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  • What parts of functionality should be refactored into a directive?

    - by Sprottenwels
    I am creating an application from legacy code using AngularJS. I wonder what parts of my code should be moved into a directive. For example, iI had thought of moving a table which is used multiple times across the application into a directive. The tables alter from headings and size. Is it worth the effort or even a good practice to turn such things into their own directives or should I create each table in a unique way?

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  • How to install new system (with new applications) without removing /home

    - by Innuendo
    I'd like to update to 11.04 from 10.10 (but I don't like upgrading system, I prefer full reinstalling) I'd like to install whole new system, but I want to keep my /home folders (Music, Movies, Documents and so on). If I keep /home while installing - this will keep all my program settings too (but I have lots of trash there too, and 'd like to clean it too). Can I delete all .folders in /home and then reinstall system (keeping old /home) ?

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  • Recommended readings for a sofware construction mini-course [on hold]

    - by Aivar
    I'm going to organize a mini-course for CS students who have completed CS1 (Python) and CS2 (Java). I'd like to show them more principled approach to programming practice and design, something along the lines of McConnel's Code Complete. If I had enough copies of Code Complete, I would assign some readings from that book. Can you recommend some freely available material (books, blog posts, articles, essays) for such a course? (I'd prefer to avoid topics specific to OOP and focus on more universal principles.)

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  • Google Games Chat #5

    Google Games Chat #5 The Google Games Chat (official motto: "Still not cancelled") is back for yet another rousing debate about industry trends, the state of gaming in general, and, frankly, any other random thoughts that happen to cross our minds. We don't really filter what we say very much. Ask us questions in the moderator link! We might even get around to answering them! From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Gaming

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  • Which version of Debian are Ubuntu LTS releases based on?

    - by barnac1e
    This answer says: The base of the operating system, Debian, comes in three versions: Stable, Testing and Unstable. Normally, Ubuntu is based on Testing; the LTS releases are based on Stable. That cannot be true then for 12.04 because Debian Stable (Squeeze) is almost going to be old-stable, and it's obvious that the kernel versions in 12.04, packages, etc. cannot have come from Debian Squeeze. So then what other Debian Stable is there for Precise to be based on?

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  • More Than a Map - Epungo

    More Than a Map - Epungo In Sao Paulo, Brazil we met with Epungo founders André Tannús and Rodrigo Hanashiro. Epungo is real estate startup that is making waves in the Brazilian real estate market with their well designed site. We met up with the founders at their global headquarters (also known as their apartment living room). Read more on morethanamap.com #morethanamap From: GoogleDevelopers Views: 5 0 ratings Time: 02:30 More in Science & Technology

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  • Are non-modified FILESTREAM files excluded from DIFFERENTIAL backups?

    - by TiborKaraszi
    Short answer seems to be "yes". I got this from a forum post today, so I thought I'd test it out. Basically, the discussion is whether we can somehow cut down backup sizes for filestream data (assumption is that filestream data isn't modified very frequently). I've seen this a few times now, and often suggestions arises to somehow exclude the filestream data and fo file level backup of those files. But that would more or less leaves us with the problem of the "old" solution: potential inconsistency....(read more)

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  • Step by Step Guide to Silverlight 4 Command Binding

    Silverlight 4 now came up with the support of Command Binding. Using Command binding you can easily develop your Silverlight MVVM (Model-View-ViewModel) applications where your view will not know about data. In this article, I will describe you the Command binding feature in Silverlight 4 Step-by-St

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  • App Engine: Easier auth with OAuth2Decorator

    App Engine: Easier auth with OAuth2Decorator Here on the App Engine team, we're always trying to make it easier to call Google APIs from within your application. Using the library google-api-python-client, API calls can be a breeze, but performing authentication and authorization can sometimes (often?) take 50% of development time! We'll show how to get up and running with OAuth2Decorator to make auth as easy as the rest of the library. From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Science & Technology

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  • Implenting ActiveRecord with inheritance?

    - by King
    I recently converted an old application that was using XML files as the data store to use SQL instead. To avoid a lot of changes I basically created ActiveRecord style classes that inherited from the original business objects. For example SomeClassRecord :SomeClass //ID Property //Save method I then used this new class in place of the other one, because of polymorphism I didn't need to change any methods that took SomeClass as a parameter. Would this be considered 'Bad'? What would be a better alternative?

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  • Notebook Review: Toshiba Tecra A11

    Toshiba's 15.6-inch business notebook doesn't skimp on features, with everything from an old-fashioned RS-232 port to facial recognition software, not to mention a fast Core i7 CPU and Nvidia graphics. Does this $1,349 laptop PC have the right stuff to serve as a desktop replacement?

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  • Why C++ people loves multithreading when it comes to performances?

    - by user1849534
    I have a question, it's about why programmers seems to love concurrency and multi-threaded programs in general. I'm considering 2 main approach here: an async approach basically based on signals, or just an async approach as called by many papers and languages like the new C# 5.0 for example, and a "companion thread" that maanges the policy of your pipeline a concurrent approach or multi-threading approach I will just say that I'm thinking about the hardware here and the worst case scenario, and I have tested this 2 paradigms myself, the async paradigm is a winner at the point that I don't get why people 90% of the time talk about concurrency when they wont to speed up things or make a good use of their resources. I have tested multi-threaded programs and async program on an old machine with an Intel quad-core that doesn't offer a memory controller inside the CPU, the memory is managed entirely by the motherboard, well in this case performances are horrible with a multi-threaded application, even a relatively low number of threads like 3-4-5 can be a problem, the application is unresponsive and is just slow and unpleasant. A good async approach is, on the other hand, probably not faster but it's not worst either, my application just waits for the result and doesn't hangs, it's responsive and there is a much better scaling going on. I have also discovered that a context change in the threading world it's not that cheap in real world scenario, it's infact quite expensive especially when you have more than 2 threads that need to cycle and swap among each other to be computed. On modern CPUs the situation it's not really that different, the memory controller it's integrated but my point is that an x86 CPUs is basically a serial machine and the memory controller works the same way as with the old machine with an external memory controller on the motherboard. The context switch is still a relevant cost in my application and the fact that the memory controller it's integrated or that the newer CPU have more than 2 core it's not bargain for me. For what i have experienced the concurrent approach is good in theory but not that good in practice, with the memory model imposed by the hardware, it's hard to make a good use of this paradigm, also it introduces a lot of issues ranging from the use of my data structures to the join of multiple threads. Also both paradigms do not offer any security abut when the task or the job will be done in a certain point in time, making them really similar from a functional point of view. According to the X86 memory model, why the majority of people suggest to use concurrency with C++ and not just an async aproach ? Also why not considering the worst case scenario of a computer where the context switch is probably more expensive than the computation itself ?

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