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  • TextField breaking MOUSE_OVER in as3: only after moving it!

    - by Franz
    I'm having a really weird problem with the MOUSE_OVER event. I'm building dynamic tabs representing mp3 songs containing textfields with info and a dynamic image for the cover art. I am trying to get a simple MOUSE_OVER working over the whole tab, such that you can select the next song to play. I am using a Sprite with alpha 0 that overlays my whole tab (incl. the textFields) as a Listener for MOUSE_OVER and _OUT... I've checked by setting the alpha to something visible and it indeed covers my tab and follows it around as I move it (just making sure I'm not moving the tab without moving the hotspot). Also, I only create it once my cover art is loaded, ensuring that it will cover that too. Now, when the tab is in the top position, everything is dandy. As soon as I move the tab to make space for the next tab, the textFields break my roll behaviour... just like that noob mistake of overlaying a sprite over the one that you're listening for MouseEvents on. But... the roll area is still on top of the field, I've set selectable and mouseEnabled to false on the textFields... nothing. It is as if the mere fact of moving the whole tab now puts the textField on top of everything in my tab (whereas visually, it's still in its expected layer). I'm using pixel fonts but tried it with system fonts, same thing... at my wits end here. public function Tab(tune:Tune) { _tune = tune; mainSprite = new Sprite(); addChild(mainSprite); drawBorder(); createFormat(); placeArtist(); placeTitle(); placeAlbum(); coverArt(); } private function placeButton():void { _button = new Sprite(); _button.graphics.beginFill(0xFF000,0); _button.graphics.drawRect(0,0,229,40); _button.graphics.endFill(); _button.addEventListener(MouseEvent.MOUSE_OVER, mouseListener); _button.addEventListener(MouseEvent.MOUSE_OUT, mouseListener); _button.buttonMode = true; mainSprite.addChild(_button); } private function mouseListener(event:MouseEvent):void { switch(event.type){ case MouseEvent.MOUSE_OVER : hilite(true); break; case MouseEvent.MOUSE_OUT : hilite(false); break; } } private function createFormat():void { _format = new TextFormat(); _format.font = "FFF Neostandard"; _format.size = 8; _format.color = 0xFFFFFF; } private function placeArtist():void { var artist : TextField = new TextField(); artist.selectable = false; artist.defaultTextFormat = _format; artist.x = 41; artist.y = 3; artist.width = 135; artist.text = _tune.artist; artist.mouseEnabled = false; mainSprite.addChild(artist); } private function placeTitle():void { var title : TextField = new TextField(); title.selectable = false; title.defaultTextFormat = _format; title.x = 41; title.y = 14; title.width = 135; title.text = _tune.title; title.mouseEnabled = false; mainSprite.addChild(title); } private function placeAlbum():void { var album : TextField = new TextField(); album.selectable = false; album.defaultTextFormat = _format; album.x = 41; album.y = 25; album.width = 135; album.text = _tune.album; album.mouseEnabled = false; mainSprite.addChild(album); } private function drawBorder():void { _border = new Sprite(); _border.graphics.lineStyle(1, 0x545454); _border.graphics.drawRect (0,0,229,40); mainSprite.addChild(_border); } private function coverArt():void { _image = new Sprite(); var imageLoader : Loader = new Loader(); _loaderInfo = imageLoader.contentLoaderInfo; _loaderInfo.addEventListener(Event.COMPLETE, coverLoaded) var image:URLRequest = new URLRequest(_tune.coverArt); imageLoader.load(image); _image.x = 1.5; _image.y = 2; _image.addChild(imageLoader); } private function coverLoaded(event:Event):void { _loaderInfo.removeEventListener(Event.COMPLETE, coverLoaded); var scaling : Number = IMAGE_SIZE / _image.width; _image.scaleX = scaling; _image.scaleY = scaling; mainSprite.addChild (_image); placeButton(); } public function hilite(state:Boolean):void{ var col : ColorTransform = new ColorTransform(); if(state){ col.color = 0xFFFFFF; } else { col.color = 0x545454; } _border.transform.colorTransform = col; }

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  • Indexed Drawing in OpenGL not working

    - by user2050846
    I am trying to render 2 types of primitives- - points ( a Point Cloud ) - triangles ( a Mesh ) I am rendering points simply without any index arrays and they are getting rendered fine. To render the meshes I am using indexed drawing with the face list array having the indices of the vertices to be rendered as Triangles. Vertices and their corresponding vertex colors are stored in their corresponding buffers. But the indexed drawing command do not draw anything. The code is as follows- Main Display Function: void display() { simple->enable(); simple->bindUniform("MV",modelview); simple->bindUniform("P", projection); // rendering Point Cloud glBindVertexArray(vao); // Vertex buffer Point Cloud glBindBuffer(GL_ARRAY_BUFFER,vertexbuffer); glEnableVertexAttribArray(0); glVertexAttribPointer(0,3,GL_FLOAT,GL_FALSE,0,0); // Color Buffer point Cloud glBindBuffer(GL_ARRAY_BUFFER,colorbuffer); glEnableVertexAttribArray(1); glVertexAttribPointer(1,3,GL_FLOAT,GL_FALSE,0,0); // Render Colored Point Cloud //glDrawArrays(GL_POINTS,0,model->vertexCount); glDisableVertexAttribArray(0); glDisableVertexAttribArray(1); // ---------------- END---------------------// //// Floor Rendering glBindBuffer(GL_ARRAY_BUFFER,fl); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glVertexAttribPointer(0,3,GL_FLOAT,GL_FALSE,0,0); glVertexAttribPointer(1,4,GL_FLOAT,GL_FALSE,0,(void *)48); glDrawArrays(GL_QUADS,0,4); glDisableVertexAttribArray(0); glDisableVertexAttribArray(1); // -----------------END---------------------// //Rendering the Meshes //////////// PART OF CODE THAT IS NOT DRAWING ANYTHING //////////////////// glBindVertexArray(vid); for(int i=0;i<NUM_MESHES;i++) { glBindBuffer(GL_ARRAY_BUFFER,mVertex[i]); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glVertexAttribPointer(0,3,GL_FLOAT,GL_FALSE,0,0); glVertexAttribPointer(1,3,GL_FLOAT,GL_FALSE,0,(void *)(meshes[i]->vertexCount*sizeof(glm::vec3))); //glDrawArrays(GL_TRIANGLES,0,meshes[i]->vertexCount); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,mFace[i]); //cout<<gluErrorString(glGetError()); glDrawElements(GL_TRIANGLES,meshes[i]->faceCount*3,GL_FLOAT,(void *)0); glDisableVertexAttribArray(0); glDisableVertexAttribArray(1); } glUseProgram(0); glutSwapBuffers(); glutPostRedisplay(); } Point Cloud Buffer Allocation Initialization: void initGLPointCloud() { glGenBuffers(1,&vertexbuffer); glGenBuffers(1,&colorbuffer); glGenBuffers(1,&fl); //Populates the position buffer glBindBuffer(GL_ARRAY_BUFFER,vertexbuffer); glBufferData(GL_ARRAY_BUFFER, model->vertexCount * sizeof (glm::vec3), &model->positions[0], GL_STATIC_DRAW); //Populates the color buffer glBindBuffer(GL_ARRAY_BUFFER, colorbuffer); glBufferData(GL_ARRAY_BUFFER, model->vertexCount * sizeof (glm::vec3), &model->colors[0], GL_STATIC_DRAW); model->FreeMemory(); // To free the not needed memory, as the data has been already // copied on graphic card, and wont be used again. glBindBuffer(GL_ARRAY_BUFFER,0); } Meshes Buffer Initialization: void initGLMeshes(int i) { glBindBuffer(GL_ARRAY_BUFFER,mVertex[i]); glBufferData(GL_ARRAY_BUFFER,meshes[i]->vertexCount*sizeof(glm::vec3)*2,NULL,GL_STATIC_DRAW); glBufferSubData(GL_ARRAY_BUFFER,0,meshes[i]->vertexCount*sizeof(glm::vec3),&meshes[i]->positions[0]); glBufferSubData(GL_ARRAY_BUFFER,meshes[i]->vertexCount*sizeof(glm::vec3),meshes[i]->vertexCount*sizeof(glm::vec3),&meshes[i]->colors[0]); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,mFace[i]); glBufferData(GL_ELEMENT_ARRAY_BUFFER,meshes[i]->faceCount*sizeof(glm::vec3), &meshes[i]->faces[0],GL_STATIC_DRAW); meshes[i]->FreeMemory(); //glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); } Initialize the Rendering, load and create shader and calls the mesh and PCD initializers. void initRender() { simple= new GLSLShader("shaders/simple.vert","shaders/simple.frag"); //Point Cloud //Sets up VAO glGenVertexArrays(1, &vao); glBindVertexArray(vao); initGLPointCloud(); //floorData glBindBuffer(GL_ARRAY_BUFFER, fl); glBufferData(GL_ARRAY_BUFFER, sizeof(floorData), &floorData[0], GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER,0); glBindVertexArray(0); //Meshes for(int i=0;i<NUM_MESHES;i++) { if(i==0) // SET up the new vertex array state for indexed Drawing { glGenVertexArrays(1, &vid); glBindVertexArray(vid); glGenBuffers(NUM_MESHES,mVertex); glGenBuffers(NUM_MESHES,mColor); glGenBuffers(NUM_MESHES,mFace); } initGLMeshes(i); } glEnable(GL_DEPTH_TEST); } Any help would be much appreciated, I have been breaking my head on this problem since 3 days, and still it is unsolved.

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  • QList as a function parameter - Linking Error - LNK2019

    - by user2445136
    I have an issue with QList as a function parameter and I'll be glad if you can assist me. I have this code for example: void SpinBoxList_Enable(QList spinBoxList) { foreach(QWidget mWidget,*spinBoxList) mWidget-setEnabled(false); } and in the implemantation file I use the QList variable as a pointer: SpinBoxList_Enable(&controlBoardSpinBoxList); ( controlBoardSpinBoxList is a variable of QList ). The Function ToggleBoards_Slot(bool) is a slot that uses When I compile, I get this error message: 1cmosaixserialnumber.obj : error LNK2019: unresolved external symbol "private: void __cdecl CMosaixSerialNumber::SpinBoxList_Disable(class QList *)" (?SpinBoxList_Disable@CMosaixSerialNumber@@AEAAXPEAV?$QList@PEAVQWidget@@@@@Z) referenced in function "public: void __cdecl CMosaixSerialNumber::ToggleBoards_Slot(bool)" (?ToggleBoards_Slot@CMosaixSerialNumber@@QEAAX_N@Z) 1cmosaixserialnumber.obj : error LNK2019: unresolved external symbol "private: void __cdecl CMosaixSerialNumber::SpinBoxList_Enable(class QList *)" (?SpinBoxList_Enable@CMosaixSerialNumber@@AEAAXPEAV?$QList@PEAVQWidget@@@@@Z) referenced in function "private: void __cdecl CMosaixSerialNumber::on_ControlBoardCheckBox_StateChanged(int)" (?on_ControlBoardCheckBox_StateChanged@CMosaixSerialNumber@@AEAAXH@Z) How can I fix this ? Thanks, EVH671

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  • friend declaration block an external function access to the private section of a class

    - by MiP
    I'm trying to force function caller from a specific class. For example this code bellow demonstrate my problem. I want to make 'use' function would be called only from class A. I'm using a global namespace all over the project. a.h #include "b.h" namespace GLOBAL{ class A{ public: void doSomething(B); } } a.cpp #include "a.h" using namespace GLOBAL; void A::doSomething(B b){ b.use(); } b.h namespace GLOBAL{ class B{ public: friend void GLOBAL::A::doSomething(B); private: void use(); } Compiler says: ‘GLOBAL::A’ has not been declared ‘void GLOBAL::B::use()’ is private Can anyone help here ? Thanks a lot, Mike.

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  • Is there a Java 1.5 varargs API for slf4j yet?

    - by Josh
    I want to get rid of this lot... public void info(String msg); public void info(String format, Object arg); public void info(String format, Object arg1, Object arg2); public void info(String format, Object[] argArray); ...and replace it with this one... public void info(String format, Object ... args); ...so that my logging syntax doesn't have to change depending on the number of arguments I want to log. There seems to be lots of discussion and work around it, but where is it? Or should I wrap the wrapper that is slf4j?

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  • Encrypt images before uploading to Dropbox [migrated]

    - by Cherry
    I want to encrypt a file first before the file will be uploaded to the dropbox. So i have implement the encryption inside the uploading of the codes. However, there is an error after i integrate the codes together. Where did my mistake go wrong? Error at putFileOverwriteRequest and it says The method putFileOverwriteRequest(String, InputStream, long, ProgressListener) in the type DropboxAPI is not applicable for the arguments (String, FileOutputStream, long, new ProgressListener(){}) Another problem is that this FileOutputStream fis = new FileOutputStream(new File("dont know what to put in this field")); i do not know where to put the file so that after i read the file, it will call the path and then upload to the Dropbox. Anyone is kind to help me in this? As time is running out for me and i still cant solve the problem. Thank you in advance. The full code is as below. public class UploadPicture extends AsyncTask<Void, Long, Boolean> { private DropboxAPI<?> mApi; private String mPath; private File mFile; private long mFileLen; private UploadRequest mRequest; private Context mContext; private final ProgressDialog mDialog; private String mErrorMsg; public UploadPicture(Context context, DropboxAPI<?> api, String dropboxPath, File file) { // We set the context this way so we don't accidentally leak activities mContext = context.getApplicationContext(); mFileLen = file.length(); mApi = api; mPath = dropboxPath; mFile = file; mDialog = new ProgressDialog(context); mDialog.setMax(100); mDialog.setMessage("Uploading " + file.getName()); mDialog.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL); mDialog.setProgress(0); mDialog.setButton("Cancel", new OnClickListener() { public void onClick(DialogInterface dialog, int which) { // This will cancel the putFile operation mRequest.abort(); } }); mDialog.show(); } @Override protected Boolean doInBackground(Void... params) { try { KeyGenerator keygen = KeyGenerator.getInstance("DES"); SecretKey key = keygen.generateKey(); //generate key //encrypt file here first byte[] plainData; byte[] encryptedData; Cipher cipher = Cipher.getInstance("DES/ECB/PKCS5Padding"); cipher.init(Cipher.ENCRYPT_MODE, key); //File f = new File(mFile); //read file FileInputStream in = new FileInputStream(mFile); //obtains input bytes from a file plainData = new byte[(int)mFile.length()]; in.read(plainData); //Read bytes of data into an array of bytes encryptedData = cipher.doFinal(plainData); //encrypt data FileOutputStream fis = new FileOutputStream(new File("dont know what to put in this field")); //upload to a path first then call the path so that it can be uploaded up to the dropbox //save encrypted file to dropbox // By creating a request, we get a handle to the putFile operation, // so we can cancel it later if we want to //FileInputStream fis = new FileInputStream(mFile); String path = mPath + mFile.getName(); mRequest = mApi.putFileOverwriteRequest(path, fis, mFile.length(), new ProgressListener() { @Override public long progressInterval() { // Update the progress bar every half-second or so return 500; } @Override public void onProgress(long bytes, long total) { publishProgress(bytes); } }); if (mRequest != null) { mRequest.upload(); return true; } } catch (DropboxUnlinkedException e) { // This session wasn't authenticated properly or user unlinked mErrorMsg = "This app wasn't authenticated properly."; } catch (DropboxFileSizeException e) { // File size too big to upload via the API mErrorMsg = "This file is too big to upload"; } catch (DropboxPartialFileException e) { // We canceled the operation mErrorMsg = "Upload canceled"; } catch (DropboxServerException e) { // Server-side exception. These are examples of what could happen, // but we don't do anything special with them here. if (e.error == DropboxServerException._401_UNAUTHORIZED) { // Unauthorized, so we should unlink them. You may want to // automatically log the user out in this case. } else if (e.error == DropboxServerException._403_FORBIDDEN) { // Not allowed to access this } else if (e.error == DropboxServerException._404_NOT_FOUND) { // path not found (or if it was the thumbnail, can't be // thumbnailed) } else if (e.error == DropboxServerException._507_INSUFFICIENT_STORAGE) { // user is over quota } else { // Something else } // This gets the Dropbox error, translated into the user's language mErrorMsg = e.body.userError; if (mErrorMsg == null) { mErrorMsg = e.body.error; } } catch (DropboxIOException e) { // Happens all the time, probably want to retry automatically. mErrorMsg = "Network error. Try again."; } catch (DropboxParseException e) { // Probably due to Dropbox server restarting, should retry mErrorMsg = "Dropbox error. Try again."; } catch (DropboxException e) { // Unknown error mErrorMsg = "Unknown error. Try again."; } catch (FileNotFoundException e) { } return false; } @Override protected void onProgressUpdate(Long... progress) { int percent = (int)(100.0*(double)progress[0]/mFileLen + 0.5); mDialog.setProgress(percent); } @Override protected void onPostExecute(Boolean result) { mDialog.dismiss(); if (result) { showToast("Image successfully uploaded"); } else { showToast(mErrorMsg); } } private void showToast(String msg) { Toast error = Toast.makeText(mContext, msg, Toast.LENGTH_LONG); error.show(); } }

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  • action script on behalf of xml problem.

    - by sabuj
    import fl.transitions.easing.; import fl.transitions.; var xml:XML; var xmlList:XMLList; var xmlLoader:URLLoader = new URLLoader (); var productLoader:URLLoader = new URLLoader(); var imageLoader:Loader; var bigImage:Loader = new Loader(); var imageText:TextField = new TextField(); xmlLoader.load(new URLRequest("http://localhost/shopmajik/flash/shopdata")); xmlLoader.addEventListener(Event.COMPLETE, xmlLoaded); function xmlLoaded(e:Event):void { xml=new XML(e.target.data); XML.ignoreWhitespace = true; xmlList = xml.children(); trace(xmlList); imageLoader = new Loader(); imageLoader.load(new URLRequest(xmlList.elements("shopbanner").attribute("src"))); imageLoader.x = -220; imageLoader.y = -187; addChild(imageLoader); } imgLoader.alpha = 0; textLoader.alpha = 0; imgLoader2.alpha = 0; imgLoader3.alpha = 0; imgLoader4.alpha = 0; imgLoader5.alpha = 0; //Item button is working here... btnProduct.addEventListener(MouseEvent.CLICK, showProduct); function showProduct(event:Event):void { imgLoader.alpha = 0; textLoader.alpha = 0; imgLoader3.alpha = 0; imgLoader4.alpha = 0; imgLoader5.alpha = 0; imgLoader2.alpha = 0; var productLoader:URLLoader = new URLLoader(); productLoader.load(new URLRequest("http://localhost/shopmajik/flash/productdata")); productLoader.addEventListener(Event.COMPLETE , onProductLoad); function onProductLoad(e:Event):void { var productLoader:XML = new XML(e.target.data); xmlList = productLoader.children(); textLoader.text = xmlList.elements("productname"); textLoader.alpha =0; } } //Item button is working here... btnItem.addEventListener(MouseEvent.CLICK, showItem); //btnItem.addEventListener(Event:event, showItem); function showItem(event:Event):void { imgLoader.alpha =0; textLoader.alpha=0; imgLoader3.alpha=0; imgLoader4.alpha=0; imgLoader5.alpha=0; imgLoader2.alpha=0; var itemLoader:URLLoader = new URLLoader(); itemLoader.load(new URLRequest("http://localhost/shopmajik/flash/productdata")); itemLoader.addEventListener(Event.COMPLETE , onItemLoad); function onItemLoad(e:Event):void { var myLoader:XML = new XML(e.target.data); xmlList = myLoader.children(); textLoader.text = xmlList.elements("productname"); textLoader.alpha =0; } } //Details button workings... btnDetails.addEventListener(MouseEvent.CLICK, showDetails); function showDetails(event:Event):void { imgLoader.alpha=0; textLoader.alpha=0; imgLoader3.alpha=0; imgLoader4.alpha=0; imgLoader5.alpha=0; imgLoader2.alpha=0; var detailsLoader:URLLoader = new URLLoader(); detailsLoader.load(new URLRequest("http://localhost/shopmajik/flash/productdata")); detailsLoader.addEventListener(Event.COMPLETE , onDetailsLoad); function onDetailsLoad(e:Event):void { var myLoader:XML = new XML(e.target.data); xmlList = myLoader.children(); textLoader.text = xmlList.elements("productdescription"); textLoader.alpha =0; } } btnImages.addEventListener(MouseEvent.CLICK, showImages); function showImages(event:Event):void { textLoader.alpha=0; textLoader.text=""; imgLoader2.alpha= 1; var imagesLoader:URLLoader = new URLLoader(); imagesLoader.load(new URLRequest("http://localhost/shopmajik/flash/productdata")); imagesLoader.addEventListener(Event.COMPLETE , onImagesLoad); function onImagesLoad(e:Event):void { var xml:XML = new XML(e.target.data); xmlList = xml.children(); imgLoader2.x=-155; imgLoader2.y= -50; imgLoader2.load(new URLRequest(xmlList.elements("productimage").attribute("src"))); } } btnPay.addEventListener(MouseEvent.CLICK , showPage); function showPage(e:MouseEvent):void { navigateToURL(new URLRequest("https://www.paypal.com/")); } This is the source code. It works very fine in locally. But in server it shows the bellow error ---- TypeError: Error #1088: The markup in the document following the root element must be well-formed. at bgfin_fla::Main_1/xmlLoaded() at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at flash.net::URLLoader/onComplete() someone please show me the path. How i should go over this?

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  • Why I can't called my doSomething method?

    - by Tattat
    This is my DrawSomethingCmd: #import "Command.h"; @interface DrawSomethingCmd : Command { } -(void)doSomething; -(void)execute; @end and the DrawSomethingCmd.m's doSomething method is like that: -(void)doSomething{ NSLog(@"did"); } The Command.h: #import <Foundation/Foundation.h> @interface Command : NSObject { } -(void)execute; And the Command.m: #import "Command.h" @implementation Command -(id)init{ return self; } -(void)execute{ } @end And I have the method like this: DrawSomethingCmd *tempCmd = [[DrawSomethingCmd alloc] init]; [tempCmd doSomething]; But my Console did't show any things on that, what's going on?

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  • Visual View for Schema Based Editor

    - by Geertjan
    Starting from yesterday's blog entry, make the following change in the DataObject's constructor: registerEditor("text/x-sample+xml", true); I.e., the MultiDataObject.registerEditor method turns the editor into a multiview component. Now, again, within the DataObject, add the following, to register a source editor in the multiview component: @MultiViewElement.Registration(         displayName = "#LBL_Sample_Source",         mimeType = "text/x-sample+xml",         persistenceType = TopComponent.PERSISTENCE_NEVER,         preferredID = "ShipOrderSourceView",         position = 1000) @NbBundle.Messages({     "LBL_Sample_Source=Source" }) public static MultiViewElement createEditor(Lookup lkp){     return new MultiViewEditorElement(lkp); } Result: Next, let's create a visual editor in the multiview component. This could be within the same module as the above or within a completely separate module. That makes it possible for external contributors to provide modules with new editors in an existing multiview component: @MultiViewElement.Registration(displayName = "#LBL_Sample_Visual", mimeType = "text/x-sample+xml", persistenceType = TopComponent.PERSISTENCE_NEVER, preferredID = "VisualEditorComponent", position = 500) @NbBundle.Messages({ "LBL_Sample_Visual=Visual" }) public class VisualEditorComponent extends JPanel implements MultiViewElement {     public VisualEditorComponent() {         initComponents();     }     @Override     public String getName() {         return "VisualEditorComponent";     }     @Override     public JComponent getVisualRepresentation() {         return this;     }     @Override     public JComponent getToolbarRepresentation() {         return new JToolBar();     }     @Override     public Action[] getActions() {         return new Action[0];     }     @Override     public Lookup getLookup() {         return Lookup.EMPTY;     }     @Override     public void componentOpened() {     }     @Override     public void componentClosed() {     }     @Override     public void componentShowing() {     }     @Override     public void componentHidden() {     }     @Override     public void componentActivated() {     }     @Override     public void componentDeactivated() {     }     @Override     public UndoRedo getUndoRedo() {         return UndoRedo.NONE;     }     @Override     public void setMultiViewCallback(MultiViewElementCallback callback) {     }     @Override     public CloseOperationState canCloseElement() {         return CloseOperationState.STATE_OK;     } } Result: Next, the DataObject is automatically returned from the Lookup of DataObject. Therefore, you can go back to your visual editor, add a LookupListener, listen for DataObjects, parse the underlying XML file, and display values in GUI components within the visual editor.

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  • Question on a tutorial

    - by hansa
    Hello, i´m trying to get following tutorial to run and understand: http://www.ibm.com/developerworks/web/library/wa-cometjava/index.html In the example code which can be downloaded at the bottom of the page is everything in one class with two inner classes. How can i make the the thread of "MessageSender" (Listing 3) visible to "The Weatherman" (Listing 4) so i can use it in the run method without using inner classes? Thank you hansa Reformulation of Question: How to make the send-method of inner class MessageSender make accessible in ClassThatDoSomething. Example-Code: public class Example extends HttpServlet implements CometProcessor { private MessageSender messageSender = null; @Override public void init() throws ServletException { // starts thread MessageSender } public event(CometEvent) { // Object of ClassThatDoSomething gets created started } private class ClassThatDoSomething { public void start() { Runnable runnable = new Runnable() { public void run(){ messageSender.send(message); } Thread thread = new Thread(runnable); thread.start(); } } private class MessageSender implements Runnable { public void send(String message) { //... } public void run() { //...} } }

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  • action script xml parsing failed.

    - by sabuj
    TypeError: Error #1088: The markup in the document following the root element must be well-formed. action script read xml from a codeigniter controller function but it shows the upper error. what should be done. bellow is my full coding structure - import fl.transitions.easing.; import fl.transitions.; var xml:XML; var xmlList:XMLList; var xmlLoader:URLLoader = new URLLoader (); var productLoader:URLLoader = new URLLoader(); var imageLoader:Loader; var bigImage:Loader = new Loader(); var imageText:TextField = new TextField(); xmlLoader.load(new URLRequest("http://outshinebd.com/shopmajik/flash/shopdata")); xmlLoader.addEventListener(Event.COMPLETE, xmlLoaded); function xmlLoaded(e:Event):void { xml=new XML(e.target.data); xmlList = xml.children(); imageLoader = new Loader(); imageLoader.load(new URLRequest(xmlList.elements("shopbanner").attribute("src"))); imageLoader.x = -220; imageLoader.y = -187; addChild(imageLoader); } imgLoader.alpha = 0; textLoader.alpha = 0; imgLoader2.alpha = 0; imgLoader3.alpha = 0; imgLoader4.alpha = 0; imgLoader5.alpha = 0; //Item button is working here... btnProduct.addEventListener(MouseEvent.CLICK, showProduct); function showProduct(event:Event):void { imgLoader.alpha = 0; textLoader.alpha = 0; imgLoader3.alpha = 0; imgLoader4.alpha = 0; imgLoader5.alpha = 0; imgLoader2.alpha = 0; var productLoader:URLLoader = new URLLoader(); productLoader.load(new URLRequest("http://outshinebd.com/shopmajik/flash/productdata")); productLoader.addEventListener(Event.COMPLETE , onProductLoad); function onProductLoad(e:Event):void { var productLoader:XML = new XML(e.target.data); xmlList = productLoader.children(); textLoader.text = xmlList.elements("productname"); textLoader.alpha =0; } } //Item button is working here... btnItem.addEventListener(MouseEvent.CLICK, showItem); //btnItem.addEventListener(Event:event, showItem); function showItem(event:Event):void { imgLoader.alpha =0; textLoader.alpha=0; imgLoader3.alpha=0; imgLoader4.alpha=0; imgLoader5.alpha=0; imgLoader2.alpha=0; var itemLoader:URLLoader = new URLLoader(); itemLoader.load(new URLRequest("http://outshinebd.com/shopmajik/flash/productdata")); itemLoader.addEventListener(Event.COMPLETE , onItemLoad); function onItemLoad(e:Event):void { var myLoader:XML = new XML(e.target.data); xmlList = myLoader.children(); textLoader.text = xmlList.elements("productname"); textLoader.alpha =0; } } //Details button workings... btnDetails.addEventListener(MouseEvent.CLICK, showDetails); function showDetails(event:Event):void { imgLoader.alpha=0; textLoader.alpha=0; imgLoader3.alpha=0; imgLoader4.alpha=0; imgLoader5.alpha=0; imgLoader2.alpha=0; var detailsLoader:URLLoader = new URLLoader(); detailsLoader.load(new URLRequest("http://outshinebd.com/shopmajik/flash/productdata")); detailsLoader.addEventListener(Event.COMPLETE , onDetailsLoad); function onDetailsLoad(e:Event):void { var myLoader:XML = new XML(e.target.data); xmlList = myLoader.children(); textLoader.text = xmlList.elements("productdescription"); textLoader.alpha =0; } } btnImages.addEventListener(MouseEvent.CLICK, showImages); function showImages(event:Event):void { textLoader.alpha=0; textLoader.text=""; imgLoader2.alpha= 1; var imagesLoader:URLLoader = new URLLoader(); imagesLoader.load(new URLRequest("http://outshinebd.com/shopmajik/flash/productdata")); imagesLoader.addEventListener(Event.COMPLETE , onImagesLoad); function onImagesLoad(e:Event):void { var xml:XML = new XML(e.target.data); xmlList = xml.children(); imgLoader2.x=-155; imgLoader2.y= -50; imgLoader2.load(new URLRequest(xmlList.elements("productimage").attribute("src"))); } } btnPay.addEventListener(MouseEvent.CLICK , showPage); function showPage(e:MouseEvent):void { navigateToURL(new URLRequest("https://www.paypal.com/")); }

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  • Best practices for multiple asserts on same result in C#

    - by asdseee
    What do you think is cleanest way of doing multiple asserts on a result? In the past I've put them all the same test but this is starting to feel a little dirty, I've just been playing with another idea using setup. [TestFixture] public class GridControllerTests { protected readonly string RequestedViewId = "A1"; protected GridViewModel Result { get; set;} [TestFixtureSetUp] public void Get_UsingStaticSettings_Assign() { var dataRepository = new XmlRepository("test.xml"); var settingsRepository = new StaticViewSettingsRepository(); var controller = new GridController(dataRepository, settingsRepository); this.Result = controller.Get(RequestedViewId); } [Test] public void Get_UsingStaticSettings_NotNull() { Assert.That(this.Result,Is.Not.Null); } [Test] public void Get_UsingStaticSettings_HasData() { Assert.That(this.Result.Data,Is.Not.Null); Assert.That(this.Result.Data.Count,Is.GreaterThan(0)); } [Test] public void Get_UsingStaticSettings_IdMatches() { Assert.That(this.Result.State.ViewId,Is.EqualTo(RequestedViewId)); } [Test] public void Get_UsingStaticSettings_FirstTimePageIsOne() { Assert.That(this.Result.State.CurrentPage, Is.EqualTo(1)); } }

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  • Enemies don't shoot. What is wrong? [closed]

    - by Bryan
    I want that every enemy shoots independently bullets. If an enemy’s bullet left the screen, the enemy can shoot a new bullet. Not earlier. But for the moment, the enemies don't shoot. Not a single bullet. I guess their is something wrong with my Enemy class, but I can't find a bug and I get no error message. What is wrong? public class Map { Texture2D myEnemy, myBullet ; Player Player; List<Enemy> enemieslist = new List<Enemy>(); List<Bullet> bulletslist = new List<Bullet>(); float fNextEnemy = 0.0f; float fEnemyFreq = 3.0f; int fMaxEnemy = 3 ; Vector2 Startposition = new Vector2(200, 200); GraphicsDeviceManager graphicsDevice; public Map(GraphicsDeviceManager device) { graphicsDevice = device; } public void Load(ContentManager content) { myEnemy = content.Load<Texture2D>("enemy"); myBullet = content.Load<Texture2D>("bullet"); Player = new Player(graphicsDevice); Player.Load(content); } public void Update(GameTime gameTime) { Player.Update(gameTime); float delta = (float)gameTime.ElapsedGameTime.TotalSeconds; for(int i = enemieslist.Count - 1; i >= 0; i--) { // Update Enemy Enemy enemy = enemieslist[i]; enemy.Update(gameTime, this.graphicsDevice, Player.playershape.Position, delta); // Try to remove an enemy if (enemy.Remove == true) { enemieslist.Remove(enemy); enemy.Remove = false; } } this.fNextEnemy += delta; //New enemy if (fMaxEnemy > 0) { if ((this.fNextEnemy >= fEnemyFreq) && (enemieslist.Count < 3)) { Vector2 enemyDirection = Vector2.Normalize(Player.playershape.Position - Startposition) * 100f; enemieslist.Add(new Enemy(Startposition, enemyDirection, Player.playershape.Position)); fMaxEnemy -= 1; fNextEnemy -= fEnemyFreq; } } } public void Draw(SpriteBatch batch) { Player.Draw(batch); foreach (Enemy enemies in enemieslist) { enemies.Draw(batch, myEnemy); } foreach (Bullet bullets in bulletslist) { bullets.Draw(batch, myBullet); } } } public class Enemy { List<Bullet> bulletslist = new List<Bullet>(); private float nextShot = 0; private float shotFrequency = 2.0f; Vector2 vPos; Vector2 vMove; Vector2 vPlayer; public bool Remove; public bool Shot; public Enemy(Vector2 Pos, Vector2 Move, Vector2 Player) { this.vPos = Pos; this.vMove = Move; this.vPlayer = Player; this.Remove = false; this.Shot = false; } public void Update(GameTime gameTime, GraphicsDeviceManager graphics, Vector2 PlayerPos, float delta) { nextShot += delta; for (int i = bulletslist.Count - 1; i >= 0; i--) { // Update Bullet Bullet bullets = bulletslist[i]; bullets.Update(gameTime, graphics, delta); // Try to remove a bullet... Collision, hit, or outside screen. if (bullets.Remove == true) { bulletslist.Remove(bullets); bullets.Remove = false; } } if (nextShot >= shotFrequency) { this.Shot = true; nextShot -= shotFrequency; } // Does the enemy shot? if ((Shot == true) && (bulletslist.Count < 1)) // New bullet { Vector2 bulletDirection = Vector2.Normalize(PlayerPos - this.vPos) * 200f; bulletslist.Add(new Bullet(this.vPos, bulletDirection, PlayerPos)); Shot = false; } if (!Remove) { this.vMove = Vector2.Normalize(PlayerPos - this.vPos) * 100f; this.vPos += this.vMove * delta; if (this.vPos.X > graphics.PreferredBackBufferWidth + 1) { this.Remove = true; } else if (this.vPos.X < -20) { this.Remove = true; } if (this.vPos.Y > graphics.PreferredBackBufferHeight + 1) { this.Remove = true; } else if (this.vPos.Y < -20) { this.Remove = true; } } } public void Draw(SpriteBatch batch, Texture2D myTexture) { if (!Remove) { batch.Draw(myTexture, this.vPos, Color.White); } } } public class Bullet { Vector2 vPos; Vector2 vMove; Vector2 vPlayer; public bool Remove; public Bullet(Vector2 Pos, Vector2 Move, Vector2 Player) { this.Remove = false; this.vPos = Pos; this.vMove = Move; this.vPlayer = Player; } public void Update(GameTime gameTime, GraphicsDeviceManager graphics, float delta) { if (!Remove) { this.vPos += this.vMove * delta; if (this.vPos.X > graphics.PreferredBackBufferWidth +1) { this.Remove = true; } else if (this.vPos.X < -20) { this.Remove = true; } if (this.vPos.Y > graphics.PreferredBackBufferHeight +1) { this.Remove = true; } else if (this.vPos.Y < -20) { this.Remove = true; } } } public void Draw(SpriteBatch spriteBatch, Texture2D myTexture) { if (!Remove) { spriteBatch.Draw(myTexture, this.vPos, Color.White); } } }

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  • Multiple interfaces inhertience. Casting from one to another

    - by yossi1981
    Consider the following set of classes/Interfaces: class IFish{ public: virtual void eat() = 0; } class IFriendly{ public: virtual void protect() = 0; } class IAggresive{ public: virtual void attack(Point inDest) = 0; } class CDolphin : public IFish, IFriendly{ eat... protect.... } class CShark : public IFish, IAggresive{ eat.... attack... } Now I am having the following class void CDiver { Void shouldRunAway(IFish* fish) { //??? } } My question is , can "shouldRunAway" extract from the fish argument whether it is an IAggresive or IFreindly (if it is any of these at all...) is there some kind of casting that can help out?

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  • Synchronized Property Changes (Part 4)

    - by Geertjan
    The next step is to activate the undo/redo functionality... for a Node. Something I've not seen done before. I.e., when the Node is renamed via F2 on the Node, the "Undo/Redo" buttons should start working. Here is the start of the solution, via this item in the mailing list and Timon Veenstra's BeanNode class, note especially the items in bold: public class ShipNode extends BeanNode implements PropertyChangeListener, UndoRedo.Provider { private final InstanceContent ic; private final ShipSaveCapability saveCookie; private UndoRedo.Manager manager; private String oldDisplayName; private String newDisplayName; private Ship ship; public ShipNode(Ship bean) throws IntrospectionException { this(bean, new InstanceContent()); } private ShipNode(Ship bean, InstanceContent ic) throws IntrospectionException { super(bean, Children.LEAF, new ProxyLookup(new AbstractLookup(ic), Lookups.singleton(bean))); this.ic = ic; setDisplayName(bean.getType()); setShortDescription(String.valueOf(bean.getYear())); saveCookie = new ShipSaveCapability(bean); bean.addPropertyChangeListener(WeakListeners.propertyChange(this, bean)); } @Override public Action[] getActions(boolean context) { List<? extends Action> shipActions = Utilities.actionsForPath("Actions/Ship"); return shipActions.toArray(new Action[shipActions.size()]); } protected void fire(boolean modified) { if (modified) { ic.add(saveCookie); } else { ic.remove(saveCookie); } } @Override public UndoRedo getUndoRedo() { manager = Lookup.getDefault().lookup( UndoRedo.Manager.class); return manager; } private class ShipSaveCapability implements SaveCookie { private final Ship bean; public ShipSaveCapability(Ship bean) { this.bean = bean; } @Override public void save() throws IOException { StatusDisplayer.getDefault().setStatusText("Saving..."); fire(false); } } @Override public boolean canRename() { return true; } @Override public void setName(String newDisplayName) { Ship c = getLookup().lookup(Ship.class); oldDisplayName = c.getType(); c.setType(newDisplayName); fireNameChange(oldDisplayName, newDisplayName); fire(true); fireUndoableEvent("type", ship, oldDisplayName, newDisplayName); } public void fireUndoableEvent(String property, Ship source, Object oldValue, Object newValue) { ReUndoableEdit reUndoableEdit = new ReUndoableEdit( property, source, oldValue, newValue); UndoableEditEvent undoableEditEvent = new UndoableEditEvent( this, reUndoableEdit); manager.undoableEditHappened(undoableEditEvent); } private class ReUndoableEdit extends AbstractUndoableEdit { private Object oldValue; private Object newValue; private Ship source; private String property; public ReUndoableEdit(String property, Ship source, Object oldValue, Object newValue) { super(); this.oldValue = oldValue; this.newValue = newValue; this.source = source; this.property = property; } @Override public void undo() throws CannotUndoException { setName(oldValue.toString()); } @Override public void redo() throws CannotRedoException { setName(newValue.toString()); } } @Override public String getDisplayName() { Ship c = getLookup().lookup(Ship.class); if (null != c.getType()) { return c.getType(); } return super.getDisplayName(); } @Override public String getShortDescription() { Ship c = getLookup().lookup(Ship.class); if (null != String.valueOf(c.getYear())) { return String.valueOf(c.getYear()); } return super.getShortDescription(); } @Override public void propertyChange(PropertyChangeEvent evt) { if (evt.getPropertyName().equals("type")) { String oldDisplayName = evt.getOldValue().toString(); String newDisplayName = evt.getNewValue().toString(); fireDisplayNameChange(oldDisplayName, newDisplayName); } else if (evt.getPropertyName().equals("year")) { String oldToolTip = evt.getOldValue().toString(); String newToolTip = evt.getNewValue().toString(); fireShortDescriptionChange(oldToolTip, newToolTip); } fire(true); } } Undo works when rename is done, but Redo never does, because Undo is constantly activated, since it is reactivated whenever there is a name change. And why must the UndoRedoManager be retrieved from the Lookup (it doesn't work otherwise)? Don't get that part of the code either. Help welcome!

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  • How to get latitude and longitude position that stored in MySQL and use it in Android map application

    - by gunawan haruna
    I have tried to get the latitude and longitude position that was stored in MySQL. I want use the values to my Android map application. Here is my code: deskripsi.Java Button direction = (Button) findViewById (R.id.btnDir); direction.setOnClickListener(new OnClickListener(){ public void onClick(View arg0) { Intent z = getIntent(); des_lat = z.getExtras().getString("des_lat"); des_long = z.getExtras().getString("des_long"); Intent i = new Intent(android.content.Intent.ACTION_VIEW, Uri.parse("http://maps.google.com/maps?&daddr="+des_lat+","+des_long)); //("geo:37.827500,-122.481670")); startActivity(i); } }); And here is the content.Java private ListView list; int x; private String panjang[]; public void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.kontent); super.initButtonSearch(); list = (ListView) findViewById(R.id.list); JSONObject jo; try { jo = new JSONObject(JsonKontent); JSONArray ja = jo.getJSONArray("result"); System.out.println("Panjang : " + ja.length()); if (ja.length() == 0) { Toast.makeText(Content.this, "Data tidak ada!", Toast.LENGTH_LONG).show(); finish(); } content_id = new String[ja.length()]; c_title = new String[ja.length()]; c_telephone = new String[ja.length()]; c_short_description = new String[ja.length()]; c_long_description = new String[ja.length()]; c_image1 = new String[ja.length()]; c_image2 = new String[ja.length()]; l_address = new String[ja.length()]; catagory_id = new String[ja.length()]; Location myLoc = new Location("sharedPreferences"); Location restLoc = new Location("restaurantTable"); l_latitude = new String[ja.length()]; l_longitude = new String[ja.length()]; c_name = new String[ja.length()]; panjang = new String[ja.length()]; for (x = 0; x < ja.length(); x++) { JSONObject joj = ja.getJSONObject(x); content_id[x] = joj.getString("content_id"); catagory_id[x] = joj.getString("catagory_id"); c_title[x] = joj.getString("c_title"); c_telephone[x] = joj.getString("c_telephone"); c_short_description[x] = joj.getString("c_short_description"); c_long_description[x] = joj.getString("c_long_description"); c_image1[x] = HTTPConnection.urlPicture + joj.getString("c_image1"); c_image2[x] = HTTPConnection.urlPicture + joj.getString("c_image2"); l_address[x] = joj.getString("l_address"); l_latitude[x] = joj.getString("l_latitude"); l_longitude[x] = joj.getString("l_longitude"); c_name[x] = joj.getString("c_name"); myLoc.setLatitude(myLatitude); myLoc.setLongitude(myLongitude); restLoc.setLatitude(Double.parseDouble(l_latitude[x])); restLoc.setLongitude(Double.parseDouble(l_longitude[x])); float f = myLoc.distanceTo(restLoc); int f_int = Math.round(f / 100); f = Float.valueOf(f_int) / 10; String dist = new DecimalFormat("#,##0.0").format(f); System.out.println("Panjang " + dist + " km"); panjang[x] = dist + " km"; } } catch (JSONException e) { Toast.makeText(Content.this, "Data yang dicari tidak ada!", Toast.LENGTH_LONG).show(); finish(); } PFCAdapter adapter = new PFCAdapter(this, c_image1, c_title, l_address, panjang); list.setAdapter(adapter); list.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> arg0, View arg1, int arg2, long arg3) { // TODO Auto-generated method stub System.out.println("Content ID: " + Content.content_id[Deskripsi.id]); Deskripsi.id = arg2; waitDialog = ProgressDialog.show(Content.this, "Memuat", "Harap tunggu, sedang terhubung dengan server"); waitDialog.setIcon(R.drawable.iconnya); waitDialog.show(); new LihatRatingTask().execute(); } }); } class LihatRatingTask extends AsyncTask<Void, Void, Void> { protected Void doInBackground(Void... Arg0) { Deskripsi.jsonRating = HTTPConnection.openUrl(HTTPConnection.host + "lihat_rating.php?content_id=" + Content.content_id[Deskripsi.id]); Deskripsi.jsonSubCategory = HTTPConnection .openUrl(HTTPConnection.host + "sub_catagory_parameter.php?content_id=" + Content.content_id[Deskripsi.id]); RoutePath.place = HTTPConnection .LoadImageFromWeb(HTTPConnection.host + "Logo/" + image[Integer.valueOf(catagory_id[Deskripsi.id]) - 1]); Intent i = new Intent(Content.this, Deskripsi.class); i.putExtra("des_lat", l_latitude); i.putExtra("des_long", l_longitude); startActivity(i); waitDialog.dismiss(); return null; } protected void onPostExecute(Void result) { // TODO Auto-generated method stub super.onPostExecute(result); waitDialog.dismiss(); } } } The result is in destination EditText in maps application for Android "null,null" How to make it "destination_latitude, destination_longitude"? Help me please.

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  • A good way to implement useable Callbacks in C++

    - by Marcel J.
    I have a custom Menu class written in C++. To seperate the code into easy-to-read functions I am using Callbacks. Since I don't want to use Singletons for the Host of the Menu I provide another parameter (target) which will be given to the callback as the first parameter (some kind of workaround for the missing "this" reference). Registration-Signature AddItem(string s, void(*callback)(void*,MenuItem*), void* target = NULL) Example of a Registration menu->AddItem(TRANSLATE, "translate", &MyApp::OnModeSelected); Example of a Handler /* static */ void MyApp::OnModeSelected(void* that, MenuItem* item) { MyApp *self = (MyApp*)that; self->activeMode = item->text; } Is there anything one could consider dirty with this approach? Are there maybe better ones?

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  • The ultimate c# file and directory utility library?

    - by Serge van den Oever
    I find myself writing file and directory utility functions all the time, and I was wondering if there is good file and directory library that already implements a more extensive set than available by default in System.IO. The kind of functions I'm looking for is things like: public static void GetTemporaryDirectory() { string tempDirectory = Path.Combine(Path.GetTempPath(), Path.GetRandomFileName()); Directory.CreateDirectory(tempDirectory); return tempDirectory; } public static void CreateEmptyFile(string filename) { File.Create(filename).Dispose(); } public static void CreateEmptyFile(string path, string filename) { File.Create(Path.Combine(path, filename)).Dispose(); } public static void CreateDirectory(string path) { Directory.CreateDirectory(path); } public static void CreateDirectory(string path, string childpath) { Directory.CreateDirectory(Path.Combine(path, childpath)); }

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  • overflow technique in stack

    - by metashockwave
    int main(void) { problem2(); } void doit2(void) { int overflowme[16]; //overflowme[37] =0; } void problem2(void) { int x = 42; doit2(); printf("x is %d\n", x); printf("the address of x is 0x%x\n", &x); } Would someone help me understand why overflowme[37] =0; from the doit2 function will overwrite the value of x? (please include Program Counter and Frame Pointer of the function doit2 in your explanation) Thank you! It works every time with Project properties-Configuration properties-C/C++ -Code Generation-Basic Runtime Checks set to "Default". so it's not an undefined behavior.

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  • Memory error, access violation.

    - by Ordo
    Hello! I'm learning C on my own and as a exercise i have written a program but it does not work. The program is splitted into 3 parts. A header file, a main file for executing the program a file to define the functions. I'm not using all the functions yet but that shouldn't be the problem. Here is my header file, nothing special in it. #ifndef EMPLOYEE_H #define EMPLOYEE_H struct Employee { char first[21]; char last[21]; char title[21]; int salary; }; struct Employee* createEmployee(char*, char*, char*, int); // Creates a struct Employee object on the heap. char* getfirstname (struct Employee*); char* getlastname (struct Employee*); char* gettitle (struct Employee*); int getsalary (struct Employee*); void setfirstname (struct Employee*, char*); void setlastname (struct Employee*, char*); void settitle (struct Employee*, char*); void setsalary (struct Employee*, int); void printEmployee(struct Employee*); #endif In this file i define the functions and how they work: #include "7.1.h" #include <stdio.h> #include <stdlib.h> #include <string.h> struct Employee* createEmployee(char* first, char* last, char* title, int salary) // Creates a struct Employee object on the heap. { struct Employee* p = (struct Employee*) malloc(sizeof(struct Employee)); if (p != NULL) { strcpy(p->first, first); strcpy(p->last, last); strcpy(p->title, title); p->salary, salary; } return p; } char* getfirstname (struct Employee* p) { if (p != NULL) return p ? p->first : ""; } char* getlastname (struct Employee* p) { if (p != NULL) return p ? p->last : ""; } char* gettitle (struct Employee* p) { if (p != NULL) return p ? p->title : ""; } int getsalary (struct Employee* p) { if (p != NULL) return p ? p->salary : 0; } void setfirstname (struct Employee* p, char* first) { if (p != NULL) strcpy(p->first, first); } void setlastname (struct Employee* p, char* last) { if (p != NULL) strcpy(p->last, last); } void settitle (struct Employee* p, char* title) { if (p != NULL) strcpy(p->title, title); } void setsalary (struct Employee* p, char* salary) { if (p != NULL) p->salary, salary; } void printEmployee(struct Employee* p) { if (p != NULL) { printf("%s, %s, %s, %d", p->first, p->last, p->salary, p->salary ); } } And the last file is used to executed the program/functions: #include "7.1.h" #include <stdio.h> #include <stdlib.h> int main () { char decision; struct Employee emp; struct Employee* emps[3]; for ( int i = 0; i < 1; i ++) { printf("Please type in the emplooyes data.\nFirstname:"); scanf("%s", emp.first); printf("Lastname:"); scanf("%s", emp.last); printf("Title:"); scanf("%s", emp.title); printf("Salary:"); scanf("%d", &emp.salary); emps[i] = createEmployee(emp.first, emp.last, emp.title, emp.salary); } printf("Do you want to print out your information? (Y/N):"); scanf("%c", &decision); if (decision == 'y' || decision == 'Y') { printEmployee(emps[1]); } } I don't know what the problem is. I 'm always getting the following error message after typing in first, last, title and salary for the first time. The error is written in german. It means: Unhandled exception at 0x102de42e (msvcr100d.dll) in 7.1.exe: 0xC0000005: Access violation when writing to 0xCCCCCCCC position. I could fix the first problem with the hints given below. Now when i want to print out the employee data using the function:printEmployee(emps[1]);, I get the same kind of error with access violation.

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  • Why can't I call my doSomething method?

    - by Tattat
    This is my DrawSomethingCmd: #import "Command.h"; @interface DrawSomethingCmd : Command { } -(void)doSomething; -(void)execute; @end and the DrawSomethingCmd.m's doSomething method is: -(void)doSomething{ NSLog(@"did"); } The Command.h: #import <Foundation/Foundation.h> @interface Command : NSObject { } -(void)execute; And Command.m: #import "Command.h" @implementation Command -(id)init{ return self; } -(void)execute{ } @end And I have a method like this: DrawSomethingCmd *tempCmd = [[DrawSomethingCmd alloc] init]; [tempCmd doSomething]; But my console didn't show anything. What's going on?

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  • How to avoid "incomplete implementation" warning in partial base class

    - by garph0
    I have created a protocol that my classes need to implement, and then factored out some common functionality into a base class, so I did this: @protocol MyProtocol - (void) foo; - (void) bar; @end @interface Base <MyProtocol> @end @interface Derived_1 : Base @end @interface Derived_2 : Base @end @implementation Base - (void) foo{ //something foo } @end @implementation Derived_1 - (void) bar{ //something bar 1 } @end @implementation Derived_2 - (void) bar{ //something bar 2 } @end In this way in my code I use a generic id<MyProtocol>. The code works (as long as Base is not used directly) but the compiler chokes at the end of the implementation of Base with a warning: Incomplete implementation of class Base Is there a way to avoid this warning or, even better, a more proper way to obtain this partially implemented abstract base class behavior in Objc?

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  • java overloaded method

    - by Sean Nguyen
    Hi, I have an abstract template method: class abstract MyTemplate { public void something(Object obj) { doSomething(obj) } protected void doSomething(Object obj); } class MyImpl extends MyTemplate { protected void doSomething(Object obj) { System.out.println("i am dealing with generic object"); } protected void doSomething(String str) { System.out.println("I am dealing with string"); } } public static void main(String[] args) { MyImpl impl = new MyImpl(); impl.something("abc"); // --> this return "i am dealing with generic object" } How can I print "I am dealing with string" w/o using instanceof in doSomething(Object obj)? Thanks,

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  • How to close reconnect SocketIOClient on android?

    - by erginduran
    My problem is reconnect.I connect SocketIOClient.connect(..) in background service.I close service when internet connection is off.and I re-start service again connection on. How to close this reconnection?I don't want to reconnect SocketIOClient. Its my code: ConnectCallback mConnectCallback = new ConnectCallback() { @Override public void onConnectCompleted(Exception ex, SocketIOClient client) { if (ex != null) { ex.printStackTrace(); return; } client.setReconnectCallback(new ReconnectCallback() { @Override public void onReconnect() { // TODO Auto-generated method stub } }); client.setDisconnectCallback(new DisconnectCallback() { @Override public void onDisconnect(Exception arg0) { // TODO Auto-generated method stub } }); client.setErrorCallback(new ErrorCallback() { @Override public void onError(String arg0) { // TODO Auto-generated method stub } }); client.on("event", new EventCallback() { @Override public void onEvent(JSONArray jsonArray, Acknowledge acknowledge) { ///bla bla } }); ScreenChat.mClient = client; } };

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  • C# Web gridview sortin

    - by tommypiaa
    Any examples how would I enable sorting for the gridview? private void loadlist() { cn.Open(); cmd.CommandText = "select Breed, Name, Image from Animals"; dr = cmd.ExecuteReader(); cn.Close(); } protected void TextBox1_TextChanged(object sender, EventArgs e) { } protected void Button1_Click(object sender, EventArgs e) { AddData(); Addimage(); } protected void AddData() { if (TextBox1.Text != "" & TextBox2.Text != "") { cn.Open(); cmd.CommandText = "insert into Animals (Breed, Name) values ('" + TextBox1.Text + "', '" + TextBox2.Text + "')"; cmd.ExecuteNonQuery(); cmd.Clone(); cn.Close(); loadlist(); } } protected void DisplayData() { cn.Open(); cmd.CommandText = "select Breed, Name from Animals"; dr = cmd.ExecuteReader(); GridView1.DataSource = dr; GridView1.DataBind(); cn.Close(); }

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