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  • BlogEngine - Mangling of HTML Anchor Links in TinyMCE Editor

    - by IrishChieftain
    When I create the following link: <a href="~/Contact.aspx" runat="server">Contact us</a> The editor strips out the runat attribute, breaking the link. It's also inserting "/page" into the URL which I do not want to happen. Is there some editor setting to prevent this from happening? I've checked here and couldn't find an answer. UPDATE I've added the following to tinyMCE.acsx to allow the addition of the runat attribute to anchor links: tinyMCE.init({ ... extended_valid_elements : "a[href|runat=server]" ... }); This solves the problem with the runat attribute being stripped out. My only remaining problem is the automatic insertion of "page" in the URL. Anybody?

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  • Passing an array into hidden_field ROR

    - by JZ
    I'm trying to pass an array into a hidden_field. The following User has 3 roles [2,4,5] >> u = User.find_by_login("lesa") => #<User id: 5, login: "lesa", email: "[email protected]", crypted_password: "0f2776e68f1054a2678ad69a3b28e35ad9f42078", salt: "f02ef9e00d16f1b9f82dfcc488fdf96bf5aab4a8", created_at: "2009-12-29 15:15:51", updated_at: "2010-01-06 06:27:16", remember_token: nil, remember_token_expires_at: nil> >> u.roles.map(&:id) => [2, 4, 5] Users/edit.html.erb <% form_for @user do |f| -%> <%= f.hidden_field :role_ids, :value => @user.roles.map(&:id) %> When I submit my edit form, I receive an error: ActiveRecord::RecordNotFound in UsersController#update "Couldn't find Role with ID=245" How can I pass an array into the hidden_field?

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  • transition of x-axis results in overflow

    - by peter
    First of all, no: this question is not about the (yet) ugly transition of the lines (I might open another one for that, though..). I'm displaying data in line charts and the user can select the time horizon. The x-axis then correspondingly transitions so as to fit to the changed time horizon. In attached image, e.g., the time horizon was 1 week and then I switched to 4 weeks. The number of ticks on the x-axis increases from 7 to 28, correspondingly. Question: How can I prevent the x-axis animation to display outside the svg container? As you can see, the additional dates fly in from the left and they are being animated far far outside the container. Any ideas? Right now, the transition works probably in the most simple way it could: // format for x-axis var xAxis = d3.svg.axis() .scale(x) .orient("bottom") .tickFormat(d3.time.format("%d.%m")) .ticks(d3.time.days, 1) .tickSubdivide(0); // Update x-axis svg.select(".x") .transition() .duration(500) .call(xAxis);

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  • Sharepoint 2007: Disabling Edit/Read Only mode?

    - by TheGambler
    If I open a doc in read only mode I'm able to press save and then it opens up a save as box and the default directory is the directory on the sharepoint server and if you press save you save it to the server. This actually makes the whole process not really "read only" mode since I could actually update the document. Is there a way to prevent this from happening so that if someone chooses read only there is no way possible to updload any changes back to the sharepoint site? Also, it has been suggested as a solution to get rid of the edit/read only option so that people have to check out the document. Is there a way to remove the edit/read only option on documents?

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  • Automatically compute variable upon input in SPSS

    - by what
    I have two cells in SPSS, months is a number of months, years_from_months is the number of years, calculated from the months (decimal: months / 12). What I want is that years_from_months is calculated (and updated) automatically, when I finish entering the months in months, i.e. that I don't have to explicitly call compute manually through the menu. I have defined years_from_months to calculate the years, but at the moment the field only updates when I go to the menu option Transform Compute variable ... and click OK in the window that opens. How can I set up the cell to update automatically (like in Excel)?

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  • Keeping a database structure up to date in a project where code is on subversion?

    - by Bruno De Barros
    I have been working with Subversion for a while now, and it's been incredible for the management of my projects, and even to help managing the deployment to several different servers, but there is just the one thing that still annoys me. Whenever I make any changes to the database structure, I need to update every server manually, I have to keep track of any changes I made, and because some of my servers run branches of the project (modifications that are still being worked on, or were made for different purposes), it's a bit awkward. Until now, I've been using a "database.sql" file, which is a dump of the database structure for a specific revision. But it just seems like such a bad way to manage this. And I was wondering, how does everyone else manage their MySQL databases when they're working on a project and using Subversion?

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  • Is Using Python to MapReduce for Cassandra Dumb?

    - by UltimateBrent
    Since Cassandra doesn't have MapReduce built in yet (I think it's coming in 0.7), is it dumb to try and MapReduce with my Python client or should I just use CouchDB or Mongo or something? The application is stats collection, so I need to be able to sum values with grouping to increment counters. I'm not, but pretend I'm making Google analytics so I want to keep track of which browsers appear, which pages they went to, and visits vs. pageviews. I would just atomically update my counters on write, but Cassandra isn't very good at counters either. May Cassandra just isn't the right choice for this? Thanks!

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  • JLayeredPane versus Container layering

    - by Gili
    JLayeredPane allows one to stack multiple Components on top of one another using JLayeredPane.add(Component, Integer). Components in higher "layers" display on top of Components in lower "layers". Container.add(Component, int) provides a similar mechanism whereby Components with lower indexes display on top of Components with higher indexes. Please note that the first mechanism uses Integer and the second mechanism uses int. Also, one renders high values on top of low ones, and the other does the opposite. Do not mix the two :) My question is: what's the point of using JLayeredPane when Container already provides the same mechanism? Does one layer components better than the another? UPDATE: There is also Container.setComponentZOrder(Component, int) to consider.

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  • What's the official Microsoft way to track counts of dynamic controls to be reconstructed upon Postback?

    - by John K
    When creating dynamic controls based on a data source of arbitrary and changing size, what is the official way to track exactly how many controls need to be rebuilt into the page's control collection after a Postback operation (i.e. on the server side during the ASP.NET page event lifecycle) specifically the point at which dynamic controls are supposed to be rebuilt? Where is the arity stored for retrieval and reconstruction usage? By "official" I mean the Microsoft way of doing it. There exist hacks like Session storage, etc but I want to know the bonafide or at least Microsoft-recommended way. I've been unable to find a documentation page stating this information. Usually code samples work with a set of dynamic controls of known numbers. It's as if doing otherwise would be tougher. Update: I'm not inquiring about user controls or static expression of declarative controls, but instead about dynamically injecting controls completely from code-behind, whether they be mine, 3rd-party or built-in ASP.NET controls.

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  • "Invalid signature": oAuth provider with Django-piston

    - by Martin Eve
    Hi, I'm working with django-piston to attempt to create an API that supports oAuth. I started out using the tutorial at: http://blog.carduner.net/2010/01/26/django-piston-and-oauth/ I added a consumer to piston's admin interface with key and secret both set to "abcd" for test purposes. The urls are successfully wired-up and the oAuth provider is called. However, running my get request token tests with tripit (python get_request_token.py "http://127.0.0.1:8000/api" abcd abcd), I receive the following error: Invalid signature. Expected signature base string: GET&http%3A%2F%2F127.0.0.1%3A8000%2Fapi%2Foauth%2Frequest_token%2F&oauth_consumer_key%3Dabcd%26oauth_nonce%3D0c0bdded5b1afb8eddf94f7ccc672658%26oauth_signature_method%3DHMAC-SHA1%26oauth_timestamp%3D1275135410%26oauth_version%3D1.0 The problem seems to lie inside the _check_signature method of Piston's oauth.py, where valid_sig = signature_method.check_signature(oauth_request, consumer, token, signature) is returning false. I can't, however, work out how to get the signature validated. Any ideas? -----Update----- If I remove the test consumer from piston's backend, the response returned is correctly set to "Invalid consumer", so this lookup appears to be working.

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  • Quick / Built-in method for detecting table change in SQL Server?

    - by the-locster
    Is there a quick and easy way of telling if a table has changed in SQL Server? (I'm using SQL Server 2005). Something like an incrementing ID somewhere that updates on each INSERT, DELETE or UPDATE that I can keep track of. I noticed there is a sys.objects.modify_date column for each table, but I don't think it's quite what I want because the docs say: Date the object was last modified by using an ALTER statement. If the object is a table or a view, modify_date also changes when a clustered index on the table or view is created or altered.

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  • sql locking on silverlight app

    - by immuner
    Hi, i am not sure if this is the correct term, but this is what id like to do: I have an application that uses a mssql database. This application can operate in 3 modes. mode 1) user does not alter, but only read the database mode 2) user can add rows (one at a time) onto a table in the database mode 3) user can alter several tables in the database (one person at a time) question 1) how can i ensure that when a user in in mode 3 that the database will "lock" and all logged in users who operate in mode 2 or mode 3 will not be able to change the database until he finishes? question 2) how can i ensure that while there are several users in mode 2, that there will be no conflict while they all update the table? my guess here, is that before adding a new row, you make a server query for the table's current unique keys and add the new entry. will this be safe enough though? Thanks

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  • Should I trust Redis for data integrity?

    - by Jiaji
    In my current project, I have PostgreSQL as my master DB, and Redis as kind of a slave, e.g., when some user adds another as a friend, first the relationship will be stored in PostgreSQL and then a friend list in Redis will be updated. When some user's friend list is requested, it will be pulled out of Redis instead of PostgreSQL. The question is: when I update the friend list in Redis, should I get a fresh copy outof PostgreSQL, and replace the old list in Redis with the new one or should I keep the old list and simply SADD the userid into the list? The latter is of course best for performance, but intuitively the former does a better job in keep the data integrity? And if something like Celery is used, is the second method worth the risk?

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  • Download estimator control using JavaScript and Ajax

    - by Anil Namde
    I would like to implement the download estimator using the JavaScript and the Ajax. I have gone trough Google to find the existing implementations for the download estimator and i found most of the time asking user bandwidth and then calculating the number is strategy. It good approach and there is hardly anything on reliable to get the estimated time right. What i would like to try is use Ajax to request file size 100KB - 200 KB and do the maths get the number and update the display. Now this is surrounded with so many questions like network, number of packets formed, proxies etc ? These all factors are sufficient to turn down the approach. But THIS IS HOW I HAVE TO DO THIS ? Now i would like here inputs from you all to make it better (as good discussion)? what all can be added to this ? Can we get to know bandwidth user using without asking ?

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  • Remove box2d bodies after collision deduction android?

    - by jubin
    Can any one explain me how to destroy box2d body when collide i have tried but my application crashed.First i have checked al collisions then add all the bodies in array who i want to destroy.I am trying to learning this tutorial My all the bodies are falling i want these bodies should destroy when these bodies will collide my actor monkey but when it collide it destroy but my aplication crashed.I have googled and from google i got the application crash reasons we should not destroy body in step funtion but i am removing body in the last of tick method. could any one help me or provide me code aur check my code why i am getting this prblem or how can i destroy box2d bodies. This is my code what i am doing. Please could any one check my code and tell me what is i am doing wrong for removing bodies. The code is for multiple box2d objects falling on my actor monkey it should be destroy when it will fall on the monkey.It is destroing but my application crahes. static class Box2DLayer extends CCLayer { protected static final float PTM_RATIO = 32.0f; protected static final float WALK_FACTOR = 3.0f; protected static final float MAX_WALK_IMPULSE = 0.2f; protected static final float ANIM_SPEED = 0.3f; int isLeft=0; String dir=""; int x =0; float direction; CCColorLayer objectHint; // protected static final float PTM_RATIO = 32.0f; protected World _world; protected static Body spriteBody; CGSize winSize = CCDirector.sharedDirector().winSize(); private static int count = 200; protected static Body monkey_body; private static Body bodies; CCSprite monkey; float animDelay; int animPhase; CCSpriteSheet danceSheet = CCSpriteSheet.spriteSheet("phases.png"); CCSprite _block; List<Body> toDestroy = new ArrayList<Body>(); //CCSpriteSheet _spriteSheet; private static MyContactListener _contactListener = new MyContactListener(); public Box2DLayer() { this.setIsAccelerometerEnabled(true); CCSprite bg = CCSprite.sprite("jungle.png"); addChild(bg,0); bg.setAnchorPoint(0,0); bg.setPosition(0,0); CGSize s = CCDirector.sharedDirector().winSize(); // Use scaled width and height so that our boundaries always match the current screen float scaledWidth = s.width/PTM_RATIO; float scaledHeight = s.height/PTM_RATIO; Vector2 gravity = new Vector2(0.0f, -30.0f); boolean doSleep = false; _world = new World(gravity, doSleep); // Create edges around the entire screen // Define the ground body. BodyDef bxGroundBodyDef = new BodyDef(); bxGroundBodyDef.position.set(0.0f, 0.0f); // The body is also added to the world. Body groundBody = _world.createBody(bxGroundBodyDef); // Register our contact listener // Define the ground box shape. PolygonShape groundBox = new PolygonShape(); Vector2 bottomLeft = new Vector2(0f,0f); Vector2 topLeft = new Vector2(0f,scaledHeight); Vector2 topRight = new Vector2(scaledWidth,scaledHeight); Vector2 bottomRight = new Vector2(scaledWidth,0f); // bottom groundBox.setAsEdge(bottomLeft, bottomRight); groundBody.createFixture(groundBox,0); // top groundBox.setAsEdge(topLeft, topRight); groundBody.createFixture(groundBox,0); // left groundBox.setAsEdge(topLeft, bottomLeft); groundBody.createFixture(groundBox,0); // right groundBox.setAsEdge(topRight, bottomRight); groundBody.createFixture(groundBox,0); CCSprite floorbg = CCSprite.sprite("grassbehind.png"); addChild(floorbg,1); floorbg.setAnchorPoint(0,0); floorbg.setPosition(0,0); CCSprite floorfront = CCSprite.sprite("grassfront.png"); floorfront.setTag(2); this.addBoxBodyForSprite(floorfront); addChild(floorfront,3); floorfront.setAnchorPoint(0,0); floorfront.setPosition(0,0); addChild(danceSheet); //CCSprite monkey = CCSprite.sprite(danceSheet, CGRect.make(0, 0, 48, 73)); //addChild(danceSprite); monkey = CCSprite.sprite("arms_up.png"); monkey.setTag(2); monkey.setPosition(200,100); BodyDef spriteBodyDef = new BodyDef(); spriteBodyDef.type = BodyType.DynamicBody; spriteBodyDef.bullet=true; spriteBodyDef.position.set(200 / PTM_RATIO, 300 / PTM_RATIO); monkey_body = _world.createBody(spriteBodyDef); monkey_body.setUserData(monkey); PolygonShape spriteShape = new PolygonShape(); spriteShape.setAsBox(monkey.getContentSize().width/PTM_RATIO/2, monkey.getContentSize().height/PTM_RATIO/2); FixtureDef spriteShapeDef = new FixtureDef(); spriteShapeDef.shape = spriteShape; spriteShapeDef.density = 2.0f; spriteShapeDef.friction = 0.70f; spriteShapeDef.restitution = 0.0f; monkey_body.createFixture(spriteShapeDef); //Vector2 force = new Vector2(10, 10); //monkey_body.applyLinearImpulse(force, spriteBodyDef.position); addChild(monkey,10000); this.schedule(tickCallback); this.schedule(createobjects, 2.0f); objectHint = CCColorLayer.node(ccColor4B.ccc4(255,0,0,128), 200f, 100f); addChild(objectHint, 15000); objectHint.setVisible(false); _world.setContactListener(_contactListener); } private UpdateCallback tickCallback = new UpdateCallback() { public void update(float d) { tick(d); } }; private UpdateCallback createobjects = new UpdateCallback() { public void update(float d) { secondUpdate(d); } }; private void secondUpdate(float dt) { this.addNewSprite(); } public void addBoxBodyForSprite(CCSprite sprite) { BodyDef spriteBodyDef = new BodyDef(); spriteBodyDef.type = BodyType.StaticBody; //spriteBodyDef.bullet=true; spriteBodyDef.position.set(sprite.getPosition().x / PTM_RATIO, sprite.getPosition().y / PTM_RATIO); spriteBody = _world.createBody(spriteBodyDef); spriteBody.setUserData(sprite); Vector2 verts[] = { new Vector2(-11.8f / PTM_RATIO, -24.5f / PTM_RATIO), new Vector2(11.7f / PTM_RATIO, -24.0f / PTM_RATIO), new Vector2(29.2f / PTM_RATIO, -14.0f / PTM_RATIO), new Vector2(28.7f / PTM_RATIO, -0.7f / PTM_RATIO), new Vector2(8.0f / PTM_RATIO, 18.2f / PTM_RATIO), new Vector2(-29.0f / PTM_RATIO, 18.7f / PTM_RATIO), new Vector2(-26.3f / PTM_RATIO, -12.2f / PTM_RATIO) }; PolygonShape spriteShape = new PolygonShape(); spriteShape.set(verts); //spriteShape.setAsBox(sprite.getContentSize().width/PTM_RATIO/2, //sprite.getContentSize().height/PTM_RATIO/2); FixtureDef spriteShapeDef = new FixtureDef(); spriteShapeDef.shape = spriteShape; spriteShapeDef.density = 2.0f; spriteShapeDef.friction = 0.70f; spriteShapeDef.restitution = 0.0f; spriteShapeDef.isSensor=true; spriteBody.createFixture(spriteShapeDef); } public void addNewSprite() { count=0; Random rand = new Random(); int Number = rand.nextInt(10); switch(Number) { case 0: _block = CCSprite.sprite("banana.png"); break; case 1: _block = CCSprite.sprite("backpack.png");break; case 2: _block = CCSprite.sprite("statue.png");break; case 3: _block = CCSprite.sprite("pineapple.png");break; case 4: _block = CCSprite.sprite("bananabunch.png");break; case 5: _block = CCSprite.sprite("hat.png");break; case 6: _block = CCSprite.sprite("canteen.png");break; case 7: _block = CCSprite.sprite("banana.png");break; case 8: _block = CCSprite.sprite("statue.png");break; case 9: _block = CCSprite.sprite("hat.png");break; } int padding=20; //_block.setPosition(CGPoint.make(100, 100)); // Determine where to spawn the target along the Y axis CGSize winSize = CCDirector.sharedDirector().displaySize(); int minY = (int)(_block.getContentSize().width / 2.0f); int maxY = (int)(winSize.width - _block.getContentSize().width / 2.0f); int rangeY = maxY - minY; int actualY = rand.nextInt(rangeY) + minY; // Create block and add it to the layer float xOffset = padding+_block.getContentSize().width/2+((_block.getContentSize().width+padding)*count); _block.setPosition(CGPoint.make(actualY, 750)); _block.setTag(1); float w = _block.getContentSize().width; objectHint.setVisible(true); objectHint.changeWidth(w); objectHint.setPosition(actualY-w/2, 460); this.addChild(_block,10000); // Create ball body and shape BodyDef ballBodyDef1 = new BodyDef(); ballBodyDef1.type = BodyType.DynamicBody; ballBodyDef1.position.set(actualY/PTM_RATIO, 480/PTM_RATIO); bodies = _world.createBody(ballBodyDef1); bodies.setUserData(_block); PolygonShape circle1 = new PolygonShape(); Vector2 verts[] = { new Vector2(-11.8f / PTM_RATIO, -24.5f / PTM_RATIO), new Vector2(11.7f / PTM_RATIO, -24.0f / PTM_RATIO), new Vector2(29.2f / PTM_RATIO, -14.0f / PTM_RATIO), new Vector2(28.7f / PTM_RATIO, -0.7f / PTM_RATIO), new Vector2(8.0f / PTM_RATIO, 18.2f / PTM_RATIO), new Vector2(-29.0f / PTM_RATIO, 18.7f / PTM_RATIO), new Vector2(-26.3f / PTM_RATIO, -12.2f / PTM_RATIO) }; circle1.set(verts); FixtureDef ballShapeDef1 = new FixtureDef(); ballShapeDef1.shape = circle1; ballShapeDef1.density = 10.0f; ballShapeDef1.friction = 0.0f; ballShapeDef1.restitution = 0.1f; bodies.createFixture(ballShapeDef1); count++; //Remove(); } @Override public void ccAccelerometerChanged(float accelX, float accelY, float accelZ) { //Apply the directional impulse /*float impulse = monkey_body.getMass()*accelY*WALK_FACTOR; Vector2 force = new Vector2(impulse, 0); monkey_body.applyLinearImpulse(force, monkey_body.getWorldCenter());*/ walk(accelY); //Remove(); } private void walk(float accelY) { // TODO Auto-generated method stub direction = accelY; } private void Remove() { for (Iterator<MyContact> it1 = _contactListener.mContacts.iterator(); it1.hasNext();) { MyContact contact = it1.next(); Body bodyA = contact.fixtureA.getBody(); Body bodyB = contact.fixtureB.getBody(); // See if there's any user data attached to the Box2D body // There should be, since we set it in addBoxBodyForSprite if (bodyA.getUserData() != null && bodyB.getUserData() != null) { CCSprite spriteA = (CCSprite) bodyA.getUserData(); CCSprite spriteB = (CCSprite) bodyB.getUserData(); // Is sprite A a cat and sprite B a car? If so, push the cat // on a list to be destroyed... if (spriteA.getTag() == 1 && spriteB.getTag() == 2) { //Log.v("dsfds", "dsfsd"+bodyA); //_world.destroyBody(bodyA); // removeChild(spriteA, true); toDestroy.add(bodyA); } // Is sprite A a car and sprite B a cat? If so, push the cat // on a list to be destroyed... else if (spriteA.getTag() == 2 && spriteB.getTag() == 1) { //Log.v("dsfds", "dsfsd"+bodyB); toDestroy.add(bodyB); } } } // Loop through all of the box2d bodies we want to destroy... for (Iterator<Body> it1 = toDestroy.iterator(); it1.hasNext();) { Body body = it1.next(); // See if there's any user data attached to the Box2D body // There should be, since we set it in addBoxBodyForSprite if (body.getUserData() != null) { // We know that the user data is a sprite since we set // it that way, so cast it... CCSprite sprite = (CCSprite) body.getUserData(); // Remove the sprite from the scene _world.destroyBody(body); removeChild(sprite, true); } // Destroy the Box2D body as well // _contactListener.mContacts.remove(0); } } public synchronized void tick(float delta) { synchronized (_world) { _world.step(delta, 8, 3); //_world.clearForces(); //addNewSprite(); } CCAnimation danceAnimation = CCAnimation.animation("dance", 1.0f); // Iterate over the bodies in the physics world Iterator<Body> it = _world.getBodies(); while(it.hasNext()) { Body b = it.next(); Object userData = b.getUserData(); if (userData != null && userData instanceof CCSprite) { //Synchronize the Sprites position and rotation with the corresponding body CCSprite sprite = (CCSprite)userData; if(sprite.getTag()==1) { //b.applyLinearImpulse(force, pos); sprite.setPosition(b.getPosition().x * PTM_RATIO, b.getPosition().y * PTM_RATIO); sprite.setRotation(-1.0f * ccMacros.CC_RADIANS_TO_DEGREES(b.getAngle())); } else { //Apply the directional impulse float impulse = monkey_body.getMass()*direction*WALK_FACTOR; Vector2 force = new Vector2(impulse, 0); b.applyLinearImpulse(force, b.getWorldCenter()); sprite.setPosition(b.getPosition().x * PTM_RATIO, b.getPosition().y * PTM_RATIO); animDelay -= 1.0f/60.0f; if(animDelay <= 0) { animDelay = ANIM_SPEED; animPhase++; if(animPhase > 2) { animPhase = 1; } } if(direction < 0 ) { isLeft=1; } else { isLeft=0; } if(isLeft==1) { dir = "left"; } else { dir = "right"; } float standingLimit = (float) 0.1f; float vX = monkey_body.getLinearVelocity().x; if((vX > -standingLimit)&& (vX < standingLimit)) { // Log.v("sasd", "standing"); } else { } } } } Remove(); } } Sorry for my english. Thanks in advance.

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  • Mercurial - revert back to old version and continue from there

    - by Paolo
    I'm using mercurial locally for a project (it's the only repo there's no pushing/pulling to/from anywhere else). To date it's got a linear history. However, the current thing I'm working on I've now realised is a terrible approach and I want to go back to the version before I started it and implement it a different way. I'm a bit confused with the branch / revert / update -C commands in Mercurial. Basically I want to revert to version 38 (currently on 45) and have my next commits have 38 as a parent and carry on from there. I don't care if revisions 39-45 are lost for ever or end up in a dead-end branch of their own. Which command / set of commands do I need?

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  • Page doesn't un-cache itself in ASP.NET C#

    - by waqasahmed
    Hi, I sometimes find that I need to press CTRL+REFRESH BUTTON (or simply REFRESH BUTTON) in order for pages to be updated. I thought this may have been a problem with using AJAX Update Panel and things, but it also happens on pages where there is no AJAX partial rendering. I have also removed if(!isPostBack), and yet still I need to refresh the page for the contents to be updated. Is it to do with the cache? Does anyone know of a fix for this? I believe it only happens with IE 7 (which I am using). I tried the same feature with Chrome, and it worked as it is supposed to.

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  • WPF Animate a Matrix using interpolation

    - by Mark
    I'm having a issue with my application that is using touch gestures to scale, translate and rotate my scene. I was using a TransformGroup which contained TranslateTransform, ScaleTransform and a RotateTransform but I could not get the movement correct, it always jumps and skips, so I moved to a MaxtrixTransform which I was able to use much easier to get my scene to be zoomable, rotatable and panable nicely. However, what I later found out was that you cannot animate smoothly (using interpolation) the values of a Matrix, for what reason I have no idea, but its part of the MSDN doco and the properties of the Matrix are not dependency properties anyways... Has anyone had any luck animating a matrix to make it smooth? The only idea(s) I have had is to animate a few different, custom DP which all have callbacks that I update the matrix from OR To convert the matrix to a set of Transform objects that I then animate and then afterwords convert back. Is there a smarter way to do this?

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  • Finding the actual runtime call tree of a Java Program

    - by Chathuranga Chandrasekara
    Suppose I have a big program that consists of hundreds of methods in it. And according to the nature of input the program flow is getting changed. Think I want to make a change to the original flow. And it is big hassle to find call hierarchy/ references and understand the flow. Do I have any solution for this within Eclipse? Or a plugin? As an example, I just need a Log of method names that is in order of time. Then I don't need to worry about the methods that are not relevant with my "given input" Update : Using debug mode in eclipse or adding print messages are not feasible. The program is sooooo big. :)

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  • mongodb php finding a subobject and removing it, $inc other subobject

    - by Mark
    I'm trying to delete the subobject 'apples' from my documents and update the 'fruitInventory' property, decrease by the amount of apples. I'm confused on how to proceed, should I use dot notation or do a full text search for apples? I don't know if this matters but you can assume apples will always be in field 1. // Document 1 { "1": { "apples": 3, "fruitInventory": 21, "oranges": 12, "kiwis": 3, "lemons": 3 }, "2": { "bananas": 4, "fruitInventory": 12, "oranges": 8, }, "_id": "1" } // Document 2 { "1": { "apples": 5, "fruitInventory": 10, "oranges": 2, "pears": 3 }, "2": { "bananas": 4, "fruitInventory": 6, "cherries": 2, }, "_id": "2" } Result should be like this: // Document 1 { "1": { "fruitInventory": 18, "oranges": 12, "kiwis": 3, "lemons": "3" }, "2": { "bananas": 4, "fruitInventory": 12, "oranges": 8, }, "_id": "1" } // Document 2 { "1": { "fruitInventory": 5, "oranges": "2", "pears": "3" }, "2": { "bananas": 4, "fruitInventory": 6, "cherries": 2, }, "_id": "2" } Thanks in advance for your help.

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  • Using multithreading for loop

    - by annelie
    Hello, I'm new to threading and want to do something similar to this question: http://stackoverflow.com/questions/100291/speed-up-loop-using-multithreading-in-c-question However, I'm not sure if that solution is the best one for me as I want them to keep running and never finish. (I'm also using .net 3.5 rather than 2.0 as for that question.) I want to do something like this: foreach (Agent agent in AgentList) { // I want to start a new thread for each of these agent.DoProcessLoop(); } --- public void DoProcessLoop() { while (true) { // do the processing // this is things like check folder for new files, update database // if new files found } } Would a ThreadPool be the best solution or is there something that suits this better? Thanks, Annelie

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  • How to limit choice field options based on another choice field in django admin

    - by umnik700
    I have the following models: class Category(models.Model): name = models.CharField(max_length=40) class Item(models.Model): name = models.CharField(max_length=40) category = models.ForeignKey(Category) class Demo(models.Model): name = models.CharField(max_length=40) category = models.ForeignKey(Category) item = models.ForeignKey(Item) In the admin interface when creating a new Demo, after user picks category from the dropdown, I would like to limit the number of choices in the "items" drop-down. If user selects another category then the item choices should update accordingly. I would like to limit item choices right on the client, before it even hits the form validation on the server. This is for usability, because the list of items could be 1000+ being able to narrow it down by category would help to make it more manageable. Is there a "django-way" of doing it or is custom JavaScript the only option here?

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  • DataGridView bound to a Dictionary and updated with a thread

    - by Manjoor
    I have a Dictionary binded to DataGridView by using following sample code. http://stackoverflow.com/questions/854953/datagridview-bound-to-a-dictionary Please see the above question first The diffrence is that i am updating dictionary from a thread. (Event handler of another class). My Event handler is as below static void f_PriceChanged(Objet f, eventData e) { if (prices.ContainsKey(e.ItemText)) prices[e.ItemText] = e.price; else prices.Add(e.ItemText, e.price); } Not to mention the prices is declared as class level. I have modified the button code from original post as Button btn = new Button(); btn.Dock = DockStyle.Bottom; btn.Click += delegate { bl.Reset(); }; form.Controls.Add(btn); Internally the Dictionary is updated as expected but grid does not update. Clicking on button generate exception Collection was modified; enumeration operation may not execute What to do?

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  • wcf generated classes and validation application block attributes

    - by Shaboboo
    Hi, I'm new to the validation application block and trying to use it with wcf... I have a wcf service that has data objects with validation rules defined with attributes, using the validation application block . On my client side (WPF), I have a service reference. When I update the service reference the generated classes do not have the validation rules attributes in them. How can I get the rules from the service? Am I missing some step, or is it not possible?

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  • Shell script to process files

    - by Harish
    I need to write a Shell Script to process a huge folder of nearly 20 levels.I have to process each and every file and check which files contain lines like select insert update When I mean line it should take the line till I find a semicolon in that file. I should get a result like this C:/test.java select * from dual C:/test.java select * from test C:/test1.java select * from tester C:/test1.java select * from dual and so on.Right now I have a script to read all the files #!bin/ksh FILE=<FILEPATH to be traversed> TEMPFILE=<Location of Temp file> cd $FILE for f in `find . ! -type d`; do cat $FILE/addedText.txt>>$TEMPFILE/newFile.txt cat $f>>$TEMPFILE/newFile.txt rm $f cat $TEMPFILE/newFile.txt>>$f rm $TEMPFILE/newFile.txt done I have very little knowledge of awk and sed to proceed further in reading each file and achieve what I want to.Can anyone help me in this

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