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  • installing WWF into VS 2008 Express

    - by zerkms
    Hello guys. I'm trying to install WWF with VS2008E. Thats what I already did: Go to http://msdn.microsoft.com/en-us/netframework/aa663328.aspx "Get it" http://msdn.microsoft.com/en-us/netframework/dd980558.aspx "Get the Windows Software Development Kit" http://msdn.microsoft.com/en-us/windows/bb980924.aspx Select first link at Downloads (due to I'm using windows 7) "Microsoft Windows SDK for Windows 7 and .NET Framework 3.5 Service Pack 1" http://go.microsoft.com/fwlink/?LinkID=150217&clcid=0x409 Download dvd iso and install it So SDK installed successfully, but I can't find new project type at VS and WWF examples provided with SDK doesn't opened, because they references to not exists WWF. So where i was wrong and how to do what i need? Thank you.

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  • AS3 Embed Image Instead of drawing graphics

    - by David
    I've got a custom AS3 scrollbar that I need to modify. The scroll thumb (the draggable part of a scrollbar) is currently just done by drawing a rectangle. But I need it to look more like a real scrollbar. Not sure how to modify the below code to import/use a scroll thumb image: scrollThumb = new Sprite(); scrollThumb.graphics.lineStyle(); scrollThumb.graphics.beginFill(0x0066ff); scrollThumb.graphics.drawRect(0, 0, 1, 1); addChild(scrollThumb); I know that I would embed an image by doing something like this: [Embed(source="images/image1.png")] private static var Image1Class:Class; But then how do I set the scrollThumb = to the image? Thanks!

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  • How to debug a tcl script which is argument to an executable?

    - by user321047
    I have a application which takes tcl script as argument. I want to debug tcl script when the application processes it. My development environment consists of Dynamic Languages Toolkit from www.eclipse.org/dltk along with Active state remote debugger -dbgp_tcldebug. I am able to debug the individual tcl scripts with this setup. I created a tcl project in eclipse and added 'startup.tcl' and 'argumentScript.tcl' scripts and added following command to the startup script, set ExecutableName "xyz.exe" set returnValue [catch {eval exec $ExecutableName "argumentScript.tcl" } result] My debugger works fine with 'startup.tcl' script. I added the breakpoint in 'argumentScript.tcl' but it is not working. How can I debug the "argumentScript.tcl" script ? Edit: A solution without using eclipse environment is Tcl Dev Kit with remote debugging feature.

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  • Integer Linear Programming Java: Multiple Open Source and Commercial tools are available. Which one

    - by Sandeep Jindal
    Hi, I need to use Integer Linear Programming API/Tool for my application. Though my application is in Java but I don’t mind calling an EXE (Tool) from Java providing input using file (MPS, etc). My search analysis is as follows: There are multiple Open Source and Commercial tools available to solve ILP Following I found and think are useful for my needs. 1. Gnu LP Kit(GLPK): I think this is the oldest and probably most stable and efficient 2. IP_Solve: Has good reviews about it. 3. JavaILP: Found this, but not much reviews about it 4. Apache Common-Math: Supports LP but not ILP, so ruled out. 5. Coin-OR Can you please suggest which one shall be the best in terms of stability, efficiency, acceptance, etc Regards Sandeep Jindal

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  • Placement coordinates of bitmapData in AS3

    - by TheDarkIn1978
    i've programatically created a vector graphic (rect), repositioned the graphic, and set up an MOUSE_MOVE eventListener to trace color information of the graphic using getPixel(). however, the bitmapData is placed at 0,0 of the stage and i don't know how to move it so that it matches the graphic's location. var coloredSquare:Sprite = new GradientRect(200, 200, 0xFFFFFF, 0x000000, 0xFF0000, 0xFFFF00); coloredSquare.x = 100; addChild(coloredSquare); var coloredSquareBitmap:BitmapData = new BitmapData(coloredSquare.width, coloredSquare.height, true, 0); coloredSquareBitmap.draw(coloredSquare); coloredSquare.addEventListener(MouseEvent.MOUSE_MOVE, readColor); function readColor(evt:Event):void { var pixelValue:uint = coloredSquare.getPixel(mouseX, mouseY); trace(pixelValue.toString(16)); }

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  • Vsync in Flex/Flash/AS3?

    - by oshyshko
    I work on a 2D shooter game with lots of moving objects on the screen (bullets etc). I use BitmapData.copyPixels(...) to render entire screen to a buffer:BitmapData. Then I "copyPixels" from "buffer" to screen:BitmapData. The framerate is 60. private var bitmap:Bitmap = new Bitmap(); private var buffer:Bitmap = new Bitmap(); private function start():void { addChild(bitmap); } private function onEnterFrame():void { // render into "buffer" // copy "buffer" -> "bitmap" } The problem is that the sprites are tearing apart: some part of a sprite got shifted horizontally. It looks like a PC game with VSYNC turned off. Did anyone solve this problem? UPDATE: the question is not about performance, but about getting rid of screen tearing. [!] UPDATE: I've created another question and here you may try both implementations: using Flash way or BitmapData+copyPixels()

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  • Flash : Local connection gives error

    - by Fahim Akhter
    I am trying to connect to FBJS bridge. It keeps giving me the following error.When I'm opening only one connection and I do not have any other window open. ArgumentError: Error #2082: Connect failed because the object is already connected. at flash.net::LocalConnection/connect() at BabyVille()[C:\Documents and Settings\user\Desktop\babyville\flash\Main Project\src\BabyVille.as:56] This is my code : public class fbjsTest extends Sprite { private var connection:LocalConnection = new LocalConnection(); private var connectionName:String = LoaderInfo(root.loaderInfo).parameters.fb_local_connection; public function fbjsTest() { connection.connect(connectionName); } } That is on the Facebook page if I try to run it locally the following line returns null LoaderInfo(root.loaderInfo).parameters.fb_local_connection Any Ideas?

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  • Eclipse - no Java (JRE) / (JDK) ... no virtual machine...

    - by Wallter
    I am trying to get Eclipse Galileo to re-run on my computer - i have run it before with no problems but now i keep getting this error: A java Runtime Environment (JRE) or Java Development kit (JDK) must be available in order to run Eclipse. No Java virtual machine was found after searching the following locations: C:\eclipse\jre\javaw.exe javaw.exe in your current PATH I've just done a fresh install of both the JDK and the SDK I have Windows 7 (x64) what's up with this? / how do i fix it-? UPDATE- i can't run any of the ipconfig / tracert / ping

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  • Help with force close occurrences in my app

    - by Ken
    This is the last issue with this app. Periodic force close situations. I think something should be on another thread but I'm not sure what. Anyway, I can always count on a freeze on first install. If I wait, eventually (maybe 10 seconds) the app comes around, maybe more. here is an excerpt from logcat--the three lines occur after full layout is displayed and I attempt to touch a [game] 'peg' which should spawn a sprite, but the freeze occurs there. Can anybody tell what the issue might be?: I/System.out( 279): TouchDown (17.0,106.0) I/System.out( 279): checking (17,106 I/System.out( 279): hit for bounds Rect(3, 98 - 32, 130) [FREEZE BEGINS] W/webcore ( 279): Can't get the viewWidth after the first layout W/WindowManager( 60): Key dispatching timed out sending to com.live.brainbuilderfree/com.live.brainbuilderfree.BrainBuilderFree W/WindowManager( 60): Previous dispatch state: null W/WindowManager( 60): Current dispatch state: {{null to Window{43fd87a0 com.live.brainbuilderfree/com.live.brainbuilderfree.BrainBuilderFree paused=false} @ 1295232880017 lw=Window{43fd87a0 com.live.brainbuilderfree/com.live.brainbuilderfree.BrainBuilderFree paused=false} lb=android.os.BinderProxy@440523b8 fin=false gfw=true ed=true tts=0 wf=false fp=false mcf=Window{43fd87a0 com.live.brainbuilderfree/com.live.brainbuilderfree.BrainBuilderFree paused=false}}} I/Process ( 60): Sending signal. PID: 279 SIG: 3 I/dalvikvm( 279): threadid=3: reacting to signal 3 D/dalvikvm( 124): GC_EXPLICIT freed 1754 objects / 106104 bytes in 7365ms I/Process ( 60): Sending signal. PID: 60 SIG: 3 I/dalvikvm( 60): threadid=3: reacting to signal 3 I/dalvikvm( 60): Wrote stack traces to '/data/anr/traces.txt' I/Process ( 60): Sending signal. PID: 263 SIG: 3 I/dalvikvm( 263): threadid=3: reacting to signal 3 I/dalvikvm( 279): Wrote stack traces to '/data/anr/traces.txt' I/Process ( 60): Sending signal. PID: 117 SIG: 3 I/dalvikvm( 117): threadid=3: reacting to signal 3 I/dalvikvm( 117): Wrote stack traces to '/data/anr/traces.txt' I/Process ( 60): Sending signal. PID: 254 SIG: 3 I/Process ( 60): Sending signal. PID: 121 SIG: 3 I/dalvikvm( 121): threadid=3: reacting to signal 3 D/AudioSink( 34): bufferCount (4) is too small and increased to 12 I/System.out( 279): making white sprite I/Process ( 60): Sending signal. PID: 186 SIG: 3 I/Process ( 60): Sending signal. PID: 232 SIG: 3 D/MillennialMediaAdSDK( 279): size: 1 D/MillennialMediaAdSDK( 279): num: 1 D/AdWhirl SDK( 279): Millennial success D/AdWhirl SDK( 279): Will call rotateAd() in 120 seconds I/dalvikvm( 232): threadid=3: reacting to signal 3 I/dalvikvm( 121): Wrote stack traces to '/data/anr/traces.txt' I/Process ( 60): Sending signal. PID: 222 SIG: 3 I/MillennialMediaAdSDK( 279): Millennial ad return success D/MillennialMediaAdSDK( 279): View height: 0 D/MillennialMediaAdSDK( 279): nextUrl: [deleted] I/Process ( 60): Sending signal. PID: 239 SIG: 3 I/Process ( 60): Sending signal. PID: 213 SIG: 3 D/AdWhirl SDK( 279): Added subview D/AdWhirl SDK( 279): Pinging URL: [deleted] I/Process ( 60): Sending signal. PID: 197 SIG: 3 I/dalvikvm( 197): threadid=3: reacting to signal 3 I/Process ( 60): Sending signal. PID: 164 SIG: 3 I/dalvikvm( 164): threadid=3: reacting to signal 3 D/dalvikvm( 279): GC_FOR_MALLOC freed 7735 objects / 639688 bytes in 217ms I/Process ( 60): Sending signal. PID: 124 SIG: 3 I/dalvikvm( 124): threadid=3: reacting to signal 3 I/Process ( 60): Sending signal. PID: 158 SIG: 3 I/dalvikvm( 158): threadid=3: reacting to signal 3 I/Process ( 60): Sending signal. PID: 127 SIG: 3 E/ActivityManager( 60): ANR in com.live.brainbuilderfree (com.live.brainbuilderfree/.BrainBuilderFree) E/ActivityManager( 60): Reason: keyDispatchingTimedOut E/ActivityManager( 60): Load: 3.46 / 1.69 / 0.65 E/ActivityManager( 60): CPU usage from 28095ms to 140ms ago: E/ActivityManager( 60): system_server: 30% = 25% user + 4% kernel / faults: 3119 minor 66 major E/ActivityManager( 60): mediaserver: 11% = 7% user + 4% kernel / faults: 746 minor 17 major E/ActivityManager( 60): com.svox.pico: 1% = 0% user + 1% kernel / faults: 2833 minor 8 major E/ActivityManager( 60): d.process.acore: 1% = 0% user + 0% kernel / faults: 1146 minor 36 major E/ActivityManager( 60): ndroid.launcher: 1% = 0% user + 0% kernel / faults: 852 minor 6 major E/ActivityManager( 60): m.android.phone: 0% = 0% user + 0% kernel / faults: 621 minor 7 major E/ActivityManager( 60): kswapd0: 0% = 0% user + 0% kernel E/ActivityManager( 60): ronsoft.openwnn: 0% = 0% user + 0% kernel / faults: 337 minor 2 major E/ActivityManager( 60): adbd: 0% = 0% user + 0% kernel / faults: 3 minor E/ActivityManager( 60): zygote: 0% = 0% user + 0% kernel / faults: 169 minor E/ActivityManager( 60): events/0: 0% = 0% user + 0% kernel E/ActivityManager( 60): rild: 0% = 0% user + 0% kernel / faults: 103 minor 3 major E/ActivityManager( 60): pdflush: 0% = 0% user + 0% kernel E/ActivityManager( 60): .quicksearchbox: 0% = 0% user + 0% kernel / faults: 61 minor E/ActivityManager( 60): id.defcontainer: 0% = 0% user + 0% kernel / faults: 12 minor E/ActivityManager( 60): +rainbuilderfree: 0% = 0% user + 0% kernel E/ActivityManager( 60): +sh: 0% = 0% user + 0% kernel E/ActivityManager( 60): +app_process: 0% = 0% user + 0% kernel E/ActivityManager( 60): TOTAL: 100% = 76% user + 21% kernel + 2% iowait + 0% irq + 0% softirq I/dalvikvm( 127): threadid=3: reacting to signal 3 I/dalvikvm( 186): threadid=3: reacting to signal 3 D/dalvikvm( 60): GC_FOR_MALLOC freed 3747 objects / 228920 bytes in 609ms I/dalvikvm-heap( 60): Grow heap (frag case) to 4.759MB for 36896-byte allocation I/dalvikvm( 239): threadid=3: reacting to signal 3 D/dalvikvm( 60): GC_FOR_MALLOC freed 226 objects / 9952 bytes in 546ms I/dalvikvm( 213): threadid=3: reacting to signal 3 D/dalvikvm( 60): GC_FOR_MALLOC freed 105 objects / 5816 bytes in 492ms I/dalvikvm-heap( 60): Grow heap (frag case) to 4.815MB for 49188-byte allocation I/dalvikvm( 222): threadid=3: reacting to signal 3 D/dalvikvm( 60): GC_FOR_MALLOC freed 77 objects / 5232 bytes in 546ms I/dalvikvm( 254): threadid=3: reacting to signal 3 D/dalvikvm( 60): GC_FOR_MALLOC freed 105 objects / 55856 bytes in 521ms I/dalvikvm-heap( 60): Grow heap (frag case) to 4.876MB for 98360-byte allocation D/dalvikvm( 60): GC_FOR_MALLOC freed 58 objects / 3632 bytes in 340ms D/dalvikvm( 60): GC_FOR_MALLOC freed 1093 objects / 185256 bytes in 572ms W/WindowManager( 60): Continuing to wait for key to be dispatched I/System.out( 279): TouchMove (117.0,124.0) I/System.out( 279): TouchUP (117.0,124.0) D/dalvikvm( 60): GC_FOR_MALLOC freed 141 objects / 108328 bytes in 564ms I/ARMAssembler( 60): generated scanline__00000077:03515104_00000000_00000000 [ 33 ipp] (47 ins) at [0x313d78:0x313e34] in 11621593 ns W/InputManagerService( 60): Window already focused, ignoring focus gain of: com.android.internal.view.IInputMethodClient$Stub$Proxy@43f66a10 I/dalvikvm( 239): Wrote stack traces to '/data/anr/traces.txt' I/dalvikvm( 263): Wrote stack traces to '/data/anr/traces.txt' etc...

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  • CSS sprites navigation and User with image disabled.....

    - by metal-gear-solid
    I made a css menu with css sprites but the problem is with sprite we don't use inline image we use in background only so if images are disabled in browser then nothing will show . any solution for this ? For example : See this menu and turn off images : http://line25.com/wp-content/uploads/2009/css-menu/demo/demo.html (it will not be seen if images are disabled in browser) this menu is against on this quote Ensure your website works with images disabled Creating a site that relies too heavily on images is never a good idea. Although almost a thing of the past, there are still users who run at very low internet speeds. Also, if a user needs to—for whatever reason—disable images, can they still access all the content they need to? http://csswizardry.com/quick-tips/#tip-02 Shouldn't we use this type of navigation.

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  • How do I set up one time password authentication?

    - by scraimer
    I have a home network which I access remotely quite a bit. But I'm worried about security. While I do have strong passwords, I'm worried that someone will acquire my password and use it to gain access. I heard about "one time passwords" and even got to use them at my university. We'd just press a button on a device (or run an application on a phone) and get a generated password that would work for the next minute or so. How can I set something like that up? Are there systems that are easy to use and set up? Has anyone played around with an SDK of one of these systems? Where can I get a starter kit from? EDIT: I'm running a mixed Linux and Windows network, and I'm vaguely hoping to use this for authenticating on both operating systems. (No, there's no domain controller, but I can set one up using Samba, I suppose.)

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  • Django App for Image heavy Magazine Publishing?

    - by stapler
    I'm about to begin work on a Django project for an image heavy non-profit "community arts" magazine. The magazine is published monthly with about 6-8 articles that include with 4-10 images. I've been looking around for other projects that people have started specifically for publishing in Django... Are there any publishing specific Django apps you'd recommend? At the moment the only thing I can find is django-newsroom which looks interesting. Currently I'm just Image Kit / Photologue to attach galleries to an Article Model... but I'd love to figure out a way to more fully integrate images into the article content. Thanks in advance

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  • as3 swc component preview through code

    - by David
    I am developing an as3 swc-based component that populates its contents entirely through actionscript in the constructor (e.g. sprite.graphics.lineTo...). When I drag the component onto the stage, it is empty. If I export my movie, everything works perfectly, but I also need the live preview to work. I could get around this with a placeholder graphic, but I would much rather leave it purely as code. Is there any way to get around this? Thanks, David.

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  • What are the real-world benefits of declarative-UI languages such as XAML and QML?

    - by Stu Mackellar
    I'm currently evaluating QtQuick (Qt User Interface Creation Kit) which will be released as part of Qt 4.7. QML is the JavaScript-based declarative language behind QtQuick. It seems to be a very powerful concept, but I'm wondering if anybody that's made extensive use of other, more mature declarative-UI languages like XAML in WPF or Silverlight can give any insight into the real-world benefits that can be gained from this style of programming. Various advantages are often cited: Speed of development Forces separation between presentation and logic Better integration between coders and designers UI changes don't require re-compilation Also, are there any downsides? A few potential areas of concern spring to mind: Execution speed Memory usage Added complexity Are there any other considerations that should be taken into account?

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  • Changing Render Kits in Browser

    - by John
    I'm working on a project to develop a cross-browser testing web app. Simply put, I'm tired of having to maintain multiple browsers on the same system and IE in VMware solely for the purpose of testing. Does anyone know if there is any way to change the render kit programmatically? For example, if I insert a URL, I would be able to load the URL and switch the browser render within a frame of some assortment. I am experienced with PHP, JS, and RoR if there is a solution using any of those. Thank you! John

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  • Good way to make animations with cocos2d?

    - by Johnny Oin
    Hi there, I'm making a little iphone game, and I would get some clues. Let's imagine: Two background sprites moving pretty fast from right to left, and moving up and down with accelerometer. I guess I can't use animations here, cause the movement of the background is recalculated at each frame. So I use a schedule with an interval of 0.025s and move my sprites at each clock with a : sprite.position = ccp(x, y); So here is my problem: the result is laggy, with only these two sprites. I tried both declaring sprites in the header, and getting them with CCNodes and Tags. It's quite the same. So if someone can give me a hint on what is the best way to do that, that would be so nice. I wonder if the problem can't be the fact that sprites are moving very fast, but i'm not sure. Anyway, thanks for your time. J.

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  • How to Filter more than one field using WPF AutoCompleteBox

    - by Drew
    i am trying to customize the suggestions on the AutoCompleteBox in the WPF Tool kit. Right now i have a last name field which when the user enters characters a query runs that retrieves the top 10 records based on that last name. i would also like to filter by first name, i tried splitting out the comma and searching by the last name and the characters entered in the first name. however, as soon as a space or comma is entered into the autocompletebox, the suggest functionality stops working, which I believe is because the ValueMemberPath property is set to be last name. Is there a work around for this, or a way to modify the ValueMemberPath to handle multiple values? Thanks!

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  • How can I use a Shader in XNA to color single pixels?

    - by George Johnston
    I have a standard 800x600 window in my XNA project. My goal is to color each individual pixel based on a rectangle array which holds boolean values. Currently I am using a 1x1 Texture and drawing each sprite in my array. I am very new to XNA and come from a GDI background, so I am doing what I would have done in GDI, but it doesn't scale very well. I have been told in another question to use a Shader, but after much research, I still haven't been able to find out how to accomplish this goal. My application loops through the X and Y coordinates of my rectangular array, does calculations based on each value, and reassigns/moves the array around. At the end, I need to update my "Canvas" with the new values. A smaller sample of my array would look like: 0,0,0,0,0,0,0 0,0,0,0,0,0,0 0,0,0,0,0,0,0 1,1,1,1,1,1,1 1,1,1,1,1,1,1 How can I use a shader to color each pixel?

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  • Templated Control databinding to custom properties

    - by Dan Wray
    Is there some trick that I'm missing here? I've created a templated control, very simple. One single property on it, and I'd like to databind from the (viewmodel/datacontext of the) page in which it's hosted to a custom property on the control. The property will eventually be a vector type object, defining the position of the control, however in an attempt to get this to work I've tried reducing it to a basic string property. Each time I'm faced with "Set property 'SimpleGame.Classes.Sprite.Property' threw an exception.". I can't even catch the exception in a debug session, the set property code is not being executed. Do I need to use a dependency / attached property or something? I wouldn't have thought so...

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  • How to embed images in a single HTML / PHP file?

    - by Tatu Ulmanen
    Hi, I am creating a lightweight, single-file database administration tool and I would like to bundle some small icons with it. What is the best way to embed images in a HTML/PHP file? I know a method using PHP where I would call the same file with a GET parameter that would output hardcoded binary data with the correct header, but that seems a bit complicated. Can I use something to pass the image directly in a CSS background-image declaration? This would allow me to utilize the CSS sprite technique. Browser support isn't an issue here, so more exotic methods are welcome also. EDIT Does someone have a link/example to how to generate Data URL's properly with PHP? I'd figure echo 'data:image/png;base64,'.base64_encode(file_get_contents('image.png')) would suffice but I could be wrong.

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  • Custom Types in WCF Rest

    - by user316341
    I am using the Rest Singleton WCF Service temple from the Rest Starter Kit. The temples uses sample item as its sample Item. i am attempting to replace that sample ITem with a custom type from web reference in my ASP.Net project .dll. The types and name spaces are found and i can replace the sample item in the code. when i run the application i get this error: "Exception has been thrown by the target of an invocation." when this line is executed "return new SingletonServiceHost(serviceType, baseAddresses);" <%@ ServiceHost Language="C#" Debug="true" Service="SAUDServices.Service" Factory="SAUDServices.AppServiceHostFactory"%> using System; using System.ServiceModel; using System.ServiceModel.Activation; using Microsoft.ServiceModel.Web.SpecializedServices; using Stretchatyourdesk; namespace SAUDServices { class AppServiceHostFactory : ServiceHostFactory { protected override ServiceHost CreateServiceHost(Type serviceType, Uri[] baseAddresses) { return new SingletonServiceHost(serviceType, baseAddresses); } } }

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  • iPhone Dev: Animating PNG Sequences

    - by Franky
    What is the best or recommended technique for animating PNG Sequences. Heres what I've learned: Do it Manually Using MutableArrays containing Strings, you can animate a UIImageView with a timer which increments an index number UIImage - animation methods This works, the only problem is to find if an image has completed its animation, you have to check the isAnimating BOOL, and to do that you need a timer. What is the best and recommended? Looking to do Oldschool game sprite animations, ie: Idle Animation Attack Animation Walk Animation ect... Let me know if any one has something. @lessfame

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  • Possible to manipulate UI elements via dispatchEvent()?

    - by rinogo
    Hi all! I'm trying to manually dispatch events on a textfield so I can manipulate it indirectly via code (e.g. place cursor at a given set of x/y coordinates). However, my events seem to have no effect. I've written a test to experiment with this phenomenon: package sandbox { import flash.display.Sprite; import flash.events.MouseEvent; import flash.text.TextField; import flash.text.TextFieldType; import flash.text.TextFieldAutoSize; import flash.utils.setTimeout; public class Test extends Sprite { private var tf:TextField; private var tf2:TextField; public function Test() { super(); tf = new TextField(); tf.text = 'Interact here'; tf.type = TextFieldType.INPUT; addChild(tf); tf2 = new TextField(); tf2.text = 'Same events replayed with five second delay here'; tf2.autoSize = TextFieldAutoSize.LEFT; tf2.type = TextFieldType.INPUT; tf2.y = 30; addChild(tf2); tf.addEventListener(MouseEvent.CLICK, mouseListener); tf.addEventListener(MouseEvent.DOUBLE_CLICK, mouseListener); tf.addEventListener(MouseEvent.MOUSE_DOWN, mouseListener); tf.addEventListener(MouseEvent.MOUSE_MOVE, mouseListener); tf.addEventListener(MouseEvent.MOUSE_OUT, mouseListener); tf.addEventListener(MouseEvent.MOUSE_OVER, mouseListener); tf.addEventListener(MouseEvent.MOUSE_UP, mouseListener); tf.addEventListener(MouseEvent.MOUSE_WHEEL, mouseListener); tf.addEventListener(MouseEvent.ROLL_OUT, mouseListener); tf.addEventListener(MouseEvent.ROLL_OVER, mouseListener); } private function mouseListener(event:MouseEvent):void { //trace(event); setTimeout(function():void {trace(event); tf2.dispatchEvent(event);}, 5000); } } } Essentially, all this test does is to use setTimeout to effectively 'record' events on TextField tf and replay them five seconds later on TextField tf2. When an event is dispatched on tf2, it is traced to the console output. The console output upon running this program and clicking on tf is: [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=0 localY=1 stageX=0 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="rollOver" bubbles=false cancelable=false eventPhase=2 localX=0 localY=1 stageX=0 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseOver" bubbles=true cancelable=false eventPhase=3 localX=0 localY=1 stageX=0 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=2 localY=1 stageX=2 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=2 localY=2 stageX=2 stageY=2 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=2 localY=3 stageX=2 stageY=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=3 localY=3 stageX=3 stageY=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=5 localY=3 stageX=5 stageY=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=6 localY=5 stageX=6 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=7 localY=5 stageX=7 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=9 localY=5 stageX=9 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=10 localY=5 stageX=10 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=11 localY=5 stageX=11 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=12 localY=5 stageX=12 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseDown" bubbles=true cancelable=false eventPhase=3 localX=12 localY=5 stageX=12 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseUp" bubbles=true cancelable=false eventPhase=3 localX=12 localY=5 stageX=12 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="click" bubbles=true cancelable=false eventPhase=3 localX=12 localY=5 stageX=12 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=10 localY=4 stageX=10 stageY=4 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=9 localY=2 stageX=9 stageY=2 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=9 localY=1 stageX=9 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseOut" bubbles=true cancelable=false eventPhase=3 localX=-1 localY=-1 stageX=-1 stageY=-1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="rollOut" bubbles=false cancelable=false eventPhase=2 localX=-1 localY=-1 stageX=-1 stageY=-1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] As we can see, the events are being captured and replayed successfully. However, no change occurs in tf2 - the mouse cursor does not appear in tf2 as we would expect. In fact, the cursor remains in tf even after the tf2 events are dispatched. Please help! Thanks, -Rich

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  • ActionScript Clean Up

    - by TheDarkIn1978
    i want to deallocate a spriteClass from memory and remove it from the display list. when the spriteClass is instantiated, it creates some of it's own sprites with new tweens and tween events and add them as children. i understand that the tween events must be removed in order for the spritClass to become available for garbage collection, and only afterwards should i nullify the spriteClass, but should i also nullify and remove the spriteClass's sprite children and tweens as well, or does it not matter? essentially i'd like to know if by nullifying the spriteClass it automatically removes all of it's added children and new instantiations like tweens, sprites, rects, whatever, or am i responsible for removing them all and otherwise the spriteClass isn't truly null until i do so?

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  • Generating C code from a Matlab-Simulink model for DSP C6748

    - by Juanma
    I'm trying to generate C code from a Matlab-Simulink simple model (eg.: sine wave generator with a DAC at the output). This code must be executed with Code Composer Studio for TMS320C6748 DSP (Texas Instrument C6748). Specifically, for the development board OMAP-L138 ZOOM ™EVM DEVELOPMENT KIT. For this, I am using the following versions: Simulink (Version 7.7 - R2011a) Embedded Coder (Version 6.0 - R2011a) Code Composer Studio v3.3 I tried several options (with generic modules in Simulink and programming the C6748 timers, configuring a module "Target Preferences" with "OMAP_L138/C6748 EVM"...) but it isn't working. Is it possible to implement this idea? Is there an example working? Thanks

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