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  • Recover Deleted Files on an NTFS Hard Drive from a Ubuntu Live CD

    - by Trevor Bekolay
    Accidentally deleting a file is a terrible feeling. Not being able to boot into Windows and undelete that file makes that even worse. Fortunately, you can recover deleted files on NTFS hard drives from an Ubuntu Live CD. To show this process, we created four files on the desktop of a Windows XP machine, and then deleted them. We then booted up the same machine with the bootable Ubuntu 9.10 USB Flash Drive that we created last week. Once Ubuntu 9.10 boots up, open a terminal by clicking Applications in the top left of the screen, and then selecting Accessories > Terminal. To undelete our files, we first need to identify the hard drive that we want to undelete from. In the terminal window, type in: sudo fdisk –l and press enter. What you’re looking for is a line that ends with HPSF/NTFS (under the heading System). In our case, the device is “/dev/sda1”. This may be slightly different for you, but it will still begin with /dev/. Note this device name. If you have more than one hard drive partition formatted as NTFS, then you may be able to identify the correct partition by the size. If you look at the second line of text in the screenshot above, it reads “Disk /dev/sda: 136.4 GB, …” This means that the hard drive that Ubuntu has named /dev/sda is 136.4 GB large. If your hard drives are of different size, then this information can help you track down the right device name to use. Alternatively, you can just try them all, though this can be time consuming for large hard drives. Now that you know the name Ubuntu has assigned to your hard drive, we’ll scan it to see what files we can uncover. In the terminal window, type: sudo ntfsundelete <HD name> and hit enter. In our case, the command is: sudo ntfsundelete /dev/sda1 The names of files that can recovered show up in the far right column. The percentage in the third column tells us how much of that file can be recovered. Three of the four files that we originally deleted are showing up in this list, even though we shut down the computer right after deleting the four files – so even in ideal cases, your files may not be recoverable. Nevertheless, we have three files that we can recover – two JPGs and an MPG. Note: ntfsundelete is immediately available in the Ubuntu 9.10 Live CD. If you are in a different version of Ubuntu, or for some other reason get an error when trying to use ntfsundelete, you can install it by entering “sudo apt-get install ntfsprogs” in a terminal window. To quickly recover the two JPGs, we will use the * wildcard to recover all of the files that end with .jpg. In the terminal window, enter sudo ntfsundelete <HD name> –u –m *.jpg which is, in our case, sudo ntfsundelete /dev/sda1 –u –m *.jpg The two files are recovered from the NTFS hard drive and saved in the current working directory of the terminal. By default, this is the home directory of the current user, though we are working in the Desktop folder. Note that the ntfsundelete program does not make any changes to the original NTFS hard drive. If you want to take those files and put them back in the NTFS hard drive, you will have to move them there after they are undeleted with ntfsundelete. Of course, you can also put them on your flash drive or open Firefox and email them to yourself – the sky’s the limit! We have one more file to undelete – our MPG. Note the first column on the far left. It contains a number, its Inode. Think of this as the file’s unique identifier. Note this number. To undelete a file by its Inode, enter the following in the terminal: sudo ntfsundelete <HD name> –u –i <Inode> In our case, this is: sudo ntfsundelete /dev/sda1 –u –i 14159 This recovers the file, along with an identifier that we don’t really care about. All three of our recoverable files are now recovered. However, Ubuntu lets us know visually that we can’t use these files yet. That’s because the ntfsundelete program saves the files as the “root” user, not the “ubuntu” user. We can verify this by typing the following in our terminal window: ls –l We want these three files to be owned by ubuntu, not root. To do this, enter the following in the terminal window: sudo chown ubuntu <Files> If the current folder has other files in it, you may not want to change their owner to ubuntu. However, in our case, we only have these three files in this folder, so we will use the * wildcard to change the owner of all three files. sudo chown ubuntu * The files now look normal, and we can do whatever we want with them. Hopefully you won’t need to use this tip, but if you do, ntfsundelete is a nice command-line utility. It doesn’t have a fancy GUI like many of the similar Windows programs, but it is a powerful tool that can recover your files quickly. See ntfsundelete’s manual page for more detailed usage information Similar Articles Productive Geek Tips Reset Your Ubuntu Password Easily from the Live CDUse Ubuntu Live CD to Backup Files from Your Dead Windows ComputerCreate a Bootable Ubuntu 9.10 USB Flash DriveCreate a Bootable Ubuntu USB Flash Drive the Easy WayGuide to Using Check Disk in Windows Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Windows 7 Easter Theme YoWindoW, a real time weather screensaver Optimize your computer the Microsoft way Stormpulse provides slick, real time weather data Geek Parents – Did you try Parental Controls in Windows 7? Change DNS servers on the fly with DNS Jumper

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  • Issuing Current Time Increments in StreamInsight (A Practical Example)

    The issuing of a Current Time Increment, Cti, in StreamInsight is very definitely one of the most important concepts to learn if you want your Streams to be responsive. A full discussion of how to issue Ctis is beyond the scope of this article but a very good explanation in addition to Books Online can be found in these three articles by a member of the StreamInsight team at Microsoft, Ciprian Gerea. Time in StreamInsight Series http://blogs.msdn.com/b/streaminsight/archive/2010/07/23/time-in-streaminsight-i.aspx http://blogs.msdn.com/b/streaminsight/archive/2010/07/30/time-in-streaminsight-ii.aspx http://blogs.msdn.com/b/streaminsight/archive/2010/08/03/time-in-streaminsight-iii.aspx A lot of the problems I see with unresponsive or stuck streams on the MSDN Forums are to do with how Ctis are enqueued or in a lot of cases not enqueued. If you enqueue events and never enqueue a Cti then StreamInsight will be perfectly happy. You, on the other hand, will never see data on the output as you have not told StreamInsight to flush the stream. This article deals with a specific implementation problem I had recently whilst working on a StreamInsight project. I look at some possible options and discuss why they would not work before showing the way I solved the problem. The stream of data I was dealing with on this project was very bursty that is to say when events were flowing they came through very quickly and in large numbers (1000 events/sec), but when the stream calmed down it could be a few seconds between each event. When enqueuing events into the StreamInsight engne it is best practice to do so with a StartTime that is given to you by the system producing the event . StreamInsight processes events and it doesn't matter whether those events are being pushed into the engine by a source system or the events are being read from something like a flat file in a directory somewhere. You can apply the same logic and temporal algebra to both situations. Reading from a file is an excellent example of where the time of the event on the source itself is very important. We could be reading that file a long time after it was written. Being able to read the StartTime from the events allows us to define windows that will hold the correct sets of events. I was able to do this with my stream but this is where my problems started. Below is a very simple script to create a SQL Server table and populate it with sample data that will show exactly the problem I had. CREATE TABLE [dbo].[t] ( [c1] [int] PRIMARY KEY, [c2] [datetime] NULL ) INSERT t VALUES (1,'20100810'),(2,'20100810'),(3,'20100810') Column c2 defines the StartTime of the event on the source and as you can see the values in all 3 rows of data is the same. If we read Ciprian’s articles we know that we can define how Ctis get injected into the stream in 3 different places The Stream Definition The Input Factory The Input Adapter I personally have always been a fan of enqueing Ctis through the factory. Below is code typical of what I would use to do this On the class itself I do some inheriting public class SimpleInputFactory : ITypedInputAdapterFactory<SimpleInputConfig>, ITypedDeclareAdvanceTimeProperties<SimpleInputConfig> And then I implement the following function public AdapterAdvanceTimeSettings DeclareAdvanceTimeProperties<TPayload>(SimpleInputConfig configInfo, EventShape eventShape) { return new AdapterAdvanceTimeSettings( new AdvanceTimeGenerationSettings(configInfo.CtiFrequency, TimeSpan.FromTicks(-1)), AdvanceTimePolicy.Adjust); } The configInfo .CtiFrequency property is a value I pass through to define after how many events I want a Cti to be injected and this in turn will flush through the stream of data. I usually pass a value of 1 for this setting. The second parameter determines the CTI timestamp in terms of a delay relative to the events. -1 ticks in the past results in 1 tick in the future, i.e., ahead of the event. The problem with this method though is that if consecutive events have the same StartTime then only one of those events will be enqueued. In this example I use the following to define how I assign the StartTime of my events currEvent.StartTime = (DateTimeOffset)dt.c2; If I go ahead and run my StreamInsight process with this configuration i can see on the output adapter that two events have been removed To see this in a little more depth I can use the StreamInsight Debugger and see what happens internally. What is happening here is that the first event arrives and a Cti is injected with a time of 1 tick after the StartTime of that event (Also the EndTime of the event). The second event arrives and it has a StartTime of before the Cti and even though we specified AdvanceTimePolicy.Adjust on the factory we know that a point event can never be adjusted like this and the event is dropped. The same happens for the third event as well (The second and third events get trumped by the Cti). For a more detailed discussion of why this happens look here http://www.sqlis.com/sqlis/post/AdvanceTimePolicy-and-Point-Event-Streams-In-StreamInsight.aspx We end up with a single event being pushed into the output adapter and our result now makes sense. The next way I tried to solve this problem by changing the value of the second parameter to TimeSpan.Zero Here is how my factory code now looks public AdapterAdvanceTimeSettings DeclareAdvanceTimeProperties<TPayload>(SimpleInputConfig configInfo, EventShape eventShape) { return new AdapterAdvanceTimeSettings( new AdvanceTimeGenerationSettings(configInfo.CtiFrequency, TimeSpan.Zero), AdvanceTimePolicy.Adjust); } What I am doing here is declaring a policy that says inject a Cti together with every event and stamp it with a StartTime that is equal to the start time of the event itself (TimeSpan.Zero). This method has plus points as well as a downside. The upside is that no events will be lost by having the same StartTime as previous events. The Downside is that because the Cti is declared with the StartTime of the event itself then it does not actually flush that particular event because in the StreamInsight algebra, a Cti commits only those events that occurred strictly before them. To flush the events we need a Cti to be enqueued with a greater StartTime than the events themselves. Here is what happened when I ran this configuration As you can see all we got through was the Cti and none of the events. The debugger output shows the stamps on the Cti and the events themselves. Because the Cti issued has the same timestamp (StartTime) as the events then none of the events get flushed. I was nearly there but not quite. Because my stream was bursty it was possible that the next event would not come along for a few seconds and this was far too long for an event to be enqueued and not be flushed to the output adapter. I needed another solution. Two possible solutions crossed my mind although only one of them made sense when I explored it some more. Where multiple events have the same StartTime I could add 1 tick to the first event, two to the second, three to third etc thereby giving them unique StartTime values. Add a timer to manually inject Ctis The problem with the first implementation is that I would be giving the events a new StartTime. This would cause me the following problems If I want to define windows over the stream then some events may not be captured in the right windows and therefore any calculations on those windows I did would be wrong What would happen if we had 10,000 events with the same StartTime? I would enqueue them with StartTime + n ticks. Along comes a genuine event with a StartTime of the very first event + 1 tick. It is now too far in the past as far as my stream is concerned and it would be dropped. Not what I would want to do at all. I decided then to look at the Timer based solution I created a timer on my input adapter that elapsed every 200ms. private Timer tmr; public SimpleInputAdapter(SimpleInputConfig configInfo) { ctx = new SimpleTimeExtractDataContext(configInfo.ConnectionString); this.configInfo = configInfo; tmr = new Timer(200); tmr.Elapsed += new ElapsedEventHandler(t_Elapsed); tmr.Enabled = true; } void t_Elapsed(object sender, ElapsedEventArgs e) { ts = DateTime.Now - dtCtiIssued; if (ts.TotalMilliseconds >= 200 && TimerIssuedCti == false) { EnqueueCtiEvent(System.DateTime.Now.AddTicks(-100)); TimerIssuedCti = true; } }   In the t_Elapsed event handler I find out the difference in time between now and when the last event was processed (dtCtiIssued). I then check to see if that is greater than or equal to 200ms and if the last issuing of a Cti was done by the timer or by a genuine event (TimerIssuedCti). If I didn’t do this check then I would enqueue a Cti every time the timer elapsed which is not something I wanted. If the difference between the two times is greater than or equal to 500ms and the last event enqueued was by a real event then I issue a Cti through the timer to flush the event Queue, otherwise I do nothing. When I enqueue the Ctis into my stream in my ProduceEvents method I also set the values of dtCtiIssued and TimerIssuedCti   currEvent = CreateInsertEvent(); currEvent.StartTime = (DateTimeOffset)dt.c2; TimerIssuedCti = false; dtCtiIssued = currEvent.StartTime; If I go ahead and run this configuration I see the following in my output. As we can see the first Cti gets enqueued as before but then another is enqueued by the timer and because this has a later timestamp it flushes the enqueued events through the engine. Conclusion Hopefully this has shown how the enqueuing of Ctis can have a dramatic effect on the responsiveness of your output in StreamInsight. Understanding the temporal nature of the product is for me one of the most important things you can learn. I have attached my solution for the demos. It is all in one project and testing each variation is a simple matter of commenting and un-commenting the parts in the code we have been dealing with here.

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  • CodePlex Daily Summary for Thursday, March 04, 2010

    CodePlex Daily Summary for Thursday, March 04, 2010New ProjectsAcPrac: A educational program designed to run on Windows. It is fully customizable. It is developed in C# 2008.argo: Linguistic Tool Camelot: A simple utility for testing cross site data queries in SharePointdelta: Delta is a difference tool for large files. Delta will have several clients, including AJAX and Silverlight. You can view differences in a scroll...EF Dorsal: A dorsal spine for Entity Framework based project. This code generator provides a powerfull Business Layer with almost all high important best p...Excel formatting: Excel formatting projectEyes Recognition: eye recognitionGameOfLife: The Game of Life is a the best example of a cellular automaton. It's developed in C#, SilverLight.GKO Libraries: .NET tool libraries written in C# that we have used in our projectsHello Demo: A simple Hello World application, used to demonstrate access to CodePlex using Team Explorerjog.Portal: jogportal lays the foundation for an extensible portal solution leveraging the latest technology including linq and silver lightKM Brasil: k-meleon, km, gecko, brasil, browser, web, web browser, navegador, navegação, kmeleon, k meleonLost in Translation: Ever find yourself in a foreign country eager (or clueless) to what is written on a shop sign or restaurant menu? With your trusty phone, its came...Machine Learning for .NET: Machine Learning Library for .NET. Initial inclusions will be binary and multi-class classification as well as standard clustering algorithms.Maito: Iron Kingdoms Name GeneratorManPowerEngine: ManPowerEngine is a Silverlight 2D Game Engine. It has an game application framework and supports game object hierarchy management, 2D physics simu...Marvin's Arena: Marvin's Arena is a free and entertaining programming game. The game is designed to easily learn programming in any .NET compatible language. It is...MultiMediaPlayer: 整合我们的内容NCacheD - A Simple Distributed .NET Cache using the TPL and WCF: NCacheD is a simple distributed cache system written in .NET. NCacheD offers functionality similar to that of MemcacheD but scaled back. NCacheD ...NDAP: OPeNDAP is a client/server system for making local scientific data accessible to remote locations without regard to the local or remote storage for...Open Guide CMS: Open Guide makes your traveling through city more adventurous, mode educational and more funny. You can support us by lines of code, by interesti...Rollback - A social backup tool.: Rollback is a simple and intuitive social backup application. You can create multiple backup jobs with a few mouse clicks and even schedule it to ...sELedit: An editor for elements.data file of the popular MMORPG Perfect World.SharePoint Theme Applicator: SharePoint Theme Applicator will give SharePoint administrators the ability to apply a theme accross a whole web application (i.e. apply a theme to...sPATCH: ! sPATCH - Perfect World Client Autopatcher This beta patcher is an alternative to the default perfect world patcher. It offers easy client patc...Wiggle: A-life investigation. Let's make little squirmies!WPFSLBlendModeFx: A blend mode library for WPF & Silverlight.休息提醒: 程序员们,尤其是像我这样对程序痴狂的程序员们。一旦研究起自己感兴趣的程序时,觉得上厕所都是浪费时间。 这个程序是在设定的时间后锁定计算机或关闭显示器,从而从某种程度强迫程序员们去休息New ReleasesAMFParser: 1.1.0: Add handling of DSK object when using BlazeDS Add handling of string references Add handling of DateTime values Correct handling of Double values B...Camelot: Camelot 0.1 Alpha: Early release: 1) Query by content type, optionally list or base template 2) Query by list or base templateDictionary Translator for Umbraco: Dictionary Translator 1.1: This is a minor release that fixes a bug that Thomas Hohler found on the first day of release This package is to be used with the ASP.NET open sou...Dynamic Configuration: Sample Application Release 1: These binaries demonstrate the effect of using DynamicConfigurationManager. The source-code for these binaries is available in the 'Source Code' t...EF Dorsal: EFDorsal v0.3b: Second real version. This version add suport to types and entity sets in tree-view.Enterprise Library Extensions: Release 1.0: This is the initial release of the package. The release will contain one feature only, as being able to deploy the project itself it the milestone ...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.0.4 beta 2 Released: Hi, Today’s release contains fix for the following issues: * In WPF application chart was throwing exception as VisualStateGroup was not foun...GameOfLife: Game of life: First release of the game. PublishedGameStore League Manager: League Manager 1.0 release 2.: Fixes crashing bugs from the first release. To use: 1. Install SQL Server Express 2005 http://www.microsoft.com/Sqlserver/2005/en/us/express-down....Marvin's Arena: Version 0.0.5.0: Code Editor (development of robots without Visual Studio - no debugging) * Rounds * 3D Battle Engine: Skybox * 3D Battle Engine: Robot...Morphfolia - ASP.NET CMS and Framework: Morphfolia v2.4.1.1: Morphfolia v2.4.1.1 - New Release Includes: Better support for browsers other than IE (Chrome, Firefox, Safari - all tested on Windows) Supports ...NCacheD - A Simple Distributed .NET Cache using the TPL and WCF: NCacheD Version 1: Getting Started To get up and running, open two instances of Visual Studio 2010. In one window open the NCacheD client solution and then open the ...Papercut: Papercut 2010-3-3: This release includes a few bug fixes and updates, several of which were contributed patches (thanks!). Feature: Added support for embedded images...PE-file Reader Writer API (PERWAPI): PERWAPI-1.1.4: Perwapi version 1.1.4 is the complete distribution package. It contains Binary files, pdb files and xml files for the PERWAPI and SymbolRW compone...Prolog.NET: Prolog.NET 1.0 Beta 1.2: Installer includes: primary Prolog.NET assembly Prolog.NET Workbench PrologTest console application all required dependencies Beta 1.2 in...Protoforma | Tactica Adversa: Skilful 0.2.4.320: BetaRoTwee: RoTwee 6.1.0.0: 16604 "Post playing tune feature" is added. Using this new feature, you can tweet tune playing in iTunes. 16625 Error processing for network error...sELedit: sELedit v1.0: -SharePoint 2007 Deployment Wizard: Support for SharePoint Server and Foundation 2010: This release encompasses the supported install paths for the default install of SPS 2010 (the 14 hive). All three versions are now supported (60 h...SharePoint Theme Applicator: SharePoint Theme Applicator: SharePoint Theme Applicator was built using C# and WPF, it includes the following features: Provides the total number of site collections in the g...Shinkansen: compress, crunch, combine, and cache JavaScript and CSS: Shinkansen 1.0.0.030310: Build 1.0.0.030310, binaries onlysPATCH: sPatcher v0.8: sPatch - Server Example *Contains a sample Patch that "downgrades" PWI 1.4.2 Client to an 1.3.6 ClientTFS Code Comment Checking Policy (CCCP): CCCP 3.0 for VSTS 2008 SP1: This release includes NRefactory 3.2.0.5571 and is built against VSTS 2008 SP1 (.NET 3.5 is required). New: horizontal scrollbar in listboxes for ...TortoiseHg: Beta for TortoiseHg 1.0 (0.9.31254): Please backup your user Mercurial.ini file and then uninstall any 0.9.X release before installing Use the x86 msi file for 32 bit platforms and th...TwitEclipseAPI: TwitEclipseAPI 0.9: 0.9 Release of TwitEclipseAPI Moved API calls to the api.Twitter.com URL. Moved API calls to the versioning API. Now uses the increased Rate Limit...TwitterVB - A .NET Twitter Library: TwitterVB-2.3: Patch 5151: Added BlockedUsers function to get a page other then the first Patch 5420: The ListMembers function will now return more then just th...休息提醒: 初始版本: 初始版本Most Popular ProjectsMetaSharpRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)Microsoft SQL Server Community & SamplesASP.NETLiveUpload to FacebookMost Active ProjectsRawrBlogEngine.NETMapWindow GISpatterns & practices – Enterprise LibraryjQuery Library for SharePoint Web ServicesMDT Web FrontEndsvn2tfsDiffPlex - a .NET Diff GeneratorIonics Isapi Rewrite FilterFarseer Physics Engine

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  • Exam 70-480 Study Material: Programming in HTML5 with JavaScript and CSS3

    - by Stacy Vicknair
    Here’s a list of sources of information for the different elements that comprise the 70-480 exam: General Resources http://www.w3schools.com (As pointed out in David Pallmann’s blog some of this content is unverified, but it is a decent source of information. For more about when it isn’t decent, see http://www.w3fools.com ) http://www.bloggedbychris.com/2012/09/19/microsoft-exam-70-480-study-guide/ (A guy who did a lot of what I did already, sadly I found this halfway through finishing my resources list. This list is expertly put together so I would recommend checking it out.) http://davidpallmann.blogspot.com/2012/08/microsoft-certification-exam-70-480.html http://pluralsight.com/training/Courses (Yes, this isn’t free, but if you look at the course listing there is an entire section on HTML5, CSS3 and Javascript. You can always try the trial!)   Some of the links I put below will overlap with the other resources above, but I tried to find explanations that looked beneficial to me on links outside those already mentioned.   Test Breakdown Implement and Manipulate Document Structures and Objects (24%) Create the document structure. o This objective may include but is not limited to: structure the UI by using semantic markup, including for search engines and screen readers (Section, Article, Nav, Header, Footer, and Aside); create a layout container in HTML http://www.w3schools.com/html/html5_new_elements.asp   Write code that interacts with UI controls. o This objective may include but is not limited to: programmatically add and modify HTML elements; implement media controls; implement HTML5 canvas and SVG graphics http://www.w3schools.com/html/html5_canvas.asp http://www.w3schools.com/html/html5_svg.asp   Apply styling to HTML elements programmatically. o This objective may include but is not limited to: change the location of an element; apply a transform; show and hide elements   Implement HTML5 APIs. o This objective may include but is not limited to: implement storage APIs, AppCache API, and Geolocation API http://www.w3schools.com/html/html5_geolocation.asp http://www.w3schools.com/html/html5_webstorage.asp http://www.w3schools.com/html/html5_app_cache.asp   Establish the scope of objects and variables. o This objective may include but is not limited to: define the lifetime of variables; keep objects out of the global namespace; use the “this” keyword to reference an object that fired an event; scope variables locally and globally http://robertnyman.com/2008/10/09/explaining-javascript-scope-and-closures/ http://www.quirksmode.org/js/this.html   Create and implement objects and methods. o This objective may include but is not limited to: implement native objects; create custom objects and custom properties for native objects using prototypes and functions; inherit from an object; implement native methods and create custom methods http://www.javascriptkit.com/javatutors/object.shtml http://www.crockford.com/javascript/inheritance.html http://stackoverflow.com/questions/1635116/javascript-class-method-vs-class-prototype-method http://www.javascriptkit.com/javatutors/proto.shtml     Implement Program Flow (25%) Implement program flow. o This objective may include but is not limited to: iterate across collections and array items; manage program decisions by using switch statements, if/then, and operators; evaluate expressions http://www.javascriptkit.com/jsref/looping.shtml http://www.javascriptkit.com/javatutors/varshort.shtml http://www.javascriptkit.com/javatutors/switch.shtml   Raise and handle an event. o This objective may include but is not limited to: handle common events exposed by DOM (OnBlur, OnFocus, OnClick); declare and handle bubbled events; handle an event by using an anonymous function http://dev.w3.org/2006/webapi/DOM-Level-3-Events/html/DOM3-Events.html http://javascript.info/tutorial/bubbling-and-capturing   Implement exception handling. o This objective may include but is not limited to: set and respond to error codes; throw an exception; request for null checks; implement try-catch-finally blocks http://www.javascriptkit.com/javatutors/trycatch.shtml   Implement a callback. o This objective may include but is not limited to: receive messages from the HTML5 WebSocket API; use jQuery to make an AJAX call; wire up an event; implement a callback by using anonymous functions; handle the “this” pointer http://www.w3.org/TR/2011/WD-websockets-20110419/ http://www.html5rocks.com/en/tutorials/websockets/basics/ http://api.jquery.com/jQuery.ajax/   Create a web worker process. o This objective may include but is not limited to: start and stop a web worker; pass data to a web worker; configure timeouts and intervals on the web worker; register an event listener for the web worker; limitations of a web worker https://developer.mozilla.org/en-US/docs/DOM/Using_web_workers http://www.html5rocks.com/en/tutorials/workers/basics/   Access and Secure Data (26%) Validate user input by using HTML5 elements. o This objective may include but is not limited to: choose the appropriate controls based on requirements; implement HTML input types and content attributes (for example, required) to collect user input http://diveintohtml5.info/forms.html   Validate user input by using JavaScript. o This objective may include but is not limited to: evaluate a regular expression to validate the input format; validate that you are getting the right kind of data type by using built-in functions; prevent code injection http://www.regular-expressions.info/javascript.html http://msdn.microsoft.com/en-us/library/66ztdbe6(v=vs.94).aspx https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Operators/typeof http://blog.stackoverflow.com/2008/06/safe-html-and-xss/ http://stackoverflow.com/questions/942011/how-to-prevent-javascript-injection-attacks-within-user-generated-html   Consume data. o This objective may include but is not limited to: consume JSON and XML data; retrieve data by using web services; load data or get data from other sources by using XMLHTTPRequest http://www.erichynds.com/jquery/working-with-xml-jquery-and-javascript/ http://www.webdevstuff.com/86/javascript-xmlhttprequest-object.html http://www.json.org/ http://stackoverflow.com/questions/4935632/how-to-parse-json-in-javascript   Serialize, deserialize, and transmit data. o This objective may include but is not limited to: binary data; text data (JSON, XML); implement the jQuery serialize method; Form.Submit; parse data; send data by using XMLHTTPRequest; sanitize input by using URI/form encoding http://api.jquery.com/serialize/ http://www.javascript-coder.com/javascript-form/javascript-form-submit.phtml http://stackoverflow.com/questions/327685/is-there-a-way-to-read-binary-data-into-javascript https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Global_Objects/encodeURI     Use CSS3 in Applications (25%) Style HTML text properties. o This objective may include but is not limited to: apply styles to text appearance (color, bold, italics); apply styles to text font (WOFF and @font-face, size); apply styles to text alignment, spacing, and indentation; apply styles to text hyphenation; apply styles for a text drop shadow http://www.w3schools.com/css/css_text.asp http://www.w3schools.com/css/css_font.asp http://nicewebtype.com/notes/2009/10/30/how-to-use-css-font-face/ http://webdesign.about.com/od/beginningcss/p/aacss5text.htm http://www.w3.org/TR/css3-text/ http://www.css3.info/preview/box-shadow/   Style HTML box properties. o This objective may include but is not limited to: apply styles to alter appearance attributes (size, border and rounding border corners, outline, padding, margin); apply styles to alter graphic effects (transparency, opacity, background image, gradients, shadow, clipping); apply styles to establish and change an element’s position (static, relative, absolute, fixed) http://net.tutsplus.com/tutorials/html-css-techniques/10-css3-properties-you-need-to-be-familiar-with/ http://www.w3schools.com/css/css_image_transparency.asp http://www.w3schools.com/cssref/pr_background-image.asp http://ie.microsoft.com/testdrive/graphics/cssgradientbackgroundmaker/default.html http://www.w3.org/TR/CSS21/visufx.html http://www.barelyfitz.com/screencast/html-training/css/positioning/ http://davidwalsh.name/css-fixed-position   Create a flexible content layout. o This objective may include but is not limited to: implement a layout using a flexible box model; implement a layout using multi-column; implement a layout using position floating and exclusions; implement a layout using grid alignment; implement a layout using regions, grouping, and nesting http://www.html5rocks.com/en/tutorials/flexbox/quick/ http://www.css3.info/preview/multi-column-layout/ http://msdn.microsoft.com/en-us/library/ie/hh673558(v=vs.85).aspx http://dev.w3.org/csswg/css3-grid-layout/ http://dev.w3.org/csswg/css3-regions/   Create an animated and adaptive UI. o This objective may include but is not limited to: animate objects by applying CSS transitions; apply 3-D and 2-D transformations; adjust UI based on media queries (device adaptations for output formats, displays, and representations); hide or disable controls http://www.bloggedbychris.com/2012/09/19/microsoft-exam-70-480-study-guide/   Find elements by using CSS selectors and jQuery. o This objective may include but is not limited to: choose the correct selector to reference an element; define element, style, and attribute selectors; find elements by using pseudo-elements and pseudo-classes (for example, :before, :first-line, :first-letter, :target, :lang, :checked, :first-child) http://www.bloggedbychris.com/2012/09/19/microsoft-exam-70-480-study-guide/   Structure a CSS file by using CSS selectors. o This objective may include but is not limited to: reference elements correctly; implement inheritance; override inheritance by using !important; style an element based on pseudo-elements and pseudo-classes (for example, :before, :first-line, :first-letter, :target, :lang, :checked, :first-child) http://www.bloggedbychris.com/2012/09/19/microsoft-exam-70-480-study-guide/   Technorati Tags: 70-480,CSS3,HTML5,HTML,CSS,JavaScript,Certification

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  • CodePlex Daily Summary for Friday, December 17, 2010

    CodePlex Daily Summary for Friday, December 17, 2010Popular ReleasesVCC: Latest build, v2.1.31217.1: Automatic drop of latest buildBCrypt.Net: BCrypt.Net R4: Fixed a integer overflow at workFactor = 31LiveChat Starter Kit: LCSK v1.0: This is a working version of the LCSK for Visual Studio 2010, ASP.NET MVC 3 (using Razor View Engine). this is still provider based (with 1 provider Sql) and this is still using WebService and Windows Forms operator console. The solution is cleaner, with an installer to create tables etc. Let me know your feedbackOrchard Project: Orchard 0.9: Orchard Release Notes Build: 0.9.253 Published: 12/16/2010 How to Install OrchardTo install the Orchard tech preview using Web PI, follow these instructions: http://www.orchardproject.net/docs/Installing-Orchard-Using-Web-PI.ashx Web PI will detect your hardware environment and install the application. --OR-- Alternatively, to install the release manually, download the Orchard.Web.0.9.253.zip file. The zip contents are pre-built and ready-to-run. Simply extract the contents of the Orch...SharpDropBox Client for .NET: WP7 SharpDropBox Client - 0.1 Technology Preview: I decided to go ahead and release this. It works well for simple browsing folder structure/downloading files (and login works). See samples for an example of how to use it. I am in progress with a couple other methods which aren't currently working.SQL Monitor: SQL Monitor 2.9: 1. automatically set sql for new query if a object is selected(table/sp/function/view)SplendidCRM: SplendidCRM 5.0 Community Edition: SplendidCRM Software has adopted the GNU Affero General Public License Version 3 (AGPLv3) for its Community Edition. This release includes the full set of SQL source code in the Community Edition, something that was previously only available in the Professional and Enterprise Editions. An article on the subject of Commercial Open-Source licensing has been posted at http://www.codeproject.com/KB/architecture/splendid-guide-article6.aspx.DotSpatial: DotSpatial 12-15-2010: This release contains a few minor bug fixes and hopefully the GDAL libraries for the 3.5 x86 build actually built to the correct directory this time.DotNetNuke® Community Edition: 05.06.01 Beta: This is the initial Beta of DotNetNuke 5.6.1. See the DotNetNuke Roadmap a full list of changes in this release.MSBuild Extension Pack: December 2010: Release Blog Post The MSBuild Extension Pack December 2010 release provides a collection of over 380 MSBuild tasks. A high level summary of what the tasks currently cover includes the following: System Items: Active Directory, Certificates, COM+, Console, Date and Time, Drives, Environment Variables, Event Logs, Files and Folders, FTP, GAC, Network, Performance Counters, Registry, Services, Sound Code: Assemblies, AsyncExec, CAB Files, Code Signing, DynamicExecute, File Detokenisation, GU...Access Control Service Samples and Documentation (Labs): Samples-R3: Contains latest ACS samples (corresponding to R3 release) that show how to integrate ACS with web services, ASP.NET websites (Web Forms and MVC) and on how to interact with the ACS Management Service. The Readmes for these samples are available here.TweetSharp: TweetSharp v2.0.0.0 - Preview 5: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Note: This code is currently preview quality. Preview 5 ChangesMaintenance release with user reported fixes Preview 4 ChangesReintroduced fluent interface support via satellite assembly Added entities support, entity segmentation, and ITweetable/ITweeter interfaces for client development Numerous fixes reported by preview users Preview 3 ChangesNumerous ...EnhSim: EnhSim 2.2.2 ALPHA: 2.2.2 ALPHAThis release adds in the changes for 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - The spirit ...Silverlight Contrib: Silverlight Contrib 2010.1.0: 2010.1.0 New FeaturesCompatibility Release for Silverlight 4 and Visual Studio 2010FlickrNet API Library: 3.1.4000: Newest release. Now contains dedicated Windows Phone 7 DLL as well as all previous DLLs. Also contains Windows Help file documentation now as standard.mojoPortal: 2.3.5.8: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2358-released.aspx Note that we have separate deployment packages for .NET 3.5 and .NET 4.0 The deployment package downloads on this page are pre-compiled and ready for production deployment, they contain no C# source code. To download the source code see the Source Code Tab I recommend getting the latest source code using TortoiseHG, you can get the source code corresponding to this release here.Microsoft All-In-One Code Framework: Visual Studio 2010 Code Samples 2010-12-13: Code samples for Visual Studio 2010SuperWebSocket: SuperWebSocket Drop 2: Changes: based on SuperSocket 1.3 supported sub protocol supported SSL/TLS encryption (wss) in Sync socket mode fixed some data communication bugsWii Backup Fusion: Wii Backup Fusion 0.9 Beta: - Aqua or brushed metal style for Mac OS X - Shows selection count beside ID - Game list selection mode via settings - Compare Files <-> WBFS game lists - Verify game images/DVD/WBFS - WIT command line for log (via settings) - Cancel possibility for loading games process - Progress infos while loading games - Localization for dates - UTF-8 support - Shortcuts added - View game infos in browser - Transfer infos for log - All transfer routines rewritten - Extract image from image/WBFS - Support....NETTER Code Starter Pack: v1.0.beta: '.NETTER Code Starter Pack ' contains a gallery of Visual Studio 2010 solutions leveraging latest and new technologies and frameworks based on Microsoft .NET Framework. Each Visual Studio solution included here is focused to provide a very simple starting point for cutting edge development technologies and framework, using well known Northwind database (for database driven scenarios). The current release of this project includes starter samples for the following technologies: ASP.NET Dynamic...New ProjectsaoleFilter: This is a Filter by MagicshuiChocottone: Simple to-do listData Access Engine (DAE): Data Access Engine (DAE) is an open source and free .NET component to access all popular DBMSs such as Microsoft SQL Server, MySQL, Oracle, Microsoft Access, SQLite and databases that connected by ODBC. DAE helps to connect different DBMSs at the same time. DependencyEvaluation: Programmatically sort your objects based on dependencies. Would work as a compiler framework, project planning, data binding, etc.Doc2Text Converter: A converter that can convert document files(like .doc,.ppt,and .pdf) to plain text.Dynamics AX Test Runner for Visual Studio 2010: Invoke Dynamics AX Test cases from within Visual Studio 2010 and retrieve the results.ExtensibleExtensions: Pack of extensions, firstly text utilities like pluralize, capitalize will be included.FluentHttp: .NET fluent api wrapper for creating restful web requests.K:L:O:N:K Updater Service: The K:L:O:N:K Updater Service is a deployment tool which can be used to deploy Microsoft Installer (msi ), zip or other file formats. A directory is setup to be the deployment directory. Put files into this directory and the packages are distributed and installed at clients.Keyki: my code repositoryLED Editor: Simple project for editing a LED sequence ...Maui: SchedulerMcAfee Vulnerability Manager - Delta Report: Processes two .CSV files generated by McAfee Vulnerability Manager to highlight which vulnerabilities were patched or are still outstanding.milkway Project: A java web project under Spring. Galaxy is an enterprise wiki system.Minecraft Save Wizard: Do you like minecraft ? Do you like it so much that you wish there were more worlds ? Well now you can have as many worlds as you desire. Simply move them to and from your saves folder to a backup folder using this software. It couldn't be simpler ;)Minis Manager: A manager for miniature figures to use for rpgs etc.Model2Form: An ASP.NET Control similar to GridView but it auto builds a Web From in run-time by binding a Model. OBD C# Wrapper: OBD C# Wrapper I want to help peaople to get data from an OBD system. The idea is to create a C# class with preconfigured methods for load values and for use them in a GUI. With this class people have to focalized on the GUI design and not on the interface with OBD.Opalis Extension Local Group and User Management: A Opalis Integration pack allowing for management of local computer groups and users.Opalis Integration Pack: VMWare VSphere: An integration Pack for Opalis. Extending Opalis to integrate fully with VMWare. Built using the Vmware Powershell CMDLets wrapped in C#.Opalis Utilities: An integration pack for Opalis. Extending Opalis to provide some addition UtilitiesOrchard Maps: A Maps module for OrchardOur ICProject: IC 2011 projectpatterns & practices: Project Silk: Project Silk provides guidance and sample implementations that describe and illustrate recommended practices for building next generation web applications using web technologies like HTML5, jQuery, CSS3 and IE9. pianduan: ????pob: xna game in developmentpscommand Firefox Extension: A Firefox extension which allows user to invoke PowerShell commands on links.R.NET: R.NET enables .NET Framework to collaborate with R statistical computing. R.NET requires .NET Framework 4 and R.dll. You already have the DLL in the `bin' folder if you installed R environment, and you need no other extra installations. R.NET is developed in C#.Rough Set tool set: Rough Set Tool SetSerial Port Terminal (SPTerm): Serial Port Terminal (SPTerm) is used for basic communication using serial port (com). Sending bytes and ASCII from PC can be done using SPTerm. It is useful for micro controller projects for UART and simple transmission. Hex data can be sent out directly from text box in SPTermSLGame: NullThe Jumping Point: TJP is a 2 player sidescroller based on SFML. TJP is developed in C++ and will be available for both linux and windows.UIT CRM: Ð? án môn h?c Qu?n lý d? án CNTT c?a nhóm. (tru?ng ÐH CNTT - ÐHQG TpHCM)

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  • Configure TFS portal afterwards

    Update #1 January 8th, 2010: There is an updated post on this topic for Beta 2: http://www.ewaldhofman.nl/post/2009/12/10/Configure-TFS-portal-afterwards-Beta-2.aspx Update #2 October 10th, 2010: In the new Team Foundation Server Power Tools September 2010, there is now a command to create a portal. tfpt addprojectportal   Add or move portal for an existing team project Usage: tfpt addprojectportal /collection:uri                              /teamproject:"project name"                              /processtemplate:"template name"                              [/webapplication:"webappname"]                              [/relativepath:"pathfromwebapp"]                              [/validate]                              [/verbose] /collection Required. URL of Team Project Collection. /teamproject Required. Specifies the name of the team project. /processtemplate Required. Specifies that name of the process template. /webapplication The name of the SharePoint Web Application. Must also specify relativepath. /relativepath The path for the site relative to the root URL for the SharePoint Web Application. Must also specify webapplication. /validate Specifies that the user inputs are to be validated. If specified, only validation will be done and no portal setting will be changed. /verbose Switches on the verbose mode. I created a new Team Project in TFS 2010 Beta 1 and choose not to configure SharePoint during the creation of the Team Project. Of course I found out fairly quickly that a portal for TFS is very useful, especially the Iteration and the Product backlog workbooks and the dashboard reports. This blog describes how you can configure the sharepoint portal afterwards. Update: September 9th, 2009 Adding the portal afterwards is much easier as described below. Here are the steps Step 1: Create a new temporary project (with a SharePoint site for it). Open the Team Explorer Right click in the Team Explorer the root node (i.e. the project collection) Select "New team project" from the menu Walk throught he wizard and make sure you check the option to create the portal (which is by default checked) Step 2: Disable the site for the new project Open the Team Explorer Select the team project you created in step 1 In the menu click on Team -> Show Project Portal. In the menu click on Team -> Team Project Settings -> Portal Settings... The following dialog pops up Uncheck the option "Enable team project portal" Confirm the dialog with OK Step 3: Enable the site for the original one. Point it to the newly created site. Open the Team Explorer Select the team project you want to add the portal to In the menu open Team -> Team Project Settings -> Portal Settings... The same dialog as in step 2 pops up Check the option "Enable team project portal" Click on the "Configure URL" button The following dialog pops up   In the dialog select in the combobox of the web application the TFS server Enter in the Relative site path the text "sites/[Project Collection Name]/[Team Project Name created in step 1]" Confirm the "Specify an existing SharePoint Site" with OK Check the "Reports and dashboards refer to data for this team project" option Confirm the dialog "Project Portal Settings" with OK Step 4: Delete the temporary project you created. In Beta 1, I have found no way to delete a team project. Maybe it will be available in TFS 2010 Beta 2. Original post Step 1: Create new portal site Go to the sharepoint site of your project collection (/sites//default.aspx">/sites//default.aspx">http://<servername>/sites/<project_collection_name>/default.aspx) Click on the Site Actions at the left side of the screen and choose the option Site Settings In the site settings, choose the Sites and workspaces option Create a new site Enter the values for the Title, the description, the site address. And choose for the TFS2010 Agile Dashboard as template. Create the site, by clicking on the Create button Step 2: Integrate portal site with team project Open Visual Studio Open the Team Explorer (View -> Team Explorer) Select in the Team Explorer tool window the Team Project for which you are create a new portal Open the Project Portal Settings (Team -> Team Project Settings -> Portal Setings...) Check the Enable team project portal checkbox Click on Configure URL... You will get a new dialog as below Enter the url to the TFS server in the web application combobox And specify the relative site path: sites/<project collection>/<site name> Confirm with OK Check in the Project Portal Settings dialog the checkbox "Reports and dashboards refer to data for this team project" Confirm the settings with OK (this takes a while...) When you now browse to the portal, you will see that the dashboards are now showing up with the data for the current team project. Step 3: Download process template To get a copy of the documents that are default in a team project, we need to have a fresh set of files that are not attached to a team project yet. You can do that with the following steps. Start the Process Template Manager (Team -> Team Project Collection Settings -> Process Template Manager...) Choose the Agile process template and click on download Choose a folder to download Step 4: Add Product and Iteration backlog Go to the Team Explorer in Visual Studio Make sure the team project is in the list of team projects, and expand the team project Right click the Documents node, and choose New Document Library Enter "Shared Documents", and click on Add Right click the Shared Documents node and choose Upload Document Go the the file location where you stored the process template from step 3 and then navigate to the subdirectory "Agile Process Template 5.0\MSF for Agile Software Development v5.0\Windows SharePoint Services\Shared Documents\Project Management" Select in the Open Dialog the files "Iteration Backlog" and "Product Backlog", and click Open Step 5: Bind Iteration backlog workbook to the team project Right click on the "Iteration Backlog" file and select Edit, and confirm any warning messages Place your cursor in cell A1 of the Iteration backlog worksheet Switch to the Team ribbon and click New List. Select your Team Project and click Connect From the New List dialog, select the Iteration Backlog query in the Workbook Queries folder. The final step is to add a set of document properties that allow the workbook to communicate with the TFS reporting warehouse. Before we create the properties we need to collect some information about your project. The first piece of information comes from the table created in the previous step.  As you collect these properties, copy them into notepad so they can be used in later steps. Property How to retrieve the value? [Table name] Switch to the Design ribbon and select the Table Name value in the Properties portion of the ribbon [Project GUID] In the Visual Studio Team Explorer, right click your Team Project and select Properties.  Select the URL value and copy the GUID (long value with lots of characters) at the end of the URL [Team Project name] In the Properties dialog, select the Name field and copy the value [TFS server name] In the Properties dialog, select the Server Name field and copy the value [UPDATE] I have found that this is not correct: you need to specify the instance of your SQL Server. The value is used to create a connection to the TFS cube. Switch back to the Iteration Backlog workbook. Click the Office button and select Prepare – Properties. Click the Document Properties – Server drop down and select Advanced Properties. Switch to the Custom tab and add the following properties using the values you collected above. Variable name Value [Table name]_ASServerName [TFS server name] [Table name]_ASDatabase tfs_warehouse [Table name]_TeamProjectName [Team Project name] [Table name]_TeamProjectId [Project GUID] Click OK to close the properties dialog. It is possible that the Estimated Work (Hours) is showing the #REF! value. To resolve that change the formula with: =SUMIFS([Table name][Original Estimate]; [Table name][Iteration Path];CurrentIteration&"*";[Table name][Area Path];AreaPath&"*";[Table name][Work Item Type]; "Task") For example =SUMIFS(VSTS_ab392b55_6647_439a_bae4_8c66e908bc0d[Original Estimate]; VSTS_ab392b55_6647_439a_bae4_8c66e908bc0d[Iteration Path];CurrentIteration&"*";VSTS_ab392b55_6647_439a_bae4_8c66e908bc0d[Area Path];AreaPath&"*";VSTS_ab392b55_6647_439a_bae4_8c66e908bc0d[Work Item Type]; "Task") Also the Total Remaining Work in the Individual Capacity table may contain #REF! values. To resolve that change the formula with: =SUMIFS([Table name][Remaining Work]; [Table name][Iteration Path];CurrentIteration&"*";[Table name][Area Path];AreaPath&"*";[Table name][Assigned To];[Team Member];[Table name][Work Item Type]; "Task") For example =SUMIFS(VSTS_ab392b55_6647_439a_bae4_8c66e908bc0d[Remaining Work]; VSTS_ab392b55_6647_439a_bae4_8c66e908bc0d[Iteration Path];CurrentIteration&"*";VSTS_ab392b55_6647_439a_bae4_8c66e908bc0d[Area Path];AreaPath&"*";VSTS_ab392b55_6647_439a_bae4_8c66e908bc0d[Assigned To];[Team Member];VSTS_ab392b55_6647_439a_bae4_8c66e908bc0d[Work Item Type]; "Task") Save and close the workbook. Step 6: Bind Product backlog workbook to the team project Repeat the steps for binding the Iteration backlog for thiw workbook too. In the worksheet Capacity, the formula of the Storypoints might be missing. You can resolve it with: =IF([Iteration]="";"";SUMIFS([Table name][Story Points];[Table name][Iteration Path];[Iteration]&"*")) Example =IF([Iteration]="";"";SUMIFS(VSTS_487f1e4c_db30_4302_b5e8_bd80195bc2ec[Story Points];VSTS_487f1e4c_db30_4302_b5e8_bd80195bc2ec[Iteration Path];[Iteration]&"*"))

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  • At the Java DEMOgrounds - JavaFX

    - by Janice J. Heiss
    JavaFX has made rapid progress in the last year, as is evidenced by the wealth of demos on display. A few questions appear to be prominent in the minds of JavaFX enthusiasts. Here are some questions with answers provided by Oracle’s JavaFX team.When will the rest of the JavaFX code be available in open source?Oracle has started to open source JavaFX. The existing platform code will finish being committed to OpenJFX by the end of the year.Why should I use JavaFX instead of HTML5?We see JavaFX as complementary to HTML5, and most companies we talk to react positively once they understand how they can benefit from a hybrid solution. As most HTML5 developers will tell you, the biggest obstacle to deploying HTML5 applications is fragmentation. JavaFX offers a convenient way to render HTML and JavaScript within its WebView component, which provides the same level of quality and features across Windows, Mac, and Linux. Additionally, JavaScript in WebView can make calls into the Java code, and vice versa, allowing developers to tap into the best of both worlds.What is the market penetration of JavaFX? It is currently limited, as we've just made available JavaFX on Mac and Linux in August, but we expect JavaFX to be present on millions of desktop-type systems now that JavaFX is included as part of the JRE. We have also significantly lowered the level of effort required to deploy an application bundling the JRE and JavaFX runtime libraries. Finally, we are seeing a lot of interest by companies operating in the embedded market, who have found it hard to develop compelling UIs with existing technologies.Below are summaries of JavaFX Demos on display at JavaOne 2012:JavaFX EnsembleEnsemble is a collection of over 100 JavaFX samples packaged as a JavaFX application. This demo is especially useful to those new to JavaFX, or those not familiar with its latest features (e.g. canvas, color picker). Ensemble is the reference for getting familiar with JavaFX functionality. Each sample can be run from within Ensemble, and the API for each sample, as well as the source code are available alongside the sample.The samples source code can be saved as a NetBeans project for convenience purposes, or can be copied as is in any other Java IDE. The version of Ensemble shown is packaged as a native Windows application, including the JRE and JavaFX libraries. It was created with the JavaFX packager, which provides multiple packaging options, and frees developers from the cumbersome and error-prone process of packaging a Java application.FX Experience ToolsFX Experience Tools is a JavaFX application that provides different utilities to create new skins for your JavaFX applications. One of the most powerful features of JavaFX is the ability to skin applications via CSS. Since not all Java developers are familiar with CSS, these utilities are a great starting point to create custom skins. JavaFX allows developers to easily customize the look and feel of their applications through CSS. FX Experience Tools makes it easy to create new themes for JavaFX applications, even if you are not familiar with CSS. FX Experience Tools is a JavaFX application packaged as a native application including the JRE and JavaFX runtime libraries. FX Experience tools shows how this type of deployment simplifies the packaging of Java applications without requiring developers to master the intricacies of Java application packaging. The download site for FX Experience Tools is http://fxexperience.com/2012/03/announcing-fx-experience-tools/ JavaFX Scene BuilderJavaFX Scene Builder is a visual layout tool that lets users quickly design the UI of your JavaFX application, without coding. Users can drag and drop UI components, modify their properties, apply style sheets, and the FXML code they create for the layout is automatically generated in the background. The result is an FXML file that can then be combined with a Java project by binding the UI to the application’s logic. Developers can easily create user interfaces for their application, as well as separate the application’s UI from the application logic for easier maintenance. Attendees can get this app by going to javafx.com and checking the link at top of the “Overview” page.Scene Builder allows developers to easily layout JavaFX UI controls, charts, shapes, and containers, so that you can quickly prototype user interfaces. It generates FXML, an XML-based markup language that enables users to define an application’s user interface, separately from the application logic. Scene Builder can be used in combination with any Java IDE, but is more tightly integrated with NetBeans IDE. It is written as a JavaFX application, with native desktop integration on Windows and Mac OS X. It’s a perfect example of a JavaFX application packages as a native application.Scene Builder is available for your preferred development platform. Besides the GA release on Windows and Mac, a Developer Preview of Scene Builder for Linux has just been made available.Scenic ViewScenic View is a tool that can be used to understand the current state of your application UI, and to also easily manipulate properties of the scenegraph without having to keep editing your code. Creating UIs is a complex process, and it can be hard and tedious detecting these issues, editing the code, and then compiling it to test the app again. Scenic View is a great diagnostics tool that helps developers identify these issues and correct them at runtime.Attendees can get Scenic View by going to javafx.com, selecting the “Community” tab, and clicking the link under the “Third Party Tools and Utilities” section.Scenic View allows developers to easily examine the state of a JavaFX application scenegraph while the application is running. Some of the latest features added to Scenic View include event monitoring, javadoc browsing, and contextual menus. The download site for Scenic View is available here: http://fxexperience.com/scenic-view/ Conference TourConference Tour is an application that lets users discover some of the major Java conferences throughout the world. The Conference Tour application shows how simple it is to mix JavaFX and HTML5 into a single, interactive application. Attendees get Conference Tour here.JavaFX includes a Web engine based on Webkit that provides a consistent web interface to render HTML5 across operating systems, within a JavaFX application. JavaFX features a bi-directional bridge that allows Java APIs to call JavaScript within WebView, or allows JavaScript to make calls to Java APIs. This allows developers to leverage the best of both worlds.Java EE developers can take advantage of WebView and the JavaScript-Java bridge to allow their HTML clients to seamlessly bypass Web browser’s sandbox to access native system resources, providing a richer user experience.FXMediaPlayerFXMediaPlayer is an application that lets developers check different media functionality in JavaFX, such as synthesizer or support for HTTP Live Streaming (HLS). This demo shows how developers can embed video content in their Java applications. JavaFX leverages the underlying video (e.g., H.264) and audio (e.g., AAC) codecs on the user’s computer. JavaFX APIs allow developers to interact with the video content (e.g. play/pause, or programmable markers). Some of the latest media features introduced in JavaFX 2.2 include HTTP Live Streaming (HLS). Obviously there is a lot for JavaFX enthusiasts to chew on!

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  • New <%: %> Syntax for HTML Encoding Output in ASP.NET 4 (and ASP.NET MVC 2)

    - by ScottGu
    [In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu] This is the nineteenth in a series of blog posts I’m doing on the upcoming VS 2010 and .NET 4 release. Today’s post covers a small, but very useful, new syntax feature being introduced with ASP.NET 4 – which is the ability to automatically HTML encode output within code nuggets.  This helps protect your applications and sites against cross-site script injection (XSS) and HTML injection attacks, and enables you to do so using a nice concise syntax. HTML Encoding Cross-site script injection (XSS) and HTML encoding attacks are two of the most common security issues that plague web-sites and applications.  They occur when hackers find a way to inject client-side script or HTML markup into web-pages that are then viewed by other visitors to a site.  This can be used to both vandalize a site, as well as enable hackers to run client-script code that steals cookie data and/or exploits a user’s identity on a site to do bad things. One way to help mitigate against cross-site scripting attacks is to make sure that rendered output is HTML encoded within a page.  This helps ensures that any content that might have been input/modified by an end-user cannot be output back onto a page containing tags like <script> or <img> elements.  ASP.NET applications (especially those using ASP.NET MVC) often rely on using <%= %> code-nugget expressions to render output.  Developers today often use the Server.HtmlEncode() or HttpUtility.Encode() helper methods within these expressions to HTML encode the output before it is rendered.  This can be done using code like below: While this works fine, there are two downsides of it: It is a little verbose Developers often forget to call the HtmlEncode method New <%: %> Code Nugget Syntax With ASP.NET 4 we are introducing a new code expression syntax (<%:  %>) that renders output like <%= %> blocks do – but which also automatically HTML encodes it before doing so.  This eliminates the need to explicitly HTML encode content like we did in the example above.  Instead you can just write the more concise code below to accomplish the same thing: We chose the <%: %> syntax so that it would be easy to quickly replace existing instances of <%= %> code blocks.  It also enables you to easily search your code-base for <%= %> elements to find and verify any cases where you are not using HTML encoding within your application to ensure that you have the correct behavior. Avoiding Double Encoding While HTML encoding content is often a good best practice, there are times when the content you are outputting is meant to be HTML or is already encoded – in which case you don’t want to HTML encode it again.  ASP.NET 4 introduces a new IHtmlString interface (along with a concrete implementation: HtmlString) that you can implement on types to indicate that its value is already properly encoded (or otherwise examined) for displaying as HTML, and that therefore the value should not be HTML-encoded again.  The <%: %> code-nugget syntax checks for the presence of the IHtmlString interface and will not HTML encode the output of the code expression if its value implements this interface.  This allows developers to avoid having to decide on a per-case basis whether to use <%= %> or <%: %> code-nuggets.  Instead you can always use <%: %> code nuggets, and then have any properties or data-types that are already HTML encoded implement the IHtmlString interface. Using ASP.NET MVC HTML Helper Methods with <%: %> For a practical example of where this HTML encoding escape mechanism is useful, consider scenarios where you use HTML helper methods with ASP.NET MVC.  These helper methods typically return HTML.  For example: the Html.TextBox() helper method returns markup like <input type=”text”/>.  With ASP.NET MVC 2 these helper methods now by default return HtmlString types – which indicates that the returned string content is safe for rendering and should not be encoded by <%: %> nuggets.  This allows you to use these methods within both <%= %> code nugget blocks: As well as within <%: %> code nugget blocks: In both cases above the HTML content returned from the helper method will be rendered to the client as HTML – and the <%: %> code nugget will avoid double-encoding it. This enables you to default to always using <%: %> code nuggets instead of <%= %> code blocks within your applications.  If you want to be really hardcore you can even create a build rule that searches your application looking for <%= %> usages and flags any cases it finds as an error to enforce that HTML encoding always takes place. Scaffolding ASP.NET MVC 2 Views When you use VS 2010 (or the free Visual Web Developer 2010 Express) you’ll find that the views that are scaffolded using the “Add View” dialog now by default always use <%: %> blocks when outputting any content.  For example, below I’ve scaffolded a simple “Edit” view for an article object.  Note the three usages of <%: %> code nuggets for the label, textbox, and validation message (all output with HTML helper methods): Summary The new <%: %> syntax provides a concise way to automatically HTML encode content and then render it as output.  It allows you to make your code a little less verbose, and to easily check/verify that you are always HTML encoding content throughout your site.  This can help protect your applications against cross-site script injection (XSS) and HTML injection attacks.  Hope this helps, Scott

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  • Regression testing with Selenium GRID

    - by Ben Adderson
    A lot of software teams out there are tasked with supporting and maintaining systems that have grown organically over time, and the web team here at Red Gate is no exception. We're about to embark on our first significant refactoring endeavour for some time, and as such its clearly paramount that the code be tested thoroughly for regressions. Unfortunately we currently find ourselves with a codebase that isn't very testable - the three layers (database, business logic and UI) are currently tightly coupled. This leaves us with the unfortunate problem that, in order to confidently refactor the code, we need unit tests. But in order to write unit tests, we need to refactor the code :S To try and ease the initial pain of decoupling these layers, I've been looking into the idea of using UI automation to provide a sort of system-level regression test suite. The idea being that these tests can help us identify regressions whilst we work towards a more testable codebase, at which point the more traditional combination of unit and integration tests can take over. Ending up with a strong battery of UI tests is also a nice bonus :) Following on from my previous posts (here, here and here) I knew I wanted to use Selenium. I also figured that this would be a good excuse to put my xUnit [Browser] attribute to good use. Pretty quickly, I had a raft of tests that looked like the following (this particular example uses Reflector Pro). In a nut shell the test traverses our shopping cart and, for a particular combination of number of users and months of support, checks that the price calculations all come up with the correct values. [BrowserTheory] [Browser(Browsers.Firefox3_6, "http://www.red-gate.com")] public void Purchase1UserLicenceNoSupport(SeleniumProvider seleniumProvider) {     //Arrange     _browser = seleniumProvider.GetBrowser();     _browser.Open("http://www.red-gate.com/dynamic/shoppingCart/ProductOption.aspx?Product=ReflectorPro");                  //Act     _browser = ShoppingCartHelpers.TraverseShoppingCart(_browser, 1, 0, ".NET Reflector Pro");     //Assert     var priceResult = PriceHelpers.GetNewPurchasePrice(db, "ReflectorPro", 1, 0, Currencies.Euros);         Assert.Equal(priceResult.Price, _browser.GetText("ctl00_content_InvoiceShoppingItemRepeater_ctl01_Price"));     Assert.Equal(priceResult.Tax, _browser.GetText("ctl00_content_InvoiceShoppingItemRepeater_ctl02_Tax"));     Assert.Equal(priceResult.Total, _browser.GetText("ctl00_content_InvoiceShoppingItemRepeater_ctl02_Total")); } These tests are pretty concise, with much of the common code in the TraverseShoppingCart() and GetNewPurchasePrice() methods. The (inevitable) problem arose when it came to execute these tests en masse. Selenium is a very slick tool, but it can't mask the fact that UI automation is very slow. To give you an idea, the set of cases that covers all of our products, for all combinations of users and support, came to 372 tests (for now only considering purchases in dollars). In the world of automated integration tests, that's a very manageable number. For unit tests, it's a trifle. However for UI automation, those 372 tests were taking just over two hours to run. Two hours may not sound like a lot, but those cases only cover one of the three currencies we deal with, and only one of the many different ways our systems can be asked to calculate a price. It was already pretty clear at this point that in order for this approach to be viable, I was going to have to find a way to speed things up. Up to this point I had been using Selenium Remote Control to automate Firefox, as this was the approach I had used previously and it had worked well. Fortunately,  the guys at SeleniumHQ also maintain a tool for executing multiple Selenium RC tests in parallel: Selenium Grid. Selenium Grid uses a central 'hub' to handle allocation of Selenium tests to individual RCs. The Remote Controls simply register themselves with the hub when they start, and then wait to be assigned work. The (for me) really clever part is that, as far as the client driver library is concerned, the grid hub looks exactly the same as a vanilla remote control. To create a new browser session against Selenium RC, the following C# code suffices: new DefaultSelenium("localhost", 4444, "*firefox", "http://www.red-gate.com"); This assumes that the RC is running on the local machine, and is listening on port 4444 (the default). Assuming the hub is running on your local machine, then to create a browser session in Selenium Grid, via the hub rather than directly against the control, the code is exactly the same! Behind the scenes, the hub will take this request and hand it off to one of the registered RCs that provides the "*firefox" execution environment. It will then pass all communications back and forth between the test runner and the remote control transparently. This makes running existing RC tests on a Selenium Grid a piece of cake, as the developers intended. For a more detailed description of exactly how Selenium Grid works, see this page. Once I had a test environment capable of running multiple tests in parallel, I needed a test runner capable of doing the same. Unfortunately, this does not currently exist for xUnit (boo!). MbUnit on the other hand, has the concept of concurrent execution baked right into the framework. So after swapping out my assembly references, and fixing up the resulting mismatches in assertions, my example test now looks like this: [Test] public void Purchase1UserLicenceNoSupport() {    //Arrange    ISelenium browser = BrowserHelpers.GetBrowser();    var db = DbHelpers.GetWebsiteDBDataContext();    browser.Start();    browser.Open("http://www.red-gate.com/dynamic/shoppingCart/ProductOption.aspx?Product=ReflectorPro");                 //Act     browser = ShoppingCartHelpers.TraverseShoppingCart(browser, 1, 0, ".NET Reflector Pro");    var priceResult = PriceHelpers.GetNewPurchasePrice(db, "ReflectorPro", 1, 0, Currencies.Euros);    //Assert     Assert.AreEqual(priceResult.Price, browser.GetText("ctl00_content_InvoiceShoppingItemRepeater_ctl01_Price"));     Assert.AreEqual(priceResult.Tax, browser.GetText("ctl00_content_InvoiceShoppingItemRepeater_ctl02_Tax"));     Assert.AreEqual(priceResult.Total, browser.GetText("ctl00_content_InvoiceShoppingItemRepeater_ctl02_Total")); } This is pretty much the same as the xUnit version. The exceptions are that the attributes have changed,  the //Arrange phase now has to handle setting up the ISelenium object, as the attribute that previously did this has gone away, and the test now sets up its own database connection. Previously I was using a shared database connection, but this approach becomes more complicated when tests are being executed concurrently. To avoid complexity each test has its own connection, which it is responsible for closing. For the sake of readability, I snipped out the code that closes the browser session and the db connection at the end of the test. With all that done, there was only one more step required before the tests would execute concurrently. It is necessary to tell the test runner which tests are eligible to run in parallel, via the [Parallelizable] attribute. This can be done at the test, fixture or assembly level. Since I wanted to run all tests concurrently, I marked mine at the assembly level in the AssemblyInfo.cs using the following: [assembly: DegreeOfParallelism(3)] [assembly: Parallelizable(TestScope.All)] The second attribute marks all tests in the assembly as [Parallelizable], whilst the first tells the test runner how many concurrent threads to use when executing the tests. I set mine to three since I was using 3 RCs in separate VMs. With everything now in place, I fired up the Icarus* test runner that comes with MbUnit. Executing my 372 tests three at a time instead of one at a time reduced the running time from 2 hours 10 minutes, to 55 minutes, that's an improvement of about 58%! I'd like to have seen an improvement of 66%, but I can understand that either inefficiencies in the hub code, my test environment or the test runner code (or some combination of all three most likely) contributes to a slightly diminished improvement. That said, I'd love to hear about any experience you have in upping this efficiency. Ultimately though, it was a saving that was most definitely worth having. It makes regression testing via UI automation a far more plausible prospect. The other obvious point to make is that this approach scales far better than executing tests serially. So if ever we need to improve performance, we just register additional RC's with the hub, and up the DegreeOfParallelism. *This was just my personal preference for a GUI runner. The MbUnit/Gallio installer also provides a command line runner, a TestDriven.net runner, and a Resharper 4.5 runner. For now at least, Resharper 5 isn't supported.

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  • Cryptographic Validation Explained

    - by MarkPearl
    We have been using LogicNP’s CryptoLicensing for some of our software and I was battling to understand how exactly the whole process worked. I was sent the following document which really helped explain it – so if you ever use the same tool it is well worth a read. Licensing Basics LogicNP CryptoLicensing For .Net is the most advanced and state-of-the art licensing and copy protection system you can use for your software. LogicNP CryptoLicensing System uses the latest cryptographic technology to generate and validate licenses. The cryptographic algorithm used is the RSA algorithm which consists of a pair of keys called as the generation key and the validation key. Data encrypted using the generation key can only be decrypted using the corresponding validation key. How does cryptographic validation work? When a new license project is created, a unique validation-generation key pair is created for the project. When LogicNP CryptoLicensing For .Net generates licenses, it encrypts the license settings using the generation key. The validation key can be safely distributed with your software and is used during validation. During license validation, LogicNP CryptoLicensing For .Net attempts to decrypt the encrypted license code using the validation key. If the decryption is successful, this means that the data was encrypted using the generation key, since only the corresponding validation key can decrypt data encrypted with the generation key. This further means that not only is the license valid but that it was generated by you and only you since nobody else has access to the generation key. Generation Key This key is used by CryptoLicensing Generator to generate encrypted license codes. This key is stored in the license project file, so the license project file must be kept secure and confidential and must be accorded the same care as any other critical asset such as source code. Validation Key This key is used for validating generated license codes. It is the same key displayed in the 'Get Validation Key And Code' dialog (Ctrl+K) and is used by your software when validating license codes (using LogicNP.CryptoLicensing.dll). Unlike the generation key, it is not necessary to keep this key secure and confidential. Note that the generation key pair is stored in the project file created by LogicNP CryptoLicensing For .Net, so it is very important to backup this file and to keep it secure. Once the file is lost, it is not possible to retrieve the key pair. FAQ Do I use the same validation key to validate all license codes? Yes, the validation key (and generation key) for the project remains the same; you use the same key to validate all license codes generated using the project. You can retrieve the validation key using the "Project" menu --> "Get Validation Key & Code" menu item. Can license codes generated using generation key from one project be validated using validation key of another project? No! Q. Is every generated license code unique? A. Yes, every license code generated by CryptoLicensing is guaranteed to be unique, even if you generate thousands of codes at a time. Q. What makes CryptoLicensing so secure? A. CryptoLicensing uses the latest cryptographic technology to generate and validate licenses. The cryptographic algorithm used is the RSA asymmetric key algorithm which can use upto 3072-bit keys. Given current computing power, it takes years to break a 3072-bit key. Q. Is is possible for a hacker to develop a keygen for my software? A. Impossible. The cryptographic algorithm used by CryptoLicensing consists of a pair of keys called as the generation key and the validation key. Data encrypted with one key can only be decrypted by the other key and vice versa. Licenses are generated using the generation key and validated using the validation key. Without the generation key, it is impossible to generate valid licenses. Q. What is the difference between validation key and generation key? Generation Key This key is used by CryptoLicensing Generator to generate encrypted license codes. This key is stored in the license project file, so the license project file must be kept secure and confidential and must be accorded the same care as any other critical asset such as source code. Validation Key This key is used for validating generated license codes. It is the same key displayed in the 'Get Validation Key And Code' dialog (Ctrl+K) and is used by your software when validating license codes (using LogicNP.CryptoLicensing.dll). Unlike the generation key, it is not necessary to keep this key secure and confidential. Q. Do I have to include the license project file (.licproj) with my software? A. No!!! This goes against the very essence of the security of the asymmetric cryptographic scheme because the project file contains both the validation and generation key. With your software, you only need to include the validation key which will be used to validate licenses generated by CryptoLicensing using the generation key. The license project file should be treated as any other valuable and confidential asset such as your source code. Q. Does the license service need the license project file? A. Yes. The license project file is needed whenever new licenses are generated (via the UI, via the API or via the license service). As just one example, the license service generates new machine-locked licenses when activated licenses are presented to it for activation, therefore the license service needs the license project file. Q. Is it possible to embed my own data in the generated licenses? A. Yes. You can embed any amount of additional data in the licenses. This data will have the same amount of security as the license code itself and will be tamper-proof. The embedded user data can be retrieved from your software. Q. What additional steps can I take to ensure that my software does not get cracked? A. There are many methods and techniques which can make it extremely difficult for a hacker to crack your software. See Writing Effective License Checking Code And Designing Effective Licenses for more information. Q. Why is the license service not working? A. The most common cause is not setting the CryptoLicense.LicenseServiceURL property before trying to validate a license. Make sure that this property is set to the correct URL where your license service is hosted. The most common cause after this is that the license project file on the web server where your license service is hosted is not the latest. This happens if you make changes to the license project (for example, set the 'Enable With Serials' setting for a profile), but don't upload the updated project file to your web server. Q. Why are my serials not working? Serial codes require the user of a license service. See Using Serial Codes for more details. Also see the earlier question 'Why is the license service not working?' Q. Is the same validation key used to validate license codes generated from different profiles. A. Yes. Profiles are just pre specified license settings for quickly generating licenses having those settings. The actual license code is still generated using the license project's cryptographic generation key and thus, can be validated using the project's validation key. Q. Why are changes made to a profile not getting saved? A. Simply changing license settings via UI and saving the license project does not save those license settings to the active profile. You must first save the license settings to a profile using the Save/Save As command from the Profiles menu (see above). Q. Why is validation of activated licenses failing from CryptoLicensing Generator, but works from my software? A. Make sure that you have specified the URL of the license service using the Project Properties Dialog. Also see the earlier question 'Why is the license service not working?' Q. How can I extend the trial period of my customer? A. To extend the evaluation period of the customer, simply send him a new license code specifying the desired evaluation limits. Evaluation information such as the current used days, executions, etc are stored in garbled form in a registry location which is derived from the license code. Therefore, when a new license code is used, the old evaluation information will not be used and a new evaluation period will be started.

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  • Simple Branching and Merging with SVN

    Its a good idea not to do too much work without checking something into source control.  By too much work I mean typically on the order of a couple of hours at most, and certainly its a good practice to check in anything you have before you leave the office for the day.  But what if your changes break the build (on the build server you do have a build server dont you?) or would cause problems for others on your team if they get the latest code?  The solution with Subversion is branching and merging (incidentally, if youre using Microsoft Visual Studio Team System, you can shelve your changes and share shelvesets with others, which accomplishes many of the same things as branching and merging, but is a bit simpler to do). Getting Started Im going to assume you have Subversion installed along with the nearly ubiquitous client, TortoiseSVN.  See my previous post on installing SVN server if you want to get it set up real quick (you can put it on your workstation/laptop just to learn how it works easily enough). Overview When you know you are going to be working on something that you wont be able to check in quickly, its a good idea to start a branch.  Its also perfectly fine to create the branch after-the-fact (have you ever started something thinking it would be an hour and 4 hours later realized you were nowhere near done?).  In any event, the first thing you need to do is create a branch.  A branch is simply a copy of the current trunk (a typical subversion setup has root directories called trunk, tags, and branches its a good idea to keep this and to put your branches in the branches folder).  Once you have a new branch, you need to switch your working copy so that it is bound to your branch.  As you work,  you may want to merge in changes that are happening in the trunk to your branch, and ultimately when you are done youll want to merge your branch back into the trunk.  When done, you can delete your branch (or not, but it may add clutter).  To sum up: Create a new branch Switch your local working copy to the new branch Develop in the branch (commit changes, etc.) Merge changes from trunk into your branch Merge changes from branch into trunk Delete the branch Create a new branch From the root of your repository, right-click and select TortoiseSVN > Branch/tag as shown at right (click to enlarge).  This will bring up the Copy (Branch / Tag) interface.  By default the From WC at URL: should be pointing at the trunk of your repository.  I recommend (after ensuring that you have the latest version) that you choose to make the copy from the HEAD revision in the repository (the first radio button).  In the To URL: textbox, you should change the URL from /trunk to /branches/NAME_OF_BRANCH.  You can name the branch anything you like, but its often useful to give it your name (if its just for your use) or some useful information (such as a datestamp or a bug/issue ID from that it relates to, or perhaps just the name of the feature you are adding. When youre done with that, enter in a log message for your new branch.  If you want to immediately switch your local working copy to the new branch/tag, check the box at the bottom of the dialog (Switch working copy to new branch/tag).  You can see an example at right. Assuming everything works, you should very quickly see a window telling you the Copy finished, like the one shown below: Switch Local Working Copy to New Branch If you followed the instructions above and checked the box when you created your branch, you dont need to do this step.  However, if you have a branch that already exists and you would like to switch over to working on it, you can do so by using the Switch command.  Youll find it in the explorer context menu under TortoiseSVN > Switch: This brings up a dialog that shows you your current binding, and lets you enter in a new URL to switch to: In the screenshot above, you can see that Im currently bound to a branch, and so I could switch back to the trunk or to another branch.  If youre not sure what to enter here, you can click the [] next to the URL textbox to explore your repository and find the appropriate root URL to use.  Also, the dropdown will show you URLs that might be a good fit (such as the trunk of the current repository). Develop in the Branch Once you have created a branch and switched your working copy to use it,  you can make changes and Commit them as usual.  Your commits are now going into the branch, so they wont impact other users or the build server that are working off of the trunk (or their own branches).  In theory you can keep on doing this forever, but practically its a good idea to periodically merge the trunk into your branch, and/or keep your branches short-lived and merge them back into the trunk before they get too far out of sync. Merge Changes from Trunk into your Branch Once you have been working in a branch for a little while, change to the trunk will have occurred that youll want to merge into your branch.  Its much safer and easier to integrate changes in small increments than to wait for weeks or months and then try to merge in two very different codebases.  To perform the merge, simply go to the root of your branch working copy and right click, select TortoiseSVN->Merge.  Youll be presented with this dialog: In this case you want to leave the default setting, Merge a range of revisions.  Click Next.  Now choose the URL to merge from.  You should select the trunk of your current repository (which should be in the dropdownlist, or you can click the [] to browse your repository for the correct URL).  You can leave everything else blank since you want to merge everything: Click Next.  Again you can leave the default settings.  If you want to do something more granular than everything in the trunk, you can select a different Merge depth, to include merging just one item in the tree.  You can also perform a Test merge to see what changes will take place before you click Merge (which is often a good idea).  Heres what the dialog should look like before you click Merge: After clicking Merge (or Test merge) you should see a confirmation like this (it will say Test Only in the title if you click Test merge): Now you should build your solution, run all of your tests, and verify that your branch still works the way it should, given the updates that youve just integrated from the trunk.  Once everything works, Commit your changes, and then continue with your work on the branch.  Note that until you commit, nothing has actually changed in your branch on the server.  Other team members who may also be working in this branch wont be impacted, etc.  The Merge is purely a client-side operation until you perform a Commit. In a more real-world scenario, you may have conflicts.  When you do, youll be presented with a dialog like this one: Its up to you which option you want to go with.  The more frequently you Merge, the fewer of these youll have to deal with.  Also, be very sure that youre merging the right folders together.  If you try and merge your trunk with some subfolder in your branchs structure, youll end up with all kinds of conflicts and problems.  Fortunately, theyre only on your working copy (unless you commit them!) but if you see something like that, be sure to doublecheck your URL and your local file location. Merge Your Branch Back Into Trunk When youre done working in your branch, its time to pull it back into the trunk.  The first thing you should do is follow the previous steps instructions for merging the latest from the trunk into your branch.  This lets you ensure that what you have in your branch works correctly with the current trunk.  Once youve done that and committed your changes to your branch, youre ready to proceed with this step. Once youre confident your branch is good to go, you should go to its root folder and select TortoiseSVN->Merge (as above) from the explorer right-click menu.  This time, select Reintegrate a branch as shown below: Click Next.  Youll want it to merge with the trunk, which should be the default: Click Next. Leave the default settings: Click Test merge to see a test, and then if all looks good, click Merge.  Note that if you havent checked in your working copy changes, youll see something like this: If on the other hand things are successful: After this step, its likely you are finished working in your branch.  Dont forget to use the ToroiseSVN->Switch command to change your working copy back to the trunk. Delete the Branch You dont have to delete the branch, but over time your branches area of your repository will get cluttered, and in any event if theyre not actively being worked on the branches are just taking up space and adding to later confusion.  Keeping your branches limited to things youre actively working on is simply a good habit to get into, just like making sure your codebase itself remains tidy and not filled with old commented out bits of code. To delete the branch after youre finished with it, the simplest thing to do is choose TortoiseSVN->Repo Browser.  From there, assuming you did this from your branch, it should already be highlighted.  In any event, navigate to your branch in the treeview on the left, and then right-click and select Delete.  Enter a log message if youd like: Click OK, and its gone.  Dont be too afraid of this, though.  You can still get to the files by viewing the log for branches, and selecting a previous revision (anything before the delete action): If for some reason you needed something that was previously in this branch, you could easily get back to any changeset you checked in, so you should have absolutely no fear when it comes to deleting branches youre done with.   Resources If youre using Eclipse, theres a nice write-up of the steps required by Zach Cox that I found helpful here. Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

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  • Run Your Tests With Any NUnit Version

    - by Alois Kraus
    I always thought that the NUnit test runners and the test assemblies need to reference the same NUnit.Framework version. I wanted to be able to run my test assemblies with the newest GUI runner (currently 2.5.3). Ok so all I need to do is to reference both NUnit versions the newest one and the official for the current project. There is a nice article form Kent Bogart online how to reference the same assembly multiple times with different versions. The magic works by referencing one NUnit assembly with an alias which does prefix all types inside it. Then I could decorate my tests with the TestFixture and Test attribute from both NUnit versions and everything worked fine except that this was ugly. After playing a little bit around to make it simpler I found that I did not need to reference both NUnit.Framework assemblies. The test runners do not require the TestFixture and Test attribute in their specific version. That is really neat since the test runners are instructed by attributes what to do in a declarative way there is really no need to tie the runners to a specific version. At its core NUnit has this little method hidden to find matching TestFixtures and Tests   public bool CanBuildFrom(Type type) {     if (!(!type.IsAbstract || type.IsSealed))     {         return false;     }     return (((Reflect.HasAttribute(type,           "NUnit.Framework.TestFixtureAttribute", true) ||               Reflect.HasMethodWithAttribute(type, "NUnit.Framework.TestAttribute"       , true)) ||               Reflect.HasMethodWithAttribute(type, "NUnit.Framework.TestCaseAttribute"   , true)) ||               Reflect.HasMethodWithAttribute(type, "NUnit.Framework.TheoryAttribute"     , true)); } That is versioning and backwards compatibility at its best. I tell NUnit what to do by decorating my tests classes with NUnit Attributes and the runner executes my intent without the need to bind me to a specific version. The contract between NUnit versions is actually a bit more complex (think of AssertExceptions) but this is also handled nicely by using not the concrete type but simply to check for the catched exception type by string. What can we learn from this? Versioning can be easy if the contract is small and the users of your library use it in a declarative way (Attributes). Everything beyond it will force you to reference several versions of the same assembly with all its consequences. Type equality is lost between versions so none of your casts will work. That means that you cannot simply use IBigInterface in two versions. You will need a wrapper to call the correct versioned one. To get out of this mess you can use one (and only one) version agnostic driver to encapsulate your business logic from the concrete versions. This is of course more work but as NUnit shows it can be easy. Simplicity is therefore not a nice thing to have but also requirement number one if you intend to make things more complex in version two and want to support any version (older and newer). Any interaction model above easy will not be maintainable. There are different approached to versioning. Below are my own personal observations how versioning works within the  .NET Framwork and NUnit.   Versioning Models 1. Bug Fixing and New Isolated Features When you only need to fix bugs there is no need to break anything. This is especially true when you have a big API surface. Microsoft did this with the .NET Framework 3.0 which did leave the CLR as is but delivered new assemblies for the features WPF, WCF and Windows Workflow Foundations. Their basic model was that the .NET 2.0 assemblies were declared as red assemblies which must not change (well mostly but each change was carefully reviewed to minimize the risk of breaking changes as much as possible) whereas the new green assemblies of .NET 3,3.5 did not have such obligations since they did implement new unrelated features which did not have any impact on the red assemblies. This is versioning strategy aimed at maximum compatibility and the delivery of new unrelated features. If you have a big API surface you should strive hard to do the same or you will break your customers code with every release. 2. New Breaking Features There are times when really new things need to be added to an existing product. The .NET Framework 4.0 did change the CLR in many ways which caused subtle different behavior although the API´s remained largely unchanged. Sometimes it is possible to simply recompile an application to make it work (e.g. changed method signature void Func() –> bool Func()) but behavioral changes need much more thought and cannot be automated. To minimize the impact .NET 2.0,3.0,3.5 applications will not automatically use the .NET 4.0 runtime when installed but they will keep using the “old” one. What is interesting is that a side by side execution model of both CLR versions (2 and 4) within one process is possible. Key to success was total isolation. You will have 2 GCs, 2 JIT compilers, 2 finalizer threads within one process. The two .NET runtimes cannot talk  (except via the usual IPC mechanisms) to each other. Both runtimes share nothing and run independently within the same process. This enables Explorer plugins written for the CLR 2.0 to work even when a CLR 4 plugin is already running inside the Explorer process. The price for isolation is an increased memory footprint because everything is loaded and running two times.   3. New Non Breaking Features It really depends where you break things. NUnit has evolved and many different Assert, Expect… methods have been added. These changes are all localized in the NUnit.Framework assembly which can be easily extended. As long as the test execution contract (TestFixture, Test, AssertException) remains stable it is possible to write test executors which can run tests written for NUnit 10 because the execution contract has not changed. It is possible to write software which executes other components in a version independent way but this is only feasible if the interaction model is relatively simple.   Versioning software is hard and it looks like it will remain hard since you suddenly work in a severely constrained environment when you try to innovate and to keep everything backwards compatible at the same time. These are contradicting goals and do not play well together. The easiest way out of this is to carefully watch what your customers are doing with your software. Minimizing the impact is much easier when you do not need to guess how many people will be broken when this or that is removed.

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  • Ldap ssh authentication is super slow... any way to speed it up?

    - by Johnathon
    I am running OpenSUSE. Here is the output of ssh -vvv: OpenSSH_5.8p1, OpenSSL 1.0.0c 2 Dec 2010 debug1: Reading configuration data /etc/ssh/ssh_config debug1: Applying options for * debug2: ssh_connect: needpriv 0 debug1: Connecting to <ipaddress> [ipaddress] port 22. debug1: Connection established. debug1: permanently_set_uid: 0/0 debug3: Incorrect RSA1 identifier debug3: Could not load "/root/.ssh/id_rsa" as a RSA1 public key debug2: key_type_from_name: unknown key type '-----BEGIN' debug3: key_read: missing keytype debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug2: key_type_from_name: unknown key type '-----END' debug3: key_read: missing keytype debug1: identity file /root/.ssh/id_rsa type 1 debug1: identity file /root/.ssh/id_rsa-cert type -1 debug1: identity file /root/.ssh/id_dsa type -1 debug1: identity file /root/.ssh/id_dsa-cert type -1 debug1: identity file /root/.ssh/id_ecdsa type -1 debug1: identity file /root/.ssh/id_ecdsa-cert type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.1 debug1: match: OpenSSH_5.1 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.8 debug2: fd 3 setting O_NONBLOCK debug3: load_hostkeys: loading entries for host "ipaddress" from file "/root/.ssh/known_hosts" debug3: load_hostkeys: found key type RSA in file /root/.ssh/known_hosts:4 debug3: load_hostkeys: loaded 1 keys debug3: order_hostkeyalgs: prefer hostkeyalgs: [email protected],[email protected],ssh-rsa debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug2: kex_parse_kexinit: ecdh-sha2-nistp256,ecdh-sha2-nistp384,ecdh-sha2-nistp521,diffie-hellman-group-exchange-sha256,diffie-hellman-group-exchange-sha1,diffie-hellman-group14-sha1,diffie-hellman-group1-sha1 debug2: kex_parse_kexinit: [email protected],[email protected],ssh-rsa,[email protected],[email protected],[email protected],[email protected],[email protected],ecdsa-sha2-nistp256,ecdsa-sha2-nistp384,ecdsa-sha2-nistp521,ssh-dss debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: none,[email protected],zlib debug2: kex_parse_kexinit: none,[email protected],zlib debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: first_kex_follows 0 debug2: kex_parse_kexinit: reserved 0 debug2: kex_parse_kexinit: diffie-hellman-group-exchange-sha256,diffie-hellman-group-exchange-sha1,diffie-hellman-group14-sha1,diffie-hellman-group1-sha1 debug2: kex_parse_kexinit: ssh-rsa,ssh-dss debug2: kex_parse_kexinit: aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,arcfour128,arcfour256,arcfour,aes192-cbc,aes256-cbc,[email protected],aes128-ctr,aes192-ctr,aes256-ctr debug2: kex_parse_kexinit: aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,arcfour128,arcfour256,arcfour,aes192-cbc,aes256-cbc,[email protected],aes128-ctr,aes192-ctr,aes256-ctr debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: none,[email protected] debug2: kex_parse_kexinit: none,[email protected] debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: first_kex_follows 0 debug2: kex_parse_kexinit: reserved 0 debug2: mac_setup: found hmac-md5 debug1: kex: server->client aes128-ctr hmac-md5 none debug2: mac_setup: found hmac-md5 debug1: kex: client->server aes128-ctr hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug2: dh_gen_key: priv key bits set: 138/256 debug2: bits set: 529/1024 debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Server host key: RSA cb:7f:ff:2e:65:28:f0:95:e6:8a:71:24:2a:67:02:2b debug3: load_hostkeys: loading entries for host "<ipaddress>" from file "/root/.ssh/known_hosts" debug3: load_hostkeys: found key type RSA in file /root/.ssh/known_hosts:4 debug3: load_hostkeys: loaded 1 keys debug1: Host '<ipaddress>' is known and matches the RSA host key. debug1: Found key in /root/.ssh/known_hosts:4 debug2: bits set: 504/1024 debug1: ssh_rsa_verify: signature correct debug2: kex_derive_keys debug2: set_newkeys: mode 1 debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug2: set_newkeys: mode 0 debug1: SSH2_MSG_NEWKEYS received debug1: Roaming not allowed by server debug1: SSH2_MSG_SERVICE_REQUEST sent debug2: service_accept: ssh-userauth debug1: SSH2_MSG_SERVICE_ACCEPT received debug2: key: /root/.ssh/id_rsa (0xb789d5c8) debug2: key: /root/.ssh/id_dsa ((nil)) debug2: key: /root/.ssh/id_ecdsa ((nil)) debug1: Authentications that can continue: publickey,keyboard-interactive debug3: start over, passed a different list publickey,keyboard-interactive debug3: preferred publickey,keyboard-interactive,password debug3: authmethod_lookup publickey debug3: remaining preferred: keyboard-interactive,password debug3: authmethod_is_enabled publickey debug1: Next authentication method: publickey debug1: Offering RSA public key: /root/.ssh/id_rsa debug3: send_pubkey_test debug2: we sent a publickey packet, wait for reply It hangs here for a good 30 seconds to a minute then debug1: Authentications that can continue: publickey,keyboard-interactive debug1: Trying private key: /root/.ssh/id_dsa debug3: no such identity: /root/.ssh/id_dsa debug1: Trying private key: /root/.ssh/id_ecdsa debug3: no such identity: /root/.ssh/id_ecdsa debug2: we did not send a packet, disable method debug3: authmethod_lookup keyboard-interactive debug3: remaining preferred: password debug3: authmethod_is_enabled keyboard-interactive debug1: Next authentication method: keyboard-interactive debug2: userauth_kbdint debug2: we sent a keyboard-interactive packet, wait for reply debug2: input_userauth_info_req debug2: input_userauth_info_req: num_prompts 1 I added PubkeyAuthentication no to the /etc/ssh/ssh_config and the /etc/ssh/sshd_config which makes it faster getting to the password prompt, but the password prompt still takes some time. Any way to fix that? Here is where the password hangs debug3: packet_send2: adding 32 (len 25 padlen 7 extra_pad 64) debug2: input_userauth_info_req debug2: input_userauth_info_req: num_prompts 0 debug3: packet_send2: adding 48 (len 10 padlen 6 extra_pad 64) debug1: Authentication succeeded (keyboard-interactive). Authenticated to ipaddress ([ipaddress]:22). debug1: channel 0: new [client-session] debug3: ssh_session2_open: channel_new: 0 debug2: channel 0: send open debug1: Requesting [email protected] debug1: Entering interactive session. FIXED!!!!!!!!!!!!!! What is did... In the nsswitch_conf I had ldap included in the group and passwd which slows it down a lot. Thank you everybody for your input passwd: compat group: files hosts: files dns networks: files dns

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  • Linux software raid fails to include one device for one RAID1 array

    - by user1389890
    One of my four Linux software raid arrays drops one of its two devices when I reboot my system. The other three arrays work fine. I am running RAID1 on kernel version 2.6.32-5-amd64. Every time I reboot, /dev/md2 comes up with only one device. I can manually add the device by saying $ sudo mdadm /dev/md2 --add /dev/sdc1. This works fine, and mdadm confirms that the device has been re-added as follows: mdadm: re-added /dev/sdc1 After adding the device and and allowing the array time to resynch, this is what the output of $ cat /proc/mdstat looks like: Personalities : [raid1] md3 : active raid1 sda4[0] sdb4[1] 244186840 blocks super 1.2 [2/2] [UU] md2 : active raid1 sdc1[0] sdd1[1] 732574464 blocks [2/2] [UU] md1 : active raid1 sda3[0] sdb3[1] 722804416 blocks [2/2] [UU] md0 : active raid1 sda1[0] sdb1[1] 6835520 blocks [2/2] [UU] unused devices: <none> Then after I reboot, this is what the output of $ cat /proc/mdstat looks like: Personalities : [raid1] md3 : active raid1 sda4[0] sdb4[1] 244186840 blocks super 1.2 [2/2] [UU] md2 : active raid1 sdd1[1] 732574464 blocks [2/1] [_U] md1 : active raid1 sda3[0] sdb3[1] 722804416 blocks [2/2] [UU] md0 : active raid1 sda1[0] sdb1[1] 6835520 blocks [2/2] [UU] unused devices: <none> During reboot, here is the output of $ sudo cat /var/log/syslog | grep mdadm : Jun 22 19:00:08 rook mdadm[1709]: RebuildFinished event detected on md device /dev/md2 Jun 22 19:00:08 rook mdadm[1709]: SpareActive event detected on md device /dev/md2, component device /dev/sdc1 Jun 22 19:00:20 rook kernel: [ 7819.446412] mdadm: sending ioctl 1261 to a partition! Jun 22 19:00:20 rook kernel: [ 7819.446415] mdadm: sending ioctl 1261 to a partition! Jun 22 19:00:20 rook kernel: [ 7819.446782] mdadm: sending ioctl 1261 to a partition! Jun 22 19:00:20 rook kernel: [ 7819.446785] mdadm: sending ioctl 1261 to a partition! Jun 22 19:00:20 rook kernel: [ 7819.515844] mdadm: sending ioctl 1261 to a partition! Jun 22 19:00:20 rook kernel: [ 7819.515847] mdadm: sending ioctl 1261 to a partition! Jun 22 19:00:20 rook kernel: [ 7819.606829] mdadm: sending ioctl 1261 to a partition! Jun 22 19:00:20 rook kernel: [ 7819.606832] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:48 rook kernel: [ 8027.855616] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:48 rook kernel: [ 8027.855620] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:48 rook kernel: [ 8027.855950] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:48 rook kernel: [ 8027.855952] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:49 rook kernel: [ 8027.962169] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:49 rook kernel: [ 8027.962171] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:49 rook kernel: [ 8028.054365] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:49 rook kernel: [ 8028.054368] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.588662] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.588664] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.601990] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.601991] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.602693] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.602695] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.605981] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.605983] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.606138] mdadm: sending ioctl 800c0910 to a partition! Jun 22 19:10:23 rook kernel: [ 9.606139] mdadm: sending ioctl 800c0910 to a partition! Jun 22 19:10:48 rook mdadm[1737]: DegradedArray event detected on md device /dev/md2 Here is the mdadm.conf file: ARRAY /dev/md0 metadata=0.90 UUID=92121d42:37f46b82:926983e9:7d8aad9b ARRAY /dev/md1 metadata=0.90 UUID=9c1bafc3:1762d51d:c1ae3c29:66348110 ARRAY /dev/md2 metadata=0.90 UUID=98cea6ca:25b5f305:49e8ec88:e84bc7f0 ARRAY /dev/md3 metadata=1.2 name=rook:3 UUID=ca3fce37:95d49a09:badd0ddc:b63a4792 I also ran $ sudo smartctl -t long /dev/sdc and no hardware issues were detected. As long as I do not reboot, /dev/md2 seems to work fine. Does anyone have any suggestions? Here is the output of $ sudo mdadm -E /dev/sdc1 after re-adding the device and letting it resync: /dev/sdc1: Magic : a92b4efc Version : 0.90.00 UUID : 98cea6ca:25b5f305:49e8ec88:e84bc7f0 (local to host rook) Creation Time : Sun Jul 13 08:05:55 2008 Raid Level : raid1 Used Dev Size : 732574464 (698.64 GiB 750.16 GB) Array Size : 732574464 (698.64 GiB 750.16 GB) Raid Devices : 2 Total Devices : 2 Preferred Minor : 2 Update Time : Mon Jun 24 07:42:49 2013 State : clean Active Devices : 2 Working Devices : 2 Failed Devices : 0 Spare Devices : 0 Checksum : 5fd6cc13 - correct Events : 180998 Number Major Minor RaidDevice State this 0 8 33 0 active sync /dev/sdc1 0 0 8 33 0 active sync /dev/sdc1 1 1 8 49 1 active sync /dev/sdd1 Here is the output of $ sudo mdadm -D /dev/md2 after re-adding the device and letting it resync: /dev/md2: Version : 0.90 Creation Time : Sun Jul 13 08:05:55 2008 Raid Level : raid1 Array Size : 732574464 (698.64 GiB 750.16 GB) Used Dev Size : 732574464 (698.64 GiB 750.16 GB) Raid Devices : 2 Total Devices : 2 Preferred Minor : 2 Persistence : Superblock is persistent Update Time : Mon Jun 24 07:42:49 2013 State : clean Active Devices : 2 Working Devices : 2 Failed Devices : 0 Spare Devices : 0 UUID : 98cea6ca:25b5f305:49e8ec88:e84bc7f0 (local to host rook) Events : 0.180998 Number Major Minor RaidDevice State 0 8 33 0 active sync /dev/sdc1 1 8 49 1 active sync /dev/sdd1

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  • SQL SERVER – Concurrency Basics – Guest Post by Vinod Kumar

    - by pinaldave
    This guest post is by Vinod Kumar. Vinod Kumar has worked with SQL Server extensively since joining the industry over a decade ago. Working on various versions from SQL Server 7.0, Oracle 7.3 and other database technologies – he now works with the Microsoft Technology Center (MTC) as a Technology Architect. Let us read the blog post in Vinod’s own voice. Learning is always fun when it comes to SQL Server and learning the basics again can be more fun. I did write about Transaction Logs and recovery over my blogs and the concept of simplifying the basics is a challenge. In the real world we always see checks and queues for a process – say railway reservation, banks, customer supports etc there is a process of line and queue to facilitate everyone. Shorter the queue higher is the efficiency of system (a.k.a higher is the concurrency). Every database does implement this using checks like locking, blocking mechanisms and they implement the standards in a way to facilitate higher concurrency. In this post, let us talk about the topic of Concurrency and what are the various aspects that one needs to know about concurrency inside SQL Server. Let us learn the concepts as one-liners: Concurrency can be defined as the ability of multiple processes to access or change shared data at the same time. The greater the number of concurrent user processes that can be active without interfering with each other, the greater the concurrency of the database system. Concurrency is reduced when a process that is changing data prevents other processes from reading that data or when a process that is reading data prevents other processes from changing that data. Concurrency is also affected when multiple processes are attempting to change the same data simultaneously. Two approaches to managing concurrent data access: Optimistic Concurrency Model Pessimistic Concurrency Model Concurrency Models Pessimistic Concurrency Default behavior: acquire locks to block access to data that another process is using. Assumes that enough data modification operations are in the system that any given read operation is likely affected by a data modification made by another user (assumes conflicts will occur). Avoids conflicts by acquiring a lock on data being read so no other processes can modify that data. Also acquires locks on data being modified so no other processes can access the data for either reading or modifying. Readers block writer, writers block readers and writers. Optimistic Concurrency Assumes that there are sufficiently few conflicting data modification operations in the system that any single transaction is unlikely to modify data that another transaction is modifying. Default behavior of optimistic concurrency is to use row versioning to allow data readers to see the state of the data before the modification occurs. Older versions of the data are saved so a process reading data can see the data as it was when the process started reading and not affected by any changes being made to that data. Processes modifying the data is unaffected by processes reading the data because the reader is accessing a saved version of the data rows. Readers do not block writers and writers do not block readers, but, writers can and will block writers. Transaction Processing A transaction is the basic unit of work in SQL Server. Transaction consists of SQL commands that read and update the database but the update is not considered final until a COMMIT command is issued (at least for an explicit transaction: marked with a BEGIN TRAN and the end is marked by a COMMIT TRAN or ROLLBACK TRAN). Transactions must exhibit all the ACID properties of a transaction. ACID Properties Transaction processing must guarantee the consistency and recoverability of SQL Server databases. Ensures all transactions are performed as a single unit of work regardless of hardware or system failure. A – Atomicity C – Consistency I – Isolation D- Durability Atomicity: Each transaction is treated as all or nothing – it either commits or aborts. Consistency: ensures that a transaction won’t allow the system to arrive at an incorrect logical state – the data must always be logically correct.  Consistency is honored even in the event of a system failure. Isolation: separates concurrent transactions from the updates of other incomplete transactions. SQL Server accomplishes isolation among transactions by locking data or creating row versions. Durability: After a transaction commits, the durability property ensures that the effects of the transaction persist even if a system failure occurs. If a system failure occurs while a transaction is in progress, the transaction is completely undone, leaving no partial effects on data. Transaction Dependencies In addition to supporting all four ACID properties, a transaction might exhibit few other behaviors (known as dependency problems or consistency problems). Lost Updates: Occur when two processes read the same data and both manipulate the data, changing its value and then both try to update the original data to the new value. The second process might overwrite the first update completely. Dirty Reads: Occurs when a process reads uncommitted data. If one process has changed data but not yet committed the change, another process reading the data will read it in an inconsistent state. Non-repeatable Reads: A read is non-repeatable if a process might get different values when reading the same data in two reads within the same transaction. This can happen when another process changes the data in between the reads that the first process is doing. Phantoms: Occurs when membership in a set changes. It occurs if two SELECT operations using the same predicate in the same transaction return a different number of rows. Isolation Levels SQL Server supports 5 isolation levels that control the behavior of read operations. Read Uncommitted All behaviors except for lost updates are possible. Implemented by allowing the read operations to not take any locks, and because of this, it won’t be blocked by conflicting locks acquired by other processes. The process can read data that another process has modified but not yet committed. When using the read uncommitted isolation level and scanning an entire table, SQL Server can decide to do an allocation order scan (in page-number order) instead of a logical order scan (following page pointers). If another process doing concurrent operations changes data and move rows to a new location in the table, the allocation order scan can end up reading the same row twice. Also can happen if you have read a row before it is updated and then an update moves the row to a higher page number than your scan encounters later. Performing an allocation order scan under Read Uncommitted can cause you to miss a row completely – can happen when a row on a high page number that hasn’t been read yet is updated and moved to a lower page number that has already been read. Read Committed Two varieties of read committed isolation: optimistic and pessimistic (default). Ensures that a read never reads data that another application hasn’t committed. If another transaction is updating data and has exclusive locks on data, your transaction will have to wait for the locks to be released. Your transaction must put share locks on data that are visited, which means that data might be unavailable for others to use. A share lock doesn’t prevent others from reading but prevents them from updating. Read committed (snapshot) ensures that an operation never reads uncommitted data, but not by forcing other processes to wait. SQL Server generates a version of the changed row with its previous committed values. Data being changed is still locked but other processes can see the previous versions of the data as it was before the update operation began. Repeatable Read This is a Pessimistic isolation level. Ensures that if a transaction revisits data or a query is reissued the data doesn’t change. That is, issuing the same query twice within a transaction cannot pickup any changes to data values made by another user’s transaction because no changes can be made by other transactions. However, this does allow phantom rows to appear. Preventing non-repeatable read is a desirable safeguard but cost is that all shared locks in a transaction must be held until the completion of the transaction. Snapshot Snapshot Isolation (SI) is an optimistic isolation level. Allows for processes to read older versions of committed data if the current version is locked. Difference between snapshot and read committed has to do with how old the older versions have to be. It’s possible to have two transactions executing simultaneously that give us a result that is not possible in any serial execution. Serializable This is the strongest of the pessimistic isolation level. Adds to repeatable read isolation level by ensuring that if a query is reissued rows were not added in the interim, i.e, phantoms do not appear. Preventing phantoms is another desirable safeguard, but cost of this extra safeguard is similar to that of repeatable read – all shared locks in a transaction must be held until the transaction completes. In addition serializable isolation level requires that you lock data that has been read but also data that doesn’t exist. Ex: if a SELECT returned no rows, you want it to return no. rows when the query is reissued. This is implemented in SQL Server by a special kind of lock called the key-range lock. Key-range locks require that there be an index on the column that defines the range of values. If there is no index on the column, serializable isolation requires a table lock. Gets its name from the fact that running multiple serializable transactions at the same time is equivalent of running them one at a time. Now that we understand the basics of what concurrency is, the subsequent blog posts will try to bring out the basics around locking, blocking, deadlocks because they are the fundamental blocks that make concurrency possible. Now if you are with me – let us continue learning for SQL Server Locking Basics. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Performance, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: Concurrency

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  • Entity Framework v1 &ndash; tips and Tricks Part 3

    - by Rohit Gupta
    General Tips on Entity Framework v1 & Linq to Entities: ToTraceString() If you need to know the underlying SQL that the EF generates for a Linq To Entities query, then use the ToTraceString() method of the ObjectQuery class. (or use LINQPAD) Note that you need to cast the LINQToEntities query to ObjectQuery before calling TotraceString() as follows: 1: string efSQL = ((ObjectQuery)from c in ctx.Contact 2: where c.Address.Any(a => a.CountryRegion == "US") 3: select c.ContactID).ToTraceString(); ================================================================================ MARS or MultipleActiveResultSet When you create a EDM Model (EDMX file) from the database using Visual Studio, it generates a connection string with the same name as the name of the EntityContainer in CSDL. In the ConnectionString so generated it sets the MultipleActiveResultSet attribute to true by default. So if you are running the following query then it streams multiple readers over the same connection: 1: using (BAEntities context = new BAEntities()) 2: { 3: var cons = 4: from con in context.Contacts 5: where con.FirstName == "Jose" 6: select con; 7: foreach (var c in cons) 8: { 9: if (c.AddDate < new System.DateTime(2007, 1, 1)) 10: { 11: c.Addresses.Load(); 12: } 13: } 14: } ================================================================================= Explicitly opening and closing EntityConnection When you call ToList() or foreach on a LINQToEntities query the EF automatically closes the connection after all the records from the query have been consumed. Thus if you need to run many LINQToEntities queries over the same connection then explicitly open and close the connection as follows: 1: using (BAEntities context = new BAEntities()) 2: { 3: context.Connection.Open(); 4: var cons = from con in context.Contacts where con.FirstName == "Jose" 5: select con; 6: var conList = cons.ToList(); 7: var allCustomers = from con in context.Contacts.OfType<Customer>() 8: select con; 9: var allcustList = allCustomers.ToList(); 10: context.Connection.Close(); 11: } ====================================================================== Dispose ObjectContext only if required After you retrieve entities using the ObjectContext and you are not explicitly disposing the ObjectContext then insure that your code does consume all the records from the LinqToEntities query by calling .ToList() or foreach statement, otherwise the the database connection will remain open and will be closed by the garbage collector when it gets to dispose the ObjectContext. Secondly if you are making updates to the entities retrieved using LinqToEntities then insure that you dont inadverdently dispose of the ObjectContext after the entities are retrieved and before calling .SaveChanges() since you need the SAME ObjectContext to keep track of changes made to the Entities (by using ObjectStateEntry objects). So if you do need to explicitly dispose of the ObjectContext do so only after calling SaveChanges() and only if you dont need to change track the entities retrieved any further. ======================================================================= SQL InjectionAttacks under control with EFv1 LinqToEntities and LinqToSQL queries are parameterized before they are sent to the DB hence they are not vulnerable to SQL Injection attacks. EntitySQL may be slightly vulnerable to attacks since it does not use parameterized queries. However since the EntitySQL demands that the query be valid Entity SQL syntax and valid native SQL syntax at the same time. So the only way one can do a SQLInjection Attack is by knowing the SSDL of the EDM Model and be able to write the correct EntitySQL (note one cannot append regular SQL since then the query wont be a valid EntitySQL syntax) and append it to a parameter. ====================================================================== Improving Performance You can convert the EntitySets and AssociationSets in a EDM Model into precompiled Views using the edmgen utility. for e.g. the Customer Entity can be converted into a precompiled view using edmgen and all LinqToEntities query against the contaxt.Customer EntitySet will use the precompiled View instead of the EntitySet itself (the same being true for relationships (EntityReference & EntityCollections of a Entity)). The advantage being that when using precompiled views the performance will be much better. The syntax for generating precompiled views for a existing EF project is : edmgen /mode:ViewGeneration /inssdl:BAModel.ssdl /incsdl:BAModel.csdl /inmsl:BAModel.msl /p:Chap14.csproj Note that this will only generate precompiled views for EntitySets and Associations and not for existing LinqToEntities queries in the project.(for that use CompiledQuery.Compile<>) Secondly if you have a LinqToEntities query that you need to run multiple times, then one should precompile the query using CompiledQuery.Compile method. The CompiledQuery.Compile<> method accepts a lamda expression as a parameter, which denotes the LinqToEntities query  that you need to precompile. The following is a example of a lamda that we can pass into the CompiledQuery.Compile() method 1: Expression<Func<BAEntities, string, IQueryable<Customer>>> expr = (BAEntities ctx1, string loc) => 2: from c in ctx1.Contacts.OfType<Customer>() 3: where c.Reservations.Any(r => r.Trip.Destination.DestinationName == loc) 4: select c; Then we call the Compile Query as follows: 1: var query = CompiledQuery.Compile<BAEntities, string, IQueryable<Customer>>(expr); 2:  3: using (BAEntities ctx = new BAEntities()) 4: { 5: var loc = "Malta"; 6: IQueryable<Customer> custs = query.Invoke(ctx, loc); 7: var custlist = custs.ToList(); 8: foreach (var item in custlist) 9: { 10: Console.WriteLine(item.FullName); 11: } 12: } Note that if you created a ObjectQuery or a Enitity SQL query instead of the LINQToEntities query, you dont need precompilation for e.g. 1: An Example of EntitySQL query : 2: string esql = "SELECT VALUE c from Contacts AS c where c is of(BAGA.Customer) and c.LastName = 'Gupta'"; 3: ObjectQuery<Customer> custs = CreateQuery<Customer>(esql); 1: An Example of ObjectQuery built using ObjectBuilder methods: 2: from c in Contacts.OfType<Customer>().Where("it.LastName == 'Gupta'") 3: select c This is since the Query plan is cached and thus the performance improves a bit, however since the ObjectQuery or EntitySQL query still needs to materialize the results into Entities hence it will take the same amount of performance hit as with LinqToEntities. However note that not ALL EntitySQL based or QueryBuilder based ObjectQuery plans are cached. So if you are in doubt always create a LinqToEntities compiled query and use that instead ============================================================ GetObjectStateEntry Versus GetObjectByKey We can get to the Entity being referenced by the ObjectStateEntry via its Entity property and there are helper methods in the ObjectStateManager (osm.TryGetObjectStateEntry) to get the ObjectStateEntry for a entity (for which we know the EntityKey). Similarly The ObjectContext has helper methods to get an Entity i.e. TryGetObjectByKey(). TryGetObjectByKey() uses GetObjectStateEntry method under the covers to find the object, however One important difference between these 2 methods is that TryGetObjectByKey queries the database if it is unable to find the object in the context, whereas TryGetObjectStateEntry only looks in the context for existing entries. It will not make a trip to the database ============================================================= POCO objects with EFv1: To create POCO objects that can be used with EFv1. We need to implement 3 key interfaces: IEntityWithKey IEntityWithRelationships IEntityWithChangeTracker Implementing IEntityWithKey is not mandatory, but if you dont then we need to explicitly provide values for the EntityKey for various functions (for e.g. the functions needed to implement IEntityWithChangeTracker and IEntityWithRelationships). Implementation of IEntityWithKey involves exposing a property named EntityKey which returns a EntityKey object. Implementation of IEntityWithChangeTracker involves implementing a method named SetChangeTracker since there can be multiple changetrackers (Object Contexts) existing in memory at the same time. 1: public void SetChangeTracker(IEntityChangeTracker changeTracker) 2: { 3: _changeTracker = changeTracker; 4: } Additionally each property in the POCO object needs to notify the changetracker (objContext) that it is updating itself by calling the EntityMemberChanged and EntityMemberChanging methods on the changeTracker. for e.g.: 1: public EntityKey EntityKey 2: { 3: get { return _entityKey; } 4: set 5: { 6: if (_changeTracker != null) 7: { 8: _changeTracker.EntityMemberChanging("EntityKey"); 9: _entityKey = value; 10: _changeTracker.EntityMemberChanged("EntityKey"); 11: } 12: else 13: _entityKey = value; 14: } 15: } 16: ===================== Custom Property ==================================== 17:  18: [EdmScalarPropertyAttribute(IsNullable = false)] 19: public System.DateTime OrderDate 20: { 21: get { return _orderDate; } 22: set 23: { 24: if (_changeTracker != null) 25: { 26: _changeTracker.EntityMemberChanging("OrderDate"); 27: _orderDate = value; 28: _changeTracker.EntityMemberChanged("OrderDate"); 29: } 30: else 31: _orderDate = value; 32: } 33: } Finally you also need to create the EntityState property as follows: 1: public EntityState EntityState 2: { 3: get { return _changeTracker.EntityState; } 4: } The IEntityWithRelationships involves creating a property that returns RelationshipManager object: 1: public RelationshipManager RelationshipManager 2: { 3: get 4: { 5: if (_relManager == null) 6: _relManager = RelationshipManager.Create(this); 7: return _relManager; 8: } 9: } ============================================================ Tip : ProviderManifestToken – change EDMX File to use SQL 2008 instead of SQL 2005 To use with SQL Server 2008, edit the EDMX file (the raw XML) changing the ProviderManifestToken in the SSDL attributes from "2005" to "2008" ============================================================= With EFv1 we cannot use Structs to replace a anonymous Type while doing projections in a LINQ to Entities query. While the same is supported with LINQToSQL, it is not with LinqToEntities. For e.g. the following is not supported with LinqToEntities since only parameterless constructors and initializers are supported in LINQ to Entities. (the same works with LINQToSQL) 1: public struct CompanyInfo 2: { 3: public int ID { get; set; } 4: public string Name { get; set; } 5: } 6: var companies = (from c in dc.Companies 7: where c.CompanyIcon == null 8: select new CompanyInfo { Name = c.CompanyName, ID = c.CompanyId }).ToList(); ;

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  • Software Architecture: Quality Attributes

    Quality is what all software engineers should strive for when building a new system or adding new functionality. Dictonary.com ambiguously defines quality as a grade of excellence. Unfortunately, quality must be defined within the context of a situation in that each engineer must extract quality attributes from a project’s requirements. Because quality is defined by project requirements the meaning of quality is constantly changing base on the project. Software architecture factors that indicate the relevance and effectiveness The relevance and effectiveness of architecture can vary based on the context in which it was conceived and the quality attributes that are required to meet. Typically when evaluating architecture for a specific system regarding relevance and effectiveness the following questions should be asked.   Architectural relevance and effectiveness questions: Does the architectural concept meet the needs of the system for which it was designed? Out of the competing architectures for a system, which one is the most suitable? If we look at the first question regarding meeting the needs of a system for which it was designed. A system that answers yes to this question must meet all of its quality goals. This means that it consistently meets or exceeds performance goals for the system. In addition, the system meets all the other required system attributers based on the systems requirements. The suitability of a system is based on several factors. In order for a project to be suitable the necessary resources must be available to complete the task. Standard Project Resources: Money Trained Staff Time Life cycle factors that affect the system and design The development life cycle used on a project can drastically affect how a system’s architecture is created as well as influence its design. In the case of using the software development life cycle (SDLC) each phase must be completed before the next can begin.  This waterfall approach does not allow for changes in a system’s architecture after that phase is completed. This can lead to major system issues when the architecture for the system is not as optimal because of missed quality attributes. This can occur when a project has poor requirements and makes misguided architectural decisions to name a few examples. Once the architectural phase is complete the concepts established in this phase must move on to the design phase that is bound to use the concepts and guidelines defined in the previous phase regardless of any missing quality attributes needed for the project. If any issues arise during this phase regarding the selected architectural concepts they cannot be corrected during the current project. This directly has an effect on the design of a system because the proper qualities required for the project where not used when the architectural concepts were approved. When this is identified nothing can be done to fix the architectural issues and system design must use the existing architectural concepts regardless of its missing quality properties because the architectural concepts for the project cannot be altered. The decisions made in the design phase then preceded to fall down to the implementation phase where the actual system is coded based on the approved architectural concepts established in the architecture phase regardless of its architectural quality. Conversely projects using more of an iterative or agile methodology to implement a system has more flexibility to correct architectural decisions based on missing quality attributes. This is due to each phase of the SDLC is executed more than once so any issues identified in architecture of a system can be corrected in the next architectural phase. Subsequently the corresponding changes will then be adjusted in the following design phase so that when the project is completed the optimal architectural and design decision are applied to the solution. Architecture factors that indicate functional suitability Systems that have function shortcomings do not have the proper functionality based on the project’s driving quality attributes. What this means in English is that the system does not live up to what is required of it by the stakeholders as identified by the missing quality attributes and requirements. One way to prevent functional shortcomings is to test the project’s architecture, design, and implementation against the project’s driving quality attributes to ensure that none of the attributes were missed in any of the phases. Another way to ensure a system has functional suitability is to certify that all its requirements are fully articulated so that there is no chance for misconceptions or misinterpretations by all stakeholders. This will help prevent any issues regarding interpreting the system requirements during the initial architectural concept phase, design phase and implementation phase. Consider the applicability of other architectural models When considering an architectural model for a project is also important to consider other alternative architectural models to ensure that the model that is selected will meet the systems required functionality and high quality attributes. Recently I can remember talking about a project that I was working on and a coworker suggested a different architectural approach that I had never considered. This new model will allow for the same functionally that is offered by the existing model but will allow for a higher quality project because it fulfills more quality attributes. It is always important to seek alternatives prior to committing to an architectural model. Factors used to identify high-risk components A high risk component can be defined as a component that fulfills 2 or more quality attributes for a system. An example of this can be seen in a web application that utilizes a remote database. One high-risk component in this system is the TCIP component because it allows for HTTP connections to handle by a web server and as well as allows for the server to also connect to a remote database server so that it can import data into the system. This component allows for the assurance of data quality attribute and the accessibility quality attribute because the system is available on the network. If for some reason the TCIP component was to fail the web application would fail on two quality attributes accessibility and data assurance in that the web site is not accessible and data cannot be update as needed. Summary As stated previously, quality is what all software engineers should strive for when building a new system or adding new functionality. The quality of a system can be directly determined by how closely it is implemented when compared to its desired quality attributes. One way to insure a higher quality system is to enforce that all project requirements are fully articulated so that no assumptions or misunderstandings can be made by any of the stakeholders. By doing this a system has a better chance of becoming a high quality system based on its quality attributes

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  • Quick guide to Oracle IRM 11g: Server installation

    - by Simon Thorpe
    Quick guide to Oracle IRM 11g index This is the first of a set of articles designed to assist with the successful installation, configuration and deployment of a document security solution using Oracle IRM. This article goes through a set of simple instructions which detail how to download, install and configure the IRM server, the starting point for building a document security solution. This article contains a subset of information from the official documentation and is focused on installing the server on Oracle Enterprise Linux. If you are planning to deploy on a non-Linux platform, you will need to reference the documentation for platform specific information. Contents Introduction Downloading the software Preparing a database Creating the schema WebLogic Server installation Installing Oracle IRM Introduction Because we are using Oracle Enterprise Linux in this guide, and before we get into the detail of IRM, i'd like to share some tips with Linux to make life a bit easier.Use a 64bit platform, IRM 11g runs just fine on a 32bit server but with 64bit you will build a more future proof service. Download and install the latest Java JDK package. Make sure you get the 64bit version if you are on a 64bit server. Configure Linux to use a good Yum server to simplify installing packages. For Oracle Enterprise Linux we maintain a great public Yum here. Have at least 20GB of free disk space on the partition you intend to install the IRM server. The downloads are big, then you extract them and then install. This quickly consumes disk space which you can easily recover by deleting the downloaded and extracted files after wards. But it's nice to have the disk space spare to keep these around in case you need to restart any part of the installation process again. Downloading the software OK, so before you can do anything, you need the software install kits. Luckily Oracle allows you to freely download every technology we create. You'll need to get the following; Oracle WebLogic Server Oracle Database Oracle Repository Creation Utility (rcu) Oracle IRM server You can use Microsoft SQL server 2005 or 2008, in this guide i've used Oracle RDBMS 11gR2 for Linux. Preparing the database I'm not going to go through the finer points of installing the database. There are many very good guides on installing the Oracle Database. However one thing I would suggest you think about is enabling TDE, network encryption and using Database Vault. These Oracle database security technologies are excellent for creating a complete end to end security solution. No point in going to all the effort to secure document access with IRM when someone can go directly to the database and assign themselves rights to documents. To understand this further, you can see a video of the IRM service using these database security technologies here. With a database up and running we need to create a schema to hold the IRM data. This schema contains the rights model, cryptographic keys, user account id's and associated rights etc. Creating the IRM database schema Oracle uses the Repository Creation Tool which builds your schema, extract the files from the rcu zip. Then in a terminal window; cd /oracle/install/rcu/bin ./rcu This will launch the Repository Creation Tool and you will be presented with the image to the right. Hit next and continue onto the next dialog. You are asked if you are going to be creating a new schema or wish to drop an existing one, you obviously just need to click next at this point to create a new schema. The RCU next needs to know where your database is so you'll need the following details of your database instance. Below, for reference, is the information for my installation. Hostname: irm.oracle.demo Port: 1521 (This is the default TCP port for the Oracle Database) Service Name: irm.oracle.demo. Note this is not the SID, but the service name. Username: sys Password: ******** Role: SYSDBA And then select next. Because the RCU contains schemas for many of the Oracle Technologies, you now need to select to just deploy the Oracle IRM schema. Open the section under "Enterprise Content Management" and tick the "Oracle Information Rights Management" component. Note that you also get the chance to select a prefix which defaults to "DEV" (for development). I usually change this to something that reflects my own install. PROD for a production system, INT for internal only etc. The next step asks for the passwords for the schema users. We are only creating one schema here so you just enter one password. Some brave souls store this password in an Excel spreadsheet which is then secure against the IRM server you're about to install in this guide. Nearing the end of the schema creation is the mapping of the tablespaces to the schema. Note I had setup a table space already that was encrypted using TDE and at this point I was able to select that tablespace by clicking in the "Default Tablespace" column. The next dialog confirms your actions and clicking on next causes it to create the schema and default data. After this you are presented with the completion summary. WebLogic Server installation The database is now ready and the next step is to install the application server. Oracle IRM 11g is a JEE application and currently only supported in Oracle WebLogic Server. So the next step is get WebLogic Server installed, which is pretty easy. Depending on the version you download, you either run the binary or for a 64 bit platform (like mine) run the following command. java -d64 -jar wls1033_generic.jar And in the resulting dialog hit next to start walking through the install. Next choose a directory into which you will install WebLogic Server. I like to change from the default and install into /oracle/. Then all my software goes into this one folder, all owned by the "oracle" user. The next dialog asks for your Oracle support information to ensure you are kept up to date. If you have an Oracle support account, enter your details but for most evaluation systems I leave these fields blank. Again, for evaluation or development systems, I usually stick with the "Typical" install type which you are next asked for. Next you are asked for the JDK which will be used for the server. When installing from the generic jar on a 64bit platform like in this guide, no JDK is bundled with the installer. But as you can see in the image on the right, that it does a good job of detecting the one you've got installed. Defaults for the install directories are usually taken, no changes here, just click next. And finally we are ready to install, hit next, sit back and relax. Typically this takes about 10 minutes. After the install, do not run the quick start, we need to deploy the IRM install itself from which we will create a new WebLogic domain. For now just hit done and lets move to the final step of the installation process. Installing Oracle IRM The last piece of the puzzle to getting your environment ready is to deploy the IRM files themselves. Unzip the Oracle Enterprise Content Management 11g zip file and it will create a Disk1 directory. Switch to this folder and in the console run ./runInstaller. This will launch the installer which will also ask for the location of the JDK. Look at the image on the right for the detail. You should now see the first stage of the IRM installation. The dialog warns you need to have a WebLogic server installed and have created the schema's, but you've just done all that above (I hope) so we are ready to go. The installer now checks that you have all the required libraries installed and other system parameters are correct. Because nearly all of my development and evaluation installations have the database server on the same system, the installer passes these checks without issue... Next... Now chose where to install the IRM files, you must install into the same Middleware Home as the WebLogic Server installation you just performed. Usually the installer already defaults to this location anyway. I also tend to change the Oracle Home Directory to Oracle_IRM so it's clear this is just an IRM install. The summary page tells you about space needed to deploy the files. Unfortunately the IRM install comes with all of the other Oracle ECM software, you can't just select the IRM files, everything gets deployed to disk and uses 1.6GB of space! Not fun, but Oracle has to package up similar technologies otherwise we would have a very large number of installers to QA and manage, again, not fun. Hit Install, time for another drink, maybe a piece of cake or a donut... on a half decent system this part of the install took under 10 minutes. Finally the installation of your IRM server is complete, click on finish and the next phase is to create the WebLogic domain and start configuring your server. Now move onto the next article in this guide... configuring your IRM server ready to seal your first document.

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  • Box2D Joints in entity components system

    - by Johnmph
    I search a way to have Box2D joints in an entity component system, here is what i found : 1) Having the joints in Box2D/Body component as parameters, we have a joint array with an ID by joint and having in the other body component the same joint ID, like in this example : Entity1 - Box2D/Body component { Body => (body parameters), Joints => { Joint1 => (joint parameters), others joints... } } // Joint ID = Joint1 Entity2 - Box2D/Body component { Body => (body parameters), Joints => { Joint1 => (joint parameters), others joints... } } // Same joint ID than in Entity1 There are 3 problems with this solution : The first problem is the implementation of this solution, we must manage the joints ID to create joints and to know between which bodies they are connected. The second problem is the parameters of joint, where are they got ? on the Entity1 or Entity2 ? If they are the same parameters for the joint, there is no problem but if they are differents ? The third problem is that we can't limit number of bodies to 2 by joint (which is mandatory), a joint can only link 2 bodies, in this solution, nothing prevents to create more than 2 entities with for each a body component with the same joint ID, in this case, how we know the 2 bodies to joint and what to do with others bodies ? 2) Same solution than the first solution but by having entities ID instead of Joint ID, like in this example : Entity1 - Box2D/Body component { Body => (body parameters), Joints => { Entity2 => (joint parameters), others joints... } } Entity2 - Box2D/Body component { Body => (body parameters), Joints => { Entity1 => (joint parameters), others joints... } } With this solution, we fix the first problem of the first solution but we have always the two others problems. 3) Having a Box2D/Joint component which is inserted in the entities which contains the bodies to joint (we share the same joint component between entities with bodies to joint), like in this example : Entity1 - Box2D/Body component { Body => (body parameters) } - Box2D/Joint component { Joint => (Joint parameters) } // Shared, same as in Entity2 Entity2 - Box2D/Body component { Body => (body parameters) } - Box2D/Joint component { Joint => (joint parameters) } // Shared, same as in Entity1 There are 2 problems with this solution : The first problem is the same problem than in solution 1 and 2 : We can't limit number of bodies to 2 by joint (which is mandatory), a joint can only link 2 bodies, in this solution, nothing prevents to create more than 2 entities with for each a body component and the shared joint component, in this case, how we know the 2 bodies to joint and what to do with others bodies ? The second problem is that we can have only one joint by body because entity components system allows to have only one component of same type in an entity. So we can't put two Joint components in the same entity. 4) Having a Box2D/Joint component which is inserted in the entity which contains the first body component to joint and which has an entity ID parameter (this entity contains the second body to joint), like in this example : Entity1 - Box2D/Body component { Body => (body parameters) } - Box2D/Joint component { Entity2 => (Joint parameters) } // Entity2 is the entity ID which contains the other body to joint, the first body being in this entity Entity2 - Box2D/Body component { Body => (body parameters) } There are exactly the same problems that in the third solution, the only difference is that we can have two differents joints by entity instead of one (by putting one joint component in an entity and another joint component in another entity, each joint referencing to the other entity). 5) Having a Box2D/Joint component which take in parameter the two entities ID which contains the bodies to joint, this component can be inserted in any entity, like in this example : Entity1 - Box2D/Body component { Body => (body parameters) } Entity2 - Box2D/Body component { Body => (body parameters) } Entity3 - Box2D/Joint component { Joint => (Body1 => Entity1, Body2 => Entity2, others parameters of joint) } // Entity1 is the ID of the entity which have the first body to joint and Entity2 is the ID of the entity which have the second body to joint (This component can be in any entity, that doesn't matter) With this solution, we fix the problem of the body limitation by joint, we can only have two bodies per joint, which is correct. And we are not limited by number of joints per body, because we can create an another Box2D/Joint component, referencing to Entity1 and Entity2 and put this component in a new entity. The problem of this solution is : What happens if we change the Body1 or Body2 parameter of Joint component at runtime ? We need to add code to sync the Body1/Body2 parameters changes with the real joint object. 6) Same as solution 3 but in a better way : Having a Box2D/Joint component Box2D/Joint which is inserted in the entities which contains the bodies to joint, we share the same joint component between these entities BUT the difference is that we create a new entity to link the body component with the joint component, like in this example : Entity1 - Box2D/Body component { Body => (body parameters) } // Shared, same as in Entity3 Entity2 - Box2D/Body component { Body => (body parameters) } // Shared, same as in Entity4 Entity3 - Box2D/Body component { Body => (body parameters) } // Shared, same as in Entity1 - Box2D/Joint component { Joint => (joint parameters) } // Shared, same as in Entity4 Entity4 - Box2D/Body component { Body => (body parameters) } // Shared, same as in Entity2 - Box2D/Joint component { Joint => (joint parameters) } // Shared, same as in Entity3 With this solution, we fix the second problem of the solution 3, because we can create an Entity5 which will have the shared body component of Entity1 and an another joint component so we are no longer limited in the joint number per body. But the first problem of solution 3 remains, because we can't limit the number of entities which have the shared joint component. To resolve this problem, we can add a way to limit the number of share of a component, so for the Joint component, we limit the number of share to 2, because we can only joint 2 bodies per joint. This solution would be perfect because there is no need to add code to sync changes like in the solution 5 because we are notified by the entity components system when components / entities are added to/removed from the system. But there is a conception problem : How to know easily and quickly between which bodies the joint operates ? Because, there is no way to find easily an entity with a component instance. My question is : Which solution is the best ? Is there any other better solutions ? Sorry for the long text and my bad english.

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  • Upon reboot, Linux software raid fails to include one device of a RAID1 array

    - by user1389890
    One of my four Linux software raid arrays drops one of its two devices when I reboot my system. The other three arrays work fine. I am running RAID1 on kernel version 2.6.32-5-amd64 (Debian Squeeze). Every time I reboot, /dev/md2 comes up with only one device. I can manually add the device by saying $ sudo mdadm /dev/md2 --add /dev/sdc1. This works fine, and mdadm confirms that the device has been re-added as follows: mdadm: re-added /dev/sdc1 After adding the device and allowing the array time to resynch, this is what the output of $ cat /proc/mdstat looks like: Personalities : [raid1] md3 : active raid1 sda4[0] sdb4[1] 244186840 blocks super 1.2 [2/2] [UU] md2 : active raid1 sdc1[0] sdd1[1] 732574464 blocks [2/2] [UU] md1 : active raid1 sda3[0] sdb3[1] 722804416 blocks [2/2] [UU] md0 : active raid1 sda1[0] sdb1[1] 6835520 blocks [2/2] [UU] unused devices: <none> Then after I reboot, this is what the output of $ cat /proc/mdstat looks like: Personalities : [raid1] md3 : active raid1 sda4[0] sdb4[1] 244186840 blocks super 1.2 [2/2] [UU] md2 : active raid1 sdd1[1] 732574464 blocks [2/1] [_U] md1 : active raid1 sda3[0] sdb3[1] 722804416 blocks [2/2] [UU] md0 : active raid1 sda1[0] sdb1[1] 6835520 blocks [2/2] [UU] unused devices: <none> During reboot, here is the output of $ sudo cat /var/log/syslog | grep mdadm : Jun 22 19:00:08 rook mdadm[1709]: RebuildFinished event detected on md device /dev/md2 Jun 22 19:00:08 rook mdadm[1709]: SpareActive event detected on md device /dev/md2, component device /dev/sdc1 Jun 22 19:00:20 rook kernel: [ 7819.446412] mdadm: sending ioctl 1261 to a partition! Jun 22 19:00:20 rook kernel: [ 7819.446415] mdadm: sending ioctl 1261 to a partition! Jun 22 19:00:20 rook kernel: [ 7819.446782] mdadm: sending ioctl 1261 to a partition! Jun 22 19:00:20 rook kernel: [ 7819.446785] mdadm: sending ioctl 1261 to a partition! Jun 22 19:00:20 rook kernel: [ 7819.515844] mdadm: sending ioctl 1261 to a partition! Jun 22 19:00:20 rook kernel: [ 7819.515847] mdadm: sending ioctl 1261 to a partition! Jun 22 19:00:20 rook kernel: [ 7819.606829] mdadm: sending ioctl 1261 to a partition! Jun 22 19:00:20 rook kernel: [ 7819.606832] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:48 rook kernel: [ 8027.855616] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:48 rook kernel: [ 8027.855620] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:48 rook kernel: [ 8027.855950] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:48 rook kernel: [ 8027.855952] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:49 rook kernel: [ 8027.962169] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:49 rook kernel: [ 8027.962171] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:49 rook kernel: [ 8028.054365] mdadm: sending ioctl 1261 to a partition! Jun 22 19:03:49 rook kernel: [ 8028.054368] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.588662] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.588664] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.601990] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.601991] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.602693] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.602695] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.605981] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.605983] mdadm: sending ioctl 1261 to a partition! Jun 22 19:10:23 rook kernel: [ 9.606138] mdadm: sending ioctl 800c0910 to a partition! Jun 22 19:10:23 rook kernel: [ 9.606139] mdadm: sending ioctl 800c0910 to a partition! Jun 22 19:10:48 rook mdadm[1737]: DegradedArray event detected on md device /dev/md2 Here is the result of $ cat /etc/mdadm/mdadm.conf: ARRAY /dev/md0 metadata=0.90 UUID=92121d42:37f46b82:926983e9:7d8aad9b ARRAY /dev/md1 metadata=0.90 UUID=9c1bafc3:1762d51d:c1ae3c29:66348110 ARRAY /dev/md2 metadata=0.90 UUID=98cea6ca:25b5f305:49e8ec88:e84bc7f0 ARRAY /dev/md3 metadata=1.2 name=rook:3 UUID=ca3fce37:95d49a09:badd0ddc:b63a4792 Here is the output of $ sudo mdadm -E /dev/sdc1 after re-adding the device and letting it resync: /dev/sdc1: Magic : a92b4efc Version : 0.90.00 UUID : 98cea6ca:25b5f305:49e8ec88:e84bc7f0 (local to host rook) Creation Time : Sun Jul 13 08:05:55 2008 Raid Level : raid1 Used Dev Size : 732574464 (698.64 GiB 750.16 GB) Array Size : 732574464 (698.64 GiB 750.16 GB) Raid Devices : 2 Total Devices : 2 Preferred Minor : 2 Update Time : Mon Jun 24 07:42:49 2013 State : clean Active Devices : 2 Working Devices : 2 Failed Devices : 0 Spare Devices : 0 Checksum : 5fd6cc13 - correct Events : 180998 Number Major Minor RaidDevice State this 0 8 33 0 active sync /dev/sdc1 0 0 8 33 0 active sync /dev/sdc1 1 1 8 49 1 active sync /dev/sdd1 Here is the output of $ sudo mdadm -D /dev/md2 after re-adding the device and letting it resync: /dev/md2: Version : 0.90 Creation Time : Sun Jul 13 08:05:55 2008 Raid Level : raid1 Array Size : 732574464 (698.64 GiB 750.16 GB) Used Dev Size : 732574464 (698.64 GiB 750.16 GB) Raid Devices : 2 Total Devices : 2 Preferred Minor : 2 Persistence : Superblock is persistent Update Time : Mon Jun 24 07:42:49 2013 State : clean Active Devices : 2 Working Devices : 2 Failed Devices : 0 Spare Devices : 0 UUID : 98cea6ca:25b5f305:49e8ec88:e84bc7f0 (local to host rook) Events : 0.180998 Number Major Minor RaidDevice State 0 8 33 0 active sync /dev/sdc1 1 8 49 1 active sync /dev/sdd1 I also ran $ sudo smartctl -t long /dev/sdc and no hardware issues were detected. As long as I do not reboot, /dev/md2 seems to work fine. Does anyone have any suggestions?

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  • Option Trading: Getting the most out of the event session options

    - by extended_events
    You can control different aspects of how an event session behaves by setting the event session options as part of the CREATE EVENT SESSION DDL. The default settings for the event session options are designed to handle most of the common event collection situations so I generally recommend that you just use the defaults. Like everything in the real world though, there are going to be a handful of “special cases” that require something different. This post focuses on identifying the special cases and the correct use of the options to accommodate those cases. There is a reason it’s called Default The default session options specify a total event buffer size of 4 MB with a 30 second latency. Translating this into human terms; this means that our default behavior is that the system will start processing events from the event buffer when we reach about 1.3 MB of events or after 30 seconds, which ever comes first. Aside: What’s up with the 1.3 MB, I thought you said the buffer was 4 MB?The Extended Events engine takes the total buffer size specified by MAX_MEMORY (4MB by default) and divides it into 3 equally sized buffers. This is done so that a session can be publishing events to one buffer while other buffers are being processed. There are always at least three buffers; how to get more than three is covered later. Using this configuration, the Extended Events engine can “keep up” with most event sessions on standard workloads. Why is this? The fact is that most events are small, really small; on the order of a couple hundred bytes. Even when you start considering events that carry dynamically sized data (eg. binary, text, etc.) or adding actions that collect additional data, the total size of the event is still likely to be pretty small. This means that each buffer can likely hold thousands of events before it has to be processed. When the event buffers are finally processed there is an economy of scale achieved since most targets support bulk processing of the events so they are processed at the buffer level rather than the individual event level. When all this is working together it’s more likely that a full buffer will be processed and put back into the ready queue before the remaining buffers (remember, there are at least three) are full. I know what you’re going to say: “My server is exceptional! My workload is so massive it defies categorization!” OK, maybe you weren’t going to say that exactly, but you were probably thinking it. The point is that there are situations that won’t be covered by the Default, but that’s a good place to start and this post assumes you’ve started there so that you have something to look at in order to determine if you do have a special case that needs different settings. So let’s get to the special cases… What event just fired?! How about now?! Now?! If you believe the commercial adage from Heinz Ketchup (Heinz Slow Good Ketchup ad on You Tube), some things are worth the wait. This is not a belief held by most DBAs, particularly DBAs who are looking for an answer to a troubleshooting question fast. If you’re one of these anxious DBAs, or maybe just a Program Manager doing a demo, then 30 seconds might be longer than you’re comfortable waiting. If you find yourself in this situation then consider changing the MAX_DISPATCH_LATENCY option for your event session. This option will force the event buffers to be processed based on your time schedule. This option only makes sense for the asynchronous targets since those are the ones where we allow events to build up in the event buffer – if you’re using one of the synchronous targets this option isn’t relevant. Avoid forgotten events by increasing your memory Have you ever had one of those days where you keep forgetting things? That can happen in Extended Events too; we call it dropped events. In order to optimizes for server performance and help ensure that the Extended Events doesn’t block the server if to drop events that can’t be published to a buffer because the buffer is full. You can determine if events are being dropped from a session by querying the dm_xe_sessions DMV and looking at the dropped_event_count field. Aside: Should you care if you’re dropping events?Maybe not – think about why you’re collecting data in the first place and whether you’re really going to miss a few dropped events. For example, if you’re collecting query duration stats over thousands of executions of a query it won’t make a huge difference to miss a couple executions. Use your best judgment. If you find that your session is dropping events it means that the event buffer is not large enough to handle the volume of events that are being published. There are two ways to address this problem. First, you could collect fewer events – examine you session to see if you are over collecting. Do you need all the actions you’ve specified? Could you apply a predicate to be more specific about when you fire the event? Assuming the session is defined correctly, the next option is to change the MAX_MEMORY option to a larger number. Picking the right event buffer size might take some trial and error, but a good place to start is with the number of dropped events compared to the number you’ve collected. Aside: There are three different behaviors for dropping events that you specify using the EVENT_RETENTION_MODE option. The default is to allow single event loss and you should stick with this setting since it is the best choice for keeping the impact on server performance low.You’ll be tempted to use the setting to not lose any events (NO_EVENT_LOSS) – resist this urge since it can result in blocking on the server. If you’re worried that you’re losing events you should be increasing your event buffer memory as described in this section. Some events are too big to fail A less common reason for dropping an event is when an event is so large that it can’t fit into the event buffer. Even though most events are going to be small, you might find a condition that occasionally generates a very large event. You can determine if your session is dropping large events by looking at the dm_xe_sessions DMV once again, this time check the largest_event_dropped_size. If this value is larger than the size of your event buffer [remember, the size of your event buffer, by default, is max_memory / 3] then you need a large event buffer. To specify a large event buffer you set the MAX_EVENT_SIZE option to a value large enough to fit the largest event dropped based on data from the DMV. When you set this option the Extended Events engine will create two buffers of this size to accommodate these large events. As an added bonus (no extra charge) the large event buffer will also be used to store normal events in the cases where the normal event buffers are all full and waiting to be processed. (Note: This is just a side-effect, not the intended use. If you’re dropping many normal events then you should increase your normal event buffer size.) Partitioning: moving your events to a sub-division Earlier I alluded to the fact that you can configure your event session to use more than the standard three event buffers – this is called partitioning and is controlled by the MEMORY_PARTITION_MODE option. The result of setting this option is fairly easy to explain, but knowing when to use it is a bit more art than science. First the science… You can configure partitioning in three ways: None, Per NUMA Node & Per CPU. This specifies the location where sets of event buffers are created with fairly obvious implication. There are rules we follow for sub-dividing the total memory (specified by MAX_MEMORY) between all the event buffers that are specific to the mode used: None: 3 buffers (fixed)Node: 3 * number_of_nodesCPU: 2.5 * number_of_cpus Here are some examples of what this means for different Node/CPU counts: Configuration None Node CPU 2 CPUs, 1 Node 3 buffers 3 buffers 5 buffers 6 CPUs, 2 Node 3 buffers 6 buffers 15 buffers 40 CPUs, 5 Nodes 3 buffers 15 buffers 100 buffers   Aside: Buffer size on multi-processor computersAs the number of Nodes or CPUs increases, the size of the event buffer gets smaller because the total memory is sub-divided into more pieces. The defaults will hold up to this for a while since each buffer set is holding events only from the Node or CPU that it is associated with, but at some point the buffers will get too small and you’ll either see events being dropped or you’ll get an error when you create your session because you’re below the minimum buffer size. Increase the MAX_MEMORY setting to an appropriate number for the configuration. The most likely reason to start partitioning is going to be related to performance. If you notice that running an event session is impacting the performance of your server beyond a reasonably expected level [Yes, there is a reasonably expected level of work required to collect events.] then partitioning might be an answer. Before you partition you might want to check a few other things: Is your event retention set to NO_EVENT_LOSS and causing blocking? (I told you not to do this.) Consider changing your event loss mode or increasing memory. Are you over collecting and causing more work than necessary? Consider adding predicates to events or removing unnecessary events and actions from your session. Are you writing the file target to the same slow disk that you use for TempDB and your other high activity databases? <kidding> <not really> It’s always worth considering the end to end picture – if you’re writing events to a file you can be impacted by I/O, network; all the usual stuff. Assuming you’ve ruled out the obvious (and not so obvious) issues, there are performance conditions that will be addressed by partitioning. For example, it’s possible to have a successful event session (eg. no dropped events) but still see a performance impact because you have many CPUs all attempting to write to the same free buffer and having to wait in line to finish their work. This is a case where partitioning would relieve the contention between the different CPUs and likely reduce the performance impact cause by the event session. There is no DMV you can check to find these conditions – sorry – that’s where the art comes in. This is  largely a matter of experimentation. On the bright side you probably won’t need to to worry about this level of detail all that often. The performance impact of Extended Events is significantly lower than what you may be used to with SQL Trace. You will likely only care about the impact if you are trying to set up a long running event session that will be part of your everyday workload – sessions used for short term troubleshooting will likely fall into the “reasonably expected impact” category. Hey buddy – I think you forgot something OK, there are two options I didn’t cover: STARTUP_STATE & TRACK_CAUSALITY. If you want your event sessions to start automatically when the server starts, set the STARTUP_STATE option to ON. (Now there is only one option I didn’t cover.) I’m going to leave causality for another post since it’s not really related to session behavior, it’s more about event analysis. - Mike Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Web Site Performance and Assembly Versioning – Part 3 Versioning Combined Files Using Mercurial

    - by capgpilk
    Minification and Concatination of JavaScript and CSS Files Versioning Combined Files Using Subversion Versioning Combined Files Using Mercurial – this post I have worked on a project recently where there was a need to version the system (library dll, css and javascript files) by date and Mercurial revision number. This was in the format:- 0.12.524.407 {major}.{year}.{month}{date}.{mercurial revision} Each time there is an internal build using the CI server, it would label the files using this format. When it came time to do a major release, it became v1.{year}.{month}{date}.{mercurial revision}, with each public release having a major version increment. Also as a requirement, each assembly also had to have a new GUID on each build. So like in previous posts, we need to edit the csproj file, and add a couple of Default targets. 1: <?xml version="1.0" encoding="utf-8"?> 2: <Project ToolsVersion="4.0" DefaultTargets="Hg-Revision;AssemblyInfo;Build" 3: xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> 4: <PropertyGroup> Right below the closing tag of the entire project we add our two targets, the first is to get the Mercurial revision number. We first need to import the tasks for MSBuild which can be downloaded from http://msbuildhg.codeplex.com/ 1: <Import Project="..\Tools\MSBuild.Mercurial\MSBuild.Mercurial.Tasks" />   1: <Target Name="Hg-Revision"> 2: <HgVersion LocalPath="$(MSBuildProjectDirectory)" Timeout="5000" 3: LibraryLocation="C:\TortoiseHg\"> 4: <Output TaskParameter="Revision" PropertyName="Revision" /> 5: </HgVersion> 6: <Message Text="Last revision from HG: $(Revision)" /> 7: </Target> With the main Mercurial files being located at c:\TortoiseHg To get a valid GUID we need to escape from the csproj markup and call some c# code which we put in a property group for later reference. 1: <PropertyGroup> 2: <GuidGenFunction> 3: <![CDATA[ 4: public static string ScriptMain() { 5: return System.Guid.NewGuid().ToString().ToUpper(); 6: } 7: ]]> 8: </GuidGenFunction> 9: </PropertyGroup> Now we add in our target for generating the GUID. 1: <Target Name="AssemblyInfo"> 2: <Script Language="C#" Code="$(GuidGenFunction)"> 3: <Output TaskParameter="ReturnValue" PropertyName="NewGuid" /> 4: </Script> 5: <Time Format="yy"> 6: <Output TaskParameter="FormattedTime" PropertyName="year" /> 7: </Time> 8: <Time Format="Mdd"> 9: <Output TaskParameter="FormattedTime" PropertyName="daymonth" /> 10: </Time> 11: <AssemblyInfo CodeLanguage="CS" OutputFile="Properties\AssemblyInfo.cs" 12: AssemblyTitle="name" AssemblyDescription="description" 13: AssemblyCompany="none" AssemblyProduct="product" 14: AssemblyCopyright="Copyright ©" 15: ComVisible="false" CLSCompliant="true" Guid="$(NewGuid)" 16: AssemblyVersion="$(Major).$(year).$(daymonth).$(Revision)" 17: AssemblyFileVersion="$(Major).$(year).$(daymonth).$(Revision)" /> 18: </Target> So this will give use an AssemblyInfo.cs file like this just prior to calling the Build task:- 1: using System; 2: using System.Reflection; 3: using System.Runtime.CompilerServices; 4: using System.Runtime.InteropServices; 5:  6: [assembly: AssemblyTitle("name")] 7: [assembly: AssemblyDescription("description")] 8: [assembly: AssemblyCompany("none")] 9: [assembly: AssemblyProduct("product")] 10: [assembly: AssemblyCopyright("Copyright ©")] 11: [assembly: ComVisible(false)] 12: [assembly: CLSCompliant(true)] 13: [assembly: Guid("9C2C130E-40EF-4A20-B7AC-A23BA4B5F2B7")] 14: [assembly: AssemblyVersion("0.12.524.407")] 15: [assembly: AssemblyFileVersion("0.12.524.407")] Therefore giving us the correct version for the assembly. This can be referenced within your project whether web or Windows based like this:- 1: public static string AppVersion() 2: { 3: return Assembly.GetExecutingAssembly().GetName().Version.ToString(); 4: } As mentioned in previous posts in this series, you can label css and javascript files using this version number and the GetAssemblyIdentity task from the main MSBuild task library build into the .Net framework. 1: <GetAssemblyIdentity AssemblyFiles="bin\TheAssemblyFile.dll"> 2: <Output TaskParameter="Assemblies" ItemName="MyAssemblyIdentities" /> 3: </GetAssemblyIdentity> Then use this to write out the files:- 1: <WriteLinestoFile 2: File="Client\site-style-%(MyAssemblyIdentities.Version).combined.min.css" 3: Lines="@(CSSLinesSite)" Overwrite="true" />

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  • heimdal kerberos in openldap issue

    - by Brian
    I think I posted this on the wrong 'sister site', so here it is. I'm having a bit of trouble getting Kerberos (Heimdal version) to work nicely with OpenLDAP. The kerberos database is being stored in LDAP itself. The KDC uses SASL EXTERNAL authentication as root to access the container ou. I created the database in LDAP fine using kadmin -l, but it won't let me use kadmin without the -l flag: root@rds0:~# kadmin -l kadmin> list * krbtgt/REALM kadmin/changepw kadmin/admin changepw/kerberos kadmin/hprop WELLKNOWN/ANONYMOUS WELLKNOWN/org.h5l.fast-cookie@WELLKNOWN:ORG.H5L default brian.empson brian.empson/admin host/rds0.example.net ldap/rds0.example.net host/localhost kadmin> exit root@rds0:~# kadmin kadmin> list * brian.empson/admin@REALM's Password: <----- With right password kadmin: kadm5_get_principals: Key table entry not found kadmin> list * brian.empson/admin@REALM's Password: <------ With wrong password kadmin: kadm5_get_principals: Already tried ENC-TS-info, looping kadmin> I can get tickets without a problem: root@rds0:~# klist Credentials cache: FILE:/tmp/krb5cc_0 Principal: brian.empson@REALM Issued Expires Principal Nov 11 14:14:40 2012 Nov 12 00:14:37 2012 krbtgt/REALM@REALM Nov 11 14:40:35 2012 Nov 12 00:14:37 2012 ldap/rds0.example.net@REALM But I can't seem to change my own password without kadmin -l: root@rds0:~# kpasswd brian.empson@REALM's Password: <---- Right password New password: Verify password - New password: Auth error : Authentication failed root@rds0:~# kpasswd brian.empson@REALM's Password: <---- Wrong password kpasswd: krb5_get_init_creds: Already tried ENC-TS-info, looping kadmin's logs are not helpful at all: 2012-11-11T13:48:33 krb5_recvauth: Key table entry not found 2012-11-11T13:51:18 krb5_recvauth: Key table entry not found 2012-11-11T13:53:02 krb5_recvauth: Key table entry not found 2012-11-11T14:16:34 krb5_recvauth: Key table entry not found 2012-11-11T14:20:24 krb5_recvauth: Key table entry not found 2012-11-11T14:20:44 krb5_recvauth: Key table entry not found 2012-11-11T14:21:29 krb5_recvauth: Key table entry not found 2012-11-11T14:21:46 krb5_recvauth: Key table entry not found 2012-11-11T14:23:09 krb5_recvauth: Key table entry not found 2012-11-11T14:45:39 krb5_recvauth: Key table entry not found The KDC reports that both accounts succeed in authenticating: 2012-11-11T14:48:03 AS-REQ brian.empson@REALM from IPv4:192.168.72.10 for kadmin/changepw@REALM 2012-11-11T14:48:03 Client sent patypes: REQ-ENC-PA-REP 2012-11-11T14:48:03 Looking for PK-INIT(ietf) pa-data -- brian.empson@REALM 2012-11-11T14:48:03 Looking for PK-INIT(win2k) pa-data -- brian.empson@REALM 2012-11-11T14:48:03 Looking for ENC-TS pa-data -- brian.empson@REALM 2012-11-11T14:48:03 Need to use PA-ENC-TIMESTAMP/PA-PK-AS-REQ 2012-11-11T14:48:03 sending 294 bytes to IPv4:192.168.72.10 2012-11-11T14:48:03 AS-REQ brian.empson@REALM from IPv4:192.168.72.10 for kadmin/changepw@REALM 2012-11-11T14:48:03 Client sent patypes: ENC-TS, REQ-ENC-PA-REP 2012-11-11T14:48:03 Looking for PK-INIT(ietf) pa-data -- brian.empson@REALM 2012-11-11T14:48:03 Looking for PK-INIT(win2k) pa-data -- brian.empson@REALM 2012-11-11T14:48:03 Looking for ENC-TS pa-data -- brian.empson@REALM 2012-11-11T14:48:03 ENC-TS Pre-authentication succeeded -- brian.empson@REALM using aes256-cts-hmac-sha1-96 2012-11-11T14:48:03 ENC-TS pre-authentication succeeded -- brian.empson@REALM 2012-11-11T14:48:03 AS-REQ authtime: 2012-11-11T14:48:03 starttime: unset endtime: 2012-11-11T14:53:00 renew till: unset 2012-11-11T14:48:03 Client supported enctypes: aes256-cts-hmac-sha1-96, aes128-cts-hmac-sha1-96, des3-cbc-sha1, arcfour-hmac-md5, using aes256-cts-hmac-sha1-96/aes256-cts-hmac-sha1-96 2012-11-11T14:48:03 sending 704 bytes to IPv4:192.168.72.10 2012-11-11T14:45:39 AS-REQ brian.empson/admin@REALM from IPv4:192.168.72.10 for kadmin/admin@REALM 2012-11-11T14:45:39 Client sent patypes: REQ-ENC-PA-REP 2012-11-11T14:45:39 Looking for PK-INIT(ietf) pa-data -- brian.empson/admin@REALM 2012-11-11T14:45:39 Looking for PK-INIT(win2k) pa-data -- brian.empson/admin@REALM 2012-11-11T14:45:39 Looking for ENC-TS pa-data -- brian.empson/admin@REALM 2012-11-11T14:45:39 Need to use PA-ENC-TIMESTAMP/PA-PK-AS-REQ 2012-11-11T14:45:39 sending 303 bytes to IPv4:192.168.72.10 2012-11-11T14:45:39 AS-REQ brian.empson/admin@REALM from IPv4:192.168.72.10 for kadmin/admin@REALM 2012-11-11T14:45:39 Client sent patypes: ENC-TS, REQ-ENC-PA-REP 2012-11-11T14:45:39 Looking for PK-INIT(ietf) pa-data -- brian.empson/admin@REALM 2012-11-11T14:45:39 Looking for PK-INIT(win2k) pa-data -- brian.empson/admin@REALM 2012-11-11T14:45:39 Looking for ENC-TS pa-data -- brian.empson/admin@REALM 2012-11-11T14:45:39 ENC-TS Pre-authentication succeeded -- brian.empson/admin@REALM using aes256-cts-hmac-sha1-96 2012-11-11T14:45:39 ENC-TS pre-authentication succeeded -- brian.empson/admin@REALM 2012-11-11T14:45:39 AS-REQ authtime: 2012-11-11T14:45:39 starttime: unset endtime: 2012-11-11T15:45:39 renew till: unset 2012-11-11T14:45:39 Client supported enctypes: aes256-cts-hmac-sha1-96, aes128-cts-hmac-sha1-96, des3-cbc-sha1, arcfour-hmac-md5, using aes256-cts-hmac-sha1-96/aes256-cts-hmac-sha1-96 2012-11-11T14:45:39 sending 717 bytes to IPv4:192.168.72.10 I wish I had more detailed logging messages, running kadmind in debug mode seems to almost work but it just kicks me back to the shell when I type in the correct password. GSSAPI via LDAP doesn't work either, but I suspect it's because some parts of kerberos aren't working either: root@rds0:~# ldapsearch -Y GSSAPI -H ldaps:/// -b "o=mybase" o=mybase SASL/GSSAPI authentication started ldap_sasl_interactive_bind_s: Other (e.g., implementation specific) error (80) additional info: SASL(-1): generic failure: GSSAPI Error: Unspecified GSS failure. Minor code may provide more information () root@rds0:~# ldapsearch -Y EXTERNAL -H ldapi:/// -b "o=mybase" o=mybase SASL/EXTERNAL authentication started SASL username: gidNumber=0+uidNumber=0,cn=peercred,cn=external,cn=auth SASL SSF: 0 # extended LDIF <snip> Would anyone be able to point me in the right direction?

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  • Why does this mod_rewrite rule 'not-match'? (big rewrite log included)

    - by Christopher
    I've got a scenario involving two domains: WordPress site hosted on domain1.com domain2.co.uk, simply redirecting users to domain1 via mod_rewrite This rule applies irrespective of whether www. is specified or not. (It's eventually removed from the URL, I'm a no-WWW fan.) There's nothing on domain2.co.uk at all except for an .htaccess with some mod_rewrite rules. However, I want to be able to allow users to be redirected to the correct article URI even if they specify the "wrong" URL (i.e., a 301 redirect preserving the stuff after the first forward slash). I'm currently achieving this with this ruleset: RewriteCond %{HTTP_HOST} ^((www\.)?[^\.]+)\.domain2\.co\.uk [NC,OR] RewriteCond %{HTTP_HOST} ^domain2\.co\.uk [NC] RewriteRule ^(.*)$ http://domain1.com/$1 [R=301,L] This works but is uglier than I want it to be. I'm not a mod_rewrite zen master, but from what I can tell the top rule should match irrespective of whether www. is specified... But it doesn't. In order to catch www-less requests, I need the second RewriteCond. From the rewrite log, with just the first RewriteCond: [domain2.co.uk/sid#e200498][rid#e670168/initial] (3) [perdir /home/devnull/domains/domain2.co.uk/public_html/] strip per-dir prefix: /home/devnull/domains/domain2.co.uk/public_html/ -> [domain2.co.uk/sid#e200498][rid#e670168/initial] (3) [perdir /home/devnull/domains/domain2.co.uk/public_html/] applying pattern '^(.*)$' to uri '' [domain2.co.uk/sid#e200498][rid#e670168/initial] (4) [perdir /home/devnull/domains/domain2.co.uk/public_html/] RewriteCond: input='domain2.co.uk' pattern='^((www\.)|[^\.]+)\.domain2\.co\.uk' [NC] => not-matched [domain2.co.uk/sid#e200498][rid#e670168/initial] (1) [perdir /home/devnull/domains/domain2.co.uk/public_html/] pass through /home/devnull/domains/domain2.co.uk/public_html/ [domain2.co.uk/sid#e200498][rid#e653868/subreq] (1) [perdir /home/devnull/domains/domain2.co.uk/public_html/] pass through /home/devnull/domains/domain2.co.uk/public_html/index.html [domain2.co.uk/sid#e200498][rid#e65f8b8/subreq] (1) [perdir /home/devnull/domains/domain2.co.uk/public_html/] pass through /home/devnull/domains/domain2.co.uk/public_html/index.htm [domain2.co.uk/sid#e200498][rid#e653868/subreq] (1) [perdir /home/devnull/domains/domain2.co.uk/public_html/] pass through /home/devnull/domains/domain2.co.uk/public_html/index.shtml [domain2.co.uk/sid#e200498][rid#e65f8b8/subreq] (1) [perdir /home/devnull/domains/domain2.co.uk/public_html/] pass through /home/devnull/domains/domain2.co.uk/public_html/index.php [domain2.co.uk/sid#e200498][rid#e653868/subreq] (1) [perdir /home/devnull/domains/domain2.co.uk/public_html/] pass through /home/devnull/domains/domain2.co.uk/public_html/index.php5 [domain2.co.uk/sid#e200498][rid#e666c98/subreq] (1) [perdir /home/devnull/domains/domain2.co.uk/public_html/] pass through /home/devnull/domains/domain2.co.uk/public_html/index.php4 [domain2.co.uk/sid#e200498][rid#e65f8b8/subreq] (1) [perdir /home/devnull/domains/domain2.co.uk/public_html/] pass through /home/devnull/domains/domain2.co.uk/public_html/index.php3 [domain2.co.uk/sid#e200498][rid#e653868/subreq] (1) [perdir /home/devnull/domains/domain2.co.uk/public_html/] pass through /home/devnull/domains/domain2.co.uk/public_html/index.phtml [domain2.co.uk/sid#e200498][rid#e65f8b8/subreq] (1) [perdir /home/devnull/domains/domain2.co.uk/public_html/] pass through /home/devnull/domains/domain2.co.uk/public_html/index.cgi [domain2.co.uk/sid#e200498][rid#e66c370/initial/redir#1] (3) [perdir /home/devnull/domains/domain2.co.uk/public_html/] strip per-dir prefix: /home/devnull/domains/domain2.co.uk/public_html/403.shtml -> 403.shtml [domain2.co.uk/sid#e200498][rid#e66c370/initial/redir#1] (3) [perdir /home/devnull/domains/domain2.co.uk/public_html/] applying pattern '^(.*)$' to uri '403.shtml' [domain2.co.uk/sid#e200498][rid#e66c370/initial/redir#1] (4) [perdir /home/devnull/domains/domain2.co.uk/public_html/] RewriteCond: input='domain2.co.uk' pattern='^((www\.)|[^\.]+)\.domain2\.co\.uk' [NC] => not-matched [domain2.co.uk/sid#e200498][rid#e66c370/initial/redir#1] (1) [perdir /home/devnull/domains/domain2.co.uk/public_html/] pass through /home/devnull/domains/domain2.co.uk/public_html/403.shtml [domain2.co.uk/sid#e200498][rid#e668ca8/initial] (3) [perdir /home/devnull/domains/domain2.co.uk/public_html/] strip per-dir prefix: /home/devnull/domains/domain2.co.uk/public_html/favicon.ico -> favicon.ico [domain2.co.uk/sid#e200498][rid#e668ca8/initial] (3) [perdir /home/devnull/domains/domain2.co.uk/public_html/] applying pattern '^(.*)$' to uri 'favicon.ico' [domain2.co.uk/sid#e200498][rid#e668ca8/initial] (4) [perdir /home/devnull/domains/domain2.co.uk/public_html/] RewriteCond: input='domain2.co.uk' pattern='^((www\.)|[^\.]+)\.domain2\.co\.uk' [NC] => not-matched [domain2.co.uk/sid#e200498][rid#e668ca8/initial] (1) [perdir /home/devnull/domains/domain2.co.uk/public_html/] pass through /home/devnull/domains/domain2.co.uk/public_html/favicon.ico [domain2.co.uk/sid#e200498][rid#f160b40/initial/redir#1] (3) [perdir /home/devnull/domains/domain2.co.uk/public_html/] strip per-dir prefix: /home/devnull/domains/domain2.co.uk/public_html/404.shtml -> 404.shtml [domain2.co.uk/sid#e200498][rid#f160b40/initial/redir#1] (3) [perdir /home/devnull/domains/domain2.co.uk/public_html/] applying pattern '^(.*)$' to uri '404.shtml' [domain2.co.uk/sid#e200498][rid#f160b40/initial/redir#1] (4) [perdir /home/devnull/domains/domain2.co.uk/public_html/] RewriteCond: input='domain2.co.uk' pattern='^((www\.)|[^\.]+)\.domain2\.co\.uk' [NC] => not-matched [domain2.co.uk/sid#e200498][rid#f160b40/initial/redir#1] (1) [perdir /home/devnull/domains/domain2.co.uk/public_html/] pass through /home/devnull/domains/domain2.co.uk/public_html/404.shtml However with the second RewriteCond added, the rule works, and the logs show this: [domain2.co.uk/sid#e200498][rid#e65fe58/initial] (3) [perdir /home/devnull/domains/domain2.co.uk/public_html/] strip per-dir prefix: /home/devnull/domains/domain2.co.uk/public_html/ -> [domain2.co.uk/sid#e200498][rid#e65fe58/initial] (3) [perdir /home/devnull/domains/domain2.co.uk/public_html/] applying pattern '^(.*)$' to uri '' [domain2.co.uk/sid#e200498][rid#e65fe58/initial] (4) [perdir /home/devnull/domains/domain2.co.uk/public_html/] RewriteCond: input='domain2.co.uk' pattern='^((www\.)?[^\.]+)\.domain2\.co\.uk' [NC] => not-matched [domain2.co.uk/sid#e200498][rid#e65fe58/initial] (4) [perdir /home/devnull/domains/domain2.co.uk/public_html/] RewriteCond: input='domain2.co.uk' pattern='^domain2\.co\.uk' [NC] => matched [domain2.co.uk/sid#e200498][rid#e65fe58/initial] (2) [perdir /home/devnull/domains/domain2.co.uk/public_html/] rewrite '' -> 'http://domain1.com/' [domain2.co.uk/sid#e200498][rid#e65fe58/initial] (2) [perdir /home/devnull/domains/domain2.co.uk/public_html/] explicitly forcing redirect with http://domain1.com/ [domain2.co.uk/sid#e200498][rid#e65fe58/initial] (1) [perdir /home/devnull/domains/domain2.co.uk/public_html/] escaping http://domain1.com/ for redirect [domain2.co.uk/sid#e200498][rid#e65fe58/initial] (1) [perdir /home/devnull/domains/domain2.co.uk/public_html/] redirect to http://domain1.com/ [REDIRECT/301] Can anybody help me figure out why it just won't work with the one rule? I feel like I'm missing the bleeding obvious, and while the second RewriteCond is a valid workaround, it's a kludge and that annoys me. ;-) All help appreciated...

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