Search Results

Search found 5163 results on 207 pages for 'random'.

Page 67/207 | < Previous Page | 63 64 65 66 67 68 69 70 71 72 73 74  | Next Page >

  • Isn't a hidden volume used when encrypting a drive with TrueCrypt detectable?

    - by neurolysis
    I don't purport to be an expert on encryption (or even TrueCrypt specifically), but I have used TrueCrypt for a number of years and have found it to be nothing short of invaluable for securing data. As relatively well known free, open-source software, I would have thought that TrueCrypt would not have fundamental flaws in the way it operates, but unless I'm reading it wrong, it has one in the area of hidden volume encryption. There is some documentation regarding encryption with a hidden volume here. The statement that concerns me is this (emphasis mine): TrueCrypt first attempts to decrypt the standard volume header using the entered password. If it fails, it loads the area of the volume where a hidden volume header can be stored (i.e. bytes 65536–131071, which contain solely random data when there is no hidden volume within the volume) to RAM and attempts to decrypt it using the entered password. Note that hidden volume headers cannot be identified, as they appear to consist entirely of random data. Whilst the hidden headers supposedly "cannot be identified", is it not possible to, on encountering an encrypted volume encrypted using TrueCrypt, determine at which offset the header was successfully decrypted, and from that determine if you have decrypted the header for a standard volume or a hidden volume? That seems like a fundamental flaw in the header decryption implementation, if I'm reading this right -- or am I reading it wrong?

    Read the article

  • Axis value changes in barchart while swapping the phone using Achartengine

    - by Vasu
    Hi I have included the Barchart using AchartEngine API .When I swap the orientation of the screen the yaxis value is altered as same values. For eg. initially it is (0,10) , (10,25) but after swapping its changes to (0,10), (10,10) i could not understand why it is happening . And I have place string in x axis instead of numbers , I used addtextlabel method but the string is overlapped on the number . I need to display only the names. could you help on this. I have included my code here. public class Analytics extends Activity implements OnClickListener { private Button settings_btn; private RelativeLayout relativeLayout3; private boolean isClicked = false; private static final int SERIES_NR = 1; static int multiple_of_five; private GraphicalView mChartView; XYMultipleSeriesRenderer renderer; static int value=20; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.analytics); settings_btn = (Button) findViewById(R.id.settings_btn); relativeLayout3 = (RelativeLayout) findViewById(R.id.relativeLayout3); settings_btn.setOnClickListener(this); if (SharedValues.isClicked) { relativeLayout3.setVisibility(View.VISIBLE); } else { relativeLayout3.setVisibility(View.GONE); } renderer = getBarDemoRenderer(); setChartSettings(renderer); if (mChartView == null) { RelativeLayout layout = (RelativeLayout) findViewById(R.id.relativeLayout5); // mChartView= ChartFactory.getLineChartView(this, getDemoDataset(), getDemoRenderer()); mChartView = ChartFactory.getBarChartView(getApplicationContext(),getBarDemoDataset(),renderer,Type.DEFAULT); layout.addView(mChartView,new LayoutParams(LayoutParams.FILL_PARENT, 280)); } else { mChartView.repaint(); } // Intent intent = ChartFactory.getLineChartIntent(this, getDemoDataset(), getDemoRenderer()); // intent = ChartFactory.getBarChartIntent(this, getBarDemoDataset(), renderer, Type.DEFAULT); // startActivity(intent); } @Override protected void onResume() { super.onResume(); } public XYMultipleSeriesRenderer getBarDemoRenderer() { XYMultipleSeriesRenderer renderer = new XYMultipleSeriesRenderer(); renderer.setAxisTitleTextSize(16); renderer.setChartTitleTextSize(20); renderer.setLabelsTextSize(15); renderer.setLegendTextSize(15); // renderer.setApplyBackgroundColor(true); // renderer.setBackgroundColor(R.color.chart_bg); // renderer.setMarginsColor(R.color.settings_bg_color); // renderer.setBackgroundColor(getResources().getColor(R.color.background)); renderer.setPanEnabled(false, false); renderer.setZoomEnabled(false, false); renderer.setMargins(new int[] {0, 10, 0, 0}); SimpleSeriesRenderer r = new SimpleSeriesRenderer(); // r.setColor(Color.MAGENTA); // renderer.addSeriesRenderer(r); r = new SimpleSeriesRenderer(); r.setColor(Color.CYAN); renderer.addSeriesRenderer(r); return renderer; } private void setChartSettings(XYMultipleSeriesRenderer renderer) { // renderer.setChartTitle("Chart demo"); // renderer.setXTitle("x values"); // renderer.setYTitle("y values"); renderer.setXAxisMin(2); renderer.setMarginsColor(Color.parseColor("#00F5DA81")); renderer.addXTextLabel(1.0, "Q1"); renderer.addXTextLabel(3.0, "Q2"); renderer.addXTextLabel(5.0, "Q3"); renderer.addXTextLabel(7.0, "Q4"); renderer.addXTextLabel(9.0, "Q5"); renderer.setXAxisMax(20); renderer.setYAxisMin(0); renderer.setYAxisMax(100); renderer.setZoomEnabled(false, false); // renderer.setApplyBackgroundColor(true); // renderer.setMarginsColor(R.color.settings_bg_color); renderer.setBackgroundColor(Color.TRANSPARENT); // renderer.setBackgroundColor(R.color.chart_bg); } private XYMultipleSeriesDataset getDemoDataset() { XYMultipleSeriesDataset dataset = new XYMultipleSeriesDataset(); final int nr = 10; Random r = new Random(); for (int i = 0; i < SERIES_NR; i++) { XYSeries series = new XYSeries(""); for (int k = 0; k < nr; k++) { if(k%2==1) { series.add(0, 0); } else { series.add(k, 20); } } dataset.addSeries(series); } return dataset; } private XYMultipleSeriesRenderer getDemoRenderer() { XYMultipleSeriesRenderer renderer = new XYMultipleSeriesRenderer(); renderer.setAxisTitleTextSize(6); renderer.setChartTitleTextSize(10); renderer.setLabelsTextSize(5); renderer.setLegendTextSize(5); renderer.setPointSize(5f); // renderer.setMarginsColor(R.color.settings_bg_color); // renderer.setApplyBackgroundColor(true); // renderer.setBackgroundColor(R.color.chart_bg); renderer.setMargins(new int[] {20, 30, 15, 0}); XYSeriesRenderer r = new XYSeriesRenderer(); r.setColor(Color.BLUE); r.setPointStyle(PointStyle.SQUARE); r.setFillBelowLine(true); r.setFillBelowLineColor(Color.WHITE); r.setFillPoints(true); renderer.addSeriesRenderer(r); r = new XYSeriesRenderer(); r.setPointStyle(PointStyle.CIRCLE); r.setColor(Color.GREEN); r.setFillPoints(true); renderer.addSeriesRenderer(r); renderer.setAxesColor(Color.DKGRAY); renderer.setLabelsColor(Color.LTGRAY); return renderer; } private XYMultipleSeriesDataset getBarDemoDataset() { XYMultipleSeriesDataset dataset = new XYMultipleSeriesDataset(); final int nr = 10; Random r = new Random(); for (int i = 0; i < SERIES_NR; i++) { CategorySeries series = new CategorySeries("Quadrant"); for (int k = 0; k < nr; k++) { value=value+5; // multiple_of_five=k+5; // Log.i("multiple_of_five", ""+multiple_of_five); // series.add(20 +multiple_of_five ); if(k%2==1){ series.add(value ); } else { series.add(0); } } dataset.addSeries(series.toXYSeries()); } return dataset; } @Override public void onClick(View v) { if (v == settings_btn) { if (SharedValues.isClicked) { relativeLayout3.setVisibility(View.GONE); SharedValues.isClicked = false; } else { relativeLayout3.setVisibility(View.VISIBLE); SharedValues.isClicked = true; } } } }

    Read the article

  • http server implentation, the page does not show properly

    - by none
    well, as i am doing a small project of coding an http server. the code is at http://code.google.com/p/reactor/ the current puzzle is when asked to parse a page with java script and css. As an http server it just sends a page (copied from another website) and it parsed inproperly. when a simple html page is been parse , by my firefox, it shows ok, however when parsing a more complex page(css+javascript) the page is all wired like this : ???? ????? if(getCookie('pais999')==null){varisToplayerDouble="True";isToplayerDouble=(isToplayerDouble=="True")?true:falsevarToplayerCookieName='pais999';varTopLayerCookieExpiredDays=1;varToplayerLink='http://xads.zedo.com/ads2/c?a=239671;g=0;c=455000000;i=0;x=7168;n=455;s=0;k=http://www.pais.co.il/Pais/Games/Lotto/';varToplayerImpression='http://l4.zedo.com/log/p.gif?a=239671;c=455000000;x=7168;n=455;e=i;i=0;s=0;z='+Math.random();varToplayerBigPath='pais/January2007/98one_toplayer.swf';varToplayerSmallPath='pais/January2007/98one_reminder.swf';varToplayerBigWidth=1005;varToplayerBigHeight=500;varToplayerSmallWidth=100;varToplayerSmallHeight=100;varToplayerBigLeft=(0==0)?resWidth/2-ToplayerBigWidth/2:resWidth/2-ToplayerBigWidth/2+0varToplayerBigTop=0;varToplayerSmallLeft=resWidth-ToplayerSmallWidth-0;varToplayerSmallTop=0;varSecondsToChangeBigToSmall=15;}elseif(getCookie('NF999')==null){varisToplayerDouble="True";isToplayerDouble=(isToplayerDouble=="True")?true:falsevarToplayerCookieName='NF999';varTopLayerCookieExpiredDays=1;varToplayerLink='http://xads.zedo.com/ads2/c?a=238663;g=0;c=455000000;i=0;x=7168;n=455;s=0;k=http://www.new-pharm.co.il/SkiGame/?ToolID=OLJD8O';varToplayerImpression='http://l4.zedo.com/log/p.gif?a=238663;c=455000000;x=7168;n=455;e=i;i=0;s=0;z='+Math.random();varToplayerBigPath='NewFarm/Ski/995ONE_TopLayer_550x360.swf';varToplayerSmallPath='NewFarm/Ski/995ONE_Reminder_100x100.swf';varToplayerBigWidth=550;varToplayerBigHeight=360;varToplayerSmallWidth=100;varToplayerSmallHeight=100;varToplayerBigLeft=(0==0)?resWidth/2-ToplayerBigWidth/2:resWidth/2-ToplayerBigWidth/2+0varToplayerBigTop=0;varToplayerSmallLeft=resWidth-ToplayerSmallWidth-0;varToplayerSmallTop=0;varSecondsToChangeBigToSmall=15;}elseif(1==0){}$("divToplayerBig").style.width=ToplayerBigWidth;$("divToplayerBig").style.height=ToplayerBigHeight;$("divToplayerBig").style.left=resWidth/2-ToplayerBigWidth/2;$("divToplayerSmall").style.width=ToplayerSmallWidth;$("divToplayerSmall").style.height=ToplayerSmallHeight;$("divToplayerSmall").style.right=ToplayerSmallWidthvartopOff=0;if(ToplayerBigTop0)topOff=resHeight-ToplayerBigHeight+ToplayerBigTop;varisMain=false;#divToplayerBig{position:absolute;right:20px;bottom:1px;}bodydiv#divToplayerBig{position:fixed;}#divToplayerSmall{position:absolute;right:20px;bottom:10px;}bodydiv#divToplayerSmall{position:fixed;}????|??????LIVE|???????????|ONE???????|ONETV |????'??|BigONE|?????????| CrazyONE | where the source code of the html is : ONE:???:??????????????????????????? ????  ????? if(getCookie('pais999')==null){varisToplayerDouble="True";isToplayerDouble=(isToplayerDouble=="True")?true:falsevarToplayerCookieName='pais999';varTopLayerCookieExpiredDays=1;varToplayerLink='http://xads.zedo.com/ads2/c?a=239671;g=0;c=455000000;i=0;x=7168;n=455;s=0;k=http://www.pais.co.il/Pais/Games/Lotto/';varToplayerImpression='http://l4.zedo.com/log/p.gif?a=239671;c=455000000;x=7168;n=455;e=i;i=0;s=0;z='+Math.random();varToplayerBigPath='pais/January2007/98one_toplayer.swf';varToplayerSmallPath='pais/January2007/98one_reminder.swf';varToplayerBigWidth=1005;varToplayerBigHeight=500;varToplayerSmallWidth=100;varToplayerSmallHeight=100;varToplayerBigLeft=(0==0)?resWidth/2-ToplayerBigWidth/2:resWidth/2-ToplayerBigWidth/2+0varToplayerBigTop=0;varToplayerSmallLeft=resWidth-ToplayerSmallWidth-0;varToplayerSmallTop=0;varSecondsToChangeBigToSmall=15;}elseif(getCookie('NF999')==null){varisToplayerDouble="True";isToplayerDouble=(isToplayerDouble=="True")?true:falsevarToplayerCookieName='NF999';varTopLayerCookieExpiredDays=1;varToplayerLink='http://xads.zedo.com/ads2/c?a=238663;g=0;c=455000000;i=0;x=7168;n=455;s=0;k=http://www.new-pharm.co.il/SkiGame/?ToolID=OLJD8O';varToplayerImpression='http://l4.zedo.com/log/p.gif?a=238663;c=455000000;x=7168;n=455;e=i;i=0;s=0;z='+Math.random();varToplayerBigPath='NewFarm/Ski/995ONE_TopLayer_550x360.swf';varToplayerSmallPath='NewFarm/Ski/995ONE_Reminder_100x100.swf';varToplayerBigWidth=550;varToplayerBigHeight=360;varToplayerSmallWidth=100;varToplayerSmallHeight=100;varToplayerBigLeft=(0==0)?resWidth/2-ToplayerBigWidth/2:resWidth/2-ToplayerBigWidth/2+0varToplayerBigTop=0;varToplayerSmallLeft=resWidth-ToplayerSmallWidth-0;varToplayerSmallTop=0;varSecondsToChangeBigToSmall=15;}elseif(1==0){}$("divToplayerBig").style.width=ToplayerBigWidth;$("divToplayerBig").style.height=ToplayerBigHeight;$("divToplayerBig").style.left=resWidth/2-ToplayerBigWidth/2;$("divToplayerSmall").style.width=ToplayerSmallWidth;$("divToplayerSmall").style.height=ToplayerSmallHeight;$("divToplayerSmall").style.right=ToplayerSmallWidthvartopOff=0;if(ToplayerBigTop0)topOff=resHeight-ToplayerBigHeight+ToplayerBigTop;varisMain=false;#divToplayerBig{position:absolute;right:20px;bottom:1px;}bodydiv#divToplayerBig{position:fixed;}div#divToplayerBig{right:auto;bottom:auto;left:expression((-20-divToplayerBig.offsetWidth+(document.documentElement.clientWidth?document.documentElement.clientWidth:document.body.clientWidth)+(ignoreMe2=document.documentElement.scrollLeft?document.documentElement.scrollLeft:document.body.scrollLeft))+'px');top:expression((0-divToplayerBig.offsetHeight-topOff+(document.documentElement.clientHeight?document.documentElement.clientHeight:document.body.clientHeight)+(ignoreMe=document.documentElement.scrollTop?document.documentElement.scrollTop:document.body.scrollTop))+'px');}#divToplayerSmall{position:absolute;right:20px;bottom:10px;}bodydiv#divToplayerSmall{position:fixed;}div#divToplayerSmall{right:auto;bottom:auto;left:expression((-20-divToplayerSmall.offsetWidth+(document.documentElement.clientWidth?document.documentElement.clientWidth:document.body.clientWidth)+(ignoreMe2=document.documentElement.scrollLeft?document.documentElement.scrollLeft:document.body.scrollLeft))+'px');top:expression((0-divToplayerSmall.offsetHeight+(document.documentElement.clientHeight?document.documentElement.clientHeight:document.body.clientHeight)+(ignoreMe=document.documentElement.scrollTop?document.documentElement.scrollTop:document.body.scrollTop))+'px');}varisTopTrans=(ToplayerBigPath.indexOf("transparent")-1)?false:true;varisRemTrans=(ToplayerSmallPath.indexOf("transparent")-1)?false:true;vartop1session=3;vartop2session=5;InitToplayer(isTopTrans,isRemTrans);window.onload=StartToplayer;????|??????LIVE|???????????|ONE???????|ONETV |????'??|BigONE|?????????|  CrazyONE |????????????????????????????????????????????????????????19/01/07  19:30?????????????????????-?????:?????????????????????????19/01/07  18:43??????????????:??????????????????????19/01/07  17:41???:??????????????????????????????????19/01/07  16:49?????:??????"?????????????/?????1:2,??????"??????19/01/07  16:45????????????????????????????,?????2.5???????????????19/01/07  16:37???????:???"?????????????????-19:30?????????????19/01/07  14:32?????"?????????-18:30?????????"????????,????'??????19/01/07  14:45????????????????????????????????"?:??????????????19/01/07  14:37??????????:??????????????????????????????0:019/01/07  13:46varswfPeleSmall=newSWFObject("http://images.one.co.il/images/PeleEmulator/emulator_pelephone_01a.swf","peleSmall",160,470,"6","#FFFFFF");swfPeleSmall.addParam("quality","high");swfPeleSmall.addParam("wmode","transparent");swfPeleSmall.write("divPeleSmall");varswfPeleBig=newSWFObject("http://images.one.co.il/images/PeleEmulator/emulator_pelephone_02d.swf","peleBig",400,470,"6","#FFFFFF");swfPeleBig.addParam("quality","high");swfPeleBig.addParam("wmode","transparent");swfPeleBig.write("divWithBig");???:???????????????????????????????????????-ONE????????????????????????????????????????????.????????,???????????1:2,?????????????:"???????????"DisplayFlash("W_S_round_border_pic.swf","156","201","1","style=position:absolute");?????????????????????????(??????)?????????                          19/01/20077:26???????????????(????)????????????????????????????6:3,5:7?-5:7???????????????????????,???????23?????.?????,????????????????????????????????,???????????????????????????????????????????,????????????????????.??????????????????????????,??????????????????????????.????????????????????????????-1:1?????????.?????????????????????????????'?????????????????????????????.?????????????.???????????????????????????????(16???????),???????????????????????????????????????3???????,???????????????????????.????????- (only part of of the page presentation in firefox and page source html) why is it happening? what is midding in the http response? StringBuffer tResponse = new StringBuffer(); tResponse.append("HTTP/1.1 200 OK\n"); tResponse.append("Date: "+new Date().toString() +'\n'); tResponse.append("server: http-reactor/0.1-dev\n"); tResponse.append("last-Modified:"+ d.toString() +'\n'); tResponse.append("Content-Type: text/html; charset=windows-1255\n"); tResponse.append("Accept-Language: he; q=1.0, en; q=0.5:); tResponse.append("Content-Length: "+tFileContent.length()+'\n'); tResponse.append('\n'); tResponse.append(tFileContent); public StringBuffer FetchData(String FileName) throws FileNotFoundException{ StringBuffer tFileContent = new StringBuffer(); if (FileName.contains("../")) throw new SecurityException(); if (FileName.equals("/")) FileName = "\\index.html"; FileName.replace('/', '\\'); File f = new File(_root + FileName); Scanner scanner = new Scanner(f); while(scanner.hasNext()) tFileContent.append(scanner.next()); return generateResponse(tFileContent,f.lastModified()); } private StringBuffer generateResponse(StringBuffer tFileContent, long l) { StringBuffer tResponse = new StringBuffer(); Date d = new Date(l); tResponse.append("HTTP/1.1 200 OK\n"); tResponse.append("Date: "+new Date().toString() +'\n'); tResponse.append("server: http-reactor/0.1-dev\n"); tResponse.append("last-Modified:"+ d.toString() +'\n'); tResponse.append("Content-Type: text/html; charset=windows-1255\n"); tResponse.append("Accept-Language: he; q=1.0, en; q=0.5:); tResponse.append("Content-Length: "+tFileContent.length()+'\n'); tResponse.append('\n'); tResponse.append(tFileContent); return tResponse; }

    Read the article

  • Producer and Consumer Threads Hang

    - by user972425
    So this is my first foray into threads and thus far it is driving me insane. My problem seems to be some kind of synchronization error that causes my consumer thread to hang. I've looked at other code and just about everything I could find and I can't find what my error is. There also seems to be a discrepancy between the code being executed in Eclipse and via javac in the command line. Intention - Using a bounded buffer (with 1000 slots) create and consume 1,000,000 doubles. Use only notify and wait. Problem - In Eclipse the consumer thread will occasionally hang around 940,000 iterations, but other times completes. In the command line the consumer thread always hangs. Output - Eclipse - Successful Producer has produced 100000 doubles. Consumer has consumed 100000 doubles. Producer has produced 200000 doubles. Consumer has consumed 200000 doubles. Producer has produced 300000 doubles. Consumer has consumed 300000 doubles. Producer has produced 400000 doubles. Consumer has consumed 400000 doubles. Producer has produced 500000 doubles. Consumer has consumed 500000 doubles. Producer has produced 600000 doubles. Consumer has consumed 600000 doubles. Producer has produced 700000 doubles. Consumer has consumed 700000 doubles. Producer has produced 800000 doubles. Consumer has consumed 800000 doubles. Producer has produced 900000 doubles. Consumer has consumed 900000 doubles. Producer has produced 1000000 doubles. Producer has produced all items. Consumer has consumed 1000000 doubles. Consumer has consumed all items. Exitting Output - Command Line/Eclipse - Unsuccessful Producer has produced 100000 doubles. Consumer has consumed 100000 doubles. Producer has produced 200000 doubles. Consumer has consumed 200000 doubles. Producer has produced 300000 doubles. Consumer has consumed 300000 doubles. Producer has produced 400000 doubles. Consumer has consumed 400000 doubles. Producer has produced 500000 doubles. Consumer has consumed 500000 doubles. Producer has produced 600000 doubles. Consumer has consumed 600000 doubles. Producer has produced 700000 doubles. Consumer has consumed 700000 doubles. Producer has produced 800000 doubles. Consumer has consumed 800000 doubles. Producer has produced 900000 doubles. Consumer has consumed 900000 doubles. Producer has produced 1000000 doubles. Producer has produced all items. At this point it just sits and hangs. Any help you can provide about where I might have misstepped is greatly appreciated. Code - Producer thread import java.text.DecimalFormat;+ " doubles. Cumulative value of generated items= " + temp) import java.util.*; import java.io.*; public class producer implements Runnable{ private buffer produceBuff; public producer (buffer buff){ produceBuff = buff; } public void run(){ Random random = new Random(); double temp = 0, randomElem; DecimalFormat df = new DecimalFormat("#.###"); for(int i = 1; i<=1000000; i++) { randomElem = (Double.parseDouble( df.format(random.nextDouble() * 100.0))); try { produceBuff.add(randomElem); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } temp+= randomElem; if(i%100000 == 0) {produceBuff.print("Producer has produced "+ i ); } } produceBuff.print("Producer has produced all items."); } } Consumer thread import java.util.*; import java.io.*; public class consumer implements Runnable{ private buffer consumBuff; public consumer (buffer buff){ consumBuff = buff; } public void run(){ double temp = 0; for(int i = 1; i<=1000000; i++) { try { temp += consumBuff.get(); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } if(i%100000 == 0) {consumBuff.print("Consumer has consumed "+ i ); //if(i>999000) //{System.out.println("Consuming item " + i);} } consumBuff.print("Consumer has consumed all items."); } } Buffer/Main import java.util.*; import java.io.*; public class buffer { private double buff[]; private int addPlace; private int getPlace; public buffer(){ buff = new double[1000]; addPlace = 0; getPlace = 0; } public synchronized void add(double add) throws InterruptedException{ if((addPlace+1 == getPlace) ) { try { wait(); } catch (InterruptedException e) {throw e;} } buff[addPlace] = add; addPlace = (addPlace+1)%1000; notify(); } public synchronized double get()throws InterruptedException{ if(getPlace == addPlace) { try { wait(); } catch (InterruptedException e) {throw e;} } double temp = buff[getPlace]; getPlace = (getPlace+1)%1000; notify(); return temp; } public synchronized void print(String view) { System.out.println(view); } public static void main(String args[]){ buffer buf = new buffer(); Thread produce = new Thread(new producer(buf)); Thread consume = new Thread(new consumer(buf)); produce.start(); consume.start(); try { produce.join(); consume.join(); } catch (InterruptedException e) {return;} System.out.println("Exitting"); } }

    Read the article

  • How can I use the Boost Graph Library to lay out verticies?

    - by Mike
    I'm trying to lay out vertices using the Boost Graph Library. However, I'm running into some compilation issues which I'm unsure about. Am I using the BGL in an improper manner? My code is: PositionVec position_vec(2); PositionMap position(position_vec.begin(), get(vertex_index, g)); int iterations = 100; double width = 100.0; double height = 100.0; minstd_rand gen; rectangle_topology<> topology(gen, 0, 0, 100, 100); fruchterman_reingold_force_directed_layout(g, position, topology); //Compile fails on this line The diagnostics produced by clang++(I've also tried GCC) are: In file included from test.cpp:2: /Volumes/Data/mike/Downloads/boost_1_43_0/boost/graph/fruchterman_reingold.hpp:95:3: error: no member named 'dimensions' in 'boost::simple_point<double>' BOOST_STATIC_ASSERT (Point::dimensions == 2); ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In file included from test.cpp:2: In file included from /Volumes/Data/mike/Downloads/boost_1_43_0/boost/graph/fruchterman_reingold.hpp:13: In file included from /Volumes/Data/mike/Downloads/boost_1_43_0/boost/graph/graph_traits.hpp:15: In file included from /Volumes/Data/mike/Downloads/boost_1_43_0/boost/tuple/tuple.hpp:24: /Volumes/Data/mike/Downloads/boost_1_43_0/boost/static_assert.hpp:118:49: note: instantiated from: sizeof(::boost::STATIC_ASSERTION_FAILURE< BOOST_STATIC_ASSERT_BOOL_CAST( B ) >)>\ ^ In file included from test.cpp:2: /Volumes/Data/mike/Downloads/boost_1_43_0/boost/graph/fruchterman_reingold.hpp:95:3: note: instantiated from: BOOST_STATIC_ASSERT (Point::dimensions == 2); ^ ~~~~~~~ /Volumes/Data/mike/Downloads/boost_1_43_0/boost/graph/fruchterman_reingold.hpp:95:31: note: instantiated from: BOOST_STATIC_ASSERT (Point::dimensions == 2); ~~~~~~~^ /Volumes/Data/mike/Downloads/boost_1_43_0/boost/graph/fruchterman_reingold.hpp:417:19: note: in instantiation of template class 'boost::grid_force_pairs<boost::rectangle_topology<boost::random::linear_congruential<int, 48271, 0, 2147483647, 399268537> >, boost::iterator_property_map<__gnu_cxx::__normal_iterator<boost::simple_point<double> *, std::vector<boost::simple_point<double>, std::allocator<boost::simple_point<double> > > >, boost::vec_adj_list_vertex_id_map<boost::property<boost::vertex_name_t, std::basic_string<char>, boost::no_property>, unsigned long>, boost::simple_point<double>, boost::simple_point<double> &> >' requested here make_grid_force_pairs(topology, position, g)), ^ /Volumes/Data/mike/Downloads/boost_1_43_0/boost/graph/fruchterman_reingold.hpp:431:3: note: in instantiation of function template specialization 'boost::fruchterman_reingold_force_directed_layout<boost::rectangle_topology<boost::random::linear_congruential<int, 48271, 0, 2147483647, 399268537> >, boost::adjacency_list<boost::listS, boost::vecS, boost::undirectedS, boost::property<boost::vertex_name_t, std::basic_string<char>, boost::no_property>, boost::no_property, boost::no_property, boost::listS>, boost::iterator_property_map<__gnu_cxx::__normal_iterator<boost::simple_point<double> *, std::vector<boost::simple_point<double>, std::allocator<boost::simple_point<double> > > >, boost::vec_adj_list_vertex_id_map<boost::property<boost::vertex_name_t, std::basic_string<char>, boost::no_property>, unsigned long>, boost::simple_point<double>, boost::simple_point<double> &>, boost::square_distance_attractive_force, boost::attractive_force_t, boost::no_property>' requested here fruchterman_reingold_force_directed_layout ^ test.cpp:48:3: note: in instantiation of function template specialization 'boost::fruchterman_reingold_force_directed_layout<boost::rectangle_topology<boost::random::linear_congruential<int, 48271, 0, 2147483647, 399268537> >, boost::adjacency_list<boost::listS, boost::vecS, boost::undirectedS, boost::property<boost::vertex_name_t, std::basic_string<char>, boost::no_property>, boost::no_property, boost::no_property, boost::listS>, boost::iterator_property_map<__gnu_cxx::__normal_iterator<boost::simple_point<double> *, std::vector<boost::simple_point<double>, std::allocator<boost::simple_point<double> > > >, boost::vec_adj_list_vertex_id_map<boost::property<boost::vertex_name_t, std::basic_string<char>, boost::no_property>, unsigned long>, boost::simple_point<double>, boost::simple_point<double> &> >' requested here fruchterman_reingold_force_directed_layout(g, position, topology); ^ 1 error generated.

    Read the article

  • Sporadic EXC_BAD_INSTRUCTION (SIGILL) when in 64 bit mode

    - by Ger Teunis
    For some reason for a low-number of users (say 1 in a few hundred) the application seem to crash when run in 64bit mode on a Snow Leopard 10.6.3 I've attached the code, but please remind IT IS NOT A CODE issue. The crashed seem to be random in com.apple.AppKit at random locations and random moments. Anyone else had any experiences? Using GCC compiler of Xcode 3.2.2 Crash #1 of user Code Type: X86-64 (Native) Parent Process: launchd [90] Date/Time: 2010-05-02 04:12:59.708 -0500 OS Version: Mac OS X 10.6.3 (10D573) Report Version: 6 Exception Type: EXC_BAD_INSTRUCTION (SIGILL) Exception Codes: 0x0000000000000001, 0x0000000000000000 Crashed Thread: 0 Dispatch queue: com.apple.main-thread Application Specific Information: objc[232]: alt handlers in objc runtime are buggy! Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 libobjc.A.dylib 0x00007fff874dd8b7 _objc_fatal + 238 1 libobjc.A.dylib 0x00007fff874de57c objc_addExceptionHandler + 1026 2 com.apple.CoreFoundation 0x00007fff83914212 _CFDoExceptionOperation + 402 3 com.apple.AppKit 0x00007fff87afc55d _NSAppKitLock + 79 4 com.apple.AppKit 0x00007fff87bd1f93 +[NSColorList _findColorListNamed:forDeviceType:] + 86 5 com.apple.AppKit 0x00007fff87b9d304 -[NSCatalogColor colorUsingColorSpaceName:device:] + 255 6 com.apple.AppKit 0x00007fff87c985ad -[NSLayoutManager(NSPrivate) _drawGlyphsForGlyphRange:atPoint:parameters:] + 4764 7 com.apple.AppKit 0x00007fff87c5d79c -[NSTextView drawRect:] + 1839 8 com.apple.AppKit 0x00007fff87c5ce2e -[NSTextView _drawRect:clip:] + 2343 9 com.apple.AppKit 0x00007fff87be4485 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1325 10 com.apple.AppKit 0x00007fff87be47ef -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 2199 11 com.apple.AppKit 0x00007fff87be2b57 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 767 12 com.apple.AppKit 0x00007fff87be3a23 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 4555 13 com.apple.AppKit 0x00007fff87be3a23 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 4555 14 com.apple.AppKit 0x00007fff87be3a23 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 4555 15 com.apple.AppKit 0x00007fff87be3a23 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 4555 16 com.apple.AppKit 0x00007fff87be3a23 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 4555 17 com.apple.AppKit 0x00007fff87be3a23 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 4555 18 com.apple.AppKit 0x00007fff87be3a23 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 4555 19 com.apple.AppKit 0x00007fff87be3a23 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 4555 20 com.apple.AppKit 0x00007fff87be2678 -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 254 21 com.apple.AppKit 0x00007fff87bdef27 -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 2683 22 com.apple.AppKit 0x00007fff87b58777 -[NSView displayIfNeeded] + 969 23 com.apple.AppKit 0x00007fff87b53622 _handleWindowNeedsDisplay + 678 24 com.apple.Foundation 0x00007fff8600fa4d __NSFireTimer + 114 25 com.apple.CoreFoundation 0x00007fff83908708 __CFRunLoopRun + 6488 26 com.apple.CoreFoundation 0x00007fff839068df CFRunLoopRunSpecific + 575 27 com.apple.HIToolbox 0x00007fff821b5ada RunCurrentEventLoopInMode + 333 28 com.apple.HIToolbox 0x00007fff821b58df ReceiveNextEventCommon + 310 29 com.apple.HIToolbox 0x00007fff821b5798 BlockUntilNextEventMatchingListInMode + 59 30 com.apple.AppKit 0x00007fff87b28a2a _DPSNextEvent + 708 31 com.apple.AppKit 0x00007fff87b28379 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 155 32 com.apple.AppKit 0x00007fff87d37060 -[NSTextView mouseDown:] + 8426 33 com.apple.AppKit 0x00007fff87c21f1b -[NSWindow sendEvent:] + 5409 34 com.apple.AppKit 0x00007fff87b57662 -[NSApplication sendEvent:] + 4719 35 com.apple.AppKit 0x00007fff87aee0aa -[NSApplication run] + 474 36 com.apple.AppKit 0x00007fff87ae6d7c NSApplicationMain + 364 37 com.NZBVortex.NZBVortex 0x0000000100000fe0 start + 52 Crash #2 from same user moments later Code Type: X86-64 (Native) Parent Process: launchd [76] Date/Time: 2010-05-02 11:59:33.226 +0200 OS Version: Mac OS X 10.6.3 (10D573) Report Version: 6 Exception Type: EXC_BAD_INSTRUCTION (SIGILL) Exception Codes: 0x0000000000000001, 0x0000000000000000 Crashed Thread: 0 Dispatch queue: com.apple.main-thread Application Specific Information: objc[4360]: alt handlers in objc runtime are buggy! Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 libobjc.A.dylib 0x00007fff8015d8b7 _objc_fatal + 238 1 libobjc.A.dylib 0x00007fff8015e57c objc_addExceptionHandler + 1026 2 com.apple.CoreFoundation 0x00007fff85367212 _CFDoExceptionOperation + 402 3 com.apple.AppKit 0x00007fff840b5f2f -[NSViewHierarchyLock lockForReadingWithExceptionHandler:] + 478 4 com.apple.AppKit 0x00007fff8420753e -[NSConcreteTextStorage _lockForReading] + 243 5 com.apple.AppKit 0x00007fff841e1449 -[NSLayoutManager(NSPrivate) _fillGlyphHoleForCharacterRange:startGlyphIndex:desiredNumberOfCharacters:] + 320 6 com.apple.AppKit 0x00007fff840e204a _NSFastFillAllGlyphHolesForGlyphRange + 719 7 com.apple.AppKit 0x00007fff841e10e2 _NSFastFillAllLayoutHolesUpToEndOfContainerForGlyphIndex + 653 8 com.apple.AppKit 0x00007fff841e0c72 -[NSLayoutManager textContainerForGlyphAtIndex:effectiveRange:] + 243 9 com.apple.AppKit 0x00007fff840f6786 -[NSLayoutManager glyphRangeForTextContainer:] + 286 10 com.apple.AppKit 0x00007fff846664a9 -[NSToolTipStringDrawingLayoutManager _sizeWithSize:attributedString:] + 883 11 com.apple.AppKit 0x00007fff84665dad +[NSToolTipStringDrawingLayoutManager sizeForDisplayingAttributedString:] + 354 12 com.apple.AppKit 0x00007fff84667292 -[NSToolTipManager displayToolTip:] + 616 13 com.apple.AppKit 0x00007fff846657d4 toolTipTimerFired + 114 14 com.apple.CoreFoundation 0x00007fff8535b708 __CFRunLoopRun + 6488 15 com.apple.CoreFoundation 0x00007fff853598df CFRunLoopRunSpecific + 575 16 com.apple.HIToolbox 0x00007fff88510ada RunCurrentEventLoopInMode + 333 17 com.apple.HIToolbox 0x00007fff885108df ReceiveNextEventCommon + 310 18 com.apple.HIToolbox 0x00007fff88510798 BlockUntilNextEventMatchingListInMode + 59 19 com.apple.AppKit 0x00007fff840d1a2a _DPSNextEvent + 708 20 com.apple.AppKit 0x00007fff840d1379 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 155 21 com.apple.AppKit 0x00007fff8409705b -[NSApplication run] + 395 22 com.apple.AppKit 0x00007fff8408fd7c NSApplicationMain + 364 23 com.NZBVortex.NZBVortex 0x0000000100000fe0 start + 52 Weirdly enough the crashes seem to go away for these users when running the code in 32 bit mode. Any suggestions other then running the application in 32 bit only? Please do not dilute the feedback by asking for or blaming the code, the code is 100% solid, guaranteed! No memory leaks, the crashes clearly are triggered in 32 bit mode only just after start inside the AppKit itself like deep inside NSThread sleep's callstack.

    Read the article

  • Performance required to improve Windows Experience Index?

    - by Ian Boyd
    Is there a guide on the metrics required to obtain a certain Windows Experience Index? A Microsoft guy said in January 2009: On the matter of transparency, it is indeed our plan to disclose in great detail how the scores are calculated, what the tests attempt to measure, why, and how they map to realistic scenarios and usage patterns. Has that amount of transparency happened? Is there a technet article somewhere? If my score was limited by my Memory subscore of 5.9. A nieve person would suggest: Buy a faster RAM Which is wrong of course. From the Windows help: If your computer has a 64-bit central processing unit (CPU) and 4 gigabytes (GB) or less random access memory (RAM), then the Memory (RAM) subscore for your computer will have a maximum of 5.9. You can buy the fastest, overclocked, liquid-cooled, DDR5 RAM on the planet; you'll still have a maximum Memory subscore of 5.9. So in general the knee-jerk advice "buy better stuff" is not helpful. What i am looking for is attributes required to achieve a certain score, or move beyond a current limitation. The information i've been able to compile so far, chiefly from 3 Windows blog entries, and an article: Memory subscore Score Conditions ======= ================================ 1.0 < 256 MB 2.0 < 500 MB 2.9 <= 512 MB 3.5 < 704 MB 3.9 < 944 MB 4.5 <= 1.5 GB 5.9 < 4.0GB-64MB on a 64-bit OS Windows Vista highest score 7.9 Windows 7 highest score Graphics Subscore Score Conditions ======= ====================== 1.0 doesn't support DX9 1.9 doesn't support WDDM 4.9 does not support Pixel Shader 3.0 5.9 doesn't support DX10 or WDDM1.1 Windows Vista highest score 7.9 Windows 7 highest score Gaming graphics subscore Score Result ======= ============================= 1.0 doesn't support D3D 2.0 supports D3D9, DX9 and WDDM 5.9 doesn't support DX10 or WDDM1.1 Windows Vista highest score 6.0-6.9 good framerates (e.g. 40-50fps) at normal resoltuions (e.g. 1280x1024) 7.0-7.9 even higher framerates at even higher resolutions 7.9 Windows 7 highest score Processor subscore Score Conditions ======= ========================================================================== 5.9 Windows Vista highest score 6.0-6.9 many quad core processors will be able to score in the high 6 low 7 ranges 7.0+ many quad core processors will be able to score in the high 6 low 7 ranges 7.9 8-core systems will be able to approach 8.9 Windows 7 highest score Primary hard disk subscore (note) Score Conditions ======= ======================================== 1.9 Limit for pathological drives that stop responding when pending writes 2.0 Limit for pathological drives that stop responding when pending writes 2.9 Limit for pathological drives that stop responding when pending writes 3.0 Limit for pathological drives that stop responding when pending writes 5.9 highest you're likely to see without SSD Windows Vista highest score 7.9 Windows 7 highest score Bonus Chatter You can find your WEI detailed test results in: C:\Windows\Performance\WinSAT\DataStore e.g. 2011-11-06 01.00.19.482 Disk.Assessment (Recent).WinSAT.xml <WinSAT> <WinSPR> <DiskScore>5.9</DiskScore> </WinSPR> <Metrics> <DiskMetrics> <AvgThroughput units="MB/s" score="6.4" ioSize="65536" kind="Sequential Read">89.95188</AvgThroughput> <AvgThroughput units="MB/s" score="4.0" ioSize="16384" kind="Random Read">1.58000</AvgThroughput> <Responsiveness Reason="UnableToAssess" Kind="Cap">TRUE</Responsiveness> </DiskMetrics> </Metrics> </WinSAT> Pre-emptive snarky comment: "WEI is useless, it has no relation to reality" Fine, how do i increase my hard-drive's random I/O throughput? Update - Amount of memory limits rating Some people don't believe Microsoft's statement that having less than 4GB of RAM on a 64-bit edition of Windows doesn't limit the rating to 5.9: And from xxx.Formal.Assessment (Recent).WinSAT.xml: <WinSPR> <LimitsApplied> <MemoryScore> <LimitApplied Friendly="Physical memory available to the OS is less than 4.0GB-64MB on a 64-bit OS : limit mem score to 5.9" Relation="LT">4227858432</LimitApplied> </MemoryScore> </LimitsApplied> </WinSPR> References Windows Vista Team Blog: Windows Experience Index: An In-Depth Look Understand and improve your computer's performance in Windows Vista Engineering Windows 7 Blog: Engineering the Windows 7 “Windows Experience Index”

    Read the article

  • How to use objects as modules/functors in Scala?

    - by Jeff
    Hi. I want to use object instances as modules/functors, more or less as shown below: abstract class Lattice[E] extends Set[E] { val minimum: E val maximum: E def meet(x: E, y: E): E def join(x: E, y: E): E def neg(x: E): E } class Calculus[E](val lat: Lattice[E]) { abstract class Expr case class Var(name: String) extends Expr {...} case class Val(value: E) extends Expr {...} case class Neg(e1: Expr) extends Expr {...} case class Cnj(e1: Expr, e2: Expr) extends Expr {...} case class Dsj(e1: Expr, e2: Expr) extends Expr {...} } So that I can create a different calculus instance for each lattice (the operations I will perform need the information of which are the maximum and minimum values of the lattice). I want to be able to mix expressions of the same calculus but not be allowed to mix expressions of different ones. So far, so good. I can create my calculus instances, but problem is that I can not write functions in other classes that manipulate them. For example, I am trying to create a parser to read expressions from a file and return them; I also was trying to write an random expression generator to use in my tests with ScalaCheck. Turns out that every time a function generates an Expr object I can't use it outside the function. Even if I create the Calculus instance and pass it as an argument to the function that will in turn generate the Expr objects, the return of the function is not recognized as being of the same type of the objects created outside the function. Maybe my english is not clear enough, let me try a toy example of what I would like to do (not the real ScalaCheck generator, but close enough). def genRndExpr[E](c: Calculus[E], level: Int): Calculus[E]#Expr = { if (level > MAX_LEVEL) { val select = util.Random.nextInt(2) select match { case 0 => genRndVar(c) case 1 => genRndVal(c) } } else { val select = util.Random.nextInt(3) select match { case 0 => new c.Neg(genRndExpr(c, level+1)) case 1 => new c.Dsj(genRndExpr(c, level+1), genRndExpr(c, level+1)) case 2 => new c.Cnj(genRndExpr(c, level+1), genRndExpr(c, level+1)) } } } Now, if I try to compile the above code I get lots of error: type mismatch; found : plg.mvfml.Calculus[E]#Expr required: c.Expr case 0 = new c.Neg(genRndExpr(c, level+1)) And the same happens if I try to do something like: val boolCalc = new Calculus(Bool) val e1: boolCalc.Expr = genRndExpr(boolCalc) Please note that the generator itself is not of concern, but I will need to do similar things (i.e. create and manipulate calculus instance expressions) a lot on the rest of the system. Am I doing something wrong? Is it possible to do what I want to do? Help on this matter is highly needed and appreciated. Thanks a lot in advance. After receiving an answer from Apocalisp and trying it. Thanks a lot for the answer, but there are still some issues. The proposed solution was to change the signature of the function to: def genRndExpr[E, C <: Calculus[E]](c: C, level: Int): C#Expr I changed the signature for all the functions involved: getRndExpr, getRndVal and getRndVar. And I got the same error message everywhere I call these functions and got the following error message: error: inferred type arguments [Nothing,C] do not conform to method genRndVar's type parameter bounds [E,C genRndVar(c) Since the compiler seemed to be unable to figure out the right types I changed all function call to be like below: case 0 => new c.Neg(genRndExpr[E,C](c, level+1)) After this, on the first 2 function calls (genRndVal and genRndVar) there were no compiling error, but on the following 3 calls (recursive calls to genRndExpr), where the return of the function is used to build a new Expr object I got the following error: error: type mismatch; found : C#Expr required: c.Expr case 0 = new c.Neg(genRndExpr[E,C](c, level+1)) So, again, I'm stuck. Any help will be appreciated.

    Read the article

  • Wireless internet connection connects but internet does not work (no packets received). Wired does.

    - by Rodney
    When I connect my PC via ethernet cable to my ADSL router it works fine. When I connect via Wireless it connects and the internet will work for a random amount of time and then stop working. It stays connected with a strong signal but no packets are received. My laptop/iphone are right next to it and wireless works fine. If I open the Wireless USB status, it says it is connected to my SSID with full strength (54 mps - I am 3 meteres away from my router) and the activty shows as Packets 594 SENT and 105 RECEIVED (this goes up VERY slowly) I have tried the following: Turned off anitvirus and firewall completely. Tested the wifi signal- I am writing this on my laptop which is next to my PC and also has full wifi strength. Tried a different wireless adapter - I dug out an old PCI wireless card - it does the exact same thing. Compared all wireless settings to my laptop. I can ping google.com and it replies (sometimes with packet loss) When I reboot the PC it will connect for a minute or two (random time) and then just stops again. I tried Firefox, IE etc. no joy I have updated all latest versions (Netgear WG111v2) and drivers Checked Event Log - nothing unusual Ping the router (and even connect as admin for the few minutes when the internet does work) Changed the MTU down to 1200 using DrTCP Checked Device Manager for conflicts - none. I ping the router from the PC (192.168.0.10 - 192.168.0.1) and it replies with 4 packets. BUT, on my router admin page (which I access via http on my laptop wirelessly) - if I ping 192.168.0.10 all packets timeout (pinging my laptop 192.168.0.12 works fine) My router admin page shows the leased IP address for 192.168.0.10 (ie it is definitely talking to the router initially) Now I am out of ideas - please help. I think it is an OS/Software issue as I have tried 2 different wireless adapaters (PCI and USB) with the same result but all other wireless devices work fine around mine). It's not the firewall. It is getting assigned an IP address correctly (my PC gets 192.168.0.10, my laptop is .12) It is assigned by DHCP. As soon as I plug in the ethernet cable it all works fine. Repairing the adapter sometimes helps but it will always stop working after a random time. The wireless adapter always shows as connected with Excellent signal but the internet does not work. I am running Windows XP SP3 and have tried a Netgear WG111v2 USB adapter. Thanks in advance! UPDATE: The internet seems to be working, it is just either sending packets too small or slow to work (some small pages load bits of them very slowly but then hang). XP seems to have a networking diagnostic app - here is the output: Last diagnostic run time: 08/30/10 08:16:38 IP Configuration Diagnostic Invalid IP address info Valid IP address detected: 192.168.0.10 IP Layer Diagnostic Corrupted IP routing table info The default route is valid info The loopback route is valid info The local host route is valid info The local subnet route is valid Invalid ARP cache entries action The ARP cache has been flushed Gateway Diagnostic Gateway info The following proxy configuration is being used by IE: Automatically Detect Settings:Disabled Automatic Configuration Script: Proxy Server: Proxy Bypass list: info This computer has the following default gateway entry(ies): 192.168.0.1 info This computer has the following IP address(es): 192.168.0.10 info The default gateway is in the same subnet as this computer info The default gateway entry is a valid unicast address info The default gateway address was resolved via ARP in 1 try(ies) info The default gateway was reached via ICMP Ping in 1 try(ies) info TCP port 80 on host 65.55.12.249 was successfully reached info The Internet host www.microsoft.com was successfully reached info The default gateway is OK DNS Client Diagnostic DNS - Not a home user scenario info Using Web Proxy: no info Resolving name ok for (www.microsoft.com): yes No DNS servers DNS failure HTTP, HTTPS, FTP Diagnostic HTTP, HTTPS, FTP connectivity info FTP (Passive): Successfully connected to ftp.microsoft.com. info HTTP: Successfully connected to www.microsoft.com. warn HTTPS: Error 12002 connecting to www.microsoft.com: The operation timed out warn HTTPS: Error 12002 connecting to www.passport.net: The operation timed out error Could not make an HTTPS connection. info Redirecting user to support call WinSock Diagnostic WinSock status info All base service provider entries are present in the Winsock catalog. info The Winsock Service provider chains are valid. info Provider entry MSAFD Tcpip [TCP/IP] passed the loopback communication test. info Provider entry MSAFD Tcpip [UDP/IP] passed the loopback communication test. info Provider entry RSVP UDP Service Provider passed the loopback communication test. info Provider entry RSVP TCP Service Provider passed the loopback communication test. info Connectivity is valid for all Winsock service providers. Wireless Diagnostic Wireless - Service disabled Wireless - User SSID action User input required: Specify network name or SSID Wireless - First time setup info The Wireless Network name (SSID) to which the user would like to connect = RodSof Wifi. Wireless - Radio off info Valid IP address detected: 192.168.0.10 Wireless - Out of range Wireless - Hardware issue Wireless - Novice user Wireless - Ad-hoc network Wireless - Less preferred Wireless - 802.1x enabled Wireless - Configuration mismatch Wireless - Low SNR Network Adapter Diagnostic Network location detection info Using home Internet connection Network adapter identification info Network connection: Name=Local Area Connection 2, Device=Realtek RTL8168C(P)/8111C(P) PCI-E Gigabit Ethernet NIC, MediaType=LAN, SubMediaType=LAN info Network connection: Name=Wireless USB, Device=NETGEAR WG111v2 54Mbps Wireless USB 2.0 Adapter, MediaType=LAN, SubMediaType=WIRELESS info Both Ethernet and Wireless connections available, prompting user for selection action User input required: Select network connection info Wireless connection selected Network adapter status info Network connection status: Connected HTTP, HTTPS, FTP Diagnostic HTTP, HTTPS, FTP connectivity info FTP (Active): Successfully connected to ftp.microsoft.com. warn HTTP: Error 12007 connecting to www.microsoft.com: The server name or address could not be resolved warn HTTP: Error 12002 connecting to www.hotmail.com: The operation timed out warn HTTPS: Error 12002 connecting to www.passport.net: The operation timed out warn HTTPS: Error 12002 connecting to www.microsoft.com: The operation timed out error Could not make an HTTP connection. error Could not make an HTTPS connection.

    Read the article

  • jquery-ui .draggable is not a function error

    - by niczoom
    I am getting the following error (using Firefox 3.5.9): $("#dragMe_" + myCount).draggable is not a function $("#dragMe_"+myCount).draggable({ containment: 'parent', axis: 'y' }); Line 231 http://www.liamharding.com/pgi/pgi.php Link to page in question : http://www.liamharding.com/pgi/pgi.php For example, click the 2 checkbox's 'R25 + R50 Random Walk' then click Show/Refresh Graphs. Two graphs should be displayed, both with draggable thin horizontal red lines. Re-open the options panel and de-select R50 Random Walk, now click Show/Refresh Graphs again, 1 graph is removed and the other updated; now re-select R50 Random Walk and click Show/Refresh, you will find the still checked R25 graph gets updated ok the above error occurs and i cant figure out why. Initially, when displaying the first 2 graphs it uses the same code and it works just fine. The error occurs on this line: //********* ERROR OCCURS HERE ********** $("#dragMe_"+myCount).draggable({ containment: 'parent', axis: 'y' }); Here is the code for the Show/Refresh Graphs.click() event: $("#btnShowGraphs").click(function(){ // Hide 'Options' panel (only if open AND an index is checked) if (IsOptionsPanelOpen && ($("#indexCheck:checked").length != 0)) {$('#optionImgDiv').click();}; var myCount = 0; var divIsNew = false; var gif_loader_small = '<div id="gif_loader_small"></div>'; var gif_loader_big = '<div id="gif_loader_big"></div>'; $("input:checkbox[id=indexCheck]").each(function() { if (this.checked) { // check for an existing wrapper div for the current forex item, using the current checkbox value (foxex name) if ( $("#"+this.value).length == 0 ) { console.log("New 'graphContainer' div : "+this.value); divIsNew = true; // Create new divs for graph image, drag bar and heading var $structure = " \ <li id=\""+this.value+"\" class=\"graphContainer\"> \ <div id=\"dragMe_"+myCount+"\" class=\"dragMe\"></div> \ <div id=\"image_"+myCount+"\" class=\"image\"></div> \ <div id=\"heading_"+myCount+"\" class=\"heading\"></div> \ </li> \ "; $('#graphResults').append($structure); // Hide dragMe DIV $('#dragMe_'+myCount).hide(); // Make 'dragMe' draggable div //********* ERROR OCCURS HERE ********** $("#dragMe_"+myCount).draggable({ containment: 'parent', axis: 'y' }); } // Display small loading gif $(gif_loader_small).clone().appendTo( $(this).parent() ); // Display large circular loading gif var $loader = $(gif_loader_big); // add temporary css attributes onto existing graph divs as they need to be displayed diffrently if(!divIsNew){ console.log("Reposition existing 'gif_loader_big' div"); $loader = $(gif_loader_big).css({ "position" : "absolute", "top" : "35%", "opacity" : ".85"}); } // add newly styled big-loader-gif to index div $loader.clone().prependTo( $("#"+this.value) ); // Call function to fetch image using ajax get_graph(this, myCount, divIsNew); } else { // REMOVE 'graphContainer' DIVS NOT CHECKED // check for div existance if ( $("#"+this.value).length != 0 ) { console.log("DESTROY: #dragMe_"+myCount+", REMOVE: #"+this.value); // DESTROY draggable //$("#dragMe_"+myCount).draggable("destroy"); // remove div $("#"+this.value).remove(); } } // reset counters and other variables myCount++; divIsNew = false; console.log("Complete: "+this.value+", NEXT index"); }); });

    Read the article

  • Why is processing a sorted array faster than an unsorted array?

    - by GManNickG
    Here is a piece of code that shows some very peculiar performance. For some strange reason, sorting the data miraculously speeds up the code by almost 6x: #include <algorithm> #include <ctime> #include <iostream> int main() { // generate data const unsigned arraySize = 32768; int data[arraySize]; for (unsigned c = 0; c < arraySize; ++c) data[c] = std::rand() % 256; // !!! with this, the next loop runs faster std::sort(data, data + arraySize); // test clock_t start = clock(); long long sum = 0; for (unsigned i = 0; i < 100000; ++i) { // primary loop for (unsigned c = 0; c < arraySize; ++c) { if (data[c] >= 128) sum += data[c]; } } double elapsedTime = static_cast<double>(clock() - start) / CLOCKS_PER_SEC; std::cout << elapsedTime << std::endl; std::cout << "sum = " << sum << std::endl; } Without std::sort(data, data + arraySize);, the code runs in 11.54 seconds. With the sorted data, the code runs in 1.93 seconds. Initially I thought this might be just a language or compiler anomaly. So I tried it Java... import java.util.Arrays; import java.util.Random; public class Main { public static void main(String[] args) { // generate data int arraySize = 32768; int data[] = new int[arraySize]; Random rnd = new Random(0); for (int c = 0; c < arraySize; ++c) data[c] = rnd.nextInt() % 256; // !!! with this, the next loop runs faster Arrays.sort(data); // test long start = System.nanoTime(); long sum = 0; for (int i = 0; i < 100000; ++i) { // primary loop for (int c = 0; c < arraySize; ++c) { if (data[c] >= 128) sum += data[c]; } } System.out.println((System.nanoTime() - start) / 1000000000.0); System.out.println("sum = " + sum); } } with a similar but less extreme result. My first thought was that sorting brings the data into cache, but my next thought was how silly that is because the array was just generated. What is going on? Why is a sorted array faster than an unsorted array? The code is summing up some independent terms, the order should not matter.

    Read the article

  • OpenVPN (HideMyAss) client on Ubuntu: Route only HTTP traffic

    - by Andersmith
    I want to use HideMyAss VPN (hidemyass.com) on Ubuntu Linux to route only HTTP (ports 80 & 443) traffic to the HideMyAss VPN server, and leave all the other traffic (MySQL, SSH, etc.) alone. I'm running Ubuntu on AWS EC2 instances. The problem is that when I try and run the default HMA script, I suddenly can't SSH into the Ubuntu instance anymore and have to reboot it from the AWS console. I suspect the Ubuntu instance will also have trouble connecting to the RDS MySQL database, but haven't confirmed it. HMA uses OpenVPN like this: sudo openvpn client.cfg The client configuration file (client.cfg) looks like this: ############################################## # Sample client-side OpenVPN 2.0 config file # # for connecting to multi-client server. # # # # This configuration can be used by multiple # # clients, however each client should have # # its own cert and key files. # # # # On Windows, you might want to rename this # # file so it has a .ovpn extension # ############################################## # Specify that we are a client and that we # will be pulling certain config file directives # from the server. client auth-user-pass #management-query-passwords #management-hold # Disable management port for debugging port issues #management 127.0.0.1 13010 ping 5 ping-exit 30 # Use the same setting as you are using on # the server. # On most systems, the VPN will not function # unless you partially or fully disable # the firewall for the TUN/TAP interface. #;dev tap dev tun # Windows needs the TAP-Win32 adapter name # from the Network Connections panel # if you have more than one. On XP SP2, # you may need to disable the firewall # for the TAP adapter. ;dev-node MyTap # Are we connecting to a TCP or # UDP server? Use the same setting as # on the server. proto tcp ;proto udp # The hostname/IP and port of the server. # You can have multiple remote entries # to load balance between the servers. # All VPN Servers are added at the very end ;remote my-server-2 1194 # Choose a random host from the remote # list for load-balancing. Otherwise # try hosts in the order specified. # We order the hosts according to number of connections. # So no need to randomize the list # remote-random # Keep trying indefinitely to resolve the # host name of the OpenVPN server. Very useful # on machines which are not permanently connected # to the internet such as laptops. resolv-retry infinite # Most clients don't need to bind to # a specific local port number. nobind # Downgrade privileges after initialization (non-Windows only) ;user nobody ;group nobody # Try to preserve some state across restarts. persist-key persist-tun # If you are connecting through an # HTTP proxy to reach the actual OpenVPN # server, put the proxy server/IP and # port number here. See the man page # if your proxy server requires # authentication. ;http-proxy-retry # retry on connection failures ;http-proxy [proxy server] [proxy port #] # Wireless networks often produce a lot # of duplicate packets. Set this flag # to silence duplicate packet warnings. ;mute-replay-warnings # SSL/TLS parms. # See the server config file for more # description. It's best to use # a separate .crt/.key file pair # for each client. A single ca # file can be used for all clients. ca ./keys/ca.crt cert ./keys/hmauser.crt key ./keys/hmauser.key # Verify server certificate by checking # that the certicate has the nsCertType # field set to "server". This is an # important precaution to protect against # a potential attack discussed here: # http://openvpn.net/howto.html#mitm # # To use this feature, you will need to generate # your server certificates with the nsCertType # field set to "server". The build-key-server # script in the easy-rsa folder will do this. ;ns-cert-type server # If a tls-auth key is used on the server # then every client must also have the key. ;tls-auth ta.key 1 # Select a cryptographic cipher. # If the cipher option is used on the server # then you must also specify it here. ;cipher x # Enable compression on the VPN link. # Don't enable this unless it is also # enabled in the server config file. #comp-lzo # Set log file verbosity. verb 3 # Silence repeating messages ;mute 20 # Detect proxy auto matically #auto-proxy # Need this for Vista connection issue route-metric 1 # Get rid of the cached password warning #auth-nocache #show-net-up #dhcp-renew #dhcp-release #route-delay 0 120 # added to prevent MITM attack ns-cert-type server # # Remote servers added dynamically by the master server # DO NOT CHANGE below this line # remote-random remote 173.242.116.200 443 # 0 remote 38.121.77.74 443 # 0 # etc... remote 67.23.177.5 443 # 0 remote 46.19.136.130 443 # 0 remote 173.254.207.2 443 # 0 # END

    Read the article

  • Need a hand understanding this Java code please :-)

    - by Brian
    Hi all, Just wondering if anyone would be able to take a look at this code for implementing the quicksort algorithm and answer me a few questions, please :-) public class Run { /*************************************************************************** * Quicksort code from Sedgewick 7.1, 7.2. **************************************************************************/ public static void quicksort(double[] a) { //shuffle(a); // to guard against worst-case quicksort(a, 0, a.length - 1, 0); } static void quicksort(final double[] a, final int left, final int right, final int tdepth) { if (right <= left) return; final int i = partition(a, left, right); if ((tdepth < 4) && ((i - left) > 1000)) { final Thread t = new Thread() { public void run() { quicksort(a, left, i - 1, tdepth + 1); } }; t.start(); quicksort(a, i + 1, right, tdepth + 1); try { t.join(); } catch (InterruptedException e) { throw new RuntimeException("Cancelled", e); } } else { quicksort(a, left, i - 1, tdepth); quicksort(a, i + 1, right, tdepth); } } // partition a[left] to a[right], assumes left < right private static int partition(double[] a, int left, int right) { int i = left - 1; int j = right; while (true) { while (less(a[++i], a[right])) // find item on left to swap ; // a[right] acts as sentinel while (less(a[right], a[--j])) // find item on right to swap if (j == left) break; // don't go out-of-bounds if (i >= j) break; // check if pointers cross exch(a, i, j); // swap two elements into place } exch(a, i, right); // swap with partition element return i; } // is x < y ? private static boolean less(double x, double y) { return (x < y); } // exchange a[i] and a[j] private static void exch(double[] a, int i, int j) { double swap = a[i]; a[i] = a[j]; a[j] = swap; } // shuffle the array a[] private static void shuffle(double[] a) { int N = a.length; for (int i = 0; i < N; i++) { int r = i + (int) (Math.random() * (N - i)); // between i and N-1 exch(a, i, r); } } // test client public static void main(String[] args) { int N = 5000000; // Integer.parseInt(args[0]); // generate N random real numbers between 0 and 1 long start = System.currentTimeMillis(); double[] a = new double[N]; for (int i = 0; i < N; i++) a[i] = Math.random(); long stop = System.currentTimeMillis(); double elapsed = (stop - start) / 1000.0; System.out.println("Generating input: " + elapsed + " seconds"); // sort them start = System.currentTimeMillis(); quicksort(a); stop = System.currentTimeMillis(); elapsed = (stop - start) / 1000.0; System.out.println("Quicksort: " + elapsed + " seconds"); } } My questions are: What is the purpose of the variable tdepth? Is this considered a "proper" implementation of a parallel quicksort? I ask becuase it doesn't use implements Runnable or extends Thread... If it doesn't already, is it possible to modify this code to use multiple threads? By passing in the number of threads you want to use as a parameter, for example...? Many thanks, Brian

    Read the article

  • Path to background in servlet

    - by kapil chhattani
    //the below line is the element of my HTML form which renders the image sent by the servlet written further below. <img style="margin-left:91px; margin-top:-6px;" class="image" src="http://www.abcd.com/captchaServlet"> I generate a captcha code using the following code in java. public class captchaServlet extends HttpServlet { protected void processRequest(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { int width = 150; int height = 50; int charsToPrint = 6; String elegibleChars = "ABCDEFGHJKLMPQRSTUVWXYabcdefhjkmnpqrstuvwxy1234567890"; char[] chars = elegibleChars.toCharArray(); StringBuffer finalString = new StringBuffer(); for ( int i = 0; i < charsToPrint; i++ ) { double randomValue = Math.random(); int randomIndex = (int) Math.round(randomValue * (chars.length - 1)); char characterToShow = chars[randomIndex]; finalString.append(characterToShow); } System.out.println(finalString); BufferedImage bufferedImage = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB); Graphics2D g2d = bufferedImage.createGraphics(); Font font = new Font("Georgia", Font.BOLD, 18); g2d.setFont(font); RenderingHints rh = new RenderingHints( RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); rh.put(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY); g2d.setRenderingHints(rh); GradientPaint gp = new GradientPaint(0, 0, Color.BLUE, 0, height/2, Color.black, true); g2d.setPaint(gp); g2d.fillRect(0, 0, width, height); g2d.setColor(new Color(255, 255, 0)); Random r = new Random(); int index = Math.abs(r.nextInt()) % 5; char[] data=new String(finalString).toCharArray(); String captcha = String.copyValueOf(data); int x = 0; int y = 0; for (int i=0; i<data.length; i++) { x += 10 + (Math.abs(r.nextInt()) % 15); y = 20 + Math.abs(r.nextInt()) % 20; g2d.drawChars(data, i, 1, x, y); } g2d.dispose(); response.setContentType("image/png"); OutputStream os = response.getOutputStream(); ImageIO.write(bufferedImage, "png", os); os.close(); } protected void doGet(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { processRequest(request, response); } protected void doPost(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { processRequest(request, response); } } But in the above code background is also generated using the setPaint menthod I am guessing. I want the background to be some image from my local machine whoz URL i should be able to mention like URL url=this.getClass().getResource("Desktop/images.jpg"); BufferedImage bufferedImage = ImageIO.read(url); I am just writing the above two lines for making the reader understand better what the issue is. Dont want to use the exact same commands. All I want is the the background of the captcha code generated should be an image of my choice.

    Read the article

  • C# Neural Networks with Encog

    - by JoshReuben
    Neural Networks ·       I recently read a book Introduction to Neural Networks for C# , by Jeff Heaton. http://www.amazon.com/Introduction-Neural-Networks-C-2nd/dp/1604390093/ref=sr_1_2?ie=UTF8&s=books&qid=1296821004&sr=8-2-spell. Not the 1st ANN book I've perused, but a nice revision.   ·       Artificial Neural Networks (ANNs) are a mechanism of machine learning – see http://en.wikipedia.org/wiki/Artificial_neural_network , http://en.wikipedia.org/wiki/Category:Machine_learning ·       Problems Not Suited to a Neural Network Solution- Programs that are easily written out as flowcharts consisting of well-defined steps, program logic that is unlikely to change, problems in which you must know exactly how the solution was derived. ·       Problems Suited to a Neural Network – pattern recognition, classification, series prediction, and data mining. Pattern recognition - network attempts to determine if the input data matches a pattern that it has been trained to recognize. Classification - take input samples and classify them into fuzzy groups. ·       As far as machine learning approaches go, I thing SVMs are superior (see http://en.wikipedia.org/wiki/Support_vector_machine ) - a neural network has certain disadvantages in comparison: an ANN can be overtrained, different training sets can produce non-deterministic weights and it is not possible to discern the underlying decision function of an ANN from its weight matrix – they are black box. ·       In this post, I'm not going to go into internals (believe me I know them). An autoassociative network (e.g. a Hopfield network) will echo back a pattern if it is recognized. ·       Under the hood, there is very little maths. In a nutshell - Some simple matrix operations occur during training: the input array is processed (normalized into bipolar values of 1, -1) - transposed from input column vector into a row vector, these are subject to matrix multiplication and then subtraction of the identity matrix to get a contribution matrix. The dot product is taken against the weight matrix to yield a boolean match result. For backpropogation training, a derivative function is required. In learning, hill climbing mechanisms such as Genetic Algorithms and Simulated Annealing are used to escape local minima. For unsupervised training, such as found in Self Organizing Maps used for OCR, Hebbs rule is applied. ·       The purpose of this post is not to mire you in technical and conceptual details, but to show you how to leverage neural networks via an abstraction API - Encog   Encog ·       Encog is a neural network API ·       Links to Encog: http://www.encog.org , http://www.heatonresearch.com/encog, http://www.heatonresearch.com/forum ·       Encog requires .Net 3.5 or higher – there is also a Silverlight version. Third-Party Libraries – log4net and nunit. ·       Encog supports feedforward, recurrent, self-organizing maps, radial basis function and Hopfield neural networks. ·       Encog neural networks, and related data, can be stored in .EG XML files. ·       Encog Workbench allows you to edit, train and visualize neural networks. The Encog Workbench can generate code. Synapses and layers ·       the primary building blocks - Almost every neural network will have, at a minimum, an input and output layer. In some cases, the same layer will function as both input and output layer. ·       To adapt a problem to a neural network, you must determine how to feed the problem into the input layer of a neural network, and receive the solution through the output layer of a neural network. ·       The Input Layer - For each input neuron, one double value is stored. An array is passed as input to a layer. Encog uses the interface INeuralData to hold these arrays. The class BasicNeuralData implements the INeuralData interface. Once the neural network processes the input, an INeuralData based class will be returned from the neural network's output layer. ·       convert a double array into an INeuralData object : INeuralData data = new BasicNeuralData(= new double[10]); ·       the Output Layer- The neural network outputs an array of doubles, wraped in a class based on the INeuralData interface. ·        The real power of a neural network comes from its pattern recognition capabilities. The neural network should be able to produce the desired output even if the input has been slightly distorted. ·       Hidden Layers– optional. between the input and output layers. very much a “black box”. If the structure of the hidden layer is too simple it may not learn the problem. If the structure is too complex, it will learn the problem but will be very slow to train and execute. Some neural networks have no hidden layers. The input layer may be directly connected to the output layer. Further, some neural networks have only a single layer. A single layer neural network has the single layer self-connected. ·       connections, called synapses, contain individual weight matrixes. These values are changed as the neural network learns. Constructing a Neural Network ·       the XOR operator is a frequent “first example” -the “Hello World” application for neural networks. ·       The XOR Operator- only returns true when both inputs differ. 0 XOR 0 = 0 1 XOR 0 = 1 0 XOR 1 = 1 1 XOR 1 = 0 ·       Structuring a Neural Network for XOR  - two inputs to the XOR operator and one output. ·       input: 0.0,0.0 1.0,0.0 0.0,1.0 1.0,1.0 ·       Expected output: 0.0 1.0 1.0 0.0 ·       A Perceptron - a simple feedforward neural network to learn the XOR operator. ·       Because the XOR operator has two inputs and one output, the neural network will follow suit. Additionally, the neural network will have a single hidden layer, with two neurons to help process the data. The choice for 2 neurons in the hidden layer is arbitrary, and often comes down to trial and error. ·       Neuron Diagram for the XOR Network ·       ·       The Encog workbench displays neural networks on a layer-by-layer basis. ·       Encog Layer Diagram for the XOR Network:   ·       Create a BasicNetwork - Three layers are added to this network. the FinalizeStructure method must be called to inform the network that no more layers are to be added. The call to Reset randomizes the weights in the connections between these layers. var network = new BasicNetwork(); network.AddLayer(new BasicLayer(2)); network.AddLayer(new BasicLayer(2)); network.AddLayer(new BasicLayer(1)); network.Structure.FinalizeStructure(); network.Reset(); ·       Neural networks frequently start with a random weight matrix. This provides a starting point for the training methods. These random values will be tested and refined into an acceptable solution. However, sometimes the initial random values are too far off. Sometimes it may be necessary to reset the weights again, if training is ineffective. These weights make up the long-term memory of the neural network. Additionally, some layers have threshold values that also contribute to the long-term memory of the neural network. Some neural networks also contain context layers, which give the neural network a short-term memory as well. The neural network learns by modifying these weight and threshold values. ·       Now that the neural network has been created, it must be trained. Training a Neural Network ·       construct a INeuralDataSet object - contains the input array and the expected output array (of corresponding range). Even though there is only one output value, we must still use a two-dimensional array to represent the output. public static double[][] XOR_INPUT ={ new double[2] { 0.0, 0.0 }, new double[2] { 1.0, 0.0 }, new double[2] { 0.0, 1.0 }, new double[2] { 1.0, 1.0 } };   public static double[][] XOR_IDEAL = { new double[1] { 0.0 }, new double[1] { 1.0 }, new double[1] { 1.0 }, new double[1] { 0.0 } };   INeuralDataSet trainingSet = new BasicNeuralDataSet(XOR_INPUT, XOR_IDEAL); ·       Training is the process where the neural network's weights are adjusted to better produce the expected output. Training will continue for many iterations, until the error rate of the network is below an acceptable level. Encog supports many different types of training. Resilient Propagation (RPROP) - general-purpose training algorithm. All training classes implement the ITrain interface. The RPROP algorithm is implemented by the ResilientPropagation class. Training the neural network involves calling the Iteration method on the ITrain class until the error is below a specific value. The code loops through as many iterations, or epochs, as it takes to get the error rate for the neural network to be below 1%. Once the neural network has been trained, it is ready for use. ITrain train = new ResilientPropagation(network, trainingSet);   for (int epoch=0; epoch < 10000; epoch++) { train.Iteration(); Debug.Print("Epoch #" + epoch + " Error:" + train.Error); if (train.Error > 0.01) break; } Executing a Neural Network ·       Call the Compute method on the BasicNetwork class. Console.WriteLine("Neural Network Results:"); foreach (INeuralDataPair pair in trainingSet) { INeuralData output = network.Compute(pair.Input); Console.WriteLine(pair.Input[0] + "," + pair.Input[1] + ", actual=" + output[0] + ",ideal=" + pair.Ideal[0]); } ·       The Compute method accepts an INeuralData class and also returns a INeuralData object. Neural Network Results: 0.0,0.0, actual=0.002782538818034049,ideal=0.0 1.0,0.0, actual=0.9903741937121177,ideal=1.0 0.0,1.0, actual=0.9836807956566187,ideal=1.0 1.0,1.0, actual=0.0011646072586172778,ideal=0.0 ·       the network has not been trained to give the exact results. This is normal. Because the network was trained to 1% error, each of the results will also be within generally 1% of the expected value.

    Read the article

  • Queued Loadtest to remove Concurrency issues using Shared Data Service in OpenScript

    - by stefan.thieme(at)oracle.com
    Queued Processing to remove Concurrency issues in Loadtest ScriptsSome scripts act on information returned by the server, e.g. act on first item in the returned list of pending tasks/actions. This may lead to concurrency issues if the virtual users simulated in a load test scenario are not synchronized in some way.As the load test cases should be carried out in a comparable and straight forward manner simply cancel a transaction in case a collision occurs is clearly not an option. In case you increase the number of virtual users this approach would lead to a high number of requests for the early steps in your transaction (e.g. login, retrieve list of action points, assign an action point to the virtual user) but later steps would be rarely visited successfully or at all, depending on the application logic.A way to tackle this problem is to enqueue the virtual users in a Shared Data Service queue. Only the first virtual user in this queue will be allowed to carry out the critical steps (retrieve list of action points, assign an action point to the virtual user) in your transaction at any one time.Once a virtual user has passed the critical path it will dequeue himself from the head of the queue and continue with his actions. This does theoretically allow virtual users to run in parallel all steps of the transaction which are not part of the critical path.In practice it has been seen this is rarely the case, though it does not allow adding more than N users to perform a transaction without causing delays due to virtual users waiting in the queue. N being the time of the total transaction divided by the sum of the time of all critical steps in this transaction.While this problem can be circumvented by allowing multiple queues to act on individual segments of the list of actions, e.g. per country filter, ends with 0..9 filter, etc.This would require additional handling of these additional queues of slots for the virtual users at the head of the queue in order to maintain the mutually exclusive access to the first element in the list returned by the server at any one time of the load test. Such an improved handling of multiple queues and/or multiple slots is above the subject of this paper.Shared Data Services Pre-RequisitesStart WebLogic Server to host Shared Data ServicesYou will have to make sure that your WebLogic server is installed and started. Shared Data Services may not work if you installed only the minimal installation package for OpenScript. If however you installed the default package including OLT and OTM, you may follow the instructions below to start and verify WebLogic installation.To start the WebLogic Server deployed underneath of Oracle Load Testing and/or Oracle Test Manager you can go to your Start menu, Oracle Application Testing Suite and select the Restart Oracle Application Testing Suite Application Service entry from the Tools submenu.To verify the service has been started you can run the Microsoft Management Console for Services by Selecting Run from the Start Menu and entering services.msc. Look for the entry that reads Oracle Application Testing Suite Application Service, once it has changed it status from Starting to Started you can proceed to verify the login. Please note that this may take several minutes, I would say up to 10 minutes depending on the strength of your CPU horse-power.Verify WebLogic Server user credentialsYou will have to make sure that your WebLogic Server is installed and started. Next open the Oracle WebLogic Server Adminstration Console on http://localhost:8088/console.It may take a while until the application is deployed and started. It may display the following until the Administration Console has been deployed on the fly.Afterwards you can login using the username oats and the password that you selected during install time for your Application Testing Suite administrative purposes.This will bring up the Home page of you WebLogic Server. You have actually verified that you are able to login with these credentials already. However if you want to check the details, navigate to Security Realms, myrealm, Users and Groups tab.Here you could add users to your WebLogic Server which could be used in the later steps. Details on the Groups required for such a custom user to work are exceeding this quick overview and have to be selected with the WebLogic Server Adminstration Guide in mind.Shared Data Services pre-requisites for Load testingOpenScript Preferences have to be set to enable Encryption and provide a default Shared Data Service Connection for Playback.These are pre-requisites you want to use for load testing with Shared Data Services.Please note that the usage of the Connection Parameters (individual directive in the script) for Shared Data Services did not playback reliably in the current version 9.20.0370 of Oracle Load Testing (OLT) and encryption of credentials still seemed to be mandatory as well.General Encryption settingsSelect OpenScript Preferences from the View menu and navigate to the General, Encryption entry in the tree on the left. Select the Encrypt script data option from the list and enter the same password that you used for securing your WebLogic Server Administration Console.Enable global shared data access credentialsSelect OpenScript Preferences from the View menu and navigate to the Playback, Shared Data entry in the tree on the left. Enable the global shared data access credentials and enter the Address, User name and Password determined for your WebLogic Server to host Shared Data Services.Please note, that you may want to replace the localhost in Address with the hosts realname in case you plan to run load tests with Loadtest Agents running on remote systems.Queued Processing of TransactionsEnable Shared Data Services Module in Script PropertiesThe Shared Data Services Module has to be enabled for each Script that wants to employ the Shared Data Service Queue functionality in OpenScript. It can be enabled under the Script menu selecting Script Properties. On the Script Properties Dialog select the Modules section and check Shared Data to enable Shared Data Service Module for your script. Checking the Shared Data Services option will effectively add a line to your script code that adds the sharedData ScriptService to your script class of IteratingVUserScript.@ScriptService oracle.oats.scripting.modules.sharedData.api.SharedDataService sharedData;Record your scriptRecord your script as usual and then add the following things for Queue handling in the Initialize code block, before the first step and after the last step of your critical path and in the Finalize code block.The java code to be added at individual locations is explained in the following sections in full detail.Create a Shared Data Queue in InitializeTo create a Shared Data Queue go to the Java view of your script and enter the following statements to the initialize() code block.info("Create queueA with life time of 120 minutes");sharedData.createQueue("queueA", 120);This will create an instantiation of the Shared Data Queue object named queueA which is maintained for upto 120 minutes.If you want to use the code for multiple scripts, make sure to use a different queue name for each one here and in the subsequent steps. You may even consider to use a dynamic queueName based on filters of your result list being concurrently accessed.Prepare a unique id for each IterationIn order to keep track of individual virtual users in our queue we need to create a unique identifier from the virtual user id and the used username right after retrieving the next record from our databank file.getDatabank("Usernames").getNextDatabankRecord();getVariables().set("usernameValue1","VU_{{@vuid}}_{{@iterationnum}}_{{db.Usernames.Username}}_{{@timestamp}}_{{@random(10000)}}");String usernameValue = getVariables().get("usernameValue1");info("Now running virtual user " + usernameValue);As you can see from the above code block, we have set the OpenScript variable usernameValue1 to VU_{{@vuid}}_{{@iterationnum}}_{{db.Usernames.Username}}_{{@timestamp}}_{{@random(10000)}} which is a concatenation of the virtual user id and the iterationnumber for general uniqueness; as well as the username from our databank, the timestamp and a random number for making it further unique and ease spotting of errors.Not all of these fields are actually required to make it really unique, but adding the queue name may also be considered to help troubleshoot multiple queues.The value is then retrieved with the getVariables.get() method call and assigned to the usernameValue String used throughout the script.Please note that moving the getDatabank("Usernames").getNextDatabankRecord(); call to the initialize block was later considered to remove concurrency of multiple virtual users running with the same userid and therefor accessing the same "My Inbox" in step 6. This will effectively give each virtual user a userid from the databank file. Make sure you have enough userids to remove this second hurdle.Enqueue and attend Queue before Critical PathTo maintain the right order of virtual users being allowed into the critical path of the transaction the following pseudo step has to be added in front of the first critical step. In the case of this example this is right in front of the step where we retrieve the list of actions from which we select the first to be assigned to us.beginStep("[0] Waiting in the Queue", 0);{info("Enqueued virtual user " + usernameValue + " at the end of queueA");sharedData.offerLast("queueA", usernameValue);info("Wait until the user is the first in queueA");String queueValue1 = null;do {// we wait for at least 0.7 seconds before we check the head of the// queue. This is the time it takes one user to move through the// critical path, i.e. pass steps [5] Enter country and [6] Assign// to meThread.sleep(700);queueValue1 = (String) sharedData.peekFirst("queueA");info("The first user in queueA is currently: '" + queueValue1 + "' " + queueValue1.getClass() + " length " + queueValue1.length() );info("The current user is '"+ usernameValue + "' " + usernameValue.getClass() + " length " + usernameValue.length() + ": indexOf " + usernameValue.indexOf(queueValue1) + " equals " + usernameValue.equals(queueValue1) );} while ( queueValue1.indexOf(usernameValue) < 0 );info("Now the user is the first in queueA");}endStep();This will enqueue the username to the tail of our Queue. It will will wait for at least 700 milliseconds, the time it takes for one user to exit the critical path and then compare the head of our queue with it's username. This last step will be repeated while the two are not equal (indexOf less than zero). If they are equal the indexOf will yield a value of zero or larger and we will perform the critical steps.Dequeue after Critical PathAfter the virtual user has left the critical path and complete its last step the following code block needs to dequeue the virtual user. In the case of our example this is right after the action has been actually assigned to the virtual user. This will allow the next virtual user to retrieve the list of actions still available and in turn let him make his selection/assignment.info("Get and remove the current user from the head of queueA");String pollValue1 = (String) sharedData.pollFirst("queueA");The current user is removed from the head of the queue. The next one will now be able to match his username against the head of the queue.Clear and Destroy Queue for FinishWhen the script has completed, it should clear and destroy the queue. This code block can be put in the finish block of your script and/or in a separate script in order to clear and remove the queue in case you have spotted an error or want to reset the queue for some reason.info("Clear queueA");sharedData.clearQueue("queueA");info("Destroy queueA");sharedData.destroyQueue("queueA");The users waiting in queueA are cleared and the queue is destroyed. If you have scripts still executing they will be caught in a loop.I found it better to maintain a separate Reset Queue script which contained only the following code in the initialize() block. I use to call this script to make sure the queue is cleared in between multiple Loadtest runs. This script could also even be added as the first in a larger scenario, which would execute it only once at very start of the Loadtest and make sure the queues do not contain any stale entries.info("Create queueA with life time of 120 minutes");sharedData.createQueue("queueA", 120);info("Clear queueA");sharedData.clearQueue("queueA");This will create a Shared Data Queue instance of queueA and clear all entries from this queue.Monitoring QueueWhile creating the scripts it was useful to monitor the contents, i.e. the current first user in the Queue. The following code block will make sure the Shared Data Queue is accessible in the initialize() block.info("Create queueA with life time of 120 minutes");sharedData.createQueue("queueA", 120);In the run() block the following code will continuously monitor the first element of the Queue and write an informational message with the current username Value to the Result window.info("Monitor the first users in queueA");String queueValue1 = null;do {queueValue1 = (String) sharedData.peekFirst("queueA");if (queueValue1 != null)info("The first user in queueA is currently: '" + queueValue1 + "' " + queueValue1.getClass() + " length " + queueValue1.length() );} while ( true );This script can be run from OpenScript parallel to a loadtest performed by the Oracle Load Test.However it is not recommend to run this in a production loadtest as the performance impact is unknown. Accessing the Queue's head with the peekFirst() method has been reported with about 2 seconds response time by both OpenScript and OTL. It is advised to log a Service Request to see if this could be lowered in future releases of Application Testing Suite, as the pollFirst() and even offerLast() writing to the tail of the Queue usually returned after an average 0.1 seconds.Debugging QueueWhile debugging the scripts the following was useful to remove single entries from its head, i.e. the current first user in the Queue. The following code block will make sure the Shared Data Queue is accessible in the initialize() block.info("Create queueA with life time of 120 minutes");sharedData.createQueue("queueA", 120);In the run() block the following code will remove the first element of the Queue and write an informational message with the current username Value to the Result window.info("Get and remove the current user from the head of queueA");String pollValue1 = (String) sharedData.pollFirst("queueA");info("The first user in queueA was currently: '" + pollValue1 + "' " + pollValue1.getClass() + " length " + pollValue1.length() );ReferencesOracle Functional Testing OpenScript User's Guide Version 9.20 [E15488-05]Chapter 17 Using the Shared Data Modulehttp://download.oracle.com/otn/nt/apptesting/oats-docs-9.21.0030.zipOracle Fusion Middleware Oracle WebLogic Server Administration Console Online Help 11g Release 1 (10.3.4) [E13952-04]Administration Console Online Help - Manage users and groupshttp://download.oracle.com/docs/cd/E17904_01/apirefs.1111/e13952/taskhelp/security/ManageUsersAndGroups.htm

    Read the article

  • Error in code of basic game using multiple sprites and surfaceView [on hold]

    - by Khagendra Nath Mahato
    I am a beginner to android and i was trying to make a basic game with the help of an online video tutorial. I am having problem with the multi-sprites and how to use with surfaceview.The application fails launching. Here is the code of the game.please help me. package com.example.killthemall; import java.util.ArrayList; import java.util.List; import java.util.Random; import android.app.Activity; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Rect; import android.os.Bundle; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.widget.Toast; public class Game extends Activity { KhogenView View1; @Override protected void onPause() { // TODO Auto-generated method stub super.onPause(); while(true){ try { OurThread.join(); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); }} } Thread OurThread; int herorows = 4; int herocolumns = 3; int xpos, ypos; int xspeed; int yspeed; int herowidth; int widthnumber = 0; int heroheight; Rect src; Rect dst; int round; Bitmap bmp1; // private Bitmap bmp1;//change name public List<Sprite> sprites = new ArrayList<Sprite>() { }; @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); View1 = new KhogenView(this); setContentView(View1); sprites.add(createSprite(R.drawable.image)); sprites.add(createSprite(R.drawable.bad1)); sprites.add(createSprite(R.drawable.bad2)); sprites.add(createSprite(R.drawable.bad3)); sprites.add(createSprite(R.drawable.bad4)); sprites.add(createSprite(R.drawable.bad5)); sprites.add(createSprite(R.drawable.bad6)); sprites.add(createSprite(R.drawable.good1)); sprites.add(createSprite(R.drawable.good2)); sprites.add(createSprite(R.drawable.good3)); sprites.add(createSprite(R.drawable.good4)); sprites.add(createSprite(R.drawable.good5)); sprites.add(createSprite(R.drawable.good6)); } private Sprite createSprite(int image) { // TODO Auto-generated method stub bmp1 = BitmapFactory.decodeResource(getResources(), image); return new Sprite(this, bmp1); } public class KhogenView extends SurfaceView implements Runnable { SurfaceHolder OurHolder; Canvas canvas = null; Random rnd = new Random(); { xpos = rnd.nextInt(canvas.getWidth() - herowidth)+herowidth; ypos = rnd.nextInt(canvas.getHeight() - heroheight)+heroheight; xspeed = rnd.nextInt(10 - 5) + 5; yspeed = rnd.nextInt(10 - 5) + 5; } public KhogenView(Context context) { super(context); // TODO Auto-generated constructor stub OurHolder = getHolder(); OurThread = new Thread(this); OurThread.start(); } @Override public void run() { // TODO Auto-generated method stub herowidth = bmp1.getWidth() / 3; heroheight = bmp1.getHeight() / 4; boolean isRunning = true; while (isRunning) { if (!OurHolder.getSurface().isValid()) continue; canvas = OurHolder.lockCanvas(); canvas.drawRGB(02, 02, 50); for (Sprite sprite : sprites) { if (widthnumber == 3) widthnumber = 0; update(); getdirection(); src = new Rect(widthnumber * herowidth, round * heroheight, (widthnumber + 1) * herowidth, (round + 1)* heroheight); dst = new Rect(xpos, ypos, xpos + herowidth, ypos+ heroheight); canvas.drawBitmap(bmp1, src, dst, null); } widthnumber++; OurHolder.unlockCanvasAndPost(canvas); } } public void update() { try { Thread.sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } if (xpos + xspeed <= 0) xspeed = 40; if (xpos >= canvas.getWidth() - herowidth) xspeed = -50; if (ypos + yspeed <= 0) yspeed = 45; if (ypos >= canvas.getHeight() - heroheight) yspeed = -55; xpos = xpos + xspeed; ypos = ypos + yspeed; } public void getdirection() { double angleinteger = (Math.atan2(yspeed, xspeed)) / (Math.PI / 2); round = (int) (Math.round(angleinteger) + 2) % herorows; // Toast.makeText(this, String.valueOf(round), // Toast.LENGTH_LONG).show(); } } public class Sprite { Game game; private Bitmap bmp; public Sprite(Game game, Bitmap bmp) { // TODO Auto-generated constructor stub this.game = game; this.bmp = bmp; } } } Here is the LogCat if it helps.... 08-22 23:18:06.980: D/AndroidRuntime(28151): Shutting down VM 08-22 23:18:06.980: W/dalvikvm(28151): threadid=1: thread exiting with uncaught exception (group=0xb3f6f4f0) 08-22 23:18:06.980: D/AndroidRuntime(28151): procName from cmdline: com.example.killthemall 08-22 23:18:06.980: E/AndroidRuntime(28151): in writeCrashedAppName, pkgName :com.example.killthemall 08-22 23:18:06.980: D/AndroidRuntime(28151): file written successfully with content: com.example.killthemall StringBuffer : ;com.example.killthemall 08-22 23:18:06.990: I/Process(28151): Sending signal. PID: 28151 SIG: 9 08-22 23:18:06.990: E/AndroidRuntime(28151): FATAL EXCEPTION: main 08-22 23:18:06.990: E/AndroidRuntime(28151): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.example.killthemall/com.example.killthemall.Game}: java.lang.NullPointerException 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1647) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1663) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.access$1500(ActivityThread.java:117) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:931) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.os.Handler.dispatchMessage(Handler.java:99) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.os.Looper.loop(Looper.java:130) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.main(ActivityThread.java:3683) 08-22 23:18:06.990: E/AndroidRuntime(28151): at java.lang.reflect.Method.invokeNative(Native Method) 08-22 23:18:06.990: E/AndroidRuntime(28151): at java.lang.reflect.Method.invoke(Method.java:507) 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:880) 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:638) 08-22 23:18:06.990: E/AndroidRuntime(28151): at dalvik.system.NativeStart.main(Native Method) 08-22 23:18:06.990: E/AndroidRuntime(28151): Caused by: java.lang.NullPointerException 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.example.killthemall.Game$KhogenView.<init>(Game.java:96) 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.example.killthemall.Game.onCreate(Game.java:58) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1049) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1611) 08-22 23:18:06.990: E/AndroidRuntime(28151): ... 11 more 08-22 23:18:18.050: D/AndroidRuntime(28191): Shutting down VM 08-22 23:18:18.050: W/dalvikvm(28191): threadid=1: thread exiting with uncaught exception (group=0xb3f6f4f0) 08-22 23:18:18.050: I/Process(28191): Sending signal. PID: 28191 SIG: 9 08-22 23:18:18.050: D/AndroidRuntime(28191): procName from cmdline: com.example.killthemall 08-22 23:18:18.050: E/AndroidRuntime(28191): in writeCrashedAppName, pkgName :com.example.killthemall 08-22 23:18:18.050: D/AndroidRuntime(28191): file written successfully with content: com.example.killthemall StringBuffer : ;com.example.killthemall 08-22 23:18:18.050: E/AndroidRuntime(28191): FATAL EXCEPTION: main 08-22 23:18:18.050: E/AndroidRuntime(28191): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.example.killthemall/com.example.killthemall.Game}: java.lang.NullPointerException 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1647) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1663) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.access$1500(ActivityThread.java:117) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:931) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.os.Handler.dispatchMessage(Handler.java:99) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.os.Looper.loop(Looper.java:130) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.main(ActivityThread.java:3683) 08-22 23:18:18.050: E/AndroidRuntime(28191): at java.lang.reflect.Method.invokeNative(Native Method) 08-22 23:18:18.050: E/AndroidRuntime(28191): at java.lang.reflect.Method.invoke(Method.java:507) 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:880) 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:638) 08-22 23:18:18.050: E/AndroidRuntime(28191): at dalvik.system.NativeStart.main(Native Method) 08-22 23:18:18.050: E/AndroidRuntime(28191): Caused by: java.lang.NullPointerException 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.example.killthemall.Game$KhogenView.<init>(Game.java:96) 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.example.killthemall.Game.onCreate(Game.java:58) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1049) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1611) 08-22 23:18:18.050: E/AndroidRuntime(28191): ... 11 more

    Read the article

  • Converting 2D Physics to 3D.

    - by static void main
    I'm new to game physics and I am trying to adapt a simple 2D ball simulation for a 3D simulation with the Java3D library. I have this problem: Two things: 1) I noted down the values generated by the engine: X/Y are too high and minX/minY/maxY/maxX values are causing trouble. Sometimes the balls are drawing but not moving Sometimes they are going out of the panel Sometimes they're moving on little area Sometimes they just stick at one place... 2) I'm unable to select/define/set the default correct/suitable values considering the 3D graphics scaling/resolution while they are set with respect to 2D screen coordinates, that is my only problem. Please help. This is the code: public class Ball extends GameObject { private float x, y; // Ball's center (x, y) private float speedX, speedY; // Ball's speed per step in x and y private float radius; // Ball's radius // Collision detected by collision detection and response algorithm? boolean collisionDetected = false; // If collision detected, the next state of the ball. // Otherwise, meaningless. private float nextX, nextY; private float nextSpeedX, nextSpeedY; private static final float BOX_WIDTH = 640; private static final float BOX_HEIGHT = 480; /** * Constructor The velocity is specified in polar coordinates of speed and * moveAngle (for user friendliness), in Graphics coordinates with an * inverted y-axis. */ public Ball(String name1,float x, float y, float radius, float speed, float angleInDegree, Color color) { this.x = x; this.y = y; // Convert velocity from polar to rectangular x and y. this.speedX = speed * (float) Math.cos(Math.toRadians(angleInDegree)); this.speedY = speed * (float) Math.sin(Math.toRadians(angleInDegree)); this.radius = radius; } public void move() { if (collisionDetected) { // Collision detected, use the values computed. x = nextX; y = nextY; speedX = nextSpeedX; speedY = nextSpeedY; } else { // No collision, move one step and no change in speed. x += speedX; y += speedY; } collisionDetected = false; // Clear the flag for the next step } public void collideWith() { // Get the ball's bounds, offset by the radius of the ball float minX = 0.0f + radius; float minY = 0.0f + radius; float maxX = 0.0f + BOX_WIDTH - 1.0f - radius; float maxY = 0.0f + BOX_HEIGHT - 1.0f - radius; double gravAmount = 0.9811111f; double gravDir = (90 / 57.2960285258); // Try moving one full step nextX = x + speedX; nextY = y + speedY; System.out.println("In serializedBall in collision."); // If collision detected. Reflect on the x or/and y axis // and place the ball at the point of impact. if (speedX != 0) { if (nextX > maxX) { // Check maximum-X bound collisionDetected = true; nextSpeedX = -speedX; // Reflect nextSpeedY = speedY; // Same nextX = maxX; nextY = (maxX - x) * speedY / speedX + y; // speedX non-zero } else if (nextX < minX) { // Check minimum-X bound collisionDetected = true; nextSpeedX = -speedX; // Reflect nextSpeedY = speedY; // Same nextX = minX; nextY = (minX - x) * speedY / speedX + y; // speedX non-zero } } // In case the ball runs over both the borders. if (speedY != 0) { if (nextY > maxY) { // Check maximum-Y bound collisionDetected = true; nextSpeedX = speedX; // Same nextSpeedY = -speedY; // Reflect nextY = maxY; nextX = (maxY - y) * speedX / speedY + x; // speedY non-zero } else if (nextY < minY) { // Check minimum-Y bound collisionDetected = true; nextSpeedX = speedX; // Same nextSpeedY = -speedY; // Reflect nextY = minY; nextX = (minY - y) * speedX / speedY + x; // speedY non-zero } } speedX += Math.cos(gravDir) * gravAmount; speedY += Math.sin(gravDir) * gravAmount; } public float getSpeed() { return (float) Math.sqrt(speedX * speedX + speedY * speedY); } public float getMoveAngle() { return (float) Math.toDegrees(Math.atan2(speedY, speedX)); } public float getRadius() { return radius; } public float getX() { return x; } public float getY() { return y; } public void setX(float f) { x = f; } public void setY(float f) { y = f; } } Here's how I'm drawing the balls: public class 3DMovingBodies extends Applet implements Runnable { private static final int BOX_WIDTH = 800; private static final int BOX_HEIGHT = 600; private int currentNumBalls = 1; // number currently active private volatile boolean playing; private long mFrameDelay; private JFrame frame; private int currentFrameRate; private Ball[] ball = new Ball[currentNumBalls]; private Random rand; private Sphere[] sphere = new Sphere[currentNumBalls]; private Transform3D[] trans = new Transform3D[currentNumBalls]; private TransformGroup[] objTrans = new TransformGroup[currentNumBalls]; public 3DMovingBodies() { rand = new Random(); float angleInDegree = rand.nextInt(360); setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse .getPreferredConfiguration(); Canvas3D c = new Canvas3D(config); add("Center", c); ball[0] = new Ball(0.5f, 0.0f, 0.5f, 0.4f, angleInDegree, Color.yellow); // ball[1] = new Ball(1.0f, 0.0f, 0.25f, 0.8f, angleInDegree, // Color.yellow); // ball[2] = new Ball(0.0f, 1.0f, 0.15f, 0.11f, angleInDegree, // Color.yellow); trans[0] = new Transform3D(); // trans[1] = new Transform3D(); // trans[2] = new Transform3D(); sphere[0] = new Sphere(0.5f); // sphere[1] = new Sphere(0.25f); // sphere[2] = new Sphere(0.15f); // Create a simple scene and attach it to the virtual universe BranchGroup scene = createSceneGraph(); SimpleUniverse u = new SimpleUniverse(c); u.getViewingPlatform().setNominalViewingTransform(); u.addBranchGraph(scene); startSimulation(); } public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); for (int i = 0; i < currentNumBalls; i++) { // Create a simple shape leaf node, add it to the scene graph. objTrans[i] = new TransformGroup(); objTrans[i].setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); Transform3D pos1 = new Transform3D(); pos1.setTranslation(randomPos()); objTrans[i].setTransform(pos1); objTrans[i].addChild(sphere[i]); objRoot.addChild(objTrans[i]); } BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); Color3f light1Color = new Color3f(1.0f, 0.0f, 0.2f); Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); objRoot.addChild(light1); // Set up the ambient light Color3f ambientColor = new Color3f(1.0f, 1.0f, 1.0f); AmbientLight ambientLightNode = new AmbientLight(ambientColor); ambientLightNode.setInfluencingBounds(bounds); objRoot.addChild(ambientLightNode); return objRoot; } public void startSimulation() { playing = true; Thread t = new Thread(this); t.start(); } public void stop() { playing = false; } public void run() { long previousTime = System.currentTimeMillis(); long currentTime = previousTime; long elapsedTime; long totalElapsedTime = 0; int frameCount = 0; while (true) { currentTime = System.currentTimeMillis(); elapsedTime = (currentTime - previousTime); // elapsed time in // seconds totalElapsedTime += elapsedTime; if (totalElapsedTime > 1000) { currentFrameRate = frameCount; frameCount = 0; totalElapsedTime = 0; } for (int i = 0; i < currentNumBalls; i++) { ball[i].move(); ball[i].collideWith(); drawworld(); } try { Thread.sleep(88); } catch (Exception e) { e.printStackTrace(); } previousTime = currentTime; frameCount++; } } public void drawworld() { for (int i = 0; i < currentNumBalls; i++) { printTG(objTrans[i], "SteerTG"); trans[i].setTranslation(new Vector3f(ball[i].getX(), ball[i].getY(), 0.0f)); objTrans[i].setTransform(trans[i]); } } private Vector3f randomPos() /* * Return a random position vector. The numbers are hardwired to be within * the confines of the box. */ { Vector3f pos = new Vector3f(); pos.x = rand.nextFloat() * 5.0f - 2.5f; // -2.5 to 2.5 pos.y = rand.nextFloat() * 2.0f + 0.5f; // 0.5 to 2.5 pos.z = rand.nextFloat() * 5.0f - 2.5f; // -2.5 to 2.5 return pos; } // end of randomPos() public static void main(String[] args) { System.out.println("Program Started"); 3DMovingBodiesbb = new 3DMovingBodies(); bb.addKeyListener(bb); MainFrame mf = new MainFrame(bb, 600, 400); } }

    Read the article

  • CodePlex Daily Summary for Monday, January 03, 2011

    CodePlex Daily Summary for Monday, January 03, 2011Popular ReleasesStyleCop for ReSharper: StyleCop for ReSharper 5.1.14977.000: Prerequisites: ============== o Visual Studio 2008 / Visual Studio 2010 o ReSharper 5.1.1753.4 o StyleCop 4.4.1.2 Preview This release adds no new features, has bug fixes around performance and unhandled errors reported on YouTrack.Morphine: Morphine Alpha Build 30: - Optimization - Some fixes with playlists - Added kinetic scrolling to tracklist view - Updated animations - Added controls to tracklist view Media opens by clicking "No media" or song title now.BloodSim: BloodSim - 1.3.1.0: - Restructured simulation log back end to something less stupid to drastically reduce simulation time and memory usage - Removed a debug log entry that was left over from testing of 1.3.0.0 - Fixed a rounding and calculation error with Haste rating - Added option for Rune of SwordshatteringDbDocument: DbDoc Initial Version: DbDoc Initial versionUltimateJB: UltimateJB 2.03 PL3 KAKAROTO: Voici une version attendu avec impatience pour beaucoup : - La version PL3 KAKAROTO intégre ses dernières modification et intégre maintenant le firmware 2.43 !!! Conclusion : - ultimateJB DEFAULT => Pas de spoof mais disponible pour les PS3 suivantes : 3.41_kiosk 3.41 3.40 3.30 3.21 3.15 3.10 3.01 2.76 2.70 2.60 2.53 2.43ASP .NET MVC CMS (Content Management System): Atomic CMS 2.1.2: Atomic CMS 2.1.2 release notes Atomic CMS installation guide Kind Of Magic MSBuild Task: Beta 4: Update to keep up with latest bug fixes. To those who don't like Magic/NoMagic attributes, you may change these names in KindOfMagic.targets file: Change this line: <MagicTask Assembly="@(IntermediateAssembly)" References="@(ReferencePath)"/> to something like this: <MagicTask Assembly="@(IntermediateAssembly)" References="@(ReferencePath)" MagicAttribute="MyMagicAttribute" NoMagicAttribute="MyNoMagicAttribute"/>N2 CMS: 2.1: N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) All-round improvements and bugfixes File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the template packs (above) and open the proj...Wii Backup Fusion: Wii Backup Fusion 1.0: - Norwegian translation - French translation - German translation - WBFS dump for analysis - Scalable full HQ cover - Support for log file - Load game images improved - Support for image splitting - Diff for images after transfer - Support for scrubbing modes - Search functionality for log - Recurse depth for Files/Load - Show progress while downloading game cover - Supports more databases for cover download - Game cover loading routines improvedAutoLoL: AutoLoL v1.5.1: Fix: Fixed a bug where pressing Save As would not select the Mastery Directory by default Unexpected errors are now always reported to the user before closing AutoLoL down.* Extracted champion data to Data directory** Added disclaimer to notify users this application has nothing to do with Riot Games Inc. Updated Codeplex image * An error report will be shown to the user which can help the developers to find out what caused the error, this should improve support ** We are working on ...Random password generator written in F#.: VS 2010 solution + exe: Download a VS 2010 solution (unzip before opening) or a ready to go exe.TortoiseHg: TortoiseHg 1.1.8: TortoiseHg 1.1.8 is a minor bug fix release, with minor improvementsBlogEngine.NET: BlogEngine.NET 2.0: Get DotNetBlogEngine for 3 Months Free! Click Here for More Info 3 Months FREE – BlogEngine.NET Hosting – Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take a look at the Upgrading to BlogEngine.NET 2.0 instructions. To get started, be sure to check out our installatio...EnhSim: EnhSim 2.2.8 ALPHA: 2.2.8 ALPHAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 Rebuilt Feral Spir...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.6.6 Released: Hi, Today we are releasing final version of Visifire, v3.6.6 with the following new feature: * TextDecorations property is implemented in Title for Chart. * TitleTextDecorations property is implemented in Axis. * MinPointHeight property is now applicable for Column and Bar Charts. Also this release includes few bug fixes: * ToolTipText property of DataSeries was not getting applied from Style. * Chart threw exception if IndicatorEnabled property was set to true and Too...StyleCop Compliant Visual Studio Code Snippets: Visual Studio Code Snippets - January 2011: StyleCop Compliant Visual Studio Code Snippets Visual Studio 2010 provides C# developers with 38 code snippets, enhancing developer productivty and increasing the consistency of the code. Within this project the original code snippets have been refactored to provide StyleCop compliant versions of the original code snippets while also adding many new code snippets. Within the January 2011 release you'll find 82 code snippets to make you more productive and the code you write more consistent!...WPF Application Framework (WAF): WPF Application Framework (WAF) 2.0.0.2: Version: 2.0.0.2 (Milestone 2): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Remark The sample applications are using Microsoft’s IoC container MEF. However, the WPF Application Framework (WAF) doesn’t force you to use the same IoC container in your application. You can use ...Cosmos (C# Open Source Managed Operating System): 71406: This is the second release supporting the full line of Visual Studio 2010 editions. Changes since release 71246 include: Debug info is now stored in a single .cpdb file (which is a Firebird database) Keyboard input works now (using Console.ReadLine) Console colors work (using Console.ForegroundColor and .BackgroundColor)Paint.NET PSD Plugin: 1.6.0: Handling of layer masks has been greatly improved. Improved reliability. Many PSD files that previously loaded in as garbage will now load in correctly. Parallelized loading. PSD files containing layer masks will load in a bit quicker thanks to the removal of the sequential bottleneck. Hidden layers are no longer made visible on save. Many thanks to the users who helped expose the layer masks problem: Rob Horowitz, M_Lyons10. Please keep sending in those bug reports and PSD repro files!Facebook C# SDK: 4.1.1: From 4.1.1 Release: Authentication bug fix caused by facebook change (error with redirects in Safari) Authenticator fix, always returning true From 4.1.0 Release Lots of bug fixes Removed Dynamic Runtime Language dependencies from non-dynamic platforms. Samples included in release for ASP.NET, MVC, Silverlight, Windows Phone 7, WPF, WinForms, and one Visual Basic Sample Changed internal serialization to use Json.net BREAKING CHANGE: Canvas Session is no longer supported. Use Signed...New ProjectsAndroid Battery Indicator: Small widget that shows the battery life as a percentageBudget: A personal exploration into C#. A quickly thrown together project that allows you to track expenses by week. MS Access back end.Cafeteria Dotnetnuke Module: Simple Dotnetnuke Module about Managing Cafeteria. This module was applied at Ho Chi Minh City International University Portal Website.E Book Database & Organizer: This Is a project to organize ebooks and retrive information about them very fast.Later a free e-library software may be developed based on this project. This project mainly developed with visual C#2008express edition.It also can compiled by mono. It use SQLite as database. GrowlWebBridge: Using c# Growl connector library, accept notification parameters via querystring and fire off to Growl. I'm personally using it to have my Vera 2 (www.micasaverde.com) send growls when things happen.JakoPiste: N/AJAudit: Static analysis for java programs. Helps audit java code. Reports possible code improvements. 100% C#.Morphine: Morphine is a nice WPF media player with Android Honeycomb interface.NUnit test template for VS2010 Express MVC 2: This is an attempt to create a set of template of NUnit (a test framework) for MVC 2 in Visual Studio 2010 Express.Orchard Image Field Module: Orchard Image Field Module adds a new Image editor to content type management. PDB2MOBI batch convert: Converts PDB files to MOBI format in batch. Used primary to convert large PDB libraries for Kindle.Random password generator written in F#.: A password generator that creates random and strong passwords. It's developed in F#. Robots Routing using Swarm Intelligence: A project to simulate and test a multiagent algorithm for finding multiple noisy radiation Sources with spatial and communication constraints with an emulated environment with different parameters and conditions. sanmei: sanmeiServer DateTime: Server DateTime renders the date and time from the server and make it active using javascript. It is in Military Time Format.Windows K: Microsoft Imagine Cup 2011 Project

    Read the article

  • CodePlex Daily Summary for Wednesday, March 28, 2012

    CodePlex Daily Summary for Wednesday, March 28, 2012Popular Releasescallisto: callisto 2.0.22: Patched update contains new option to enable or disable file sharing.JSON Toolkit: JSON Toolkit 3.1: slight performance improvement (5% - 10%) new JsonException classSPSiteInstaller: SPSiteInstaller v1.3: Now you can upgrade your existing structure, just use ./remsolns ./addsolns ./createpages ./addwebparts as per your requirements, i.e. after adding more pages/webparts etc to the siteconfig.xml, you can now rerun the above as many times as you want, if a page already exists, it will be skipped, if a webpart is already on a page, it wont be added again.Picturethrill: Version 2.3.28.0: Straightforward image selection. New clean UI look. Super stable. Simplified user experience.Indent Guides for Visual Studio: Indent Guides v12 (beta 2): Note This beta is likely to be less stable than the previous one. If you have severe troubles using this version, please report them with as much detail as possible (especially other extensions/addins that you may have) and downgrade to the last stable release. Version History Changed since v12 (beta 1): new options dialog with Quick Set selections for behavior restructured settings storage (should be more reliable) asynchronous background document analysis glow effect now appears in p...SQL Monitor - managing sql server performance: SQL Monitor 4.2 alpha 16: 1. finally fixed problem with logic fault checking for temporary table name... I really mean finally ...ScintillaNET: ScintillaNET 2.5: A slew of bug-fixes with a few new features sprinkled in. This release also upgrades the SciLexer and SciLexer64 DLLs to version 3.0.4. The official stuff: Issue # Title 32402 32402 27137 27137 31548 31548 30179 30179 24932 24932 29701 29701 31238 31238 26875 26875 30052 30052 Mugen MVVM Toolkit: Mugen MVVM Toolkit ver 1.1: Added Design mode support.Multiwfn: Multiwfn 2.3.2: Multiwfn 2.3.2Harness: Harness 2.0.2: change to .NET Framework Client Profile bug fix the download dialog auto answer. bug fix setFocus command. add "SendKeys" command. remove "closeAll" command. minor bugs fixed.BugNET Issue Tracker: BugNET 0.9.161: Below is a list of fixes in this release. Bug BGN-2092 - Link in Email "visit your profile" not functional BGN-2083 - Manager of bugnet can not edit project when it is not public BGN-2080 - clicking on a link in the project summary causes error (0.9.152.0) BGN-2070 - Missing Functionality On Feed.aspx BGN-2069 - Calendar View does not work BGN-2068 - Time tracking totals not ok BGN-2067 - Issues List Page Size Bug: Index was out of range. Must be non-negative and less than the si...YAF.NET (aka Yet Another Forum.NET): v1.9.6.1 RTW: v1.9.6.1 FINAL is .NET v4.0 ONLY v1.9.6.1 has: Performance Improvements .NET v4.0 improvements Improved FaceBook Integration KNOWN ISSUES WITH THIS RELEASE: ON INSTALL PLEASE DON'T CHECK "Upgrade BBCode Extensions...". More complete change list and discussion here: http://forum.yetanotherforum.net/yaf_postst14201_v1-9-6-1-RTW-Dated--3-26-2012.aspxQuick Performance Monitor: Version 1.8.1: Added option to set main window to be 'Always On Top'. Use context (right-click) menu on graph to toggle.Asp.NET Url Router: v1.0: build for .net 2.0 and .net 4.0menu4web: menu4web 0.0.3: menu4web 0.0.3ArcGIS Editor for OpenStreetMap: ArcGIS Editor for OSM 2.0 Final: This release installs both the ArcGIS Editor for OSM Server Component and/or ArcGIS Editor for OSM Desktop components. The Desktop tools allow you to download data from the OpenStreetMap servers and store it locally in a geodatabase. You can then use the familiar editing environment of ArcGIS Desktop to create, modify, or delete data. Once you are done editing, you can post back the edit changes to OSM to make them available to all OSM users. The Server Component allows you to quickly create...Craig's Utility Library: Craig's Utility Library 3.1: This update adds about 60 new extension methods, a couple of new classes, and a number of fixes including: Additions Added DateSpan class Added GenericDelimited class Random additions Added static thread friendly version of Random.Next called ThreadSafeNext. AOP Manager additions Added Destroy function to AOPManager (clears out all data so system can be recreated. Really only useful for testing...) ORM additions Added PagedCommand and PageCount functions to ObjectBaseClass (same as M...DotSpatial: DotSpatial 1.1: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). Components are available as NuGet pa...Microsoft All-In-One Code Framework - a centralized code sample library: C++, .NET Coding Guideline: Microsoft All-In-One Code Framework Coding Guideline This document describes the coding style guideline for native C++ and .NET (C# and VB.NET) programming used by the Microsoft All-In-One Code Framework project team.WebDAV for WHS: Version 1.0.67: - Added: Check whether the Remote Web Access is turned on or not; - Added: Check for Add-In updates;New Projects.NET File Cache: FileCache is a concrete implementation of the .Net Framework 4's System.Runtime.Caching.ObjectCache that uses the local filesystem as the target location.ASP.NET MVC / Web API / Web Pages: This is the source code repository for open source ASP.NET products. The products include MVC, Web API and Web Pages with Razor.AudioManager in XNA: This project shows how to create an audio engine in xna. The audio engine support xna's simple audio libraries and XACT, The project is written using xna 4.0, c# programming language and the Visual Studio IDE.CLab: CLabDominorder: A multi-agent simulation of dominoes (the agents) that are placed in a random order on a board and then try to form some kind of ordering. (Used for evaluating the MASON framework) -all in java- Easy Eject: Easy Eject lets you eject USB drives quickly. Excel File Cleaner: This tool is designed to reduce the size and speed up Excel 2007/2010 workbooks. It will only work for the new XML File formats (XLSX and XLSM). It cleans the files by reducing the number of styles in use and the number of activated cells. See Microsoft KBs: KB213904 & KB244435.ForumMVC: the forum site use MVCFreshbooks.NET: C# Client Library to use the Freshbooks APIFrogger 3D: FROGGER 3D GAME: 3D remake of the classic Konami game: you have to help 5 frogs to reach their respective holes passing over a street full of cars and a river where you can only use trunks and waterlily to pass-by without drowning. Levels: the numbers of levels is potentially infinite, even if you will find levels over the 15th almost undoable... Note: Some third parties code & models have been used in the game, all rights reserved to respective owners... Project made for XNA exam of M...Gestione11: Management Software created with LightswitchIntel: The Dungeon of Doom: A text based RPG, mostly being done to learn C++. This summary will be expanded as the project is completed.ketabresan: ketabresan is an online book delivery projectKinect anti theft: Kinect anti theft application. It uses the capturemylog to save datas.Komon: enterprise framework targeting datadriven systemslocal.angle API: The local.angle API makes it easier for developers using .Net to integrate with the local.angle group of community websites.MessageTel: It`s a simple app for forward phone number You can download it from ZuneMarketplace for free. Just search "MessageTel"Modularity: Create modules for asp.net using a base class that helps you subscribe to application events easier than before and in a unit testable manner.MongoLP - A LinqPad Driver: A MongoDB LinqPad driver that uses the official C# driver from 10gen.MvcApplicationTeste: Projeto testeNokia Developer Days - Windows Phone: Nokia Developer Days - Windows PhoneOrchard Inline Editing: An implementation of inline editing for Orchard CMS, this version currently takes advantage of fluid infusion.Paulo FPU: Projeto exemplo.PES Championship Control: Projeto open-source que visa criar um aplicativo desktop/web para controle de um campeonato de pro-evolution soccer.projectforgit: projectforgitQuickbookWorkers: Hello!SharpUpdater: Auto-updater for Windows Desktop applicatons.SovoktvAPI: Library for Sovoktv REST APIStyleRepair: A tool that will automatically fix certain StyleCop warnings. Tool is based on StyleCopFixer with added functionality and will be hosted at http://stylerepair.codeplex.com This tool is still in development and more warnings will be added soon. Rules 1200-1207 are fixed using NArrange with optional regions. The tool allows for fixing multiple warnings at once, however, it is best at this point to fix groups of only the same warning number at once as warnings are not fixed in any pa...SWCustomRibbon: Create your custom Ribbon Tab, Groups and Buttons! So you can add your favourite links to the Ribbon menu quite easy.Theme Override Orchard module: This Orchard module adds configuration to the admin page that lets override the styling of the current theme (works with tenants too).txresearch: Research ProjectsUnity AutoRegisterExtension: This project is unity container extension that is attribute base register.Visual Localizer: Visual Localizer is an opensource plugin for Visual Studio 2008 and 2010. It makes localizing of completed C# projects much easier by providing such functions as automatic string-lookup, advanced work with ResX files etc.Vodigi Open Source Interactive Digital Signage: Vodigi is a free, open source, interactive digital signage software solution that offers all the features you need to promote and advertise your products and services. With Vodigi, you can have a virtual sales team dedicated to promoting and advertising your products and services... a team that knows your products and services inside and out, can provide detailed interactive information about your products and services, and is available any time... day or night... to help you succeed. ...WishProject: WishProject é um projeto voltado para estudos dos frameworks wicket, Spring e HibernateWP7PUBLISH: WP7PUBLISH is a framework for building content delivery system applications.WtCHJqueryPlugins: WtCHJqueryPluginsYouTube API Class & Server Control for ASP.NET 4.0: This project have option to use YouTube API easily into your asp.net application using the simple dll file. Also you can display YouTube Videos in your website using Server Control simply.

    Read the article

  • Adding Fake Build Information in TFS 2010

    - by Jakob Ehn
    We have been using TFS 2010 build for distributing a build in parallel on several agents, but where the actual compilation is done by a bunch of external tools and compilers, e.g. no MSBuild involved. We are using the ParallelTemplate.xaml template that Jim Lamb blogged about previously, which distributes each configuration to a different agent. We developed custom activities for running these external compilers and collecting the information and errors by reading standard out/error and pushing it back to the build log. But since we aren’t using MSBuild we don’t the get nice configuration summary section on the build summary page that we are used to. We would like to show the result of each configuration with any errors/warnings as usual, together with a link to the log file. TFS 2010 API to the rescue! What we need to do is adding information to the InformationNode structure that is associated with every TFS build. The log that you normally see in the Log view is built up as a tree structure of IBuildInformationNode objects. This structure can we accessed by using the InformationNodeConverters class. This class also contain some helper methods for creating BuildProjectNode, which contain the information about each project that was build, for example which configuration, number of errors and warnings and link to the log file. Here is a code snippet that first creates a “fake” build from scratch and the add two BuildProjectNodes, one for Debug|x86 and one for Release|x86 with some release information:   TfsTeamProjectCollection collection = TfsTeamProjectCollectionFactory.GetTeamProjectCollection(new Uri("http://lt-jakob2010:8080/tfs")); IBuildServer buildServer = collection.GetService<IBuildServer>(); var buildDef = buildServer.GetBuildDefinition("TeamProject", "BuildDefinition"); //Create fake build with random build number var detail = buildDef.CreateManualBuild(new Random().Next().ToString()); // Create Debug|x86 project summary IBuildProjectNode buildProjectNode = detail.Information.AddBuildProjectNode(DateTime.Now, "Debug", "MySolution.sln", "x86", "$/project/MySolution.sln", DateTime.Now, "Default"); buildProjectNode.CompilationErrors = 1; buildProjectNode.CompilationWarnings = 1; buildProjectNode.Node.Children.AddBuildError("Compilation", "File1.cs", 12, 5, "", "Syntax error", DateTime.Now); buildProjectNode.Node.Children.AddBuildWarning("File2.cs", 3, 1, "", "Some warning", DateTime.Now, "Compilation"); buildProjectNode.Node.Children.AddExternalLink("Log File", new Uri(@"\\server\share\logfiledebug.txt")); buildProjectNode.Save(); // Create Releaes|x86 project summary buildProjectNode = detail.Information.AddBuildProjectNode(DateTime.Now, "Release", "MySolution.sln", "x86", "$/project/MySolution.sln", DateTime.Now, "Default"); buildProjectNode.CompilationErrors = 0; buildProjectNode.CompilationWarnings = 0; buildProjectNode.Node.Children.AddExternalLink("Log File", new Uri(@"\\server\share\logfilerelease.txt")); buildProjectNode.Save(); detail.Information.Save(); detail.FinalizeStatus(BuildStatus.Failed); When running this code, it will a create a build that looks like this: As you can see, it created two configurations with error and warning information and a link to a log file. Just like a regular MSBuild would have done. This is very useful when using TFS 2010 Build in heterogeneous environments. It would also be possible to do this when running compilations completely outside TFS build, but then push the results of the into TFS for easy access. You can push all information, including the compilation summary, drop location, test results etc using the API.

    Read the article

  • simple collision detection with box2dweb

    - by skywalker
    im beginner in box2dweb that version of box2d for javascript i wrote simple gravity system and i want to detect the collision between the box and the ground , when the falling box hit the ground execute simple function like function sucs(){alert("the box on the floor !")}; this is my code var CANVAS_WIDTH = 1024, CANVAS_HEIGHT = 700, SCALE = 30; var b2Vec2 = Box2D.Common.Math.b2Vec2 , b2BodyDef = Box2D.Dynamics.b2BodyDef , b2Body = Box2D.Dynamics.b2Body , b2FixtureDef = Box2D.Dynamics.b2FixtureDef , b2Fixture = Box2D.Dynamics.b2Fixture , b2World = Box2D.Dynamics.b2World , b2MassData = Box2D.Collision.Shapes.b2MassData , b2PolygonShape = Box2D.Collision.Shapes.b2PolygonShape , b2CircleShape = Box2D.Collision.Shapes.b2CircleShape , b2DebugDraw = Box2D.Dynamics.b2DebugDraw; var canvas = document.getElementById("canvas"); var context = canvas.getContext("2d"); var world = new b2World(new b2Vec2(0, 8), true); var fixDef = new b2FixtureDef(); var bodyDef = new b2BodyDef(); fixDef.density = 1.0; fixDef.friction = 0.5; bodyDef.type = b2Body.b2_staticBody; fixDef.shape = new b2PolygonShape; fixDef.shape.SetAsBox(20, 2); bodyDef.position.Set(10, 400 / 30 + 1.8); world.CreateBody(bodyDef).CreateFixture(fixDef); fixDef.density = 1.0; fixDef.friction = 0.5; fixDef.restitution = 0.3; bodyDef.type = b2Body.b2_dynamicBody; bodyDef.position.Set(50 / SCALE, 0 / SCALE); //bodyDef.linearVelocity.Set((Math.random() * 12) + 2, (Math.random() * 12) + 2); fixDef.shape = new b2PolygonShape(); fixDef.shape.SetAsBox(25 / SCALE, 25 / SCALE); world.CreateBody(bodyDef).CreateFixture(fixDef); var debugDraw = new b2DebugDraw(); debugDraw.SetSprite(document.getElementById("canvas").getContext("2d")); debugDraw.SetDrawScale(30.0); debugDraw.SetFillAlpha(0.5); debugDraw.SetLineThickness(1.0); debugDraw.SetFlags(b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit); world.SetDebugDraw(debugDraw); var image = new Image(); image.src = "image.png"; window.setInterval(gameLoop, 1000 / 60); function gameLoop() { world.Step(1 / 60, 8, 3); world.ClearForces(); context.clearRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT); b = world.GetBodyList() var pos = b.GetPosition(); context.save(); context.translate(pos.x * SCALE, pos.y * SCALE); context.rotate(b.GetAngle()); context.drawImage(image, -25, -25); context.restore(); b = b.GetNext(); pos = b.GetPosition(); context.save(); context.translate(pos.x * SCALE, pos.y * SCALE); //b.GetAngle()++; context.rotate(b.GetAngle()); context.drawImage(image, -25, -25); context.restore(); world.DrawDebugData(); };

    Read the article

  • Experience the iPad UI On Your PC

    - by Matthew Guay
    Want to test drive iPad without heading over to an Apple store?  Here’s a way you can experience some of the iPad UI straight from your browser! The iPad is the latest gadget from Apple to wow the tech world, and people even waited in line all night to be one of the first to get their hands on one.  Thanks to a simple JavaScript trick, however, you can get a feel for some of its new features without leaving your computer.  This won’t let you try out everything on the iPad, but it will let you see how the new lists and pop-over menus work just like they do in the new apps. Test drive the iPad’s UI from your browser Normally, the Apple iPhone developer library online looks like a standard webpage. But, on the iPad, it looks and feels like a full-blown native iPad app.  With a nifty JavaScript trick from boredzo.org you can use this same interface on your PC.  Since the iPad uses the Safari browser, we ran this test in Safari for Windows.  If you don’t already have it installed, you can download it from Apple (link below) and setup as normal. Now, open Safari and browse to Apple’s developer page at: http://www.developer.apple.com   Now, enter the following in the address bar, and press Enter. javascript:localStorage.setItem('debugSawtooth', 'true')   Finally, click this link to go to the iPhone OS documentation. http://developer.apple.com/iphone/library/iPad/ After a short delay, it should open in full iPad style! The left menu works just like the menus on the iPad, complete with transitions.  It feels entirely like a native application, instead of a webpage.  To scroll through text, click and pull up or down similar to the way you would use it on a touch screen. Some pages even include a pop-over menu like many of the new iPad apps use. Note that the page will be rendered for the size of your browser, and if you resize your window the page will not resize with it.  Simply press F5 to reload the page, and it will resize to fit the new window size.  If you resize your window to be tall and narrow, like the iPad in horizontal mode, the webpage will change and the left menu will disappear in lieu of a drop-down menu just like it would if you rotated the iPad. This works in Chrome as well, since it, like Safari, is based on Webkit.  However, it didn’t seem to work in our test on Firefox or other browsers. We’ve previously covered how you can experience some of the iPhone’s UI with the online iPhone user guide.  Check it out if you haven’t yet: View Mobile Websites in Windows with Safari 4 Developer Tools Conclusion Although this doesn’t let you really try out all of the iPad’s interface, it at least gives you a taste of how it works.  It’s exciting to see how much functionality can be packed into webapps today.  And don’t forget, How-to Geek is giving away an iPad to a random fan!  Head over to our Facebook page and fan How-to Geek if you haven’t already done so. Win an iPad on the How-To Geek Facebook Fan Page Similar Articles Productive Geek Tips Want an iPad? How-To Geek is Giving One Away!Why Wait? Amazing New Add-on Turns Your iPhone into an iPad! [Comic]The Complete List of iPad Tips, Tricks, and TutorialsShare Your Windows Vista Experience Index ScoreAnother Blog You Should Subscribe To TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Awesome Lyrics Finder for Winamp & Windows Media Player Download Videos from Hulu Pixels invade Manhattan Convert PDF files to ePub to read on your iPad Hide Your Confidential Files Inside Images Get Wildlife Photography Tips at BBC’s PhotoMasterClasses

    Read the article

  • Thinktecture.IdentityModel: Comparing Strings without leaking Timinig Information

    - by Your DisplayName here!
    Paul Hill commented on a recent post where I was comparing HMACSHA256 signatures. In a nutshell his complaint was that I am leaking timing information while doing so – or in other words, my code returned faster with wrong (or partially wrong) signatures than with the correct signature. This can be potentially used for timing attacks like this one. I think he got a point here, especially in the era of cloud computing where you can potentially run attack code on the same physical machine as your target to do high resolution timing analysis (see here for an example). It turns out that it is not that easy to write a time-constant string comparer due to all sort of (unexpected) clever optimization mechanisms in the CLR. With the help and feedback of Paul and Shawn I came up with this: Structure the code in a way that the CLR will not try to optimize it In addition turn off optimization (just in case a future version will come up with new optimization methods) Add a random sleep when the comparison fails (using Shawn’s and Stephen’s nice Random wrapper for RNGCryptoServiceProvider). You can find the full code in the Thinktecture.IdentityModel download. [MethodImpl(MethodImplOptions.NoOptimization)] public static bool IsEqual(string s1, string s2) {     if (s1 == null && s2 == null)     {         return true;     }       if (s1 == null || s2 == null)     {         return false;     }       if (s1.Length != s2.Length)     {         return false;     }       var s1chars = s1.ToCharArray();     var s2chars = s2.ToCharArray();       int hits = 0;     for (int i = 0; i < s1.Length; i++)     {         if (s1chars[i].Equals(s2chars[i]))         {             hits += 2;         }         else         {             hits += 1;         }     }       bool same = (hits == s1.Length * 2);       if (!same)     {         var rnd = new CryptoRandom();         Thread.Sleep(rnd.Next(0, 10));     }       return same; }

    Read the article

  • SQL Server Transaction Marks: Restoring multiple databases to a common relative point

    - by Mladen Prajdic
    We’re all familiar with the ability to restore a database to point in time using the RESTORE WITH STOPAT statement. But what if we have multiple databases that are accessed from one application or are modifying each other? And over multiple instances? And all databases have different workloads? And we want to restore all of the databases to some known common relative point? The catch here is that this common relative point isn’t the same point in time for all databases. This common relative point in time might be now in DB1, now-1 hour in DB2 and yesterday in DB3. And we don’t know the exact times. Let me introduce you to Transaction Marks. When we run a marked transaction using the WITH MARK option a flag is set in the transaction log and a row is added to msdb..logmarkhistory table. When restoring a transaction log backup we can restore to either before or after that marked transaction. The best thing is that we don’t even need to have one database modifying another database. All we have to do is use a marked transaction with the same name in different database. Let’s see how this works with an example. The code comments say what’s going on. USE master GOCREATE DATABASE TestTxMark1GOUSE TestTxMark1GOCREATE TABLE TestTable1( ID INT, VALUE UNIQUEIDENTIFIER) -- insert some data into the table so we can have a starting pointINSERT INTO TestTable1SELECT ROW_NUMBER() OVER(ORDER BY number) AS RN, NULLFROM master..spt_valuesORDER BY RNSELECT *FROM TestTable1GO-- TAKE A FULL BACKUP of the databseBACKUP DATABASE TestTxMark1 TO DISK = 'c:\TestTxMark1.bak'GO USE master GOCREATE DATABASE TestTxMark2GOUSE TestTxMark2GOCREATE TABLE TestTable2( ID INT, VALUE UNIQUEIDENTIFIER)-- insert some data into the table so we can have a starting pointINSERT INTO TestTable2SELECT ROW_NUMBER() OVER(ORDER BY number) AS RN, NEWID()FROM master..spt_valuesORDER BY RNSELECT *FROM TestTable2GO-- TAKE A FULL BACKUP of our databseBACKUP DATABASE TestTxMark2 TO DISK = 'c:\TestTxMark2.bak'GO -- start a marked transaction that modifies both databasesBEGIN TRAN TxDb WITH MARK -- update values from NULL to random value UPDATE TestTable1 SET VALUE = NEWID(); -- update first 100 values from random value -- to NULL in different DB UPDATE TestTxMark2.dbo.TestTable2 SET VALUE = NULL WHERE ID <= 100;COMMITGO     -- some time goes by here -- with various database activity... -- We see two entries for marks in each database. -- This is just informational and has no bearing on the restore itself.SELECT * FROM msdb..logmarkhistory USE masterGO-- create a log backup to restore to mark pointBACKUP LOG TestTxMark1 TO DISK = 'c:\TestTxMark1.trn'GO-- drop the database so we can restore it backDROP DATABASE TestTxMark1GO USE masterGO-- create a log backup to restore to mark pointBACKUP LOG TestTxMark2 TO DISK = 'c:\TestTxMark2.trn'GO-- drop the database so we can restore it backDROP DATABASE TestTxMark2GO -- RESTORE THE DATABASE BACK BEFORE OUR TRANSACTION-- restore the full backup RESTORE DATABASE TestTxMark1 FROM DISK = 'c:\TestTxMark1.bak' WITH NORECOVERY;-- restore the log backup to the transaction markRESTORE LOG TestTxMark1 FROM DISK = 'c:\TestTxMark1.trn' WITH RECOVERY, -- recover to state before the transaction STOPBEFOREMARK = 'TxDb'; -- recover to state after the transaction -- STOPATMARK = 'TxDb';GO -- RESTORE THE DATABASE BACK BEFORE OUR TRANSACTION-- restore the full backup RESTORE DATABASE TestTxMark2 FROM DISK = 'c:\TestTxMark2.bak' WITH NORECOVERY;-- restore the log backup to the transaction markRESTORE LOG TestTxMark2 FROM DISK = 'c:\TestTxMark2.trn' WITH RECOVERY, -- recover to state before the transaction STOPBEFOREMARK = 'TxDb'; -- recover to state after the transaction -- STOPATMARK = 'TxDb';GO USE TestTxMark1-- we restored to time before the transaction -- so we have NULL values in our tableSELECT * FROM TestTable1 USE TestTxMark2-- we restored to time before the transaction -- so we DON'T have NULL values in our tableSELECT * FROM TestTable2   Transaction marks can be used like a crude sync mechanism for cross database operations. With them we can mark our databases with a common “restore to” point so we know we have a valid state between all databases to restore to.

    Read the article

< Previous Page | 63 64 65 66 67 68 69 70 71 72 73 74  | Next Page >