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  • Is there any ready-made calendar control for iPhone apps?

    - by chester
    I am building an applicaiton for the iPhone that will display upcoming and past events. I settled for a list view, but then I realized that a calendar (just like the one displayed in the "month" view in the built-in Calendar application) would be a best match (that is, this one). However, the iPhone Human Interface Guidelines just mentions the Date Picker, not the calendar, so I believe there is nothing like that out of the box. Is that true? If so, does anyone know of a third-party control that could be used? (I could write one myself, but I'd rather pick up something ready, since this is a departure on the original project plans). Thank you all for your attention.

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  • application shortcut trying to reinstall application

    - by Pritam Karmakar
    Hi All, I have created a deployment file(msi) using VS Setup project. This msi file create a shortcut in desktop.During deployment I have added some predefined data files (.xml/text) into it.Application shortcut working fine i.e. it open the application and running fine. But once I delete some data files from installation location, and then click application shortcut, it started installing the application and copied all those files into the original installation location again. My question is how to stop this re-installation after deletion of files. Thanks, Pritam

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  • Getting true video Height/Width from ASF videos

    - by David
    I am trying to convert an ASF video with FFMPEG using an interface called mediahandler. The issue is, the metadata on the ASF video appears to be corrupt. It states that the video is 640x240, and 4:3 aspect ratio. The aspect ratio is correct, but obviously the resolution is not. This causes the converter to incorrectly scale the video, because it uses the resolution to determine the original aspect ratio. I am able to get the aspect ratio metadata, but I'm not sure this solves the issue, because I would think that if the resolution could be incorrect, then so could the aspect ratio metadata. So, is there any way to get the actual height/width? It appears that players like VLC have no issue with this. How do I do such a thing w/ FFMPEG?

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  • how to use .mdf while developing

    - by Masna
    I use a .mdf database for my asp.net Mvc project. The project is on source control on a tfs. When I debug the project, Visual Studio copies the database in to the debugmap. The problem is, when I debug next time, the changes (while testing the previous time) in the database are gone. The reason of this I know, Visual studio copies the original database again in to the debug map. Can I change some settings in Visual studio to work always on the same database without copying the database after each debug session myself? So I can keep my modified records? Or how do I have to work with my database while developing? Greets

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  • Overriding a method in statically created objects

    - by I82Much
    All, Due to a bug in a library I'm using, I need to override the dispose() method on all objects extending a certain class and make it a NO-OP. I know that if I'm making new instances of the classes directly, this is easy to do: layerManager = new LayerManagerLayer(wwd) { @Override public void dispose() {} }; The problem is that a lot of the object instances I get are not directly constructed by my client code, but instead are created via static library method calls. // Here I want to override the dispose method, but I cannot. Layer l = ShapefileLoader.makeShapefileLayer(this.getClass().getResource("polylines10.shp")); Is there a way I can inject my dispose method into that statically created object without modifying the original sourcecode?

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  • Linq ChangeConflictException occurs when submitting DataContext changes

    - by Alex
    System.Data.Linq.ChangeConflictException: 2 of X updates failed. at System.Data.Linq.ChangeProcessor.SubmitChanges(ConflictMode failureMode) at System.Data.Linq.DataContext.SubmitChanges(ConflictMode failureMode) at PROJECT.Controllers.HomeController.ClickProc(Int32 id, String code, String n) This is what I get very often. This action is done thousands of times a day, and I get this exception about once every 5 seconds. From what I understand it happens when something changes in the database in the period between creating DataContext and updating it. Am I right? How can I fix it? Update I just debugged the error and found the following: Table name: dbo.Stats current value: 9852039 original value: 9852038 database value: 9852039 The Stats table is updated constantly. So how can I still make LINQ save the changes. With "classical" SQL Server access through SqlDataCommand I never had problems like that.

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  • How to represent datetime of deifferent time zomes in C#

    - by Mohoch
    Hi. I have a .NET WebService (written in C#), that is supposed to serve people around the world. With each request I get the user's datetime in his own time zone with the format : "yyyy/MM/dd HH:mm ZZZZ". I have to convert the string to something representing the original date and time and specifying the time zone in GMT. I have to make some logical calculations and keep it in the database. The regular DateTime doe's not support this. it does not have a property specifying the time zone. When I try to convert my string into DateTime - it simply converts it to my local time. I do not want to keep my time in UTC, because I have some logic that has to run per user by his own time. Does anyone know a C# class that handles this? Thanks!

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  • Where are the snapshot files?

    - by KiD0M4N
    Hey guys, The documentation states that the snapshots are persisted to S3 for persistence... I wanted to leverage that and create a instance of my server in a different region (my original server is in APAC, I wanted to create an instance in US-East.) I have logged into my account via CloudBerry S3, but cannot see any files in the S3 account (sorry, I am beginner in AWS.) Also, switching over to US-East removes the snapshot from view... so how can I create another instance using the same EBS volume in a different region? Why can't I see the snapshot files in my S3? Regards, Karan Misra

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  • select from varchar2 column with numeric value sometimes gives invalid number error

    - by Rene
    I'm trying to understand why, on some systems, I get an invalid number error message when I'm trying to select a value from a varchar2 column while on other systems I don't get the error while doing the exact same thing. The table is something like this: ID Column_1 Column_2 1 V text 2 D 1 3 D 2 4 D 3 and a query: select ID from table where column_1='D' and column_2 = :some_number_value :some_number_value is always numeric but can be null. We've fixed the query: select ID from table where column_1='D' and column_2 = to_char(:some_number_value) This original query runs fine on most systems but on some systems gives an "invalid number" error. The question is why? Why does it work on most systems and not on some?

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  • WxPython multiple grid instances

    - by randomPythonHacker
    Does anybody know how I can get multiple instances of the same grid to display on one frame? Whenever I create more than 1 instance of the same object, the display of the original grid widget completely collapses and I'm left unable to do anything with it. For reference, here's the code: import wx import wx.grid as gridlib class levelGrid(gridlib.Grid): def __init__(self, parent, rows, columns): gridlib.Grid.__init__(self, parent, -1) self.moveTo = None self.CreateGrid(rows, columns) self.SetDefaultColSize(32) self.SetDefaultRowSize(32) self.SetColLabelSize(0) self.SetRowLabelSize(0) self.SetDefaultCellBackgroundColour(wx.BLACK) self.EnableDragGridSize(False) class mainFrame(wx.Frame): def __init__(self, parent, id, title): wx.Frame.__init__(self, parent, id, title, size=(768, 576)) editor = levelGrid(self, 25, 25) panel1 = wx.Panel(editor, -1) #vbox = wx.BoxSizer(wx.VERTICAL) #vbox.Add(editor, 1, wx.EXPAND | wx.ALL, 5) #selector = levelGrid(self, 1, 25) #vbox.Add(selector, 1, wx.EXPAND |wx.BOTTOM, 5) self.Centre() self.Show(True) app = wx.App() mainFrame(None, -1, "SLAE") app.MainLoop()

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  • How to debug Fluent nHibernate

    - by Matt Thrower
    Hi, I'm having some trouble with Fluent nHibernate. I added a column to a table and I thought I'd correctly changed the mappings and the connected data objects to correctly reflect this. However when I tried to run my application again I kept getting this error: System.Data.SqlClient.SqlException: Invalid column name 'Workflow_id'. I really couldn't see what the problem was with the changes I'd made so I reverted back to the original versions of the mapping and data object files from source control and removed the offending column from the database. But I'm still getting the same error. I'd like some advice on how to debug this. The SQL that gets reported on the error is semi-nonsensical: SELECT regions0_.Page_id as Page5_1_, regions0_.Id as Id1_, regions0_.Id as Id27_0_, regions0_.RegionId as RegionId27_0_, regions0_.RegionTemplate_id as RegionTe3_27_0_, regions0_.Workflow_id as Workflow4_27_0_ FROM [Region] regions0_ WHERE regions0_.Page_id=? And it won't execute as valid SQL anyway. Any ideas as to where to go from here?

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  • How can I access and modify objects inside frames with AS3 in a permanent way?

    - by curro
    I have a MovieClip symbol created with flash in a fla file library. There is a textfield in frame one of this movieclip's timeline . There is another frame in the movieclip timeline. There is a custon class definition for this symbol. It is a flipping card in a memory game. I access the textfield by going to frame 2 (gotoAndStop(2)) and setting the textfield's text property ( this.field.text = "hello" ). However if I go to frame 1 and then return to frame 2, the text becomes the original one in the library's symbol. I have to modify the text propery again in a showFace method I've written. Besides, I cannot pass parameters in the constructor because it is a symbol in the library and that would give errors. I find this behaviour of flash extremely weird. Is there a way I can set properties inside frames permanently? Thank you

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  • Show ContextMenuStrip from ToolStripDropDown without dismissing ToolStripDropDown

    - by Jacob G
    I have a ToolStrip. In my ToolStrip I have a ToolStripDropDownButton. My ToolStripDropDownButton has a DropDown of type ToolStripDropDown that contains a ToolStripControlHost which contains a Label. I have assigned a ContextMenuStrip to my Label. When I show the DropDown and right-click on the label, the ContextMenuStrip displays correctly, but the original DropDown is dismissed. I can understand the existence of underlying code to prevent the display of two "ToolStripItems" at the same time and I'm assuming that's what I'm running in to here. Anybody know of a way around it?

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  • Approach for altering Primary Key from GUID to BigInt in SQL Server related tables

    - by Tom
    I have two tables with 10-20 million rows that have GUID primary keys and at leat 12 tables related via foreign key. The base tables have 10-20 indexes each. We are moving from GUID to BigInt primary keys. I'm wondering if anyone has any suggestions on an approach. Right now this is the approach I'm pondering: Drop all indexes and fkeys on all the tables involved. Add 'NewPrimaryKey' column to each table Make the key identity on the two base tables Script the data change "update table x, set NewPrimaryKey = y where OldPrimaryKey = z Rename the original primarykey to 'oldprimarykey' Rename the 'NewPrimaryKey' column 'PrimaryKey' Script back all the indexes and fkeys Does this seem like a good approach? Does anyone know of a tool or script that would help with this? TD: Edited per additional information. See this blog post that addresses an approach when the GUID is the Primary: http://www.sqlmag.com/blogs/sql-server-questions-answered/sql-server-questions-answered/tabid/1977/entryid/12749/Default.aspx

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  • Using Maven shade plugin in a multi module project

    - by Manoj
    I have a scenario where-in I need to create an uber jar of a multi module maven project including all modules and their dependencies. I tried using maven shade plugin. but it seems to work only when I use it at the module level. If I add the plugin entry in parent pom then the build breaks (it tries to shade the parent pom) [INFO] Replacing original artifact with shaded artifact. [INFO] Replacing null with C:\Projects\foo.bar\target\foobar-0.0.1-SNAPSHOT-shaded.pom [INFO] ------------------------------------------------------------------------ [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] Error creating shaded jar: null It does seem to make sense since the <packaging> for the parent maven project is pom. But there should be some way to create an uber jar for a multi module project... Any ideas people???

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  • Including C header file with lots of global variables

    - by Costi
    I have an include file with 100+ global variables. It's being used in a library, but some programs that I'm linking the lib to also need to access the globals. The way it was built: // In one library .c file #define Extern // In the programs that use the globals #define Extern extern // In the .h file Extern int a,b,c; I had a hard time understanding why the original programmer did that so I removed that define Extern stuff. Now I think I understand the thing about TU with the help of stackoverflow: 1, 2, 3. Now I understand that I should define the global variables in one .c file in the library and use extern in the .h file. The problem is that I don't want to duplicate code. Should I go back to that #define Extern voodoo?

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  • Subtracting Delphi Time Ranges from a Date Range, Calculate Remaining Time

    - by Anagoge
    I'm looking for an algorithm that will help calculate a workday working time length. It would have an input date range and then allow subtracting partially or completely intersecting time range slices from that date range and the result would be the number of minutes (or the fraction/multiple of a day) left in the original date range, after subtracting out the various non-working time slices. For Example: Input date range: 1/4/2010 11:21 am - 1/5/2010 3:00 pm Subtract out any partially or completely intersecting slices like this: Remove all day Sunday Non-Sundays remove 11:00 - 12:00 Non-Sundays remove time after 5:00 pm Non-Sundays remove time before 8:00 am Non-Sundays remove time 9:15 - 9:30 am Output: # of minutes left in the input date range I don't need anything overly-general. I could hardcode the rules to simplify the code. If anyone knows of sample code or a library/function somewhere, or has some pseudo-code ideas, I'd love something to start with. I didn't see anything in DateUtils, for example. Even a basic function that calculates the number of minutes of overlap in two date ranges to subtract out would be a good start.

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  • Apache won't accept external requests

    - by Eric
    I am running Apache 2.2 on windows and I would like to access it remotely. Currently I can only access it from my local machine. I know the problem is not port forwarding because I tested it with other web servers (written in python). My httpd.conf file is below. I installed apache with the PHP installer. # # This is the main Apache HTTP server configuration file. It contains the # configuration directives that give the server its instructions. # See <URL:http://httpd.apache.org/docs/2.2> for detailed information. # In particular, see # <URL:http://httpd.apache.org/docs/2.2/mod/directives.html> # for a discussion of each configuration directive. # # Do NOT simply read the instructions in here without understanding # what they do. They're here only as hints or reminders. If you are unsure # consult the online docs. You have been warned. # # Configuration and logfile names: If the filenames you specify for many # of the server's control files begin with "/" (or "drive:/" for Win32), the # server will use that explicit path. If the filenames do *not* begin # with "/", the value of ServerRoot is prepended -- so "logs/foo.log" # with ServerRoot set to "C:/Program Files (x86)/Apache Software Foundation/Apache2.2" will be interpreted by the # server as "C:/Program Files (x86)/Apache Software Foundation/Apache2.2/logs/foo.log". # # NOTE: Where filenames are specified, you must use forward slashes # instead of backslashes (e.g., "c:/apache" instead of "c:\apache"). # If a drive letter is omitted, the drive on which httpd.exe is located # will be used by default. It is recommended that you always supply # an explicit drive letter in absolute paths to avoid confusion. # # ServerRoot: The top of the directory tree under which the server's # configuration, error, and log files are kept. # # Do not add a slash at the end of the directory path. If you point # ServerRoot at a non-local disk, be sure to point the LockFile directive # at a local disk. If you wish to share the same ServerRoot for multiple # httpd daemons, you will need to change at least LockFile and PidFile. # ServerRoot "C:/Program Files (x86)/Apache Software Foundation/Apache2.2" # # Listen: Allows you to bind Apache to specific IP addresses and/or # ports, instead of the default. See also the <VirtualHost> # directive. # # Change this to Listen on specific IP addresses as shown below to # prevent Apache from glomming onto all bound IP addresses. # #Listen 12.34.56.78:80 Listen 80 # # Dynamic Shared Object (DSO) Support # # To be able to use the functionality of a module which was built as a DSO you # have to place corresponding `LoadModule' lines at this location so the # directives contained in it are actually available _before_ they are used. # Statically compiled modules (those listed by `httpd -l') do not need # to be loaded here. # # Example: # LoadModule foo_module modules/mod_foo.so # LoadModule actions_module modules/mod_actions.so LoadModule alias_module modules/mod_alias.so LoadModule asis_module modules/mod_asis.so LoadModule auth_basic_module modules/mod_auth_basic.so #LoadModule auth_digest_module modules/mod_auth_digest.so #LoadModule authn_alias_module modules/mod_authn_alias.so #LoadModule authn_anon_module modules/mod_authn_anon.so #LoadModule authn_dbd_module modules/mod_authn_dbd.so #LoadModule authn_dbm_module modules/mod_authn_dbm.so LoadModule authn_default_module modules/mod_authn_default.so LoadModule authn_file_module modules/mod_authn_file.so #LoadModule authnz_ldap_module modules/mod_authnz_ldap.so #LoadModule authz_dbm_module modules/mod_authz_dbm.so LoadModule authz_default_module modules/mod_authz_default.so LoadModule authz_groupfile_module modules/mod_authz_groupfile.so LoadModule authz_host_module modules/mod_authz_host.so #LoadModule authz_owner_module modules/mod_authz_owner.so LoadModule authz_user_module modules/mod_authz_user.so LoadModule autoindex_module modules/mod_autoindex.so #LoadModule cache_module modules/mod_cache.so #LoadModule cern_meta_module modules/mod_cern_meta.so LoadModule cgi_module modules/mod_cgi.so #LoadModule charset_lite_module modules/mod_charset_lite.so #LoadModule dav_module modules/mod_dav.so #LoadModule dav_fs_module modules/mod_dav_fs.so #LoadModule dav_lock_module modules/mod_dav_lock.so #LoadModule dbd_module modules/mod_dbd.so #LoadModule deflate_module modules/mod_deflate.so LoadModule dir_module modules/mod_dir.so #LoadModule disk_cache_module modules/mod_disk_cache.so #LoadModule dumpio_module modules/mod_dumpio.so LoadModule env_module modules/mod_env.so #LoadModule expires_module modules/mod_expires.so #LoadModule ext_filter_module modules/mod_ext_filter.so #LoadModule file_cache_module modules/mod_file_cache.so #LoadModule filter_module modules/mod_filter.so #LoadModule headers_module modules/mod_headers.so #LoadModule ident_module modules/mod_ident.so #LoadModule imagemap_module modules/mod_imagemap.so LoadModule include_module modules/mod_include.so LoadModule info_module modules/mod_info.so LoadModule isapi_module modules/mod_isapi.so #LoadModule ldap_module modules/mod_ldap.so #LoadModule logio_module modules/mod_logio.so LoadModule log_config_module modules/mod_log_config.so #LoadModule log_forensic_module modules/mod_log_forensic.so #LoadModule mem_cache_module modules/mod_mem_cache.so LoadModule mime_module modules/mod_mime.so #LoadModule mime_magic_module modules/mod_mime_magic.so LoadModule negotiation_module modules/mod_negotiation.so #LoadModule proxy_module modules/mod_proxy.so #LoadModule proxy_ajp_module modules/mod_proxy_ajp.so #LoadModule proxy_balancer_module modules/mod_proxy_balancer.so #LoadModule proxy_connect_module modules/mod_proxy_connect.so #LoadModule proxy_ftp_module modules/mod_proxy_ftp.so #LoadModule proxy_http_module modules/mod_proxy_http.so #LoadModule reqtimeout_module modules/mod_reqtimeout.so #LoadModule rewrite_module modules/mod_rewrite.so LoadModule setenvif_module modules/mod_setenvif.so #LoadModule speling_module modules/mod_speling.so #LoadModule ssl_module modules/mod_ssl.so LoadModule status_module modules/mod_status.so #LoadModule substitute_module modules/mod_substitute.so #LoadModule unique_id_module modules/mod_unique_id.so #LoadModule userdir_module modules/mod_userdir.so #LoadModule usertrack_module modules/mod_usertrack.so #LoadModule version_module modules/mod_version.so #LoadModule vhost_alias_module modules/mod_vhost_alias.so #LoadModule php5_module "c:/php/php5apache2_2.dll" <IfModule !mpm_netware_module> <IfModule !mpm_winnt_module> # # If you wish httpd to run as a different user or group, you must run # httpd as root initially and it will switch. # # User/Group: The name (or #number) of the user/group to run httpd as. # It is usually good practice to create a dedicated user and group for # running httpd, as with most system services. # User daemon Group daemon </IfModule> </IfModule> # 'Main' server configuration # # The directives in this section set up the values used by the 'main' # server, which responds to any requests that aren't handled by a # <VirtualHost> definition. These values also provide defaults for # any <VirtualHost> containers you may define later in the file. # # All of these directives may appear inside <VirtualHost> containers, # in which case these default settings will be overridden for the # virtual host being defined. # # # ServerAdmin: Your address, where problems with the server should be # e-mailed. This address appears on some server-generated pages, such # as error documents. e.g. [email protected] # ServerAdmin [email protected] # # ServerName gives the name and port that the server uses to identify itself. # This can often be determined automatically, but we recommend you specify # it explicitly to prevent problems during startup. # # If your host doesn't have a registered DNS name, enter its IP address here. # #ServerName :80 # # DocumentRoot: The directory out of which you will serve your # documents. By default, all requests are taken from this directory, but # symbolic links and aliases may be used to point to other locations. # DocumentRoot "C:/Program Files (x86)/Apache Software Foundation/Apache2.2/htdocs" # # Each directory to which Apache has access can be configured with respect # to which services and features are allowed and/or disabled in that # directory (and its subdirectories). # # First, we configure the "default" to be a very restrictive set of # features. # <Directory /> Options FollowSymLinks AllowOverride None Order deny,allow Allow from all </Directory> # # Note that from this point forward you must specifically allow # particular features to be enabled - so if something's not working as # you might expect, make sure that you have specifically enabled it # below. # # # This should be changed to whatever you set DocumentRoot to. # <Directory "C:/Program Files (x86)/Apache Software Foundation/Apache2.2/htdocs"> # # Possible values for the Options directive are "None", "All", # or any combination of: # Indexes Includes FollowSymLinks SymLinksifOwnerMatch ExecCGI MultiViews # # Note that "MultiViews" must be named *explicitly* --- "Options All" # doesn't give it to you. # # The Options directive is both complicated and important. Please see # http://httpd.apache.org/docs/2.2/mod/core.html#options # for more information. # Options Indexes FollowSymLinks # # AllowOverride controls what directives may be placed in .htaccess files. # It can be "All", "None", or any combination of the keywords: # Options FileInfo AuthConfig Limit # AllowOverride All # # Controls who can get stuff from this server. # Order deny,allow Allow from all </Directory> # # DirectoryIndex: sets the file that Apache will serve if a directory # is requested. # <IfModule dir_module> DirectoryIndex index.html index.php index.phtml index.htm default.html default.php default.phtml default.htm </IfModule> # # The following lines prevent .htaccess and .htpasswd files from being # viewed by Web clients. # <FilesMatch "^\.ht"> Order allow,deny Deny from all Satisfy All </FilesMatch> # # ErrorLog: The location of the error log file. # If you do not specify an ErrorLog directive within a <VirtualHost> # container, error messages relating to that virtual host will be # logged here. If you *do* define an error logfile for a <VirtualHost> # container, that host's errors will be logged there and not here. # ErrorLog "logs/error.log" # # LogLevel: Control the number of messages logged to the error_log. # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. # LogLevel warn <IfModule log_config_module> # # The following directives define some format nicknames for use with # a CustomLog directive (see below). # LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\"" combined LogFormat "%h %l %u %t \"%r\" %>s %b" common <IfModule logio_module> # You need to enable mod_logio.c to use %I and %O LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\" %I %O" combinedio </IfModule> # # The location and format of the access logfile (Common Logfile Format). # If you do not define any access logfiles within a <VirtualHost> # container, they will be logged here. Contrariwise, if you *do* # define per-<VirtualHost> access logfiles, transactions will be # logged therein and *not* in this file. # CustomLog "logs/access.log" common # # If you prefer a logfile with access, agent, and referer information # (Combined Logfile Format) you can use the following directive. # #CustomLog "logs/access.log" combined </IfModule> <IfModule alias_module> # # Redirect: Allows you to tell clients about documents that used to # exist in your server's namespace, but do not anymore. The client # will make a new request for the document at its new location. # Example: # Redirect permanent /foo http:///bar # # Alias: Maps web paths into filesystem paths and is used to # access content that does not live under the DocumentRoot. # Example: # Alias /webpath /full/filesystem/path # # If you include a trailing / on /webpath then the server will # require it to be present in the URL. You will also likely # need to provide a <Directory> section to allow access to # the filesystem path. # # ScriptAlias: This controls which directories contain server scripts. # ScriptAliases are essentially the same as Aliases, except that # documents in the target directory are treated as applications and # run by the server when requested rather than as documents sent to the # client. The same rules about trailing "/" apply to ScriptAlias # directives as to Alias. # ScriptAlias /cgi-bin/ "C:/Program Files (x86)/Apache Software Foundation/Apache2.2/cgi-bin/" </IfModule> <IfModule cgid_module> # # ScriptSock: On threaded servers, designate the path to the UNIX # socket used to communicate with the CGI daemon of mod_cgid. # #Scriptsock logs/cgisock </IfModule> # # "C:/Program Files (x86)/Apache Software Foundation/Apache2.2/cgi-bin" should be changed to whatever your ScriptAliased # CGI directory exists, if you have that configured. # <Directory "C:/Program Files (x86)/Apache Software Foundation/Apache2.2/cgi-bin"> AllowOverride None Options None Order allow,deny Allow from all </Directory> # # DefaultType: the default MIME type the server will use for a document # if it cannot otherwise determine one, such as from filename extensions. # If your server contains mostly text or HTML documents, "text/plain" is # a good value. If most of your content is binary, such as applications # or images, you may want to use "application/octet-stream" instead to # keep browsers from trying to display binary files as though they are # text. # DefaultType text/plain <IfModule mime_module> # # TypesConfig points to the file containing the list of mappings from # filename extension to MIME-type. # TypesConfig conf/mime.types # # AddType allows you to add to or override the MIME configuration # file specified in TypesConfig for specific file types. # #AddType application/x-gzip .tgz # # AddEncoding allows you to have certain browsers uncompress # information on the fly. Note: Not all browsers support this. # #AddEncoding x-compress .Z #AddEncoding x-gzip .gz .tgz # # If the AddEncoding directives above are commented-out, then you # probably should define those extensions to indicate media types: # AddType application/x-compress .Z AddType application/x-gzip .gz .tgz # # AddHandler allows you to map certain file extensions to "handlers": # actions unrelated to filetype. These can be either built into the server # or added with the Action directive (see below) # # To use CGI scripts outside of ScriptAliased directories: # (You will also need to add "ExecCGI" to the "Options" directive.) # #AddHandler cgi-script .cgi # For type maps (negotiated resources): #AddHandler type-map var # # Filters allow you to process content before it is sent to the client. # # To parse .shtml files for server-side includes (SSI): # (You will also need to add "Includes" to the "Options" directive.) # #AddType text/html .shtml #AddOutputFilter INCLUDES .shtml AddType application/x-httpd-php .php AddType application/x-httpd-php .phtml </IfModule> # # The mod_mime_magic module allows the server to use various hints from the # contents of the file itself to determine its type. The MIMEMagicFile # directive tells the module where the hint definitions are located. # #MIMEMagicFile conf/magic # # Customizable error responses come in three flavors: # 1) plain text 2) local redirects 3) external redirects # # Some examples: #ErrorDocument 500 "The server made a boo boo." #ErrorDocument 404 /missing.html #ErrorDocument 404 "/cgi-bin/missing_handler.pl" #ErrorDocument 402 http:///subscription_info.html # # # EnableMMAP and EnableSendfile: On systems that support it, # memory-mapping or the sendfile syscall is used to deliver # files. This usually improves server performance, but must # be turned off when serving from networked-mounted # filesystems or if support for these functions is otherwise # broken on your system. # #EnableMMAP off #EnableSendfile off # Supplemental configuration # # The configuration files in the conf/extra/ directory can be # included to add extra features or to modify the default configuration of # the server, or you may simply copy their contents here and change as # necessary. # Server-pool management (MPM specific) #Include conf/extra/httpd-mpm.conf # Multi-language error messages #Include conf/extra/httpd-multilang-errordoc.conf # Fancy directory listings #Include conf/extra/httpd-autoindex.conf # Language settings #Include conf/extra/httpd-languages.conf # User home directories #Include conf/extra/httpd-userdir.conf # Real-time info on requests and configuration #Include conf/extra/httpd-info.conf # Virtual hosts #Include conf/extra/httpd-vhosts.conf # Local access to the Apache HTTP Server Manual #Include conf/extra/httpd-manual.conf # Distributed authoring and versioning (WebDAV) #Include conf/extra/httpd-dav.conf # Various default settings #Include conf/extra/httpd-default.conf # Secure (SSL/TLS) connections #Include conf/extra/httpd-ssl.conf # # Note: The following must must be present to support # starting without SSL on platforms with no /dev/random equivalent # but a statically compiled-in mod_ssl. # <IfModule ssl_module> SSLRandomSeed startup builtin SSLRandomSeed connect builtin </IfModule> #PHPIniDir "c:/php" #BEGIN PHP INSTALLER EDITS - REMOVE ONLY ON UNINSTALL PHPIniDir "C:/PHP/" LoadModule php5_module "C:/PHP/php5apache2_2.dll" #END PHP INSTALLER EDITS - REMOVE ONLY ON UNINSTALL P.S sorry for the shortness of this post. I am in a rush

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  • Split String in C# without delimiter (sort of)

    - by Zach
    Hi, I want to split a string in C#.NET that looks like this: string Letters = "hello"; and put each letter (h, e, l, l, o) into an array or ArrayList. I have no idea what to use as the delimiter in String.Split(delimiter). I can do it if the original string has commas (or anything else): string Letters = "H,e,l,l,o"; string[] AllLettersArray = Letters.Split(",".ToCharArray()); But I have no idea what to use in a case with (supposedly) no delimiter. Is there a special character like Environment.Newline? Thanks.

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  • "digg" button and encoded url :S

    - by guest86
    Hi! I wrote a php site (it's still a prototype) and i placed a "Digg" button. Placing the button was easy but.... Official manual says "url has to be encoded". I did that with urlencode(). After urlencode, my url looks like this: http%3A%2F%2Fwww.mysite.com%2Fen%2Fredirect.php%3Fl%3Dhttp%3A%2F%2Fwww.othersite.rs%2FNews%2FWorld%2F227040%2FRusia-Airplane-crashed%26N%3DRusia%3A+Airplane+crashed So far, so good but when i want to submit that url to digg, it is recognized as invalid url: http://www.mysite.com/en/redirect.php?l=http://www.othersite.rs/News/World/227040/Rusia-Airplane-crashed&N=Rusia:+Airplane crashed If i place a "+" between "Airplane" and "crashed" (mere end of a link), then digg recognize it without any problems! Please help, this bizare problem is killing my braincells! P.S. for purpose of this answer urls are changed (nonexisting) because, in original, non-english sites are involved P.S.S. Happy New Year! :)

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • Filtering results and pagination

    - by alj
    I have a template that shows a filter form and below it a list of the result records. I bind the form to the request so that the filter form sets itself to the options the user submitted when the results are returned. I also use pagination. Using the code in the pagination documentation means that when the user clicks for the next page, the form data is lost. What is the best way of dealing with pagination and filtering in this way? Passing the querystring to the paginiation links. Change the pagination links to form buttons and therefore submit the filter form at the same time, but this assumes that the user hasn't messed about with the filter options. As above but with the original data as hidden fields. ALJ

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  • Will iPhone OS4 make your life easier or harder as a lone app developer?

    - by Matt
    I am interested to hear what people feel about the new iPhone OS4 release. It is obviously very exciting having access to all the new features, apparently (from apple.com) it has over 1500 new APIs. My original thoughts were "Wow, this is awesome", and I suppose it is. I was just getting comfortable with OS 3.2 development though, and now there is a raft of additional stuff to learn in order to keep up with the pack. So I am feeling quite frustrated! Do you think, when working as an individual app developer, having access to these additional features would improve your applications or just water down the quality? I guess being giving the opportunity to improve applications and provide better features should be welcomed. I think frustration comes from struggling to keep up with the continuous changes, but thats the industry we are in I suppose! Any thoughts/comments?

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  • How to get notification when window closes in Firefox extension?

    - by Yashwant Kumar Sahu
    Hello experts I am making toolbar in Mozilla Firefox. On the click of a button on my toolbar, I am opening a new window which navigates to my HTML Page created by me. On this HTML Page on the click of a button I am doing some work and closing the window. That's all done, now I need my original or parent window's toolbar to get notified when this window is closed. I guess adding event listeners won't work as its all done in new window. Please suggest. Any help is apprectiated

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  • Reading Values Returned by SQLDataSource Before Binding to FormView

    - by peter.newhook
    I have a FormView that shows posts by users. I'd like to add Edit and Delete commands to the post to let the original author edit or delete their post. I'd like these commands to be available to only the author. The FormView is populated by a SqlDataSource that uses a stored procedure. I was thinking I would set the Edit and Delete hyperlink to Visible=False, then compare the currently signed in user guid to the guid of the post's author, and make the hyperlinks visible if the two guids are the same. I've tried using the Selected event of the SqlDataSource to capture the guid (which is returned by the stored procedure) however I can't find way to get the values returned by this datasource. How do I access the values returned by a SqlDataSource before they get databound?

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