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  • What is the best way to attach extenstion methods to static classes rather than to instances of a cl

    - by John Gietzen
    If I have a method for calculating the greatest common divisor of two integers as: public static int GCD(int a, int b) { return b == 0 ? a : GCD(b, a % b); } What would be the best way to attach that to the System.Math class? Here are the three ways I have come up with: public static int GCD(this int a, int b) { return b == 0 ? a : b.GCD(a % b); } // Lame... var gcd = a.GCD(b); and: public static class RationalMath { public static int GCD(int a, int b) { return b == 0 ? a : GCD(b, a % b); } } // Lame... var gcd = RationalMath.GCD(a, b); and: public static int GCD(this Type math, int a, int b) { return b == 0 ? a : typeof(Math).GCD(b, a % b); } // Neat? var gcd = typeof(Math).GCD(a, b); The desired syntax is Math.GCD since that is the standard for all mathematical functions. Any suggestions? What should I do to get the desired syntax?

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  • What is the best way to attach static methods to classes rather than to instances of a class?

    - by John Gietzen
    If I have a method for calculating the greatest common divisor of two integers as: public static int GCD(int a, int b) { return b == 0 ? a : GCD(b, a % b); } What would be the best way to attach that to the System.Math class? Here are the three ways I have come up with: public static int GCD(this int a, int b) { return b == 0 ? a : b.GCD(a % b); } // Lame... var gcd = a.GCD(b); and: public static class RationalMath { public static int GCD(int a, int b) { return b == 0 ? a : GCD(b, a % b); } } // Lame... var gcd = RationalMath.GCD(a, b); and: public static int GCD(this Type math, int a, int b) { return b == 0 ? a : typeof(Math).GCD(b, a % b); } // Neat? var gcd = typeof(Math).GCD(a, b); The desired syntax is Math.GCD since that is the standard for all mathematical functions. Any suggestions? What should I do to get the desired syntax?

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  • How do I change an existing XCode target from dynamic to static?

    - by Eric
    I'm working with an existing project that produces a dynamic library (Cocoa API). I'd rather generate a static library, but if I change the [Linking|Mach-O Type] field from "Dynamic Library" to "Static Library", both the Clean Project and Build Project complain that the target has an invalid MACH_O_TYPE value of 'staticlib'. Is there a straightforward way to get the build to produce a static .a file? Thanks, Eric

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  • IOC - Should util classes with static helper methods be wired up with IOC?

    - by Greg
    Hi, Just trying to still get my head around IOC principles. Q1: Static Methods - Should util classes with static helper methods be wired up with IOC? For example if I have a HttpUtils class with a number of static methods, should I be trying to pass it to other business logic classes via IOC? Follow on questions for this might be: Q2: Singletons - What about things like logging where you may typically get access to it via a Logger.getInstance() type call. Would you normally leave this as is, and NOT use IOC for injecting the logger into business classes that need it? Q3: Static Classes - I haven't really used this concept, but are there any guidelines for how you'd typically handle this if you were moving to an IOC based approach. Thanks in advance.

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  • How do you make a static sprite be a child of another sprite in cocos2D while using SpaceManager

    - by JJBigThoughts
    I have two static (STATIC_MASS) SpaceManager sprites. One is a child of the other - by which I mean that one sort of builds up the other one, but although the child's images shows up in the right place, the child doesn't seem to exists in the chipmunk physics engine, like I would expect. In my case, I have a backboard (rectangular sprite) and a hoop (a circular sprite). Since I might want to move the backboard, I'd like to attach the hoop to backboard so that the hoop automatically moves right along with the backboard. Here, we see a rotating backboard with attached hoop. It looks OK on the screen, but other objects only bounce off the backboard but pass right through the hoop (in a bad sense of the term). What doesn't my child sprite seem to exist in the physics engine? // Add Backboard cpShape *shapeRect = [smgr addRectAt:cpvWinCenter mass:STATIC_MASS width:200 height:10 rotation:0.0f ];// We're upgrading this cpCCSprite * cccrsRect = [cpCCSprite spriteWithShape:shapeRect file:@"rect_200x10.png"]; [self addChild:cccrsRect]; // Spin the static backboard: http://stackoverflow.com/questions/2691589/how-do-you-make-a-sprite-rotate-in-cocos2d-while-using-spacemanager // Make static object update moves in chipmunk // Since Backboard is static, and since we're going to move it, it needs to know about spacemanager so its position gets updated inside chipmunk. // Setting this would make the smgr recalculate all static shapes positions every step // cccrsRect.integrationDt = smgr.constantDt; // cccrsRect.spaceManager = smgr; // Alternative method: smgr.rehashStaticEveryStep = YES; smgr.rehashStaticEveryStep = YES; // Spin the backboard [cccrsRect runAction:[CCRepeatForever actionWithAction: [CCSequence actions: [CCRotateTo actionWithDuration:2 angle:180], [CCRotateTo actionWithDuration:2 angle:360], nil] ]]; // Add the hoop cpShape *shapeHoop = [smgr addCircleAt:ccp(100,-45) mass:STATIC_MASS radius: 50 ]; cpCCSprite * cccrsHoop = [cpCCSprite spriteWithShape:shapeHoop file:@"hoop_100x100.png"]; [cccrsRect addChild:cccrsHoop]; This is only half working for me. Note: SpaceManager is a toolkit for working with cocos2D-iphone

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  • What is a better way to convert a simple sinatra app to static html pages?

    - by dimus
    A friend of mine asked to create a static website and I found that making such site using Sinatra is a pure joy. I just wrote all my routes like this: get '/index.html' do haml :index end get '/app.css' do sass :app end .... So I was able to use layouts, and haml and sass to put site together quickly. To create the static site I used wget -r -l2 http://localhost:4567 Which did work pretty well, but I imagine there is a better way to create a static site from a Sinatra code?

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  • Call non-static method in server side(aspx.cs) from client side use javascript (aspx).....

    - by Pramulia
    how Call non-static method in server side(aspx.cs) from client side using javascript (aspx)....? As far as I know I can call static method in server side from client side... server side : [System.Web.Services.WebMethod] public static void method1() { } client side : <script language="JavaScript"> function keyUP() { PageMethods.method1(); } </script> <asp:ScriptManager ID="ScriptManager1" runat="server" EnablePageMethods="true"> </asp:ScriptManager> It works. Now how do I call non-static method from client side...?

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  • Is it ok to return a reference of a function scope static variable?

    - by kartik
    I wanted to know if that has any ill effects under any circumsatnce. For ex: Ex1: void* func1() { void* p_ref = NULL; //function scope static variable static int var1 = 2; p_ref = &var1; return p_ref; } Ex2: //file scope static variable static int var2 = 2; void* func2() { void* p_ref = NULL; var2 = 3; p_ref = &var2; return p_ref; } So in the above two cases what is the difference apart from the fact that var1 is function scope and var2 is file scope. Thanks in advance.

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  • Why can't I have static public fields in my managed beans?

    - by AlanObject
    I just started using the Netbeans 7.1 beta and it is calling out errors of a type which I have never seen before. Specifically: A managed bean with a public field should not declare any scope other than @Dependent. The fields it is complaining about are public static final. I can understand the restriction on non-static fields, but I can't think of a good reason this would not be allowed for a static field. Unfortunately I use a lot of them since I don't like having constants in my code. I note that even though I get the red dot in the margin in the editor, the maven-driven build still works and GlassFish still runs my application the way I would expect. So what is my denoument on this issue? Am I going to have to move my static fields elsewhere or is there another way of handling this?

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  • Why does C# not allow const and static on the same line?

    - by Cuga
    Why does C# not allow const and static on the same line? In Java, you must declare a field as 'static' and 'final' to act as a constant. Why does C# not let you declare const's as final? I make the further distinction that in Java, every interface is public and abstract, whether this is explicitly declared or not. Aren't const's effectively static in nature? WHy does C# balk at this?

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  • How to invoke static method in C#4.0 with dynamic type?

    - by Morgan Cheng
    In C#4.0, we have dynamic type, but how to invoke static method of dynamic type object? Below code will generate exception at run time. class Foo { public static int Sum(int x, int y) { return x + y; } } class Program { static void Main(string[] args) { dynamic d = new Foo(); Console.WriteLine(d.Sum(1, 3)); } } IMHO, dynamic is invented to bridge C# and other programming language. There is some other language (e.g. Java) allows to invoke static method through object instead of type. BTW, The introduction of C#4.0 is not so impressive compared to C#3.0.

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  • Why has to be size of dynamically-allocated array a static field?

    - by Ondrej Slinták
    I have a dummy class where I am testing arrays. I've noticed that when I want to dynamically allocate size of array at runtime, fields that indicate this size have to be static. I know I should probably use collections for this kind of code, but I'm more interested why do these fields have to be static? Is there any particular reason behind this? class Foo { private static int x; private static int y; private int[,] bar = new int[ x, y ]; public Foo( int a, int b ) { x = a; y = b; } }

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  • Inheritance from static classes? why not?

    - by Sorush Rabiee
    Hi Why inheritance is not provided for static classes in C#? I know C# has a good reason for everything he implements or doesn't implement. I just wondered, what’s that “good reason” here? semantically, what would be happened if I was able to write a static class that inheritances from another static one? is this an ODD issue? or just programming?

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  • How can I manage building library projects that produce both a static lib and a dll?

    - by Scott Langham
    I've got a large visual studio solution with ~50 projects. There are configurations for StaticDebug, StaticRelease, Debug and Release. Some libraries are needed in both dll and static lib form. To get them, we rebuild the solution with a different configuration. The Configuration Manager window is used to setup which projects need to build in which flavours, static lib, dynamic dll or both. This can by quite tricky to manage and it's a bit annoying to have to build the solution multiple times and select the configurations in the right order. Static versions need building before non-static versions. I'm wondering, instead of this current scheme, might it be simpler to manage if, for the projects I needed to produce both a static lib and dynamc dll, I created two projects. Eg: CoreLib CoreDll I could either make both of these projects reference all the same files and build them twice, or I'm wondering, would it be possible to build CoreLib and then get CoreDll to link it to generate the dll? I guess my question is, do you have any advice on how to structure your projects in this kind of situation? Thanks.

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  • Is there anything wrong with a class with all static methods?

    - by MatthewMartin
    I'm doing code review and came across a class that uses all static methods. The entrance method takes several arguments and then starts calling the other static methods passing along all or some of the arguments the entrance method received. It isn't like a Math class with largely unrelated utility functions. In my own normal programming, I rarely write methods where Resharper pops and says "this could be a static method", when I do, they tend to be mindless utility methods. Is there anything wrong with this pattern? Is this just a matter of personal choice if the state of a class is held in fields and properties or passed around amongst static methods using arguments?

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  • What does "static" mean in the context of declaring global template functions?

    - by smf68
    I know what static means in the context of declaring global non-template functions (see e.g. What is a "static" function?), which is useful if you write a helper function in a header that is included from several different locations and want to avoid "duplicate definition" errors. So my question is: What does static mean in the context of declaring global template functions? Please note that I'm specifically asking about global, non-member template functions that do not belong to a class. In other words, what is the difference between the following two: template <typename T> void foo(T t) { /* implementation of foo here */ } template <typename T> static void bar(T t) { /* implementation of bar here */ }

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  • Static member class - declare class private and class member package-private?

    - by Helper Method
    Consider you have the following class public class OuterClass { ... private static class InnerClass { int foo; int bar; } } I think I've read somewhere (but not the official Java Tutorial) that if I would declare the static member classes attributes private, the compiler had to generate some sort of accessor methods so that the outer class can actually access the static member class's (which is effectively a package-private top level class) attributes. Any ideas on that?

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