Search Results

Search found 11770 results on 471 pages for 'mac frameworks'.

Page 66/471 | < Previous Page | 62 63 64 65 66 67 68 69 70 71 72 73  | Next Page >

  • Compiling program that uses libpcap on Mac OSX using iPhone 3.1.1 SDK for use on iPhone

    - by Alan
    Hey SOV users, I have a question that I'm hoping some iPhone Developers may be able to help with. I had a look at statically compiling a binary on my Mac and moving it over to the iPhone for execution. I have managed to get this bit of it working by installing the iPhone 3.1.3 SDK on my Mac and setting the architecture to the iPhone in the gcc line as follows; /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc -I ~/Downloads/libpcap-1.1.1/pcap-compiled/ -arch armv6 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.1.sdk -o test test.c I have managed to successfully compile a "Hello World" C program and executed it on the iPhone with success. e.g. include int main() { printf("Hello, World!\n"); return(0); } This worked a charm. I am also using 'ldid' to sign the application (but only if necessary). Anyways, I have been trying to get a program to compile which uses libpcap (http://www.tcpdump.org/) but with little success. I have downloaded and installed libpcap-1.1.1 on my mac and set the configure --prefix to /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.1.sdk/usr/local and build the application. I then saw that the includes actually reside in Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.1.sdk/usr/includes and so moved the Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.1.sdk/usr/local/include files (which contained only the pcap stuff) to the correct location. I then attempted to compile the test program using; /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc -I /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.3.sdk/usr/include/ -arch armv6 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.1.sdk -o pcap pcap.c -lpcap This worked a lot better than other tests but produces an error; i.e. ld: library not found for -lcrt1.o collect2: ld returned 1 exit status Do you have any ideas as to how I can do this successfully? I've tried a load of different things but none seem to be successful. Basically, I just want to install (or add) some headers to the existing iPhoneOS SDK for use in compiling programs. Any ideas? Cheers, A

    Read the article

  • Snow Leopard & Ruby on Rails - SQLite3 issue

    - by spin-docta
    I just upgraded to snow leopard. Before, I had everything running fine, but now when I start the server from the terminal I get: => Booting WEBrick => Rails 2.3.3 application starting on http://0.0.0.0:3000 => Call with -d to detach => Ctrl-C to shutdown server [2009-08-28 23:18:19] INFO WEBrick 1.3.1 [2009-08-28 23:18:19] INFO ruby 1.8.7 (2008-08-11) [universal-darwin10.0] [2009-08-28 23:18:19] INFO WEBrick::HTTPServer#start: pid=845 port=3000 Then when I got to generated page, it seems like it isn't working with sqlite3. How do I fix? Here's what the server prints out when I go to a scripted view page: /!\ FAILSAFE /!\ Fri Aug 28 23:18:34 -0400 2009 Status: 500 Internal Server Error uninitialized constant SQLite3::Driver::Native::Driver::API /Library/Ruby/Gems/1.8/gems/activesupport-2.3.3/lib/active_support/dependencies.rb:105:in `const_missing' /Library/Ruby/Gems/1.8/gems/sqlite3-ruby-1.2.5/lib/sqlite3/driver/native/driver.rb:76:in `open' /Library/Ruby/Gems/1.8/gems/sqlite3-ruby-1.2.5/lib/sqlite3/database.rb:76:in `initialize' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.3/lib/active_record/connection_adapters/sqlite3_adapter.rb:13:in `new' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.3/lib/active_record/connection_adapters/sqlite3_adapter.rb:13:in `sqlite3_connection' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.3/lib/active_record/connection_adapters/abstract/connection_pool.rb:223:in `send' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.3/lib/active_record/connection_adapters/abstract/connection_pool.rb:223:in `new_connection' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.3/lib/active_record/connection_adapters/abstract/connection_pool.rb:245:in `checkout_new_connection' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.3/lib/active_record/connection_adapters/abstract/connection_pool.rb:188:in `checkout' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.3/lib/active_record/connection_adapters/abstract/connection_pool.rb:184:in `loop' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.3/lib/active_record/connection_adapters/abstract/connection_pool.rb:184:in `checkout' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/monitor.rb:242:in `synchronize' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.3/lib/active_record/connection_adapters/abstract/connection_pool.rb:183:in `checkout' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.3/lib/active_record/connection_adapters/abstract/connection_pool.rb:98:in `connection' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.3/lib/active_record/connection_adapters/abstract/connection_pool.rb:326:in `retrieve_connection' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.3/lib/active_record/connection_adapters/abstract/connection_specification.rb:123:in `retrieve_connection' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.3/lib/active_record/connection_adapters/abstract/connection_specification.rb:115:in `connection' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.3/lib/active_record/query_cache.rb:9:in `cache' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.3/lib/active_record/query_cache.rb:28:in `call' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.3/lib/active_record/connection_adapters/abstract/connection_pool.rb:361:in `call' /Library/Ruby/Gems/1.8/gems/rack-1.0.0/lib/rack/head.rb:9:in `call' /Library/Ruby/Gems/1.8/gems/rack-1.0.0/lib/rack/methodoverride.rb:24:in `call' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.3/lib/action_controller/params_parser.rb:15:in `call' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.3/lib/action_controller/session/cookie_store.rb:93:in `call' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.3/lib/action_controller/reloader.rb:29:in `call' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.3/lib/action_controller/failsafe.rb:26:in `call' /Library/Ruby/Gems/1.8/gems/rack-1.0.0/lib/rack/lock.rb:11:in `call' /Library/Ruby/Gems/1.8/gems/rack-1.0.0/lib/rack/lock.rb:11:in `synchronize' /Library/Ruby/Gems/1.8/gems/rack-1.0.0/lib/rack/lock.rb:11:in `call' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.3/lib/action_controller/dispatcher.rb:106:in `call' /Library/Ruby/Gems/1.8/gems/rails-2.3.3/lib/rails/rack/static.rb:31:in `call' /Library/Ruby/Gems/1.8/gems/rack-1.0.0/lib/rack/urlmap.rb:46:in `call' /Library/Ruby/Gems/1.8/gems/rack-1.0.0/lib/rack/urlmap.rb:40:in `each' /Library/Ruby/Gems/1.8/gems/rack-1.0.0/lib/rack/urlmap.rb:40:in `call' /Library/Ruby/Gems/1.8/gems/rails-2.3.3/lib/rails/rack/log_tailer.rb:17:in `call' /Library/Ruby/Gems/1.8/gems/rack-1.0.0/lib/rack/content_length.rb:13:in `call' /Library/Ruby/Gems/1.8/gems/rack-1.0.0/lib/rack/handler/webrick.rb:46:in `service' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/webrick/httpserver.rb:104:in `service' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/webrick/httpserver.rb:65:in `run' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/webrick/server.rb:173:in `start_thread' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/webrick/server.rb:162:in `start' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/webrick/server.rb:162:in `start_thread' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/webrick/server.rb:95:in `start' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/webrick/server.rb:92:in `each' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/webrick/server.rb:92:in `start' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/webrick/server.rb:23:in `start' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/webrick/server.rb:82:in `start' /Library/Ruby/Gems/1.8/gems/rack-1.0.0/lib/rack/handler/webrick.rb:13:in `run' /Library/Ruby/Gems/1.8/gems/rails-2.3.3/lib/commands/server.rb:111 /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require' /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' script/server:3

    Read the article

  • How to convert a plist file from mac os project to iphone project?

    - by Tom Pace
    I am developing an app for the iPhone OS devices, and am using a third-party engine which is not well documented but I've made great progress with it anyway. The problem: The engine's developer strongly urges extending from the existing template projects bundled with the engine, but the engine's plist files are Mac OSX project plist files. This is an iPhone engine, and so I cannot understand why the plist file is structured to take keys for Mac OS apps, but that's how it is. I did a FileMerge comparison to ensure there was nothing within the file itself that defined its use for one OS or the other, so I guess it's defined somewhere in the project settings.

    Read the article

  • Do you use an architectural framework for Flex/AIR development?

    - by Christophe Herreman
    Given that Flex is still a relatively young technology, there are already a bunch of architectural frameworks available for Flex/AIR (and Flash) development, the main ones being Cairngorm and PureMVC. The amount of architectural frameworks is remarkable compared to other technologies. I was wondering how many of you use an architectural framework for Flex development. If so, why, or why not if you don't use any? To share my own experience and point of view: I have used Cairngorm (and ARP for Flash development) on a variety of projects and found that at times, we needed to write extra code just to fit into the framework, which obviously didn't feel right. Although I haven't used PureMVC on many occasions, I have the same gut feeling after looking at the examples applications. Architectural frameworks equal religion in some way. Most followers are convinced that their framework is THE framework and are not open or very skeptical when it comes to using other frameworks. (I also find myself hesitant and skeptical to check out new frameworks, but that is mainly because I would rather wait until the hype is over.) In conclusion, I'm thinking that it is better to have a sound knowledge of patterns and practices that you can apply in your application instead of choosing a framework and sticking to it. There is simply no right or wrong and I don't believe that there will ever be a framework that is considered the holy grail.

    Read the article

  • Is there a graphics/game engine that supports PC & Mac?

    - by Chris Masterton
    Is their a graphics that runs on both Mac & PC? I've seen Unity and thats a possibility, I'm wondering if there are any other choices. Ideally I want to port the same C++ game code to both PC & Mac platforms, but let the underlying game/graphics engine take advantage of the appropriate hardware. edit: I'm looking on the level of Torque, Gamebryo & Unreal. A commercial solution is perfectly acceptable. Thanks, Chris

    Read the article

  • How to convert an Info.plist file from mac os project to iphone project?

    - by Tom Pace
    I am developing an app for the iPhone OS devices, and am using a third-party engine which is not well documented but I've made great progress with it anyway. The problem: The engine's developer strongly urges extending from the existing template projects bundled with the engine, but the engine's Info.plist files are Mac OSX project Info.plist files. This is an iPhone engine, and so I cannot understand why the Info.plist file is structured to take keys for Mac OS apps, but that's how it is. I did a FileMerge comparison to ensure there was nothing within the file itself that defined its use for one OS or the other, so I guess it's defined somewhere in the project settings. Edit - Opening the plist file in Xcode or Property List Editor and then trying to add a key such as "Icon already includes gloss and bevel effects" will not work in this iPhone project because it is not in the list. However, "Cocoa Java Application" and others are available!

    Read the article

  • How to launch a mac application without a terminal window.

    - by KPexEA
    I've written an open-source c++ application and it works fine on Windows and Linux, I finally got a Mac Mini (with 10.5.8) so I've just been testing the Mac version. My application works fine when running it from inside a terminal window and typing ./appname , but if instead I double click on it from the finder, then it opens a termnial window first and then runs my app but it doesn't seem to set the working directory to the correct location so my app dies. How do I make my app so when it launches by being double clicked on it doesn't open a terminal window first and how can I have the current directory set to the apps location automatically?

    Read the article

  • How do I get the Mac OS X 'quick look' feature to be more programmer-friendly?

    - by Lee
    There are numerous text files that are always included in common downloads such as rails plugins: LICENSE, ChangeLog, Rakefile, etc. I know these files are plain-text, but Mac OS X refuses to acknowledge this automatically. If I hit the spacebar in Finder to activate "quick look", the icon becomes huge but the contents of the file are not shown, presumably because they have no file extension. How do I stop this madness so I can quickly look at READMEs just by hitting the spacebar? I've already got a ton of text editors installed on my mac: this question is purely about efficiency and making simple files accessible as quickly as possible.

    Read the article

  • Mac: How to see list of running network services?

    - by Jordan
    I am writing an application that needs to connect with a running network service on a Mac. Problem is, I have no idea what the service is called or even what port it uses. Is there a way to browse all running network services on my Mac? More info: I am connecting to a MIDI network session (found under 'Audio MIDI settings', present on all OSX installs). Am I correct in thinking this is a network service? I am planning to use NSNetServiceBrowser to locate all local computers running this service. (is this the best way to go about it?) Any help is much appreciated - thanks!

    Read the article

  • Which PHP IDE would you use on Windows, if you're used to TextMate on the Mac?

    - by Dycey
    Until now, most of my PHP development had been done on a Mac in TextMate. For a new client I need to work on a secured windows box, and I was wondering which IDEs I should be looking at, as someone used to working with TextMate. I've tried the 'E' editor, and I'm unconvinced. I've tried IDEs on the Mac, and they always seem like poor relations... but given that I'm having to move development platforms anyway, is there something better I should be looking at? Are there any decent text editors out there that I'm missing?

    Read the article

  • Installation of Mac OS X 10.6.2 in VMware Workstation

    - by mahesh
    I had run Mac OS X by using VMware Workstation 7.0 on my Windows PC. I installed Mac OS X 10.4.8 succesfully. But I can't install Mac OS X 10.6.2. It shows an error that "invalid front-side bus frequency 66000000 hz, disabling cpu". Please help me solve this and suggest any link to easily install Mac OS X 10.6.2 succesfully.

    Read the article

  • HFS for Windows by Paragon BSOD

    - by texmex5
    Installed HFS for Windows 7 yesterday. Did a reboot. Copied some files from my internal drive to external hfs drive. Did another reboot and rebooted to Mac. Mac worked fine. Then yesterday the battery went dead on my mac and the computer switched off. This morning tried to boot into windows but got a BSOD as soon as I moved my mouse in the login screen. BSOD refeers to an error with service HFSPLUS.SYS Now when I try to boot into mac (pressing alt while restarding) the mac drive isn's shown and I can only boot into Windows 7 Safe Mode. Cannot uninstall HFS for Windows the uninstaller in control panel says: "THE WINDOWS INSTALLER SERVICE COULD NOT BE ACCESSED. THIS CAN OCCUR WHEN WINDOWS INSTALLER IS NOT CORRECTLY INSTALLED". SETUP: Intel Core 2 Duo, P8600 @ 2.40GHZ, 4GB RAM, WINDOWS 7 ULTIMATE 32 BIT

    Read the article

  • What's the easiest way to move from one Macintosh to another?

    - by schnapple
    Here's the story: Company bought me a $599 Mac mini (as of this writing, 2.26GHz/160GB HD/2GB RAM) I have it set up to some extent with software for development Company decides it needs a second Mac for QA I convince company to buy the $799 Mac mini for the second machine (as of this writing, 2.53GHz/320GB HD/4GB RAM), let me have it for development, and let QA have the $599 Mac mini Company does just that, now I have both So, what's the best way to move from one of these to the other? Just set up everything on the second one and be done with it? Can I transfer things from the first to the second somehow? I'm running Time Machine backups to an external drive on the $599 Mac mini, if that helps. Also both of these will be on the network at the same time, other than renaming one of the machines are there considerations to be had there?

    Read the article

  • How does Asp.Net MVC compare to Java MVC frameworks

    - by sumek
    I've started my career as a Java developer, then moved to Asp.NET and recently to the Asp.Net MVC, which I like a lot. When developing in Java I used Struts1, which I remember as a hideous framework with loads of XML. Now I suspect that Java MVC frameworks have moved on from the Struts times. So how do modern Java MVC frameworks compare to the ASP.Net MVC? Which one of them is the most similar to the Asp.Net MVC?

    Read the article

  • Frameworks for JavaScript UI Widgets?

    - by ChrisInCambo
    I'm trying to put together a list of JavaScript UI widget frameworks for consideration in a project. Ideally it would be a library that has a range of ready made ui widgets, no dependencies on dom/js extention/manipulation frameworks like JQuery or Prototype, minimal additional cruft, such as Ajax API's and DOM selectors etc. Here's what I have so far: qooxdoo, ScriptClient ExtJs Could anyone suggest any other that are worth a look? Please do not suggest, JQuery, Prototype, Mootools, Dojo etc, their primary focus is not to provide ui widgets.

    Read the article

  • Resources & Frameworks for mobile development (iphone,android) using HTML5

    - by Pasta
    I am looking for resources to develop HTML5 apps for iphone primarily. Are their frameworks and tools that I can use to get started? I am looking for: Javascript frameworks that help with UI layout Touch based controls for phones Articles on iphone development, best practices, etc. I searched stackoverflow and was not able to come up with a good list of resources. I am looking for examples like these http://jqtouch.com/

    Read the article

  • Install h5py in Mac OS X 10.6.3

    - by zyq524
    I'm trying to install h5py in Mac OS X 10.6.3. First I installed HDF5 1.8, which used the following commands: ./configure \ --prefix=/Library/Frameworks/Python.framework/Versions/Current \ --enable-shared \ --enable-production \ --enable-threadsafe \ CPPFLAGS=-I/Library/Frameworks/Python.framework/Versions/Current/include \ LDFLAGS=-L/Library/Frameworks/Python.framework/Versions/Current/lib make make check sudo make install Then install h5py: /Library/Frameworks/Python.framework/Versions/Current/bin/python \ setup.py \ build \ --api=18 \ --hdf5=/Library/Frameworks/Python.framework/Versions/Current Then I got the errors: Configure: Autodetecting HDF5 settings... Custom HDF5 dir: /Library/Frameworks/Python.framework/Versions/Current Custom API level: (1, 8) ld: warning: in detect/vers.o, file was built for unsupported file format which is not the architecture being linked (i386) ld: warning: in /Library/Frameworks/Python.framework/Versions/Current/lib/libhdf5.dylib, file was built for unsupported file format which is not the architecture being linked (i386) Undefined symbols: "_main", referenced from: start in crt1.10.5.o ld: symbol(s) not found collect2: ld returned 1 exit status Failed to compile HDF5 test program. Please check to make sure: * You have a C compiler installed * A development version of Python is installed (including header files) * A development version of HDF5 is installed (including header files) * If HDF5 is not in a default location, supply the argument --hdf5=<path> error: command 'cc' failed with exit status 1 I just updated my Xcode, I don't know whether this is because my gcc's default setting. If so, how can I get rid of this error? Thanks.

    Read the article

  • how to access inaccessible mac os x hard drive via ubuntu

    - by jon
    Background: My intention was to load a Virtual Machine (VM) on my Mac OS X Snow Leopard. My Mac had just enough room for a VM (my thought process was that VM was the same as partition) However, I burned the newest version of Ubuntu onto a CD, thinking that partitioning and running a virtual machine would be the same. I would restart my computer, booting up Ubuntu installer. The installation would not allow me to partition, forcing me to force shutdown my laptop. when I turn on my laptop, I see that my computer is "missing operating system". So, can someone help me fix my a) bootcamp, b) getting files and if a and b are fixed c) to install ubuntu as a VM?

    Read the article

< Previous Page | 62 63 64 65 66 67 68 69 70 71 72 73  | Next Page >