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  • Python for a hobbyist programmer ( a few questions)

    - by Matt
    I'm a hobbyist programmer (only in TI-Basic before now), and after much, much, much debating with myself, I've decided to learn Python. I don't have a ton of free time to teach myself a hundred languages and all programming I do will be for personal use or for distributing to people who need them, so I decided that I needed one good, strong language to be good at. My questions: Is python powerful enough to handle most things that a typical programmer might do in his off-time? I have in mind things like complex stat generators based on user input for tabletop games, making small games, automate install processes, and build interactive websites, but probably a hundred things along those lines Does python handle networking tasks fairly well? Can python source be obscufated (mispelled I think), or is it going to be open-source by nature? The reason I ask this is because if I make something cool and distribute it, I don't want some idiot script kiddie to edit his own name in and say he wrote it And how popular is python, compared to other languages. Ideally, my language would be good and useful with help found online without extreme difficulty, but not so common that every idiot with computer knows python. I like the idea of knowing a slightly obscure language. Thanks a ton for any help you can provide.

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  • Windows Live Messenger Activity SDK: Is it possible to use jQuery?

    - by Cheeso
    There's an SDK that lets developers build "activities" and games for use in Windows Live Messenger. The basic approach is to build a web app, that gets approved and hosted by Microsoft. questions Anyone done this? Can you use jQuery in that web app? how do you debug the thing, running within Windows Live Messenger? EDIT: I tried using jQuery, but couldn't get it to do much of anything. I also couldn't debug it at all, when running within the IM client. The IE8 F12 debug tools are not available in that context. I believe the embedded browser was silently not loading external script, and then silently throwing exceptions. So I backed off to use only script in the .HTM file. Since it is Windows Live Messenger, the embedded browser is IE, so the generality made possible in jQuery isn't strictly necessary. I was able to use old-skool DHTML interfaces to get done, what I needed. I'm still interested in seeing examples of what other people have produced in the way of WLM Activities or games, using the Messenger Activity SDK. I think Flash is possible, and I think XAML is also possible, but I haven't seen source code examples for any of those.

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  • Algorithm for finding the best routes for food distribution in game

    - by Tautrimas
    Hello, I'm designing a city building game and got into a problem. Imagine Sierra's Caesar III game mechanics: you have many city districts with one market each. There are several granaries over the distance connected with a directed weighted graph. The difference: people (here cars) are units that form traffic jams (here goes the graph weights). Note: in Ceasar game series, people harvested food and stockpiled it in several big granaries, whereas many markets (small shops) took food from the granaries and delivered it to the citizens. The task: tell each district where they should be getting their food from while taking least time and minimizing congestions on the city's roads. Map example Sample diagram Suppose that yellow districts need 7, 7 and 4 apples accordingly. Bluish granaries have 7 and 11 apples accordingly. Suppose edges weights to be proportional to their length. Then, the solution should be something like the gray numbers indicated on the edges. Eg, first district gets 4 apples from the 1st and 3 apples from the 2nd granary, while the last district gets 4 apples from only the 2nd granary. Here, vertical roads are first occupied to the max, and then the remaining workers are sent to the diagonal paths. Question What practical and very fast algorithm should I use? I was looking at some papers (Congestion Games: Optimization in Competition etc.) describing congestion games, but could not get the big picture. Any help is very appreciated! P. S. I can post very little links and no images because of new user restriction.

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  • NotFoundException in layout editor for Android?

    - by borg17of20
    I'm trying to extend a RelativeLayout object and include an embedded SurfaceView object that uses a png file in my /res/drawable folder as its background but I keep getting an error in the XML Layout editor. See the following code: public class StopMotionRelativeLayout extends RelativeLayout { private Context myContext; private SurfaceView surfaceView1; private BitmapFactory.Options myBitmapOptions; private final android.view.ViewGroup.LayoutParams params = new LayoutParams(LayoutParams.FILL_PARENT, android.view.ViewGroup.LayoutParams.FILL_PARENT); public StopMotionRelativeLayout(Context context, AttributeSet attrs) { super(context, attrs); myContext = context; this.setBackgroundColor(Color.GREEN); //init images surfaceView1 = new SurfaceView(myContext,attrs); surfaceView1.setVisibility(View.INVISIBLE); this.addView(surfaceView1, params); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); myBitmapOptions = new Options(); myBitmapOptions.outWidth = widthMeasureSpec; myBitmapOptions.outHeight = heightMeasureSpec; surfaceView1.setBackgroundDrawable(new BitmapDrawable(BitmapFactory.decodeResource(this.myContext.getResources(), R.drawable.golf1, myBitmapOptions))); } } I get the following error: NotFoundException: Could not find drawable resource matching value 0x7F020002 (resolved name: golf1) in current configuration. I have seen this type of error may times now and it always happens when I try to load something from a resource file via code and not XML. Curiously, this error does not stop me from compiling the app, and the app runs without error in the emulator. I'd like to get back the use of my layout editor though... Please help. UPDATE: Here is the layout XML <?xml version="1.0" encoding="utf-8"?> <com.games.test.StopMotionRelativeLayout android:id="@+id/RelativeLayout01" android:layout_width="fill_parent" android:layout_height="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android"> </com.games.test.StopMotionRelativeLayout>

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  • How to run javascript on an ajax output?

    - by WAC0020
    I am using jquery-ui tabs and ajax to load the content of the tabs. Here is my javascript: $(document).ready(function() { $("#tabs").tabs({ fx: { opacity: 'toggle' } }); $('.hd_item').hover(function() { //Display the caption $(this).find('span.hd_caption').stop(false,true).fadeIn(600); }, function() { //Hide the caption $(this).find('span.hd_caption').stop(false,true).fadeOut(400); }); }); When the user clicks on the tab is will load the content.php via ajax. The output of the ajax is: <li class="hd_item"> <img title="Backyard Brawl" alt="Backyard Brawl" src="games/normal_icons/1844.png" id="hd_icon"> <span class="hd_caption"> <h1>Backyard Brawl</h1> <p id="hd_description">In this game you pick a player and beat each other up with ...</p> <p id="hd_stat">Added: <br>2009-12-14</p><a href="/dirtpilegames/index.php?ground=games&amp;action=play&amp;dig=backyard-brawl">PLAY</a> </span> </li> The problem that I am having is the javascript is not working on the ajax output. How to I get it to work on it?

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  • How can I prevent default_environment variables from getting set by Capistrano's sudo action?

    - by Logan Koester
    My deploy.rb sets some environment variables to use the regular user's local Ruby rather than the system-wide one. set :default_environment, { :PATH => '/home/myapp/.rvm/bin:/home/myapp/.rvm/bin:/home/myapp/.rvm/rubies/ruby-1.9.1-p378/bin:/home/myapp/.rvm/gems/ruby-1.9.1-p378/bin:/home/myapp/.rvm/gems/ruby-1.9.1-p378%global/bin:/home/myapp/bin:/usr/bin:/opt/local/bin:/opt/local/sbin:/usr/local/bin:/usr/local/sbin:/usr/sbin:/sbin:/bin:/usr/games', :RUBY_VERSION => 'ruby-1.9.1-p378', :GEM_HOME => '/home/myapp/.rvm/gems/ruby-1.9.1-p378', :GEM_PATH => '/home/myapp/.rvm/gems/ruby-1.9.1-p378:/home/myapp/.rvm/gems/ruby-1.9.1-p378%global' } Naturally, when a task is using sudo, I would expect the system-wide ruby to be used instead. But it seems the environment variables are being set anyway, which is obviously invalid for the root user and returns an error: executing "sudo -p 'sudo password: ' /etc/init.d/god stop" servers: ["myapp.com"] [myapp.com] executing command command finished failed: "env PATH=/home/myapp/.rvm/bin:/home/myapp/.rvm/bin:/home/myapp/.rvm/rubies/ruby-1.9.1-p378/bin:/home/myapp/.rvm/gems/ruby-1.9.1-p378/bin:/home/myapp/.rvm/gems/ruby-1.9.1-p378%global/bin:/home/myapp/bin:/usr/bin:/opt/local/bin:/opt/local/sbin:/usr/local/bin:/usr/local/sbin:/usr/sbin:/sbin:/bin:/usr/games RUBY_VERSION=ruby-1.9.1-p378 GEM_HOME=/home/myapp/.rvm/gems/ruby-1.9.1-p378 GEM_PATH=/home/myapp/.rvm/gems/ruby-1.9.1-p378:/home/myapp/.rvm/gems/ruby-1.9.1-p378%global sh -c 'sudo -p '\\''sudo password: '\\'' /etc/init.d/god stop'" on myapp.com It makes no difference whether I use capistrano's sudo "system call" or the regular run "sudo system call". How can I avoid this?

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  • PHP .htaccess issue, specific/dynamic keywords

    - by Kunal
    Here goes my .htaccess file's content. Options +FollowSymLinks RewriteEngine On RewriteRule ^online-products$ products.php?type=online RewriteRule ^land-products$ products.php?type=land RewriteRule ^payment-methods$ payment-methods.php RewriteRule ^withdrawal-methods$ withdrawal-methods.php RewriteRule ^deposit-methods$ deposit-methods.php RewriteRule ^product-bonuses$ product-bonuses.php RewriteRule ^law-and-regulations$ law-and-regulations.php RewriteRule ^product-news$ product-news.php RewriteRule ^product-games$ product-games.php RewriteRule ^no-products$ no-products.php RewriteRule ^page-not-found$ notfound.php RewriteCond %{SCRIPT_FILENAME} !-f RewriteCond %{SCRIPT_FILENAME} !-d RewriteRule ^casinos/(.*)$ product.php?id=$1 RewriteCond %{SCRIPT_FILENAME} !-f RewriteCond %{SCRIPT_FILENAME} !-d RewriteRule ^(.*)$ cms.php?link=$1 ErrorDocument 404 /notfound.php What I am trying to achive here is that the first set of rules apply to some specific keywords which should redirect to specific hard coded pages. But anything else parat from those keywords should redirect to cms.php as a parameter as you can see. But the problem is that every keyword is getting redirected to cms.php. Whereas I want any other keyword apart from which are already hard coded in .htaccess file should go cms.php. Not just every keyword. Example: www.sitename.com/online-products -> www.sitename.com/products.php?type=online www.sitename.com/about-the-website -> www.sitename.com/cms.php?id=about-the-website www.sitename.com/product-news -> www.sitename.com/product-news.php Also another issue I am facing is I can not use any keyword with space. Like "online-products" is fine, but I can't use "online products". Please help me out with your expert knowledge. Many thanks in advance for your kind help. Appreciate it.

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  • Pass the values from ListView control to text boxes in c#

    - by Kumu
    private void deleteDisplayGamesButton_Click(object sender, EventArgs e) { //Game game = new Game(homeTeamComboBox.Text, int.Parse(homeScoreUpDown.Value.ToString()), awayTeamComboBox.Text, int.Parse(awayScoreUpDown.Value.ToString())); deleteDisplayGamesListView.Items.Clear(); deleteDisplayGamesListView.View = View.Details; foreach (Game currentgame in footballLeagueDatabase.games) { ListViewItem row = new ListViewItem(); row.SubItems.Add(currentgame.HomeTeam.ToString()); row.SubItems.Add(currentgame.HomeScore.ToString()); row.SubItems.Add(currentgame.AwayTeam.ToString()); row.SubItems.Add(currentgame.AwayScore.ToString()); deleteDisplayGamesListView.Items.Add(row); } } I need to pass the values from above ListView control to following text boxes when I use the deleteDisplayGamesListView_SelectedIndexChanged method. private void deleteDisplayGamesListView_SelectedIndexChanged(object sender, EventArgs e) { deleteModifyHomeTeamTxt.Text = ""; deleteModifyHomeScoreUpDown.Text = ""; deleteModifyAwayTeamTxt.Text = ""; deleteModifyAwayScoreUpDown.Text = ""; foreach (Game currentgame in footballLeagueDatabase.games); { ?----------------------------- } } Futhermore I need to clear this data from the ListView Control. If you know how to do this please let me know.

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  • Finding specific words in a file (Python language)

    - by Caroline Yi
    I have to write a program in python where the user is given a menu with four different "word games". There is a file called dictionary.txt and one of the games requires the user to input a) the number of letters in a word and b) a letter to exclude from the words being searched in the dictionary (dictionary.txt has the whole dictionary). Then the program prints the words that follow the user's requirements. My question is how on earth do I open the file and search for words with a certain length in that file. I only have a basic code which only asks the user for inputs. I'm am very new at this please help :( this is what I have up to the first option. The others are fine and I know how to break the loop but this specific one is really giving me trouble. I have tried everything and I just keep getting errors. Honestly, I only took this class because someone said it would be fun. It is, but recently I've really been falling behind and I have no idea what to do now. This is an intro level course so please be nice I've never done this before until now :( print print "Choose Which Game You Want to Play" print "a) Find words with only one vowel and excluding a specific letter." print "b) Find words containing all but one of a set of letters." print "c) Find words containing a specific character string." print "d) Find words containing state abbreviations." print "e) Find US state capitals that start with months." print "q) Quit." print choice = raw_input("Enter a choice: ") choice = choice.lower() print choice while choice != "q": if choice == "a": #wordlen = word length user is looking for.s wordlen = raw_input("Please enter the word length you are looking for: ") wordlen = int(wordlen) print wordlen #letterex = letter user wishes to exclude. letterex = raw_input("Please enter the letter you'd like to exclude: ") letterex = letterex.lower() print letterex

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  • Strategy game programming in Java, how the map and unit classes should work/relate each other.

    - by Gabriel A. Zorrilla
    As a way of learning Java i'm doing a little strategy game. You have a game map and military units. The gamemap and the units are Jpanels which are binded together in another class called GameWindow, which has a JLayeredPane where the gamepap is below the units. Every time i click a unit (and therefore, the JPane) I can get the unit's information. The problem comes when i want to move a unit... each unit is self drawn inside it's Jpanel, how do i represent the change in position over the gamemap? I'm thinking about reloading the whole game window based on a position change of a unit (because the JPAnels that represent the units are created in the GameWindow, not drawn in the gamemap). Another more elegant option, should be repainting the whole map, with the units. But that way the units would lose it's status of objects (no more JPAnels, just being drawn in the gamemap paint() method), and how would i tell if one unit is clicked? I dont know how people with more experience in games handle the class structure in strategy games. I believe i have the right structure (map, game units, each one an object) but I'm having difficulties making it work together. Here is a snapshot of the map with a couple of units:

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  • VB6 Game Development

    - by CVS-2600Hertz-wordpress-com
    Hi All, I am developing a game in VB6 (plz don't ask me why :) ). The storyboard is ready and a rough implementation is underway. I am following a "pure-software-rendering" approach. (i.e. no DirectX, no openGL etc.) Amongst many others, the following "serious" problems exist: 2D alpha transparency reqd. to implement overlays. Parallax implementation to give depth-of-field illusion. Capturing mouse-scroll events globally (as in FPS-es; mapping them to changing weapon). Async sound play with absolute "near-zero-lag". Any ideas anyone. Please suggest any well documented library/ocx or sample-code. Plz do suggest solutions with good performance and as little overhead as possible. Also, anyone who has developed any games, and would be open to sharing her/his code would be highly appreciated. (any well-acknowledged VB games whose source-code i can study??) UPDATE: Here is a screen shot of GearHead Garage. This picture ought to describe what i was attempting in words above... :) Thank You

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  • Leveraging hobby experience to get a job

    - by Bernard
    Like many other's I began programming at an early age. I started when I was 11 and I learned C when I was 14 (now 26). While most of what I did were games just to entertain myself I did everything from low level 2D graphics, and binary I/O, to interfacing with free API's, custom file systems, audio, 3D animations, OpenGL, web sites, etc. I worked on a wide variety of things trying to make various games. Because of this experience I have tested out of every college level C/C++ programming course I have ever been offered. In the classes I took, my classmates would need a week to do what I finished in class with an hour or two of work. I now have my degree now and I have 2 years of experience working full time as a web developer however I would like to get back into C++ and hopefully do simulation programming. Unfortunately I have yet to do C++ as a job, I have only done it for testing out of classes and doing my senior project in college. So most of what I have in C++ is still hobby experience and I don't know how to best convey that so that I don't end up stuck doing something too low level for me. Right now I see a job offer that requires 2 years of C++ experience, but I have at least 9 (I didn't do C++ everyday for the last 14 years). How do I convey my experience? How much is it truly worth? and How do I get it's full value? The best thing that I can think of is a demo and a portfolio, however that only comes into play after an interview has been secured. I used a portfolio to land my current job. All answers and advice are appreciated.

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  • Resource placement (optimal strategy)

    - by blackened
    I know that this is not exactly the right place to ask this question, but maybe a wise guy comes across and has the solution. I'm trying to write a computer game and I need an algorithm to solve this question: The game is played between 2 players. Each side has 1.000 dollars. There are three "boxes" and each player writes down the amount of money he is going to place into those boxes. Then these amounts are compared. Whoever placed more money in a box scores 1 point (if draw half point each). Whoever scores more points wins his opponents 1.000 dollars. Example game: Player A: [500, 500, 0] Player B: [333, 333, 334] Player A wins because he won Box A and Box B (but lost Box C). Question: What is the optimal strategy to place the money? I have more questions to ask (algorithm related, not math related) but I need to know the answer to this one first. Update (1): After some more research I've learned that these type of problems/games are called Colonel Blotto Games. I did my best and found few (highly technical) documents on the subject. Cutting it short, the problem I have (as described above) is called simple Blotto Game (only three battlefields with symmetric resources). The difficult ones are the ones with, say, 10+ battle fields with non-symmetric resources. All the documents I've read say that the simple Blotto game is easy to solve. The thing is, none of them actually say what that "easy" solution is.

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  • MySQL: How to pull information from multiple tables based on information in other tables?

    - by Greg
    Ok, I have 5 tables which I need to pull information from based on one variable. gameinfo id | name | platforminfoid gamerinfo id | name | contact | tag platforminfo id | name | abbreviation rosterinfo id | name | gameinfoid rosters id | gamerinfoid | rosterinfoid The 1 variable would be gamerinfo.id, which would then pull all relevant data from gamerinfo, which would pull all relevant data from rosters, which would pull all relevant data from rosterinfo, which would pull all relevant data from gameinfo, which would then pull all relevant data from platforminfo. Basically it breaks down like this: gamerinfo contains the gamers basic information. rosterinfo contains basic information about the rosters (ie name and the game the roster is aimed towards) rosters contains the actual link from the gamer to the different rosters (gamers can be on multiple rosters) gameinfo contains basic information about the games (ie name and platform) platform info contains information about the different platforms the games are played on (it is possible for a game to be played on multiple platforms) I am pretty new to SQL queries involving JOINs and UNIONs and such, usually I would just break it up into multiple queries but I thought there has to be a better way, so after looking around the net, I couldn't find (or maybe I just couldn't understand what I was looking at) what I was looking for. If anyone can point me in the right direction I would be most grateful.

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  • c# Display the data in the List view

    - by Kumu
    private void displayResultsButton_Click(object sender, EventArgs e) { gameResultsListView.Items.Clear(); //foreach (Game game in footballLeagueDatabase.games) //{ ListViewItem row = new ListViewItem(); row.SubItems.Add(game.HomeTeam.ToString()); row.SubItems.Add(game.HomeScore.ToString()); row.SubItems.Add(game.AwayTeam.ToString()); row.SubItems.Add(game.AwayScore.ToString()); gameResultsListView.Items.Add(row); // } //footballLeagueDatabase.games.Sort(); } } } This is the display button and the following code describes the add button. private void addGameButton_Click(object sender, EventArgs e) { if ((homeTeamTxt.Text.Length) == 0) MessageBox.Show("You must enter a Home Team"); else if (homeScoreUpDown.Maximum <= 9 && homeScoreUpDown.Minimum >= 0) MessageBox.Show("You must enter one digit between 0 and 9"); else if ((awayTeamTxt.Text.Length) == 0) MessageBox.Show("You must enter a Away Team"); else if (awayScoreUpDown.Maximum <= 9 && awayScoreUpDown.Minimum >= 0) MessageBox.Show("You must enter one digit between 0 to 9"); else { //checkGameInputFields(); game = new Game(homeTeamTxt.Text, int.Parse(homeScoreUpDown.Value.ToString()), awayTeamTxt.Text, int.Parse(awayScoreUpDown.Value.ToString())); MessageBox.Show("Home Team" + 't' + homeTeamTxt.Text + "Away Team" + awayTeamTxt.Text + "created"); footballLeagueDatabase.AddGame(game); //clearCreateStudentInputFields(); } } I need to insert data into the above text field and Numeric up down control and display them in the list view. But I dont know How to do it, because when I press the button "Display Results" it displays the error message. If you know how can I display the data in the list view, please let me know.This is the first time I am using List view.

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  • VB6 Game Development : Don't ask me why :-)

    - by CVS-2600Hertz-wordpress-com
    Hi All, I am developing a game in VB6 (plz don't ask me why :) ). The storyboard is ready and a rough implementation is underway. I am following a "pure-software-rendering" approach. (i.e. no DirectX, no openGL etc.) Amongst many others, the following "serious" problems exist: 2D alpha transparency reqd. to implement overlays. Parallax implementation to give depth-of-field illusion. Capturing mouse-scroll events globally (as in FPS-es; mapping them to changing weapon). Async sound play with absolute "zero-lag". Any ideas anyone. Please suggest any well documented library/ocx or sample-code. Plz do provide solutions with max performance and with as little overhead as possible. Also, anyone who has developed any games, and would be open to sharing her/his code would be highly appreciated. (any well-acknowledged VB games whose source-code i can study??) Thank You

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  • How to re-enable the idle timer in ios once it has been disabled (to allow the display to sleep again)?

    - by lindon fox
    I have figured out how to stop an iOS device from going to sleep (see below), but I am having troubles undoing that setting. According to the Apple Documentation, it should just be changing the value of the idleTimerDisabled property. But when I test this, it does not work. This is how I am initially stopping the device from going to sleep: //need to switch off and on for it to work initially [UIApplication sharedApplication].idleTimerDisabled = NO; [UIApplication sharedApplication].idleTimerDisabled = YES; I would have thought that the following would do the trick: [UIApplication sharedApplication].idleTimerDisabled = NO; From the Apple Documentation: The default value of this property is NO. When most applications have no touches as user input for a short period, the system puts the device into a "sleep” state where the screen dims. This is done for the purposes of conserving power. However, applications that don't have user input except for the accelerometer—games, for instance—can, by setting this property to YES, disable the “idle timer” to avert system sleep. Important: You should set this property only if necessary and should be sure to reset it to NO when the need no longer exists. Most applications should let the system turn off the screen when the idle timer elapses. This includes audio applications. With appropriate use of Audio Session Services, playback and recording proceed uninterrupted when the screen turns off. The only applications that should disable the idle timer are mapping applications, games, or similar programs with sporadic user interaction. Has anyone come across this problem? I am testing on iOS6 and iOS5. Thanks in advance.

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  • gems, bundle command, and ruby not found in new terminal window

    - by user3579987
    So I installed ruby with rvm, ran a bundle install and installed a bunch of gems, etc. It all works just fine in the original terminal window I did all of this in but I opened up a new terminal window and now I'm getting errors like bundle: command not found and gem command not found. I tried doing a symbolic link for the gem command but then when I do gem list it displays a much shorter list of my local gems and not at all the ones I need for bundle install. Is there something I need to do to configure bash or rvm so that it recognizes that I did indeed install all the gems I have installed? name@crunchbang:~/ug_research_portal$ which gem /home/name/.rvm/rubies/ruby-2.1.1/bin/gem name@crunchbang:~/ug_research_portal$ which ruby /home/name/.rvm/rubies/ruby-2.1.1/bin/ruby And in ~/.bashrc: GEM_HOME="/home/name/.rvm/gems/ruby-2.1.1" GEMGLOBAL_HOME="/home/ name/.rvm/gems/ruby-2.1.1@global" export PATH=$PATH:$GEM_HOME/bin:$GEMGLOBAL_HOME/bin:$HOME/.rvm/bin Edit: Looks like my $PATH is somehow wrong? bash: /home/name/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/bin:/bin:/usr/local/games:/usr/games:/home/name/.rvm/gems/ruby-2.1.1/bin:/home/name/.rvm/gems/ruby-2.1.1@global/bin:/home/name/.rvm/bin/: No such file or directory which is odd since ls for /home/name/.rvm/bin and /home/name/.rvm/gems/ruby-2.1.1@global/bin and /home/name/.rvm/gems/ruby-2.1.1/bin work just fine Psych, I was just doing $PATH instead of echo "$PATH" which was giving me the No such file or directory error. The original problem still stands though.

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  • float right image pushes down text in table below in IE9 [migrated]

    - by Cheers and hth. - Alf
    I'm not a webmaster, not even a web developer, but I'm tasked with adding content to a Wordpress site developed by Someone Else(TM). Here's a page illustrating the problem: http://www.reginedagan.no/program/fiskekonkurranse-i-hovden/. It shows up nice in Firefox: But in IE9 the floated picture pushed down the text in the table below, so that it looks rather awful: I found some related questions on the web, e.g. "CSS: Float right in IE doesn't work!" and "why does a floating DIV mess up table positioning?", and the suggestions there led me to set clear: none on the div around the table, the table itself, and then each individual tr and finally even on each individual td. I also set width="99%" on the table, and tried (but I don't know how correctly) to apply the IE6 quirk fix margin-right: -3px. So here's the content as written in Wordpress, including the unsuccessful attempted fixes: <h1><div style="float: right"><a href="http://www.reginedagan.no/?attachment_id=671"><img src="http://www.reginedagan.no/wp-content/uploads/2012/06/fiskekonkurranse-2011-bilde-3-nedskalert.jpg" alt="Fra fiskekonkurransen i 2011" title="Fra fiskekonkurransen i 2011" width="200" height="242" class="size-full wp-image-671"/></a></div>Fiskekonkurranse i Hovden!</h1> <div style="background-color: #FAF0F0; clear: none;"><table width="99%" style="clear: none; right-margin: -3px;"> <tr style=" clear: none;"> <td style="text-align: left; clear: none;">Dato:</td> <td style="text-align: left; clear: none;">Lørdag 21.juli</td> </tr> <tr style=" clear: none;"> <td style="text-align: left; padding-left: 2em"; clear: none;>/ barn, Flytebrygga</td> <td style="text-align: left; clear: none;">15.00 &ndash; 16.00</td> </tr> <tr style=" clear: none;"> <td style="text-align: left; padding-left: 2em; clear: none;">/ voksne (over 12 år), Moloen</td> <td style="text-align: left; clear: none;">15.00 &ndash; 17.00 </td> </tr> <tr style=" clear: none;"> <td style="text-align: left; clear: none;">Sted:</td> <td style="text-align: left; clear: none;">Hovden</td> </tr> <tr style=" clear: none;"> <td style="text-align: left; clear: none;">Pris:</td> <td style="text-align: left; clear: none;">voksen (over 12 år) kr. 50,-, barn kr. 30,-</td> </tr style=" clear: none;"> <tr> <td style="text-align: left; clear: none;">Arrangør:</td> <td style="text-align: left; clear: none;">Hovden Grendelag</td> </tr> </table></div> Velkommen til den årlige Fiskekonkurransen i Hovden lørdag 21. juli! <a href="http://www.reginedagan.no/program/fiskekonkurranse-i-hovden/fiskekonkurranse-2011-bilde-nedskalertjpg/" rel="attachment wp-att-672"><img src="http://www.reginedagan.no/wp-content/uploads/2012/03/fiskekonkurranse-2011-bilde-nedskalertjpg.jpg" alt="Fra fiskekonkurransen i 2011" title="Fra fiskekonkurransen i 2011" width="400" height="267" class="alignleft size-full wp-image-672" /></a>Det blir stangfiske fra moloen og egen barnekonkurranse fra flytebrygga. Premiering for størst fisk, størst antall kg og flest antall stk. Premiering for barn kl. 16:30 på moloen. Alle premieres. Premiering for voksne på festen om kvelden. Salg av pølser og brus, vafler og kaffe, samt sluker. <div style="clear: left; border: 1px dashed gray; padding: 1em;"> Fest på Hovden samfunnshus kl. 21 &ndash; 02. Musikk: «Mister West», Steinar Aarsnes, Andøya. CC. Salg av øl/vin og snacks. </div> VEL MØTT &mdash; SKITT FISKE! And the resulting HTML served to a browser (only the relevant first part): <div style="float: right;"><a href="http://www.reginedagan.no/?attachment_id=671"><img src="http://www.reginedagan.no/wp-content/uploads/2012/06/fiskekonkurranse-2011-bilde-3-nedskalert.jpg" alt="Fra fiskekonkurransen i 2011" title="Fra fiskekonkurransen i 2011" class="size-full wp-image-671" height="242" width="200"></a></div> <p>Fiskekonkurranse i Hovden!</p></h1> <div style="background-color: rgb(250, 240, 240); clear: none;"> <table style="clear: none;" width="99%"> <tbody><tr style="clear: none;"> <td style="text-align: left; clear: none;">Dato:</td> <td style="text-align: left; clear: none;">Lørdag 21.juli</td> </tr> The able to reproduce the effect with simpler code by setting clear: right on the table. However, I'm unable to reproduce the effect with default styling or with clear: none (as above). So it seems maybe it's something Wordpress does, or maybe it's something the theme thing or whatever it is does – but it's very similar to what others have observed, so there is strong indication that it's also a quirk in IE. Help?

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  • 2 Days of Share &amp; Point

    - by Mark Rackley
    Groovy man… SharePoint Saturday Ozarks is back for 2010, bigger and better than before. Join us for a far out time and learn more about SharePoint in one day than you could in a year from the man… Yes! SharePoint Saturday Ozarks is back! SharePoint Saturday Ozarks is the largest SharePoint conference in Arkansas, Southern Missouri, and the very north east tip of Oklahoma. Last year we had a great turn out with 20 speakers, 5 MVPs, and attendees coming from Arkansas, Texas, Oklahoma, Missouri, Kansas, Nebraska, Indiana, Ohio, Alabama, Michigan, and Washington. Hey Man… what’s SharePoint Saturday anyway? Sounds like a conspiracy man… Not to worry, SharePoint Saturday is not an arm of the government bent on mind control or any attempt what-so-ever to bring you down man. SharePoint Saturday is grass roots effort started by Michael Lotter (http://www.sharepointsaturday.org/pages/about.aspx). It is a FREE one day event where the best SharePoint speakers gather to present their love, hatred, and frustrations of SharePoint to those lucky individuals who attend. Lessons are learned, contacts are made, prizes are won, food is eaten, assorted beverages are consumed until wee hours of the morning. SharePoint Saturday started with just a few sporadic one day events here and there. However, over the past year SharePoint Saturday has exploded and it’s hard to find a weekend where there is NOT a SharePoint Saturday event happing in some corner of the globe. There are even occasions where there are two SharePoint Saturdays on the same day! Many people are pleasantly surprised at the caliber of speakers at these SharePoint Saturday events. For the most part, these speakers are more eloquent, practiced, and practical than those speakers you find at the major multi-day conferences. These guys aren’t even paid to speak.. they do it out of love man… SharePoint Saturday Ozarks 2009 Alumni We had a star studded cast last year with many returning this year! Just check out the fun that they had… John Ferringer – Admin rockstar… I can still sense the awesomeness   SharePoint poster children Mike Watson & Laura Rogers     Lori Gowin spreading the SharePoint Love Eric Shupps is a little bit country and a little bit rock and roll       Cathy Dew, Sean McDonough, and JD Wade relaxing between gigs Actually, you can see real photos from last year’s SharePoint Saturday ozarks here:  picasaweb.google.com/mrackley/SharePointSaturdayOzarks#    What’s new for SharePoint Saturday Ozarks 2010 SharePoint Saturday Ozarks 2010 will totally blow your mind man. We’re getting the band back to together with many returning speakers and few new faces. Joel Oleson will be speaking this year, maybe he’ll grace us with his song stylings. Sadly, once again, Andrew Connell will not be able to attend SharePoint Saturday Ozarks, however he did feel the need to show his support in his own way. Prizes this year currently include books, software, a Zune HD, and much more! Wait Man… You said 2 days? I thought it was a one day event? Correct you are my herbal smelling friend… SharePoint Saturday Ozarks 2010 will spread the love an additional day this year. The first day will be all about the SharePoint love, on day 2 we will be taking a leisurely float down the Buffalo National River for those interested in a truly unique experience (no banjos allowed please).   Here are the details: WHAT 4 – 5 hour float down the Buffalo National River WHEN & WHERE Sunday June 13th. We will be leaving at 10am from the Parking Lot of: Gordon’s Motel & Canoe Rental Old Highway 7 Jasper, AR 72641 (870) 446-5252 Jasper is about 30 minutes south of Harrison, AR on Highway 7 South. You are responsible for bumming a ride to/from Gordon’s Motel, but they will be shuttling us to/from the river and providing canoes and a boxed lunch. WHAT ELSE? The float trip is dependent on the weather of course, we won’t be floating down the river in a thunderstorm, however I planned SPS Ozarks around a time of year ideal for floating. We aren’t talking class 5 rapids here, you don’t need any real skill, but you need to be okay with possibly tipping your canoe over once or twice. You can bring your own assorted beverages with you, but glass containers are not allowed on the river. I suggest a small cooler with extra snacks and drinks. Also bring clothing you can get wet in (these SharePoint people can get ornery). HOW DO I SIGN UP? When you register for SharePoint Saturday Ozarks, you will have the option to also sign up for the float trip. Seats are limited though! If you do not intend to go, please do not take someone else’s place.  The cost for the float trip will be about $35 dollars per person (which you are responsible for unless we find a sponsor). The price includes shuttle to/from river, canoe, life jackets, paddles, and boxed lunch. Far out man… how do I register??? You can register for SharePoint Saturday Ozarks by going to http://spsozarks.eventbrite.com/ We are limited to 200 people for the conference and 50 people for the float trip, so register today before we are sold out. Lodging for SharePoint Saturday Ozarks will once again take place at the Hotel Seville: Annex Suites are available for $103.20 This is So Groovy.. How can I help? I’m glad you asked! We are still looking for a few sponsors and one or two more speakers. If you are interested please let me know!  You can find out more information at http://www.sharepointsaturday.org/ozarks Hey… wait a minute…. what exactly IS SharePoint man??? Come to SharePoint Saturday Ozarks and find out!!  See you guys there!

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  • Improving WIF&rsquo;s Claims-based Authorization - Part 2

    - by Your DisplayName here!
    In the last post I showed you how to take control over the invocation of ClaimsAuthorizationManager. Then you have complete freedom over the claim types, the amount of claims and the values. In addition I added two attributes that invoke the authorization manager using an “application claim type”. This way it is very easy to distinguish between authorization calls that originate from WIF’s per-request authorization and the ones from “within” you application. The attribute comes in two flavours: a CAS attribute (invoked by the CLR) and an ASP.NET MVC attribute (for MVC controllers, invoke by the MVC plumbing). Both also feature static methods to easily call them using the application claim types. The CAS attribute is part of Thinktecture.IdentityModel on Codeplex (or via NuGet: Install-Package Thinktecture.IdentityModel). If you really want to see that code ;) There is also a sample included in the Codeplex donwload. The MVC attribute is currently used in Thinktecture.IdentityServer – and I don’t currently plan to make it part of the library project since I don’t want to add a dependency on MVC for now. You can find the code below – and I will write about its usage in a follow-up post. public class ClaimsAuthorize : AuthorizeAttribute {     private string _resource;     private string _action;     private string[] _additionalResources;     /// <summary>     /// Default action claim type.     /// </summary>     public const string ActionType = "http://application/claims/authorization/action";     /// <summary>     /// Default resource claim type     /// </summary>     public const string ResourceType = "http://application/claims/authorization/resource";     /// <summary>     /// Additional resource claim type     /// </summary>     public const string AdditionalResourceType = "http://application/claims/authorization/additionalresource"          public ClaimsAuthorize(string action, string resource, params string[] additionalResources)     {         _action = action;         _resource = resource;         _additionalResources = additionalResources;     }     public static bool CheckAccess(       string action, string resource, params string[] additionalResources)     {         return CheckAccess(             Thread.CurrentPrincipal as IClaimsPrincipal,             action,             resource,             additionalResources);     }     public static bool CheckAccess(       IClaimsPrincipal principal, string action, string resource, params string[] additionalResources)     {         var context = CreateAuthorizationContext(             principal,             action,             resource,             additionalResources);         return ClaimsAuthorization.CheckAccess(context);     }     protected override bool AuthorizeCore(HttpContextBase httpContext)     {         return CheckAccess(_action, _resource, _additionalResources);     }     private static WIF.AuthorizationContext CreateAuthorizationContext(       IClaimsPrincipal principal, string action, string resource, params string[] additionalResources)     {         var actionClaims = new Collection<Claim>         {             new Claim(ActionType, action)         };         var resourceClaims = new Collection<Claim>         {             new Claim(ResourceType, resource)         };         if (additionalResources != null && additionalResources.Length > 0)         {             additionalResources.ToList().ForEach(ar => resourceClaims.Add(               new Claim(AdditionalResourceType, ar)));         }         return new WIF.AuthorizationContext(             principal,             resourceClaims,             actionClaims);     } }

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  • Shuffle tiles position in the beginning of the game XNA Csharp

    - by GalneGunnar
    Im trying to create a puzzlegame where you move tiles to certain positions to make a whole image. I need help with randomizing the tiles startposition so that they don't create the whole image at the beginning. There is also something wrong with my offset, that's why it's set to (0,0). I know my code is not good, but Im just starting to learn :] Thanks in advance My Game1 class: { public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D PictureTexture; Texture2D FrameTexture; // Offset för bildgraff Vector2 Offset = new Vector2(0,0); //skapar en array som ska hålla delar av den stora bilden Square[,] squareArray = new Square[4, 4]; // Random randomeraBilder = new Random(); //Width och Height för bilden int pictureHeight = 95; int pictureWidth = 144; Random randomera = new Random(); int index = 0; MouseState oldMouseState; int WindowHeight; int WindowWidth; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; //scalar Window till 800x 600y graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 600; graphics.ApplyChanges(); } protected override void Initialize() { IsMouseVisible = true; base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); PictureTexture = Content.Load<Texture2D>(@"Images/bildgraff"); FrameTexture = Content.Load<Texture2D>(@"Images/framer"); //Laddar in varje liten bild av den stora bilden i en array for (int x = 0; x < 4; x++) { for (int y = 0; y < 4; y++) { Vector2 position = new Vector2(x * pictureWidth, y * pictureHeight); position = position + Offset; Rectangle square = new Rectangle(x * pictureWidth, y * pictureHeight, pictureWidth, pictureHeight); Square frame = new Square(position, PictureTexture, square, Offset, index); squareArray[x, y] = frame; index++; } } } protected override void UnloadContent() { } protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); MouseState ms = Mouse.GetState(); if (oldMouseState.LeftButton == ButtonState.Pressed && ms.LeftButton == ButtonState.Released) { // ta reda på vilken position vi har tryckt på int col = ms.X / pictureWidth; int row = ms.Y / pictureHeight; for (int x = 0; x < squareArray.GetLength(0); x++) { for (int y = 0; y < squareArray.GetLength(1); y++) { // kollar om rutan är tom och så att indexet inte går utanför för "col" och "row" if (squareArray[x, y].index == 0 && col >= 0 && row >= 0 && col <= 3 && row <= 3) { if (squareArray[x, y].index == 0 * col) { //kollar om rutan brevid mouseclick är tom if (col > 0 && squareArray[col - 1, row].index == 0 || row > 0 && squareArray[col, row - 1].index == 0 || col < 3 && squareArray[col + 1, row].index == 0 || row < 3 && squareArray[col, row + 1].index == 0) { Square sqaure = squareArray[col, row]; Square hal = squareArray[x, y]; squareArray[x, y] = sqaure; squareArray[col, row] = hal; for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { Vector2 goalPosition = new Vector2(x * pictureWidth, y * pictureHeight); squareArray[x, y].Swap(goalPosition); } } } } } } } } //if (oldMouseState.RightButton == ButtonState.Pressed && ms.RightButton == ButtonState.Released) //{ // for (int x = 0; x < 4; x++) // { // for (int y = 0; y < 4; y++) // { // } // } //} oldMouseState = ms; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); WindowHeight = Window.ClientBounds.Height; WindowWidth = Window.ClientBounds.Width; Rectangle screenPosition = new Rectangle(0,0, WindowWidth, WindowHeight); spriteBatch.Begin(); spriteBatch.Draw(FrameTexture, screenPosition, Color.White); //Ritar ut alla brickorna förutom den som har index 0 for (int x = 0; x < 4; x++) { for (int y = 0; y < 4; y++) { if (squareArray[x, y].index != 0) { squareArray[x, y].Draw(spriteBatch); } } } spriteBatch.End(); base.Draw(gameTime); } } } My square class: class Square { public Vector2 position; public Texture2D grafTexture; public Rectangle square; public Vector2 offset; public int index; public Square(Vector2 position, Texture2D grafTexture, Rectangle square, Vector2 offset, int index) { this.position = position; this.grafTexture = grafTexture; this.square = square; this.offset = offset; this.index = index; } public void Draw(SpriteBatch spritebatch) { spritebatch.Draw(grafTexture, position, square, Color.White); } public void RandomPosition() { } public void Swap(Vector2 Goal ) { if (Goal.X > position.X) { position.X = position.X + 144; } else if (Goal.X < position.X) { position.X = position.X - 144; } else if (Goal.Y < position.Y) { position.Y = position.Y - 95; } else if (Goal.Y > position.Y) { position.Y = position.Y + 95; } } } }

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  • JQuery Mobile Code Snippets 1

    - by Yousef_Jadallah
     I want to share with you some important codes that you may need during JQuery Mobile development.These codes are tested on Alpha 4 version. Beta 1 has been released before two days, Therefore I will test them in my current project and let you know if there is any changes : Normal 0 false false false EN-US X-NONE AR-SA /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:Arial; mso-bidi-theme-font:minor-bidi;}    Normal 0 false false false EN-US X-NONE AR-SA /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:Arial; mso-bidi-theme-font:minor-bidi;} Show and hide back button in your Application    $(document).bind("mobileinit", function () {           $.mobile.page.prototype.options.addBackBtn = true;        });     Customizing the back button text $(document).bind("mobileinit", function () {$.mobile.page.prototype.options.backBtnText = "previous";});       Hide "Close button" for dialog programatically:   $('[data-role=dialog]div[id="YourDiaogdivID"]').live('pagecreate', function (event) {     $("a[data-icon='delete']").hide();          });  Change Select option element index:      var myselect = $("select#foo");       myselect[0].selectedIndex = 0; //The new index        myselect.selectmenu("refresh"); //uset this line of code after any updating on the select element      Change Select optoin elemetn text value:    $("select#foo").parent().contents().children('.ui-btn-text').text('Your Text Here');    Refreshing a checkbox    $("select#foo").parent().contents().children('.ui-btn-text').text('Your Text Here');     Hide select option element  $('#foo').parent().hide();     Hide and Show Page Loading Message :  $.mobile.pageLoading(); //Show $.mobile.pageLoading(true); //hide            overriding $.mobile.loadingMessage  $(document).bind("mobileinit", function () {    $.mobile.loadingMessage = 'My Loading Message';    });    Hide and Show jQuery-Mobile-Themed-DatePicker    $(".ui-datepicker").hide();  $(".ui-datepicker").show();       Build your Custom Loading Message :           $('#CustomeLoadingMessage').hide();//Hide the div               $('# CustomeLoadingMessage').ajaxStart(function () {                $(this).show();            });             $('# CustomeLoadingMessage').ajaxStop(function () {                $(this).hide();            });   I wil publish other important codes soon.Hope that helps.

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  • parallel_for_each from amp.h – part 1

    - by Daniel Moth
    This posts assumes that you've read my other C++ AMP posts on index<N> and extent<N>, as well as about the restrict modifier. It also assumes you are familiar with C++ lambdas (if not, follow my links to C++ documentation). Basic structure and parameters Now we are ready for part 1 of the description of the new overload for the concurrency::parallel_for_each function. The basic new parallel_for_each method signature returns void and accepts two parameters: a grid<N> (think of it as an alias to extent) a restrict(direct3d) lambda, whose signature is such that it returns void and accepts an index of the same rank as the grid So it looks something like this (with generous returns for more palatable formatting) assuming we are dealing with a 2-dimensional space: // some_code_A parallel_for_each( g, // g is of type grid<2> [ ](index<2> idx) restrict(direct3d) { // kernel code } ); // some_code_B The parallel_for_each will execute the body of the lambda (which must have the restrict modifier), on the GPU. We also call the lambda body the "kernel". The kernel will be executed multiple times, once per scheduled GPU thread. The only difference in each execution is the value of the index object (aka as the GPU thread ID in this context) that gets passed to your kernel code. The number of GPU threads (and the values of each index) is determined by the grid object you pass, as described next. You know that grid is simply a wrapper on extent. In this context, one way to think about it is that the extent generates a number of index objects. So for the example above, if your grid was setup by some_code_A as follows: extent<2> e(2,3); grid<2> g(e); ...then given that: e.size()==6, e[0]==2, and e[1]=3 ...the six index<2> objects it generates (and hence the values that your lambda would receive) are:    (0,0) (1,0) (0,1) (1,1) (0,2) (1,2) So what the above means is that the lambda body with the algorithm that you wrote will get executed 6 times and the index<2> object you receive each time will have one of the values just listed above (of course, each one will only appear once, the order is indeterminate, and they are likely to call your code at the same exact time). Obviously, in real GPU programming, you'd typically be scheduling thousands if not millions of threads, not just 6. If you've been following along you should be thinking: "that is all fine and makes sense, but what can I do in the kernel since I passed nothing else meaningful to it, and it is not returning any values out to me?" Passing data in and out It is a good question, and in data parallel algorithms indeed you typically want to pass some data in, perform some operation, and then typically return some results out. The way you pass data into the kernel, is by capturing variables in the lambda (again, if you are not familiar with them, follow the links about C++ lambdas), and the way you use data after the kernel is done executing is simply by using those same variables. In the example above, the lambda was written in a fairly useless way with an empty capture list: [ ](index<2> idx) restrict(direct3d), where the empty square brackets means that no variables were captured. If instead I write it like this [&](index<2> idx) restrict(direct3d), then all variables in the some_code_A region are made available to the lambda by reference, but as soon as I try to use any of those variables in the lambda, I will receive a compiler error. This has to do with one of the direct3d restrictions, where only one type can be capture by reference: objects of the new concurrency::array class that I'll introduce in the next post (suffice for now to think of it as a container of data). If I write the lambda line like this [=](index<2> idx) restrict(direct3d), all variables in the some_code_A region are made available to the lambda by value. This works for some types (e.g. an integer), but not for all, as per the restrictions for direct3d. In particular, no useful data classes work except for one new type we introduce with C++ AMP: objects of the new concurrency::array_view class, that I'll introduce in the post after next. Also note that if you capture some variable by value, you could use it as input to your algorithm, but you wouldn’t be able to observe changes to it after the parallel_for_each call (e.g. in some_code_B region since it was passed by value) – the exception to this rule is the array_view since (as we'll see in a future post) it is a wrapper for data, not a container. Finally, for completeness, you can write your lambda, e.g. like this [av, &ar](index<2> idx) restrict(direct3d) where av is a variable of type array_view and ar is a variable of type array - the point being you can be very specific about what variables you capture and how. So it looks like from a large data perspective you can only capture array and array_view objects in the lambda (that is how you pass data to your kernel) and then use the many threads that call your code (each with a unique index) to perform some operation. You can also capture some limited types by value, as input only. When the last thread completes execution of your lambda, the data in the array_view or array are ready to be used in the some_code_B region. We'll talk more about all this in future posts… (a)synchronous Please note that the parallel_for_each executes as if synchronous to the calling code, but in reality, it is asynchronous. I.e. once the parallel_for_each call is made and the kernel has been passed to the runtime, the some_code_B region continues to execute immediately by the CPU thread, while in parallel the kernel is executed by the GPU threads. However, if you try to access the (array or array_view) data that you captured in the lambda in the some_code_B region, your code will block until the results become available. Hence the correct statement: the parallel_for_each is as-if synchronous in terms of visible side-effects, but asynchronous in reality.   That's all for now, we'll revisit the parallel_for_each description, once we introduce properly array and array_view – coming next. Comments about this post by Daniel Moth welcome at the original blog.

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  • How to remove a package entirely?

    - by maria
    Hi I'm quite new to Linux, but before using it I was hearing that Windows programs, after uninstallation, leaves a lot of remains on the hard disc, and Linux removes all. I'm using Ubuntu 10.04. To uninstall packages I'm using sudo apt-get autoremove application_name or sudo aptitude purge application_name. Recently I have installed texlive-full and for some reasons I had quickly to uninstall it. After I've entered to terminal updatedb, then locate *texlive* and the output was very long: maria@marysia-ubuntu:~$ locate *texlive* /etc/texmf/fmt.d/10texlive-base.cnf /etc/texmf/fmt.d/10texlive-formats-extra.cnf /etc/texmf/fmt.d/10texlive-lang-cyrillic.cnf /etc/texmf/fmt.d/10texlive-lang-czechslovak.cnf /etc/texmf/fmt.d/10texlive-lang-polish.cnf /etc/texmf/fmt.d/10texlive-latex-base.cnf /etc/texmf/fmt.d/10texlive-math-extra.cnf /etc/texmf/fmt.d/10texlive-metapost.cnf /etc/texmf/fmt.d/10texlive-omega.cnf /etc/texmf/fmt.d/10texlive-xetex.cnf /etc/texmf/hyphen.d/09texlive-base.cnf /etc/texmf/hyphen.d/10texlive-lang-arabic.cnf /etc/texmf/hyphen.d/10texlive-lang-croatian.cnf /etc/texmf/hyphen.d/10texlive-lang-cyrillic.cnf /etc/texmf/hyphen.d/10texlive-lang-czechslovak.cnf /etc/texmf/hyphen.d/10texlive-lang-danish.cnf /etc/texmf/hyphen.d/10texlive-lang-dutch.cnf /etc/texmf/hyphen.d/10texlive-lang-finnish.cnf /etc/texmf/hyphen.d/10texlive-lang-french.cnf /etc/texmf/hyphen.d/10texlive-lang-german.cnf /etc/texmf/hyphen.d/10texlive-lang-greek.cnf /etc/texmf/hyphen.d/10texlive-lang-hungarian.cnf /etc/texmf/hyphen.d/10texlive-lang-indic.cnf /etc/texmf/hyphen.d/10texlive-lang-italian.cnf /etc/texmf/hyphen.d/10texlive-lang-latin.cnf /etc/texmf/hyphen.d/10texlive-lang-latvian.cnf /etc/texmf/hyphen.d/10texlive-lang-lithuanian.cnf /etc/texmf/hyphen.d/10texlive-lang-mongolian.cnf /etc/texmf/hyphen.d/10texlive-lang-norwegian.cnf /etc/texmf/hyphen.d/10texlive-lang-other.cnf /etc/texmf/hyphen.d/10texlive-lang-polish.cnf /etc/texmf/hyphen.d/10texlive-lang-portuguese.cnf /etc/texmf/hyphen.d/10texlive-lang-spanish.cnf /etc/texmf/hyphen.d/10texlive-lang-swedish.cnf /etc/texmf/hyphen.d/10texlive-lang-ukenglish.cnf /etc/texmf/updmap.d/10texlive-base.cfg /etc/texmf/updmap.d/10texlive-fonts-extra.cfg /etc/texmf/updmap.d/10texlive-fonts-recommended.cfg /etc/texmf/updmap.d/10texlive-games.cfg /etc/texmf/updmap.d/10texlive-lang-african.cfg /etc/texmf/updmap.d/10texlive-lang-arabic.cfg /etc/texmf/updmap.d/10texlive-lang-cyrillic.cfg /etc/texmf/updmap.d/10texlive-lang-czechslovak.cfg /etc/texmf/updmap.d/10texlive-lang-french.cfg /etc/texmf/updmap.d/10texlive-lang-greek.cfg /etc/texmf/updmap.d/10texlive-lang-hebrew.cfg /etc/texmf/updmap.d/10texlive-lang-indic.cfg /etc/texmf/updmap.d/10texlive-lang-lithuanian.cfg /etc/texmf/updmap.d/10texlive-lang-mongolian.cfg /etc/texmf/updmap.d/10texlive-lang-polish.cfg /etc/texmf/updmap.d/10texlive-lang-vietnamese.cfg /etc/texmf/updmap.d/10texlive-latex-base.cfg /etc/texmf/updmap.d/10texlive-latex-extra.cfg /etc/texmf/updmap.d/10texlive-math-extra.cfg /etc/texmf/updmap.d/10texlive-omega.cfg /etc/texmf/updmap.d/10texlive-pictures.cfg /etc/texmf/updmap.d/10texlive-science.cfg /var/cache/apt/archives/texlive-base_2009-7_all.deb /var/cache/apt/archives/texlive-bibtex-extra_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-binaries_2009-5ubuntu0.2_i386.deb /var/cache/apt/archives/texlive-common_2009-7_all.deb /var/cache/apt/archives/texlive-doc-base_2009-2_all.deb /var/cache/apt/archives/texlive-doc-bg_2009-2_all.deb /var/cache/apt/archives/texlive-doc-cs+sk_2009-2_all.deb /var/cache/apt/archives/texlive-doc-de_2009-2_all.deb /var/cache/apt/archives/texlive-doc-en_2009-2_all.deb /var/cache/apt/archives/texlive-doc-es_2009-2_all.deb /var/cache/apt/archives/texlive-doc-fi_2009-2_all.deb /var/cache/apt/archives/texlive-doc-fr_2009-2_all.deb /var/cache/apt/archives/texlive-doc-it_2009-2_all.deb /var/cache/apt/archives/texlive-doc-ja_2009-2_all.deb /var/cache/apt/archives/texlive-doc-ko_2009-2_all.deb /var/cache/apt/archives/texlive-doc-mn_2009-2_all.deb /var/cache/apt/archives/texlive-doc-nl_2009-2_all.deb /var/cache/apt/archives/texlive-doc-pl_2009-2_all.deb /var/cache/apt/archives/texlive-doc-pt_2009-2_all.deb /var/cache/apt/archives/texlive-doc-ru_2009-2_all.deb /var/cache/apt/archives/texlive-doc-si_2009-2_all.deb /var/cache/apt/archives/texlive-doc-th_2009-2_all.deb /var/cache/apt/archives/texlive-doc-tr_2009-2_all.deb /var/cache/apt/archives/texlive-doc-uk_2009-2_all.deb /var/cache/apt/archives/texlive-doc-vi_2009-2_all.deb /var/cache/apt/archives/texlive-doc-zh_2009-2_all.deb /var/cache/apt/archives/texlive-extra-utils_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-font-utils_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-fonts-extra-doc_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-fonts-extra_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-fonts-recommended-doc_2009-7_all.deb /var/cache/apt/archives/texlive-fonts-recommended_2009-7_all.deb /var/cache/apt/archives/texlive-formats-extra_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-full_2009-7_all.deb /var/cache/apt/archives/texlive-games_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-generic-extra_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-generic-recommended_2009-7_all.deb /var/cache/apt/archives/texlive-humanities-doc_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-humanities_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-lang-african_2009-3_all.deb /var/cache/apt/archives/texlive-lang-arabic_2009-3_all.deb /var/cache/apt/archives/texlive-lang-armenian_2009-3_all.deb /var/cache/apt/archives/texlive-lang-croatian_2009-3_all.deb /var/cache/apt/archives/texlive-lang-cyrillic_2009-3_all.deb /var/cache/apt/archives/texlive-lang-czechslovak_2009-3_all.deb /var/cache/apt/archives/texlive-lang-danish_2009-3_all.deb /var/cache/apt/archives/texlive-lang-dutch_2009-3_all.deb /var/cache/apt/archives/texlive-lang-finnish_2009-3_all.deb /var/cache/apt/archives/texlive-lang-french_2009-3_all.deb /var/cache/apt/archives/texlive-lang-german_2009-3_all.deb /var/cache/apt/archives/texlive-lang-greek_2009-3_all.deb /var/cache/apt/archives/texlive-lang-hebrew_2009-3_all.deb /var/cache/apt/archives/texlive-lang-hungarian_2009-3_all.deb /var/cache/apt/archives/texlive-lang-indic_2009-3_all.deb /var/cache/apt/archives/texlive-lang-italian_2009-3_all.deb /var/cache/apt/archives/texlive-lang-latin_2009-3_all.deb /var/cache/apt/archives/texlive-lang-latvian_2009-3_all.deb /var/cache/apt/archives/texlive-lang-lithuanian_2009-3_all.deb /var/cache/apt/archives/texlive-lang-mongolian_2009-3_all.deb /var/cache/apt/archives/texlive-lang-norwegian_2009-3_all.deb /var/cache/apt/archives/texlive-lang-other_2009-3_all.deb /var/cache/apt/archives/texlive-lang-polish_2009-3_all.deb /var/cache/apt/archives/texlive-lang-portuguese_2009-3_all.deb /var/cache/apt/archives/texlive-lang-spanish_2009-3_all.deb /var/cache/apt/archives/texlive-lang-swedish_2009-3_all.deb /var/cache/apt/archives/texlive-lang-tibetan_2009-3_all.deb /var/cache/apt/archives/texlive-lang-ukenglish_2009-3_all.deb /var/cache/apt/archives/texlive-lang-vietnamese_2009-3_all.deb /var/cache/apt/archives/texlive-latex-base-doc_2009-7_all.deb /var/cache/apt/archives/texlive-latex-base_2009-7_all.deb /var/cache/apt/archives/texlive-latex-extra-doc_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-latex-extra_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-latex-recommended-doc_2009-7_all.deb /var/cache/apt/archives/texlive-latex-recommended_2009-7_all.deb /var/cache/apt/archives/texlive-latex3_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-luatex_2009-7_all.deb /var/cache/apt/archives/texlive-math-extra_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-metapost-doc_2009-7_all.deb /var/cache/apt/archives/texlive-metapost_2009-7_all.deb /var/cache/apt/archives/texlive-music_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-omega_2009-7_all.deb /var/cache/apt/archives/texlive-pictures-doc_2009-7_all.deb /var/cache/apt/archives/texlive-pictures_2009-7_all.deb /var/cache/apt/archives/texlive-plain-extra_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-pstricks-doc_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-pstricks_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-publishers-doc_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-publishers_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-science-doc_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-science_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-xetex_2009-7_all.deb /var/cache/apt/archives/texlive_2009-7_all.deb /var/lib/dpkg/info/texlive-base.list /var/lib/dpkg/info/texlive-base.postrm /var/lib/dpkg/info/texlive-bibtex-extra.list /var/lib/dpkg/info/texlive-bibtex-extra.postrm /var/lib/dpkg/info/texlive-doc-base.list /var/lib/dpkg/info/texlive-doc-base.postrm /var/lib/dpkg/info/texlive-doc-bg.list /var/lib/dpkg/info/texlive-doc-bg.postrm /var/lib/dpkg/info/texlive-doc-cs+sk.list /var/lib/dpkg/info/texlive-doc-cs+sk.postrm /var/lib/dpkg/info/texlive-doc-de.list /var/lib/dpkg/info/texlive-doc-de.postrm /var/lib/dpkg/info/texlive-doc-en.list /var/lib/dpkg/info/texlive-doc-en.postrm /var/lib/dpkg/info/texlive-doc-es.list /var/lib/dpkg/info/texlive-doc-es.postrm /var/lib/dpkg/info/texlive-doc-fi.list /var/lib/dpkg/info/texlive-doc-fi.postrm /var/lib/dpkg/info/texlive-doc-fr.list /var/lib/dpkg/info/texlive-doc-fr.postrm /var/lib/dpkg/info/texlive-doc-it.list /var/lib/dpkg/info/texlive-doc-it.postrm /var/lib/dpkg/info/texlive-doc-ja.list /var/lib/dpkg/info/texlive-doc-ja.postrm /var/lib/dpkg/info/texlive-doc-ko.list /var/lib/dpkg/info/texlive-doc-ko.postrm /var/lib/dpkg/info/texlive-doc-mn.list /var/lib/dpkg/info/texlive-doc-mn.postrm /var/lib/dpkg/info/texlive-doc-nl.list /var/lib/dpkg/info/texlive-doc-nl.postrm /var/lib/dpkg/info/texlive-doc-pl.list /var/lib/dpkg/info/texlive-doc-pl.postrm /var/lib/dpkg/info/texlive-doc-pt.list /var/lib/dpkg/info/texlive-doc-pt.postrm /var/lib/dpkg/info/texlive-doc-ru.list /var/lib/dpkg/info/texlive-doc-ru.postrm /var/lib/dpkg/info/texlive-doc-si.list /var/lib/dpkg/info/texlive-doc-si.postrm /var/lib/dpkg/info/texlive-doc-th.list /var/lib/dpkg/info/texlive-doc-th.postrm /var/lib/dpkg/info/texlive-doc-tr.list /var/lib/dpkg/info/texlive-doc-tr.postrm /var/lib/dpkg/info/texlive-doc-uk.list /var/lib/dpkg/info/texlive-doc-uk.postrm /var/lib/dpkg/info/texlive-doc-vi.list /var/lib/dpkg/info/texlive-doc-vi.postrm /var/lib/dpkg/info/texlive-doc-zh.list /var/lib/dpkg/info/texlive-doc-zh.postrm /var/lib/dpkg/info/texlive-extra-utils.list /var/lib/dpkg/info/texlive-extra-utils.postrm /var/lib/dpkg/info/texlive-font-utils.list /var/lib/dpkg/info/texlive-font-utils.postrm /var/lib/dpkg/info/texlive-fonts-extra-doc.list /var/lib/dpkg/info/texlive-fonts-extra-doc.postrm /var/lib/dpkg/info/texlive-fonts-extra.list /var/lib/dpkg/info/texlive-fonts-extra.postrm /var/lib/dpkg/info/texlive-fonts-recommended-doc.list /var/lib/dpkg/info/texlive-fonts-recommended-doc.postrm /var/lib/dpkg/info/texlive-fonts-recommended.list /var/lib/dpkg/info/texlive-fonts-recommended.postrm /var/lib/dpkg/info/texlive-formats-extra.list /var/lib/dpkg/info/texlive-formats-extra.postrm /var/lib/dpkg/info/texlive-games.list /var/lib/dpkg/info/texlive-games.postrm /var/lib/dpkg/info/texlive-generic-extra.list /var/lib/dpkg/info/texlive-generic-extra.postrm /var/lib/dpkg/info/texlive-generic-recommended.list /var/lib/dpkg/info/texlive-generic-recommended.postrm /var/lib/dpkg/info/texlive-humanities-doc.list /var/lib/dpkg/info/texlive-humanities-doc.postrm /var/lib/dpkg/info/texlive-humanities.list /var/lib/dpkg/info/texlive-humanities.postrm /var/lib/dpkg/info/texlive-lang-african.list /var/lib/dpkg/info/texlive-lang-african.postrm /var/lib/dpkg/info/texlive-lang-arabic.list /var/lib/dpkg/info/texlive-lang-arabic.postrm /var/lib/dpkg/info/texlive-lang-armenian.list /var/lib/dpkg/info/texlive-lang-armenian.postrm /var/lib/dpkg/info/texlive-lang-croatian.list /var/lib/dpkg/info/texlive-lang-croatian.postrm /var/lib/dpkg/info/texlive-lang-cyrillic.list /var/lib/dpkg/info/texlive-lang-cyrillic.postrm /var/lib/dpkg/info/texlive-lang-czechslovak.list /var/lib/dpkg/info/texlive-lang-czechslovak.postrm /var/lib/dpkg/info/texlive-lang-danish.list /var/lib/dpkg/info/texlive-lang-danish.postrm /var/lib/dpkg/info/texlive-lang-dutch.list /var/lib/dpkg/info/texlive-lang-dutch.postrm /var/lib/dpkg/info/texlive-lang-finnish.list /var/lib/dpkg/info/texlive-lang-finnish.postrm /var/lib/dpkg/info/texlive-lang-french.list /var/lib/dpkg/info/texlive-lang-french.postrm /var/lib/dpkg/info/texlive-lang-german.list /var/lib/dpkg/info/texlive-lang-german.postrm /var/lib/dpkg/info/texlive-lang-greek.list /var/lib/dpkg/info/texlive-lang-greek.postrm /var/lib/dpkg/info/texlive-lang-hebrew.list /var/lib/dpkg/info/texlive-lang-hebrew.postrm /var/lib/dpkg/info/texlive-lang-hungarian.list /var/lib/dpkg/info/texlive-lang-hungarian.postrm /var/lib/dpkg/info/texlive-lang-indic.list /var/lib/dpkg/info/texlive-lang-indic.postrm /var/lib/dpkg/info/texlive-lang-italian.list /var/lib/dpkg/info/texlive-lang-italian.postrm /var/lib/dpkg/info/texlive-lang-latin.list /var/lib/dpkg/info/texlive-lang-latin.postrm /var/lib/dpkg/info/texlive-lang-latvian.list /var/lib/dpkg/info/texlive-lang-latvian.postrm /var/lib/dpkg/info/texlive-lang-lithuanian.list /var/lib/dpkg/info/texlive-lang-lithuanian.postrm /var/lib/dpkg/info/texlive-lang-mongolian.list /var/lib/dpkg/info/texlive-lang-mongolian.postrm /var/lib/dpkg/info/texlive-lang-norwegian.list /var/lib/dpkg/info/texlive-lang-norwegian.postrm /var/lib/dpkg/info/texlive-lang-other.list /var/lib/dpkg/info/texlive-lang-other.postrm /var/lib/dpkg/info/texlive-lang-polish.list /var/lib/dpkg/info/texlive-lang-polish.postrm /var/lib/dpkg/info/texlive-lang-portuguese.list /var/lib/dpkg/info/texlive-lang-portuguese.postrm /var/lib/dpkg/info/texlive-lang-spanish.list /var/lib/dpkg/info/texlive-lang-spanish.postrm /var/lib/dpkg/info/texlive-lang-swedish.list /var/lib/dpkg/info/texlive-lang-swedish.postrm /var/lib/dpkg/info/texlive-lang-tibetan.list /var/lib/dpkg/info/texlive-lang-tibetan.postrm /var/lib/dpkg/info/texlive-lang-ukenglish.list /var/lib/dpkg/info/texlive-lang-ukenglish.postrm /var/lib/dpkg/info/texlive-lang-vietnamese.list /var/lib/dpkg/info/texlive-lang-vietnamese.postrm /var/lib/dpkg/info/texlive-latex-base-doc.list /var/lib/dpkg/info/texlive-latex-base-doc.postrm /var/lib/dpkg/info/texlive-latex-base.list /var/lib/dpkg/info/texlive-latex-base.postrm /var/lib/dpkg/info/texlive-latex-extra-doc.list /var/lib/dpkg/info/texlive-latex-extra-doc.postrm /var/lib/dpkg/info/texlive-latex-extra.list /var/lib/dpkg/info/texlive-latex-extra.postrm /var/lib/dpkg/info/texlive-latex-recommended-doc.list /var/lib/dpkg/info/texlive-latex-recommended-doc.postrm /var/lib/dpkg/info/texlive-latex-recommended.list /var/lib/dpkg/info/texlive-latex-recommended.postrm /var/lib/dpkg/info/texlive-latex3.list /var/lib/dpkg/info/texlive-latex3.postrm /var/lib/dpkg/info/texlive-luatex.list /var/lib/dpkg/info/texlive-luatex.postrm /var/lib/dpkg/info/texlive-math-extra.list /var/lib/dpkg/info/texlive-math-extra.postrm /var/lib/dpkg/info/texlive-metapost-doc.list /var/lib/dpkg/info/texlive-metapost-doc.postrm /var/lib/dpkg/info/texlive-metapost.list /var/lib/dpkg/info/texlive-metapost.postrm /var/lib/dpkg/info/texlive-music.list /var/lib/dpkg/info/texlive-music.postrm /var/lib/dpkg/info/texlive-omega.list /var/lib/dpkg/info/texlive-omega.postrm /var/lib/dpkg/info/texlive-pictures-doc.list /var/lib/dpkg/info/texlive-pictures-doc.postrm /var/lib/dpkg/info/texlive-pictures.list /var/lib/dpkg/info/texlive-pictures.postrm /var/lib/dpkg/info/texlive-plain-extra.list /var/lib/dpkg/info/texlive-plain-extra.postrm /var/lib/dpkg/info/texlive-pstricks-doc.list /var/lib/dpkg/info/texlive-pstricks-doc.postrm /var/lib/dpkg/info/texlive-pstricks.list /var/lib/dpkg/info/texlive-pstricks.postrm /var/lib/dpkg/info/texlive-publishers-doc.list /var/lib/dpkg/info/texlive-publishers-doc.postrm /var/lib/dpkg/info/texlive-publishers.list /var/lib/dpkg/info/texlive-publishers.postrm /var/lib/dpkg/info/texlive-science-doc.list /var/lib/dpkg/info/texlive-science-doc.postrm /var/lib/dpkg/info/texlive-science.list /var/lib/dpkg/info/texlive-science.postrm /var/lib/dpkg/info/texlive-xetex.list /var/lib/dpkg/info/texlive-xetex.postrm maria@marysia-ubuntu:~$ I've used sudo apt-get autoclean without any change. I've installed deborphan and it showed nothing (maybe I've used it in wrong way: just entered command deborphan). Am I doing something wrong or I was told something which is not true? I would like to know two things: how to remove packages (if I'm doing it in wrong way) and how to clean hard disc from remains of all packages I've uninstalled till now (even if I don't remember what it was exactly). I have Ubuntu Tweak installed but I don't know how to use it and I think I prefere terminal commnands. Thanks

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