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  • Restarting an activity in a single tab in a TabActivity?

    - by user291701
    Hi, I have a TabActivity. Each tab points to a sub activity. Works great. Is there any clever way to refresh one of the activity tabs? I just want to 'restart' the activity in tab #3 for example. Not sure of a good way to do this other than building in refresh support to the activity itself, or clearing ALL the tabs and recreating all of them. Thanks

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  • Is a tab bar configuration view can be customized ?

    - by Dirty Henry
    I have an application with 8 tabbar items in the tabbar controller. Is there a way I can customize the layout of the "... (more)" view in which you can configure which tab bar items should appear in the main tab bar. It seems to be a table view controller but i'd like to use custom cell views and a background image.

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  • Dynamically add tab sheets to page control and embed a form?

    - by Jerry Dodge
    I'm working on a module which consists of a page control. By default, this page control (TPageControl) shouldn't have any tab sheets (TTabSheet), but upon initialization, it should dynamically insert these pages and embed a form inside of it. The issue comes with knowing how to insert a tab sheet into the page control. How do I create this? And once it's created, along with the forms inside each one, how do I iterate through them to destroy the forms?

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  • How to completely ignore linkbreak and tab in RegEx?

    - by Kthurein
    Hi, Is there any way to completely ignore link break and tab characters etc. in RegEx? For instance, the line break and tab characters could be found anywhere and in any order in the content string. ... [CustomToken \t \r\n Type="" \t \r\n Property="" \n /] ... [CT ... The is the RegularExpression that I am currently using: (\[CustomToken).*?(\/\]) .NET API Regex.Matches(string input, string pattern) Thanks for your suggestion.

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  • How to show tab character while using expandtab setting?

    - by Plugawy
    In my .gvimrc I have following lines: set listchars=tab:\.\ ,trail:- set softtabstop=2 set shiftwidth=2 set tabstop=2 set expandtab When I change last line to set noexpandtab the indents can be seen and marked with . Is there a way to make vim treat expanded tabs like "normal" tab so that list option works as expected?

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  • How to make a grid in a DataTemplate for a ItemTemplate auto-size to ListBox width?

    - by Robert Iagar
    So I have the following DataTemplate for a ListBox.ItemTemplate: <DataTemplate x:Key="Tweet"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="50"/> <ColumnDefinition Width="Auto"/> </Grid.ColumnDefinitions> <Image Grid.Column="0" Source="{Binding ProfileImageURL}" Width="50" Height="50"/> <Grid Grid.Column="1"> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> </Grid.RowDefinitions> <TextBlock Grid.Row="0" FontSize="15" FontWeight="Bold" Text="{Binding User}"/> <TextBlock Grid.Row="1" TextWrapping="Wrap" Text="{Binding Status}"/> <DockPanel Grid.Row="2"> <TextBlock DockPanel.Dock="Left" FontSize="10" TextWrapping="WrapWithOverflow" Text="{Binding TimeAgo}" TextAlignment="Justify"/> <TextBlock DockPanel.Dock="Left" FontSize="10" TextWrapping="Wrap" Text="{Binding Source}"/> </DockPanel> </Grid> </Grid> </DataTemplate> The problem is that it doesn't auto-size to the ListBox. The text gets clipped: TwitBy preview How to fix it? Here's the listBox XAML definition: <ListBox x:Name="tweetsListBox" Margin="3,0" Grid.Row="1" Background="{x:Null}" Grid.IsSharedSizeScope="True" ItemsSource="{Binding}" ScrollViewer.HorizontalScrollBarVisibility="Disabled" ItemTemplate="{DynamicResource Tweet}"/> Any help would be appreciated. Thanks

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  • How can I control the width of JTextFields in Java Swing?

    - by Jonas
    I am trying to have several JTextFields on a single row, but I don't want them to have the same width. How can I control the width and make some of them wider than others? I want that they together take up 100% of the total width, so it would be good if I could use some kind of weigthing. I have tried with .setColumns() but it doesn't make sense. Here is my code: class Row extends JComponent { public Row() { this.setLayout(new BoxLayout(this, BoxLayout.X_AXIS)); JTextField fld1 = new JTextField("First field"); JTextField fld2 = new JTextField("Second field, should be longer"); JTextField fld3 = new JTextField("Short field"); JTextField fld4 = new JTextField("Another field"); fld1.setBorder(null); fld2.setBorder(null); fld3.setBorder(null); fld4.setBorder(null); fld1.setFocusable(false); fld2.setFocusable(false); fld3.setFocusable(false); fld4.setFocusable(false); fld1.setColumns(5); // makes no sense this.add(fld1); this.add(fld2); this.add(fld3); this.add(fld4); } } this.setLayout(new GridLayout(20,0)); this.add(new Row()); this.add(new Row()); this.add(new Row());

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  • How to dynamically load a progressive jpeg/jpg in actionscrip-3 using Flash and know it's width/heig

    - by didibus
    Hi, I am trying to dynamically load a progressive jpeg using actionscript 3. To do so, I have created a class called Progressiveloader that creates a URLStream and uses it to streamload the progressive jpeg bytes into a byteArray. Everytime the byteArray grows, I use a Loader to loadBytes the byteArray. This works, to some extent, because if I addChild the Loader, I am able to see the jpeg as it is streamed, but I am unable to access the Loader's content and most importantly, I can not change the width and height of the Loader. After a lot of testing, I seem to have figured out the cause of the problem is that until the Loader has completely loaded the jpg, meaning until he actually sees the end byte of the jpg, he does not know the width and height and he does not create a content DisplayObject to be associated with the Loader's content. My question is, would there be a way to actually know the width and height of the jpeg before it is loaded? P.S.: I would believe this would be possible, because of the nature of a progressive jpeg, it is loaded to it's full size, but with less detail, so size should be known. Even when loading a normal jpeg in this way, the size is seen on screen, except the pixels which are not loaded yet are showing as gray. Thank You.

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  • How to give a textbox a fixed width of 17,5 cm?

    - by Natrium
    I have an application with a textbox, and the width of the textbox on the screen must always be 17,5 centimeters on the screen of the user. This is what I tried so far: const double centimeter = 17.5; // the width I need const double inches = centimeter * 0.393700787; // convert centimeter to inches float dpi = GetDpiX(); // get the dpi. 96 in my case. var pixels = dpi*inches; // this should give me the amount of pixels textbox1.Width = Convert.ToInt32(pixels); // set it. Done. private float GetDpiX() { floar returnValue; Graphics graphics = CreateGraphics(); returnValue = graphics.DpiX; graphics.Dispose(); // don’t forget to release the unnecessary resources return returnValue; } But this gives me different sizes with different resolutions. It gives me 13 cm with 1680 x 1050 and 19,5 cm with 1024 x 768. What am I doing wrong?

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  • Adapting the width of a Flexs 3 DataGridColumn to the content of its ItemRenderer ?

    - by phtrivier
    I have the following scenario : A Flex 3 DataGrid is sitting here At runtime, a column is added to this grid The column has a custom ItemRenderer The ItemRenderer inherits from HBox, and adds a few items to the HBOx dynamically My problem is that the width of the column doesn't change. As a consequence, my column stays small, and an ugly horizontal scrollbar is displayed in the line, instead of my content (which is completely unreadable). I would like the column to adapt its width to the content of the HBox in the ItemRenderer. I tried the following : Setting the 'percentWidth' of the ItemRenderer to '100' Invalidating the properties of the ItemRenderer after adding the items The only thing that has a "visible" effect it to force the width of the DataGridColumn. Obviously this is not acceptable since I'm dynamically adding components to the ItemRenderer, and I don't know how many or how big they are. Besides, when I am in the ItemRenderer, I have no access to the column itself (or do I ?) so I cannot force the size of the column from here. So is there a way around this ? Would AdvancedDataGrid help here (notwhistanding the fact that I cannot really use it for other reasons ...) Thanks PH

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  • [PHP, CSS, & ?] fixed width div, resizing text on the fly based on length

    - by Andrew Heath
    Let's say you've got a simple fixed-width layout that pulls a title from a MySQL database. CSS: #wrapper { width: 800px; } h1 { width: 100%; } HTML: <html> <body> <div id="wrapper"> <h1> $titleString </h1> </div> </body> </html> But the catch is, the length of the title string pulled from your MySQL database varies wildly. Sometimes it might be 10 characters, sometimes it might be 80. It's possible to establish a min & max character count. How, if at all possible, do I get the text-size of my <h1>$titleString</h1> to enlarge/decrease on-the-fly such that the string is only ever on one line and best fit to that line length? I've seen a lot of questions about resizing the div - but in my case the div must always be 100% (800px) and I want to best-fit the title. Obviously a maximum text-size value would have to be set so 5 character strings don't become gargantuan. Does anyone have a suggestion? I'm only using PHP/MySQL/CSS on this page at the moment, but incorporation of another language is fine if it means I can solve the problem. The only thing I can think of is a bruteforce approach whereby through trial and error I establish acceptable string character count ranges matched with CSS em sizes, but that'd be a pretty ugly implementation from the code side.

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  • Stretch ListBox Items hit area to full width if the ListBox?

    - by Nicholas
    I've looked around for an answer on this, but the potential duplicates are more concerned with presentation than interaction. I have a basic list box, and each item's content is a simple string. The ListBox itself is stretched to fill it's grid container, but each ListBoxItem's hitarea does not mirror the ListBox width. It looks as if the hitarea (pointer contact area) for each item is only the width of the text content. How do I make this stretch all the way across, regardless of the text size. I've set HorizontalContentAlignment to Stretch, but this doesn't solve my problem. My only other guess is that the content is actually stretching, but the background is invisible and so not capturing the mouse pointer. <ListBox Grid.Row="1" x:Name="ProjectsListBox" DisplayMemberPath="Name" ItemsSource="{Binding Path=Projects}" SelectedItem="{Binding Path=SelectedProject}" HorizontalContentAlignment="Stretch"/> The XAML is pretty straight forward on this. If I mouse over the text in one of the items, then the entire width of the item becomes active. I guess I just need to know how to create an interactive background that is invisible.

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  • Layout: how to make image to change its width and height proportionally?

    - by Exterminator13
    I have such layout: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="horizontal"> <TextView android:id="@+id/title" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentLeft="true" android:layout_centerVertical="true" android:layout_toLeftOf="@+id/my_image" android:ellipsize="end" android:singleLine="true" android:text="Some text" android:textAppearance="?android:attr/textAppearanceMedium" /> <ImageView android:id="@+id/my_image" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignTop="@+id/title" android:layout_alignBottom="@+id/title" android:layout_alignParentRight="true" android:layout_centerVertical="true" android:adjustViewBounds="true" android:src="@drawable/my_bitmap_image" /> This layout does almost what I need: it makes image view height the same as text view. The image graphic contents stretched also keeping aspect ratio. But, the width of the image view does not change! As a result, I have a wide gap between text and the image view! As a temporal solution, I override View#onLayout. The question: how to change image width in xml layout? UPDATE: This is a final layout I need (text + a few images). Look at the first image: its width should be exactly the same as scaled image in it with no paddings and margins:

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  • Does IE6 Really not Allow Me to set width/height from left/right/top/bottom???

    - by viatropos
    Building a site super quick and having it work on all my Mac browsers, I thought I'd take a gander on a friends old dell laptop with Windows XP and IE6. Nothing looks remotely correct. It's because I used lots of left/right/top/bottom (constraint) declarations to size elements proportionally to their parent's size (I didn't use percent sizes because the percents refer to the parent's size before margins and padding are applied, left/right/top/bottom refer to them after with position:absolute. I'm asking about that here :)). I've read lots these past few weeks on how horrible IE6 (and IE) is in general, but because of all the reasons people say to support it (large market share and the fear of installing better software), and because half the people in the company we're building a site for use IE6 (getting them to upgrade to Chrome slowly but surely), I thought if I could just get IE6 to render my constraints, that might help. So I am messing around with simple layouts here, and they work fine in my latest versions of Firefox, Safari, Chrome, and Opera, but IE6 is basically saying: If you haven't set a width or height on me, I'm assuming it's zero. But position:absolute; left:0px; right:0px; top:0px; bottom:0px; on a container that's width:1000px; height:1000px; should be the same as setting width:1000px; height:1000px on the child, no? Taking a quick look at the source for this, why won't IE6 render the constraint based absolutely positioned AND SIZED elements? (note: I will be messing around with that file for a while) Thanks

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  • Internet Explorer 6 and 7: floated elements expand to 100% width when they contain a child element f

    - by Paul D. Waite
    I've got a parent div floated left, with two child divs that I need to float right. The parent div should (if I understand the spec correctly) be as wide as needed to contain the child divs, and this is how it behaves in Firefox et al. In IE, the parent div expands to 100% width. This seems to be an issue with floated elements that have children floated right. Test page: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en"> <head> <title>Float test</title> </head> <body> <div style="border-top:solid 10px #0c0;float:left;"> <div style="border-top:solid 10px #00c;float:right;">Tester 1</div> <div style="border-top:solid 10px #c0c;float:right;">Tester 2</div> </div> </body> </html> Unfortunately I can't fix the width of the child divs, so I can't set a fixed width on the parent. Is there a CSS-only workaround to make the parent div as wide as the child divs?

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  • code for TouchPad works, but not for DPAD ...please help me to fix this..

    - by Chandan
    package org.coe.twoD; import android.app.Activity; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; //import android.graphics.Path; import android.graphics.Rect; //import android.graphics.RectF; import android.os.Bundle; //import android.util.Log; import android.util.Log; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; import android.view.View.OnClickListener; public class TwoD extends Activity implements OnClickListener { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); View draw2d = findViewById(R.id.draw_button); draw2d.setOnClickListener(this); } public void onClick(View v) { if (R.id.draw_button == v.getId()) { setContentView(new draw2D(this)); } } public class draw2D extends View { private static final String TAG = "Sudoku"; private float width; // width of one tile private float height; // height of one tile private int selX; // X index of selection private int selY; // Y index of selection private final Rect selRect = new Rect(); public draw2D(Context context) { super(context); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { width = w / 9f; height = h / 9f; getRect(selX, selY, selRect); Log.d(TAG, "onSizeChanged: width " + width + ", height " + height); super.onSizeChanged(w, h, oldw, oldh); } @Override protected void onDraw(Canvas canvas) { // Draw the background... Paint background = new Paint(); background.setColor(getResources().getColor(R.color.background)); canvas.drawRect(0, 0, getWidth(), getHeight(), background); // Draw the board... // Define colors for the grid lines Paint dark = new Paint(); dark.setColor(getResources().getColor(R.color.dark)); Paint hilite = new Paint(); hilite.setColor(getResources().getColor(R.color.hilite)); Paint light = new Paint(); light.setColor(getResources().getColor(R.color.light)); // Draw the minor grid lines for (int i = 0; i < 9; i++) { canvas.drawLine(0, i * height, getWidth(), i * height, light); canvas.drawLine(0, i * height + 1, getWidth(), i * height + 1, hilite); canvas.drawLine(i * width, 0, i * width, getHeight(), light); canvas.drawLine(i * width + 1, 0, i * width + 1, getHeight(), hilite); } // Draw the major grid lines for (int i = 0; i < 9; i++) { if (i % 3 != 0) continue; canvas.drawLine(0, i * height, getWidth(), i * height, dark); canvas.drawLine(0, i * height + 1, getWidth(), i * height + 1, hilite); canvas.drawLine(i * width, 0, i * width, getHeight(), dark); canvas.drawLine(i * width + 1, 0, i * width + 1, getHeight(), hilite); } /* * dark.setColor(Color.MAGENTA); Path circle= new Path(); * circle.addCircle(150, 150, 100, Path.Direction.CW); * canvas.drawPath(circle, dark); * * * Path rect=new Path(); * * RectF rectf= new RectF(150,200,250,300); rect.addRect(rectf, * Path.Direction.CW); canvas.drawPath(rect, dark); * * * canvas.drawRect(0, 0,250, 250, dark); * * * canvas.drawText("Hello", 200,200, dark); */ Paint selected = new Paint(); selected.setColor(Color.GREEN); canvas.drawRect(selRect, selected); } /* * public boolean onTouchEvent(MotionEvent event){ * if(event.getAction()!=MotionEvent.ACTION_DOWN) return * super.onTouchEvent(event); * select((int)(event.getX()/width),(int)(event.getY()/height)); * * * return true; } */ private void select(int x, int y) { invalidate(selRect); selX = Math.min(Math.max(x, 0), 8); selY = Math.min(Math.max(y, 0), 8); getRect(selX, selY, selRect); invalidate(selRect); } @Override public boolean onKeyUp(int keyCode, KeyEvent event) { return super.onKeyUp(keyCode, event); } @Override public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) return super.onTouchEvent(event); select((int) (event.getX() / width), (int) (event.getY() / height)); // game.showKeypadOrError(selX, selY); Log.d(TAG, "onTouchEvent: x " + selX + ", y " + selY); return true; } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { Log.d(TAG, "onKeyDown: keycode=" + keyCode + ", event=" + event); switch (keyCode) { case KeyEvent.KEYCODE_DPAD_UP: select(selX, selY - 1); break; case KeyEvent.KEYCODE_DPAD_DOWN: select(selX, selY + 1); break; case KeyEvent.KEYCODE_DPAD_LEFT: select(selX - 1, selY); break; case KeyEvent.KEYCODE_DPAD_RIGHT: select(selX + 1, selY); break; default: return super.onKeyDown(keyCode, event); } return true; } private void getRect(int x, int y, Rect rect) { rect.set((int) (x * width), (int) (y * height), (int) (x * width + width), (int) (y * height + height)); } } }

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