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  • New to Maven-- Creating Java EE Projects

    - by M.C.
    Greetings-- I've been developing Java EE web apps with Eclipse for about a year. My employer doesn't use Maven, but the more I read about it, the more convinced I am that Maven + Hudson will be greatly beneficial for us. First, though, I have to become comfortable with those technologies in my spare time, so that I can create a proof-of-concept. Right now, I'm still a Maven newbie. Is there a set of best practices for creating Java EE web apps with Maven? For example, I could create a project with a basic archetype and then add all of the necessary JARs by putting dependencies in the POM for the servlet container, EJB, EclipseLink, etc... That might work, but it might not be the best way to do it. I'd greatly appreciate any guidance that you could provide on this topic. Thank you very much!

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  • How to get some experience in a new programming language? [closed]

    - by BeCool
    I have commercial experience in one programming language but I want to make a switch to another programming language (C#/.NET). I am in full-time employment so whenever I get free time I read relevant books or use online resources available. My questions are - How do I develop experience in the new language of interest (without leaving current job)? The best way I find to learn is to develop a project - How do you / Where can you find new test projects which you can refer to in the interview (these don't have to be real projects but perhaps I can take the code with me in a usb stick as proof). Do you have any tips/advice for me regarding best way to switch career? My lanugauge of choice is C# - so c# related answers will be appreciated.

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  • How do I duplicate a Box2d simulation, mid-simulation?

    - by Whyte
    I want to serialize the state mid-game, send it over the network to an identical computer (same CPU, same OS, same binary), load it there, and have the two games run in tandem doing the exact same simulation, without one of them drifting off and going haywire. In short: I want pop-in, pop-out networking support on my HIGHLY physics-intensive game, where sending object coordinates every few seconds is impossible, due to having thousands of objects, and many clients. I tried this with Box2D, and saving an object's location/velocity/etc wasn't enough... there's internal state that's not accessible through any public methods. My current workaround is to force EVERY client to save its entire worldstate and reload it from scratch, whenever a new player connects... but this is obviously bad practice, because it hangs the game for everyone whenever someone new connects. However, it works, with zero desynchronization. So, anyone know of any other techniques that can help me? Or should I just kiss my project goodbye?

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  • Interface hierarchy design for separate domains

    - by jerzi
    There are businesses and people. People could be liked and businesses could be commented on: class Like class Comment class Person implements iLikeTarget class Business implements iCommentTarget Likes and comments are performed by a user(person) so they are authored: class Like implements iAuthored class Comment implements iAuthored People's like could also be used in their history: class history class Like implements iAuthored, iHistoryTarget Now, a smart developer comes and says each history is attached to a user so history should be authored: interface iHistoryTarget extends iAuthored so it could be removed from class Like: class Person implements iLikeTarget class Business implements iCommentTarget class Like implements iHistoryTarget class Comment implements iAuthored class history interface iHistoryTarget extends iAuthored Here, another smart guy comes with a question: How could I capture the Authored fact in Like and Comment classes? He may knows nothing about history concept in the project. By scalling these kind of functionallities, interfaces may goes to their encapsulated types which cause more type strength, on the other hand explicitness suffered and also code end users will face much pain to process. So here is the question: Should I encapsulate those dependant types to their parent types (interface hierarchies) or not or explicitly repeat each type for every single level of my type system or ...?

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  • Is this a violation of the Liskov Substitution Principle?

    - by Paul T Davies
    Say we have a list of Task entities, and a ProjectTask sub type. Tasks can be closed at any time, except ProjectTasks which cannot be closed once they have a status of Started. The UI should ensure the option to close a started ProjectTask is never available, but some safeguards are present in the domain: public class Task { public Status Status { get; set; } public virtual void Close() { Status = Status.Closed; } } public ProjectTask : Task { public override void Close() { if (Status == Status.Started) throw new Exception("Cannot close a started Project Task"); base.Close(); } } Now when calling Close() on a Task, there is a chance the call will fail if it is a ProjectTask with the started status, when it wouldn't if it was a base Task. But this is the business requirements. It should fail. Can this be regarded as a violation?

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  • Why do so many people dislike C++?

    - by General K
    Beginners and professional, on blogs, in forums and chatrooms - people say it everywhere: C++ oh dear god no The short form of the question: For what reason is C++ so widely disliked and people are horrified by the imagination of using it for some project? I have been using a lot of different languages, including C++ by now, and I can only say that I really like it. I'm far more horrified by Delphi than by C++. Actually, I find it's an almost perfect, compiled language! I've been doing a lot of different projects in C++ as well, ranging from 3D video games to webservers and emulators for old video game consoles. And I still do not see the problem everyone else seems to have with it! It was hard for me to get into it of course, as it is quite complex and has a lot of depth, but after that it's simply great.

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  • Do ALL your variables need to be declared private?

    - by shovonr
    I know that it's best practice to stay safe, and that we should always prevent others from directly accessing a class' properties. I hear this all the time from university professors, and I also see this all the time in a lot of source code released on the App Hub. In fact, professors say that they will actually take marks off for every variable that gets declared public. Now, this leaves me always declaring variables as private. No matter what. Even if each of these variables were to have both a getter and a setter. But here's the problem: it's tedious work. I tend to quickly loose interest in a project every time I need to have a variable in a class that could have simply been declared public instead of private with a getter and a setter. So my question is, do I really need to declare all my variables private? Or could I declare some variables public whenever they require both a getter and a setter?

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  • Should I drawing directly on CCLayer or CCSprite?

    - by einverne
    Now I am a little confused in my cocos2d-x cpp project. I want to draw lines with user's finger touch. Following the screenshot of a CCScene: In the screen, there are two squares. I want show an animation in the first square and let the second one draw lines with user touch. Now these two squares are CCSprite. And I can draw dots in the second one on the CCLayer. But I am little confused that I should draw lines on the Sprite or on the Layer. Or are there other ways to organize the code?

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  • What would be the market life of a JVM based software framework?

    - by Nav
    I saw how Struts 1 lasted from 2000 to 2013. I hear that people are moving from Struts 2 to Spring. But for a project that may need to be maintained for a decade or two, would it be advisable to opt for a framework or directly code with servlets and jquery? Can a system architecture really be designed keeping in mind a particular framework? What really is the market life of a framework? Do the creators of the framework create it with the assumption that it would become obsolete in a decade?

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  • Free & Open Source XML Editor Built on Maven

    - by Geertjan
    Here you can download the sources of an XML Editor that uses libraries from NetBeans IDE 7.3 Beta 2 as its basis, while using Maven as its build system: http://java.net/projects/nb-api-samples/sources/api-samples/show/versions/7.3/misc/XMLEditorInMavenNBRCP And here's what it looks like to the user: Note: The Favorites window has been rebranded as "File Browser" and Nimbus is used for the look and feel, thanks to a .conf file that is registered in the POM of the application project.  The cool part is that I didn't type one line of code to get the above result and that only those pieces that an XML Editor actually needs are included in the application, though it could be pruned even further.

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  • Android Java: Way to effectively pause system time while debugging?

    - by TheMaster42
    In my project, I call nanoTime and use that to get a deltaTime which I pass to my entities and animations. However, while debugging (for example, stepping through my code), the system time on my phone is happily chugging along, so it's impossible to look at, say, two sequential frames of data in the debugger (since by the time I'm done looking at the first frame, the system time has continued to move ahead by seconds or even minutes). Is there a programming practice or method to pause the system clock (or a way for my code to intercept and fake my deltaTime) whenever I pause execution from the debugger? Additional Information: I'm using Eclipse Classic with the ADT plugin and a Samsung SII, coding in Java. My code invoking nanoTime: http://pastebin.com/0ZciyBtN I do all display via a Canvas object (2D sprites and animations).

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  • Is it better to use preprocessor directive or if(constant) statement?

    - by MByD
    Let's say we have a codebase that is used for many different costumer, and we have some code in it that relevant only for costumers of type X. Is it better to use preprocessor directives to include this code only in costumer of type X, or to use if statement, to be more clear: // some code #if TYPE_X_COSTUMER = 1 // do some things #endif // rest of the code or if(TYPE_X_COSTUMER) { // do some things } The arguments I can think about are: Preprocessor directive results in smaller code footprint and less branches (on non-optimizing compilers) If statements results with code that always compiles, e.g. if someone will make a mistake that will harm the irrelevant code for the project he works on, the error will still appear, and he will not corrupt the code base. Otherwise he will not be aware of the corruption. I was always been told to prefer the usage of the processor over the usage of the preprocessor (If this is an argument at all...) What is preferable - when talking about a code base for many different costumers?

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  • What could a kernel mode driver be possibly useful to?

    - by John Pell
    This might sound weird but there's an explanation for my question: I want to write something to impress a potential recruiter, and I want (to strenghten my skills) to create a program which should communicate with kernel mode driver(s). I'm not starting from a goal and trying to design the system to achieve it, I'm doing the opposite: designing the system and trying to justify it with a meaningful goal. So here comes the question: what could a kernel mode driver be possibly useful to? The answers that come to my mind right now are: I might want to communicate with hardware (not really my case, it's a software project mainly) I might want to mess around with the OS (security/hooking?) ?? I need some other examples like those

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  • code cowboy on the team

    - by MK01
    How do you deal with a team member who is senior to you and always jumps on other people's projects and completes them over night or over the weekend? She seems to work 80 hour weeks whether there is an emergency or not and it is somewhat difficult to predict which part of your todo list she is going to strike next. Sometimes days of your work are wasted because on Monday morning you find a checkin completing the project you've spent most of the previous week working on. To people asking of the quality: Usually it is quite good but: there is also a lot of refactoring of code involved, including code 'owned' by other team members, w/o regard for the test coverage, with the obvious results.

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  • Hosting my own SVN repositories

    - by TheAdamGaskins
    I've been experimenting with Google Code and Sourceforge and the like, and am happy with what I've found. The main problem with them, is that you have to have your project be open source to use them, so anybody can edit them. So... is there some way I can have my own svn repositories on my own server? I have FTP access, cpanel, and all that. If it helps any: Operating system Linux cPanel Version 11.26.20 Architecture x86_64 MySQL version 5.0.91-community-log Apache version 2.2.13 PHP version 5.2.11 cPanel Pro 1.0 (RC1)

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  • Advice on approaching a significant rearrangement/refactoring?

    - by Prog
    I'm working on an application (hobby project, solo programmer, small-medium size), and I have recently redesigned a significant part of it. The program already works in it's current state, but I decided to reimplement things to improve the OO design. I'm about to implement this new design by refactoring a big part of the application. Thing is I'm not sure where to start. Obviously, by the nature of a rearrangement, the moment you change one part of the program several other parts (at least temporarily) break. So it's a little 'scary' to rearrange something in a piece of software that already works. I'm asking for advice or some general guidelines: how should I approach a significant refactoring? When you approach rearranging large parts of your application, where do you start? Note that I'm interested only in re-arranging the high-level structure of the app. I have no intention of rewriting local algorithms.

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  • Web optimization

    - by hmloo
    1. CSS Optimization Organize your CSS code Good CSS organization helps with future maintainability of the site, it helps you and your team member understand the CSS more quickly and jump to specific styles. Structure CSS code For small project, you can break your CSS code in separate blocks according to the structure of the page or page content. for example you can break your CSS document according the content of your web page(e.g. Header, Main Content, Footer) Structure CSS file For large project, you may feel having too much CSS code in one place, so it's the best to structure your CSS into more CSS files, and use a master style sheet to import these style sheets. this solution can not only organize style structure, but also reduce server request./*--------------Master style sheet--------------*/ @import "Reset.css"; @import "Structure.css"; @import "Typography.css"; @import "Forms.css"; Create index for your CSS Another important thing is to create index at the beginning of your CSS file, index can help you quickly understand the whole CSS structure./*---------------------------------------- 1. Header 2. Navigation 3. Main Content 4. Sidebar 5. Footer ------------------------------------------*/ Writing efficient CSS selectors keep in mind that browsers match CSS selectors from right to left and the order of efficiency for selectors 1. id (#myid) 2. class (.myclass) 3. tag (div, h1, p) 4. adjacent sibling (h1 + p) 5. child (ul > li) 6. descendent (li a) 7. universal (*) 8. attribute (a[rel="external"]) 9. pseudo-class and pseudo element (a:hover, li:first) the rightmost selector is called "key selector", so when you write your CSS code, you should choose more efficient key selector. Here are some best practice: Don't tag-qualify Never do this:div#myid div.myclass .myclass#myid IDs are unique, classes are more unique than a tag so they don't need a tag. Doing so makes the selector less efficient. Avoid overqualifying selectors for example#nav a is more efficient thanul#nav li a Don't repeat declarationExample: body {font-size:12px;}h1 {font-size:12px;font-weight:bold;} since h1 is already inherited from body, so you don't need to repeate atrribute. Using 0 instead of 0px Always using #selector { margin: 0; } There’s no need to include the px after 0, removing all those superfluous px can reduce the size of your CSS file. Group declaration Example: h1 { font-size: 16pt; } h1 { color: #fff; } h1 { font-family: Arial, sans-serif; } it’s much better to combine them:h1 { font-size: 16pt; color: #fff; font-family: Arial, sans-serif; } Group selectorsExample: h1 { color: #fff; font-family: Arial, sans-serif; } h2 { color: #fff; font-family: Arial, sans-serif; } it would be much better if setup as:h1, h2 { color: #fff; font-family: Arial, sans-serif; } Group attributeExample: h1 { color: #fff; font-family: Arial, sans-serif; } h2 { color: #fff; font-family: Arial, sans-serif; font-size: 16pt; } you can set different rules for specific elements after setting a rule for a grouph1, h2 { color: #fff; font-family: Arial, sans-serif; } h2 { font-size: 16pt; } Using Shorthand PropertiesExample: #selector { margin-top: 8px; margin-right: 4px; margin-bottom: 8px; margin-left: 4px; }Better: #selector { margin: 8px 4px 8px 4px; }Best: #selector { margin: 8px 4px; } a good diagram illustrated how shorthand declarations are interpreted depending on how many values are specified for margin and padding property. instead of using:#selector { background-image: url(”logo.png”); background-position: top left; background-repeat: no-repeat; } is used:#selector { background: url(logo.png) no-repeat top left; } 2. Image Optimization Image Optimizer Image Optimizer is a free Visual Studio2010 extension that optimizes PNG, GIF and JPG file sizes without quality loss. It uses SmushIt and PunyPNG for the optimization. Just right click on any folder or images in Solution Explorer and choose optimize images, then it will automatically optimize all PNG, GIF and JPEG files in that folder. CSS Image Sprites CSS Image Sprites are a way to combine a collection of images to a single image, then use CSS background-position property to shift the visible area to show the required image, many images can take a long time to load and generates multiple server requests, so Image Sprite can reduce the number of server requests and improve site performance. You can use many online tools to generate your image sprite and CSS, and you can also try the Sprite and Image Optimization framework released by The ASP.NET team.

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  • screen driver problem

    - by exilada
    I have Intel HD 3000 graphics card onboard and nvidia 520 mx optimus techolonogy card. I was try to install Nvidia driver but it was failure. Now I cant use anything. Have one resolution 640x480 every media disconnected and I cant connect $ xrandr Screen 0: minimum 320 x 200, current 640 x 480, maximum 8192 x 8192 LVDS1 connected 640x480+0+0 (normal left inverted right x axis y axis) 344mm x 194mm 640x480 59.9* VGA1 disconnected (normal left inverted right x axis y axis) HDMI1 disconnected (normal left inverted right x axis y axis) DP1 disconnected (normal left inverted right x axis y axis) lspci | grep VGA 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09 ) glxinfo | grep vendor server glx vendor string: SGI client glx vendor string: Mesa Project and SGI OpenGL vendor string: Tungsten Graphics, Inc Blockquote something wrong here I guess I try to some solutions but didnt work even it cant nvidia-xconfig file after these By the way system get eror sometimes about xorg Sorry for my English thaks for help.

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  • Improving python code

    - by cobie
    I just answered the question on project euler about finding circular primes below 1 million using python. My solution is below. I was able to reduce the running time of the solution from 9 seconds to about 3 seconds. I would like to see what else can be done to the code to reduce its running time further. This is strictly for educational purposes and for fun. import math import time def getPrimes(n): """returns set of all primes below n""" non_primes = [j for j in range(4, n, 2)] # 2 covers all even numbers for i in range(3, n, 2): non_primes.extend([j for j in range(i*2, n, i)]) return set([i for i in range(2, n)]) - set(non_primes) def getCircularPrimes(n): primes = getPrimes(n) is_circ = [] for prime in primes: prime_str = str(prime) iter_count = len(prime_str) - 1 rotated_num = [] while iter_count > 0: prime_str = prime_str[1:] + prime_str[:1] rotated_num.append(int(prime_str)) iter_count -= 1 if primes >= set(rotated_num): is_circ.append(prime) return len(is_circ)

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  • oDesk agency for subcontracting

    - by lorddev
    My question has to do with whether to create an oDesk agency (I've searched to verify that oDesk questions are appropriate). I have a project for which I was hired, and the client has given me authorization to subcontract a few hours of UI/UX expertise. I don't want to make the client hire the UI/UX guy directly; however, if I hire someone with my company account and then bill the client for the time, oDesk is taking 19% off the top (10% twice). I've checked their FAQ and filed a support ticket several days ago, but nobody has replied. If there's anyone who has had experience with oDesk agencies, do you think it can be handled this way? In other words, can I be the developer in my own agency while also having a UX person on the team?

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  • Should I use XNA (C#) or Java to create a basic game engine?

    - by Xboxking
    My project is to design and build a game engine (in just about 3 months). I've been looking at two options for this game engine, either make it with XNA (and C#) or Java. My experience with XNA/C# is zero to none, however I have been a Java programmer for around 4 years. I've had a little play around with both but I am still not sure what would be best to use (i.e. what would turn out better with my experience). XNA is obviously for making games and I would presume making a game engine would be slightly easier in this - however that said, there are numerous libraries available in Java that could be used for a game engine (such as lwjgl). What would be my best option and ideally produce the best results out of both XNA or Java? For your information, the game engine at the moment is a 2D one and is not too advanced (although I plan to extend it in the future). Thanks in advance for all answers!

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  • SOLVED: The type or namespace name 'Linq' does not exist in the namespace 'System' - are you missing

    This problem has been cropping up a lot recently - projects will complain of missing namespace's when I open them up and attempt to compile the first time. If this has happened to you then read on for a simple fix. Scenario I don't know if this one is a bug in Visual Studio 2010 (Beta 2 and RC1) or something else but recently I have noticed this error cropping up more and more. When I open an existing project it might fail to compile. I have also noticed it happen when I have downloaded a fresh...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • What to do if I hate C++ header files?

    - by BlaXpirit
    I was always confused about header files. They are so strange: you include .h file which doesn't include .cpp but .cpp are somehow compiled too. NOTE: I UNDERSTAND EVERYTHING ABOUT THE HEADERS, PLEASE DON'T TELL ME I'M STUPID OR SHOULD USE OTHER LANGUAGE Recently I joined a team project, and of course, both .h and .cpp are used. I understand that this is very important, but I can't live with copy-pasting every function declaration in each of multiple classes we have. How do I handle the 2-file convention efficiently? Are there any tools to help with that, or automatically change one file that looks like example below to .h and .cpp? (specifically for MS VC++ 2010) class A { ... Type f(Type a,Type b) { //implementation here, not in another file! } ... }; Type f(Type a) { //implementation here } ...

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  • Wait for Unity 4.3? [on hold]

    - by RoarG
    We are currently in a pre-production of developing a 2d game in Unity but with the arrival of Unity 4.3 around the corner we were contemplating waiting for the release 4.3 instead of starting on 4.2, mainly since 4.3 got native 2d support. Is this something to be worried about, or do we need to start over to take use of the advantages that 4.3 brings, or does it matter at all? What benefits does one get in Unity 4.3, considering developing a 2d game? and is it a lot of tweaking to rework if we start the project before 4.3 release?

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  • Is it safe to run multiple XNA ContentManager instances on multiple threads?

    - by Boinst
    My XNA project currently uses one ContentManager instance, and one dedicated background thread for loading all content. I wonder, would it be safe to have multiple ContentManager instances, each in it's own dedicated thread, loading different content at the same time? I'm prompted to ask this question because this article makes the following statement: If there are two textures created at the same time on different threads, they will clobber the other and you will end up with some garbage in the textures. I think that what the author is saying here, is that if I access one ContentManager simultaneously on two threads, I'll get garbage. But what if I have separate ContentManager instances for each thread? If no-one knows the answer already from experience, I'll go ahead and try it and see what happens.

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