I'm playing around with EF, trying to get my bearings. Right now I'm writing a blackjack game for a website. The problem is that my whenever I pull a GameState from the database, the playerHand, dealerHand, theDeck, and dealerHidden properties are null.
public class GameState
{
[Key]
[DatabaseGeneratedAttribute(DatabaseGeneratedOption.Identity)]
public int gameSession { get; set; }
public int playerScore { get; set; }
public int dealerScore { get; set; }
public Deck theDeck { get; set; }
public List<Cards> playerHand { get; set; }
public List<Cards> dealerHand { get; set; }
public Cards dealerHidden { get; set; }
public bool gameOver { get; set; }
}
public class Cards
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int cardId { get; set; }
public string cardName { get; set; }
public int cardValue { get; set; }
}
public class GameStateContext : DbContext
{
public GameStateContext() : base("MyContext")
{
}
protected override void OnModelCreating(DbModelBuilder modelBuilder)
{
modelBuilder.Entity<GameState>().HasRequired(e => e.theDeck);
modelBuilder.Entity<GameState>().HasRequired(e => e.dealerHand).WithMany().WillCascadeOnDelete(false);
modelBuilder.Entity<GameState>().HasRequired(e => e.playerHand).WithMany().WillCascadeOnDelete(false);
modelBuilder.Entity<GameState>().HasOptional(e => e.dealerHidden);
modelBuilder.Entity<Deck>().HasRequired(e => e.cards).WithMany().WillCascadeOnDelete(false);
base.OnModelCreating(modelBuilder);
}
public DbSet<GameState> GameStates { get; set; }
public DbSet<Deck> Decks { get; set; }
public DbSet<Card> Cards { get; set; }
}
The cards and deck table are populated. Where am I going wrong?