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  • android dynamical binding

    - by yoav.str
    I want to work dynamically therefore I want to bind text views dynamically I think an example would explain me the best assuming I want to bind 7 image views i can do it like this : Country = (EditText)findViewById(R.id.CountryEditText); City = (EditText)findViewById(R.id.CityEditText); LivinigCreture = (EditText)findViewById(R.id.LivingCretureE); Nature =(EditText)findViewById(R.id.NatureEditText); Inanimate = (EditText)findViewById(R.id.InanimateEditText); KnowenPersonality = (EditText)findViewById(R.id.KnowenPersonalityEditText); Occupation = (EditText)findViewById(R.id.OccupationEditText); but lets change 7 with NUMOFFILEDS as a final where i want to do the previous ? myImages = new ImageView [7]; for (int i = 0; i<7;i++,????) myImages[i] = (ImageView)findViewById(R.id.initialImageView01); notice : in my R file the R.id.initialImageView01 - R.id.initialImageView07 are not generate in a cont gap between them therefore I don't know how to make this architecture possible . and if there's a way can someone show me an example how to work dynmiclly (like using jsp on android combined way or something ?) id its possiable to do so constant times is it possible to build an the same xml constant num of times like jsp does thank u pep:)

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  • How to call Android contacts list?

    - by aZn137
    Hi, I'm making an Android app, and need to call the phone's contact list. I need to call the contacts list function, pick a contact, then return to my app with the contact's name. Here's the code I got on the internet, but it doesnt work. Please help: import android.app.ListActivity; import android.content.Intent; import android.database.Cursor; import android.os.Bundle; import android.provider.Contacts.People; import android.view.View; import android.widget.ListAdapter; import android.widget.ListView; import android.widget.SimpleCursorAdapter; import android.widget.TextView; public class Contacts extends ListActivity { private ListAdapter mAdapter; public TextView pbContact; public static String PBCONTACT; public static final int ACTIVITY_EDIT=1; private static final int ACTIVITY_CREATE=0; // Called when the activity is first created. @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); Cursor C = getContentResolver().query(People.CONTENT_URI, null, null, null, null); startManagingCursor(C); String[] columns = new String[] {People.NAME}; int[] names = new int[] {R.id.row_entry}; mAdapter = new SimpleCursorAdapter(this, R.layout.mycontacts, C, columns, names); setListAdapter(mAdapter); } // end onCreate() // Called when contact is pressed @Override protected void onListItemClick(ListView l, View v, int position, long id) { super.onListItemClick(l, v, position, id); Cursor C = (Cursor) mAdapter.getItem(position); PBCONTACT = C.getString(C.getColumnIndex(People.NAME)); // RHS 05/06 //pbContact = (TextView) findViewById(R.id.myContact); //pbContact.setText(new StringBuilder().append("b")); Intent i = new Intent(this, NoteEdit.class); startActivityForResult(i, ACTIVITY_CREATE); } }

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  • Put together tiles in android sdk and use as background

    - by Jon
    In a feeble attempt to learn some Android development am I stuck at graphics. My aim here is pretty simple: Take n small images and build a random image, larger than the screen with possibility to scroll around. Have an animated object move around on it I have looked at the SDK examples, Lunar Lander especially but there are a few things I utterly fail to wrap my head around. I've got a birds view plan (which in my head seems reasonably sane): How do I merge the tiles into one large image? The background is static so I figure I should do like this: Make a 2d array with refs to the tiles Make a large Drawable and draw the tiles on it At init draw this big image as the background At each onDraw redraw the background of the previous spot of the moving object, and the moving object at its new location The problem is the hands on things. I load the small images with "Bitmap img1 = BitmapFactory.decodeResource (res, R.drawable.img1)", but then what? Should I make a canvas and draw the images on it with "canvas.drawBitmap (img1, x, y, null);"? If so how to get a Drawable/Bitmap from that? I'm totally lost here, and would really appreciate some hands on help (I would of course be grateful for general hints as well, but I'm primarily trying to understand the Graphics objects). To make you, dear reader, see my level of confusion will I add my last desperate try: Drawable drawable; Canvas canvas = new Canvas (); Bitmap img1 = BitmapFactory.decodeResource (res, R.drawable.img1); // 50 x 100 px image Bitmap img2 = BitmapFactory.decodeResource (res, R.drawable.img2); // 50 x 100 px image canvas.drawBitmap (img1, 0, 0, null); canvas.drawBitmap (img2, 50, 0, null); drawable.draw (canvas); // obviously wrong as draw == null this.setBackground (drawable); Thanks in advance

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  • Android - attach data to views

    - by Leonti
    Hi! In my application I create dynamic rows in table much as in this tutorial: http://en.androidwiki.com/wiki/Dynamically_adding_rows_to_TableLayout for(int i = startDay; i < startDay + 7; i++){ /* Create a TextView to be the row-content. */ TextView day = new TextView(this); day.setText(Integer.toString(i)); day.setLayoutParams(new LayoutParams( LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT)); day.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { Log.i("Listener: ", "Click"); } So now when I click on a TextView I can register click event, but how do I determine which TextView was clicked? Not just an object which I get with an event but data like which day number was clicked? Ideally I would want to have data attached to every view I create dynamically. Something like data() method in Javascript jQuery. Right now I can see only 1 way to solve this - while creating TextView add id with data and when clicked - get id back and parse it to get my data. But it strikes me as ugly approach. Is there a way to attach arbitrary data to android views?

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  • Android problem with opening a second activity and fails to launch

    - by Capsud
    Hi there, Bear with me as i'm just learning about Android. What i'm trying to do is to open an Activity when i click on a button. This is my code in my main activity public class MainPage extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button restaurants = (Button) findViewById(R.id.widget88); restaurants.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { Intent myIntent = new Intent(view.getContext(), AZRestaurants.class); startActivityForResult(myIntent, 0); } }); //Button location = (Button) findViewById(R.id.location); //location.setOnClickListener(new View.OnClickListener() { //public void onClick(View view) { // Intent myIntent = new Intent(view.getContext(), Location.class); // startActivity(myIntent); //} // }); } The program launches no problem when i just implement the first button (restuarant). But when i try to implement the button that i have commented out it fails to launch. and yes i have added the activity to the manifest file. Can anyone help me please? Thanks.

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  • Rotating an ImageVIew along with its original position in android in below HoneyComb versions

    - by candy
    I am trying rotate an ImageView along with its original location (rotating the image aswell as the view). So that After rotation, when I click on the rotated Image in its current position, it should be able clicked in the rotated location only. For this solution I am trying the following code. However it is rotating is going fine. After the rotation end I need to place the ImageView and Image in the rotated Location to make it able click over there only. But it is not going successfully. I am unable to rotated Image location axis points to place correctly. Can any one please suggest a way to resolve this issue. fyi-It should work on Gingerbread version android-9 aniView1.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Log.e("", "Clicked on IMAGE VIEW - 1"); } }); RotateAnimation rotate5 = new RotateAnimation(0, 150, Animation.INFINITE, 100, Animation.INFINITE, 250); //rotate5.setFillAfter(true); rotate5.setDuration(2000); rotate5.setInterpolator(new LinearInterpolator()); aniView1.setAnimation(rotate5); rotate5.setAnimationListener(new Animation.AnimationListener() { @Override public void onAnimationStart(Animation animation) { } @Override public void onAnimationRepeat(Animation animation) { } @Override public void onAnimationEnd(Animation animation) { int newTop = (int) (aniView1.getTop() + aniView1.getWidth()); aniView1.layout(aniView1.getLeft()-200, newTop, aniView1.getRight(), aniView1.getBottom() + aniView1.getMeasuredWidth()); // aniView1.setLayoutParams(new // RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT,RelativeLayout.LayoutParams.WRAP_CONTENT)); } });

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  • Logging to a file on Android

    - by Greg B
    Is there any way of retrieving log messages from an Android handset. I'm building an application which uses the GPS of my HTC Hero. I can run and debug the application from eclipse but this isn't a good use case of GPS, sat at my desk. When I fire the app up when I am walking around, I get an intermittent exception. Is there anyway I can output these exceptions to a text file on the SD card or output calls to Log.x("") to a text file so that I can see what the exception is. Thanks EDIT : Solution Here is the code I finally went with... Thread.currentThread().setUncaughtExceptionHandler(new Thread.UncaughtExceptionHandler() { @Override public void uncaughtException(Thread thread, Throwable ex) { PrintWriter pw; try { pw = new PrintWriter( new FileWriter(Environment.getExternalStorageDirectory()+"/rt.log", true)); ex.printStackTrace(pw); pw.flush(); pw.close(); } catch (IOException e) { e.printStackTrace(); } } }); I had to wrap the line pw = new PrintWriter(new FileWriter(Environment.getExternalStorageDirectory()+"/rt.log", true)); in a try/catch as Eclipse would not let me compile the app. It kept saying Unhandled exception type IOException 1 quick fix Sorround with try/catch So I did and it all works which is fine by me but it does make me wonder what Eclipse was on about...

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  • handle large Parcelable ArrayList in Android

    - by Gal Ben-Haim
    I'm developing an Android app that is a client to a JSON webservice API. I have classes of resource objects (some are nested) and I pass results from an IntentService that access the webserive using the Parcelable interface for all the resource classes. the webservice returns arrays or results that can be potentially large (because of the nesting, for example, a post object also contains comments array, each comment also contains a user object). currently I'm either inserting the results into a SQlite database or displaying them in a ListView. (my relevant methods are accepting ArrayList<resourceClass> as arguments). (some data need to be persistent stored and some should not). since I don't know what size of lists I can handle this way without reaching the memory limits, is this a good practice ? is it a better idea to save the parsed JSON to a local file immediately and pass the file path to the ResultReceiver, then either insert to database from that file or display the data ? is there a better way to handle this ? btw - I'm parsing the JSON as a stream with Gson's Reader so there shouldn't be memory issues at that stage.

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  • Scratch the screen to display an image in android

    - by user1008497
    i am working on a android project for my assignment. i am trying to make a scratch image application, you know it's like we scratch the screen to get rid the blocking layer to display the image. but the problem is i don't know where to start. i have searching in stackoverflow's questions that related to this but that's not help. from my search there, i found a clue for this project is using Bitmap.getPixel(int x, int y). so, in my thought i have to get pixel from bitmap and paint it to canvas. but i don't know how to implement it? or anyone has a better method for this? Could anyone please help me? Any tutorials on this kind of thing or related topics? Thanks in advance! here's my sample code: @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); tw = w; th = h; eraseableBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888); mCanvas = new Canvas(eraseableBitmap); Bitmap muteableBitmap = Bitmap.createBitmap(eraseableBitmap.getWidth(), eraseableBitmap.getHeight(), Bitmap.Config.ARGB_8888); } @Override public boolean onTouchEvent(MotionEvent event) { static_x = event.getX(); static_y = event.getY(); if (event.getAction() == MotionEvent.ACTION_DOWN) { touch_start(static_x, static_y); } if (event.getAction() == MotionEvent.ACTION_MOVE) { touch_move(static_x, static_y); } if (event.getAction() == MotionEvent.ACTION_UP) { touch_up(); } return true; }

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  • Porting Symbian C++ to Android NDK

    - by Donal Rafferty
    I've been given some Symbian C++ code to port over for use with the Android NDK. The code has lots of Symbian specific code in it and I have very little experience of C++ so its not going very well. The main thing that is slowing me down is trying to figure out the alternatives to use in normal C++ for the Symbian specific code. At the minute the compiler is throwing out all sorts of errors for unrecognised types. From my recent research these are the types that I believe are Symbian specific: TInt, TBool, TDesc8, RSocket, TInetAddress, TBuf, HBufc, RPointerArray Changing TInt and TBool to int and bool respectively works in the compiler but I am unsure what to use for the other types? Can anyone help me out with them? Especially TDesc, TBuf, HBuf. Also Symbian has a two phase contructor using NewL and NewLc But would changing this to a normal C++ constructor be ok? Finally Symbian uses the clean up stack to help eliminate memory leaks I believe, would removing the clean up stack code be acceptable, I presume it should be replaced with try/catch statements?

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  • Sending an HTTP POST request through the android emulator doesn't work

    - by Sotirios Delimanolis
    I'm running a tomcat servlet on my local machine and an Android emulator with an app that makes a post request to the servlet. The code for the POST is below (without exceptions and the like): String strUrl = "http://10.0.2.2:8080/DeviceDiscoveryServer/server/devices/"; Device device = Device.getUniqueInstance(); urlParameters += URLEncoder.encode("user", "UTF-8") + "=" + URLEncoder.encode(device.getUser(), "UTF-8"); urlParameters += "&" + URLEncoder.encode("port", "UTF-8") + "=" + URLEncoder.encode(new Integer(Device.PORT).toString(), "UTF-8"); urlParameters += "&" + URLEncoder.encode("address", "UTF-8") + "=" + URLEncoder.encode(device.getAddress().getHostAddress(), "UTF-8"); URL url = new URL(strUrl); HttpURLConnection connection = (HttpURLConnection) url.openConnection(); connection.setDoOutput(true); connection.setRequestMethod("POST"); OutputStreamWriter wr = new OutputStreamWriter(connection.getOutputStream()); wr.write(urlParameters); wr.flush(); wr.close(); Whenever this code is executed, the servlet isn't called. However if I change the type of the request to 'GET' and don't write anything to the outputstream, the servlet gets called and everything works fine. Am I just not making the POST correctly or is there some other error?

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  • Receiving UDP on different Android phones gives different results

    - by user1868982
    I am willing to create a server and client program on my android mobile devices. The devices communicate with each other on the same wifi network, therefore, some simple scanning mechanism must be implemented - The client phones search for a server phone through some kind of broadcast. What I did: My protocol - the client phone broadcasts a message port p on the wifi, the server listens on port p. when the server gets the broadcast message it sends a message back, therefore discovering itself to the client. My code - I have opened a broadcast socket on my app, it sends a broadcast message. Meanwhile there is a python script on my PC that listens and replies - I use python so that my testing will be easier - Wireshark on the PC and I can see everything. What happens: When I use one of my Galaxy S phones - it works and I get a response. When I use the other Galaxy S phone - it doesn't work. Now this is what I know: The phone that works actually has Nexus ROM on it Ver. 4.1.1 The phone that doesn't work has 2.3.3 regular galaxy ROM The python code says it receives both of the broadcasts sent from both phones, and replies to both of them without raising any exception. So far I was thought the problem may be 1. the older version'd phone. 2. the windows firewall 3. the router firewall So I have opened Wireshark, and Indeed I saw that both phones are sending their broadcasts - it was logged on Wireshark. But the python script only responded to the first one. So this is why 1 & 3 are irrelevant - if the router firewall was blocking my UDP I would have still seen the python server response, same with the older versioned phone. To get rid of 2 i just disabled the windows firewall - still same problem. Does anyone has a clue to why this effect might happen? Thanks!

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  • Using Google Maps API to get travel time data

    - by nibbo
    Hi! All the examples I've come across using google maps api seem to show a map of some kind. I would like to incorporate the data about the estimated travel time by car they give you when you ask for a road description from A to B into a site. And only that data. Is it possible without loading up a map for the end visitor? Thanks

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  • Google Maps API v3: InfoWindow not sizing correctly

    - by JacobT
    Hi all It appears my InfoWindow, when you click on the home icon on my Google Maps v3, is not properly auto-sizing to the content of the InfoWindow. It gives scrollbars when it should not. The InfoWindow should be properly auto-sizing. Any ideas on why? Link below to live size. http://tinyurl.com/ygktsj Per request, the relevant JavaScript which injects the HTML for the InfoWindow: listing = '<div>Content goes here</div>';

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  • Google Maps modal dialog (JQuery)

    - by adrin
    I would like to display a map with a single marker using a nice and simple modal dialog. Are there any easy to use solutions for this? Ideally a jquery modal dialog with support for google maps or a way to easily get an iframe code for a google map given latitude and longitute only

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  • Google Maps API with Rails 3.0

    - by JZ
    I'm wondering if anyone out there has worked with Google Maps API with Rails 3. I'm looking for launching ideas, gems, plugins etc. I played around with ym4r-gm plugin for several hours today, with not much luck. Have you played with this API on rails 3 yet? Thanks in advance!

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  • Google maps api - not found address suggestion

    - by diamandiev
    Usually when you try to add a marker to an unknown/ambiguous address you just get an error from the api. It would be much nicer if i could display a list of suggestions related to the address that was not found. The Google maps site has this feature but i do not know how to do with the api. Any help would be appreciated.

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  • Kohonen SOM Maps in R Tutorial

    - by Btibert3
    Hi Everyone, I am simply looking for a good tutorial that will walk me through how to create a SOM in R. I am reading Kohonen and Kaski's paper on using the maps to identify the structure of Welfare, and want to try the technique my self. I think many of the examples in R have a lot to be desired. I have looked on the web and didn't find anything that I thought made the process easy to understand. Any help you can provide will be greatly appreciated.

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  • Google maps api - polygon mouseover

    - by es11
    I am using google maps API v3 and have created several polygons on the map. I want the functionality that when the user hovers over a given area (polygon) the individual polygon changes color. Is there any way to do this? (Later I'd like to be able to register mouse events on the given area as well). thanks.

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  • Javascript callback and google maps api question

    - by es11
    I am using google maps api v3 and have an array of arrays object: MVCArray.<MVCArray.<LatLng>> I want to iterate over this. I see that MVCArray has a method forEach which uses a call back, but I have no idea how to use this (I haven't done much js). The api defines this method as follows: forEach(callback:function(*, number))) Could somebody please show me an example of how to use this given an MVCArray of MVCArrays?

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