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  • load google annotated chart within jquery ui tab content via ajax method

    - by twmulloy
    Hi, I am encountering an issue with trying to load a google annotated chart (http://code.google.com/apis/visualization/documentation/gallery/annotatedtimeline.html) within a jquery ui tab using content via ajax method (http://jqueryui.com/demos/tabs/#ajax). If instead I use the default tabs functionality, writing out the code things work fine: <div id="tabs"> <ul> <li><a href="#tabs-1">Chart</a></li> </ul> <div id="tabs-1"> <script type="text/javascript"> google.load('visualization', '1', {'packages':['annotatedtimeline']}); google.setOnLoadCallback(drawChart); function drawChart() { var data = new google.visualization.DataTable(); data.addColumn('date', 'Date'); data.addColumn('number', 'cloudofinc.com'); data.addColumn('string', 'header'); data.addColumn('string', 'text') data.addColumn('number', 'All Clients'); data.addRows([ [new Date('May 12, 2010'), 2, '2 New Users', '', 3], [new Date('May 13, 2010'), 0, undefined, undefined, 0], [new Date('May 14, 2010'), 0, undefined, undefined, 0], ]); var chart = new google.visualization.AnnotatedTimeLine(document.getElementById('chart_users')); chart.draw(data, { displayAnnotations: false, fill: 10, thickness: 1 }); } </script> <div id='chart_users' style='width: 100%; height: 400px;'></div> </div> </div> But if I use the ajax method for jquery ui tab and point to the partial for the tab, it doesn't work completely. The page renders and once the chart loads, the browser window goes white. However, you can see the tab partial flash just before the chart appears to finish rendering (the chart never actually displays). I have verified that the partial is indeed loading properly without the chart. <div id="tabs"> <ul> <li><a href="ajax/tabs-1">Chart</a></li> </ul> </div>

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  • Dotted Border turns to solid if object is animated with jQuery.

    - by Serg Chernata
    I have a simple setup: an image and then a paragraph with a bit of info that is hidden and then slides up over the image on mouse hover. If I try to apply a border-top that is dashed or dotted onto the paragraph it simply turns into a solid line. Is this a known issue with a fix? I even tried adding the dotted border through jQuery and it still comes out as a solid line. <div class="wrap"> <img src="images/fillertxt.jpg" alt="image" /> <img src="images/filler.jpg" class="front" alt="image" /> <p class="info"> This is a short description with a bit of text. </p> </div> .wrap .info { width:204px; height:50px; background:url(images/infobg.jpg) repeat-x #8d9c0c; color:#f7f5ef; padding:3px; position:absolute; top:142px; left:0; border-top:3px dotted #8d9c0c; } $(document).ready(function(){ $("p.info").css("border-top","3px dotted #8d9c0c"); $(function(){ bindTypeOne(); $("input[type=radio]").click(function(){ if ($(this).attr("rel") == "type1"){ bindTypeOne(); } else if ($(this).attr("rel") == "type2"){ bindTypeTwo(); } }); }); function bindTypeOne() { $("div.wrap").hover(function(){ $(this).children("p.info").stop(); $(this).children(".front").stop().animate({"top":"141px"}, 400); },function(){ $(this).children("p.info").stop(); $(this).children(".front").stop().animate({"top":"0"}, 700); }); }; function bindTypeTwo() { $("div.wrap").hover(function(){ $(this).children(".front").stop(); $(this).children("p.info").stop().animate({"top":"80px","border-top":"3px dotted #8d9c0c"}, 400); },function(){ $(this).children(".front").stop(); $(this).children("p.info").stop().animate({"top":"142px"}, 700); }); }; });

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  • Justifying UIVIews on the iPhone: Algorithm Help

    - by coneybeare
    I have been messing around with a way to justify align a collection of UIView subclasses within a containing view. I am having a little bit of trouble with the algorithm and was hoping someone could help spot my errors. Here is pseudocode of where I am now: // 1 see how many items there are int count = [items count]; // 2 figure out how much white space is left in the containing view float whitespace = [containingView width] - [items totalWidth]; // 3 Figure out the extra left margin to be applied to items[1] through items[count-1] float margin = whitespace/(count-1); // 4 Figure out the size of every subcontainer if it was evenly split float subcontainerWidth = [containingView width]/count; // 5 Apply the margin, starting at the second item for (int i = 1; i < [items count]; i++) { UIView *item = [items objectAtIndex:i]; [item setLeftMargin:(margin + i*subcontainerWidth)]; } The items do not appear to be evenly spaced here. Not even close. Where am I going wrong? Here is a shot of this algorithm in action: EDIT: The code above is pseudocode. I added the actual code here but it might not make sense if you are not familiar with the three20 project. @implementation TTTabStrip (JustifiedBarCategory) - (CGSize)layoutTabs { CGSize size = [super layoutTabs]; CGPoint contentOffset = _scrollView.contentOffset; _scrollView.frame = self.bounds; _scrollView.contentSize = CGSizeMake(size.width + kTabMargin, self.height); CGFloat contentWidth = size.width + kTabMargin; if (contentWidth < _scrollView.size.width) { // do the justify logic // see how many items there are int count = [_tabViews count]; // 2 figure out how much white space is left float whitespace = _scrollView.size.width - contentWidth; // 3 increase the margin on those items somehow to reflect. it should be (whitespace) / count-1 float margin = whitespace/(count-1); // 4 figure out starting point float itemWidth = (_scrollView.size.width-kTabMargin)/count; // apply the margin for (int i = 1; i < [_tabViews count]; i++) { TTTab *tab = [_tabViews objectAtIndex:i]; [tab setLeft:(margin + i*itemWidth)]; } } else { // do the normal, scrollbar logic _scrollView.contentOffset = contentOffset; } return size; } @end

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  • WPF - How do I get an object that is bound to a ListBoxItem back

    - by JonBlumfeld
    Hi there here is what I would like to do. I get a List of objects from a database and bind this list to a ListBox Control. The ListBoxItems consist of a textbox and a button. Here is what I came up with. Up to this point it works as intended. The object has a number of Properties like ID, Name. If I click on the button in the ListBoxItem the Item should be erased from the ListBox and also from the database... <ListBox x:Name="taglistBox"> <ListBox.ItemContainerStyle> <Style TargetType="{x:Type ListBoxItem}"> <Setter Property="HorizontalAlignment" Value="Stretch"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="ListBoxItem"> <ContentPresenter HorizontalAlignment="Stretch"/> </ControlTemplate> </Setter.Value> </Setter> <Setter Property="Tag" Value="{Binding TagSelf}"></Setter> </Style> </ListBox.ItemContainerStyle> <ListBox.ItemTemplate> <DataTemplate> <Grid HorizontalAlignment="Stretch"> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition/> </Grid.ColumnDefinitions> <Button Grid.Column="0" Name="btTag" VerticalAlignment="Center" Click="btTag_Click" HorizontalAlignment="Left"> <Image Width="16" Height="16" Source="/WpfApplication1;component/Resources/104.png"/> </Button> <TextBlock Name="tbtagBoxTagItem" Margin="5" Grid.Column="1" Text="{Binding Name}" VerticalAlignment="Center" /> </Grid> </DataTemplate> </ListBox.ItemTemplate> </ListBox> The Textblock.Text is bound to object.Name and the ListBoxItem.Tag to object.TagSelf (which is just a copy of the object itself). Now my questions If I click the button in the listboxItem how do I get the listboxitem and the object bound to it back. In order to delete the object from the database I have to retrieve it somehow. I tried something like ListBoxItem lbi1 = (ListBoxItem)(taglistBox.ItemContainerGenerator.ContainerFromItem(taglistBox.Items.CurrentItem)); ObjectInQuestion t = (ObjectInQuestion) lbi1.Tag; Is there a way to automatically update the contents of the ListBox if the Itemssource changes? Right now I'm achieving that by taglistBox.ItemsSource = null; taglistBox.ItemsSource = ObjectInQuestion; I'd appreciate any help you can give :D Thanks in advance

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  • NSZombieEnabled breaking working code?

    - by Gordon Fontenot
    I have the following method in UIImageManipulation.m: +(UIImage *)scaleImage:(UIImage *)source toSize:(CGSize)size { UIImage *scaledImage = nil; if (source != nil) { UIGraphicsBeginImageContext(size); [source drawInRect:CGRectMake(0, 0, size.width, size.height)]; scaledImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); } return scaledImage; } I am calling it in a different view with: imageFromFile = [UIImageManipulator scaleImage:imageFromFile toSize:imageView.frame.size]; (imageView is a UIImageView allocated earlier) This is working great in my code. I resizes the image perfectly, and throws zero errors. I also don't have anything pop up under build - analyze. But the second I turn on NSZombieEnabled to debug a different EXC_BAD_ACCESS issue, the code breaks. Every single time. I can turn NSZombieEnabled off, code runs great. I turn it on, and boom. Broken. I comment out the call, and it works again. Every single time, it gives me an error in the console: -[UIImage release]: message sent to deallocated instance 0x3b1d600. This error doesn't appear if `NSZombieEnabled is turned off. Any ideas? --EDIT-- Ok, This is killing me. I have stuck breakpoints everywhere I can, and I still cannot get a hold of this thing. Here is the full code when I call the scaleImage method: -(void)setupImageButton { UIImage *imageFromFile; if (object.imageAttribute == nil) { imageFromFile = [UIImage imageNamed:@"no-image.png"]; } else { imageFromFile = object.imageAttribute; } UIImage *scaledImage = [UIImageManipulator scaleImage:imageFromFile toSize:imageButton.frame.size]; UIImage *roundedImage = [UIImageManipulator makeRoundCornerImage:scaledImage :10 :10 withBorder:YES]; [imageButton setBackgroundImage:roundedImage forState:UIControlStateNormal]; } The other UIImageManipulator method (makeRoundCornerImage) shouldn't be causing the error, but just in case I'm overlooking something, I threw the entire file up on github here. It's something about this method though. Has to be. If I comment it out, it works great. If I leave it in, Error. But it doesn't throw errors with NSZombieEnabled turned off ever.

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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  • Datagrid using usercontrol

    - by klawusel
    Hello I am fighting with this problem: I have a usercontrol which contains a textbox and a button (the button calls some functions to set the textbox's text), here is the xaml: <UserControl x:Class="UcSelect" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Name="Control1Name" <Grid x:Name="grid1" MaxHeight="25"> <Grid.ColumnDefinitions> <ColumnDefinition /> <ColumnDefinition Width="25"/> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="25"/> </Grid.RowDefinitions> <TextBox x:Name="txSelect" Text="{Binding UcText, Mode=TwoWay}" /> <Button x:Name="pbSelect" Background="Red" Grid.Column="1" Click="pbSelect_Click">...</Button> </Grid> And here the code behind: Partial Public Class UcSelect Private Shared Sub textChangedCallBack(ByVal [property] As DependencyObject, ByVal args As DependencyPropertyChangedEventArgs) Dim UcSelectBox As UcSelect = DirectCast([property], UcSelect) End Sub Public Property UcText() As String Get Return GetValue(UcTextProperty) End Get Set(ByVal value As String) SetValue(UcTextProperty, value) End Set End Property Public Shared ReadOnly UcTextProperty As DependencyProperty = _ DependencyProperty.Register("UcText", _ GetType(String), GetType(UcSelect), _ New FrameworkPropertyMetadata(String.Empty, FrameworkPropertyMetadataOptions.BindsTwoWayByDefault, New PropertyChangedCallback(AddressOf textChangedCallBack))) Public Sub New() InitializeComponent() grid1.DataContext = Me End Sub Private Sub pbSelect_Click(ByVal sender As System.Object, ByVal e As System.Windows.RoutedEventArgs) 'just demo UcText = UcText + "!" End Sub End Class The UserControl works fine when used as a single control in this way: <local:UcSelect Grid.Row="1" x:Name="ucSingle1" UcText="{Binding FirstName, Mode=TwoWay}"/> Now I wanted to use the control in a custom datagrid column. As I like to have binding support I choosed to derive from DataGridtextColumn instead of using a DataGridTemplateColumn, here is the derived column class: Public Class DerivedColumn Inherits DataGridTextColumn Protected Overloads Overrides Function GenerateElement(ByVal oCell As DataGridCell, ByVal oDataItem As Object) As FrameworkElement Dim oElement = MyBase.GenerateElement(oCell, oDataItem) Return oElement End Function Protected Overloads Overrides Function GenerateEditingElement(ByVal oCell As DataGridCell, ByVal oDataItem As Object) As FrameworkElement Dim oUc As New UcSelect Dim oBinding As Binding = CType(Me.Binding, Binding) oUc.SetBinding(UcSelect.UcTextProperty, oBinding) Return oUc End Function End Class The column is used in xaml in the following way: <local:DerivedColumn Header="Usercontrol" Binding="{Binding FirstName, Mode=TwoWay}"></local:DerivedColumn> If I start my program all seems to be fine, but changes I make in the custom column are not reflected in the object (property "FirstName"), the changes are simply rolled back when leaving the cell. I think there must be something wrong with my GenerateEditingElement code, but have no idea ... Any Help would really be appreciated Regards Klaus

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  • Adding simple marker clusterer to google map

    - by take2
    Hi, I'm having problems with adding marker clusterer functionality to my map. What I want is to use custom icon for my markers and every marker has its own info window which I want to be able to edit. I did accomplish that, but now I have problems adding marker clusterer library functionality. I read something about adding markers to array, but I'm not sure what would it exactly mean. Besides, all of the examples with array I have found, don't have info windows and searching through the code I didn't find appropriate way to add them. Here is my code (mostly from Geocodezip.com): <script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=false"></script> <script type="text/javascript" src="http://google-maps-utility-library-v3.googlecode.com/svn/trunk/markerclusterer/src/markerclusterer.js"></script> <style type="text/css"> html, body { height: 100%; } </style> <script type="text/javascript"> //<![CDATA[ var map = null; function initialize() { var myOptions = { zoom: 8, center: new google.maps.LatLng(43.907787,-79.359741), mapTypeControl: true, mapTypeControlOptions: {style: google.maps.MapTypeControlStyle.DROPDOWN_MENU}, navigationControl: true, mapTypeId: google.maps.MapTypeId.ROADMAP } map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); var mcOptions = {gridSize: 50, maxZoom: 15}; var mc = new MarkerClusterer(map, [], mcOptions); google.maps.event.addListener(map, 'click', function() { infowindow.close(); }); // Add markers to the map // Set up three markers with info windows var point = new google.maps.LatLng(43.65654,-79.90138); var marker1 = createMarker(point,'Abc'); var point = new google.maps.LatLng(43.91892,-78.89231); var marker2 = createMarker(point,'Abc'); var point = new google.maps.LatLng(43.82589,-79.10040); var marker3 = createMarker(point,'Abc'); var markerArray = new Array(marker1, marker2, marker3); mc.addMarkers(markerArray, true); } var infowindow = new google.maps.InfoWindow( { size: new google.maps.Size(150,50) }); function createMarker(latlng, html) { var image = '/321.png'; var contentString = html; var marker = new google.maps.Marker({ position: latlng, map: map, icon: image, zIndex: Math.round(latlng.lat()*-100000)<<5 }); google.maps.event.addListener(marker, 'click', function() { infowindow.setContent(contentString); infowindow.open(map,marker); }); } //]]> </script>

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  • Multiple Mod_ReWrites on one site - Possible? (Wordpress blog in root directory, CodeIgniter project

    - by Sootah
    Currently I am creating a project with CodeIgniter that is contained within a subdirectory of my domain. For this example we'll call it domain.com/test. I also have Wordpress installed on this domain, and all of its files are in the root. For instance, if you navigate to my domain.com then it pulls up the Wordpress blog. I currently have the Wordpress mod_rewrite activated so that it uses friendly-URLs. For those of you that aren't familiar with CodeIgniter, all requests are routed through index.php in the project's root folder. So, in this case, it'd be domain.com/text/index.php. A request to the application would be sent like domain.com/test/index.php/somecontroller/method. What I'd like to do, is for any incoming request that is directed towards the /test/ folder, or some subdirectory therein I'd like it to appropriately rewrite the URL so the index.php isn't included. (As per the example above, it'd end up being domain.com/test/somecontroller/method) For any OTHER request, meaning anything that's not within the /test/ directory, I would like it to route the request to Wordpress. I would imagine it's a simple RewriteCond to make it check to see if the request is for the /test/ directory or a subdirectory therein, but I've no idea how to do it. Perhaps you can't have more than one set of Rewrite Rules per site. I will include the recommended mod_rewrite rules for each application. Wordpress: (Currently used) <IfModule mod_rewrite.c> RewriteEngine On RewriteBase / RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule . /index.php [L] </IfModule> CodeIgniter: (Pulled from their Wiki) <IfModule mod_rewrite.c> RewriteEngine On RewriteBase / #Removes access to the system folder by users. #Additionally this will allow you to create a System.php controller, #previously this would not have been possible. #'system' can be replaced if you have renamed your system folder. RewriteCond %{REQUEST_URI} ^system.* RewriteRule ^(.*)$ /index.php?/$1 [L] #When your application folder isn't in the system folder #This snippet prevents user access to the application folder #Submitted by: Fabdrol #Rename 'application' to your applications folder name. RewriteCond %{REQUEST_URI} ^application.* RewriteRule ^(.*)$ /index.php?/$1 [L] #Checks to see if the user is attempting to access a valid file, #such as an image or css document, if this isn't true it sends the #request to index.php RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*)$ index.php?/$1 [L] </IfModule> <IfModule !mod_rewrite.c> # If we don't have mod_rewrite installed, all 404's # can be sent to index.php, and everything works as normal. # Submitted by: ElliotHaughin ErrorDocument 404 /index.php </IfModule> Any and all help is much appreciated!! Thanks, -Sootah

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  • Use native HBitmap in C# while preserving alpha channel/transparency. Please check this code, it works on my computer...

    - by David
    Let's say I get a HBITMAP object/handle from a native Windows function. I can convert it to a managed bitmap using Bitmap.FromHbitmap(nativeHBitmap), but if the native image has transparency information (alpha channel), it is lost by this conversion. There are a few questions on Stack Overflow regarding this issue. Using information from the first answer of this question (How to draw ARGB bitmap using GDI+?), I wrote a piece of code that I've tried and it works. It basically gets the native HBitmap width, height and the pointer to the location of the pixel data using GetObject and the BITMAP structure, and then calls the managed Bitmap constructor: Bitmap managedBitmap = new Bitmap(bitmapStruct.bmWidth, bitmapStruct.bmHeight, bitmapStruct.bmWidth * 4, PixelFormat.Format32bppArgb, bitmapStruct.bmBits); As I understand (please correct me if I'm wrong), this does not copy the actual pixel data from the native HBitmap to the managed bitmap, it simply points the managed bitmap to the pixel data from the native HBitmap. And I don't draw the bitmap here on another Graphics (DC) or on another bitmap, to avoid unnecessary memory copying, especially for large bitmaps. I can simply assign this bitmap to a PictureBox control or the the Form BackgroundImage property. And it works, the bitmap is displayed correctly, using transparency. When I no longer use the bitmap, I make sure the BackgroundImage property is no longer pointing to the bitmap, and I dispose both the managed bitmap and the native HBitmap. The Question: Can you tell me if this reasoning and code seems correct. I hope I will not get some unexpected behaviors or errors. And I hope I'm freeing all the memory and objects correctly. private void Example() { IntPtr nativeHBitmap = IntPtr.Zero; /* Get the native HBitmap object from a Windows function here */ // Create the BITMAP structure and get info from our nativeHBitmap NativeMethods.BITMAP bitmapStruct = new NativeMethods.BITMAP(); NativeMethods.GetObjectBitmap(nativeHBitmap, Marshal.SizeOf(bitmapStruct), ref bitmapStruct); // Create the managed bitmap using the pointer to the pixel data of the native HBitmap Bitmap managedBitmap = new Bitmap( bitmapStruct.bmWidth, bitmapStruct.bmHeight, bitmapStruct.bmWidth * 4, PixelFormat.Format32bppArgb, bitmapStruct.bmBits); // Show the bitmap this.BackgroundImage = managedBitmap; /* Run the program, use the image */ MessageBox.Show("running..."); // When the image is no longer needed, dispose both the managed Bitmap object and the native HBitmap this.BackgroundImage = null; managedBitmap.Dispose(); NativeMethods.DeleteObject(nativeHBitmap); } internal static class NativeMethods { [StructLayout(LayoutKind.Sequential)] public struct BITMAP { public int bmType; public int bmWidth; public int bmHeight; public int bmWidthBytes; public ushort bmPlanes; public ushort bmBitsPixel; public IntPtr bmBits; } [DllImport("gdi32", CharSet = CharSet.Auto, EntryPoint = "GetObject")] public static extern int GetObjectBitmap(IntPtr hObject, int nCount, ref BITMAP lpObject); [DllImport("gdi32.dll")] internal static extern bool DeleteObject(IntPtr hObject); }

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  • setting a value through jquery

    - by Hulk
    <script> function edit(elem) { var ele=$(elem).siblings('label#test').html(); var a=document.getElementById('test'); var htm = '<input type="text" name="modal" id="modal" style="width:70%;" value="'+$(elem).siblings('label#test').html();+'"/>'; $dialog.html(htm) .dialog({ autoOpen: true, position: 'center' , title: 'EDIT', draggable: false, width : 300, height : 40, resizable : false, modal : true, buttons: { "Save" : function() { if($('#modal').val() != ''){a.value=$('#modal').val();$dialog.dialog('close');} else {alert('i++'+$('#modal').val()+'++');} } } }); $dialog.dialog('open'); } $(document).ready(function() { var flag=0; $("input:radio[@name=template]").click(function() { var checkedoption = $(this).val(); if (checkedoption == "template3") { if (flag == 0) { var html = '<input type="text" name="val" id="val" />&nbsp;&nbsp;&nbsp;<input type="button" value="Add" id="add"><br>'; $('#useroptions').append(html); flag=1; $('#add').click(function(){ var a = $('#val').val(); if (a == '') { alert('Enter options'); } else { var section= '<tr class="clickable"><td id="userval" BGCOLOR="#FF6699"><label id="test">' + a + '</label>&nbsp;&nbsp;&nbsp; <IMG SRC="/media/img/chunkedit.gif" onclick="javascript:edit(this);" >&nbsp;&nbsp;&nbsp;<IMG SRC="/media/img/close.gif" onclick="javascript:remove(this);" ></td></tr>'; $('#useroptions').append(section); } }); } } }); }); </script> <form> <table> <tr><td> <div id="useroptions"></div> </tr></td> </table> </form> How to set a new value for test in the above code.. Thanks

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  • Any software for pattern-matching and -rewriting source code?

    - by Steven A. Lowe
    I have some old software (in a language that's not dead but is dead to me ;-)) that implements a basic pattern-matching and -rewriting system for source code. I am considering resurrecting this code, translating it into a modern language, and open-sourcing the project as a refactoring power-tool. Before I go much further, I want to know if anything like this exists already (my google-fu is fanning air on this tonight). Here's how it works: the pattern-matching part matches source-code patterns spanning multiple lines of code using a template with binding variables, the pattern-rewriting part uses a template to rewrite the matched code, inserting the contents of the bound variables from the matching template matching and rewriting templates are associated (1:1) by a simple (unconditional) rewrite rule the software operates on the abstract syntax tree (AST) of the input application, and outputs a modified AST which can then be regenerated into new source code for example, suppose we find a bunch of while-loops that really should be for-loops. The following template will match the while-loop pattern: Template oldLoopPtrn int @cnt@ = 0; while (@cnt@ < @max@) { … @body@ ++@cnt@; } End_Template while the following template will specify the output rewrite pattern: Template newLoopPtrn for(int @cnt@ = 0; @cnt@ < @max@; @cnt@++) { @body@ } End_Template and a simple rule to associate them Rule oldLoopPtrn --> newLoopPtrn so code that looks like this int i=0; while(i<arrlen) { printf("element %d: %f\n",i,arr[i]); ++i; } gets automatically rewritten to look like this for(int i = 0; i < arrlen; i++) { printf("element %d: %f\n",i,arr[i]); } The closest thing I've seen like this is some of the code-refactoring tools, but they seem to be geared towards interactive rewriting of selected snippets, not wholesale automated changes. I believe that this kind of tool could supercharge refactoring, and would work on multiple languages (even HTML/CSS). I also believe that converting and polishing the code base would be a huge project that I simply cannot do alone in any reasonable amount of time. So, anything like this out there already? If not, any obvious features (besides rewrite-rule conditions) to consider? EDIT: The one feature of this system that I like very much is that the template patterns are fairly obvious and easy to read because they're written in the same language as the target source code, not in some esoteric mutated regex/BNF format.

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  • jQuery Validate() special function

    - by kevin
    I'm using the jQuery validate() plugin for some forms and it goes great. The only thing is that I have an input field that requires a special validation process. Here is how it goes: The jQuery validate plugin is called in the domready for all the required fields. Here is an example for an input: <li> <label for="nome">Nome completo*</label> <input name="nome" type="text" id="nome" class="required"/> </li> And here is how I call my special function: <li> <span id="sprytextfield1"> <label for="cpf">CPF* (xxxxxxxxxxx)</label> <input name="cpf" type="text" id="cpf" maxlength="15" class="required" /> <span class="textfieldInvalidFormatMsg">CPF Inv&aacute;lido.</span> </span> </li> And at the bottom of the file I call the Spry function: <script type="text/javascript"> <!-- var sprytextfield1 = new Spry.Widget.ValidationTextField("sprytextfield1","cpf"); //--> </script> Of course I call the Spry CSS and JavaScript files in the head section as well as my special-validate.js. When I just use the jQuery validate() plugin and click on the send button, the page goes automatically back to the first mistaken input field and shows the error type (not a number, not a valid email etc.). But with this new function, this "going-back-to-the-first-mistake" feature doesn't work, of course, because the validate() function sees it all good. I already added a rule for another form (about pictures upload) and it goes like this: $("#commentForm").validate({ rules: { foto34: { required: true, accept: "jpg|png|gif" } } }); Now my question is, how can I add the special validation function as a rule of the whole validation process? Here is the page to understand it better: link text and the special field is the first one: CPF. I hope I was clear explaining my problem.

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  • Having Many Problems with Jquery UI 1.8.1 Dialog.js

    - by chobo2
    Hi I been using the jquery ui for quite a while now. This is the first time using 1.8 though and I am not sure why but it seems to me this plugin has taken steps backwards. I never had so much difficulty to use the Jquery UI as I am having now. First the documentation is out of date. Dependencies * UI Core * UI Draggable (Optional) * UI Resizable (Optional) After line 20mins of trying and getting error after error (like dialog is not a function) I realized that you need some other javascript file called "widget.js" So now I have Jquery 1.4.2.js UI Core.js UI Widget.js UI Dialog.js all on my page. I then did something like this $('#Delete').click(function () { var dialogId = "DeleteDialogBox"; var createdDialog = MakeDialogBox(dialogId, "Delete Conformation"); $('#tabConent').after(createdDialog); dialogId = String.format('#{0}', dialogId); $(dialogId).dialog({ resizable: true, height: 500, width: 500, modal: true, buttons: { 'Delete all items': function() { $(this).dialog('close'); }, Cancel: function() { $(this).dialog('close'); } } }); }); function MakeDialogBox(id, title) { var dialog = String.format('<div id="{0}" title="{1}"></div>', id, title); return dialog; } Now what this should be doing is it makes a where the dialog box should go. After that it should put it right after my tabs. So when watching it with firebug it does this. However once does the .dialog() method it moves the + all the stuff it generates and puts it after my footer. So now I have my dialog box under my footer tucked away in the bottom right hand corner. I want it dead in the center. In previous versions I don't think it mattered where the dialog code was on your page it would always be dead center. So what am I missing? The center.js(I don't know if this exists but seems like you need 100 javascript files now to get this to work proper).

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  • WPF - Only want one expander open at a time

    - by Portsmouth
    I have a UserControl with a templated grouped listbox with expanders and only want one expander open at any time. I have browsed through the site but haven't found anything except binding the IsExpanded to IsSelected which isn't quite what I want. I am trying to put some code in the Expanded event that would loop through Expanders and close all the ones that aren't the expander passed in the Expanded event. I can't seem to figure out how to get at them. I've tried ListBox.Items.Groups but didn't see how to get at them and tried ListBox.ItemContainerGenerator.ContainerFromItem (or Index) but nothing came back. Thanks <ListBox Name="ListBox"> <ListBox.GroupStyle > <GroupStyle> <GroupStyle.ContainerStyle> <Style TargetType="{x:Type GroupItem}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type GroupItem}"> <Border BorderBrush="CadetBlue" BorderThickness="1"> <Expander BorderThickness="0,0,0,1" Expanded="Expander_Expanded" Focusable="False" IsExpanded="{Binding IsSelected, RelativeSource={RelativeSource FindAncestor, AncestorType= {x:Type ListBoxItem}}}" > <Expander.Header> <Grid> <StackPanel Height="30" Orientation="Horizontal"> <TextBlock Foreground="Navy" FontWeight="Bold" Text="{Binding Path=Name}" Margin="5,0,0,0" MinWidth="200" Padding="3" VerticalAlignment="Center" /> <TextBlock Foreground="Navy" FontWeight="Bold" Text=" Setups: " VerticalAlignment="Center" HorizontalAlignment="Right"/> <TextBlock Foreground="Navy" FontWeight="Bold" Text="{Binding Path=ItemCount}" VerticalAlignment="Center" HorizontalAlignment="Right" /> </StackPanel> </Grid> </Expander.Header> <Expander.Content> <Grid Background="white" > <ItemsPresenter /> </Grid> </Expander.Content> <Expander.Style > <Style TargetType="{x:Type Expander}"> <Style.Triggers> <Trigger Property="IsMouseOver" Value="true"> <Setter Property="Background"> <Setter.Value> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <GradientStop Color="WhiteSmoke" Offset="0.0" /> <GradientStop Color="Orange" Offset="1.0" /> </LinearGradientBrush> </Setter.Value> </Setter> </Trigger> <Trigger Property="IsMouseOver" Value="false" <Setter Property="Background"> <Setter.Value> </code>

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  • How do I ADD an Attribute to the Root Element in XML using XSLT?

    - by kunjaan
    I want to match a root Element “FOO” and perform the transformation (add a version attribute) to it leaving the rest as it is. The Transformation I have so far looks like this: <xsl:stylesheet version="2.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns="http://schemas.foo.com/fooNameSpace"> <xsl:template match="//FOO"> <xsl:choose> <xsl:when test="@version"> <xsl:apply-templates select="node()|@*" /> </xsl:when> <xsl:otherwise> <FOO> <xsl:attribute name="version">1</xsl:attribute> <xsl:apply-templates select="node()|@*" /> </FOO> </xsl:otherwise> </xsl:choose> </xsl:template> However this does not perform any transformation. It doesn't even detect the element. So I need to do add the namespace in order to make it work: <xsl:stylesheet version="2.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:fd="http://schemas.foo.com/fooNameSpace"> <xsl:template match="//fd:FOO"> … But this attaches a namespace attribute to the FOO element as well as other elements: <FOO xmlns:fd="http://schemas.foo.com/fooNameSpace" version="1" id="fooid"> <BAR xmlns="http://schemas.foo.com/fooNameSpace" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> Is there a way to say that the element is using the default namespace? Can we match and add elements in the default name space? Here is the original XML: <?xml version="1.0" encoding="UTF-8"?> <FOO xmlns="http://schemas.foo.com/fooNameSpace" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <BAR> <Attribute name="HEIGHT">2067</Attribute> </BAR> </FOO>

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  • WPF Pass MenuItem selected as MethodParameter to ObjectDataProvider

    - by Shravan
    I am trying to pass Selected MenuItem's Text/Header string as the MethodParameter to my ObjectDataProvider. I have seen examples like these on the internet but haven't been able to adapt it to the Menu Control specifically. I am new to WPF and need some help accomplish this. Any help would be greatly appreciated. Below is the code snippet, XAML for the ObjectDataProvider <Window.Resources> <ObjectDataProvider x:Key="NMInfo" ObjectType="{x:Type local:NMInfoProvider}" MethodName="GetDcmsInfomation" IsAsynchronous="True"> <ObjectDataProvider.MethodParameters> <x:Static Member="system:String.Empty" /> </ObjectDataProvider.MethodParameters> </ObjectDataProvider> </Window.Resources> XAML for the Menu control <Menu Name="nmMenu" Height="25" HorizontalAlignment="Stretch" VerticalAlignment="Top" FontSize="12" DockPanel.Dock="Top"> <Menu.BitmapEffect> <DropShadowBitmapEffect/> </Menu.BitmapEffect> <MenuItem Header="File"> <MenuItem Header="SNYC12P10650" IsCheckable="True" ToolTip="Production" Click="MenuItem_Clicked"> <MenuItem.IsChecked> <Binding Source="{StaticResource NMInfo}" Path="MethodParameters[0]" BindsDirectlyToSource="True" Mode="OneWayToSource"/> </MenuItem.IsChecked> </MenuItem> <MenuItem Header="GPRI12D10217" IsCheckable="True" ToolTip="QA" Click="MenuItem_Clicked"> <MenuItem.IsChecked> <Binding Source="{StaticResource NMInfo}" Path="MethodParameters[0]" BindsDirectlyToSource="True" Mode="OneWayToSource"/> </MenuItem.IsChecked> </MenuItem> <MenuItem Header="GPRI12D10219" IsCheckable="True" ToolTip="Dev" Click="MenuItem_Clicked"> <MenuItem.IsChecked> <Binding Source="{StaticResource NMInfo}" Path="MethodParameters[0]" BindsDirectlyToSource="True" Mode="OneWayToSource"/> </MenuItem.IsChecked> </MenuItem> <Separator/> <MenuItem Header="Close"/> </MenuItem> </Menu>

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  • Mapstraction: Changing an Icon's image URL after it has been added?

    - by Paul Owens
    I am trying to use marker.setIcon() to change a markers image. However it appears that although this changes the marker.iconUrl attribute the icon itself is using marker.proprietary_marker.$.icon.image to display the markers image - so the markers icon remains unchanged. Is there a way to dynamically change the marker.proprietary_marker.$.icon.image? Add a marker. Check the icon's image url and the proprietary icon's image - they're the same. Change the icon. Again check the Urls. Now the Icon Url has changed but the marker still shows the old image which is in the proprietary marker object. <head> <title>Map Test</title> <script src="http://maps.google.com/maps?file=api&v=2&key=Your-Google-API-Key" type="text/javascript"></script> <script src="mapstraction.js"></script> <script type="text/javascript"> var map; var marker; function getMap(){ map = new mxn.Mapstraction('myMap','google'); map.setCenterAndZoom(new mxn.LatLonPoint(45.559242,-122.636467), 15); } function addMarker(){ marker = new mxn.Marker(new mxn.LatLonPoint(45.559242, -122.636467)); marker.addData({infoBubble : "Text", label : "Label", marker : 4, icon: "http://mapscripting.com/examples/mashups/richter-high.png"}); map.addMarker(marker); } function changeIcon(){ marker.setIcon("http://assets1.mapufacture.com/images/markers/usgs_marker.png"); } function showIconURL(){ alert(marker.iconUrl); } function showProprietaryIconURL(){ alert(marker.proprietary_marker.$.icon.image); } </script> </head> <body onload="getMap()"> <div id="myMap" style="width:627px; height:412px;"></div> <div> <input type="button" value="add marker" OnClick="addMarker();"> <input type="button" value="change icon" OnClick="changeIcon();"> <input type="button" value="show icon URL" OnClick="showIconURL();"> <input type="button" value="show proprierty icon URL " OnClick="showProprietaryIconURL();"> </div> </body> </html>

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  • Flex barChart and XML Data

    - by theband
    <Projectlist> <Project> <ProjectName>Alcoswitch - ToggleSwitches </ProjectName> <ProjectStatusname>Planning</ProjectStatusname> </Project> <Project> <ProjectName> Transverse Wedge</ProjectName> <ProjectStatusname>Canceled</ProjectStatusname> </Project> <Project> <ProjectName>High Speed Pluggable I/O</ProjectName> <ProjectStatusname>In-Progress</ProjectStatusname> </Project> <Project> <ProjectName>"High Speed Pluggable I/O - Product Breakouts:</ProjectName> <ProjectStatusname>In-Progress</ProjectStatusname> </Project> <Project> <ProjectName>Circular Plastic Connector (CPC)</ProjectName> <ProjectStatusname>In-Progress</ProjectStatusname> </Project> </Projectlist> This is my XML data i am recieving, how can i show this in a bar chart. <mx:BarChart id="barChart" showDataTips="true" dataProvider="{ProjectStateInfo}" width="100%" height="100%"> <mx:horizontalAxis> <mx:CategoryAxis categoryField="ProjectStatusname"/> </mx:horizontalAxis> <mx:verticalAxis> <mx:CategoryAxis categoryField="ProjectName"/> </mx:verticalAxis> <mx:series> <mx:BarSeries id="barSeries" visible="true" yField="ProjectName" xField="ProjectStatusname" displayName="ProjectStatusname" /> </mx:series> </mx:BarChart> My X-Axis shows muliple values of In-Progress, but i just need one. Is it possible to represent such relationship using BarChart. Any other Flex chart is Advisable.

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  • paypal ipn case is not calling in paypal "pay now"

    - by Ipsita Rout
    paypal ipn case is not calling in paypal "pay now". In paypal button the following is set. return : "http://localhost/paypal.php?ch=return" cancel_return : "cancel_return" value="http://localhost/paypal.php?ch=cancel" notify_url : value="http://localhost/paypal.php?ch=ipn" paypal_form.php <form name="paypal" action="https://www.sandbox.paypal.com/cgi-bin/webscr" method="post"> <input type="hidden" name="cmd" value="_xclick"> <input type="hidden" name="rm" value="2"> <input type="hidden" name="no_notes" value="1"> <input type="hidden" name="custom" value="1"> <input type="hidden" name="business" value="[email protected]"> <input type="hidden" name="return" id="return" value="http://localhost/paypal.php?ch=return"> <input type="hidden" name="cancel_return" id="cancel_return" value="http://localhost/paypal.php?ch=cancel"> <input type="hidden" name="notify_url" id="notify_url" value="http://localhost/paypal.php?ch=ipn"> <input type="image" src="https://www.sandbox.paypal.com/WEBSCR-640-20110429-1/en_GB/i/btn/btn_paynow_SM.gif" border="0" name="submit" alt="PayPal - The safer, easier way to pay online."> <img alt="" border="0" src="https://www.sandbox.paypal.com/WEBSCR-640-20110429-1/en_GB/i/scr/pixel.gif" width="1" height="1"> paypal.php <? include('db_connect.php'); $choice=isset($_GET['ch'])?$_GET['ch']:''; switch($choice){ case 'return': print "Thank You For Buying this product,Please Visit Again,If is there any complements Then suggest us.."; break; case 'ipn': $sql="INSERT INTO paypal(add_date) VALUES(now())"; mysql_query($sql); $x = fopen('test1.txt','w+'); $str2 = 'post data:dfydfhgfhjg'; foreach($_POST as $k=>$v){ $str2 .= $k.'--'.$v; } fwrite($x,$str2); fclose($x); break; case 'cancel': print "Thank You for visiting this site,Please inform your friend to buy products through paypal which is easy service... "; break; } ?>

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  • Is x a reserved keyword in Javascript FF/Safari not in IE?

    - by Marco Demaio
    A web page of a web application was showing a strange error. I regressively removed all the HTML/CSS/JS code and arrived to the basic and simple code below. <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html><head> <title>test</title> <script type="text/javascript"> var TestObj = { foo: function() {} } alert(x); //ok displays "undefined" var x = TestObj.foo; var z = TestObj.foo; </script> </head><body> <p onclick='alert(x);'>Click shows function foo!</p> <img onclick='alert(x);' alt='CRAZY click displays a number in FF/Safari not function foo' src='' style='display: block; width: 100px; height: 100px; border: 1px solid #00ff00;'> <p onclick='alert(x);'>Click shows function foo!</p> </body></html> It's crazy: when clicking on P elements the string "function(){}" is displaied as expected. But when clicking on IMG element it shows a number as if x function got in some way removed from memory or deinstantiated (it does not even show x as "undefined" but as a number). To let you test it quickly I placed the working test above also here. This can be reproduced on both Firefox 3.6 and Safari 4.0.4. Everything works properly only on IE7+. I'm really clueless, I was wondering if x is maybe a reserved keyword in JS Firefox/Safari. Thanks to anyone who could help! FYI: if you repalce x() with z() everything work prefectly in all browsers (this is even more crazy to me) adding a real image in src attribute does not fix the problem removing style in img does not fix the problem (i gave style to image only to help you clicking on image thus you can see the imnage border)

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  • Silverlight 4 DataBinding: Binding to ObservableCollection<string> not working anymore

    - by Kurt
    Upgrading from SL3 - SL4. First problem: this throws a parser exception: <StackPanel Name={Binding} /> (same with x:Name) Collection is ObservableCollection<string>. Worked fine in SL3. So it seems that SL4 doen't allow binding to the Name property. Huh? So: changed to <StackPanel Tag={Binding} /> ... since I just need to ID the control in code behind. So here's the bug ('cuz this has got to be a bug!): In this frag, AllAvailableItems is an ObservableCollection<string>: <ItemsControl Name="lbItems" ItemsSource="{Binding AllAvailableItems}" Height="Auto" Width="Auto" BorderBrush="Transparent" BorderThickness="0" VerticalAlignment="Top" HorizontalAlignment="Left" Margin="12,6,0,0"> <ItemsControl.ItemTemplate> <DataTemplate> <Grid> <Grid.RowDefinitions> <RowDefinition /> <RowDefinition /> </Grid.RowDefinitions> <CheckBox Tag="{Binding}" Checked="ItemChecked_Click" Unchecked="ItemUnchecked_Click" Style="{StaticResource CheckBoxStyle}" Grid.Row="0"> <CheckBox.Content> <TextBlock Text="{Binding}" Style="{StaticResource FormLJustStyle}" /> </CheckBox.Content> </CheckBox> <StackPanel Tag="{Binding}" Orientation="Vertical" Grid.Row="1"> <configControls:ucLanguage /> <!-- simple user control --> </StackPanel> </Grid> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> In the code behind, I use a recursive function to find the Dependency object with either the Name or Tag property provided: public static T FindVisualChildByName<T>(DependencyObject parent, string name, DependencyProperty propToUse) where T : DependencyObject { for (int i = 0; i < VisualTreeHelper.GetChildrenCount(parent); i++) { var child = VisualTreeHelper.GetChild(parent, i); string controlName = child.GetValue(propToUse) as string; if (controlName == name) { return child as T; } else { T result = FindVisualChildByName<T>(child, name, propToUse); if (result != null) return result; } } return null; } OK, get this: in the code behind, I can get the control that is ORDERED FIRST in the XAML! In other words, if I put the CheckBox first, I can retrieve the CheckBox, but no StackPanel. And vice-versa. This all worked fine in SL3. Any help, ideas ... ? Thanks - Kurt

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  • How to packing Resources in Maven Project?

    - by Rehman
    I am looking for suggestion in putting image file maven web project. One of classes under src/main/java need to use an image file. My problem is, if i put image file under src/main/webapp/images then application server cannot find that path on runtime(where myeclipse can ) because war archive do not have specified path "src/main/webapp/images". My question is where should i put the image file that my project can find it without prompting any error or exception. I am using Java Web Application with Mavenized falvour MyEclipse 10 Application Server: JBoss 6 Currently i do have following dir structure Project Directory Structure -src/main/java -- classes -src/main/resources -- applicationContext.xml -src/test/java -- test classes -src/test/resources (nothing) -src -- main --- webapp --WEB-INF --Images --Css --Meta-INF -target -pom.xml And pom.xml's build snippet is as follows <build> <sourceDirectory>${basedir}/src/main/java</sourceDirectory> <outputDirectory>${basedir}/target/${project.artifactId}/classes</outputDirectory> <resources> <resource> <directory>${basedir}/src/main/resources</directory> <excludes> <exclude>**/*.java</exclude> </excludes> </resource> </resources> <testResources> <testResource> <directory>${basedir}/src/test/resources</directory> </testResource> </testResources> <finalName>${project.artifactId}</finalName> <plugins> <plugin> <artifactId>maven-compiler-plugin</artifactId> <configuration> <source>${jdk.version}</source> <target>${jdk.version}</target> <optimize>true</optimize> <useProjectReferences>true</useProjectReferences> </configuration> </plugin> <plugin> <artifactId>maven-war-plugin</artifactId> <version>2.1.1</version> <configuration> <warSourceDirectory>${basedir}/src/main/webapp</warSourceDirectory> <webResources> <resource> <directory>${basedir}/src/main/resources</directory> </resource> </webResources> </configuration> </plugin> </plugins> </build> Thanks in advance

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  • Window Media Player issues two requests for the audio on web page

    - by Ron Harlev
    I'm using Windows Media Player in a web page. I have version 11 installed so that is the version I'm testing with right now. The player is embedded on the page with this HTML: <OBJECT id='MS_mediaPlayer' width="400" height="45" classid='CLSID:6BF52A52-394A-11D3-B153-00C04F79FAA6' codebase='http://activex.microsoft.com/activex/controls/mplayer/en/nsmp2inf.cab#Version=5,1,52,701' standby='Loading Microsoft Windows Media Player components...' type='application/x-oleobject'> <param name='autoStart' value="false"> <param name='uiMode' value="invisible"> <param name='loop' value="false"> </OBJECT> I'm calling in JavaScript: MS_mediaPlayer.URL = "SomeAudioFile.mp3" MS_mediaPlayer.controls.play(); When I look at Fiddler I can see that the player actually downloads "SomeAudioFile.mp3" twice. Is there some setting I have wrong? I was trying to set the "autoPlay" to true and avoid calling "play()". Got the same result - two downloads. UPDATE: The first request's user-agent is "Windows-Media-Player/11.0.5721.5268". The second has "Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 5.1; GTB6; .NET CLR 1.1.4322; .NET CLR 2.0.50727; .NET CLR 3.0.04506.30; .NET CLR 3.0.04506.648; .NET CLR 3.5.21022; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729)". Looks like the browser is running the same request the second time. No Idea why Any ideas? UPDATE (4/1/10): Still no solution. I debugged the JS thoroughly and there is only one call to MediaPlayer.URL='.....' to set the audio file. Nothing else triggers the media player to load the file and there is no other place referencing the audio file on the page. One other interesting fact is that this doesn't happen (the double loading of the audio) when I run the browser locally on my development web server. But other remote requests to the same web server generate the double audio loading. I believe I eliminated any correlation with specific IE version or media player version. This happens with IE6-8 and WM9-12

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  • Jquery Dialog - div disappears after initialization

    - by Zuber
    JQuery Dialog is giving me lots of pain lately. I have the following div which I want to be popped up. (Ignore that the classes do not show the double quotes in the syntax) TABLE class=widget-title-table border=0 cellSpacing=0 cellPadding=0> <TBODY> <TR> <TD class=widget-title><SPAN class=widget-title>Basic Info</SPAN></TD> <TD class=widget-action> <DIV id=edit-actions jQuery1266325647362="3"> <UL class="linkbutton-menu read-mode"> <LI class="control-actions"> <A id="action-button" class="mouse-over-pointer linkbutton">Delete this stakeholder</A> <DIV id="confirmation" class="confirmation-dialog title=Confirmation"> Are you sure you want to delete this stakeholder? </DIV> </LI></UL></DIV></TD></TR></TBODY></TABLE> The JQuery for this is ... $(document).ready(function() { $('#confirmation').dialog({ bgiframe: true, modal: true, autoOpen: false, closeOnEscape: false, draggable: true, position: 'center', resizable: false, width: 400, height: 150 }); }); And the dialog is 'open'ed by var confirmationBox = $('#confirmation',actionContent); if (confirmationBox.length > 0) { //Confirmation Needed $(confirmationBox).dialog('option', 'buttons', { 'No': function() { $(this).dialog('close'); }, 'Yes': function() { $('ul.read-mode').hide(); $.post(requestUrl, {}, ActionCallback(context[0], renderFormUrl), 'json'); $(this).dialog('close'); } }); $(confirmationBox).dialog('open'); } The problem starts in the initialization itself. When the document loads, the <div #confirmation> is deleted from the markup! I had a similar issue earlier, but I cannot use that solution here. On this page I can have multiple PopUp divs. When I added the initialization in just before opening it; the form popped up. But after I close it, the div is removed; so I am not able to see the popup again.

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