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  • Monitor not recognised after apt-get upgrade on 11.10 - maximum 1024x768 resolution

    - by Josh
    I did an apt-get upgrade through update manager on 11.10. After restarting my VGA monitor is no longer recognised and I can only get a maximum of 1024x768 on a 1440x900 monitor. I can't find xorg.conf so I am pretty lost! xrandr output: Screen 0: minimum 320 x 200, current 1024 x 768, maximum 4096 x 4096 VGA-0 connected 1024x768+0+0 (normal left inverted right x axis y axis) 0mm x 0mm 1024x768 60.0* 800x600 60.3 56.2 848x480 60.0 640x480 59.9 DVI-0 disconnected (normal left inverted right x axis y axis) S-video disconnected (normal left inverted right x axis y axis)

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  • The application compiz has closed unexpectedly

    - by suhaas
    I have installed Ubuntu 12.10 on my desktop. (Pentium 4, 80 GB hard disk, 2 GB RAM, 32-bit CPU.) And I have installed Windows XP. I made a 40 GB partition for windows and 40 GB for Ubuntu. I installed Ubuntu and it said "installation is complete" and asked me to restart. I restarted the PC and logged in. After 1 minute I get a message like this: The application compiz has closed unexpectedly. Then I closed it. After that it just stays in blank screen nothing shows up. What should I do?

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  • Animate sprite/texture position with VBO

    - by Dono
    I'm currently worlking on a renderer for my projects and I want animate a sprite on screen. I've got a spritesheet but I don't know what is the the best way to update the texture coordinates for each vertex. Update vertices then update vertex buffer. (Heavy ?) Send to the shader my texture coordinates (It is possible ?) Don't use VBO ? By the way, I've got this structure : Object class with Geometry (Faces + Vertex + Buffer) and Material (Shader + other stuff ) properties, it is a good structure ? Thanks!

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  • Quantal upgrade broke my gnome-shell!

    - by hwjp
    Just updated to quantal 12.10, and Unity works fine, but and I can't get gnome-shell to work :( Some symptoms: when using gdm as the default, it decided to display everything in chinese. When attempting to log in, it accepts the password, and then seems to crash when trying to load my desktop, and seems to restart gdm and send me back to the login screen when switching to lightdm as the window manager, it gets a little further (and in english), bringing up a desktop, but a broken one -- the propeller key doesn't bring up a menu, there's no menubar or notifactions area. i can do a few things, like bring up a terminal with ctrl+alt+t, and launch eg firefox from there, but not much else. I have tried uninstalling gnome-shell, deleting /etc/gdm, and reinstalling Any other suggestions? Which log files to look at for example?

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  • Double X-screens on one monitor

    - by user75226
    I have two monitors connected currently, my laptop display and an old dell monitor. For some reason one monitor (the dell) has double everything (it will make sense when you see the image). I think it came about when one day I tried using separate x-screen instead of just twin view for a specific reason I don't remember why (I was trying to get the Menu bar to show on my laptop monitor instead of the Dell I believe, it only shows up on the left-most monitor it seems) but anyhow I was wondering if anyone can help me fix this issue. Thanks.

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  • Why does DirectX use a left-handed coordinate system?

    - by greyfade
    I considered posting on Stack Overflow, but the question strikes me as being far too subjective since I can't think of a reasonable technical explanation for Microsoft's choice in this matter. But this question has bugged me for so long and the issue keeps coming up in one of my projects, and I have never actually seen an attempt at explaining this: OpenGL uses a right-handed coordinate system, where the +Z part of the world coordinate system extends toward the viewer. DirectX uses a left-handed system where the +Z part of the world coordinate extends into the screen, away from the viewer. I never used the Glide API, so I don't know how it worked, but from what I can gather, it uses a left-handed system as well. Is there a technical reason for this? And if not, is there some conceptual advantage to a particular handedness of a coordinate system? Why would one choose one over the other?

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  • Upgrade to Ubuntu 13.10 disabled track pad, brightness, sound on Lenovo Z570

    - by Vizir
    I just upgraded to Ubuntu 13.10 using Ubuntu's software update. It seemed to go all right, however after the system restarted and booted up Ubuntu 13.10, it began experiencing several problems. Some of them were due to expected conflicts with the updated OS, however right now I cannot figure out why certain hardware functions are now "broken" and how to fix them. As far as I can tell, these are the sound (permanently muted), mic (picks up no sound), brightness (set at maximum brightness regardless of using keyboard shortcuts or moving the screen brightness slider) and trackpad (mouse does not move, however plugged-in USB mouse does) This sounds to me like a driver issue, however I cannot figure out how to re-enable my drivers, re-install them, or whatever I have to do here. This did not happen durring my upgrades from 12.04 to 12.10, or 12.10 to 13.04, so I'm at a total loss as to why this happened this time around. My computer is a Lenovo Z570, dual-booting Ubuntu and Windows 7 from GRUB 2. Windows is working fine as far as I can tell.

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  • How do you hibernate/suspend Ubuntu like Windows or both at the same time?

    - by All Star Geek
    I'm using an ASUS laptop with Windows 7, and I just installed Ubuntu alongside Windows yesterday, using the no-risk option. I noticed, though, that I can't hibernate Ubuntu the way I did with Windows to save time, and, every time I use Ubuntu, I have to shut down to go into Windows, which has a slow boot. Is there any way that I could have Windows and Ubuntu hibernated at the same time so I can access both easily (preferably without having to hit a function key within seconds). When I try to hibernate or suspend Ubuntu with Windows shut down, the screen just turns blue and doesn't shut the computer off like a Windows hibernate or sleep.

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  • Have I lost my entire Windows drive and all the files?

    - by xiaohouzi79
    I previously had Heron 8.04 installed. Today I decided to upgrade. During the partition phase of the install of 10.10 it asked me what portion of the drive I should use. There were a few options: Drag the partition size to indicate what I wanted to use A button that said use entire partition A button that said use entire drive I selected use entire partition as the Windows partition did not appear on the screen I assumed this was just displaying the existing Ubuntu partition. After install I think I have wiped my entire Windows partition, I can't see it anywhere. I would appreciate some advice as to find if it really is gone forever (My stupidity I didn't back up my Windows partition which includes 3 years of baby photos).

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  • BIOS Always Freezes Instantly

    - by Louis
    I'm not sure if this is necessarily a Ubuntu question, but I've only had the problem since I installed 12.10. When I turn my computer on, the BIOS screen comes up as usual and... nothing else. When I press any key, I hear a loud beep and there's no response. I've tried looking for similar problems, but in most cases people are at least able to interact with their BIOS even if their OS doesn't load. It seems as though it's just completely freezing as soon as I turn it on.

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  • How do operating systems… run… without having an OS to run in?

    - by Plazmotech Binary
    I'm really curious right now. I'm a Python programmer, and this question just boggled me: You write an OS. How do you run it? It has to be run somehow, and that way is within another OS? How can an application run without being in an OS? How do you tell the computer to run, say, C, and execute these commands to the screen, if it doesn't have an OS to run in? Does it have to do with a UNIX kernel? If so, what is a Unix kernel, or a kernel in general? I'm sure OSes are more complicated than that, but how does it work?

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  • Bug? Flash of white when changing orientation on iOS Safari [migrated]

    - by Baumr
    What causes the flash of white to the right of a responsive design when changing orientation from portrait to landscape on iOS? Try it on iOS6 Safari: Websites like this don't do it: http://html5boilerplate.com But this one does: http://www.initializr.com Something to do with re-processing (CPU lag) to fit a wider screen? It doesn't happen in Chrome for iOS6... Update: I just removed all img and from my testing site, but it still happens. This seems to happen with a lot of different websites out there. Is it a bug with their code, or a Safari for iOS bug? Others are completely immune to it...

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  • Just installed 12.10 with WUBI and get error

    - by John
    Goes to the terminal screen and says: [drm:drm_crtc_helper_set_config] ERROR failed to set mode on 'crtc:10] From what I gather, this is an issue with my monitor. Not sure. I am really new to this. I have a Compaq Presario running XP SP3 and am using a Sony Bravia 32" LCD TV as a monitor. Downloaded Ubuntu from, well,... Ubuntu. Used WUBI to install. I suppose it created its own partition because install never asked. Is there a work-around for this? I have tried everything I know of, given my very limited experience. Thanks in advance.

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  • How do I set a custom resolution in 12.04 with a nVidia video card (9600 GSO)?

    - by Aaron Agarunov
    I have 32 bit 12.04 and my video card drivers are up to date at "304.64" yet my resolution appears capped at 1920x1080. I am trying to get the resolution to 2560x1440 or even higher, as I am running this machine on a 42" LCD through HDMI and the 1920x1080 resolution will not stretch to fit the screen and is therefore fairly zoomed in. The 9600 GSO supports up to 2560x1600, so this should be no problem for the card itself. I have tried using xrandr, which successfully creates the 2560x1440 60 hertz mode but does not allow me to --addmode or --output it in. I have tried working with the xorg.conf, but I actually can not find a way to create the file since when I try to, I am given an error message stating that the # of monitors I have does not match the # of screens I have. Can anyone provide some help or insight?

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  • How do you ensure consistent experience across multiple graphics cards (or even driver versions)?

    - by Grigory Javadyan
    So I was writing a simple 2D game with OpenGL and SDL and had this problem when there was awful tearing when running in windowed mode (even though I explicitly asked SDL_SetVideoMode to use double buffering). Didn't worry about it all too much because most of the time the game grabs the entire screen, windowed mode is just for debugging. Anyway, yesterday I updated my nVidia drivers and tearing disappeared, the game runs smooth and looks nice in windowed mode too. I can see how the problem may be in the graphics driver, but this leads to a question. Obviously, professional game developers have to deal with a lot of different hardware/software configurations. What are the techniques they use to make sure the game looks the roughly the same on different graphics cards or even the same model of graphics card, but with different driver versions?

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  • Unable to empty the rubbish bin

    - by gman
    When I attempt to empty the rubbish bin the preparing window opens but nothing happens. In testing I tried to delete 1 file from the rubbish bin and received a time-out error. No files are removed from the rubbish bin after this. I have added a screen shot that includes a display of system monitor that shows high CPU usage for trash and Nautilus; not sure whether it is related. Click for a full-resolution image. Also, on a separated note, Bleachbit was also freezing on me, which may or may not be related?

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  • Ubuntu 12.04 Responsiveness Extremely Slow on Nvidia 8800?

    - by lynxie
    Just installed 12.04... This is the first time I run Ubuntu with the Unity UI, not a pleasant experience. The responsiveness is extremely slow (10s after a mouseclick), the screen flickers, etc, all right after logging in. Switching the display driver from Nvidia current to post-release doesn't help at all. What now? Can't go back, but Ubuntu is useless to me right now. What can I do? (The system is a Intel 4x2.4Ghz with 4Gb RAM and a Nvidia 8800.)

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  • Windows 8 on my new i7 Macbook Pro

    - by Bob Hardister
    Using bootcamp I installed Windows 8 on my new Macbook Pro 15" (not a retina screen version), which has OS X 10.8.2, 2.6 Ghz Core i7 with 8 GB RAM.  I followed the simple procedure outlined here. The only problem I had was the wireless device driver wasn't provided. I had to find and download it myself. Even so it only provided 5G not 2G protocol support. I downloaded a Broadcom driver.   I was able to enable the Hyper-V features on Windows 8 and look forward to using VMs. So far so good :)

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  • booting into 12.04 results in a purple sceen for just a second.

    - by Super Nathan
    I have a vanilla Ubuntu install running on an Ivy-Bridge ultrabook that is using Intel 4000 graphics. I have enabled autologin via a line in the lightdm config file. My boot is very fast, however, it is ugly. The screen will be black, all solid purple for a second, then Plymouth for a second, then desktop. I would really like to figure out what the solid purple is and how to remove it. I would like to either have a different color (black) or skipped entirely.

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  • secure boot windows 8 issues it hates ubuntu :(

    - by Steven Brown
    im running into issues with windows 8. ok so i disabled secure boot from my laptop. i tell it to launch from my USB with ubuntu installed on it and it wont boot. just simply light my screen and darken it. iv google the fire out of this and no use so im asking for help. im useing ubuntu 13.04. more details: well i have tryed to boot another OS (zorin) and it hates it too. i dont know why my secure boot wont shut off. if it helps i have a HP 2000.

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  • 1080p on TV not working

    - by and471
    I am trying to connect my laptop (Samsung Series 5 Ultrabook) to my TV (Toshiba WLT66/67 Series) and get it to output to the TV at 1080i (so basically 1920x1080) through HDMI The issue I have is that in 'Displays' the highest resolution that it gives the monitor is 1280x768, however I know that the TV can output at 1920x1080 at 30Hz as when I use Windows 7 it allows me to do this. I looked around and found that I could use xrandr to try and get his resolution, however when I do: cvt 1920 1080 30 # 1920x1080 29.95 Hz (CVT) hsync: 33.01 kHz; pclk: 79.75 MHz Modeline "1920x1080_30.00" 79.75 1920 1976 2168 2416 1080 1083 1088 1102 -hsync +vsync xrandr --newmode "1920x1080_30.00" 79.75 1920 1976 2168 2416 1080 1083 1088 1102 -hsync +vsync xrandr --addmode HDMI1 1920x1080_30.00 xrandr --output HDMI1 --mode 1920x1080_30.00 My TV screen just remains blank :( Any help? (if you need any more information please ask)

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  • (Not) Making a Splash with Visual Studio

    - by StuartBrierley
    This post is just a quicky to remind me of a Visual Studio switch that I found interesting/useful. If you are interested in such things, there are a number of command line switches that can be used with Visual Studio. One that does not appear on the list linked to above is the "nosplash" switch.  This switch disables the splash screen when starting Visual Studio, taking you directly into the IDE. Close Visual Studio and then add /nosplash after ...devenv.exe in the target of whichever shortcut you use to start Visual Studio. Starting Visual Studio now should now be quicker, possibly saving precious seconds that you could put to use elsewhere!

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  • Enemies don't shoot. What is wrong? [closed]

    - by Bryan
    I want that every enemy shoots independently bullets. If an enemy’s bullet left the screen, the enemy can shoot a new bullet. Not earlier. But for the moment, the enemies don't shoot. Not a single bullet. I guess their is something wrong with my Enemy class, but I can't find a bug and I get no error message. What is wrong? public class Map { Texture2D myEnemy, myBullet ; Player Player; List<Enemy> enemieslist = new List<Enemy>(); List<Bullet> bulletslist = new List<Bullet>(); float fNextEnemy = 0.0f; float fEnemyFreq = 3.0f; int fMaxEnemy = 3 ; Vector2 Startposition = new Vector2(200, 200); GraphicsDeviceManager graphicsDevice; public Map(GraphicsDeviceManager device) { graphicsDevice = device; } public void Load(ContentManager content) { myEnemy = content.Load<Texture2D>("enemy"); myBullet = content.Load<Texture2D>("bullet"); Player = new Player(graphicsDevice); Player.Load(content); } public void Update(GameTime gameTime) { Player.Update(gameTime); float delta = (float)gameTime.ElapsedGameTime.TotalSeconds; for(int i = enemieslist.Count - 1; i >= 0; i--) { // Update Enemy Enemy enemy = enemieslist[i]; enemy.Update(gameTime, this.graphicsDevice, Player.playershape.Position, delta); // Try to remove an enemy if (enemy.Remove == true) { enemieslist.Remove(enemy); enemy.Remove = false; } } this.fNextEnemy += delta; //New enemy if (fMaxEnemy > 0) { if ((this.fNextEnemy >= fEnemyFreq) && (enemieslist.Count < 3)) { Vector2 enemyDirection = Vector2.Normalize(Player.playershape.Position - Startposition) * 100f; enemieslist.Add(new Enemy(Startposition, enemyDirection, Player.playershape.Position)); fMaxEnemy -= 1; fNextEnemy -= fEnemyFreq; } } } public void Draw(SpriteBatch batch) { Player.Draw(batch); foreach (Enemy enemies in enemieslist) { enemies.Draw(batch, myEnemy); } foreach (Bullet bullets in bulletslist) { bullets.Draw(batch, myBullet); } } } public class Enemy { List<Bullet> bulletslist = new List<Bullet>(); private float nextShot = 0; private float shotFrequency = 2.0f; Vector2 vPos; Vector2 vMove; Vector2 vPlayer; public bool Remove; public bool Shot; public Enemy(Vector2 Pos, Vector2 Move, Vector2 Player) { this.vPos = Pos; this.vMove = Move; this.vPlayer = Player; this.Remove = false; this.Shot = false; } public void Update(GameTime gameTime, GraphicsDeviceManager graphics, Vector2 PlayerPos, float delta) { nextShot += delta; for (int i = bulletslist.Count - 1; i >= 0; i--) { // Update Bullet Bullet bullets = bulletslist[i]; bullets.Update(gameTime, graphics, delta); // Try to remove a bullet... Collision, hit, or outside screen. if (bullets.Remove == true) { bulletslist.Remove(bullets); bullets.Remove = false; } } if (nextShot >= shotFrequency) { this.Shot = true; nextShot -= shotFrequency; } // Does the enemy shot? if ((Shot == true) && (bulletslist.Count < 1)) // New bullet { Vector2 bulletDirection = Vector2.Normalize(PlayerPos - this.vPos) * 200f; bulletslist.Add(new Bullet(this.vPos, bulletDirection, PlayerPos)); Shot = false; } if (!Remove) { this.vMove = Vector2.Normalize(PlayerPos - this.vPos) * 100f; this.vPos += this.vMove * delta; if (this.vPos.X > graphics.PreferredBackBufferWidth + 1) { this.Remove = true; } else if (this.vPos.X < -20) { this.Remove = true; } if (this.vPos.Y > graphics.PreferredBackBufferHeight + 1) { this.Remove = true; } else if (this.vPos.Y < -20) { this.Remove = true; } } } public void Draw(SpriteBatch batch, Texture2D myTexture) { if (!Remove) { batch.Draw(myTexture, this.vPos, Color.White); } } } public class Bullet { Vector2 vPos; Vector2 vMove; Vector2 vPlayer; public bool Remove; public Bullet(Vector2 Pos, Vector2 Move, Vector2 Player) { this.Remove = false; this.vPos = Pos; this.vMove = Move; this.vPlayer = Player; } public void Update(GameTime gameTime, GraphicsDeviceManager graphics, float delta) { if (!Remove) { this.vPos += this.vMove * delta; if (this.vPos.X > graphics.PreferredBackBufferWidth +1) { this.Remove = true; } else if (this.vPos.X < -20) { this.Remove = true; } if (this.vPos.Y > graphics.PreferredBackBufferHeight +1) { this.Remove = true; } else if (this.vPos.Y < -20) { this.Remove = true; } } } public void Draw(SpriteBatch spriteBatch, Texture2D myTexture) { if (!Remove) { spriteBatch.Draw(myTexture, this.vPos, Color.White); } } }

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  • Should I drawing directly on CCLayer or CCSprite?

    - by einverne
    Now I am a little confused in my cocos2d-x cpp project. I want to draw lines with user's finger touch. Following the screenshot of a CCScene: In the screen, there are two squares. I want show an animation in the first square and let the second one draw lines with user touch. Now these two squares are CCSprite. And I can draw dots in the second one on the CCLayer. But I am little confused that I should draw lines on the Sprite or on the Layer. Or are there other ways to organize the code?

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  • Windows7: Howto force a "do you really want to shutdown?" dialog

    - by Vokuhila-Oliba
    Sometimes I wanted to choose "logout current user", but then I hit "Shutdown" by accident. Nearly everywhere else Windows7 is asking "do you really want to do this Yes/No". But that's not the case when I hit the "Shutdown" button. Windows7 shuts down immediately without giving me the chance to correct my mistake. Q1: So I am wondering why Windows7 shuts down immediately without asking "really do that?" in this case. Q2: Is there a way to change this behavior? E.g. Could I force Windows7 to display a dialog asking "Do you really want to shutdown ?". ADDED: I am running Windows7 Professional 64bit. ADDED: I tried to change this behavior with the policy editor. It seems to be very easy to completely remove the Shutdown button from the start menu. But I couldn't find an entry to turn on such a Yes/No dialog.

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