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  • Queued Loadtest to remove Concurrency issues using Shared Data Service in OpenScript

    - by stefan.thieme(at)oracle.com
    Queued Processing to remove Concurrency issues in Loadtest ScriptsSome scripts act on information returned by the server, e.g. act on first item in the returned list of pending tasks/actions. This may lead to concurrency issues if the virtual users simulated in a load test scenario are not synchronized in some way.As the load test cases should be carried out in a comparable and straight forward manner simply cancel a transaction in case a collision occurs is clearly not an option. In case you increase the number of virtual users this approach would lead to a high number of requests for the early steps in your transaction (e.g. login, retrieve list of action points, assign an action point to the virtual user) but later steps would be rarely visited successfully or at all, depending on the application logic.A way to tackle this problem is to enqueue the virtual users in a Shared Data Service queue. Only the first virtual user in this queue will be allowed to carry out the critical steps (retrieve list of action points, assign an action point to the virtual user) in your transaction at any one time.Once a virtual user has passed the critical path it will dequeue himself from the head of the queue and continue with his actions. This does theoretically allow virtual users to run in parallel all steps of the transaction which are not part of the critical path.In practice it has been seen this is rarely the case, though it does not allow adding more than N users to perform a transaction without causing delays due to virtual users waiting in the queue. N being the time of the total transaction divided by the sum of the time of all critical steps in this transaction.While this problem can be circumvented by allowing multiple queues to act on individual segments of the list of actions, e.g. per country filter, ends with 0..9 filter, etc.This would require additional handling of these additional queues of slots for the virtual users at the head of the queue in order to maintain the mutually exclusive access to the first element in the list returned by the server at any one time of the load test. Such an improved handling of multiple queues and/or multiple slots is above the subject of this paper.Shared Data Services Pre-RequisitesStart WebLogic Server to host Shared Data ServicesYou will have to make sure that your WebLogic server is installed and started. Shared Data Services may not work if you installed only the minimal installation package for OpenScript. If however you installed the default package including OLT and OTM, you may follow the instructions below to start and verify WebLogic installation.To start the WebLogic Server deployed underneath of Oracle Load Testing and/or Oracle Test Manager you can go to your Start menu, Oracle Application Testing Suite and select the Restart Oracle Application Testing Suite Application Service entry from the Tools submenu.To verify the service has been started you can run the Microsoft Management Console for Services by Selecting Run from the Start Menu and entering services.msc. Look for the entry that reads Oracle Application Testing Suite Application Service, once it has changed it status from Starting to Started you can proceed to verify the login. Please note that this may take several minutes, I would say up to 10 minutes depending on the strength of your CPU horse-power.Verify WebLogic Server user credentialsYou will have to make sure that your WebLogic Server is installed and started. Next open the Oracle WebLogic Server Adminstration Console on http://localhost:8088/console.It may take a while until the application is deployed and started. It may display the following until the Administration Console has been deployed on the fly.Afterwards you can login using the username oats and the password that you selected during install time for your Application Testing Suite administrative purposes.This will bring up the Home page of you WebLogic Server. You have actually verified that you are able to login with these credentials already. However if you want to check the details, navigate to Security Realms, myrealm, Users and Groups tab.Here you could add users to your WebLogic Server which could be used in the later steps. Details on the Groups required for such a custom user to work are exceeding this quick overview and have to be selected with the WebLogic Server Adminstration Guide in mind.Shared Data Services pre-requisites for Load testingOpenScript Preferences have to be set to enable Encryption and provide a default Shared Data Service Connection for Playback.These are pre-requisites you want to use for load testing with Shared Data Services.Please note that the usage of the Connection Parameters (individual directive in the script) for Shared Data Services did not playback reliably in the current version 9.20.0370 of Oracle Load Testing (OLT) and encryption of credentials still seemed to be mandatory as well.General Encryption settingsSelect OpenScript Preferences from the View menu and navigate to the General, Encryption entry in the tree on the left. Select the Encrypt script data option from the list and enter the same password that you used for securing your WebLogic Server Administration Console.Enable global shared data access credentialsSelect OpenScript Preferences from the View menu and navigate to the Playback, Shared Data entry in the tree on the left. Enable the global shared data access credentials and enter the Address, User name and Password determined for your WebLogic Server to host Shared Data Services.Please note, that you may want to replace the localhost in Address with the hosts realname in case you plan to run load tests with Loadtest Agents running on remote systems.Queued Processing of TransactionsEnable Shared Data Services Module in Script PropertiesThe Shared Data Services Module has to be enabled for each Script that wants to employ the Shared Data Service Queue functionality in OpenScript. It can be enabled under the Script menu selecting Script Properties. On the Script Properties Dialog select the Modules section and check Shared Data to enable Shared Data Service Module for your script. Checking the Shared Data Services option will effectively add a line to your script code that adds the sharedData ScriptService to your script class of IteratingVUserScript.@ScriptService oracle.oats.scripting.modules.sharedData.api.SharedDataService sharedData;Record your scriptRecord your script as usual and then add the following things for Queue handling in the Initialize code block, before the first step and after the last step of your critical path and in the Finalize code block.The java code to be added at individual locations is explained in the following sections in full detail.Create a Shared Data Queue in InitializeTo create a Shared Data Queue go to the Java view of your script and enter the following statements to the initialize() code block.info("Create queueA with life time of 120 minutes");sharedData.createQueue("queueA", 120);This will create an instantiation of the Shared Data Queue object named queueA which is maintained for upto 120 minutes.If you want to use the code for multiple scripts, make sure to use a different queue name for each one here and in the subsequent steps. You may even consider to use a dynamic queueName based on filters of your result list being concurrently accessed.Prepare a unique id for each IterationIn order to keep track of individual virtual users in our queue we need to create a unique identifier from the virtual user id and the used username right after retrieving the next record from our databank file.getDatabank("Usernames").getNextDatabankRecord();getVariables().set("usernameValue1","VU_{{@vuid}}_{{@iterationnum}}_{{db.Usernames.Username}}_{{@timestamp}}_{{@random(10000)}}");String usernameValue = getVariables().get("usernameValue1");info("Now running virtual user " + usernameValue);As you can see from the above code block, we have set the OpenScript variable usernameValue1 to VU_{{@vuid}}_{{@iterationnum}}_{{db.Usernames.Username}}_{{@timestamp}}_{{@random(10000)}} which is a concatenation of the virtual user id and the iterationnumber for general uniqueness; as well as the username from our databank, the timestamp and a random number for making it further unique and ease spotting of errors.Not all of these fields are actually required to make it really unique, but adding the queue name may also be considered to help troubleshoot multiple queues.The value is then retrieved with the getVariables.get() method call and assigned to the usernameValue String used throughout the script.Please note that moving the getDatabank("Usernames").getNextDatabankRecord(); call to the initialize block was later considered to remove concurrency of multiple virtual users running with the same userid and therefor accessing the same "My Inbox" in step 6. This will effectively give each virtual user a userid from the databank file. Make sure you have enough userids to remove this second hurdle.Enqueue and attend Queue before Critical PathTo maintain the right order of virtual users being allowed into the critical path of the transaction the following pseudo step has to be added in front of the first critical step. In the case of this example this is right in front of the step where we retrieve the list of actions from which we select the first to be assigned to us.beginStep("[0] Waiting in the Queue", 0);{info("Enqueued virtual user " + usernameValue + " at the end of queueA");sharedData.offerLast("queueA", usernameValue);info("Wait until the user is the first in queueA");String queueValue1 = null;do {// we wait for at least 0.7 seconds before we check the head of the// queue. This is the time it takes one user to move through the// critical path, i.e. pass steps [5] Enter country and [6] Assign// to meThread.sleep(700);queueValue1 = (String) sharedData.peekFirst("queueA");info("The first user in queueA is currently: '" + queueValue1 + "' " + queueValue1.getClass() + " length " + queueValue1.length() );info("The current user is '"+ usernameValue + "' " + usernameValue.getClass() + " length " + usernameValue.length() + ": indexOf " + usernameValue.indexOf(queueValue1) + " equals " + usernameValue.equals(queueValue1) );} while ( queueValue1.indexOf(usernameValue) < 0 );info("Now the user is the first in queueA");}endStep();This will enqueue the username to the tail of our Queue. It will will wait for at least 700 milliseconds, the time it takes for one user to exit the critical path and then compare the head of our queue with it's username. This last step will be repeated while the two are not equal (indexOf less than zero). If they are equal the indexOf will yield a value of zero or larger and we will perform the critical steps.Dequeue after Critical PathAfter the virtual user has left the critical path and complete its last step the following code block needs to dequeue the virtual user. In the case of our example this is right after the action has been actually assigned to the virtual user. This will allow the next virtual user to retrieve the list of actions still available and in turn let him make his selection/assignment.info("Get and remove the current user from the head of queueA");String pollValue1 = (String) sharedData.pollFirst("queueA");The current user is removed from the head of the queue. The next one will now be able to match his username against the head of the queue.Clear and Destroy Queue for FinishWhen the script has completed, it should clear and destroy the queue. This code block can be put in the finish block of your script and/or in a separate script in order to clear and remove the queue in case you have spotted an error or want to reset the queue for some reason.info("Clear queueA");sharedData.clearQueue("queueA");info("Destroy queueA");sharedData.destroyQueue("queueA");The users waiting in queueA are cleared and the queue is destroyed. If you have scripts still executing they will be caught in a loop.I found it better to maintain a separate Reset Queue script which contained only the following code in the initialize() block. I use to call this script to make sure the queue is cleared in between multiple Loadtest runs. This script could also even be added as the first in a larger scenario, which would execute it only once at very start of the Loadtest and make sure the queues do not contain any stale entries.info("Create queueA with life time of 120 minutes");sharedData.createQueue("queueA", 120);info("Clear queueA");sharedData.clearQueue("queueA");This will create a Shared Data Queue instance of queueA and clear all entries from this queue.Monitoring QueueWhile creating the scripts it was useful to monitor the contents, i.e. the current first user in the Queue. The following code block will make sure the Shared Data Queue is accessible in the initialize() block.info("Create queueA with life time of 120 minutes");sharedData.createQueue("queueA", 120);In the run() block the following code will continuously monitor the first element of the Queue and write an informational message with the current username Value to the Result window.info("Monitor the first users in queueA");String queueValue1 = null;do {queueValue1 = (String) sharedData.peekFirst("queueA");if (queueValue1 != null)info("The first user in queueA is currently: '" + queueValue1 + "' " + queueValue1.getClass() + " length " + queueValue1.length() );} while ( true );This script can be run from OpenScript parallel to a loadtest performed by the Oracle Load Test.However it is not recommend to run this in a production loadtest as the performance impact is unknown. Accessing the Queue's head with the peekFirst() method has been reported with about 2 seconds response time by both OpenScript and OTL. It is advised to log a Service Request to see if this could be lowered in future releases of Application Testing Suite, as the pollFirst() and even offerLast() writing to the tail of the Queue usually returned after an average 0.1 seconds.Debugging QueueWhile debugging the scripts the following was useful to remove single entries from its head, i.e. the current first user in the Queue. The following code block will make sure the Shared Data Queue is accessible in the initialize() block.info("Create queueA with life time of 120 minutes");sharedData.createQueue("queueA", 120);In the run() block the following code will remove the first element of the Queue and write an informational message with the current username Value to the Result window.info("Get and remove the current user from the head of queueA");String pollValue1 = (String) sharedData.pollFirst("queueA");info("The first user in queueA was currently: '" + pollValue1 + "' " + pollValue1.getClass() + " length " + pollValue1.length() );ReferencesOracle Functional Testing OpenScript User's Guide Version 9.20 [E15488-05]Chapter 17 Using the Shared Data Modulehttp://download.oracle.com/otn/nt/apptesting/oats-docs-9.21.0030.zipOracle Fusion Middleware Oracle WebLogic Server Administration Console Online Help 11g Release 1 (10.3.4) [E13952-04]Administration Console Online Help - Manage users and groupshttp://download.oracle.com/docs/cd/E17904_01/apirefs.1111/e13952/taskhelp/security/ManageUsersAndGroups.htm

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  • Metro: Namespaces and Modules

    - by Stephen.Walther
    The goal of this blog entry is to describe how you can use the Windows JavaScript (WinJS) library to create namespaces. In particular, you learn how to use the WinJS.Namespace.define() and WinJS.Namespace.defineWithParent() methods. You also learn how to hide private methods by using the module pattern. Why Do We Need Namespaces? Before we do anything else, we should start by answering the question: Why do we need namespaces? What function do they serve? Do they just add needless complexity to our Metro applications? After all, plenty of JavaScript libraries do just fine without introducing support for namespaces. For example, jQuery has no support for namespaces and jQuery is the most popular JavaScript library in the universe. If jQuery can do without namespaces, why do we need to worry about namespaces at all? Namespaces perform two functions in a programming language. First, namespaces prevent naming collisions. In other words, namespaces enable you to create more than one object with the same name without conflict. For example, imagine that two companies – company A and company B – both want to make a JavaScript shopping cart control and both companies want to name the control ShoppingCart. By creating a CompanyA namespace and CompanyB namespace, both companies can create a ShoppingCart control: a CompanyA.ShoppingCart and a CompanyB.ShoppingCart control. The second function of a namespace is organization. Namespaces are used to group related functionality even when the functionality is defined in different physical files. For example, I know that all of the methods in the WinJS library related to working with classes can be found in the WinJS.Class namespace. Namespaces make it easier to understand the functionality available in a library. If you are building a simple JavaScript application then you won’t have much reason to care about namespaces. If you need to use multiple libraries written by different people then namespaces become very important. Using WinJS.Namespace.define() In the WinJS library, the most basic method of creating a namespace is to use the WinJS.Namespace.define() method. This method enables you to declare a namespace (of arbitrary depth). The WinJS.Namespace.define() method has the following parameters: · name – A string representing the name of the new namespace. You can add nested namespace by using dot notation · members – An optional collection of objects to add to the new namespace For example, the following code sample declares two new namespaces named CompanyA and CompanyB.Controls. Both namespaces contain a ShoppingCart object which has a checkout() method: // Create CompanyA namespace with ShoppingCart WinJS.Namespace.define("CompanyA"); CompanyA.ShoppingCart = { checkout: function (){ return "Checking out from A"; } }; // Create CompanyB.Controls namespace with ShoppingCart WinJS.Namespace.define( "CompanyB.Controls", { ShoppingCart: { checkout: function(){ return "Checking out from B"; } } } ); // Call CompanyA ShoppingCart checkout method console.log(CompanyA.ShoppingCart.checkout()); // Writes "Checking out from A" // Call CompanyB.Controls checkout method console.log(CompanyB.Controls.ShoppingCart.checkout()); // Writes "Checking out from B" In the code above, the CompanyA namespace is created by calling WinJS.Namespace.define(“CompanyA”). Next, the ShoppingCart is added to this namespace. The namespace is defined and an object is added to the namespace in separate lines of code. A different approach is taken in the case of the CompanyB.Controls namespace. The namespace is created and the ShoppingCart object is added to the namespace with the following single line of code: WinJS.Namespace.define( "CompanyB.Controls", { ShoppingCart: { checkout: function(){ return "Checking out from B"; } } } ); Notice that CompanyB.Controls is a nested namespace. The top level namespace CompanyB contains the namespace Controls. You can declare a nested namespace using dot notation and the WinJS library handles the details of creating one namespace within the other. After the namespaces have been defined, you can use either of the two shopping cart controls. You call CompanyA.ShoppingCart.checkout() or you can call CompanyB.Controls.ShoppingCart.checkout(). Using WinJS.Namespace.defineWithParent() The WinJS.Namespace.defineWithParent() method is similar to the WinJS.Namespace.define() method. Both methods enable you to define a new namespace. The difference is that the defineWithParent() method enables you to add a new namespace to an existing namespace. The WinJS.Namespace.defineWithParent() method has the following parameters: · parentNamespace – An object which represents a parent namespace · name – A string representing the new namespace to add to the parent namespace · members – An optional collection of objects to add to the new namespace The following code sample demonstrates how you can create a root namespace named CompanyA and add a Controls child namespace to the CompanyA parent namespace: WinJS.Namespace.define("CompanyA"); WinJS.Namespace.defineWithParent(CompanyA, "Controls", { ShoppingCart: { checkout: function () { return "Checking out"; } } } ); console.log(CompanyA.Controls.ShoppingCart.checkout()); // Writes "Checking out" One significant advantage of using the defineWithParent() method over the define() method is the defineWithParent() method is strongly-typed. In other words, you use an object to represent the base namespace instead of a string. If you misspell the name of the object (CompnyA) then you get a runtime error. Using the Module Pattern When you are building a JavaScript library, you want to be able to create both public and private methods. Some methods, the public methods, are intended to be used by consumers of your JavaScript library. The public methods act as your library’s public API. Other methods, the private methods, are not intended for public consumption. Instead, these methods are internal methods required to get the library to function. You don’t want people calling these internal methods because you might need to change them in the future. JavaScript does not support access modifiers. You can’t mark an object or method as public or private. Anyone gets to call any method and anyone gets to interact with any object. The only mechanism for encapsulating (hiding) methods and objects in JavaScript is to take advantage of functions. In JavaScript, a function determines variable scope. A JavaScript variable either has global scope – it is available everywhere – or it has function scope – it is available only within a function. If you want to hide an object or method then you need to place it within a function. For example, the following code contains a function named doSomething() which contains a nested function named doSomethingElse(): function doSomething() { console.log("doSomething"); function doSomethingElse() { console.log("doSomethingElse"); } } doSomething(); // Writes "doSomething" doSomethingElse(); // Throws ReferenceError You can call doSomethingElse() only within the doSomething() function. The doSomethingElse() function is encapsulated in the doSomething() function. The WinJS library takes advantage of function encapsulation to hide all of its internal methods. All of the WinJS methods are defined within self-executing anonymous functions. Everything is hidden by default. Public methods are exposed by explicitly adding the public methods to namespaces defined in the global scope. Imagine, for example, that I want a small library of utility methods. I want to create a method for calculating sales tax and a method for calculating the expected ship date of a product. The following library encapsulates the implementation of my library in a self-executing anonymous function: (function (global) { // Public method which calculates tax function calculateTax(price) { return calculateFederalTax(price) + calculateStateTax(price); } // Private method for calculating state tax function calculateStateTax(price) { return price * 0.08; } // Private method for calculating federal tax function calculateFederalTax(price) { return price * 0.02; } // Public method which returns the expected ship date function calculateShipDate(currentDate) { currentDate.setDate(currentDate.getDate() + 4); return currentDate; } // Export public methods WinJS.Namespace.define("CompanyA.Utilities", { calculateTax: calculateTax, calculateShipDate: calculateShipDate } ); })(this); // Show expected ship date var shipDate = CompanyA.Utilities.calculateShipDate(new Date()); console.log(shipDate); // Show price + tax var price = 12.33; var tax = CompanyA.Utilities.calculateTax(price); console.log(price + tax); In the code above, the self-executing anonymous function contains four functions: calculateTax(), calculateStateTax(), calculateFederalTax(), and calculateShipDate(). The following statement is used to expose only the calcuateTax() and the calculateShipDate() functions: // Export public methods WinJS.Namespace.define("CompanyA.Utilities", { calculateTax: calculateTax, calculateShipDate: calculateShipDate } ); Because the calculateTax() and calcuateShipDate() functions are added to the CompanyA.Utilities namespace, you can call these two methods outside of the self-executing function. These are the public methods of your library which form the public API. The calculateStateTax() and calculateFederalTax() methods, on the other hand, are forever hidden within the black hole of the self-executing function. These methods are encapsulated and can never be called outside of scope of the self-executing function. These are the internal methods of your library. Summary The goal of this blog entry was to describe why and how you use namespaces with the WinJS library. You learned how to define namespaces using both the WinJS.Namespace.define() and WinJS.Namespace.defineWithParent() methods. We also discussed how to hide private members and expose public members using the module pattern.

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  • Metro: Understanding the default.js File

    - by Stephen.Walther
    The goal of this blog entry is to describe — in painful detail — the contents of the default.js file in a Metro style application written with JavaScript. When you use Visual Studio to create a new Metro application then you get a default.js file automatically. The file is located in a folder named \js\default.js. The default.js file kicks off all of your custom JavaScript code. It is the main entry point to a Metro application. The default contents of the default.js file are included below: // For an introduction to the Blank template, see the following documentation: // http://go.microsoft.com/fwlink/?LinkId=232509 (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { if (eventObject.detail.previousExecutionState !== Windows.ApplicationModel.Activation.ApplicationExecutionState.terminated) { // TODO: This application has been newly launched. Initialize // your application here. } else { // TODO: This application has been reactivated from suspension. // Restore application state here. } WinJS.UI.processAll(); } }; app.oncheckpoint = function (eventObject) { // TODO: This application is about to be suspended. Save any state // that needs to persist across suspensions here. You might use the // WinJS.Application.sessionState object, which is automatically // saved and restored across suspension. If you need to complete an // asynchronous operation before your application is suspended, call // eventObject.setPromise(). }; app.start(); })(); There are several mysterious things happening in this file. The purpose of this blog entry is to dispel this mystery. Understanding the Module Pattern The first thing that you should notice about the default.js file is that the entire contents of this file are enclosed within a self-executing JavaScript function: (function () { ... })(); Metro applications written with JavaScript use something called the module pattern. The module pattern is a common pattern used in JavaScript applications to create private variables, objects, and methods. Anything that you create within the module is encapsulated within the module. Enclosing all of your custom code within a module prevents you from stomping on code from other libraries accidently. Your application might reference several JavaScript libraries and the JavaScript libraries might have variables, objects, or methods with the same names. By encapsulating your code in a module, you avoid overwriting variables, objects, or methods in the other libraries accidently. Enabling Strict Mode with “use strict” The first statement within the default.js module enables JavaScript strict mode: 'use strict'; Strict mode is a new feature of ECMAScript 5 (the latest standard for JavaScript) which enables you to make JavaScript more strict. For example, when strict mode is enabled, you cannot declare variables without using the var keyword. The following statement would result in an exception: hello = "world!"; When strict mode is enabled, this statement throws a ReferenceError. When strict mode is not enabled, a global variable is created which, most likely, is not what you want to happen. I’d rather get the exception instead of the unwanted global variable. The full specification for strict mode is contained in the ECMAScript 5 specification (look at Annex C): http://www.ecma-international.org/publications/files/ECMA-ST/ECMA-262.pdf Aliasing the WinJS.Application Object The next line of code in the default.js file is used to alias the WinJS.Application object: var app = WinJS.Application; This line of code enables you to use a short-hand syntax when referring to the WinJS.Application object: for example,  app.onactivated instead of WinJS.Application.onactivated. The WinJS.Application object  represents your running Metro application. Handling Application Events The default.js file contains an event handler for the WinJS.Application activated event: app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { if (eventObject.detail.previousExecutionState !== Windows.ApplicationModel.Activation.ApplicationExecutionState.terminated) { // TODO: This application has been newly launched. Initialize // your application here. } else { // TODO: This application has been reactivated from suspension. // Restore application state here. } WinJS.UI.processAll(); } }; This WinJS.Application class supports the following events: · loaded – Happens after browser DOMContentLoaded event. After this event, the DOM is ready and you can access elements in a page. This event is raised before external images have been loaded. · activated – Triggered by the Windows.UI.WebUI.WebUIApplication activated event. After this event, the WinRT is ready. · ready – Happens after both loaded and activated events. · unloaded – Happens before application is unloaded. The following default.js file has been modified to capture each of these events and write a message to the Visual Studio JavaScript Console window: (function () { "use strict"; var app = WinJS.Application; WinJS.Application.onloaded = function (e) { console.log("Loaded"); }; WinJS.Application.onactivated = function (e) { console.log("Activated"); }; WinJS.Application.onready = function (e) { console.log("Ready"); } WinJS.Application.onunload = function (e) { console.log("Unload"); } app.start(); })(); When you execute the code above, a message is written to the Visual Studio JavaScript Console window when each event occurs with the exception of the Unload event (presumably because the console is not attached when that event is raised).   Handling Different Activation Contexts The code for the activated handler in the default.js file looks like this: app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { if (eventObject.detail.previousExecutionState !== Windows.ApplicationModel.Activation.ApplicationExecutionState.terminated) { // TODO: This application has been newly launched. Initialize // your application here. } else { // TODO: This application has been reactivated from suspension. // Restore application state here. } WinJS.UI.processAll(); } }; Notice that the code contains a conditional which checks the Kind of the event (the value of e.detail.kind). The startup code is executed only when the activated event is triggered by a Launch event, The ActivationKind enumeration has the following values: · launch · search · shareTarget · file · protocol · fileOpenPicker · fileSavePicker · cacheFileUpdater · contactPicker · device · printTaskSettings · cameraSettings Metro style applications can be activated in different contexts. For example, a camera application can be activated when modifying camera settings. In that case, the ActivationKind would be CameraSettings. Because we want to execute our JavaScript code when our application first launches, we verify that the kind of the activation event is an ActivationKind.Launch event. There is a second conditional within the activated event handler which checks whether an application is being newly launched or whether the application is being resumed from a suspended state. When running a Metro application with Visual Studio, you can use Visual Studio to simulate different application execution states by taking advantage of the Debug toolbar and the new Debug Location toolbar.  Handling the checkpoint Event The default.js file also includes an event handler for the WinJS.Application checkpoint event: app.oncheckpoint = function (eventObject) { // TODO: This application is about to be suspended. Save any state // that needs to persist across suspensions here. You might use the // WinJS.Application.sessionState object, which is automatically // saved and restored across suspension. If you need to complete an // asynchronous operation before your application is suspended, call // eventObject.setPromise(). }; The checkpoint event is raised when your Metro application goes into a suspended state. The idea is that you can save your application data when your application is suspended and reload your application data when your application resumes. Starting the Application The final statement in the default.js file is the statement that gets everything going: app.start(); Events are queued up in a JavaScript array named eventQueue . Until you call the start() method, the events in the queue are not processed. If you don’t call the start() method then the Loaded, Activated, Ready, and Unloaded events are never raised. Summary The goal of this blog entry was to describe the contents of the default.js file which is the JavaScript file which you use to kick off your custom code in a Windows Metro style application written with JavaScript. In this blog entry, I discussed the module pattern, JavaScript strict mode, handling first chance exceptions, WinJS Application events, and activation contexts.

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  • Problem rendering VBO

    - by Onno
    I'm developing a game engine using OpenTK. I'm trying to get to grips with the use of VBO's. I've run into some trouble because somehow it doesn't render correctly. Thus far I've used immediate mode to render a test object, a test cube with a texture. namespace SharpEngine.Utility.Mesh { using System; using System.Collections.Generic; using OpenTK; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using SharpEngine.Utility; using System.Drawing; public class ImmediateFaceBasedCube : IMesh { private IList<Face> faces = new List<Face>(); public ImmediateFaceBasedCube() { IList<Vector3> allVertices = new List<Vector3>(); //rechtsbovenvoor allVertices.Add(new Vector3(1.0f, 1.0f, 1.0f)); //0 //rechtsbovenachter allVertices.Add(new Vector3(1.0f, 1.0f, -1.0f)); //1 //linksbovenachter allVertices.Add(new Vector3(-1.0f, 1.0f, -1.0f)); //2 //linksbovenvoor allVertices.Add(new Vector3(-1.0f, 1.0f, 1.0f)); //3 //rechtsondervoor allVertices.Add(new Vector3(1.0f, -1.0f, 1.0f)); //4 //rechtsonderachter allVertices.Add(new Vector3(1.0f, -1.0f, -1.0f)); //5 //linksonderachter allVertices.Add(new Vector3(-1.0f, -1.0f, -1.0f)); //6 //linksondervoor allVertices.Add(new Vector3(-1.0f, -1.0f, 1.0f)); //7 IList<Vector2> textureCoordinates = new List<Vector2>(); textureCoordinates.Add(new Vector2(0, 0)); //AA - 0 textureCoordinates.Add(new Vector2(0, 0.3333333f)); //AB - 1 textureCoordinates.Add(new Vector2(0, 0.6666666f)); //AC - 2 textureCoordinates.Add(new Vector2(0, 1)); //AD - 3 textureCoordinates.Add(new Vector2(0.3333333f, 0)); //BA - 4 textureCoordinates.Add(new Vector2(0.3333333f, 0.3333333f)); //BB - 5 textureCoordinates.Add(new Vector2(0.3333333f, 0.6666666f)); //BC - 6 textureCoordinates.Add(new Vector2(0.3333333f, 1)); //BD - 7 textureCoordinates.Add(new Vector2(0.6666666f, 0)); //CA - 8 textureCoordinates.Add(new Vector2(0.6666666f, 0.3333333f)); //CB - 9 textureCoordinates.Add(new Vector2(0.6666666f, 0.6666666f)); //CC -10 textureCoordinates.Add(new Vector2(0.6666666f, 1)); //CD -11 textureCoordinates.Add(new Vector2(1, 0)); //DA -12 textureCoordinates.Add(new Vector2(1, 0.3333333f)); //DB -13 textureCoordinates.Add(new Vector2(1, 0.6666666f)); //DC -14 textureCoordinates.Add(new Vector2(1, 1)); //DD -15 Vector3 copy1 = new Vector3(-2.0f, -2.5f, -3.5f); IList<Vector3> normals = new List<Vector3>(); normals.Add(new Vector3(0, 1.0f, 0)); //0 normals.Add(new Vector3(0, 0, 1.0f)); //1 normals.Add(new Vector3(1.0f, 0, 0)); //2 normals.Add(new Vector3(0, 0, -1.0f)); //3 normals.Add(new Vector3(-1.0f, 0, 0)); //4 normals.Add(new Vector3(0, -1.0f, 0)); //5 //todo: move vertex normal and texture data to datastructure //todo: VBO based rendering //top face //1 IList<VertexData> verticesT1 = new List<VertexData>(); VertexData T1a = new VertexData(); T1a.Normal = normals[0]; T1a.TexCoord = textureCoordinates[5]; T1a.Position = allVertices[3]; verticesT1.Add(T1a); VertexData T1b = new VertexData(); T1b.Normal = normals[0]; T1b.TexCoord = textureCoordinates[9]; T1b.Position = allVertices[0]; verticesT1.Add(T1b); VertexData T1c = new VertexData(); T1c.Normal = normals[0]; T1c.TexCoord = textureCoordinates[10]; T1c.Position = allVertices[1]; verticesT1.Add(T1c); Face F1 = new Face(verticesT1); faces.Add(F1); //2 IList<VertexData> verticesT2 = new List<VertexData>(); VertexData T2a = new VertexData(); T2a.Normal = normals[0]; T2a.TexCoord = textureCoordinates[10]; T2a.Position = allVertices[1]; verticesT2.Add(T2a); VertexData T2b = new VertexData(); T2b.Normal = normals[0]; T2b.TexCoord = textureCoordinates[6]; T2b.Position = allVertices[2]; verticesT2.Add(T2b); VertexData T2c = new VertexData(); T2c.Normal = normals[0]; T2c.TexCoord = textureCoordinates[5]; T2c.Position = allVertices[3]; verticesT2.Add(T2c); Face F2 = new Face(verticesT2); faces.Add(F2); //front face //3 IList<VertexData> verticesT3 = new List<VertexData>(); VertexData T3a = new VertexData(); T3a.Normal = normals[1]; T3a.TexCoord = textureCoordinates[1]; T3a.Position = allVertices[3]; verticesT3.Add(T3a); VertexData T3b = new VertexData(); T3b.Normal = normals[1]; T3b.TexCoord = textureCoordinates[0]; T3b.Position = allVertices[7]; verticesT3.Add(T3b); VertexData T3c = new VertexData(); T3c.Normal = normals[1]; T3c.TexCoord = textureCoordinates[5]; T3c.Position = allVertices[0]; verticesT3.Add(T3c); Face F3 = new Face(verticesT3); faces.Add(F3); //4 IList<VertexData> verticesT4 = new List<VertexData>(); VertexData T4a = new VertexData(); T4a.Normal = normals[1]; T4a.TexCoord = textureCoordinates[5]; T4a.Position = allVertices[0]; verticesT4.Add(T4a); VertexData T4b = new VertexData(); T4b.Normal = normals[1]; T4b.TexCoord = textureCoordinates[0]; T4b.Position = allVertices[7]; verticesT4.Add(T4b); VertexData T4c = new VertexData(); T4c.Normal = normals[1]; T4c.TexCoord = textureCoordinates[4]; T4c.Position = allVertices[4]; verticesT4.Add(T4c); Face F4 = new Face(verticesT4); faces.Add(F4); //right face //5 IList<VertexData> verticesT5 = new List<VertexData>(); VertexData T5a = new VertexData(); T5a.Normal = normals[2]; T5a.TexCoord = textureCoordinates[2]; T5a.Position = allVertices[0]; verticesT5.Add(T5a); VertexData T5b = new VertexData(); T5b.Normal = normals[2]; T5b.TexCoord = textureCoordinates[1]; T5b.Position = allVertices[4]; verticesT5.Add(T5b); VertexData T5c = new VertexData(); T5c.Normal = normals[2]; T5c.TexCoord = textureCoordinates[6]; T5c.Position = allVertices[1]; verticesT5.Add(T5c); Face F5 = new Face(verticesT5); faces.Add(F5); //6 IList<VertexData> verticesT6 = new List<VertexData>(); VertexData T6a = new VertexData(); T6a.Normal = normals[2]; T6a.TexCoord = textureCoordinates[1]; T6a.Position = allVertices[4]; verticesT6.Add(T6a); VertexData T6b = new VertexData(); T6b.Normal = normals[2]; T6b.TexCoord = textureCoordinates[5]; T6b.Position = allVertices[5]; verticesT6.Add(T6b); VertexData T6c = new VertexData(); T6c.Normal = normals[2]; T6c.TexCoord = textureCoordinates[6]; T6c.Position = allVertices[1]; verticesT6.Add(T6c); Face F6 = new Face(verticesT6); faces.Add(F6); //back face //7 IList<VertexData> verticesT7 = new List<VertexData>(); VertexData T7a = new VertexData(); T7a.Normal = normals[3]; T7a.TexCoord = textureCoordinates[4]; T7a.Position = allVertices[5]; verticesT7.Add(T7a); VertexData T7b = new VertexData(); T7b.Normal = normals[3]; T7b.TexCoord = textureCoordinates[9]; T7b.Position = allVertices[2]; verticesT7.Add(T7b); VertexData T7c = new VertexData(); T7c.Normal = normals[3]; T7c.TexCoord = textureCoordinates[5]; T7c.Position = allVertices[1]; verticesT7.Add(T7c); Face F7 = new Face(verticesT7); faces.Add(F7); //8 IList<VertexData> verticesT8 = new List<VertexData>(); VertexData T8a = new VertexData(); T8a.Normal = normals[3]; T8a.TexCoord = textureCoordinates[9]; T8a.Position = allVertices[2]; verticesT8.Add(T8a); VertexData T8b = new VertexData(); T8b.Normal = normals[3]; T8b.TexCoord = textureCoordinates[4]; T8b.Position = allVertices[5]; verticesT8.Add(T8b); VertexData T8c = new VertexData(); T8c.Normal = normals[3]; T8c.TexCoord = textureCoordinates[8]; T8c.Position = allVertices[6]; verticesT8.Add(T8c); Face F8 = new Face(verticesT8); faces.Add(F8); //left face //9 IList<VertexData> verticesT9 = new List<VertexData>(); VertexData T9a = new VertexData(); T9a.Normal = normals[4]; T9a.TexCoord = textureCoordinates[8]; T9a.Position = allVertices[6]; verticesT9.Add(T9a); VertexData T9b = new VertexData(); T9b.Normal = normals[4]; T9b.TexCoord = textureCoordinates[13]; T9b.Position = allVertices[3]; verticesT9.Add(T9b); VertexData T9c = new VertexData(); T9c.Normal = normals[4]; T9c.TexCoord = textureCoordinates[9]; T9c.Position = allVertices[2]; verticesT9.Add(T9c); Face F9 = new Face(verticesT9); faces.Add(F9); //10 IList<VertexData> verticesT10 = new List<VertexData>(); VertexData T10a = new VertexData(); T10a.Normal = normals[4]; T10a.TexCoord = textureCoordinates[8]; T10a.Position = allVertices[6]; verticesT10.Add(T10a); VertexData T10b = new VertexData(); T10b.Normal = normals[4]; T10b.TexCoord = textureCoordinates[12]; T10b.Position = allVertices[7]; verticesT10.Add(T10b); VertexData T10c = new VertexData(); T10c.Normal = normals[4]; T10c.TexCoord = textureCoordinates[13]; T10c.Position = allVertices[3]; verticesT10.Add(T10c); Face F10 = new Face(verticesT10); faces.Add(F10); //bottom face //11 IList<VertexData> verticesT11 = new List<VertexData>(); VertexData T11a = new VertexData(); T11a.Normal = normals[5]; T11a.TexCoord = textureCoordinates[10]; T11a.Position = allVertices[7]; verticesT11.Add(T11a); VertexData T11b = new VertexData(); T11b.Normal = normals[5]; T11b.TexCoord = textureCoordinates[9]; T11b.Position = allVertices[6]; verticesT11.Add(T11b); VertexData T11c = new VertexData(); T11c.Normal = normals[5]; T11c.TexCoord = textureCoordinates[14]; T11c.Position = allVertices[4]; verticesT11.Add(T11c); Face F11 = new Face(verticesT11); faces.Add(F11); //12 IList<VertexData> verticesT12 = new List<VertexData>(); VertexData T12a = new VertexData(); T12a.Normal = normals[5]; T12a.TexCoord = textureCoordinates[13]; T12a.Position = allVertices[5]; verticesT12.Add(T12a); VertexData T12b = new VertexData(); T12b.Normal = normals[5]; T12b.TexCoord = textureCoordinates[14]; T12b.Position = allVertices[4]; verticesT12.Add(T12b); VertexData T12c = new VertexData(); T12c.Normal = normals[5]; T12c.TexCoord = textureCoordinates[9]; T12c.Position = allVertices[6]; verticesT12.Add(T12c); Face F12 = new Face(verticesT12); faces.Add(F12); } public void draw() { GL.Begin(BeginMode.Triangles); foreach (Face face in faces) { foreach (VertexData datapoint in face.verticesWithTexCoords) { GL.Normal3(datapoint.Normal); GL.TexCoord2(datapoint.TexCoord); GL.Vertex3(datapoint.Position); } } GL.End(); } } } Gets me this very nice picture: The immediate mode cube renders nicely and taught me a bit on how to use OpenGL, but VBO's are the way to go. Since I read on the OpenTK forums that OpenTK has problems doing VA's or DL's, I decided to skip using those. Now, I've tried to change this cube to a VBO by using the same vertex, normal and tc collections, and making float arrays from them by using the coordinates in combination with uint arrays which contain the index numbers from the immediate cube. (see the private functions at end of the code sample) Somehow this only renders two triangles namespace SharpEngine.Utility.Mesh { using System; using System.Collections.Generic; using OpenTK; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using SharpEngine.Utility; using System.Drawing; public class VBOFaceBasedCube : IMesh { private int VerticesVBOID; private int VerticesVBOStride; private int VertexCount; private int ELementBufferObjectID; private int textureCoordinateVBOID; private int textureCoordinateVBOStride; //private int textureCoordinateArraySize; private int normalVBOID; private int normalVBOStride; public VBOFaceBasedCube() { IList<Vector3> allVertices = new List<Vector3>(); //rechtsbovenvoor allVertices.Add(new Vector3(1.0f, 1.0f, 1.0f)); //0 //rechtsbovenachter allVertices.Add(new Vector3(1.0f, 1.0f, -1.0f)); //1 //linksbovenachter allVertices.Add(new Vector3(-1.0f, 1.0f, -1.0f)); //2 //linksbovenvoor allVertices.Add(new Vector3(-1.0f, 1.0f, 1.0f)); //3 //rechtsondervoor allVertices.Add(new Vector3(1.0f, -1.0f, 1.0f)); //4 //rechtsonderachter allVertices.Add(new Vector3(1.0f, -1.0f, -1.0f)); //5 //linksonderachter allVertices.Add(new Vector3(-1.0f, -1.0f, -1.0f)); //6 //linksondervoor allVertices.Add(new Vector3(-1.0f, -1.0f, 1.0f)); //7 IList<Vector2> textureCoordinates = new List<Vector2>(); textureCoordinates.Add(new Vector2(0, 0)); //AA - 0 textureCoordinates.Add(new Vector2(0, 0.3333333f)); //AB - 1 textureCoordinates.Add(new Vector2(0, 0.6666666f)); //AC - 2 textureCoordinates.Add(new Vector2(0, 1)); //AD - 3 textureCoordinates.Add(new Vector2(0.3333333f, 0)); //BA - 4 textureCoordinates.Add(new Vector2(0.3333333f, 0.3333333f)); //BB - 5 textureCoordinates.Add(new Vector2(0.3333333f, 0.6666666f)); //BC - 6 textureCoordinates.Add(new Vector2(0.3333333f, 1)); //BD - 7 textureCoordinates.Add(new Vector2(0.6666666f, 0)); //CA - 8 textureCoordinates.Add(new Vector2(0.6666666f, 0.3333333f)); //CB - 9 textureCoordinates.Add(new Vector2(0.6666666f, 0.6666666f)); //CC -10 textureCoordinates.Add(new Vector2(0.6666666f, 1)); //CD -11 textureCoordinates.Add(new Vector2(1, 0)); //DA -12 textureCoordinates.Add(new Vector2(1, 0.3333333f)); //DB -13 textureCoordinates.Add(new Vector2(1, 0.6666666f)); //DC -14 textureCoordinates.Add(new Vector2(1, 1)); //DD -15 Vector3 copy1 = new Vector3(-2.0f, -2.5f, -3.5f); IList<Vector3> normals = new List<Vector3>(); normals.Add(new Vector3(0, 1.0f, 0)); //0 normals.Add(new Vector3(0, 0, 1.0f)); //1 normals.Add(new Vector3(1.0f, 0, 0)); //2 normals.Add(new Vector3(0, 0, -1.0f)); //3 normals.Add(new Vector3(-1.0f, 0, 0)); //4 normals.Add(new Vector3(0, -1.0f, 0)); //5 //todo: VBO based rendering uint[] vertexElements = { 3,0,1, //01 1,2,3, //02 3,7,0, //03 0,7,4, //04 0,4,1, //05 4,5,1, //06 5,2,1, //07 2,5,6, //08 6,3,2, //09 6,7,5, //10 7,6,4, //11 5,4,6 //12 }; VertexCount = vertexElements.Length; IList<uint> vertexElementList = new List<uint>(vertexElements); uint[] normalElements = { 0,0,0, 0,0,0, 1,1,1, 1,1,1, 2,2,2, 2,2,2, 3,3,3, 3,3,3, 4,4,4, 4,4,4, 5,5,5, 5,5,5 }; IList<uint> normalElementList = new List<uint>(normalElements); uint[] textureIndexArray = { 5,9,10, 10,6,5, 1,0,5, 5,0,4, 2,1,6, 1,5,6, 4,9,5, 9,4,8, 8,13,9, 8,12,13, 10,9,14, 13,14,9 }; //textureCoordinateArraySize = textureIndexArray.Length; IList<uint> textureIndexList = new List<uint>(textureIndexArray); LoadVBO(allVertices, normals, textureCoordinates, vertexElements, normalElementList, textureIndexList); } public void draw() { //bind vertices //bind elements //bind normals //bind texture coordinates GL.EnableClientState(ArrayCap.VertexArray); GL.EnableClientState(ArrayCap.NormalArray); GL.EnableClientState(ArrayCap.TextureCoordArray); GL.BindBuffer(BufferTarget.ArrayBuffer, VerticesVBOID); GL.VertexPointer(3, VertexPointerType.Float, VerticesVBOStride, 0); GL.BindBuffer(BufferTarget.ArrayBuffer, normalVBOID); GL.NormalPointer(NormalPointerType.Float, normalVBOStride, 0); GL.BindBuffer(BufferTarget.ArrayBuffer, textureCoordinateVBOID); GL.TexCoordPointer(2, TexCoordPointerType.Float, textureCoordinateVBOStride, 0); GL.BindBuffer(BufferTarget.ElementArrayBuffer, ELementBufferObjectID); GL.DrawElements(BeginMode.Polygon, VertexCount, DrawElementsType.UnsignedShort, 0); } //loads a static VBO void LoadVBO(IList<Vector3> vertices, IList<Vector3> normals, IList<Vector2> texcoords, uint[] elements, IList<uint> normalIndices, IList<uint> texCoordIndices) { int size; //todo // To create a VBO: // 1) Generate the buffer handles for the vertex and element buffers. // 2) Bind the vertex buffer handle and upload your vertex data. Check that the buffer was uploaded correctly. // 3) Bind the element buffer handle and upload your element data. Check that the buffer was uploaded correctly. float[] verticesArray = convertVector3fListToFloatArray(vertices); float[] normalsArray = createFloatArrayFromListOfVector3ElementsAndIndices(normals, normalIndices); float[] textureCoordinateArray = createFloatArrayFromListOfVector2ElementsAndIndices(texcoords, texCoordIndices); GL.GenBuffers(1, out VerticesVBOID); GL.BindBuffer(BufferTarget.ArrayBuffer, VerticesVBOID); Console.WriteLine("load 1 - vertices"); VerticesVBOStride = BlittableValueType.StrideOf(verticesArray); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(verticesArray.Length * sizeof(float)), verticesArray, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size); if (verticesArray.Length * BlittableValueType.StrideOf(verticesArray) != size) { throw new ApplicationException("Vertex data not uploaded correctly"); } else { Console.WriteLine("load 1 finished ok"); size = 0; } Console.WriteLine("load 2 - elements"); GL.GenBuffers(1, out ELementBufferObjectID); GL.BindBuffer(BufferTarget.ElementArrayBuffer, ELementBufferObjectID); GL.BufferData(BufferTarget.ElementArrayBuffer, (IntPtr)(elements.Length * sizeof(uint)), elements, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ElementArrayBuffer, BufferParameterName.BufferSize, out size); if (elements.Length * sizeof(uint) != size) { throw new ApplicationException("Element data not uploaded correctly"); } else { size = 0; Console.WriteLine("load 2 finished ok"); } GL.GenBuffers(1, out normalVBOID); GL.BindBuffer(BufferTarget.ArrayBuffer, normalVBOID); Console.WriteLine("load 3 - normals"); normalVBOStride = BlittableValueType.StrideOf(normalsArray); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(normalsArray.Length * sizeof(float)), normalsArray, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size); Console.WriteLine("load 3 - pre check"); if (normalsArray.Length * BlittableValueType.StrideOf(normalsArray) != size) { throw new ApplicationException("Normal data not uploaded correctly"); } else { Console.WriteLine("load 3 finished ok"); size = 0; } GL.GenBuffers(1, out textureCoordinateVBOID); GL.BindBuffer(BufferTarget.ArrayBuffer, textureCoordinateVBOID); Console.WriteLine("load 4- texture coordinates"); textureCoordinateVBOStride = BlittableValueType.StrideOf(textureCoordinateArray); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(textureCoordinateArray.Length * textureCoordinateVBOStride), textureCoordinateArray, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size); if (textureCoordinateArray.Length * BlittableValueType.StrideOf(textureCoordinateArray) != size) { throw new ApplicationException("texture coordinate data not uploaded correctly"); } else { Console.WriteLine("load 3 finished ok"); size = 0; } } //used to convert vertex arrayss for use with VBO's private float[] convertVector3fListToFloatArray(IList<Vector3> input) { int arrayElementCount = input.Count * 3; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (Vector3 v in input) { output[fillCount] = v.X; output[fillCount + 1] = v.Y; output[fillCount + 2] = v.Z; fillCount += 3; } return output; } //used for converting texture coordinate arrays for use with VBO's private float[] convertVector2List_to_floatArray(IList<Vector2> input) { int arrayElementCount = input.Count * 2; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (Vector2 v in input) { output[fillCount] = v.X; output[fillCount + 1] = v.Y; fillCount += 2; } return output; } //used to create an array of floats from private float[] createFloatArrayFromListOfVector3ElementsAndIndices(IList<Vector3> inputVectors, IList<uint> indices) { int arrayElementCount = inputVectors.Count * indices.Count * 3; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (int i in indices) { output[fillCount] = inputVectors[i].X; output[fillCount + 1] = inputVectors[i].Y; output[fillCount + 2] = inputVectors[i].Z; fillCount += 3; } return output; } private float[] createFloatArrayFromListOfVector2ElementsAndIndices(IList<Vector2> inputVectors, IList<uint> indices) { int arrayElementCount = inputVectors.Count * indices.Count * 2; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (int i in indices) { output[fillCount] = inputVectors[i].X; output[fillCount + 1] = inputVectors[i].Y; fillCount += 2; } return output; } } } This code will only render two triangles and they're nothing like I had in mind: I've done some searching. In some other questions I read that, if I did something wrong, I'd get no rendering at all. Clearly, something gets sent to the GFX card, but it might be that I'm not sending the right data. I've tried altering the sequence in which the triangles are rendered by swapping some of the index numbers in the vert, tc and normal index arrays, but this doesn't seem to be of any effect. I'm slightly lost here. What am I doing wrong here?

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  • Silverlight 4 Tools for VS 2010 and WCF RIA Services Released

    - by ScottGu
    The final release of the Silverlight 4 Tools for Visual Studio 2010 and WCF RIA Services is now available for download.  Download and Install If you already have Visual Studio 2010 installed (or the free Visual Web Developer 2010 Express), then you can install both the Silverlight 4 Tooling Support as well as WCF RIA Services support by downloading and running this setup package (note: please make sure to uninstall the preview release of the Silverlight 4 Tools for VS 2010 if you have previously installed that).  The Silverlight 4 Tools for VS 2010 package extends the Silverlight support built into Visual Studio 2010 and enables support for Silverlight 4 applications as well.  It also installs WCF RIA Services application templates and libraries: Today’s release includes the English edition of the Silverlight 4 Tooling – localized versions will be available next month for other Visual Studio languages as well. Silverlight Tooling Support Visual Studio 2010 includes rich tooling support for building Silverlight and WPF applications. It includes a WYSIWYG designer surface that enables you to easily use controls to construct UI – including the ability to take advantage of layout containers, and apply styles and resources: The VS 2010 designer enables you to leverage the rich data binding support within Silverlight and WPF, and easily wire-up bindings on controls.  The Data Sources window within Silverlight projects can be used to reference POCO objects (plain old CLR objects), WCF Services, WCF RIA Services client proxies or SharePoint Lists.  For example, let’s assume we add a “Person” class like below to our project: We could then add it to the Data Source window which will cause it to show up like below in the IDE: We can optionally customize the default UI control types that are associated for each property on the object.  For example, below we’ll default the BirthDate property to be represented by a “DatePicker” control: And then when we drag/drop the Person type from the Data Sources onto the design-surface it will automatically create UI controls that are bound to the properties of our Person class: VS 2010 allows you to optionally customize each UI binding further by selecting a control, and then right-click on any of its properties within the property-grid and pull up the “Apply Bindings” dialog: This will bring up a floating data-binding dialog that enables you to easily configure things like the binding path on the data source object, specify a format convertor, specify string-format settings, specify how validation errors should be handled, etc: In addition to providing WYSIWYG designer support for WPF and Silverlight applications, VS 2010 also provides rich XAML intellisense and code editing support – enabling a rich source editing environment. Silverlight 4 Tool Enhancements Today’s Silverlight 4 Tooling Release for VS 2010 includes a bunch of nice new features.  These include: Support for Silverlight Out of Browser Applications and Elevated Trust Applications You can open up a Silverlight application’s project properties window and click the “Enable Running Application Out of Browser” checkbox to enable you to install an offline, out of browser, version of your Silverlight 4 application.  You can then customize a number of “out of browser” settings of your application within Visual Studio: Notice above how you can now indicate that you want to run with elevated trust, with hardware graphics acceleration, as well as customize things like the Window style of the application (allowing you to build a nice polished window style for consumer applications). Support for Implicit Styles and “Go to Value Definition” Support: Silverlight 4 now allows you to define “implicit styles” for your applications.  This allows you to style controls by type (for example: have a default look for all buttons) and avoid you having to explicitly reference styles from each control.  In addition to honoring implicit styles on the designer-surface, VS 2010 also now allows you to right click on any control (or on one of it properties) and choose the “Go to Value Definition…” context menu to jump to the XAML where the style is defined, and from there you can easily navigate onward to any referenced resources.  This makes it much easier to figure out questions like “why is my button red?”: Style Intellisense VS 2010 enables you to easily modify styles you already have in XAML, and now you get intellisense for properties and their values within a style based on the TargetType of the specified control.  For example, below we have a style being set for controls of type “Button” (this is indicated by the “TargetType” property).  Notice how intellisense now automatically shows us properties for the Button control (even within the <Setter> element): Great Video - Watch the Silverlight Designer Features in Action You can see all of the above Silverlight 4 Tools for Visual Studio 2010 features (and some more cool ones I haven’t mentioned) demonstrated in action within this 20 minute Silverlight.TV video on Channel 9: WCF RIA Services Today we also shipped the V1 release of WCF RIA Services.  It is included and automatically installed as part of the Silverlight 4 Tools for Visual Studio 2010 setup. WCF RIA Services makes it much easier to build business applications with Silverlight.  It simplifies the traditional n-tier application pattern by bringing together the ASP.NET and Silverlight platforms using the power of WCF for communication.  WCF RIA Services provides a pattern to write application logic that runs on the mid-tier and controls access to data for queries, changes and custom operations. It also provides end-to-end support for common tasks such as data validation, authentication and authorization based on roles by integrating with Silverlight components on the client and ASP.NET on the mid-tier. Put simply – it makes it much easier to query data stored on a server from a client machine, optionally manipulate/modify the data on the client, and then save it back to the server.  It supports a validation architecture that helps ensure that your data is kept secure and business rules are applied consistently on both the client and middle-tiers. WCF RIA Services uses WCF for communication between the client and the server  It supports both an optimized .NET to .NET binary serialization format, as well as a set of open extensions to the ATOM format known as ODATA and an optional JavaScript Object Notation (JSON) format that can be used by any client. You can hear Nikhil and Dinesh talk a little about WCF RIA Services in this 13 minutes Channel 9 video. Putting it all Together – the Silverlight 4 Training Kit Check out the Silverlight 4 Training Kit to learn more about how to build business applications with Silverlight 4, Visual Studio 2010 and WCF RIA Services. The training kit includes 8 modules, 25 videos, and several hands-on labs that explain Silverlight 4 and WCF RIA Services concepts and walks you through building an end-to-end application with them.    The training kit is available for free and is a great way to get started. Summary I’m really excited about today’s release – as they really complete the Silverlight development story and deliver a great end to end runtime + tooling story for building applications.  All of the above features are available for use both in VS 2010 as well as the free Visual Web Developer 2010 Express Edition – making it really easy to get started building great solutions. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • CodePlex Daily Summary for Monday, February 22, 2010

    CodePlex Daily Summary for Monday, February 22, 2010New ProjectsAVDB: System to keep track of orders and the inventory of televisions, DVDs, VCRs etcBooky: Booky is an online Bookmark Management Tool. Gear Up for Lord of the Rings Online (lotro): Windows utility for checking what your LOTRO character currently has equipped and figuring out gear you should get to improve your stats.GotSharp Extensions: GotSharp Extensions is a set of helpful classes and extension methods that can make your coding experience easier and cleaner. Halfwit: A minimalist WPF Twitter client.HOA Starter Kit: A community subdivision website starter kit. First draft.Lua For Irony: Project to define the Lua language using the Irony (http://irony.codeplex.com/) development kit. This work is based heavily on the work done for V...MimeCloud: Scalable .NET Digital Asset & Media Management: MimeCloud is a scalable digital asset library & media management toolset. Founded by Alex Norcliffe and Peter Miller Written by people who have b...Parallel Mandelbrot Set solver: Solving the Mandelbrot set using the Parallel class in .NET 4.0. Showing the resulting image in a WPF application. The solution file requires VS 2010.Pomogad - Pomodoro Windows Gadget: Você usa Pomodoro Technique? Não sabe o que é? Veja aqui http://www.pomodorotechnique.com Agora que você já sabe, que tal usar essa técnica? E p...PostCrap - flyweight .NET AOP post compiler: PostCrap is a flyweight attribute based aspect injection .NET post compiler It is written in C# and uses Mono.Cecil to modify assemblies and injec...Software + Service Reference Demo Kit: MS China Developer and Platform Evangelism team created an End-2-End demo for Software + Service. Yet Another SharePoint Tool: YEAST provides you with a simple to integrate approach to generating SharePoint solution packages as part of a Visual Studio project. Zen Coding Visual Studio Plugin: Zen Coding for Visual Studio is plugin for HTML and CSS hi-speed codingNew Releases.Net MSBuild Google Closure Compiler Task: .Net MSBuild Google Closure Compiler Task 1.1: - Corrected issue with regular expression source file and renamingdotNails: dotNails_0.5.9: NOTE - the latest source code has been moved to google code to take advantage of Mercurial source control - http://code.google.com/p/dotnails/sourc...EasyWFUnit: EasyWFUnit-2.2: Release 2.2 of EasyWFUnit, an extension library to support unit testing of Windows Workflow, includes a revised WinForm GUI Test Builder that utili...Fluent Ribbon Control Suite: Fluent Ribbon Control Suite BETA2 (for .NET 4.0RC): Includes Fluent.dll (with .pdb and .xml) and test application compiled with .NET 4.0 RC.FolderSize: FolderSize.Win32.1.0.3.0: FolderSize.Win32.1.0.3.0 A simple utility intended to be used to scan harddrives for the folders that take most place and display this to the user...Fusion Charts Free for SharePoint: 1.3: Fix release for issue #11833 : Feature Must Be Activated on Root of Web Application.GotSharp Extensions: 1.0: First release, containing only a few extension methods for the System.String and System.IO.Stream classes, and a Range utility class.Jeremy's Experimental Repository: FluentValidation with IoC Sample: Sample code for the blog post Using FluentValidation with an IoC containerMiniTwitter: 1.08: MiniTwitter 1.08 更新内容 修正 自動更新が CodePlex の変更で動いていなかった問題を修正 自動更新に失敗すると落ちるバグを修正 通知領域アイコン右クリックで表示されるメニューが消えないバグを修正 変更 ハッシュタグの抽出条件を変更 API のエンドポイ...MSTS Editors & Tools: Simis Editor v0.3: Simis Editor v0.3 Enabled Edit > Undo and Edit > Redo. Undoing/redoing back to last saved state is identified as saved (no prompt on exit, etc.)....Parallel Mandelbrot Set solver: Alpha 1: First releaseParallelTasks: ParallelTasks 2.0 beta1: ParallelTasks 2.0 is a total re-write of the original version. Featuring improved performance and stability and a more consistent API.Personal Expense Tracker: Personal Expense Tracker v0.1 beta: This is the first beta release. Please provide me with your feedback.PostCrap - flyweight .NET AOP post compiler: PostCrap 1.0 AOP source and binaries: PostCrap 1.0 source and binaries (the unit test project contains sample interceptor attributes for exception handling & logging)Protoforma | Tactica Adversa: Skilful 0.1.3.276: AlphaRawr: Rawr 2.3.10: - More improvements to the default filters - Further improvement on avoiding useless gem swaps from the Optimizer. - Normal/Heroic ICC items shou...Reusable Library: v1.0.2: A collection of reusable abstractions for enterprise application developer.Sem.Sync: 2010-02-21 - Synchronization Manager - Beta: This release is not tested very well, so you should use this version only to evaluate new features. - Changed way of handling source-ids in order ...Survey - web survey & form engine: Survey 1.1.0: Release Survey v. 1.1.0.0 Major changes: - layout & graphics completely overhauled - several technical changes & repairs (e.g. matrix question iss...Yet Another SharePoint Tool: Version 1: Version 1Zeta Resource Editor: Release 2010-02-21: New source code release.Most Popular ProjectsWBFS ManagerRawrAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)Image Resizer Powertoy Clone for WindowsASP.NETDotNetNuke® Community EditionMicrosoft SQL Server Community & SamplesMost Active ProjectsDinnerNow.netRawrBlogEngine.NETNB_Store - Free DotNetNuke Ecommerce Catalog ModuleSharpyjQuery Library for SharePoint Web ServicesSharePoint ContribInfoServicepatterns & practices – Enterprise LibraryPHPExcel

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  • Dynamic Types and DynamicObject References in C#

    - by Rick Strahl
    I've been working a bit with C# custom dynamic types for several customers recently and I've seen some confusion in understanding how dynamic types are referenced. This discussion specifically centers around types that implement IDynamicMetaObjectProvider or subclass from DynamicObject as opposed to arbitrary type casts of standard .NET types. IDynamicMetaObjectProvider types  are treated special when they are cast to the dynamic type. Assume for a second that I've created my own implementation of a custom dynamic type called DynamicFoo which is about as simple of a dynamic class that I can think of:public class DynamicFoo : DynamicObject { Dictionary<string, object> properties = new Dictionary<string, object>(); public string Bar { get; set; } public DateTime Entered { get; set; } public override bool TryGetMember(GetMemberBinder binder, out object result) { result = null; if (!properties.ContainsKey(binder.Name)) return false; result = properties[binder.Name]; return true; } public override bool TrySetMember(SetMemberBinder binder, object value) { properties[binder.Name] = value; return true; } } This class has an internal dictionary member and I'm exposing this dictionary member through a dynamic by implementing DynamicObject. This implementation exposes the properties dictionary so the dictionary keys can be referenced like properties (foo.NewProperty = "Cool!"). I override TryGetMember() and TrySetMember() which are fired at runtime every time you access a 'property' on a dynamic instance of this DynamicFoo type. Strong Typing and Dynamic Casting I now can instantiate and use DynamicFoo in a couple of different ways: Strong TypingDynamicFoo fooExplicit = new DynamicFoo(); var fooVar = new DynamicFoo(); These two commands are essentially identical and use strong typing. The compiler generates identical code for both of them. The var statement is merely a compiler directive to infer the type of fooVar at compile time and so the type of fooExplicit is DynamicFoo, just like fooExplicit. This is very static - nothing dynamic about it - and it completely ignores the IDynamicMetaObjectProvider implementation of my class above as it's never used. Using either of these I can access the native properties:DynamicFoo fooExplicit = new DynamicFoo();// static typing assignmentsfooVar.Bar = "Barred!"; fooExplicit.Entered = DateTime.Now; // echo back static values Console.WriteLine(fooVar.Bar); Console.WriteLine(fooExplicit.Entered); but I have no access whatsoever to the properties dictionary. Basically this creates a strongly typed instance of the type with access only to the strongly typed interface. You get no dynamic behavior at all. The IDynamicMetaObjectProvider features don't kick in until you cast the type to dynamic. If I try to access a non-existing property on fooExplicit I get a compilation error that tells me that the property doesn't exist. Again, it's clearly and utterly non-dynamic. Dynamicdynamic fooDynamic = new DynamicFoo(); fooDynamic on the other hand is created as a dynamic type and it's a completely different beast. I can also create a dynamic by simply casting any type to dynamic like this:DynamicFoo fooExplicit = new DynamicFoo(); dynamic fooDynamic = fooExplicit; Note that dynamic typically doesn't require an explicit cast as the compiler automatically performs the cast so there's no need to use as dynamic. Dynamic functionality works at runtime and allows for the dynamic wrapper to look up and call members dynamically. A dynamic type will look for members to access or call in two places: Using the strongly typed members of the object Using theIDynamicMetaObjectProvider Interface methods to access members So rather than statically linking and calling a method or retrieving a property, the dynamic type looks up - at runtime  - where the value actually comes from. It's essentially late-binding which allows runtime determination what action to take when a member is accessed at runtime *if* the member you are accessing does not exist on the object. Class members are checked first before IDynamicMetaObjectProvider interface methods are kick in. All of the following works with the dynamic type:dynamic fooDynamic = new DynamicFoo(); // dynamic typing assignments fooDynamic.NewProperty = "Something new!"; fooDynamic.LastAccess = DateTime.Now; // dynamic assigning static properties fooDynamic.Bar = "dynamic barred"; fooDynamic.Entered = DateTime.Now; // echo back dynamic values Console.WriteLine(fooDynamic.NewProperty); Console.WriteLine(fooDynamic.LastAccess); Console.WriteLine(fooDynamic.Bar); Console.WriteLine(fooDynamic.Entered); The dynamic type can access the native class properties (Bar and Entered) and create and read new ones (NewProperty,LastAccess) all using a single type instance which is pretty cool. As you can see it's pretty easy to create an extensible type this way that can dynamically add members at runtime dynamically. The Alter Ego of IDynamicObject The key point here is that all three statements - explicit, var and dynamic - declare a new DynamicFoo(), but the dynamic declaration results in completely different behavior than the first two simply because the type has been cast to dynamic. Dynamic binding means that the type loses its typical strong typing, compile time features. You can see this easily in the Visual Studio code editor. As soon as you assign a value to a dynamic you lose Intellisense and you see which means there's no Intellisense and no compiler type checking on any members you apply to this instance. If you're new to the dynamic type it might seem really confusing that a single type can behave differently depending on how it is cast, but that's exactly what happens when you use a type that implements IDynamicMetaObjectProvider. Declare the type as its strong type name and you only get to access the native instance members of the type. Declare or cast it to dynamic and you get dynamic behavior which accesses native members plus it uses IDynamicMetaObjectProvider implementation to handle any missing member definitions by running custom code. You can easily cast objects back and forth between dynamic and the original type:dynamic fooDynamic = new DynamicFoo(); fooDynamic.NewProperty = "New Property Value"; DynamicFoo foo = fooDynamic; foo.Bar = "Barred"; Here the code starts out with a dynamic cast and a dynamic assignment. The code then casts back the value to the DynamicFoo. Notice that when casting from dynamic to DynamicFoo and back we typically do not have to specify the cast explicitly - the compiler can induce the type so I don't need to specify as dynamic or as DynamicFoo. Moral of the Story This easy interchange between dynamic and the underlying type is actually super useful, because it allows you to create extensible objects that can expose non-member data stores and expose them as an object interface. You can create an object that hosts a number of strongly typed properties and then cast the object to dynamic and add additional dynamic properties to the same type at runtime. You can easily switch back and forth between the strongly typed instance to access the well-known strongly typed properties and to dynamic for the dynamic properties added at runtime. Keep in mind that dynamic object access has quite a bit of overhead and is definitely slower than strongly typed binding, so if you're accessing the strongly typed parts of your objects you definitely want to use a strongly typed reference. Reserve dynamic for the dynamic members to optimize your code. The real beauty of dynamic is that with very little effort you can build expandable objects or objects that expose different data stores to an object interface. I'll have more on this in my next post when I create a customized and extensible Expando object based on DynamicObject.© Rick Strahl, West Wind Technologies, 2005-2012Posted in CSharp  .NET   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • CodePlex Daily Summary for Sunday, May 30, 2010

    CodePlex Daily Summary for Sunday, May 30, 2010New ProjectsAviva Solutions C# Coding Guidelines: A set of C# coding guidelines, coding standards, layout rules, FxCop rulesets and (upcoming) custom FxCop and StyleCop rules for improving the over...BKWork: private project.classbook: du an trong vong 10 ngay. Nhom (Do Bao Linh, Phan Thanh Tai, Nguyen Dang Loc)Du an - 01: Du an mon thay LuongEndNote助手: EndNote Helper is a assistant tool for EndNote, which make your task of reference management more convinent. EndNote 助手是一个用于辅助EndNote进行文献管理的小工具,它可...Evoucher: Simple Evoucher Sales SystemFiddler Delayed Responses Extension: A fiddler extension that help developers delay the delivery of HTML Responses to applications. Some delay user stories: - Delivery of css to HTML ...Generic Entity Model 2: GEM2 is lightweight entity framework for building custom business solutions. It enables rapid approach to entity logic design, while offering out o...GY06: 这个是长大工院于2009年发起的项目,因为种种原因没有完成。JoshDOS: JoshDOS is a command line operating system kernel based off COSMOS. It can be booted from actual hardware and built in Visual Studio using .NET la...PhysicsFMUDeluxe.NET: Este projeto é desenvolvido com o intuíto de treinar o desenvolvimento de aplicações em C#. Ele contém ferramentas para cálculos de física e matemá...Reactor Services Platform: Reactor is a service composition and deployment grid that streamlines developing, composing, deploying and managing services. Reactor Services are ...SerafinApartment: Simple MVC 2 application for apartment rental. It is multingual booking system, that allows users to register, book and subscribe for notifications...Silverlight Audio Effect Box: This is a C# Silverlight 4 sample application which process audio sample in near real time. It allows to capture the default audio input device and...Smart Voice: Smart Voice let's you control Skype using your voice. It allows you to write messages, issue phone calls, etc. This application was developed think...WebDotNet - The minimalist web framework inspired by web.py: WebDotNet is an experiment in web frameworks. Inspired by the python web framework, web.py, it is an exercise in extreme minimalism in a framework...New ReleasesAcies: Acies - Alpha Build 0.0.7: Alpha release. Requires Microsoft XNA Framework Redistributable 3.1 (http://www.microsoft.com/downloads/details.aspx?FamilyID=53867a2a-e249-4560-...AdventureWorksLT 2008 Sample Database Script: AdventureWorksLT 2008 R2 DB Script: This script is based on latest download from the Sample database for SQL Server 2008 R2. The original download from the sample is approx 84 MB and ...ASP.NET Wiki Control: Release 1.3.1: - Removed ASP.NET Session dependency. BreadCrumbs will now work with sessions disabled. Can now also share a URL and have the breadcrumb appropriat...Aviva Solutions C# Coding Guidelines: Visual Studio 2010 Rule Sets: Rule Sets targetting different styles of projects.bvcms - Bellevue Church Management System: Source: This source was used to build the latest {church}.bvcms.comCC.Yacht: CC.Yacht 1.0.10.529: This is the initial release of CC.Yacht. Marked as beta since I don't have any testing/feedback beyond that of myself and my wife.Community Forums NNTP bridge: Community Forums NNTP Bridge V14: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has add...Community Forums NNTP bridge: Community Forums NNTP Bridge V15: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has add...Coronasoft Cryostasis scripting engine: CCSE v0.0.1.0 BETA: This is the 0.0.1.0 Beta Release. If you find any bugs Post them as a comment or in the Discussions tabEndNote助手: EndNote助手2.1.0..0: 去除了注册验证机制。Fiddler Delayed Responses Extension: v0.1: Version 0.1 of Fiddler Delayed Responses Extension. See ChangeLog for more information.Generic Entity Model 2: GEM2 build 52510: This is first BETA release of GEM2! Following implementation is still missing from initial plan: Detailed documentation MySQL operational databa...JoshDOS: JoshDOS Souce: This is the souce for the JoshDOS 1.0 OS kernel. You need the COSMOS user kit to use.JoshDOS: Shell Version 1.0: Whats in this download *JoshDOS user kit *JoshDOS VStudio starter kit *JoshDOS documentation Note: You will need the COSMOS user kit to start deve...miniTodo: mini Todo version 0.3: Todo完了時に音が出なかったのを修正Model Virtual Casting - ASPItalia.com: Model Virtual Casting 0.2: Model Virtual Casting 0.2Questa seconda release di ModelVC è corrispondente a quella mostrata in occasione della Real Code Conference 4.0 tenutasi ...PhysicsFMUDeluxe.NET: PhysicsFMUDeluxe.NET - Setup: Primeira versão pública do PhysicsFMUDeluxe.NETSilverlight Audio Effect Box: Echo Box 1.0: First realease - zip contains : web page + xap file :Smart Voice: Smart Voice 0.1: Here is the first alpha release of Smart Voice. Please remember this was done for a curricular unit project at my university and i understand that ...StyleCop Contrib: Custom rules v0.2: This release of the custom rules target StyleCop 4.3.3. Included rules are: Spacing Rules - NoTrailingWhiteSpace - IndentUsingTabs Ordering Rules ...System.ComponentModel.DataAnnotations Contrib: 0.2.46280.0: Built with Visual Studio 2010/.Net 4.0. Compiled from source code changeset 46280.VB Styler: VB Styler Suite V 1.3.0.0: This is the newest version of the VB Styler. Here are the new features. New Imaging ColorPicker A template for getting colors via sliders ColorR...VCC: Latest build, v2.1.30529.0: Automatic drop of latest buildWPF Application Framework (WAF): WPF Application Framework (WAF) 1.0.0.90 RC: Version: 1.0.0.90 (Release Candidate): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. ...XNA Collision Detection: XNA Collision Detection Sample Program: I have coded a compact program which shows the collision detection working, and provides a camera class for rendering and moving the "player." Agai...Most Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryMicrosoft SQL Server Community & SamplesPHPExcelASP.NETMost Active ProjectsAStar.netpatterns & practices – Enterprise LibraryCommunity Forums NNTP bridgeBlogEngine.NETGMap.NET - Great Maps for Windows Forms & PresentationIonics Isapi Rewrite FilterRawrCustomer Portal Accelerator for Microsoft Dynamics CRMFacebook Developer ToolkitPAP

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  • Addin Central Windows Home Server

    - by Mysticgeek
    If you’re a Windows Home Server user, you’ve probably come across a lot of cool addins that you can use to enhance its functionality. Today we take a look at Addin Central… which gives you easy access to the many addin possibilities out there. Addin Central from HomeServerLand is a free well…addin…that brings you information and easy access to several other addins that are available for your Windows Home Server. It essentially creates an “app store” of sorts for your Windows Home Server that you can view in the console. Install Addin Central Browse to your shared folders on the server and open the Add-Ins folder and copy the AddinCentral.msi installer (link below). Next open WHS Console from one of the computers connected to your network, and click Settings then Add-ins. Under Available Add-ins click the Available tab and you’ll see the Addin Central installer file we just copied over. Click the Install button. Installation kicks off and when it’s complete, you’ll need to close out of the console and reconnect. Using Addin Central When you reconnect to WHS Console, you’ll see Addin Central in the menu with a list of the newest updated addins. You can go through the list of addins and check out their rating, version, author, amount of downloads, and if they’re free or you need to purchase a license. You can sort through the addins by popularity, author, categories, or look at them all.   When you select an addin you can read more detail about it in the pane on the right side…from here you can go directly to the addin website as well. Hover over the thumbnail of the addin to get a larger screenshot of what it looks like. The toolbox gives you different options for controlling Addin Central, and notice you can easily search for addins too. In the Addin Central Toolbox you can change settings such as the startup view, showing tooltips, and more.   Conclusion If you’re a Windows Home Server user, you’ll definitely want to give Addin Central a go. It lets you easily find and download various addins for essentially anything you might want to use to customize your home server. HomeServerLand calls it “The Mother of All Addins” and for a good reason. Download Addin Central (registration required) Similar Articles Productive Geek Tips GMedia Blog: Setting Up a Windows Home ServerGet Extended Access to Windows Home Server with Advanced Admin ConsoleShare Ubuntu Home Directories using SambaInstalling Windows Home ServerAnother Blog You Should Subscribe To TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Find Out the Celebrity You Resemble With FaceDouble Whoa ! Use Printflush to Solve Printing Problems Icelandic Volcano Webcams Open Multiple Links At One Go NachoFoto Searches Images in Real-time

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  • StreamInsight and Reactive Framework Challenge

    In his blogpost Roman from the StreamInsight team asked if we could create a Reactive Framework version of what he had done in the post using StreamInsight.  For those who don’t know, the Reactive Framework or Rx to its friends is a library for composing asynchronous and event-based programs using observable collections in the .Net framework.  Yes, there is some overlap between StreamInsight and the Reactive Extensions but StreamInsight has more flexibility and power in its temporal algebra (Windowing, Alteration of event headers) Well here are two alternate ways of doing what Roman did. The first example is a mix of StreamInsight and Rx var rnd = new Random(); var RandomValue = 0; var interval = Observable.Interval(TimeSpan.FromMilliseconds((Int32)rnd.Next(500,3000))) .Select(i => { RandomValue = rnd.Next(300); return RandomValue; }); Server s = Server.Create("Default"); Microsoft.ComplexEventProcessing.Application a = s.CreateApplication("Rx SI Mischung"); var inputStream = interval.ToPointStream(a, evt => PointEvent.CreateInsert( System.DateTime.Now.ToLocalTime(), new { RandomValue = evt}), AdvanceTimeSettings.IncreasingStartTime, "Rx Sample"); var r = from evt in inputStream select new { runningVal = evt.RandomValue }; foreach (var x in r.ToPointEnumerable().Where(e => e.EventKind != EventKind.Cti)) { Console.WriteLine(x.Payload.ToString()); } This next version though uses the Reactive Extensions Only   var rnd = new Random(); var RandomValue = 0; Observable.Interval(TimeSpan.FromMilliseconds((Int32)rnd.Next(500, 3000))) .Select(i => { RandomValue = rnd.Next(300); return RandomValue; }).Subscribe(Console.WriteLine, () => Console.WriteLine("Completed")); Console.ReadKey();   These are very simple examples but both technologies allow us to do a lot more.  The ICEPObservable() design pattern was reintroduced in StreamInsight 1.1 and the more I use it the more I like it.  It is a very useful pattern when wanting to show StreamInsight samples as is the IEnumerable() pattern.

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  • Autoscaling in a modern world&hellip;. Part 3

    - by Steve Loethen
    The Wasabi Hands on Labs give you a good look at the basic mechanics, but I don’t find the setup too practical.  Using a local console application to host the Autoscaler and rules files is probably the (IMHO) least likely architecture.  Far more common would be hosting in a service on premise (if you want to have the Autoscaler local) or most likely, host it in a Azure role of it’s own.  I chose to go the Azure route. First step was to get the rules.xml and the services.xml files into the cloud.  I tend to be a “one step at a time” sort of guy, so running the console application with the rules sitting in a Azure hosted set of blobs seemed to be the logical first step.  Here are the steps: 1) Create a container in the storage account you wish to use.  Name does not matter, you will get a chance to set the container name (as well as the file names) in the app.config 2) Copy the two files from where you created them to your  container.  I used the same files I had locally.  I made the container public to eliminate security issues, but in the final application, a bit of security needs to be applied (one problem at a time).  The content type was set to text/xml.  I found one reference claiming the importance of this step, and it makes sense. 3) Adjust the app.config to set the location of the files.  This will let you set all the storage account and key information needed to reach into the cloud form your console application.  The sections of your app.config will look like this: <rulesStores> <add name="Blob Rules Store" type="Microsoft.Practices.EnterpriseLibrary.WindowsAzure.Autoscaling.Rules.Configuration.BlobXmlFileRulesStore, Microsoft.Practices.EnterpriseLibrary.WindowsAzure.Autoscaling, Version=5.0.1118.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" blobContainerName="[ContainerName]" blobName="rules.xml" storageAccount="DefaultEndpointsProtocol=https;AccountName=[StorageAccount];AccountKey=[AccountKey]" monitoringRate="00:00:30" certificateThumbprint="" certificateStoreLocation="LocalMachine" checkCertificateValidity="false" /> </rulesStores> <serviceInformationStores> <add name="Blob Service Information Store" type="Microsoft.Practices.EnterpriseLibrary.WindowsAzure.Autoscaling.ServiceModel.Configuration.BlobXmlFileServiceInformationStore, Microsoft.Practices.EnterpriseLibrary.WindowsAzure.Autoscaling, Version=5.0.1118.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" blobContainerName="[ContainerName]" blobName="services.xml" storageAccount="DefaultEndpointsProtocol=https;AccountName=[StorageAccount];AccountKey=[AccountKey]" monitoringRate="00:00:30" certificateThumbprint="" certificateStoreLocation="LocalMachine" checkCertificateValidity="false" /> </serviceInformationStores> Once I had the files up in the sky, I renamed the local copies to just to make my self feel better about the application using the correct set of rules and services.  Deploy the web role to the cloud.  Once it is up and running, start the console application.  You should find the application scales up and down in response to the buttons on the web site.  Tune in next time for moving the hosting of the Autoscaler to a worker role, discussions on getting the logging information into diagnostics into storage, and a set of discussions about certs and how they play a role.

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  • Delegate performance of Roslyn Sept 2012 CTP is impressive

    - by dotneteer
    I wanted to dynamically compile some delegates using Roslyn. I came across this article by Piotr Sowa. The article shows that the delegate compiled with Roslyn CTP was not very fast. Since the article was written using the Roslyn June 2012, I decided to give Sept 2012 CTP a try. There are significant changes in Roslyn Sept 2012 CTP in both C# syntax supported as well as API. I found Anoop Madhisidanan’s article that has an example of the new API. With that, I was able to put together a comparison. In my test, the Roslyn compiled delegate is as fast as C# (VS 2012) compiled delegate. See the source code below and give it a try. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Diagnostics; using Roslyn.Compilers; using Roslyn.Scripting.CSharp; using Roslyn.Scripting; namespace RoslynTest { class Program { public Func del; static void Main(string[] args) { Stopwatch stopWatch = new Stopwatch(); Program p = new Program(); p.SetupDel(); //Comment out this line and uncomment the next line to compare //p.SetupScript(); stopWatch.Start(); int result = DoWork(p.del); stopWatch.Stop(); Console.WriteLine(result); Console.WriteLine("Time elapsed {0}", stopWatch.ElapsedMilliseconds); Console.Read(); } private void SetupDel() { del = (s, i) => ++s; } private void SetupScript() { //Create the script engine //Script engine constructor parameters go changed var engine=new ScriptEngine(); //Let us use engine's Addreference for adding the required //assemblies new[] { typeof (Console).Assembly, typeof (Program).Assembly, typeof (IEnumerable<>).Assembly, typeof (IQueryable).Assembly }.ToList().ForEach(asm => engine.AddReference(asm)); new[] { "System", "System.Linq", "System.Collections", "System.Collections.Generic" }.ToList().ForEach(ns=>engine.ImportNamespace(ns)); //Now, you need to create a session using engine's CreateSession method, //which can be seeded with a host object var session = engine.CreateSession(); var submission = session.CompileSubmission>("new Func((s, i) => ++s)"); del = submission.Execute(); //- See more at: http://www.amazedsaint.com/2012/09/roslyn-september-ctp-2012-overview-api.html#sthash.1VutrWiW.dpuf } private static int DoWork(Func del) { int result = Enumerable.Range(1, 1000000).Aggregate(del); return result; } } }  Since Roslyn Sept 2012 CTP is already over a year old, I cannot wait to see a new version coming out.

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  • Set up a TFS Server/Service demo environment in less than 1 minute now!

    - by Tarun Arora
    Release Notes – http://tfsdemosetup.codeplex.com/  | Download | Source Code | Report a Bug | Ideas To Demonstrate the capabilities of TFS 2012 Server/Service Task board you would need to set up TFS with some teams, a few team members, some sample stories, tasks, etc. That’s too many steps if you as me! Hi! My name is Tarun Arora, I am a Microsoft MVP in Visual Studio ALM & a Visual Studio ALM Ranger, as a consultant I have had to demo TFS Preview to potential customers several times a day. I usually create the team project during the demo to show off how quick and efficient it is, but setting up teams, team members, tasks usually takes longer I don’t prefer carrying out these steps during the demo. I have developed a .net based console application which uses the TFS API to create a standard demo environment saving me from all these manual steps. The console application reads the set up information from an XML file, leaving the setup process highly customizable. Figure 1 – Demo Dictionary, change values here for unique setup The console application today sets up, 1. Create a new Team 2. Set the team as the default team 3. Configure team settings      a. Set Backlog Iteration path      b. Set Team Iterations and start & finish dates      c. Set Team Area path 4. Add Team Members 5. Add Product Backlog Items & linked Tasks. Image 2 – The team website before (on the left) and after (on the right) running the console app Image 3 – Team configuration before (on left) and after (on right) with new team Demo and 2 members Image 4 – Iteration configuration before (on left) and after (on right) with new backlog iteration path & sprint dates set Image 5 – Area configuration (on left) and after (on right) with area path configured for the team   Image 6 – A demo ready Task Board and Task Board for Team Members Credits, - Mattias Sköld [Visual Studio ALM Ranger] – I have used TfsTeamTools to perform team creation & add members - Ivan Popek – TFS 2012 API blog posts had some fantastic reusable samples.  - Shai Raiten [Microsoft ALM MVP] – Great collection of posts on TFS API. Enjoy!

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  • Calling methods on Objects

    - by Mashael
    Let's say we have a class called 'Automobile' and we have an instance of that class called 'myCar'. I would like to ask why do we need to put the values that our methods return in a variable for the object? Why just don't we call the method? For example: Why should we write: string message = myCar.SpeedMessage(); Console.WriteLine(message); instead of: Console.WriteLine(myCar.SpeedMessage());

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  • How do I set up nvidia graphics adapter to put out 1080p, it seems to be using interlace mode>

    - by keepitsimpleengineer
    After upgrading to 12.04, my mythbuntu client/server seems to be running in 1080i, the clue comes from: [ 1176.117] (II) NVIDIA(0): Setting mode "1920x1080_60i" [ 1231.340] (II) NVIDIA(0): Setting mode "DFP-1:1920x1080_60@1920x1080+0+0" This is from Xorg.0.log. This whole thing started from video tearing when watching Mythtv recordings. It didn't happen in 10.10. Should I use "TVStandard" "HD1080p" in the screen section since this is a dedicated HTPC? It only connects to an HDTV (1080p) via hdmi. Here is the current xorg.conf file: # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 270.29 (buildd@allspice) Fri Feb 25 14:42:07 UTC 2011 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 # commented out by update-manager, HAL is now used and auto-detects devices # Keyboard settings are now read from /etc/default/console-setup # InputDevice "Keyboard0" "CoreKeyboard" # commented out by update-manager, HAL is now used and auto-detects devices # Keyboard settings are now read from /etc/default/console-setup # InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "Files" FontPath "unix/:7100" EndSection # commented out by update-manager, HAL is now used and auto-detects devices # Keyboard settings are now read from /etc/default/console-setup #Section "InputDevice" # # generated from default # Identifier "Mouse0" # Driver "mouse" # Option "Protocol" "auto" # Option "Device" "/dev/psaux" # Option "Emulate3Buttons" "no" # Option "ZAxisMapping" "4 5" #EndSection # commented out by update-manager, HAL is now used and auto-detects devices # Keyboard settings are now read from /etc/default/console-setup #Section "InputDevice" # # generated from default # Identifier "Keyboard0" # Driver "kbd" #EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "SAMSUNG" HorizSync 26.0 - 81.0 VertRefresh 24.0 - 75.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GT 240" Option "TripleBuffer" "1" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "TwinView" "0" Option "metamodes" "DFP: nvidia-auto-select +0+0" SubSection "Display" Depth 24 EndSubSection EndSection After a little digging, the question changes slightly, to wit... Per Chapter 19 of nvidia README... "If the EDID for the display device reported a preferred mode timing, and that mode timing is considered a valid mode, then that mode is used as the "nvidia-auto-select" mode." The EDID for my HDMI connected LCD monitor says use first device as preferred. Prefer first detailed timing : Yes Also: (--) NVIDIA(0): EDID maximum pixel clock : 230.0 MHz The list: (from startx -- -verbose 6 ) (--) NVIDIA(0): Detailed Timings: (--) NVIDIA(0): 1920 x 1080 @ 60 Hz (--) NVIDIA(0): Pixel Clock : 148.50 MHz (--) NVIDIA(0): HRes, HSyncStart : 1920, 2008 (--) NVIDIA(0): HSyncEnd, HTotal : 2052, 2200 (--) NVIDIA(0): VRes, VSyncStart : 1080, 1084 (--) NVIDIA(0): VSyncEnd, VTotal : 1089, 1125 (--) NVIDIA(0): H/V Polarity : +/+ This is the actual mode selected: (from xorg.0.log) (--) NVIDIA(0): 1920 x 1080 @ 60 Hz (--) NVIDIA(0): Pixel Clock : 74.18 MHz (--) NVIDIA(0): HRes, HSyncStart : 1920, 2008 (--) NVIDIA(0): HSyncEnd, HTotal : 2052, 2200 (--) NVIDIA(0): VRes, VSyncStart : 1080, 1084 (--) NVIDIA(0): VSyncEnd, VTotal : 1094, 1124 (--) NVIDIA(0): H/V Polarity : +/+ (--) NVIDIA(0): Extra : Interlaced (--) NVIDIA(0): CEA Format : 5 So my HTPC is down-converting to 1080i and then the Monitor is up-converting to 1080p How can I fix this, please?

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  • How to join two collections with LINQ

    - by JustinGreenwood
    Here is a simple and complete example of how to perform joins on two collections with LINQ. I wrote it for a friend to show him, in one simple file, the power of LINQ queries and anonymous objects. In the file below, there are two simple data classes defined: Person and Item. In the beginning of the main method, two collections are created. Note that the Item's OwnerId field reference the PersonId of a Person object. The effect of the LINQ query below is equivalent to a SQL statement looking like this: select Person.PersonName as OwnerName, Item.ItemName as OwnedItem from Person inner join Item on Item.OwnerId = Person.PersonId order by Item.ItemName desc; using System; using System.Collections.Generic; using System.Linq; namespace LinqJoinAnonymousObjects { class Program { class Person { public int PersonId { get; set; } public string PersonName { get; set; } } class Item { public string ItemName { get; set; } public int OwnerId { get; set; } } static void Main(string[] args) { // Create two collections: one of people, and another with their possessions. var people = new List<Person> { new Person { PersonId=1, PersonName="Justin" }, new Person { PersonId=2, PersonName="Arthur" }, new Person { PersonId=3, PersonName="Bob" } }; var items = new List<Item> { new Item { OwnerId=1, ItemName="Armor" }, new Item { OwnerId=1, ItemName="Book" }, new Item { OwnerId=2, ItemName="Chain Mail" }, new Item { OwnerId=2, ItemName="Excalibur" }, new Item { OwnerId=3, ItemName="Bubbles" }, new Item { OwnerId=3, ItemName="Gold" } }; // Create a new, anonymous composite result for person id=2. var compositeResult = from p in people join i in items on p.PersonId equals i.OwnerId where p.PersonId == 2 orderby i.ItemName descending select new { OwnerName = p.PersonName, OwnedItem = i.ItemName }; // The query doesn't evaluate until you iterate through the query or convert it to a list Console.WriteLine("[" + compositeResult.GetType().Name + "]"); // Convert to a list and loop through it. var compositeList = compositeResult.ToList(); Console.WriteLine("[" + compositeList.GetType().Name + "]"); foreach (var o in compositeList) { Console.WriteLine("\t[" + o.GetType().Name + "] " + o.OwnerName + " - " + o.OwnedItem); } Console.ReadKey(); } } } The output of the program is below: [WhereSelectEnumerableIterator`2] [List`1] [<>f__AnonymousType1`2] Arthur - Excalibur [<>f__AnonymousType1`2] Arthur - Chain Mail

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  • Is SOAP Http POST more complicated than I thought

    - by Pete Petersen
    I'm currently writing a bit of code to send some xml data to a web service via HTTP POST. I thought this would be really simple and have written the following example code (C#) Console.WriteLine("Press enter to send data..."); while (Console.ReadLine() != "q") { HttpWebRequest httpWReq = (HttpWebRequest)WebRequest.Create(@"http://localhost:8888/"); Foo fooItem = new Foo { Member1 = "05", Member2 = "74455604", Member3 = "15101051", Member4 = 1, Member5 = "fsf", Member6 = 6.52, }; ASCIIEncoding encoding = new ASCIIEncoding(); string postData = fooItem.ToXml(); byte[] data = encoding.GetBytes(postData); httpWReq.Method = "POST"; httpWReq.ContentType = "application/xml"; httpWReq.ContentLength = data.Length; using (Stream stream = httpWReq.GetRequestStream()) { stream.Write(data, 0, data.Length); } HttpWebResponse response = (HttpWebResponse)httpWReq.GetResponse(); string responseString = new StreamReader(response.GetResponseStream()).ReadToEnd(); Console.WriteLine("Received " + responseString); Console.WriteLine("Press enter to send data..."); } This is all I thought would be necessary, however I have now been given the details for the web service. This included some information which is unfarmiliar to me and I'm unsure whether I need to include it. The information I was sent was <url>http://sometext/soap/rpc</url> <namespace>http://sometext/a.services</namespace> <method>receiveInfo</method> <parm-id>xmldata</parm-id> (Input data) (Actual XML data as string) <parm-id>status</parm-id> (Output data) <userid>user</userid> <password>pass</password> <secure>false</secure> I guess this means I need to include a username and password somehow, but I'm not sure what the namespace or method fields are used for. Could anyone give me a hint? Sorry I've never used webservices before.

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  • Why no icons for pcmanfm when run from remote x server

    - by user75430
    pcmanfm works fine when run from a local console, but does not show file icons when run from a remote x session (ssh -X user@machine). Well, that's not quite true - icons for shell scripts show up OK, there are no icons for regular files and folders. There are a load of errors in the X console window "g_object_unref ... G_IS_OBJECT". Why are there no icons for pcmanfm when I run it from a remote x server?

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  • New computer hangs on shutdown/reboot, how to troubleshoot?

    - by Torben Gundtofte-Bruun
    My system is working perfectly but it freezes during shutdown/reboot/suspend/hibernate: All windows and the menu bar disappear but the desktop wallpaper remains. It doesn't even show the shutdown screen (the one with the animated dots) where I could hit ESC and watch the shutdown console text. The system is brand-new and fully updated using Update Manager. How can I determine what is causing the freeze? Is there a log I can investigate? How can I fix this? I see no obvious cause of the freeze. The only USB attachment is a mouse/keyboard; I don't have any external storage attached; and I don't have any programs running (the machine freezes even when doing shutdown right from the login screen). What I've tried so far: Based on other questions (this, this, and this) that suggest some ACPI settings, I've tried sudo shutdown -h now to see whether the shutdown console text display offers any hints, but the system doesn't even get that far - it still freezes while the screen shown the desktop background image, without any toolbars. Only sudo shutdown --force works, but that's not a solution. Editing the grub menu to add acpi=off to the kernel didn't help. I guess there's not much point in trying the other (lesser) ACPI suggestions? Adding noapic to the grub entry had no discernible effect. Adding nolapic instead did something (I had removed the quiet option) - the system managed to continue further with the shutdown, right until the line Checking for running unattended-upgrades: which were the last characters on the screen. I've also checked the system BIOS, especially regarding power options, but didn't see anything out of the ordinary. Switching the BIOS standby setting from S3 to S1 didn't help. The standby setting can't be disabled, and there are no other ACPI-related settings AFAIK. BIOS reset didn't help. Not surprised; hadn't changed anything. I tried going to a virtual console (CtrlAltF1) as suggested by djeikyb and from there did a shutdown -h now and it froze there too, after this console output. I didn't try killing processes one at a time because I'm still too newbie to figure out how to do that. Booting with kernel 2.6.35.22 rather than 2.6.35.25 didn't help. Disabling the Nvidia drivers didn't help. Booting from Live CD (USB stick in fact) didn't help; it freezes the same way. Booting from Live CD, with acpi=off noapic nolapic didn't help either. Neither did just nolapic. So evidently this is not some custom setting in my install, but some sort of basic issue. MemTest competed in 1 hour without errors.

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  • F# Project Euler Problem 1

    - by MarkPearl
    Every now and then I give project Euler a quick browse. Since I have been playing with F# I have found it a great way to learn the basics of the language. Today I thought I would give problem 1 an attempt… Problem 1 If we list all the natural numbers below 10 that are multiples of 3 or 5, we get 3, 5, 6 and 9. The sum of these multiples is 23. Find the sum of all the multiples of 3 or 5 below 1000. My F# Solution I broke this problem into two functions… 1) be able to generate a collection of numbers that are multiples of a number but but are smaller than another number. let GenerateMultiplesOfXbelowY X Y = X |> Seq.unfold (fun i -> if (i<Y) then Some(i, i+X) else None) I then needed something that generated collections for multiples of 3 & 5 and then removed any duplicates. Once this was done I would need to sum these all together to get a result. I found the Seq object to be extremely useful to achieve this… let Multiples = Seq.append (GenerateMultiplesOfXbelowY 3 1000) (GenerateMultiplesOfXbelowY 5 1000) |> Seq.distinct |> Seq.fold(fun acc a -> acc + a) 0 |> Console.WriteLine |> Console.ReadLine My complete solution was … open System let GenerateMultiplesOfXbelowY X Y = X |> Seq.unfold (fun i -> if (i<Y) then Some(i, i+X) else None) let Multiples = Seq.append (GenerateMultiplesOfXbelowY 3 1000) (GenerateMultiplesOfXbelowY 5 1000) |> Seq.distinct |> Seq.fold(fun acc a -> acc + a) 0 |> Console.WriteLine |> Console.ReadLine   Which seemed to generate the correct result in a relatively short period of time although I am sure I will get some comments from the experts who know of some intrinsic method to achieve all of this in one method call.

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  • Defining a service layer: the text-based adventure

    - by Stacy Vicknair
    Applications these days have more options than ever for a user interface, and it’s only going to grow. A successful product might require native applications for mobile devices, a regular web implementation, or even a gaming console. These systems often will be centralized and data driven. The solution is one that’s fairly solitary, a service layer! Simply put, take what’s shared and put it behind a physical or abstract layer that defines the boundary between the specific user interface and the shared content.   I know, I know, none of this is complicated. But some times it can be difficult to discern what belongs on which side of the line. For instance, say we’re creating a service that will provide content for both an ASP.NET MVC application and a WP7 application. Although the content served to each application is the same, there are different paradigms and patterns for displaying that data in the different environments. In ASP.NET MVC, you may create a model specific to a page that combines necessary information. In the WP7 application you might require different sets of data that you will connect via MVVM with the view. The general rule of thumb is that any shared content, business rules, or data should exist separately. Any element that is specific to the current UI implementation should be included in a separate library or with the UI implementation itself. The WP7 application doesn’t need my MVC specific model classes. My MVC application doesn’t require those INotifyPropertyChanged viewmodels that the WP7 application depends on. In both cases, there should be additional processing done above the service layer to massage the data to the application’s specific needs.   Service-ocalypse: the text based adventure What helps me the most about deciding whether or not something belongs coupled to the UI implementation or in the shared implementation is thinking of the simplest implementation you could have: a console application. You might have played a game like Peasant’s Quest: The console app is the text based adventure game version of your application. If you’re service was consumed in its simplest form, you would simply have a console based API for it that issues requests. Maybe those requests aren’t SWIM TO BOAT, but they might be CREATE USER JOHN. If I issue a request, I expect that request to be issued to the service. If the service has any exceptions or issues with my input, that business logic should be encapsulated in that service, not implemented in the UI. The service layer should be your functional application in its entirety, and anything above that layer should only assist with the display of that information.

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  • Why won't my Windows 8 Command line update its path

    - by mawcsco
    I needed to add a new entry to my PATH variable. This is a common activity for me in my job, but I've recently started using Windows 8. I assumed the process would be similar to Windows 7, Vista, XP... Here's my sequence of events: Open System properties (Start- [type "Control Panel"] - Control Panel\System and Security\System - Advanced system settings - Environment Variables) Add the new path to beginning of my USER PATH variable (C:\dev\Java\apache-ant-1.8.4\bin;) Opened a command prompt (Start - [type "command prompt" enter] - [type "path" enter] My new path entry is not available (see attached image and vide). I Duplicated the exact same process on a Windows 7 machine and it worked. EDIT Windows 8 Environment Variables and Command Prompt video EDIT This is definitely not the behavior of Windows 7. Watch this video to see the behavior I expect working in Windows 7. http://youtu.be/95JXY5X0fII EDIT 5/31/2013 So, after much frustration, I wrote a small C# app to test the WM_SETTINGCHANGE event. This code receives the event in both Windows 7 and Windows 8. However, in Windows 8 on my system, I do not get the correct path; but, I do in Windows 7. This could not be reproduced in other Windows 8 systems. Here is the C# code. using System; using Microsoft.Win32; public sealed class App { static void Main() { SystemEvents.UserPreferenceChanging += new UserPreferenceChangingEventHandler(OnUserPreferenceChanging); Console.WriteLine("Waiting for system events."); Console.WriteLine("Press <Enter> to exit."); Console.ReadLine(); } static void OnUserPreferenceChanging(object sender, UserPreferenceChangingEventArgs e) { Console.WriteLine("The user preference is changing. Category={0}", e.Category); Console.WriteLine("path={0}", System.Environment.GetEnvironmentVariable("PATH")); } } OnUserPreferenceChanging is equivalent to WM_SETTINGCHANGE C# program running in Windows 7 (you can see the event come through and it picks up the correct path). C# program running in Windows 8 (you can see the event come through, but the wrong path). There is something about my environment that is precipitating this problem. However, is this a Windows 8 bug?

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  • Mouse Clicks, Reactive Extensions and StreamInsight Mashup

    I had an hour spare this afternoon so I wanted to have another play with Reactive Extensions in .Net and StreamInsight. I also didn’t want to simply use a console window as a way of gathering events so I decided to use a windows form instead. The task I set myself was this. Whenever I click on my form I want to subscribe to the event and output its location to the console window and also the timestamp of the event.

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  • Washing the windows myths. Ease of use.

    <b>Technology & Life Integration:</b> "Linux is only for geeks. Windows is easy to use. Linux is hard. You have to use the command line under Linux. You never need to use the console under windows. Sooner or later you will be forced to use the console in Linux."

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  • Nuget Commands

    - by kasi
    .Net Packages can be installed/uinstalled through the "Package Manager console" or through the VS 2010 option  "Tools" > "Library Package Manager" > "Add Library package reference" : CodePlex under getting started section http://nuget.codeplex.com/documentation?title=Package%20Manager%20Console%20Command%20Reference lists all the commands that are available for execution in package manager console.

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