an excel spread sheet?

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  • XQuery - problem with recursive function

    - by H4mm3rHead
    Hi all, Im new on this project and am going to write, what i thought was a simple thing. A recursive function that writes nested xml elements in x levels (denoted by a variable). So far I have come up with this, but keeps getting a compile error. Please note that i have to generate new xml , not query existing xml: xquery version "1.0"; declare function local:PrintTest($amount) { <test> { let $counter := 0 if ($counter <= $amount ) then local:PrintTest($counter) else return $counter := $counter +1 } </test> }; local:PrintPerson(3) My error is: File Untitled1.xquery: XQuery transformation failed XQuery Execution Error! Unexpected token - " ($counter <= $amount ) t" I never understood xquery, and cant quite see why this is not working (is it just me or are there amazingly few resources on the Internet concerning XQuery?)

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  • While loop in IL - why stloc.0 and ldloc.0?

    - by Michael Stum
    I'm trying to understand how a while loop looks in IL. I have written this C# function: static void Brackets() { while (memory[pointer] > 0) { // Snipped body of the while loop, as it's not important } } The IL looks like this: .method private hidebysig static void Brackets() cil managed { // Code size 37 (0x25) .maxstack 2 .locals init ([0] bool CS$4$0000) IL_0000: nop IL_0001: br.s IL_0012 IL_0003: nop // Snipped body of the while loop, as it's not important IL_0011: nop IL_0012: ldsfld uint8[] BFHelloWorldCSharp.Program::memory IL_0017: ldsfld int16 BFHelloWorldCSharp.Program::pointer IL_001c: ldelem.u1 IL_001d: ldc.i4.0 IL_001e: cgt IL_0020: stloc.0 IL_0021: ldloc.0 IL_0022: brtrue.s IL_0003 IL_0024: ret } // end of method Program::Brackets For the most part this is really simple, except for the part after cgt. What I don't understand is the local [0] and the stloc.0/ldloc.0. As far as I see it, cgt pushes the result to the stack, stloc.0 gets the result from the stack into the local variable, ldloc.0 pushes the result to the stack again and brtrue.s reads from the stack. What is the purpose of doing this? Couldn't this be shortened to just cgt followed by brtrue.s?

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