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  • Cisco IP Phone Call Manager handle events

    - by dankyy1
    I 'm new on cisco IP Phones. I have a cisco call manager system also a 7970 Ip phone. The phone cominicates with Cisco Call Manager application. I want to listen events when user logon and send some commands to phone., Is there any idea about this task? Is there a way to got events from cisco call manager or i have to listen up the ports of Ip phone? thanks

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  • A monkey could do this better - Access to and availability of private member functions in C++

    - by David
    I am wandering the desert of my brain. I'm trying to write something like the following: class MyClass { // Peripherally Related Stuff public: void TakeAnAction(int oneThing, int anotherThing) { switch(oneThing){ case THING_A: TakeThisActionWith(anotherThing); break; //cases THINGS_NOT_A: }; private: void TakeThisActionWith(int thing) { string outcome = new string; outcome = LookUpOutcome(thing); // Do some stuff based on outcome return; } string LookUpOutcome(int key) { string oc = new string; oc = MyPrivateMap[key]; return oc; } map<int, string> MyPrivateMap; Then in the .cc file where I am actually using these things, while compiling the TakeAnAction section, it [CC, the solaris compiler] throws an an error: 'The function LookUpOutcome must have a prototype' and bombs out. In my header file, I have declared 'string LookUpOutcome(int key);' in the private section of the class. I have tried all sorts of variations. I tried to use 'this' for a little while, and it gave me 'Can only use this in non-static member function.' Sadly, I haven't declared anything static and these are all, putatively, member functions. I tried it [on TakeAnAction and LookUp] when I got the error, but I got something like, 'Can't access MyPrivateMap from LookUp'. MyPrivateMap could be made public and I could refer to it directly, I guess, but my sensibility says that is not the right way to go about this [that means that namespace scoped helper functions are out, I think]. I also guess I could just inline the lookup and subsequent other stuff, but my line-o-meter goes on tilt. I'm trying desperately not to kludge it.

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  • java string detection of ip

    - by user384706
    Hi, Assume a java string that contains an IP (v4 or v6) or a hostname. What is the best way to detect among these cases? I am not interested so much on whether the IP is in valid range (e.g. 999.999.999.999 for IPv4). I am interested in just a way to detect if a String is a hostname or an IP (v4 or v6). Initially I though this: if(theString.indexOf("@")!=-1){ //Not an Ip } but I am not sure if I should always expect a format containing @ always. Thanks

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  • Client ip address using javascript

    - by Ajith
    I need to getting the client ip address using javascript.Actually,our connection provider ip is something like this 122.172.127.200.We are putting different private ip like 192.168.10.1,192.168.10.2 and so on..i can retrieve 192.168.10.1,but how can i retrieve the 122.172.127.200 using php or javascript.SSI already enabled.Please help me....Thanks

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  • Getting Different IP each time

    - by Sarfraz
    Hello, I am creating a poll script for a facebook fan page: http://www.facebook.com/apps/application.php?id=115400635147687&v=app_115400635147687 I am getting the IP using: $_SERVER['REMOTE_ADDR'] But the problem is that each time I refresh the page, or make an ajax call, the IP is changed everytime. Someone told me that facebook has many IPs, proxies. Basically I need to save the IP in database, so that once a user from certain IP has voted, he should not be able to do so again. What is the solution or alternative to this?

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  • How to change the request IP in HttpWebRequest?

    - by holiveira
    I'm developing a website that will connect to a credit card processing gateway webservice. For security purposes this webservice accepts requests only from IP addresses that were previously informed to them. Since I'm developing locally, my IP changes almost every day. Is there a way for me to change the IP address of a HttpWebRequest so that I can test the Webservice calls locally? This webservice is accessed through a https address and the methods must be sent via POST.

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  • What design pattern to use for one big method calling many private methods

    - by Jeune
    I have a class that has a big method that calls on a lot of private methods. I think I want to extract those private methods into their own classes for one because they contain business logic and I think they should be public so they can be unit tested. Here's a sample of the code: public void handleRow(Object arg0) { if (continueRunning){ hashData=(HashMap<String, Object>)arg0; Long stdReportId = null; Date effDate=null; if (stdReportIds!=null){ stdReportId = stdReportIds[index]; } if (effDates!=null){ effDate = effDates[index]; } initAndPutPriceBrackets(hashData, stdReportId, effDate); putBrand(hashData,stdReportId,formHandlerFor==0?true:useLiveForFirst); putMultiLangDescriptions(hashData,stdReportId); index++; if (stdReportIds!=null && stdReportIds[0].equals(stdReportIds[1])){ continueRunning=false; } if (formHandlerFor==REPORTS){ putBeginDate(hashData,effDate,custId); } //handle logic that is related to pricemaps. lstOfData.add(hashData); } } What design pattern should I apply to this problem?

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  • Load PEM encoded private RSA key in Crypto++

    - by 01100110
    Often times, user will have PEM encoded RSA private keys. Crypto++ requires that these keys be in DER format to load. I've been asking people to manually convert their PEM files to DER beforehand using openssl like this: openssl pkcs8 -in in_file.pem -out out_file.der -topk8 -nocrypt -outform der That works fine, but some people don't understand how to do that nor do they want to. So I would like to convert PEM files to DER files automatically within the program. Is it as simple as striping the "-----BEGIN CERTIFICATE-----" and "-----END CERTIFICATE-----" from the PEM or is some other transformation required as well? I've been told that between those markers that it's just b64 encoded DER. Here's some code that demonstrates the issue: // load the private key CryptoPP::RSA::PrivateKey PK; CryptoPP::ByteQueue bytes; try { CryptoPP::FileSource File( rsa.c_str(), true, new CryptoPP::Base64Decoder() ); File.TransferTo( bytes ); bytes.MessageEnd(); // This line Causes BERDecodeError when a PEM encoded file is used PK.Load( bytes ); } catch ( CryptoPP::BERDecodeErr ) { // Convert PEM to DER and try to load the key again } I'd like to avoid making system calls to openssl and do the transformation entirely in Crypto++ so that users can provide either format and things "just work". Thanks for any advice.

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  • Java - Incrementing through IP addresses in String format

    - by Matt
    I'm new to java and i'm trying to find a way of incrementing through an user input IP address range. For example from 192.168.0.1 to 192.168.0.255. However the way my application works at the moment is the take the from and to ip addresses as a String. Is there a way I can increment through all the ip addresses the user input from and to? Hope this makes sense and please dont flame me, I have looked for an answer!

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  • Hold a network connection although IP address change

    - by rursw1
    Hi, Is it possible to hold an open TCP connection with a client, while the IP address of the client is externally changed? For example, the connection is establishes against address X, but somewhen while the connection is open, the client-side user asks for IP renew and gets another IP address. Can the connection remains alive in this case? Thanks in advance.

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  • Why `is_base_of` works with private inheritance?

    - by Alexey Malistov
    Why the following code works? typedef char (&yes)[1]; typedef char (&no)[2]; template <typename B, typename D> struct Host { operator B*() const; operator D*(); }; template <typename B, typename D> struct is_base_of { template <typename T> static yes check(D*, T); static no check(B*, int); static const bool value = sizeof(check(Host<B,D>(), int())) == sizeof(yes); }; //Test sample class B {}; class D : private B {}; //Exspression is true. int test[is_base_of<B,D>::value && !is_base_of<D,B>::value]; Note that B is private base. Note that operator B*() is const. How does this work? Why this works? Why static yes check(D*, T); is better than static yes check(B*, int); ?

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  • Retrieve Domain Name instead of IP

    - by Vincent
    All, I am using the following command to retrieve the domain name of my server. $_SERVER['HTTP_HOST'] This seems to return the IP address instead of domain name like www.example.com. I looked at PHPInfo and it also lists an IP address for HTTP_HOST instead of Domain name. What do I need to change to make the domain name appear instead of IP? Thanks

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  • push_back private vectors with 2 methods, one isn't working

    - by jmclem
    I have a class with a private vector of doubles. To access or modify these values, at first I used methods such as void classA::pushVector(double i) { this->vector.push_back(i); } double classA::getVector(int i) { return vector[i]; } This worked for a while until I found I would have to overload a lot of operators for what I needed, so I tried to change it to get and set the vector directly instead of the values, i.e. void classA::setVector(vector<double> vector) { this->vector = vector; } vector<double> classA::getVector() { return vector; } Now, say there is a classB, which has a private classA element, which also has get and set methods to read and write. The problem was when I tried to push back a value to the end vector in classA. void classB::setFirstValue(double first) { this->getClassA().getVector().push_back(first); } This does absolutely nothing to the vector. It remains unchanged and I can't figure out why... Any ideas?

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  • Can't declare an abstract method private....

    - by Zombies
    I want to do this, yet I can't. Here is my scenario and rational. I have an abstract class for test cases that has an abstract method called test(). The test() method is to be defined by the subclass; it is to be implemented with logic for a certain application, such as CRMAppTestCase extends CompanyTestCase. I don't want the test() method to be invoked directly, I want the super class to call the test() method while the sub class can call a method which calls this (and does other work too, such as setting a current date-time right before the test is executed for example). Example code: public abstract class CompanyTestCase { //I wish this would compile, but it cannot be declared private private abstract void test(); public TestCaseResult performTest() { //do some work which must be done and should be invoked whenever //this method is called (it would be improper to expect the caller // to perform initialization) TestCaseResult result = new TestCaseResult(); result.setBeginTime(new Date()); long time = System.currentTimeMillis(); test(); //invoke test logic result.setDuration(System.currentTimeMillis() - time); return result; } } Then to extend this.... public class CRMAppTestCase extends CompanyTestCase { public void test() { //test logic here } } Then to call it.... TestCaseResult result = new CRMAppTestCase().performTest();

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  • Access to and availability of private member functions in C++

    - by David
    I am wandering the desert of my brain. I'm trying to write something like the following: class MyClass { // Peripherally Related Stuff public: void TakeAnAction(int oneThing, int anotherThing) { switch(oneThing){ case THING_A: TakeThisActionWith(anotherThing); break; //cases THINGS_NOT_A: }; }; private: void TakeThisActionWith(int thing) { string outcome = new string; outcome = LookUpOutcome(thing); // Do some stuff based on outcome return; } string LookUpOutcome(int key) { string oc = new string; oc = MyPrivateMap[key]; return oc; } map<int, string> MyPrivateMap; Then in the .cc file where I am actually using these things, while compiling the TakeAnAction section, it [CC, the solaris compiler] throws an an error: 'The function LookUpOutcome must have a prototype' and bombs out. In my header file, I have declared 'string LookUpOutcome(int key);' in the private section of the class. I have tried all sorts of variations. I tried to use 'this' for a little while, and it gave me 'Can only use this in non-static member function.' Sadly, I haven't declared anything static and these are all, putatively, member functions. I tried it [on TakeAnAction and LookUp] when I got the error, but I got something like, 'Can't access MyPrivateMap from LookUp'. MyPrivateMap could be made public and I could refer to it directly, I guess, but my sensibility says that is not the right way to go about this [that means that namespace scoped helper functions are out, I think]. I also guess I could just inline the lookup and subsequent other stuff, but my line-o-meter goes on tilt. I'm trying desperately not to kludge it.

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  • 2 IP are stored for a visitor : PROXY ?

    - by Tristan
    Hello, on my database i've decided to store IP of the visitors who answoers to polls. It's all working, but there is only 2 cases where not only 1 IP is stored, but there is 2 SAME ip for the same visitor MySQLL output (i replaced 2 numbers by XX) 10.188.XX.129, 10.188.XX.129 Here's the script to recieve the IP of the visitor : <?php function realip() { if (isset($_SERVER)) { if (isset($_SERVER["HTTP_X_FORWARDED_FOR"])) { $realip = $_SERVER["HTTP_X_FORWARDED_FOR"]; } elseif (isset($_SERVER["HTTP_CLIENT_IP"])) { $realip = $_SERVER["HTTP_CLIENT_IP"]; } else { $realip = $_SERVER["REMOTE_ADDR"]; } } else { if ( getenv( 'HTTP_X_FORWARDED_FOR' ) ) { $realip = getenv( 'HTTP_X_FORWARDED_FOR' ); } elseif ( getenv( 'HTTP_CLIENT_IP' ) ) { $realip = getenv( 'HTTP_CLIENT_IP' ); } else { $realip = getenv( 'REMOTE_ADDR' ); } } return $realip; } ? Thanks

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  • Help with Collision Resolution?

    - by Milo
    I'm trying to learn about physics by trying to make a simplified GTA 2 clone. My only problem is collision resolution. Everything else works great. I have a rigid body class and from there cars and a wheel class: class RigidBody extends Entity { //linear private Vector2D velocity = new Vector2D(); private Vector2D forces = new Vector2D(); private OBB2D predictionRect = new OBB2D(new Vector2D(), 1.0f, 1.0f, 0.0f); private float mass; private Vector2D deltaVec = new Vector2D(); private Vector2D v = new Vector2D(); //angular private float angularVelocity; private float torque; private float inertia; //graphical private Vector2D halfSize = new Vector2D(); private Bitmap image; private Matrix mat = new Matrix(); private float[] Vector2Ds = new float[2]; private Vector2D tangent = new Vector2D(); private static Vector2D worldRelVec = new Vector2D(); private static Vector2D relWorldVec = new Vector2D(); private static Vector2D pointVelVec = new Vector2D(); public RigidBody() { //set these defaults so we don't get divide by zeros mass = 1.0f; inertia = 1.0f; setLayer(LAYER_OBJECTS); } protected void rectChanged() { if(getWorld() != null) { getWorld().updateDynamic(this); } } //intialize out parameters public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //store physical parameters this.halfSize = halfSize; this.mass = mass; image = bitmap; inertia = (1.0f / 20.0f) * (halfSize.x * halfSize.x) * (halfSize.y * halfSize.y) * mass; RectF rect = new RectF(); float scalar = 10.0f; rect.left = (int)-halfSize.x * scalar; rect.top = (int)-halfSize.y * scalar; rect.right = rect.left + (int)(halfSize.x * 2.0f * scalar); rect.bottom = rect.top + (int)(halfSize.y * 2.0f * scalar); setRect(rect); predictionRect.set(rect); } public void setLocation(Vector2D position, float angle) { getRect().set(position, getWidth(), getHeight(), angle); rectChanged(); } public void setPredictionLocation(Vector2D position, float angle) { getPredictionRect().set(position, getWidth(), getHeight(), angle); } public void setPredictionCenter(Vector2D center) { getPredictionRect().moveTo(center); } public void setPredictionAngle(float angle) { predictionRect.setAngle(angle); } public Vector2D getPosition() { return getRect().getCenter(); } public OBB2D getPredictionRect() { return predictionRect; } @Override public void update(float timeStep) { doUpdate(false,timeStep); } public void doUpdate(boolean prediction, float timeStep) { //integrate physics //linear Vector2D acceleration = Vector2D.scalarDivide(forces, mass); if(prediction) { Vector2D velocity = Vector2D.add(this.velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); c = Vector2D.add(getRect().getCenter(), Vector2D.scalarMultiply(velocity , timeStep)); setPredictionCenter(c); //forces = new Vector2D(0,0); //clear forces } else { velocity.x += (acceleration.x * timeStep); velocity.y += (acceleration.y * timeStep); //velocity = Vector2D.add(velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); v.x = getRect().getCenter().getX() + (velocity.x * timeStep); v.y = getRect().getCenter().getY() + (velocity.y * timeStep); deltaVec.x = v.x - c.x; deltaVec.y = v.y - c.y; deltaVec.normalize(); setCenter(v.x, v.y); forces.x = 0; //clear forces forces.y = 0; } //angular float angAcc = torque / inertia; if(prediction) { float angularVelocity = this.angularVelocity + angAcc * timeStep; setPredictionAngle(getAngle() + angularVelocity * timeStep); //torque = 0; //clear torque } else { angularVelocity += angAcc * timeStep; setAngle(getAngle() + angularVelocity * timeStep); torque = 0; //clear torque } } public void updatePrediction(float timeStep) { doUpdate(true, timeStep); } //take a relative Vector2D and make it a world Vector2D public Vector2D relativeToWorld(Vector2D relative) { mat.reset(); Vector2Ds[0] = relative.x; Vector2Ds[1] = relative.y; mat.postRotate(JMath.radToDeg(getAngle())); mat.mapVectors(Vector2Ds); relWorldVec.x = Vector2Ds[0]; relWorldVec.y = Vector2Ds[1]; return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //take a world Vector2D and make it a relative Vector2D public Vector2D worldToRelative(Vector2D world) { mat.reset(); Vector2Ds[0] = world.x; Vector2Ds[1] = world.y; mat.postRotate(JMath.radToDeg(-getAngle())); mat.mapVectors(Vector2Ds); return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //velocity of a point on body public Vector2D pointVelocity(Vector2D worldOffset) { tangent.x = -worldOffset.y; tangent.y = worldOffset.x; return Vector2D.add( Vector2D.scalarMultiply(tangent, angularVelocity) , velocity); } public void applyForce(Vector2D worldForce, Vector2D worldOffset) { //add linear force forces.x += worldForce.x; forces.y += worldForce.y; //add associated torque torque += Vector2D.cross(worldOffset, worldForce); } @Override public void draw( GraphicsContext c) { c.drawRotatedScaledBitmap(image, getPosition().x, getPosition().y, getWidth(), getHeight(), getAngle()); } public Vector2D getVelocity() { return velocity; } public void setVelocity(Vector2D velocity) { this.velocity = velocity; } public Vector2D getDeltaVec() { return deltaVec; } } Vehicle public class Wheel { private Vector2D forwardVec; private Vector2D sideVec; private float wheelTorque; private float wheelSpeed; private float wheelInertia; private float wheelRadius; private Vector2D position = new Vector2D(); public Wheel(Vector2D position, float radius) { this.position = position; setSteeringAngle(0); wheelSpeed = 0; wheelRadius = radius; wheelInertia = (radius * radius) * 1.1f; } public void setSteeringAngle(float newAngle) { Matrix mat = new Matrix(); float []vecArray = new float[4]; //forward Vector vecArray[0] = 0; vecArray[1] = 1; //side Vector vecArray[2] = -1; vecArray[3] = 0; mat.postRotate(newAngle / (float)Math.PI * 180.0f); mat.mapVectors(vecArray); forwardVec = new Vector2D(vecArray[0], vecArray[1]); sideVec = new Vector2D(vecArray[2], vecArray[3]); } public void addTransmissionTorque(float newValue) { wheelTorque += newValue; } public float getWheelSpeed() { return wheelSpeed; } public Vector2D getAnchorPoint() { return position; } public Vector2D calculateForce(Vector2D relativeGroundSpeed, float timeStep, boolean prediction) { //calculate speed of tire patch at ground Vector2D patchSpeed = Vector2D.scalarMultiply(Vector2D.scalarMultiply( Vector2D.negative(forwardVec), wheelSpeed), wheelRadius); //get velocity difference between ground and patch Vector2D velDifference = Vector2D.add(relativeGroundSpeed , patchSpeed); //project ground speed onto side axis Float forwardMag = new Float(0.0f); Vector2D sideVel = velDifference.project(sideVec); Vector2D forwardVel = velDifference.project(forwardVec, forwardMag); //calculate super fake friction forces //calculate response force Vector2D responseForce = Vector2D.scalarMultiply(Vector2D.negative(sideVel), 2.0f); responseForce = Vector2D.subtract(responseForce, forwardVel); float topSpeed = 500.0f; //calculate torque on wheel wheelTorque += forwardMag * wheelRadius; //integrate total torque into wheel wheelSpeed += wheelTorque / wheelInertia * timeStep; //top speed limit (kind of a hack) if(wheelSpeed > topSpeed) { wheelSpeed = topSpeed; } //clear our transmission torque accumulator wheelTorque = 0; //return force acting on body return responseForce; } public void setTransmissionTorque(float newValue) { wheelTorque = newValue; } public float getTransmissionTourque() { return wheelTorque; } public void setWheelSpeed(float speed) { wheelSpeed = speed; } } //our vehicle object public class Vehicle extends RigidBody { private Wheel [] wheels = new Wheel[4]; private boolean throttled = false; public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //front wheels wheels[0] = new Wheel(new Vector2D(halfSize.x, halfSize.y), 0.45f); wheels[1] = new Wheel(new Vector2D(-halfSize.x, halfSize.y), 0.45f); //rear wheels wheels[2] = new Wheel(new Vector2D(halfSize.x, -halfSize.y), 0.75f); wheels[3] = new Wheel(new Vector2D(-halfSize.x, -halfSize.y), 0.75f); super.initialize(halfSize, mass, bitmap); } public void setSteering(float steering) { float steeringLock = 0.13f; //apply steering angle to front wheels wheels[0].setSteeringAngle(steering * steeringLock); wheels[1].setSteeringAngle(steering * steeringLock); } public void setThrottle(float throttle, boolean allWheel) { float torque = 85.0f; throttled = true; //apply transmission torque to back wheels if (allWheel) { wheels[0].addTransmissionTorque(throttle * torque); wheels[1].addTransmissionTorque(throttle * torque); } wheels[2].addTransmissionTorque(throttle * torque); wheels[3].addTransmissionTorque(throttle * torque); } public void setBrakes(float brakes) { float brakeTorque = 15.0f; //apply brake torque opposing wheel vel for (Wheel wheel : wheels) { float wheelVel = wheel.getWheelSpeed(); wheel.addTransmissionTorque(-wheelVel * brakeTorque * brakes); } } public void doUpdate(float timeStep, boolean prediction) { for (Wheel wheel : wheels) { float wheelVel = wheel.getWheelSpeed(); //apply negative force to naturally slow down car if(!throttled && !prediction) wheel.addTransmissionTorque(-wheelVel * 0.11f); Vector2D worldWheelOffset = relativeToWorld(wheel.getAnchorPoint()); Vector2D worldGroundVel = pointVelocity(worldWheelOffset); Vector2D relativeGroundSpeed = worldToRelative(worldGroundVel); Vector2D relativeResponseForce = wheel.calculateForce(relativeGroundSpeed, timeStep,prediction); Vector2D worldResponseForce = relativeToWorld(relativeResponseForce); applyForce(worldResponseForce, worldWheelOffset); } //no throttling yet this frame throttled = false; if(prediction) { super.updatePrediction(timeStep); } else { super.update(timeStep); } } @Override public void update(float timeStep) { doUpdate(timeStep,false); } public void updatePrediction(float timeStep) { doUpdate(timeStep,true); } public void inverseThrottle() { float scalar = 0.2f; for(Wheel wheel : wheels) { wheel.setTransmissionTorque(-wheel.getTransmissionTourque() * scalar); wheel.setWheelSpeed(-wheel.getWheelSpeed() * 0.1f); } } } And my big hack collision resolution: private void update() { camera.setPosition((vehicle.getPosition().x * camera.getScale()) - ((getWidth() ) / 2.0f), (vehicle.getPosition().y * camera.getScale()) - ((getHeight() ) / 2.0f)); //camera.move(input.getAnalogStick().getStickValueX() * 15.0f, input.getAnalogStick().getStickValueY() * 15.0f); if(input.isPressed(ControlButton.BUTTON_GAS)) { vehicle.setThrottle(1.0f, false); } if(input.isPressed(ControlButton.BUTTON_STEAL_CAR)) { vehicle.setThrottle(-1.0f, false); } if(input.isPressed(ControlButton.BUTTON_BRAKE)) { vehicle.setBrakes(1.0f); } vehicle.setSteering(input.getAnalogStick().getStickValueX()); //vehicle.update(16.6666666f / 1000.0f); boolean colided = false; vehicle.updatePrediction(16.66666f / 1000.0f); List<Entity> buildings = world.queryStaticSolid(vehicle,vehicle.getPredictionRect()); if(buildings.size() > 0) { colided = true; } if(!colided) { vehicle.update(16.66f / 1000.0f); } else { Vector2D delta = vehicle.getDeltaVec(); vehicle.setVelocity(Vector2D.negative(vehicle.getVelocity().multiply(0.2f)). add(delta.multiply(-1.0f))); vehicle.inverseThrottle(); } } Here is OBB public class OBB2D { // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(Vector2D center, float w, float h, float angle) { set(center,w,h,angle); } public OBB2D(float left, float top, float width, float height) { set(new Vector2D(left + (width / 2), top + (height / 2)),width,height,0.0f); } public void set(Vector2D center,float w, float h,float angle) { Vector2D X = new Vector2D( (float)Math.cos(angle), (float)Math.sin(angle)); Vector2D Y = new Vector2D((float)-Math.sin(angle), (float)Math.cos(angle)); X = X.multiply( w / 2); Y = Y.multiply( h / 2); corner[0] = center.subtract(X).subtract(Y); corner[1] = center.add(X).subtract(Y); corner[2] = center.add(X).add(Y); corner[3] = center.subtract(X).add(Y); computeAxes(); extents.x = w / 2; extents.y = h / 2; computeDimensions(center,angle); } private void computeDimensions(Vector2D center,float angle) { this.center.x = center.x; this.center.y = center.y; this.angle = angle; boundingRect.left = Math.min(Math.min(corner[0].x, corner[3].x), Math.min(corner[1].x, corner[2].x)); boundingRect.top = Math.min(Math.min(corner[0].y, corner[1].y),Math.min(corner[2].y, corner[3].y)); boundingRect.right = Math.max(Math.max(corner[1].x, corner[2].x), Math.max(corner[0].x, corner[3].x)); boundingRect.bottom = Math.max(Math.max(corner[2].y, corner[3].y),Math.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(new Vector2D(rect.centerX(),rect.centerY()),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0] = corner[1].subtract(corner[0]); axis[1] = corner[3].subtract(corner[0]); // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { axis[a] = axis[a].divide((axis[a].length() * axis[a].length())); origin[a] = corner[0].dot(axis[a]); } } public void moveTo(Vector2D center) { Vector2D centroid = (corner[0].add(corner[1]).add(corner[2]).add(corner[3])).divide(4.0f); Vector2D translation = center.subtract(centroid); for (int c = 0; c < 4; ++c) { corner[c] = corner[c].add(translation); } computeAxes(); computeDimensions(center,angle); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } }; What I do is when I predict a hit on the car, I force it back. It does not work that well and seems like a bad idea. What could I do to have more proper collision resolution. Such that if I hit a wall I will never get stuck in it and if I hit the side of a wall I can steer my way out of it. Thanks I found this nice ppt. It talks about pulling objects apart and calculating new velocities. How could I calc new velocities in my case? http://www.google.ca/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CC8QFjAB&url=http%3A%2F%2Fcoitweb.uncc.edu%2F~tbarnes2%2FGameDesignFall05%2FSlides%2FCh4.2-CollDet.ppt&ei=x4ucULy5M6-N0QGRy4D4Cg&usg=AFQjCNG7FVDXWRdLv8_-T5qnFyYld53cTQ&cad=rja

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  • HP Procurve 2610 intervlan routing

    - by user19039
    Can anyone tell me why inter vlan routing is working for all vlans except my newly created vlan 4/ I have an hp procurve 2610. Any help would be appreciated. I have basically this 1 switch with all unmanaged switches attached to the core. We have a second 2610 on port 28 Running configuration: ; J9085A Configuration Editor; Created on release #R.11.25 hostname "Core_HP" interface 22 speed-duplex 100-full exit ip routing snmp-server community "public" Unrestricted vlan 1 name "DEFAULT_VLAN" untagged 1-12,17-22,26-27 ip address 192.168.4.6 255.255.255.0 tagged 25 no untagged 13-16,23-24,28 exit vlan 2 name "WAN" untagged 28 ip address 10.254.254.3 255.255.255.0 exit vlan 3 name "Wireless" untagged 13-16,24 ip address 192.168.7.6 255.255.255.0 ip helper-address 192.168.4.2 tagged 27 exit vlan 35 name "guest" untagged 23 tagged 24 exit vlan 4 name "esxi" untagged 25 ip address 10.10.1.1 255.255.248.0 exit ip route 192.168.5.0 255.255.255.0 10.254.254.1 ip route 192.168.6.0 255.255.255.0 10.254.254.1 ip route 0.0.0.0 0.0.0.0 192.168.4.10 show ip route IP Route Entries Destination Gateway VLAN Type Sub-Type M etric Dist. ------------------ --------------- ---- --------- ---------- - --------- ----- 0.0.0.0/0 192.168.4.10 1 static 1 1 10.10.0.0/21 esxi 4 connected 0 0 10.254.254.0/24 WAN 2 connected 0 0 127.0.0.0/8 reject static 0 250 127.0.0.1/32 lo0 connected 0 0 192.168.4.0/24 DEFAULT_VLAN 1 connected 0 0 192.168.5.0/24 10.254.254.1 2 static 1 1 192.168.6.0/24 10.254.254.1 2 static 1 1 192.168.7.0/24 Wireless 3 connected 0 0 show ip Internet (IP) Service IP Routing : Enabled Default TTL : 64 Arp Age : 20 VLAN | IP Config IP Address Subnet Mask Prox y ARP ------------ + ---------- --------------- --------------- ---- ----- DEFAULT_VLAN | Manual 192.168.4.6 255.255.255.0 No WAN | Manual 10.254.254.3 255.255.255.0 No Wireless | Manual 192.168.7.6 255.255.255.0 No esxi | Manual 10.10.1.1 255.255.248.0 No guest | Disabled

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  • Microsoft Application Request Routing with Windows Authentication

    - by theplatz
    I'm running into a problem trying to get Windows Authentication working in an environment that uses Microsoft Application Request Routing and was hoping someone might be able to help. The problem I'm running into is that only some requests are authenticated, while others fail with 401 errors. I have followed the Special Case of Running IIS 7.0 in a Web Farm instructions found at http://blogs.msdn.com/b/webtopics/archive/2009/01/19/service-principal-name-spn-checklist-for-kerberos-authentication-with-iis-7-0.aspx to no avail. My current server setup looks like the following: ARR Two servers set up with IIS shared configuration using IIS 7.5 on Windows 2008 R2 Anonymous authentication turned on for the Default Web Site Web Farm Two servers running IIS 7.5 on Windows 2008 R2 Three web sites set up using port binding to differentiate between virtual hosts. Ports being used are 8000, 8001, and 8002 Application pools for Windows Authentication all use a common domain account SPN added to domain account for http/<virthalhost-name>:<port-number> and http/<virtualhost-name>.<fully-qualified-domain>:<port-number> The IIS logs show the following when authentication is working/failing. If I understand correctly, all requests should show DOMAIN\User_Name: 2012-11-19 15:03:17 CLUSTER-IP-ADDRESS GET /home/stylesheets/techweb.landing.css - 8002 DOMAIN\User_Name ARR-HOST-1-IP-ADDRESS 200 0 0 62 2012-11-19 15:03:17 CLUSTER-IP-ADDRESS GET /home/images/user-background-right.gif - 8002 - ARR-HOST-1-IP-ADDRESS 401 2 5 0 2012-11-19 15:03:17 CLUSTER-IP-ADDRESS GET /home/images/user-background-left.gif - 8002 DOMAIN\User_Name ARR-HOST-IP-ADDRESS 200 0 0 31 2012-11-19 15:03:17 CLUSTER-IP-ADDRESS GET /home/images/user-icon.png - 8002 - ARR-HOST-1-IP-ADDRESS 401 2 5 0 2012-11-19 15:03:17 CLUSTER-IP-ADDRESS GET /home/images/user-icon.png - 8002 - ARR-HOST-1-IP-ADDRESS 401 1 2148074248 0 2012-11-19 15:03:17 CLUSTER-IP-ADDRESS GET /home/images/application-icon.png - 8002 - ARR-HOST-1-IP-ADDRESS 401 1 2148074248 0 2012-11-19 15:03:17 CLUSTER-IP-ADDRESS GET /home/images/user-background-right.gif - 8002 - ARR-HOST-1-IP-ADDRESS 401 1 3221225581 15 2012-11-19 15:03:17 CLUSTER-IP-ADDRESS GET /home/images/building.gif - 8002 DOMAIN\User_Name ARR-HOST-2-IP-ADDRESS 200 0 0 218 Does anyone know what might cause this problem and how I can resolve it?

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  • Setting up Edimax EW-7206APg as Universal Repeater

    - by Ondra Žižka
    Hi, I've troubles setting up Edimax EW-7206APg as a Universal Repeater. I've read few manuals, but they are unclear on certain points. I've managed the repeater to get to a state when it's in a "connected" state. I've set the same WPA passphrase as the router has because I haven't seen any other place to set it at. These are my settings: System Uptime 0day:1h:33m:11s Hardware Version Rev. A Runtime Code Version 1.32 Wireless Configuration Mode Universal Repeater ESSID edimax Channel Number 6 Security WPA-shared key BSSID 00:c0:9f:40:bd:38 Associated Clients 0 Wireless Repeater Interface Configuration ESSID Dusan Security WPA BSSID 00:4f:62:23:8f:7e State Connected LAN Configuration IP Address 192.168.0.10 Subnet Mask 255.255.255.0 Default Gateway 192.168.0.1 MAC Address 00:c0:9f:40:bd:37 This is ipconfig /all: Prípona DNS podle pripojení . . . : riomail.cz Popis . . . . . . . . . . . . . . : Intel(R) PRO/Wireless 2200BG Network Connection Fyzická Adresa. . . . . . . . . . : 00-0E-35-3D-77-68 Protokol DHCP povolen . . . . . . : Ano Automatická konfigurace povolena : Ano Adresa IP . . . . . . . . . . . . : 192.168.0.5 Maska podsíte . . . . . . . . . . : 255.255.255.0 Výchozí brána . . . . . . . . . . : 192.168.0.1 Server DHCP . . . . . . . . . . . : 192.168.0.1 Servery DNS . . . . . . . . . . . : 94.74.192.252 94.74.192.244 I can ping the repeater, I can ping the root AP, but not a DNS server or any other IP beyond the root AP. Anyone has an idea what's wrong? Thanks, Ondra

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  • linux routing bug?

    - by Balázs Pozsár
    I have been struggling with this not easily reproducible issue since a while. I am using linux kernel v3.1.0, and sometimes routing to a few IP addresses does not work. What seems to happen is that instead of sending the packet to the gateway, the kernel treats the destination address as local, and tries to gets its MAC address via ARP. For example, now my current IP address is 172.16.1.104/24, the gateway is 172.16.1.254: # ifconfig eth0 eth0 Link encap:Ethernet HWaddr 00:1B:63:97:FC:DC inet addr:172.16.1.104 Bcast:172.16.1.255 Mask:255.255.255.0 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:230772 errors:0 dropped:0 overruns:0 frame:0 TX packets:171013 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:191879370 (182.9 Mb) TX bytes:47173253 (44.9 Mb) Interrupt:17 # route -n Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface 0.0.0.0 172.16.1.254 0.0.0.0 UG 0 0 0 eth0 172.16.1.0 0.0.0.0 255.255.255.0 U 1 0 0 eth0 I can ping a few addresses, but not 172.16.0.59: # ping -c1 172.16.1.254 PING 172.16.1.254 (172.16.1.254) 56(84) bytes of data. 64 bytes from 172.16.1.254: icmp_seq=1 ttl=64 time=0.383 ms --- 172.16.1.254 ping statistics --- 1 packets transmitted, 1 received, 0% packet loss, time 0ms rtt min/avg/max/mdev = 0.383/0.383/0.383/0.000 ms root@pozsybook:~# ping -c1 172.16.0.1 PING 172.16.0.1 (172.16.0.1) 56(84) bytes of data. 64 bytes from 172.16.0.1: icmp_seq=1 ttl=63 time=5.54 ms --- 172.16.0.1 ping statistics --- 1 packets transmitted, 1 received, 0% packet loss, time 0ms rtt min/avg/max/mdev = 5.545/5.545/5.545/0.000 ms root@pozsybook:~# ping -c1 172.16.0.2 PING 172.16.0.2 (172.16.0.2) 56(84) bytes of data. 64 bytes from 172.16.0.2: icmp_seq=1 ttl=62 time=7.92 ms --- 172.16.0.2 ping statistics --- 1 packets transmitted, 1 received, 0% packet loss, time 0ms rtt min/avg/max/mdev = 7.925/7.925/7.925/0.000 ms root@pozsybook:~# ping -c1 172.16.0.59 PING 172.16.0.59 (172.16.0.59) 56(84) bytes of data. From 172.16.1.104 icmp_seq=1 Destination Host Unreachable --- 172.16.0.59 ping statistics --- 1 packets transmitted, 0 received, +1 errors, 100% packet loss, time 0ms When trying to ping 172.16.0.59, I can see in tcpdump that an ARP req was sent: # tcpdump -n -i eth0|grep ARP tcpdump: verbose output suppressed, use -v or -vv for full protocol decode listening on eth0, link-type EN10MB (Ethernet), capture size 96 bytes 15:25:16.671217 ARP, Request who-has 172.16.0.59 tell 172.16.1.104, length 28 and /proc/net/arp has an incomplete entry for 172.16.0.59: # grep 172.16.0.59 /proc/net/arp 172.16.0.59 0x1 0x0 00:00:00:00:00:00 * eth0 Please note, that 172.16.0.59 is accessible from this LAN from other computers. Does anyone have any idea of what's going on? Thanks. update: replies to the comments below: there are no interfaces besides eth0 and lo the ARP req cannot be seen on the other end, but that's how it should work. the main problem is that an ARP req should not even be sent at the first place the problem persist even if I add an explicit route with the command "route add -host 172.16.0.59 gw 172.16.1.254 dev eth0"

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  • Ubuntu 12 crashed and took down network

    - by Leopd
    We recently set up a new Ubuntu 12.04LTS server on our network. It's not fully configured so it's not doing much beyond sshd and a default apache2 install. But this evening it appears to have crashed. It wasn't responding to the network or the keyboard. But the worst part is, it took down the entire network. My knowledge of the network stack below OSI layer 3 is very limited, so the rest confuses me. When this machine was physically connected to the network, no other machine could connect to the outside internet. When things were broken, running arp showed that our gateway's IP address (10.0.1.1) was listed as "invalid." Unplugging the server from the network fixed the problem, and plugging it back in broke it again. So the crashed server was advertising itself as owning the gateway's IP address? There's nothing at all in syslog during the time when it was causing problems. Any ideas about how to figure out what went wrong or what we can do to prevent it from happening again? I'm hesitant to even put the machine back on the network right now. Update ** It crashed again, and I ran tcpdump -penn arp (thanks bahamat!) for several minutes and got this... (timestamps and duplicate lines removed) 00:1e:65:f8:dc:24 > ff:ff:ff:ff:ff:ff, ethertype ARP (0x0806), length 60: Request who-has 10.0.1.1 tell 10.0.2.191, length 46 00:1e:65:f8:dc:24 > ff:ff:ff:ff:ff:ff, ethertype ARP (0x0806), length 60: Request who-has 10.0.1.44 tell 10.0.2.191, length 46 60:d8:19:d4:71:d6 > ff:ff:ff:ff:ff:ff, ethertype ARP (0x0806), length 60: Request who-has 10.0.1.1 tell 10.0.2.125, length 46 d4:9a:20:04:e9:78 > ff:ff:ff:ff:ff:ff, ethertype ARP (0x0806), length 42: Request who-has 192.168.1.1 tell 192.168.1.100, length 28 Update 2 ** When the network is functioning properly, arping -c4 10.0.1.1 returns this: ARPING 10.0.1.1 60 bytes from c0:c1:c0:77:25:8e (10.0.1.1): index=0 time=267.982 usec 60 bytes from c0:c1:c0:77:25:8e (10.0.1.1): index=1 time=422.955 usec 60 bytes from c0:c1:c0:77:25:8e (10.0.1.1): index=2 time=299.215 usec 60 bytes from c0:c1:c0:77:25:8e (10.0.1.1): index=3 time=366.926 usec --- 10.0.1.1 statistics --- 4 packets transmitted, 4 packets received, 0% unanswered (0 extra) When the bad server is plugged in, arping -c4 10.0.1.1 returns: ARPING 10.0.1.1 --- 10.0.1.1 statistics --- 4 packets transmitted, 0 packets received, 100% unanswered (0 extra) Context ** 10.0.x.x is the main subnet. 10.0.1.1 is the main internet gateway 10.0.1.44 is a printer 10.0.2.* devices are all laptops / workstations I have no idea what's using the 192.168.x.x subnet -- your guesses are at least as good as mine. A VM on a workstation? A misconfigured WAP? Somebody re-sharing wifi? A machine that failed to DHCP? The offending ubuntu server's MAC address ends in cd:80 so isn't listed in the dump. It should DHCP to 10.0.3.3 Thanks for any help. This ARP stuff is all voodoo to me. Packets just go to IP addresses, right? ;)

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