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  • XMLFoundation

    As the name suggests it provides a foundation for XML support in an application, however this is much more than just another XML parser. It applies a unique approach to handling XML that allows your application code to focus on the application rather than traversing DOM or subscribing to SAX events

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  • Interested in going to the cloud then this might be useful

    - by simonsabin
    Bob Duffy is doing an afternoon seminar on Azure. It will provide an introduction to the Azure platform, and in particular SQL Azure, show tools and methodologies to migrate on premise databases into the cloud, using a sample application and database and finally it will detail some of the Azure specific features that enable massive scale OLTP solutions such as federations. http://www.prodata.ie/Events/2012/SQL-Azure_and_the_Cloud.aspx...(read more)

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  • SQL Relay 2012

    This May brings SQL Server experts to your locality; full day seminars in Edinburgh, Manchester, Birmingham, Bristol and London. Overview sessions from Microsoft in the morning, Deep Dive sessions in the afternoon from SQL Server MVP's and evening community events. Get smart with SQL Backup ProGet faster, smaller backups with integrated verification.Quickly and easily DBCC CHECKDB your backups. Learn more.

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  • LAG function – practical use and comparison to old syntax

    - by Michael Zilberstein
    Recently I had to analyze huge trace – 46GB of trc files. Looping over files I loaded them into trace table using fn_trace_gettable function and filters I could use in order to filter out irrelevant data. I ended up with 6.5 million rows table, total of 7.4GB in size. It contained RowNum column which was defined as identity, primary key, clustered. One of the first things I detected was that although time difference between first and last events in the trace was 10 hours, total duration of all sql...(read more)

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  • Determining whether a visitor reached two different pages in one visit

    - by Shaun
    I have a funnel that I would like to track. Tracking this funnel won't work with the default "goal funnel" tracking in Google due to the fact that I am mixing events and pageviews. As such, I've created a series of reports: Visits to demo pages - An inclusion filter on "Page". Triggers an Event on these pages - An inclusion filter on "Page" and "Event Category". Does not bounce - An inclusion filter on "Page" and an exclusion filter on "Exit Page" for these same pages. Reach our storefront - ?? Purchase something - An inclusion filter on "Page" and a report that shows "Transactions". At a basic level, I need to track users who reached demo pages, then reached any page on our store. Intuitively, I created a segment, used two inclusive "Page" filters (one for the demo pages and one for any page in our store), and combined them with an "AND" operator. I thought this was working until I tried to do the same thing in a dashboard widget and on a custom report. When I tried the same thing in those areas, I got zero results. I figured this might be because widgets and custom report filters function differently from segment filters (the options are different for all of them), so I tried applying my "demo page && store page" segment to a report that gave me a general page list. All I saw was a list of the specific pages. I tried simplifying things by creating a custom report that showed all visits to store pages, then applied a segment that filtered for users who visited demo pages. This got me the same numbers as my "demo page && store page" segment, but showed a list of demo pages. This has led me to believe that the "demo page && store page segment" approach and the "demo segment && store report" functionally behave the same. However, this experience has left me questioning whether they're giving me what I want. Are these methods showing me all users who reached both sets of pages? Is there a better/easier/more standard way of doing this aside from looking at visitor flow reports? I'm trying to avoid a combination of custom variables/events and using the horizontal funnel approach since it would consume a large number of our limited goals and seems more complicated than is necessary for tracking this funnel.

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  • LAG function – practical use and comparison to old syntax

    - by Michael Zilberstein
    Recently I had to analyze huge trace – 46GB of trc files. Looping over files I loaded them into trace table using fn_trace_gettable function and filters I could use in order to filter out irrelevant data. I ended up with 6.5 million rows table, total of 7.4GB in size. It contained RowNum column which was defined as identity, primary key, clustered. One of the first things I detected was that although time difference between first and last events in the trace was 10 hours, total duration of all sql...(read more)

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  • Best game engine 2D for iOS

    - by Adelino
    which is the best 2D game enginefor iOS? I really need a game engine that allows me to modify the game code because I need to control the multi-touch events. I have a framework that detects the gesture that the player makes and I need to test this gesture recognizer in a game, so I have to have the freedom to change the game code. I don't want anything like GameSalad where you can't control anything. Thanks in advance.

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  • Analytics for Windows 8 apps using Markedup

    - by nmarun
    The Windows 8 store does provide some analytics information to you in terms of downloads by market or by age group, ratings, in-app purchases. I find that a little too limiting. What if I want to know what page my users are spending most of their time or what events are being raised more frequently or are my users calling my app through the search contract I implemented or how many times was the share contract called. To answer questions like this, you need a more mature analytics framework. Markedup...(read more)

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  • Les spécifications de Java EE 7 approuvées à l'unanimité par le JCP, IBM émet des réserves sur la modularité de la plate-forme

    Les spécifications de Java EE 7 approuvées à l'unanimité par le Java Community Process Mais IBM émet des réserves sur l'extensibilité et la modularité de la plateforme Mise à jour du 17/03/2011 par Idelways Les spécifications de la prochaine version de Java Entreprise Edition viennent d'être approuvées à l'unanimité par le Java Community Process. Douze des treize organisations impliquées dans les Java Specification Request (JSR), dont Google, la fondation Eclipse, Intel et SAP ont voté « oui sans commentaire » à la proposition d'Oracle. Seul IBM a joint des remarques à son vote positif. IBM ...

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  • Tips For SEO Friendly Press Releases

    With the emergent commercial nature of the web it is becoming harder to get quality one way inbound links. One of the best ways of achieving incoming links is by submitting free or cheap press releases that help you build link justice without spending lots of money. An SEO press release is primary way to deliver news of new events taking place within your company.

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  • 2d, Top-down map with different levels

    - by Ktash
    So, I'm creating a 2d, top down, sprite based (tiled) game, and right now I'm working on maps (well, a map editor at the moment, but it will be creating my maps, so basically the same thing). The scenario So, I'm thinking about efficiency and creating a map in pieces. In each piece, I plan on having 'layers'. Basically, I plan on rendering it down to a 'below hero' level, and an 'above hero' level, with the hero rendered in between obviously. There will likely also be a 'on level with hero' layer, but I'm not quite there yet. Not even worrying about events or interaction yet. Just looking to get a hero on the screen. Now for movement, I obviously need to know what tiles can be moved and in what direction. My plan at the moment is each tile getting 8 bits (4 'can enter in direction' bits, 4 'can leave in direction'). This will allow me to limit movement and even allow one way directional movement. The dilemma This works great for a lot of scenarios. It will allow me to store a map in essentially 3 layers, a string, and gives me flexibility going forward. However, I can't create maps that themselves have layers. A good example is a bridge where the user can go under or over the bridge without invalid moves being allowed. I can't create a platform and allow movement underneath. These are things I would like to be able to include in my game. My idea In theory, I could allow multiple hero layers and then allow multiple sets of 'below' and 'above' layers (or sandwich layers). But this complicates my system, and makes movement between maps potentially tricky (If the hero is on the third layer at the edge of a map, but that corresponds to the second layer on the other map, how can I allow or disallow movement). My question Is there a better way to manage multiple maps with multiple levels like this where a users level may be 'connected' on different levels on different maps? Or even... Am I doing this the hard way? Is there a more standard way to handle top-down 2d tiled maps that I am just not aware of? Things to note or that might be helpful This will be done in Javascript (transferred around in JSON) State will need to be transferred quickly, so a map-id and x/y/direction should be enough to get me a boolean 'can move' value Maps will not be standard sized (though they will be in a certain number of tiles) Making an editor tool so that I can have others help, so something that I can create in a tool would be helpful 'Teleportation' locations will likely need to exist to get into building maps and to and from different map sets (which will not necessarily be connected), but have not been created yet (lumping in with events at the moment).

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  • Read about Interface-Based Programming in C#

    - by Editor
    Learn to program using interfaces by reading C# Online.NET articles like Interfaces and Abstract Classes. And, here is an excerpt from a VSLive! article on Interface-Based Programming in C#. "Interfaces help define a contract, or agreement, between your application and other objects. This agreement indicates what sort of methods, properties and events are exposed by an object. [...]

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  • Negativity On My Blog

    A few weeks ago I had someone post a comment on my blog that was a little less than flattering. This was posted by ?Fellow REALTOR?? (he didn?t use the proper trademark but due to recent events I?ll ... [Author: Cliff Stevenson - Computers and Internet - May 04, 2010]

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  • Collecting the Information in the Default Trace

    The default trace is still the best way of getting important information to provide a security audit of SQL Server, since it records such information as logins, changes to users and roles, changes in object permissions, error events and changes to both database settings and schemas. The only trouble is that the information is volatile. Feodor shows how to squirrel the information away to provide reports, check for unauthorised changes and provide forensic evidence.

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  • MySQL 5.6 : la préversion améliore la disponibilité, les performances et l'administration pour les applications Web, Cloud et embarquées

    MySQL 5.6 : la préversion améliore la disponibilité, les performances et l'administration pour les applications Web, Cloud et embarquées Mise à jour du 12/04/2012, par Hinault Romaric Une nouvelle version intermédiaire de développement (DMR) pour MySQL 5.6 vient d'être publiée par Oracle. La haute disponibilité est renforcée dans cette mouture avec de nouvelles fonctions de réplication basées sur des mécanismes d'autoréparation comme les identifiants globaux de transactions (GTID) pour le suivi de l'avancement de la réplication sur une topologie de réplication et de nouveaux utilitaires de réplication MySQL pour f...

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  • A marketing view of SQLBits

    - by simonsabin
    One of the most enjoyable things about SQLBits is reading all the blog posts/reviews after the event. We are normally fortunate enough not to have pissed anyone off and so the posts are generally positive. Most pieces are from attendees however this piece is from a wife of a sponsor http://iknowmarketing.wordpress.com/2012/04/02/events-community-vs-commercial/ . Its a nice piece for us as it highlights how we work and that how we focus on making the event personal for all those involved. We deal...(read more)

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  • How to chain actions/animations together and delay their execution?

    - by codinghands
    I'm trying to build a simple game with a number of screens - 'TitleScreen', 'LoadingScreen', 'PlayScreen', 'HighScoreScreen' - each of which has it's own draw & update logic methods, sprites, other useful fields, etc. This works well for me as a game dev beginner, and it runs. However, on my 'PlayScreen' I want to run some animations before the player gets control - dropping in some artwork, playing some sound effects, generally prettifying things a little. However, I'm not sure what the best way to chain animations / sound effects / other timed general events is. I could make an intermediary screen, 'PrePlayScreen', which simply has all of this hardcoded like so: Update(){ Animation anim1 = new Animation(.....); Animation anim2 = new Animation(.....); anim1.Run(); if(anim1.State == AnimationState.Complete) anim2.Run(); if(anim2.State == AnimationState.Complete) // Load 'PlayScreen' screen } But this doesn't seem so great - surely their must be a better way? I then thought, 'Hey - an AnimationManager! That'd be awesome!'. But then that creeping OOP panic set in as I thought about it some more. If I create the Animation in my Screen, then add it to the AnimationManager (which may or may not be a GameComponent hooked up to Update/Draw), how can I get 'back' to it? To signal commands like start / end / repeat? I'd still need to keep a reference to the object in my Screen so that I could still communicate with it once it's buried in the bosom of a List in my AnimationManager. This seems bad. I've also tried using events - call 'Update' on all the animations in the PlayScreen update loop, but crucially all of the animations have a bool flag ('Active') which determines whether they should begin. The first animation has this set to 'true', all others 'false'. On completion the first animation raises an event, which sets animation 2's bool flag to true (and so it then runs). Once animation 2 is complete another 'anim complete' event is raised, and the screen state changes. Considering the game I'm making is basically as simple as it gets I know I'm overthinking this... it's just the paradigm shift from web - game development is making me break out in a serious case of the stupids.

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  • Mouse Clicks, Reactive Extensions and StreamInsight Mashup

    I had an hour spare this afternoon so I wanted to have another play with Reactive Extensions in .Net and StreamInsight. I also didn’t want to simply use a console window as a way of gathering events so I decided to use a windows form instead. The task I set myself was this. Whenever I click on my form I want to subscribe to the event and output its location to the console window and also the timestamp of the event.

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  • I have data that sends in "bursts" of 100 records with a significant delay. How do I structure my classes for multithreading?

    - by makerofthings7
    My datasource sends information in 100 batches of 100 records with a delay of 1 to 3 seconds between batches. I would like to start processing data as soon as it's received, but I'm not sure how to best approach this. Some ideas I've been playing with include: yield Concurrent Dictionary ConcurrentDictionary with INotifyProperyChanged Events etc. As you can see I'm all over the place, and would appreciate some tested guidance on how to approach this

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  • La fondation Eclipse utilise Hudson pour construire les binaires de ses projets, vers la fin de l'autre projet d'usine logicielle Jenkins ?

    Suivant le principe «Eating your own dog food» (le fait d'utiliser ses propres produits afin d'en voir les qualités et les défauts [via Wikipedia]), la fondation Eclipse utilise la version 3.0.0-RC3 d'Hudson pour son instance sandbox. [IMG]http://ftp-developpez.com/gordon-fowler/eclipse_hudson_600px.png[/IMG] La branche 3 d'Hudson désigne le développement de l'usine logicielle effectué dans le giron de la fondation Eclipse. Pour mémoire, après le conflit qui avait opposé la communauté à Oracle,

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