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  • ASPX ajax form post help

    - by StealthRT
    Hey all, i have this peice of code that allows a user to select a jpg image, resize it and uploads it to the server driectory. The problem being is that it reloads the aspx page when it saves the image. My question is-is there any way to do this same thing but with ajax so that it doesn't leave the page after submitting it? I've done this pleanty of times with classic asp pages but never with a aspx page. Here is the code for the ASPX page: <%@ Page Trace="False" Language="vb" aspcompat="false" debug="true" validateRequest="false"%> <%@ Import Namespace=System.Drawing %> <%@ Import Namespace=System.Drawing.Imaging %> <%@ Import Namespace=System.Drawing.Text %> <%@ Import Namespace=System %> <%@ Import Namespace=System.IO %> <%@ Import Namespace=System.Web %> <%@ Import Namespace=System.ServiceProcess %> <%@ Import Namespace=Microsoft.Data.Odbc %> <%@ Import Namespace=System.Data.Odbc %> <%@ Import Namespace=MySql.Data.MySqlClient %> <%@ Import Namespace=MySql.Data %> <%@ Import Namespace=System.Drawing.Drawing2D %> <%@ Import Namespace="System.Data" %> <%@ Import Namespace="System.Data.ADO" %> <%@ Import Namespace=ADODB %> <SCRIPT LANGUAGE="VBScript" runat="server"> const Lx = 200 const Ly = 60 const upload_dir = "/img/avatar/" const upload_original = "tmpAvatar" const upload_thumb = "thumb" const upload_max_size = 256 dim fileExt dim newWidth, newHeight as integer dim l2 dim fileFld as HTTPPostedFile Dim originalimg As System.Drawing.Image dim msg dim upload_ok as boolean </script> <% Dim theID, theEmail, maleOrFemale theID = Request.QueryString("ID") theEmail = Request.QueryString("eMail") maleOrFemale = Request.QueryString("MF") randomize() upload_ok = false if lcase(Request.ServerVariables("REQUEST_METHOD"))="post" then fileFld = request.files(0) if fileFld.ContentLength > upload_max_size * 1024 then msg = "Sorry, the image must be less than " & upload_max_size & "Kb" else try fileExt = System.IO.Path.GetExtension(fileFld.FileName).ToLower() if fileExt = ".jpg" then originalImg = System.Drawing.Image.FromStream(fileFld.InputStream) if originalImg.Height > Ly then newWidth = Ly * (originalImg.Width / originalImg.Height) newHeight = Ly end if Dim thumb As New Bitmap(newWidth, newHeight) Dim gr_dest As Graphics = Graphics.FromImage(thumb) dim sb = new SolidBrush(System.Drawing.Color.White) gr_dest.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality gr_dest.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality gr_dest.FillRectangle(sb, 0, 0, thumb.Width, thumb.Height) gr_dest.DrawImage(originalImg, 0, 0, thumb.Width, thumb.Height) try originalImg.save(Server.MapPath(upload_dir & upload_original & fileExt), originalImg.rawformat) thumb.save(Server.MapPath(upload_dir & theID & fileExt), originalImg.rawformat) msg = "Uploaded " & fileFld.FileName & " to " & Server.MapPath(upload_dir & upload_original & fileExt) upload_ok = true File.Delete(Server.MapPath(upload_dir & upload_original & fileExt)) catch msg = "Sorry, there was a problem saving your avatar. Please try again." end try if not thumb is nothing then thumb.Dispose() thumb = nothing end if else msg = "That image does not seem to be a JPG. Upload only JPG images." end if catch msg = "That image does not seem to be a JPG." end try end if if not originalImg is nothing then originalImg.Dispose() originalImg = nothing end if end if %><head> <meta http-equiv="pragma" content="no-cache" /> </head> <html> <script type="text/javascript" src="js/jquery-1.3.min.js"></script> <form enctype="multipart/form-data" method="post" runat="server" id="sendImg"> <input type="file" name="upload_file" id="upload_file" style="-moz-opacity: 0; opacity:0; filter: alpha(opacity=0); margin-top: 5px; float:left; cursor:pointer;" onChange="$('#sendImg').submit();" > <input type="submit" value="Upload" style="visibility:hidden; display:none;"> </form> </body> </html> Any help would be great! :o) David

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  • SBS 2003 Event ID 3005 (ActiveSync Related)

    - by lance-gallant
    I've recently noticed the following Error in my Server logs. Happens whenever Mobile device user attempts to syncrhonise using OMA. The error is logged on the server, but the user is able to sync, albeit slowly. Event Type: Error Event Source: Server ActiveSync Event Category: None Event ID: 3005 Date: 16/03/2010 Time: 01:22:20 PM User: xxxxxx Computer: xxxxxx Description: Unexpected Exchange mailbox Server error: Server: xxxxxx User: xxxxxx HTTP status code: [409]. Verify that the Exchange mailbox Server is working correctly.

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  • Windows Vista and 7 crossrealm authentication MIT Kerberos

    - by fox8
    I'm using Windows Server 2008 and Windows Vista and 7 for cross realm authentication using MIT Kerberos 1.6 but when i try to login with a user the KDC answers: (wireshark output) error_code: KRB5KDC_ERR_ETYPE_NOSUPP (14) ... e-text: BAD_ENCRYPTION_TYPE I want to know how can I change the encryption type method to be compatible with the KDC (i tried a XP client and it worked fine). (posted this yesterday on superuser, but I guess this is more a serverfault question) Can anyone help me on this ? Many thanks!

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  • Exim 4 pipe select command/script from mysql db

    - by axel.klein
    Is there an option to run a mysql lookup in the pipe driver of exim? MYSQL_Q_SCRIPT=SELECT script FROM MYSQL_EMAILTABLE WHERE domain='${quote_mysql:$domain}' AND local_part='${quote_mysql:$local_part}' command = "${lookup mysql {MYSQL_Q_SCRIPT}{$value} I am always getting an error like this: "Expansion of "${lookup" from command "${lookup mysql {SELECT script FROM emails WHERE domain='${quote_mysql:$domain}' AND local_part='${quote_mysql:$local_part}'}{$value}}" in run_script transport failed: missing lookup type" The problem is that exactly the same query works fine in the appenddriver. So I do not see the mistake.

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  • flash core engine by Dinesh [closed]

    - by hdinesh
    This post was a dump of the following code (without the highlights). No question, just a dump. Please update this q. with a real question to have it reopened. You (the asker) risk to be flagged as spammer (if not already) and a bad reputation. This is a q/a site, not a site to promote your own code libraries. package facers { import flash.display.*; import flash.events.*; import flash.geom.ColorTransform; import flash.utils.Dictionary; import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.events.FileLoadEvent; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; import caurina.transitions.*; public class Main extends Sprite { public var viewport :BasicView; public var displayObject :DisplayObject3D; private var light :PointLight3D; private var shadowPlane :Plane; private var dataArray :Array; private var material :BitmapFileMaterial; private var planeByContainer :Dictionary = new Dictionary(); private var paperSize :Number = 0.5; private var cloudSize :Number = 1500; private var rotSize :Number = 360; private var maxAlbums :Number = 50; private var num :Number = 0; public function Main():void { trace("START APPLICATION"); viewport = new BasicView(1024, 690, true, true, CameraType.FREE); viewport.camera.zoom = 50; viewport.camera.extra = { goPosition: new DisplayObject3D(),goTarget: new DisplayObject3D() }; addChild(viewport); displayObject = new DisplayObject3D(); viewport.scene.addChild(displayObject); createAlbum(); addEventListener(Event.ENTER_FRAME, onRenderEvent); } private function createAlbum() { dataArray = new Array("images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg", "images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg"); for (var i:int = 0; i < dataArray.length; i++) { material = new BitmapFileMaterial(dataArray[i]); material.doubleSided = true; material.addEventListener(FileLoadEvent.LOAD_COMPLETE, loadMaterial); } } public function loadMaterial(event:Event) { var plane:Plane = new Plane(material, 300, 180); displayObject.addChild(plane); var _x:int = Math.random() * cloudSize - cloudSize/2; var _y:int = Math.random() * cloudSize - cloudSize/2; var _z:int = Math.random() * cloudSize - cloudSize/2; var _rotationX:int = Math.random() * rotSize; var _rotationY:int = Math.random() * rotSize; var _rotationZ:int = Math.random() * rotSize; Tweener.addTween(plane, { x:_x, y:_y, z:_z, rotationX:_rotationX, rotationY:_rotationY, rotationZ:_rotationZ, time:5, transition:"easeIn" } ); } protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; viewport.singleRender(); } } } package designLab.events { import flash.display.BlendMode; import flash.display.Sprite; import flash.events.Event; import flash.filters.BlurFilter; // Import designLab import designLab.layer.IntroLayer; import designLab.shadow.ShadowCaster; import designLab.utils.LayerConstant; // Import Papervision3D import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; public class CoreEnging extends Sprite { public var viewport :BasicView; // Create BasicView public var displayObject :DisplayObject3D; // Create DisplayObject public var shadowCaster :ShadowCaster; // Create ShadowCaster private var light :PointLight3D; // Create PointLight private var shadowPlane :Plane; // Create Plane private var layer :LayerConstant; // Create constant resource layer private static var instance :CoreEnging; // Create CoreEnging class static instance // CoreEnging class static instance mathod function public static function getinstance() { if (instance != null) return instance; else { instance = new CoreEnging(); return instance; } } // CoreEnging constrictor public function CoreEnging () { trace("INFO: Design Lab Application : Core Enging v0.1"); layer = new LayerConstant(); viewport = new BasicView(900, 600, true, true, CameraType.FREE); // pass the width, height, scaleToStage, interactive, cameraType to BasicView viewport.camera.zoom = 100; // Define the zoom level of camera addChild(viewport); createFloor(); // Create the floor displayObject = new DisplayObject3D(); // Create new instance of DisplayObject viewport.scene.addChild(displayObject); // Add the DisplayObject to the BasicView light = new PointLight3D(); // Create new instance of PointLight light.z = -50; // Position the Z of create instance light.x = 0; //Position the X of create instance light.rotationZ = 45; //Position the rotation angel of the Z of create instance light.y = 500; //Position the Y of create instance shadowCaster = new ShadowCaster("shadow", 0x000000, BlendMode.MULTIPLY, .1, [new BlurFilter(20, 20, 1)]); // pass shadowcaster name, color, blend mode, alpha and filters shadowCaster.setType(ShadowCaster.SPOTLIGHT); // Define the shadow type addEventListener(Event.ENTER_FRAME, onRenderEvent); // Add frame render event } // Start create floor public function createFloor() { var spr:Sprite = new Sprite(); // Create Sprite spr.graphics.beginFill(0xFFFFFF); // Define the fill color for sprite spr.graphics.drawRect(0, 0, 600, 600); // Define the X, Y, width, height of the sprite var sprMaterial:MovieMaterial = new MovieMaterial(spr, true, true, true); //Create a texture from an existing sprite instance shadowPlane = new Plane(sprMaterial, 2000, 2000, 1, 1); // create new instance of the Plane and pass the texture material, width, height, segmentsW and segmentsH shadowPlane.rotationX = 80; //Position the rotation angel of the X of Plane shadowPlane.y = -200; //Position the Y of Plane viewport.scene.addChild(shadowPlane); // Add the Plane to the BasicView } // switch method function of the page layer control public function addLayer(type:String) { switch (type) { case layer.INTRO: var intro:IntroLayer = new IntroLayer(); break; } } // Create get mathod function for DisplayObject public function getDisplayObject():DisplayObject3D { return displayObject; } // Create get mathod function for BasicView public function getViewport():BasicView { return viewport; } // Rendering function protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; // Remove the shadow shadowCaster.invalidate(); // create new shadow on DisplayObject move shadowCaster.castModel(displayObject, light, shadowPlane); viewport.singleRender(); } } } package designLab.layer { import flash.display.Sprite; import flash.events.Event; // Import designLab import designLab.materials.iBusinessCard; import designLab.events.CoreEnging; // Import Papervision3D import org.papervision3d.objects.primitives.Cube; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.MovieMaterial; public class IntroLayer { // IntroLayer constrictor public function IntroLayer() { trace("INFO: Load Intro layer"); var indexDP:DP_index = new DP_index(); //Create the library MovieClip var blackMaterial:MovieMaterial = new MovieMaterial(indexDP, true); //Create a texture from an existing library MovieClip instance blackMaterial.smooth = true; blackMaterial.doubleSided = false; var mycolor:ColorMaterial = new ColorMaterial(0x000000); //Create solid color material var mycard:iBusinessCard = new iBusinessCard(blackMaterial, blackMaterial, mycolor, 372, 10, 207); // Create custom 3D cube object to pass the Front, Back, All, CubeWidth, CubeDepth and CubeHeight CoreEnging.getinstance().getDisplayObject().addChild(mycard.create3DCube()); // Add the custom 3D cube to the DisplayObject } } } package designLab.materials { import flash.display.*; import flash.events.*; // Import Papervision3D import org.papervision3d.materials.*; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.primitives.Cube; public class iBusinessCard extends Sprite { private var materialsList :MaterialsList; private var cube :Cube; private var Front :MovieMaterial = new MovieMaterial(); private var Back :MovieMaterial = new MovieMaterial(); private var All :ColorMaterial = new ColorMaterial(); private var CubeWidth :Number; private var CubeDepth :Number; private var CubeHeight :Number; public function iBusinessCard(Front:MovieMaterial, Back:MovieMaterial, All:ColorMaterial, CubeWidth:Number, CubeDepth:Number, CubeHeight:Number) { setFront(Front); setBack(Back); setAll(All); setCubeWidth(CubeWidth); setCubeDepth(CubeDepth); setCubeHeight(CubeHeight); } public function create3DCube():Cube { materialsList = new MaterialsList(); materialsList.addMaterial(Front, "front"); materialsList.addMaterial(Back, "back"); materialsList.addMaterial(All, "left"); materialsList.addMaterial(All, "right"); materialsList.addMaterial(All, "top"); materialsList.addMaterial(All, "bottom"); cube = new Cube(materialsList, CubeWidth, CubeDepth, CubeHeight); cube.x = 0; cube.y = 0; cube.z = 0; cube.rotationY = 180; return cube; } public function setFront(Front:MovieMaterial) { this.Front = Front; } public function getFront():MovieMaterial { return Front; } public function setBack(Back:MovieMaterial) { this.Back = Back; } public function getBack():MovieMaterial { return Back; } public function setAll(All:ColorMaterial) { this.All = All; } public function getAll():ColorMaterial { return All; } public function setCubeWidth(CubeWidth:Number) { this.CubeWidth = CubeWidth; } public function getCubeWidth():Number { return CubeWidth; } public function setCubeDepth(CubeDepth:Number) { this.CubeDepth = CubeDepth; } public function getCubeDepth():Number { return CubeDepth; } public function setCubeHeight(CubeHeight:Number) { this.CubeHeight = CubeHeight; } public function getCubeHeight():Number { return CubeHeight; } } } package designLab.shadow { import flash.display.Sprite; import flash.filters.BlurFilter; import flash.geom.Point; import flash.geom.Rectangle; import flash.utils.Dictionary; import org.papervision3d.core.geom.TriangleMesh3D; import org.papervision3d.core.geom.renderables.Triangle3D; import org.papervision3d.core.geom.renderables.Vertex3D; import org.papervision3d.core.math.BoundingSphere; import org.papervision3d.core.math.Matrix3D; import org.papervision3d.core.math.Number3D; import org.papervision3d.core.math.Plane3D; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.MovieMaterial; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.objects.primitives.Plane; public class ShadowCaster { private var vertexRefs:Dictionary; private var numberRefs:Dictionary; private var lightRay:Number3D = new Number3D() private var p3d:Plane3D = new Plane3D(); public var color:uint = 0; public var alpha:Number = 0; public var blend:String = ""; public var filters:Array; public var uid:String; private var _type:String = "point"; private var dir:Number3D; private var planeBounds:Dictionary; private var targetBounds:Dictionary; private var models:Dictionary; public static var DIRECTIONAL:String = "dir"; public static var SPOTLIGHT:String = "spot"; public function ShadowCaster(uid:String, color:uint = 0, blend:String = "multiply", alpha:Number = 1, filters:Array=null) { this.uid = uid; this.color = color; this.alpha = alpha; this.blend = blend; this.filters = filters ? filters : [new BlurFilter()]; numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); planeBounds = new Dictionary(true); models = new Dictionary(true); } public function castModel(model:DisplayObject3D, light:PointLight3D, plane:Plane, faces:Boolean = true, cull:Boolean = false):void{ var ar:Array; if(models[model]) { ar = models[model]; }else{ ar = new Array(); getChildMesh(model, ar); models[model] = ar; } var reset:Boolean = true; for each(var t:TriangleMesh3D in ar){ if(faces) castFaces(light, t, plane, cull, reset); else castBoundingSphere(light, t, plane, 0.75, reset); reset = false; } } private function getChildMesh(do3d:DisplayObject3D, ar):void{ if(do3d is TriangleMesh3D) ar.push(do3d); for each(var d:DisplayObject3D in do3d.children) getChildMesh(d, ar); } public function setType(type:String="point"):void{ _type = type; } public function getType():String{ return _type; } public function castBoundingSphere(light:PointLight3D, target:TriangleMesh3D, plane:Plane, scaleRadius:Number=0.8, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); var b:BoundingSphere = target.geometry.boundingSphere; var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var tbounds:Object = targetBounds[target]; if(!tbounds){ tbounds = target.boundingBox(); targetBounds[target] = tbounds; } var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); var tlp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); var center:Number3D = new Number3D(tbounds.min.x+tbounds.size.x*0.5, tbounds.min.y+tbounds.size.y*0.5, tbounds.min.z+tbounds.size.z*0.5); var dif:Number3D = Number3D.sub(lp, center); dif.normalize(); var other:Number3D = new Number3D(); other.x = -dif.y; other.y = dif.x; other.z = 0; other.normalize(); var cross:Number3D = Number3D.cross(new Number3D(plane.transform.n12, plane.transform.n22, plane.transform.n32), p3d.normal); cross.normalize(); //cross = new Number3D(-dif.y, dif.x, 0); //cross.normalize(); cross.multiplyEq(b.radius*scaleRadius); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } //numberRefs = new Dictionary(true); var pos:Number3D; var c2d:Point; var r2d:Point; //_type = SPOTLIGHT; pos = projectVertex(new Vertex3D(center.x, center.y, center.z), lp, inv, target.world); c2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); pos = projectVertex(new Vertex3D(center.x+cross.x, center.y+cross.y, center.z+cross.z), lp, inv, target.world); r2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); var dx:Number = r2d.x-c2d.x; var dy:Number = r2d.y-c2d.y; var rad:Number = Math.sqrt(dx*dx+dy*dy); castClip.graphics.beginFill(color); castClip.graphics.moveTo(c2d.x, c2d.y); castClip.graphics.drawCircle(c2d.x, c2d.y, rad); castClip.graphics.endFill(); } public function getCastClip(plane:Plane):Sprite{ var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite;// = new Sprite(); if(planeMovie.getChildByName("castClip"+uid)) return Sprite(planeMovie.getChildByName("castClip"+uid)); else{ castClip = new Sprite(); castClip.name = "castClip"+uid; castClip.scrollRect = new Rectangle(0, 0, movieSize.x, movieSize.y); //castClip.alpha = 0.4; planeMovie.addChild(castClip); return castClip; } } public function castFaces(light:PointLight3D, target:TriangleMesh3D, plane:Plane, cull:Boolean=false, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); var tlp:Number3D; if(cull){ tlp = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); } //Matrix3D.multiplyVector(Matrix3D.inverse(target.transform), tlp); //p3d.setThreePoints(planeVertices[0].getPosition(), planeVertices[1].getPosition(), planeVertices[2].getPosition()); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); //numberRefs = new Dictionary(true); var pos:Number3D; var p2d:Point; var s2d:Point; var hitVert:Number3D = new Number3D(); for each(var t:Triangle3D in target.geometry.faces){ if( cull){ hitVert.x = t.v0.x; hitVert.y = t.v0.y; hitVert.z = t.v0.z; if(Number3D.dot(t.faceNormal, Number3D.sub(tlp, hitVert)) <= 0) continue; } castClip.graphics.beginFill(color); pos = projectVertex(t.v0, lp, inv, target.world); s2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.moveTo(s2d.x, s2d.y); pos = projectVertex(t.v1, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); pos = projectVertex(t.v2, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); castClip.graphics.lineTo(s2d.x, s2d.y); castClip.graphics.endFill(); } } public function invalidate():void{ invalidateModels(); invalidatePlanes(); } public function invalidatePlanes():void{ planeBounds = new Dictionary(true); } public function invalidateTargets():void{ numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); } public function invalidateModels():void{ models = new Dictionary(true); invalidateTargets(); } private function get2dPoint(pos3D:Number3D, min3D:Number3D, size3D:Number3D, movieSize:Point):Point{ return new Point((pos3D.x-min3D.x)/size3D.x*movieSize.x, ((-pos3D.y-min3D.y)/size3D.y*movieSize.y)); } private function projectVertex(v:Vertex3D, light:Number3D, invMat:Matrix3D, world:Matrix3D):Number3D{ var pos:Number3D = vertexRefs[v]; if(pos) return pos; var n:Number3D = numberRefs[v]; if(!n){ n = new Number3D(v.x, v.y, v.z); Matrix3D.multiplyVector(world, n); Matrix3D.multiplyVector(invMat, n); numberRefs[v] = n; } if(_type == SPOTLIGHT){ lightRay.x = light.x; lightRay.y = light.y; lightRay.z = light.z; }else{ lightRay.x = n.x-dir.x; lightRay.y = n.y-dir.y; lightRay.z = n.z-dir.z; } pos = p3d.getIntersectionLineNumbers(lightRay, n); vertexRefs[v] = pos; return pos; } } } package designLab.utils { public class LayerConstant { public const INTRO:String = "INTRO"; // Intro layer string constant } }*emphasized text*

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  • Error 1053 in starting the IMAP4.exe and POP3.exe on Exchange Server 2007

    - by Albert Widjaja
    Hi Everyone, I need your help in resolving this issue, when I tried to start this service it always failed with the following error message logged in the Event Viewer ? Quote: Event Type: Error Event Source: .NET Runtime 2.0 Error Reporting Event Category: None Event ID: 1000 Date: 1/4/2011 Time: 11:04:51 AM User: N/A Computer: ExcServ01 Description: Faulting application microsoft.exchange.imap4service.exe, version 8.1.263.0, stamp 47a985c6, faulting module kernel32.dll, version 5.2.3790.4480, stamp 49c51cdd, debug? 0, fault address 0x000000000000dd50. Any kind of information would be greatly appreciated. Thanks

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  • Login configuration script for Junos EX 2200 using minicom

    - by liv2hak
    I am connecting to Junos OS on Juniper EX-2200 switches using minicom as shown below minicom -C log_sw1 sw1 Now I have a series of commands that I need to execute on sw1.(example shown below) cli request system zeroize show config show interface edit delete protocols set system arp aging-timer 240 I want to avoid having to type these commands every time I log into the system.I want to put them in a config file and I want the it to be execute every time I log into the switch using minicom. Is there any way I can achieve this?

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  • Webserver directory index: index.xml?

    - by Marius
    Hello there, I am making my first RSS-Feed, and I want to host it like this: www.example.com/rss/ I tried to name the xml-file "index.xml" and place it inside the directory, however, when I type http://www.example.com/rss/ i arrive at "Index of /rss" where the file is listed as being part of the directory, but it is not loaded automatically. What can be done about this? Thank you for your time. Kind regards, Marius

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  • UBUNTU Desktop Installation 9.10 via USB (boot)

    - by user277980
    i have made a live boot usb using UnetBootIn tool for ubuntu desktop 9.10 , i have windows xp sp2 installed as primary os and i want to make a partition for ubuntu but when i try to boot it via usb , it just goes to boot menu of ubuntu , then i enter the default type for installation after that nothing happens , just the ubuntu logo showed up and just that nothing happens after that , i can try the simpler task also i.e.via cd install but i want to know what's not working with this usb boot method Thnx n Advance

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  • How do I "clean" ghost Windows Store apps from Windows 8?

    - by Shahar Prish
    I am trying to run the Windows App Cert Kit (Edit: on my local machine)and am getting two entries for one of my apps. This could be because of something I did a while ago - however - I cant figure out how to uninstall that other app. When I type the name of the app on the start screen, I get just one item listed (which is the kosher app, not the ghost app) Where is information about such apps kept and how do I "clean" it?

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  • Getting more helpful tab completion prompts in bash?

    - by Rory McCann
    Let's say I have a directory with a few files in it like this: $ ls file1 file2 file3 And I want to do some tab completion in bash: $ cat file<tab> file1 file2 file3 I remember seeing someone doing tab completion and the shell bolded the next parts, so in this case, it would bold the 1, 2 and 3 of the filename so it'll look like this: file**1** file**2** file**3** which will tell you what you should type in next. I think this was a feature of zsh, but is there any way to get it in bash?

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  • Windows computer account appears to reset its own password, why?

    - by David Yu
    Has anyone seen this where a computer account appears to reset its password? The password for user 'WEST\SQLCLUSTER$' was reset by 'WEST\SQLCLUSTER$' on 'DOMAINCONTROLLER.WEST.company.corp' at '04/23/10 20:47:41' Event Type: Success Audit Event Source: Security Event Category: Account Management Event ID: 628 Date: Friday, April 23, 2010 Time: 8:47 PM User: WEST\SQLCLUSTER$ Computer: DOMAINCONTROLLER.WEST.company.corp Description: User Account password set: Target Account Name: SQLCLUSTER$ Target Domain: WEST Target Account ID: WEST\SQLCLUSTER$ Caller User Name: SQLCLUSTER$ Caller Domain: WEST Caller Logon ID: (0x0,0x7A518945)

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  • How to embed a text field on my desktop in osx

    - by mechko
    How would I go about embedding a text field on my desktop? That is, I want to be able to type into it, but it needs to sit behind my windows at all times. I know I can use geektool to display text. Is there a similar program or piece of code that would allow me to do what I want? I am trying to hack together a twitter/fb/chat client which will not take up a separate window.

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  • some clarification on accept field in http request

    - by Salvador Dali
    Can anyone enlighten me on the following question: What do different fields in accept field in HTTP request mean? I can understand the basics that through accept the client is telling the server what type of information it is waiting to receive, so for example: Accept:text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 This way the client will tell the server that it can understand three following formats: text/html application/xhtml+xml application/xml But can someone tell me what this q values mean and that / Also if I have any flaws in my understanding - please tell me.

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  • Low framerate on background apps

    - by user1698923
    My problem is that when a game is running in the foreground, in Full Screen mode, any applications on my second monitor (such as youtube videos, videos, not app specific) drop their frame-rate to about 2-3 FPS. It seems like some sort of power management option that I can't track down. As far as I can tell, it's not due to the GPU not being able to keep up. For instance, my PC can play League of Legends at about 280FPS when the framerate is uncapped. If i cap it at 60FPS using the in-game option, it has no affect on the performance of the background app. Summary Operating System Windows 8 Pro 64-bit CPU Intel Core i7 3820 @ 3.60GHz 42 °C Sandy Bridge-E 32nm Technology RAM 12.0GB Triple-Channel DDR3 @ 533MHz (7-7-7-20) Motherboard Gigabyte Technology Co., Ltd. X79-UD3 (SOCKET 0) 37 °C Graphics DELL U2713HM (2560x1440@59Hz) DELL U2713HM (2560x1440@59Hz) 1280MB NVIDIA GeForce GTX 570 (Gigabyte) 58 °C Hard Drives 212GB Volume0 (RAID) 1863GB Western Digital WDC WD20EARS-00MVWB0 (SATA) 36 °C 1863GB Western Digital WDC WD20EARS-00MVWB0 (SATA) 34 °C Optical Drives No optical disk drives detected Audio ASUS Xonar Essence STX Audio Device Operating System Windows 8 Pro 64-bit Computer type: Desktop Graphics Monitor 1 Name DELL U2713HM on NVIDIA GeForce GTX 570 Current Resolution 2560x1440 pixels Work Resolution 2560x1400 pixels State Enabled, Output devices support Multiple displays Extended, Secondary, Enabled Monitor Width 2560 Monitor Height 1440 Monitor BPP 32 bits per pixel Monitor Frequency 59 Hz Device \\.\DISPLAY4\Monitor0 Monitor 2 Name DELL U2713HM on NVIDIA GeForce GTX 570 Current Resolution 2560x1440 pixels Work Resolution 2560x1400 pixels State Enabled, Output devices support Multiple displays Extended, Primary, Enabled Monitor Width 2560 Monitor Height 1440 Monitor BPP 32 bits per pixel Monitor Frequency 59 Hz Device \\.\DISPLAY5\Monitor0 NVIDIA GeForce GTX 570 Manufacturer NVIDIA Model GeForce GTX 570 GPU GF110 Device ID 10DE-1086 Revision A2 Subvendor Gigabyte (1458) Series GeForce GTX 500 Current Performance Level Level 3 Current GPU Clock 845 MHz Current Memory Clock 1900 MHz Current Shader Clock 1690 MHz Voltage 0.988 V Technology 40 nm Die Size 520 mm² Release Date Dec 07, 2010 DirectX Support 11.0 OpenGL Support 5.0 Bus Interface PCI Express x16 Temperature 57 °C Driver version 9.18.13.2018 BIOS Version 70.10.55.00.01 ROPs 40 Shaders 512 unified Memory Type GDDR5 Memory 1280 MB Bus Width 64x5 (320 bit) Filtering Modes 16x Anisotropic Noise Level Moderate Max Power Draw 219 Watts Count of performance levels : 3 Level 1 - "Default" GPU Clock 50 MHz Memory Clock 135 MHz Shader Clock 101 MHz Level 2 - "2D Desktop" GPU Clock 405 MHz Memory Clock 324 MHz Shader Clock 810 MHz Level 3 - "3D Applications" GPU Clock 845 MHz Memory Clock 1900 MHz Shader Clock 1690 MHz Things I've tried: 1) Updating the graphics driver 2) Setting windows power mode to High Performance 3) Reset Nvidia Global Performance settings to default

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  • IPSEC site-to-site Openswan to Cisco ASA

    - by Jim
    I recieved a list of commands that were run on the right side of the VPN tunnel which is where the Cisco ASA resides. On my side, I have a linux based firewall running debian with openswan installed. I am having an issue with getting to Phase 2 of the VPN negotiation. Here is the Cisco Information I was sent: {my_public_ip} = left side of connection tunnel-group {my_public_ip} type ipsec-l2l tunnel-group {my_public_ip} ipsec-attributes pre-shared-key fakefake crypto map vpn1 1 match add customer-ipsec crypto map vpn1 1 set peer {my_public_ip} crypto map vpn1 1 set transform-set aes-256-sha crypto map vpn1 interface outside static (outside,inside) 10.2.1.200 {my_public_ip} netmask 255.255.255.255 crypto ipsec transform-set aes-256-sha esp-aes-256 esp-sha-hmac crypto ipsec security-association lifetime seconds 28800 crypto ipsec security-association lifetime kilobytes 4608000 crypto map vpn1 1 match address customer-ipsec crypto map vpn1 1 set peer {my_public_ip} crypto map vpn1 1 set transform-set aes-256-sha crypto map vpn1 interface outside crypto isakmp enable outside crypto isakmp policy 1 authentication pre-share encryption aes-256 hash sha group 2 lifetime 86400 Myside ipsec.conf config setup klipsdebug=none plutodebug=none protostack=netkey #nat_traversal=yes conn cisco #name of VPN connection type=tunnel authby=secret #left side (myside) left={myPublicIP} leftsubnet=172.16.250.0/24 #net subnet on left sdie to assign to right side leftnexthop=%defaultroute #right security gateway (ASA side) right={CiscoASA_publicIP} #cisco ASA rightsubnet=10.2.1.0/24 rightnexthop=%defaultroute #crypo stuff keyexchange=ike ikelifetime=86400s auth=esp pfs=no compress=no auto=start ipsec.secrets file {CiscoASA_publicIP} {myPublicIP}: PSK "fakefake" When I start ipsec from the left side/my side I don't recieve any errors, however when I run the ipsec auto --status command: 000 "cisco": 172.16.250.0/24==={left_public_ip}<{left_public_ip}>[+S=C]---{left_public_ip_gateway}...{left_public_ip_gateway}--{right_public_ip}<{right_public_ip}>[+S=C]===10.2.1.0/24; prospective erouted; eroute owner: #0 000 "cisco": myip=unset; hisip=unset; 000 "cisco": ike_life: 86400s; ipsec_life: 28800s; rekey_margin: 540s; rekey_fuzz: 100%; keyingtries: 0 000 "cisco": policy: PSK+ENCRYPT+TUNNEL+UP+IKEv2ALLOW+SAREFTRACK+lKOD+rKOD; prio: 24,24; interface: eth0; 000 "cisco": newest ISAKMP SA: #0; newest IPsec SA: #0; 000 000 #2: "cisco":500 STATE_MAIN_I1 (sent MI1, expecting MR1); EVENT_RETRANSMIT in 10s; nodpd; idle; import:admin initiate 000 #2: pending Phase 2 for "cisco" replacing #0 Now I'm new to setting up an site-to-site IPSEC tunnel so the status informatino I am unsure what it means. All I know is it sits at this "pending Phase 2" and I can't ping the other side, Another question I have is, if I do a route -n, should I see anything relating to this connection? Also, I read a few artilcle where configs contained the interface="ipsec0=eth0", is this an interface that I have to create on the linux debian firewall on my side? Appreciate your time to look at this.

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  • Where to upload cgi script on Linux Debian VPS with Plesk ?

    - by Rebol Tutorial
    I'm newbie to Linux. I have uploaded rebol ( a script langage similar to perl from http://www.rebol.com/view-platforms.html ) the linux debian version to /usr/bin on my VPS Where do I upload this script : Code: #!/usr/bin/rebol -c REBOL [Title: "Cgi Test in Rebol"] print "content-type: text/html^/" print ["Date/time is:" now] as I have 2 domain names on this VPS, I can't find where the domain folder are to do so.

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  • How to use offline mode in Safari

    - by Nathaniel
    So, I'm kind of falling in love with Safari 4 (sorry, Firefox). However, I'm the type who likes my browser cache. Doing a little bit of Googling, it seems Safari does have an offline mode like Firefox, Internet Explorer, and Opera (where you can view cached web pages offline), but I haven't found any way to activate it and just navigating to web pages with no net connection seems not to do it either. So, does Safari even really have an offline mode, and if so, how does one use it?

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  • Comma comes up instead of single quote with single quote key in MS-Word 2007

    - by Nitrodist
    I have a peculiar problem in Microsoft Office 2007 (Word). When I am using single quotes, the first time I type a ' it appears as a , instead. For example, typing ''' translates to ,'' in Word, necessitating me to go back and delete the comma so that I can correctly single-quote words. Is there a solution to this? Also, the dictionary was set to German when I first started using the application, but I set it to US English after that.

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  • Disk drive disappear in Windows Explorer

    - by Stan
    OS: WinXP SP3 When pressing win+E or open Windows Explorer, under My Computer, usually there are several disk drives. But somehow they just disappeared. If I type c:\ in address bar, then the disk will re-appear in the tree though. How to get them back? Thanks.

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  • Trailing dots in url result in empty 404 page on IIS

    - by Peter Hahndorf
    I have an ASP.NET site on IIS8, but IIS7.5 behaves exactly the same. When I enter a URL like: mysite.com/foo/bar.. I get the following error with a '500 Internal Server Error' status code: even though I have custom error pages set up for 500 and 404 and I don't see anything wrong with my custom error page. In my web.config system.web node I have the following: <customErrors mode="On"> <error statusCode="404" redirect="/404.aspx" /> </customErrors> If I remove that section, I get a 404.0 response back but the page itself is blank. In web.config system.webServer I have: <httpErrors errorMode="DetailedLocalOnly"> <remove statusCode="404" subStatusCode="-1" /> <error statusCode="404" prefixLanguageFilePath="" path="404.html" responseMode="File" /> </httpErrors> But whether that is there or not, I get the same blank 404.0 page rather than my expected custom error page, or at least an internal IIS message. So first of all why is the asp.net handler picking up a request for '..' (also works with one or more trailing dots) If I remove the following handler from applicacationHost.config: <add name="ExtensionlessUrlHandler-Integrated-4.0" path="*." verb="GET,HEAD,POST,DEBUG" type="System.Web.Handlers.TransferRequestHandler" preCondition="integratedMode,runtimeVersionv4.0" responseBufferLimit="0" /> I get my expected custom 404 page, but of course removing that handler breaks routing in asp.net among other things. Looking at the failure trace I see: Windows Authentication is disabled for the site, so why is that module even in the request pipeline? For now my fix is to use the URL Rewrite module with the following rule: <rewrite> <rules> <rule name="Trailing Dots" stopProcessing="true"> <match url="\.+$" /> <action type="Rewrite" url="/404.html" appendQueryString="false" /> </rule> </rules> </rewrite> This works okay, but I wonder why IIS/ASP.NET behaves this way?

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