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  • Half-maximized windows misplaced after switching display

    - by Arild
    I have a laptop which I often plug into a larger screen with another display resolution. Thus I'm frequently changing the screen for the system to use. Also I've recently discovered the advantages of half-maximizing windows when working alternatingly in two or more applications. When changing screens, however the windows basically retain their absolute sizes and positions. So in my case the windows typically have their bottoms outside display, don't fill up half the display, etc. I have to half-maximize the windows again every time I switch screens. I'm thinking this should be subject of a bug report but I find it difficult to know where to file them. Any ideas on what package is responsible?

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  • nVidia GeForce Go 7600? can it ever run unity?

    - by Khaled Musleh
    my laptop Toshiba Qosmio G30 has nVidia GeForce Go 7600 card and it suppose to support 3D . i run unity 2d now . I run 12.04 and the graphic driver is--VESA: G73 Board - toshg73m-- by UBUNTU. when i run /usr/lib/nux/unity_support_test -p then i get this list Not software rendered: no Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no the card is not blacklisted but a similar one with GT is! Do you think that there is a chance the laptop can run the unity 3d? and may be i could change the resolution of the screen to a higher one too! I tried all the nvidia drivers provided but none works (except 96 in ubuntu 12.04 ). i get a black screen or terminal screen. best wishes to all

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  • MAKE CROSS THREAD METHOD CALLS USING INVOKE METHOD OF THE CONTROL

    Cross threading is a phenomina normally happening in any of application debug session. Developer may not able to understand what's this all about. He may not actually coded for any such scenario like Threading. But this exception may raise especially in side a method where you are accessing any of the GUI control menthod. One natural scenaio will happen, once you are handling with FielSystemWatcher class. But here 1st I will create a sceanrio and then will give you 2 way resolution too.

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  • How do I prevent useless content load on the page in responsive design?

    - by Ícaro Leandro
    In responsive design, elements are hidden in the page with @media queries and display: none in CSS. Ok. In my design however browsers that have less than 800px in width should avoid loading some content at all. When accessed with on a device with more than 800px of screen, the page loads fully. In mobile devices or even on desktop with less than 800px of width some content is hidden. I want to make the page load faster for low-resolution devices and avoid loading chunks of content that the user will never see. How can I go about this?

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  • 3D Paint tool in Maya

    - by Joris
    Hey everyone, could someone help me out on this question? When I am trying to texture objects in maya (for example a barrel) I want to texture it with a brush. When I try to use the 3D painting tool it al gets black even when I have a image file selected. Also the resolution is very very low of the models and textures in maya, though the texture image is very high quality. Can someone please help me? Thanks so much for helping.

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  • Best practices of texture size

    - by psal
    I wanted to know how should I determine a good texture size ? Currently, I always create UV texture that are 1024x1024px but if I create for example, a big house with a 1024px texture size, it will looks pretty bad. So, should I create different texture size (512, 1024, ...) for different mesh size like this ? : or is it better to always do high-resolution texture and then reduce it in the software (ie : increase the LODBias settings in UDK reduce the size of the texture) ? Thanks for your answer. ps : sorry for my english !

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  • The Best How-To Geek Articles for June 2011

    - by Asian Angel
    June has been a busy month here at How-To Geek where we covered topics like cleaning keyboards, what to do when your e-mail has been compromised, creating high resolution Windows 7 icons, and more. Join us as we look back at the most popular articles from this past month. Note: Articles are listed as #10 through #1. What You Said: How Do You Keep Notes? Note taking applications have grown increasingly sophisticated. Historically, when people took notes on a computer they simply used the word processor or text editor installed on it and left it at that—mostly because there were few widely available alternatives. While many people still use simple txt files for their note taking needs an entire ecosystem of note taking apps exists now—thanks, in large part, to the rise of widespread internet access and easy synchronization.How To Encrypt Your Cloud-Based Drive with BoxcryptorHTG Explains: Photography with Film-Based CamerasHow to Clean Your Dirty Smartphone (Without Breaking Something)

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  • Can't set 1280x1024 with Nvidia Geforce 8400 GS

    - by torbengb
    I've just installed 10.04 LTS using the Windows installer. The system hangs during boot; the splash screen is frozen and it accepts neither Ctrl+Alt+F2 nor Ctrl+Alt+Del, only a hard reset. (I'm a linux noob.) When I edit the default Grub boot option to omit quiet splash, it gets to the point saying * setting sensors limit [OK] _ and there it stays. I can only get to the desktop using the Grub recovery boot option, of course with a lower resolution (800x600) but everything else seems to work fine. As I said, this is a new install. The only thing I've done is to use the Update Manager to get everything up to date, and activate the newest Nvidia driver using the "Hardware drivers" window. I had a similar problem when I installed 9.04 a year ago, and at that time posted this question with an answer that worked - this doesn't work with 10.04. Running nvidia-xconfig to create a new xorg.conf didn't fix it either (while in Recovery boot).

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  • Force full-screen game to one monitor?

    - by Joachim Pileborg
    I have two monitors, one 1920x1200 and the other 1920x1080, and in 10.10 they were "separate". As in when I opened the display preferences they were shown as separate screens. Since installing (from scratch) 11.04 I instead have one giant 3840x1200 screen spread over the two monitors. Not a problem per se, except when I want to play full-screen games! When playing games I want them to be on the primary (1920x1200) monitor, but since the game only detects one screen I cant do that, even if I lower the resolution in-game. I have a nVidia GTS 250 card, using nvidia-current driver (version 270.41.06), even though "Additional Drivers" reports the driver is "activated but not currently in use". Is there a way to force the game to use only one of the monitors? Or make the game detect both monitors?

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  • Logitech G700 mouse scrollwheel is way too sensitive, how can I configure it?

    - by Snir Hassidim
    I am trying to migrate my brother to use Ubuntu. However, his Logitech G700 mouse's scroll wheel is extremely sensitive. By sensitive, I mean that, due to the fact that it uses high-resolution scrolling, every minor nudge is interpreted as a scroll attempt. I have no way to configure this in Ubuntu - I want the OS to ignore every few events from the mouse scroll wheel to make it work properly. xev in a terminal is going crazy whenever I even lay a finger on the scroll wheel. How can I fix this issue?

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  • convert video file to .ogg

    - by Levan
    I've been having trouble with this because I'm new to Linux: I would like to convert different video formats to ogv. I found some terminal commands like this: ffmpeg -i input.avi -acodec libvorbis -ac 1 -b 768k output.ogg The problem with these type of commands is that they are intended to change bit rate, fps, or even resolution. I would like to just change the file format without changing anything else about the video. I looked at the man pages for ffmpeg and found some useful info but I don't know how to space command-line options. Are there any easy ways to do this? In addition, is there a command to change the bit rate so that it doesn't go over a certain rate?

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  • Desktop Fun: Moonlit Nights Wallpaper Collection

    - by Asian Angel
    Whether it is our own moon or ones featured in fiction and fantasy artwork, moons can be romantic, mysterious, and inspirational. Now you can add a unique touch of style and flair to your desktop with our Moonlit Nights Wallpaper collection. Note: Click on the picture to see the full-size image—these wallpapers vary in size so you may need to crop, stretch, or place them on a colored background in order to best match them to your screen’s resolution. HTG Explains: What Are Character Encodings and How Do They Differ?How To Make Disposable Sleeves for Your In-Ear MonitorsMacs Don’t Make You Creative! So Why Do Artists Really Love Apple?

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  • Cocos2d: Moving background on update: offsett issue

    - by mm24
    working with Objective C, iOS and Cocos2d I am developing a vertical scrolling shooter game for iPhone (retina display models with 640 width x 960 height pixel resolution). My basic algorithm works as following: I create two instances of an image that has exactly 640 width x 960 height pixel of resolution, which we will call imageA and imageB I then set the two imags with exactly 480.0f of offset from each other, as the screenSize of a CCScene is set by default to 480.0f. At each update method call I move the two images by the same value. I make sure that their offsett stays to 480.0f However when running the game I see a 1 pixel height line between the two images. This literally bugs me and would like to adjust this. What am I doing wrong? This is a zoom in on the background when the "offsett line" is visible. The white line you can see divides the two background images and is not meant to exist as both images are completely black :): If I change the yPositionOfSecondElement value to 479.0f until the first loop the two images overlap correctly, but as soon as the loop starts the two images starts having an offsett of -1.0f. Here is the initialization code: -(void) init { //... screenHeight = 480.0f; yPositionOfSecondElement= screenHeight;//I tried subtracting an offsett of -1 but eventually the image would go wrong again yPositionOfFirstElement = 0.0f; loopedBackgroundImageInstanceA = [BackgroundLoopedImage loopImageForLevel:levelName]; loopedBackgroundImageInstanceA.anchorPoint = CGPointMake(0.5f, 0.0f); loopedBackgroundImageInstanceA.position = CGPointMake(160.0f, yPositionOfFirstElement); [node addChild:loopedBackgroundImageInstanceA z:zLevelBackground]; //loopedBackgroundImageInstanceA.color= ccRED; loopedBackgroundImageInstanceB = [BackgroundLoopedImage loopImageForLevel:levelName]; loopedBackgroundImageInstanceB.anchorPoint = CGPointMake(0.5f, 0.0f); loopedBackgroundImageInstanceB.position = CGPointMake(160.0f, yPositionOfSecondElement); [node addChild:loopedBackgroundImageInstanceB z:zLevelBackground]; //.... } And here is the move code called at each update: -(void) moveBackgroundSprites:(BackgroundLoopedImage*)imageA :(BackgroundLoopedImage*)imageB :(ccTime)delta { isEligibleToMove=false; //This is done to avoid rounding errors float yStep = delta * [GameController sharedGameController].currentBackgroundSpeed; NSString* formattedNumber = [NSString stringWithFormat:@"%.02f", yStep]; yStep = atof([formattedNumber UTF8String]); //First should adjust position of images [self adjustPosition:imageA :imageB]; //The can get the actual image position CGPoint posA = imageA.position; CGPoint posB = imageB.position; //Here could verify if the checksum is equal to the required difference (should be 479.0f) if (![self verifyCheckSum:posA :posB]) { CCLOG(@"does not comply A"); } //At this stage can compute the hypotetical new position CGPoint newPosA = CGPointMake(posA.x, posA.y - yStep); CGPoint newPosB = CGPointMake(posB.x, posB.y - yStep); // Reposition stripes when they're out of bounds if (newPosA.y <= -yPositionOfSecondElement) { newPosA.y = yPositionOfSecondElement; [imageA shuffle]; if (timeElapsed>=endTime && hasReachedEndLevel==FALSE) { hasReachedEndLevel=TRUE; shouldMoveImageEnd=TRUE; } } else if (newPosB.y <= -yPositionOfSecondElement) { newPosB.y = yPositionOfSecondElement; [imageB shuffle]; if (timeElapsed>=endTime && hasReachedEndLevel==FALSE) { hasReachedEndLevel=TRUE; shouldMoveImageEnd=TRUE; } } //Here should verify that the check sum is equal to 479.0f if (![self verifyCheckSum:posA :posB]) { CCLOG(@"does not comply B"); } imageA.position = newPosA; imageB.position = newPosB; //Here could verify that the check sum is equal to 479.0f if (![self verifyCheckSum:posA :posB]) { CCLOG(@"does not comply C"); } isEligibleToMove=true; } -(BOOL) verifyCheckSum:(CGPoint)posA :(CGPoint)posB { BOOL comply = false; float sum = 0.0f; if (posA.y > posB.y) { sum = posA.y - posB.y; } else if (posB.y > posA.y){ sum = posB.y - posA.y; } else{ return false; } if (sum!=yPositionOfSecondElement) { comply= false; } else{ comply=true; } return comply; } And here is what happens on the update: if(shouldMoveImageA && shouldMoveImageB) { if (isEligibleToMove) { [self moveBackgroundSprites:loopedBackgroundImageInstanceA :loopedBackgroundImageInstanceB :delta]; } Forget about shouldMoveImageA and shouldMoveImageB, this is just for when the background reaches the end of level, this works.

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  • Issues with Dz77BH-55K Motherboard and i7 processor on 12.04

    - by Naveed
    I just built a computer with Intel's DZ77BH-55K motherboard with i7-3770 processor. On 12.04, 11.10, and 11.04 and Linux Mint 12, the computer has been really laggy. The graphics aren't working (choppy effects, bad resolution) and the keyboard and mouse inputs are even laggy and unreliable (skips keystrokes). I'm not sure what the problem is or what I can do to fix it. I tried sudo apt-get install mesa-utils but nothing changed. I've also messed around in the BIOS but no luck there either. Any ideas? Could it possibly be a hardware issue?

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  • Black bars around screen? Catalyst Control Center problem?

    - by Josh B
    I just newly install Ubuntu 12.04, and im running an HDMI cable from my computer to my ASUS monitor. Now in Windows 7, i did not have these black bar issues running at 1080p. But now in Ubuntu, i have these black bars. I installed the ATI Catalyst Control Center, and I went to go in to fix the scaling but it is grayed out. As you can see, even with the override box checked i still can not set the scaling. The monitor was set to a lower resolution to hopefully fix it but that did not work either. Does anyone know how to fix this? Thanks.

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  • Box2d world width and height ratio with screen width and height

    - by Sujith
    I have view, for example GameView which extends SurfaceView . I have integrated Box2D physics in GameView. I have two widths , GameView width, height and Box2D physics world width ,height. I need to get the position of box2d world with the GameView co-ordinates. For example, Total width of screen = 240 Total height of screen = 320 Screen points needed to be mapped onto box2d co-ordinates (x,y) = 127, 139 For this i need to get the max width and height of the Box2d physics world. Is there is any way to get the max width and height of Box2d world. or Can i limit the width and height of box2d world within the screen resolution.

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  • How can I get back my deskopt? the left and top panels

    - by Hunsullivan
    I installed the Ubuntu 12.10 and the driver for ATI Radeon HD 4330 (AMD Catalyst™ 12.6 Proprietary Linux x86 Display Driver) and the latest updates. After the restart now I can see only the deskopt backgrund and nothing more. No left or top panels. The resolution changed to 1024X768 and the graphic changed to: VESA:M92. What happened? Is there something wrong with the driver? How can I solve this? I'am a beginner, please answer according to this. Thank you!

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  • dnsmasq not running

    - by Yevgeniy M.
    i installed ubuntu 12.04 on a netbook with 16GB SSD. To keep the installation small i used the mini.iso i got from here. Everything worked fine, but i noticed that dnsmasq does not get started by NetworkManager. On a different machine i installed 12.04 from a regular iso and netstat shows dnsmasq running and listening on port 53. NetworkManager.conf look identically on both systems. The line dns=dnsmasq is present. Although i do not really need dnsmasq - name resolution works fine without - i would like to know the reason why dnsmasq is running on one system, but does not run on the other and how i could adjust this behavior. Thx in advance!

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  • How to layout application icons in the panel?

    - by Vincenzo
    Hello everybody, Application and applets icons are changing their position or even disappears from the gnome-panel (see an example). It often happens after connecting to external monitor with different resolution setting, or sometimes happens by chance (I don't know what is the reason of such behaviour). Some icons I can move, others I can't. I don't know if they're locked or not. My question is: Is there any settings/software for icon's position control in the panel? I noticed that locking does not resolve this issue. Thank you for support.

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  • What subject do you discuss with your manager during a one-on-one?

    - by Martin
    Every week, I have a 30 minutes meeting scheduled with my manager to talk about pretty much anything. So far, I haven't taken those one-on-one very seriously. As a new year resolution, I would like to take more seriously my one-on-ones with my manager. One way I though I could do that is to plan in advance (come up with a list of questions and/or agenda) my one-on-one. With the exception of the status report, what subject do you discuss with your manager during a one-on-one? Have you ever seen an agenda for one-on-one?

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  • The orientation media query

    Right now Jason Grigby’s excellent summary of the orientation media query is making the round of blogs and tweets, and that’s well deserved. Media queries will become extremely important in the near future, when we have to build websites that work on any device resolution from 300px to 1280px or more.Still, there’s one tiny nitpick I’d like to make, so that you fully understand when to use orientation and when to use device-width.orientation is supported by Android 2, Bolt, MicroB, and Firefox. And...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Multiple vulnerabilities in Thunderbird

    - by chandan
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2011-2372 Permissions, Privileges, and Access Controls vulnerability 3.5 Thunderbird Solaris 11 11/11 SRU 2 Solaris 10 Contact Support CVE-2011-2995 Denial Of Service (DoS) vulnerability 10.0 CVE-2011-2997 Denial Of Service (DoS) vulnerability 10.0 CVE-2011-2998 Denial Of Service (DoS) vulnerability 10.0 CVE-2011-2999 Permissions, Privileges, and Access Controls vulnerability 4.3 CVE-2011-3000 Improper Control of Generation of Code ('Code Injection') vulnerability 4.3 CVE-2011-3001 Permissions, Privileges, and Access Controls vulnerability 4.3 CVE-2011-3005 Denial Of Service (DoS) vulnerability 9.3 CVE-2011-3232 Improper Control of Generation of Code ('Code Injection') vulnerability 9.3 This notification describes vulnerabilities fixed in third-party components that are included in Sun's product distribution.Information about vulnerabilities affecting Oracle Sun products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Scrollbars: A Retrospective

    - by Jason Fitzpatrick
    It’s easy to overlook the humble scrollbar, a much used but hardly thought about user interface element. This graphic compares scrollbars over the last thirty years. Some of the more modern Windows incarnations are missing but, on account of the Vista/Windows 7 scrollbar looking pretty much like a gray version of the XP one, we’ll forgive them. A full resolution version of the image is available at the link below. Scollbars Through History [via Geeks Are Sexy] How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • Mint 13 no longer using NVidia card after restart

    - by GenericUsrnme
    Here's the story; I bought a new graphics card, along with other parts, about a week ago. I put them in, install new drivers everything's working fine. Now after a restart I boot into some lovely 1024x768 resolution with only one screen on. I check in the NVidia X Server settings to see if my screen was changed there, there's nothing there except Application profiles and nvidia-settings. I check hardinfo to see if the card is actually recognised; VGA compatible controller: NVIDIA Corporation GK106 [GeForce GTX 660] (rev a1) (prog-if 00 [VGA controller]) I don't really know much about the graphics end of things so I'm not sure what I should be doing here to fix this, I don't even know what I should be looking FOR even, so any help is much appreciated! Thanks in advance

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  • Chrome dispay Glich when GPU acc. on

    - by user289172
    Hy Everyone! I have some graphics glich when enable gpu acc. in chrome. If i disable acceleraion it fix the glich but, in full HD most of flash videos frame rate drop above frogs a**, so very slow... :) Any idea, what can i do? I Upload 2 pics from glich. My hardware: CM Hyper TX 3 on AMD A5300 with HD 7480D 6 GB RAM I use official AMD driver from amd.com, Ubuntu 14.04(I upgraded from 12.04, in Ubuntu 12, same glitch with old drivers.) I reinstalld x.org completly and purge all config files, but this didnt resolve the problem. If i use other drivers, i have some other problem ie.:nor automatic resolution chnge when connect new monitor, false refreshrate for displays and etc. Thanks for the help! http://i.stack.imgur.com/9PkrK.jpg http://i.stack.imgur.com/AMS22.jpg

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