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  • htaccess for subdomain help

    - by Patrick
    Usually I just use the online tools for url mod_rewrite rules but this just wouldn't work. Dynamic url: http://sub.domain.com/index.php?page=index&name=test Rewritten url: http://sub.domain.com/test OR http://sub.domain.com/test/ My htaccess: RewriteRule ^([^/]+)/?$ index.php?page=index&name=$1 [L] Instead of passing "test" for the variable name, I always get the value "index.php" Anyone gurus has have any idea?

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  • SQLIO help decipher output

    - by SQL Learner
    When load testing on a SQL Server Box, using following (testfile is 25 GB) sqlio -kW -t8 -s360 -o8 -frandom -b8 -BH -LS g:\testfile.dat > result.txt sqlio -kW -t8 -s360 -o8 -frandom -b64 -BH -LS g:\testfile.dat >> result.txt sqlio -kW -t8 -s360 -o8 -frandom -b128 -BH -LS g:\testfile.dat >> result.txt sqlio -kW -t8 -s360 -o8 -frandom -b256 -BH -LS g:\testfile.dat >> result.txt Can anyone help me decipher output.. I do not understand latency min and average....? What does this number means IOs/sec: 10968.80 MBs/sec: 685.55 latency metrics: Min_Latency(ms): 1 Avg_Latency(ms): 5 Max_Latency(ms): 21

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  • Trying to setup virtual hosts on unix PHP on nginx

    - by user1634653
    I have tried to install php5-fpm and Nginx on Ubuntu machine, but I got a problem. When I have only one virtual host on a unix port it is all fine but when I try to add another virtual host Nginx goes to default web page "Welcome to Nginx!" but when I run it on a tcp port example port 9000 it work fine with multisites. It is a fresh install of ubuntu 11.10, Nginx 1.2.3 with php5-fpm installed. It also has extra php installs such as php-apc. I can only give the links to the virtual hosts because I am doing it from a mobile phone. Here are the links for the two virtual hosts I am using: http://ic0nic.co.uk/ic0nic.txt, http://ic0nic.co.uk/sourproxy.txt also I want to use unix port because I find it a whole lot faster. Edit: Here are the nginx configs server { server_name ic0nic.co.uk www.ic0nic.co.uk; root /var/www/ic0nic.co.uk; listen 8080; index index.html index.htm index.php; include conf.d/drop; location / { try_files $uri $uri/ /index.php?q=$uri&$args; } location ~ \.php$ { fastcgi_buffers 8 256k; fastcgi_buffer_size 128k; fastcgi_intercept_errors on; include fastcgi_params; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; fastcgi_pass unix:/dev/shm/php-fpm-www.sock; root /var/www/ic0nic.co.uk; } } server { server_name sourproxy.co.uk www.sourproxy.co.uk; root /var/www/sourproxy.co.uk/; listen 8080; index index.html index.htm index.php; include conf.d/drop; location / { try_files $uri $uri/ /index.php?q=$uri&$args; } location ~ \.php$ { fastcgi_buffers 8 256k; fastcgi_buffer_size 128k; fastcgi_intercept_errors on; include fastcgi_params; fastcgi_param SCRIPT_FILENAME /var/www/sourproxy.co.uk$fastcgi_script_name; fastcgi_pass unix:/dev/shm/php-fpm-www.sock; } }

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  • Windows search is skipping folders

    - by natli
    I was trying to find where Electrum stored its wallet files, so I went to C:\ and entered wallet.dat in the search bar (top right), which is supposed to search through the entire C drive (right?), but it didn't find anything. Later, I manually found the wallet.dat file in C:\Users\Admin\AppData\Roaming\Electrum_SysFiles\1.1\C_\ElectrumPY. Searching for wallet.dat in C:\ still comes up empty. Why is this?

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  • htaccess url rewrite

    - by user761396
    I used to have a rewrite rule to RewriteRule ^([^/]+)\.htm$ index.php?c=$1 [NC] RewriteRule ^([^/]+)\.htm/([0-9.]+)$ index.php?c=$1&amt=$2 [NC] Now, i have to change to RewriteRule ^1/([^/]+)\.htm$ index.php?c=$1 [NC] RewriteRule ^1/([^/]+)\.htm/([0-9.]+)$ index.php?c=$1&amt=$2 [NC] RewriteRule ^2/([^/]+)\.htm$ index2.php?c=$1 [NC] RewriteRule ^2/([^/]+)\.htm/([0-9.]+)$ index2.php?c=$1&amt=$2 [NC] (the difference is adding a subdirectory) My question is how to redirect my old ones to the 1/ subdirectory? thank you

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  • Is there added overhead to looking up a column in a DataTable by name rather than by index?

    - by Ben McCormack
    In a DataTable object, is there added overhead to looking up a column value by name thisRow("ColumnA") rather than by the column index thisRow(0)? In which scenarios might this be an issue. I work on a team that has lots of experience writing VB6 code and I noticed that didn't do column lookups by name for DataTable objects or data grids. Even in .NET code, we use a set of integer constants to reference column names in these types of objects. I asked our team lead why this was so, and he mentioned that in VB6, there was a lot of overhead in looking up data by column name rather than by index. Is this still true for .NET? Example code (in VB.NET, but same applies to C#): Public Sub TestADOData() Dim dt As New DataTable 'Set up the columns in the DataTable ' dt.Columns.Add(New DataColumn("ID", GetType(Integer))) dt.Columns.Add(New DataColumn("Name", GetType(String))) dt.Columns.Add(New DataColumn("Description", GetType(String))) 'Add some data to the data table ' dt.Rows.Add(1, "Fred", "Pitcher") dt.Rows.Add(3, "Hank", "Center Field") 'Method 1: By Column Name ' For Each r As DataRow In dt.Rows Console.WriteLine( _ "{0,-2} {1,-10} {2,-30}", r("ID"), r("Name"), r("Description")) Next Console.WriteLine() 'Method 2: By Column Name ' For Each r As DataRow In dt.Rows Console.WriteLine("{0,-2} {1,-10} {2,-30}", r(0), r(1), r(2)) Next End Sub Is there an case where method 2 provides a performance advantage over method 1?

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  • Php index page utitlizing an idea for a superswitch...

    - by Matt
    I dont know if this is a great idea...or a crap one. But I was thinking I may use one page to display all my pages using includes. Here is what my index.php would look like...on the functions include there is a function called "superSwitch" which will determine what requested page will be included....for instance if I do a get ?a=a it will goto the function superSwitch(a) superSwitch will take it and associate it with (login.php) then respond with such... here is the code for the index.php...please let me know if this makes sense and might work, or should I just stick to long blocks of code (which is why I am trying this because I hate long pages full of code...) of course as you can tell it is not actually including anything yet...the print is for debugging purposes. :) Thanks, Matt <?php //includes Functions include_once('inc/func.inc.php'); //set superget variable $superget = @$_GET['a']; //check if superget is set or null if (!$superget) { echo "Nothing Requested :)"; } else { //sanitizes the superget request $supergetr = supergetSanitize($superget) //uses the result "good" or "nogood" to determine what happens if ( $supergetr == "good" ) { //pulls superSwitch value of the request $ssresult = superSwitch($superget); print_r ($ssresult); } //if the sanitize is nogood else { //the superSwitch is instructed to respond with a 404 page $superget = "404" $ssresult = superSwitch($superget); print_r ($ssresult); } } ?>

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  • Why doesn't java.util.Set have get(int index)?

    - by Marty Pitt
    I'm sure there's a good reason, but could someone please explain why the java.util.Set interface lacks get(int Index), or any similar get() method? It seems that sets are great for putting things into, but I can't find an elegant way of retrieving a single item from it. If I know I want the first item, I can use set.iterator().next(), but otherwise it seems I have to cast to an Array to retrieve an item at a specific index? What are the appropriate ways of retrieving data from a set? (other than using an iterator) I'm sure the fact that it's excluded from the API means there's a good reason for not doing this -- could someone please enlighten me? EDIT: Some extremely great answers here, and a few saying "more context". The specific scneario was a dbUnit test, where I could reasonalby assert that the returned set from a query had only 1 item, and I was trying to access that item. However, the question is more valid without the scenario, as it remains more focussed : What's the difference between set & list. Thanks to all for the fantastic answers below.

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  • wordpress generating slow mysql queries - is it index problem?

    - by tash
    Hello Stack Overflow I've got very slow Mysql queries coming up from my wordpress site. It's making everything slow and I think this is eating up CPU usage. I've pasted the Explain results for the two most frequently problematic queries below. This is a typical result - although very occasionally teh queries do seem to be performed at a more normal speed. I have the usual wordpress indexes on the database tables. You will see that one of the queries is generated from wordpress core code, and not from anything specific - like the theme - for my site. I have a vague feeling that the database is not always using the indexes/is not using them properly... Is this right? Does anyone know how to fix it? Or is it a different problem entirely? Many thanks in advance for any help anyone can offer - it is hugely appreciated Query: [wp-blog-header.php(14): wp()] SELECT SQL_CALC_FOUND_ROWS wp_posts.* FROM wp_posts WHERE 1=1 AND wp_posts.post_type = 'post' AND (wp_posts.post_status = 'publish' OR wp_posts.post_status = 'private') ORDER BY wp_posts.post_date DESC LIMIT 0, 6 id select_type table type possible_keys key key_len ref rows Extra 1 SIMPLE wp_posts ref type_status_date type_status_date 63 const 427 Using where; Using filesort Query time: 34.2829 (ms) 9) Query: [wp-content/themes/LMHR/index.php(40): query_posts()] SELECT SQL_CALC_FOUND_ROWS wp_posts.* FROM wp_posts WHERE 1=1 AND wp_posts.ID NOT IN ( SELECT tr.object_id FROM wp_term_relationships AS tr INNER JOIN wp_term_taxonomy AS tt ON tr.term_taxonomy_id = tt.term_taxonomy_id WHERE tt.taxonomy = 'category' AND tt.term_id IN ('217', '218', '223', '224') ) AND wp_posts.post_type = 'post' AND (wp_posts.post_status = 'publish' OR wp_posts.post_status = 'private') ORDER BY wp_posts.post_date DESC LIMIT 0, 6 id select_type table type possible_keys key key_len ref rows Extra 1 PRIMARY wp_posts ref type_status_date type_status_date 63 const 427 Using where; Using filesort 2 DEPENDENT SUBQUERY tr ref PRIMARY,term_taxonomy_id PRIMARY 8 func 1 Using index 2 DEPENDENT SUBQUERY tt eq_ref PRIMARY,term_id_taxonomy,taxonomy PRIMARY 8 antin1_lovemusic2010.tr.term_taxonomy_id 1 Using where Query time: 70.3900 (ms)

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  • Within an aray of objects can one create a new instance of an object at an index?

    - by David
    Here's the sample code: class TestAO { int[] x; public TestAO () { this.x = new int[5] ; for (int i = 0; i<x.length; i++) x[i] = i; } public static void main (String[]arg) { TestAO a = new TestAO (); System.out.println (a) ; TestAO c = new TestAO () ; c.x[3] = 35 ; TestAO[] Z = new TestAO[3] ; Z[0] = a ; Z[1] = (TestAO b = new TestAO()) ; Z[2] = c ; } } When i try to compile this i get an error message at the line Z[1] which reads as follows: TestAO.java:22: ')' expected Z[1] = (TestAO b = new TestAO()) ; ^ What i'm trying to do here is create an instance of the object TestAO that i want to be in that index within the assignment of the value at that index instead of creating the instance of the object outside of the array like i did with a. Is this legal and i'm just making some syntax error that i can't see (thus causing the error message) or can what i'm trying to do just not be done?

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  • How do I use an index in an array reference as a method reference in Perl?

    - by Robert P
    Similar to this question about iterating over subroutine references, and as a result of answering this question about a OO dispatch table, I was wondering how to call a method reference inside a reference, without removing it first, or if it was even possible. For example: package Class::Foo; use 5.012; #Yay autostrict! use warnings; # a basic constructor for illustration purposes.... sub new { my $class = shift; return bless {}, $class; } # some subroutines for flavor... sub sub1 { say 'in sub 1' } sub sub2 { say 'in sub 2' } sub sub3 { say 'in sub 3' } # and a way to dynamically load the tests we're running... sub sublist { my $self = shift; return [ $self->can('sub1'); $self->can('sub3'}; $self->can('sub2'); ]; } package main; my $instance = Class::Foo->new(a => 1, b => 2, c => 3); my $tests = $instance->sublist(); my $index = int(rand($#{$tests})); # <-- HERE So, at HERE, we could do: my $ref = $tests->{$index}; $instance->$ref(); but how would we do this, without removing the reference first?

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  • PHP: Use a string as an array index path to retreive a value.

    - by Charles
    Say I have an array like: Array ( [0] => Array ( [Data] => Array ( [id] => 1 [title] => Manager [name] => John Smith ) ) [1] => Array ( [Data] => Array ( [id] => 1 [title] => Clerk [name] => ( [first] => Jane [last] => Smith ) ) ) ) I want to be able to build a function that I can pass a string to that will act as the array index path and return the appropriate array value without using eval(). Is that possible? function($indexPath, $arrayToAccess) { //$indexPath would be something like [0]['Data']['name'] which would return //"Manager" or it could be [1]['Data']['name']['first'] which would return //"Jane" but the amount of array indexs that will be in the index path can //change, so there might be 3 like the first example, or 4 like the second. return $arrayToAccess[$indexPath] <-obviously wont work }

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  • (How) Can I approximate a "dynamic" index (key extractor) for Boost MultiIndex?

    - by Sarah
    I have a MultiIndex container of boost::shared_ptrs to members of class Host. These members contain private arrays bool infections[NUM_SEROTYPES] revealing Hosts' infection statuses with respect to each of 1,...,NUM_SEROTYPES serotypes. I want to be able to determine at any time in the simulation the number of people infected with a given serotype, but I'm not sure how: Ideally, Boost MultiIndex would allow me to sort, for example, by Host::isInfected( int s ), where s is the serotype of interest. From what I understand, MultiIndex key extractors aren't allowed to take arguments. An alternative would be to define an index for each serotype, but I don't see how to write the MultiIndex container typedef ... in such an extensible way. I will be changing the number of serotypes between simulations. (Do experienced programmers think this should be possible? I'll attempt it if so.) There are 2^(NUM_SEROTYPES) possible infection statuses. For small numbers of serotypes, I could use a single index based on this number (or a binary string) and come up with some mapping from this key to actual infection status. Counting is still darn slow. I could maintain a separate structure counting the total numbers of infecteds with each serotype. The synchrony is a bit of a pain, but the memory is fine. I would prefer a slicker option, since I would like to do further sorts on other host attributes (e.g., after counting the number infected with serotype s, count the number of those infected who are also in a particular household and have a particular age). Thanks in advance.

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  • Retrieving an element by array index in jQuery vs the each() function.

    - by Alex Ciminian
    I was writing a "pluginable" function when I noticed the following behavior (tested in FF 3.5.9 with Firebug 1.5.3). $.fn.computerMove = function () { var board = $(this); var emptySquares = board.find('div.clickable'); var randPosition = Math.floor(Math.random() * emptySquares.length); emptySquares.each(function (index) { if (index === randPosition) { // logs a jQuery object console.log($(this)); } }); target = emptySquares[randPosition]; // logs a non-jQuery object console.log(target); // throws error: attr() not a function for target board.placeMark({'position' : target.attr('id')}); } I noticed the problem when the script threw an error at target.attr('id') (attr not a function). When I checked the log, I noticed that the output (in Firebug) for target was: <div style="width: 97px; height: 97px;" class="square clickable" id="8"></div> If I output $(target), or $(this) from the each() function, I get a nice jQuery object: [ div#8.square ] Now here comes my question: why does this happen, considering that find() seems to return an array of jQuery objects? Why do I have to do $() to target all over again? [div#0.square, div#1.square, div#2.square, div#3.square, div#4.square, div#5.square, div#6.square, div#7.square, div#8.square] Just a curiosity :).

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  • How to add a checkbox for each row in Rails 3.2 index page?

    - by user938363
    We would like to add a checkbox to each row on Rails index page to flag for the row. This checkbox is not part of the object (no checkbox boolean in database). When the index page shows, a user can check the box to trigger an event for the row in following process: #objects/checkbox_index.html.erb <table> <tr> <th>CheckBox</th> <th>Object Name</th> <th>Object ID</th> </tr> <%= @objects.each do |obj| %> <tr> <td><%= checkbox %></td> <td><%= obj.name %></td> <td><%= obj.id %></td> </tr> <% end %> </table> In controller, the process will be like this: @objects.each do |obj| some_event if obj.checked end There are a couple of questions we don't quite understand: 1. How to declare an array checkbox variable on the form and link it to each row of obj? We have been using `attr_accessor` to declare var for a form. 2. How to retrieve each row on checkbox_index form and pass them back to controller? We are using simple_form for new/edit. Can anyone point me towards any good examples of this sort of behavior, or suggest what we should be thinking about? Many Thanks.

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  • Apache mod_rewrite driving me mad

    - by WishCow
    The scenario I have a webhost that is shared among multiple sites, the directory layout looks like this: siteA/ - css/ - js/ - index.php siteB/ - css/ - js/ - index.php siteC/ . . . The DocumentRoot is at the top level, so, to access siteA, you type http://webhost/siteA in your browser, to access siteB, you type http://webhost/siteB, and so on. Now I have to deploy my own site, which was designed with having 3 VirtualHosts in mind, so my structure looks like this: siteD/ - sites/sitename.com/ - log/ - htdocs/ - index.php - sites/static.sitename.com - log/ - htdocs/ - css - js - sites/admin.sitename.com - log/ - htdocs/ - index.php As you see, the problem is that my index.php files are not at the top level directory, unlike the already existing sites on the webhost. Each VirtualHost should point to the corresponding htdocs/ folder: http://siteD.com -> siteD/sites/sitename.com/htdocs http://static.siteD.com -> siteD/sites/static.sitename.com/htdocs http://admin.siteD.com -> siteD/sites/admin.sitename.com/htdocs The problem I cannot have VirtualHosts on this host, so I have to emulate it somehow, possibly with mod_rewrite. The idea Have some predefined parts in all of the links on the site, that I can identify, and route accordingly to the correct file, with mod_rewrite. Examples: http://webhost/siteD/static/js/something.js -> siteD/sites/static.sitename.com/htdocs/js/something.js http://webhost/siteD/static/css/something.css -> siteD/sites/static.sitename.com/htdocs/css/something.css http://webhost/siteD/admin/something -> siteD/sites/admin.sitename.com/htdocs/index.php http://webhost/siteD/admin/sub/something -> siteD/sites/admin.sitename.com/htdocs/index.php http://webhost/siteD/something -> siteD/sites/sitename.com/htdocs/index.php http://webhost/siteD/sub/something -> siteD/sites/sitename.com/htdocs/index.php Anything that starts with http://url/sitename/admin/(.*) will get rewritten, to point to siteD/sites/admin.sitename.com/htdocs/index.php Anything that starts with http://url/sitename/static/(.*) will get rewritten, to point to siteD/sites/static.sitename.com/htdocs/$1 Anything that starts with http://url/sitename/(.*) AND did not have a match already from above, will get rewritten to point to siteD/sites/sitename.com/htdocs/index.php The solution Here is the .htaccess file that I've come up with: RewriteEngine On RewriteBase / RewriteCond %{REQUEST_URI} ^/siteD/static/(.*)$ [NC] RewriteRule ^siteD/static/(.*)$ siteD/sites/static/htdocs/$1 [L] RewriteCond %{REQUEST_URI} ^/siteD/admin/(.*)$ [NC] RewriteRule ^siteD/(.*)$ siteD/sites/admin/htdocs/index.php [L,QSA] So far, so good. It's all working. Now to add the last rule: RewriteCond %{REQUEST_URI} ^/siteD/(.*)$ [NC] RewriteRule ^siteD/(.*)$ siteD/sites/public/htdocs/index.php [L,QSA] And it's broken. The last rule catches everything, even the ones that have static/ or admin/ in them. Why? Shouldn't the [L] flag stop the rewriting process in the first two cases? Why is the third case evaluated? Is there a better way of solving this? I'm not sticking to rewritemod, anything is fine as long as it does not need access to server-level config. I don't have access to RewriteLog, or anything like that. Please help :(

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  • C++ std::vector insert segfault

    - by ArunSaha
    I am writing a test program to understand vector's better. In one of the scenarios, I am trying to insert a value into the vector at a specified position. The code compiles clean. However, on execution, it is throwing a Segmentation Fault from the v8.insert(..) line (see code below). I am confused. Can somebody point me to what is wrong in my code? #define UNIT_TEST(x) assert(x) #define ENSURE(x) assert(x) #include <vector> typedef std::vector< int > intVector; typedef std::vector< int >::iterator intVectorIterator; typedef std::vector< int >::const_iterator intVectorConstIterator; intVectorIterator find( intVector v, int key ); void test_insert(); intVectorIterator find( intVector v, int key ) { for( intVectorIterator it = v.begin(); it != v.end(); ++it ) { if( *it == key ) { return it; } } return v.end(); } void test_insert() { const int values[] = {10, 20, 30, 40, 50}; const size_t valuesLength = sizeof( values ) / sizeof( values[ 0 ] ); size_t index = 0; const int insertValue = 5; intVector v8; for( index = 0; index < valuesLength; ++index ) { v8.push_back( values[ index ] ); } ENSURE( v8.size() == valuesLength ); for( index = 0; index < valuesLength; ++index ) { printf( "index = %u\n", index ); intVectorIterator it = find( v8, values[ index ] ); ENSURE( it != v8.end() ); ENSURE( *it == values[ index ] ); // intVectorIterator itToInsertedItem = v8.insert( it, insertValue ); // line 51 // UNIT_TEST( *itToInsertedItem == insertValue ); } } int main() { test_insert(); return 0; } $ ./a.out index = 0 Segmentation Fault (core dumped) (gdb) bt #0 0xff3a03ec in memmove () from /platform/SUNW,T5140/lib/libc_psr.so.1 #1 0x00012064 in std::__copy_move_backward<false, true, std::random_access_iterator_tag>::__copy_move_b<int> (__first=0x23e48, __last=0x23450, __result=0x23454) at /local/gcc/4.4.1/lib/gcc/sparc-sun-solaris2.10/4.4.1/../../../../include/c++/4.4.1/bits/stl_algobase.h:575 #2 0x00011f08 in std::__copy_move_backward_a<false, int*, int*> (__first=0x23e48, __last=0x23450, __result=0x23454) at /local/gcc/4.4.1/lib/gcc/sparc-sun-solaris2.10/4.4.1/../../../../include/c++/4.4.1/bits/stl_algobase.h:595 #3 0x00011d00 in std::__copy_move_backward_a2<false, int*, int*> (__first=0x23e48, __last=0x23450, __result=0x23454) at /local/gcc/4.4.1/lib/gcc/sparc-sun-solaris2.10/4.4.1/../../../../include/c++/4.4.1/bits/stl_algobase.h:605 #4 0x000119b8 in std::copy_backward<int*, int*> (__first=0x23e48, __last=0x23450, __result=0x23454) at /local/gcc/4.4.1/lib/gcc/sparc-sun-solaris2.10/4.4.1/../../../../include/c++/4.4.1/bits/stl_algobase.h:640 #5 0x000113ac in std::vector<int, std::allocator<int> >::_M_insert_aux (this=0xffbfeba0, __position=..., __x=@0xffbfebac) at /local/gcc/4.4.1/lib/gcc/sparc-sun-solaris2.10/4.4.1/../../../../include/c++/4.4.1/bits/vector.tcc:308 #6 0x00011120 in std::vector<int, std::allocator<int> >::insert (this=0xffbfeba0, __position=..., __x=@0xffbfebac) at /local/gcc/4.4.1/lib/gcc/sparc-sun-solaris2.10/4.4.1/../../../../include/c++/4.4.1/bits/vector.tcc:126 #7 0x00010bc0 in test_insert () at vector_insert_test.cpp:51 #8 0x00010c48 in main () at vector_insert_test.cpp:58 (gdb) q

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  • Concatenate, sort and swap array in Java

    - by sblck
    I am trying to concatenate two arrays into new array, sort in order, and swap two values of index. I'm kind of new to java and only use C before so having a hard time handling an Object. In main method it declares two object arrays IntVector vector = new IntVector(3); and IntVector vector2 = new IntVector(3); I can only do this if the types are int[], but I want to use as an object How should I code the concat, sort, and swap method? public class IntVector { private int[] items_; private int itemCount_; private IntVector(int[] data, int n) { items_ = data.clone(); itemCount_ = n; } public IntVector(int itemSize) { itemCount_ =0; if(itemSize<1) itemSize =10; items_ = new int[itemSize]; } public void push(int value) { if(itemCount_ + 1 >= items_.length) overflow(); items_[itemCount_++] = value; } public void log() { for (int i=0 ; i<itemCount_; ++i) { System.out.print(items_[i]); if(i<itemCount_ -1) System.out.println(); } } public void overflow() { int[] newItems = new int[items_.length * 2]; for(int i=0 ; i<itemCount_; ++i) { newItems[i] = items_[i]; } items_=newItems; } public int getValue(int index) { if(index < 0 || index >= itemCount_) { System.out.println("[error][IntVector][setValue] Incorrect index=" + index); return 0; } return items_[index]; } public void setValue(int index, int value) { if(index < 0 || index >= itemCount_) { System.out.println("[error][IntVector][setValue] Incorrect index=" + index); return ; } items_[index] = value; } public IntVector clone() { return new IntVector(items_, itemCount_); } public IntVector concat() { return null; } public IntVector sort() { return null; } public IntVector swap() { return null; } public static void main(String[] args) { IntVector vector = new IntVector(3); IntVector vector2 = new IntVector(3); vector.push(8); vector.push(200); vector.push(3); vector.push(41); IntVector cloneVector = vector.clone(); vector2.push(110); vector2.push(12); vector2.push(7); vector2.push(141); vector2.push(-32); IntVector concatResult = vector.concat(vector2); IntVector sortResult = concatResult.sort(); IntVector swapResult = sortResult.clone(); //swapResult.swap(1,5); System.out.print("vector : "); vector.log(); System.out.print("\n\ncloneVector : "); cloneVector.log(); System.out.print("\n\nvector2 : "); vector2.log(); System.out.print("\n\nconcatvector : "); concatResult.log(); System.out.print("vector : "); vector.log(); System.out.print("vector : "); vector.log(); } }

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  • How do I implement SkyBox in xna 4.0 Reach Profile (for Windows Phone 7)?

    - by Biny
    I'm trying to Implement SkyBox in my phone game. Most of the samples in the web are for HiDef profile, and they are using custom effects (that not supported on Windows Phone). I've tried to follow this guide. But for some reason my SkyBox is not rendered. This is my SkyBox class: using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Rocuna.Core; using Rocuna.GameEngine.Graphics; using Rocuna.GameEngine.Graphics.Components; namespace Rocuna.GameEngine.Extension.WP7.Graphics { /// <summary> /// Sky box element for phone games. /// </summary> public class SkyBox : SkyBoxBase { /// <summary> /// Initializes a new instance of the <see cref="SkyBoxBase"/> class. /// </summary> /// <param name="game">The Game that the game component should be attached to.</param> public SkyBox(TextureCube cube, Game game) : base(game) { Cube = cube; CubeFaces = new Texture2D[6]; PositionOffset = new Vector3(20, 20, 20); CreateGraphic(512); StripTexturesFromCube(); InitializeData(Game.GraphicsDevice); } #region Properties /// <summary> /// Gets or sets the position offset. /// </summary> /// <value> /// The position offset. /// </value> public Vector3 PositionOffset { get; set; } /// <summary> /// Gets or sets the position. /// </summary> /// <value> /// The position. /// </value> public Vector3 Position { get; set; } /// <summary> /// Gets or sets the cube. /// </summary> /// <value> /// The cube. /// </value> public TextureCube Cube { get; set; } /// <summary> /// Gets or sets the pixel array. /// </summary> /// <value> /// The pixel array. /// </value> public Color[] PixelArray { get; set; } /// <summary> /// Gets or sets the cube faces. /// </summary> /// <value> /// The cube faces. /// </value> public Texture2D[] CubeFaces { get; set; } /// <summary> /// Gets or sets the vertex buffer. /// </summary> /// <value> /// The vertex buffer. /// </value> public VertexBuffer VertexBuffer { get; set; } /// <summary> /// Gets or sets the index buffer. /// </summary> /// <value> /// The index buffer. /// </value> public IndexBuffer IndexBuffer { get; set; } /// <summary> /// Gets or sets the effect. /// </summary> /// <value> /// The effect. /// </value> public BasicEffect Effect { get; set; } #endregion protected override void LoadContent() { } public override void Update(GameTime gameTime) { var camera = Game.GetService<GraphicManager>().CurrentCamera; this.Position = camera.Position + PositionOffset; base.Update(gameTime); } public override void Draw(GameTime gameTime) { DrawOrder = int.MaxValue; var graphics = Effect.GraphicsDevice; graphics.DepthStencilState = new DepthStencilState() { DepthBufferEnable = false }; graphics.RasterizerState = new RasterizerState() { CullMode = CullMode.None }; graphics.BlendState = new BlendState(); graphics.SamplerStates[0] = SamplerState.AnisotropicClamp; graphics.SetVertexBuffer(VertexBuffer); graphics.Indices = IndexBuffer; Effect.Texture = CubeFaces[0]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 0, 2); Effect.Texture = CubeFaces[1]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 6, 2); Effect.Texture = CubeFaces[2]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 12, 2); Effect.Texture = CubeFaces[3]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 18, 2); Effect.Texture = CubeFaces[4]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 24, 2); Effect.Texture = CubeFaces[5]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 30, 2); base.Draw(gameTime); } #region Fields private List<VertexPositionNormalTexture> _vertices = new List<VertexPositionNormalTexture>(); private List<ushort> _indices = new List<ushort>(); #endregion #region Private methods private void InitializeData(GraphicsDevice graphicsDevice) { VertexBuffer = new VertexBuffer(graphicsDevice, typeof(VertexPositionNormalTexture), _vertices.Count, BufferUsage.None); VertexBuffer.SetData<VertexPositionNormalTexture>(_vertices.ToArray()); // Create an index buffer, and copy our index data into it. IndexBuffer = new IndexBuffer(graphicsDevice, typeof(ushort), _indices.Count, BufferUsage.None); IndexBuffer.SetData<ushort>(_indices.ToArray()); // Create a BasicEffect, which will be used to render the primitive. Effect = new BasicEffect(graphicsDevice); Effect.TextureEnabled = true; Effect.EnableDefaultLighting(); } private void CreateGraphic(float size) { Vector3[] normals = { Vector3.Right, Vector3.Left, Vector3.Up, Vector3.Down, Vector3.Backward, Vector3.Forward, }; Vector2[] textureCoordinates = { Vector2.One, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.Zero, Vector2.UnitX, Vector2.One, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.One, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.One, Vector2.UnitY, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.One, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.One, }; var index = 0; foreach (var normal in normals) { var side1 = new Vector3(normal.Z, normal.X, normal.Y); var side2 = Vector3.Cross(normal, side1); AddIndex(CurrentVertex + 0); AddIndex(CurrentVertex + 1); AddIndex(CurrentVertex + 2); AddIndex(CurrentVertex + 0); AddIndex(CurrentVertex + 2); AddIndex(CurrentVertex + 3); AddVertex((normal - side1 - side2) * size / 2, normal, textureCoordinates[index++]); AddVertex((normal - side1 + side2) * size / 2, normal, textureCoordinates[index++]); AddVertex((normal + side1 + side2) * size / 2, normal, textureCoordinates[index++]); AddVertex((normal + side1 - side2) * size / 2, normal, textureCoordinates[index++]); } } protected void StripTexturesFromCube() { PixelArray = new Color[Cube.Size * Cube.Size]; for (int s = 0; s < CubeFaces.Length; s++) { CubeFaces[s] = new Texture2D(Game.GraphicsDevice, Cube.Size, Cube.Size, false, SurfaceFormat.Color); switch (s) { case 0: Cube.GetData<Color>(CubeMapFace.PositiveX, PixelArray); CubeFaces[s].SetData<Color>(PixelArray); break; case 1: Cube.GetData(CubeMapFace.NegativeX, PixelArray); CubeFaces[s].SetData(PixelArray); break; case 2: Cube.GetData(CubeMapFace.PositiveY, PixelArray); CubeFaces[s].SetData(PixelArray); break; case 3: Cube.GetData(CubeMapFace.NegativeY, PixelArray); CubeFaces[s].SetData(PixelArray); break; case 4: Cube.GetData(CubeMapFace.PositiveZ, PixelArray); CubeFaces[s].SetData(PixelArray); break; case 5: Cube.GetData(CubeMapFace.NegativeZ, PixelArray); CubeFaces[s].SetData(PixelArray); break; } } } protected void AddVertex(Vector3 position, Vector3 normal, Vector2 textureCoordinates) { _vertices.Add(new VertexPositionNormalTexture(position, normal, textureCoordinates)); } protected void AddIndex(int index) { if (index > ushort.MaxValue) throw new ArgumentOutOfRangeException("index"); _indices.Add((ushort)index); } protected int CurrentVertex { get { return _vertices.Count; } } #endregion } }

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  • Macro doesn't work in the function.

    - by avp
    I have problems with following code: http://lisper.ru/apps/format/96 The problem is in "normalize" function, which does not work. It fails on the fifth line: (zero-p a indexes i) (defun normalize (a &optional indexes i) "Returns normalized A." (pragma (format t "Data=~A ~A ~A" a indexes i) (if (zero-p a indexes i) a ;; cannot normalize empty vector (let* ((mmm (format t "Zero?=~a" (zero-p a indexes i))) (L (sqrt (+ (do-op-on * a :x a :x indexes i indexes i) (do-op-on * a :y a :y indexes i indexes i) (do-op-on * a :z a :z indexes i indexes i)))) (mmm (format t "L=~a" L)) (L (/ 1D0 L)) (mmm (format t "L=~a" L))) ; L=1/length(A) (make-V3 (* (ref-of a :x indexes i) l) (* (ref-of a :y indexes i) l) (* (ref-of a :z indexes i) l)))))) in function "normalize" I call the macro "zero-p", which in turn calls macro "ref-of", which is the last in the chain. (defmacro zero-p (v &optional indexes index) "Checks if the vector is 'almost' zero length." `(and (< (ref-of ,v :x ,indexes ,index) *min+*) (< (ref-of ,v :y ,indexes ,index) *min+*) (< (ref-of ,v :z ,indexes ,index) *min+*) (> (ref-of ,v :x ,indexes ,index) *min-*) (> (ref-of ,v :y ,indexes ,index) *min-*) (> (ref-of ,v :z ,indexes ,index) *min-*))) Here is ref-of: (defmacro ref-of (values coordinate &optional indexes index) "Please see DATA STRUCTURE for details." (if indexes (cond ((eq coordinate :x) `(aref ,values (aref ,indexes ,index))) ((eq coordinate :y) `(aref ,values (+ 1 (aref ,indexes ,index)))) ((eq coordinate :z) `(aref ,values (+ 2 (aref ,indexes ,index)))) (T (error "The symbol ~S is not :X, :Y or :Z." coordinate))) (cond ((eq coordinate :x) `(aref ,values 0)) ((eq coordinate :y) `(aref ,values 1)) ((eq coordinate :z) `(aref ,values 2)) (T (error "The symbol ~S is not :X, :Y or :Z." coordinate))))) Also, in "normalize" I call the macro "do-op-on", which calls "ref-of" as well. (defmacro do-op-on (op name1 coord1 name2 coord2 &optional is1 i1 is2 i2) "Example: (do-op-on * A :x B :y i n) == A[i[n]].x*B.y" `(,op (ref-of ,name1 ,coord1 ,is1 ,i1) (ref-of ,name2 ,coord2 ,is2 ,i2))) As a result, instead of having this: (aref some-array 0) I have (aref NIL NIL) which is created in "ref-of". I suppose that I lose the symbol A from the call (normalize A). I just feel that the symbol does not survive the macroexpanson. The thing is, macroexpansoin works in REPL for each macro independently. Can anyone explain where is the mistake?

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  • Multiple Mod_ReWrites on one site - Possible? (Wordpress blog in root directory, CodeIgniter project

    - by Sootah
    Currently I am creating a project with CodeIgniter that is contained within a subdirectory of my domain. For this example we'll call it domain.com/test. I also have Wordpress installed on this domain, and all of its files are in the root. For instance, if you navigate to my domain.com then it pulls up the Wordpress blog. I currently have the Wordpress mod_rewrite activated so that it uses friendly-URLs. For those of you that aren't familiar with CodeIgniter, all requests are routed through index.php in the project's root folder. So, in this case, it'd be domain.com/text/index.php. A request to the application would be sent like domain.com/test/index.php/somecontroller/method. What I'd like to do, is for any incoming request that is directed towards the /test/ folder, or some subdirectory therein I'd like it to appropriately rewrite the URL so the index.php isn't included. (As per the example above, it'd end up being domain.com/test/somecontroller/method) For any OTHER request, meaning anything that's not within the /test/ directory, I would like it to route the request to Wordpress. I would imagine it's a simple RewriteCond to make it check to see if the request is for the /test/ directory or a subdirectory therein, but I've no idea how to do it. Perhaps you can't have more than one set of Rewrite Rules per site. I will include the recommended mod_rewrite rules for each application. Wordpress: (Currently used) <IfModule mod_rewrite.c> RewriteEngine On RewriteBase / RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule . /index.php [L] </IfModule> CodeIgniter: (Pulled from their Wiki) <IfModule mod_rewrite.c> RewriteEngine On RewriteBase / #Removes access to the system folder by users. #Additionally this will allow you to create a System.php controller, #previously this would not have been possible. #'system' can be replaced if you have renamed your system folder. RewriteCond %{REQUEST_URI} ^system.* RewriteRule ^(.*)$ /index.php?/$1 [L] #When your application folder isn't in the system folder #This snippet prevents user access to the application folder #Submitted by: Fabdrol #Rename 'application' to your applications folder name. RewriteCond %{REQUEST_URI} ^application.* RewriteRule ^(.*)$ /index.php?/$1 [L] #Checks to see if the user is attempting to access a valid file, #such as an image or css document, if this isn't true it sends the #request to index.php RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*)$ index.php?/$1 [L] </IfModule> <IfModule !mod_rewrite.c> # If we don't have mod_rewrite installed, all 404's # can be sent to index.php, and everything works as normal. # Submitted by: ElliotHaughin ErrorDocument 404 /index.php </IfModule> Any and all help is much appreciated!! Thanks, -Sootah

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  • Toggle jquery div expand over the another div Animation (Z-Index).

    - by ricky roy
    Hi, Following url there is right hand toggle menu which is on flash. I need a Same functionality On jquery. I have try but the problem is to fixing the position. of next div and Image bellow http://www.junkiesdigital.com/ I have made a use Jquery function but I unable to get the exact animation. Here is the page. http://www.junkiesdigital.com/html/Index.htm Any one help me out this problem. Kind regards, Thanks

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