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  • How to avoid double divide in loop?

    - by ignaty
    Thank you for your help. My code looks like: var CatItems = ""; for(var x=0; x < data.PRODUCTS.length; x++) { if (x % 3 === 0) CatItems += '<li class="jcarousel-item jcarousel-item-horizontal jcarousel-item-'+[x]+' jcarousel-item-'+[x]+'-horizontal jcarousel-item-placeholder jcarousel-item-placeholder-horizontal">'; CatItems += '<div><a class="large_image" href="#"><img src="'+ data.PRODUCTS[x].product_img +'" alt="' + data.PRODUCTS[x].product_name +'"></a><h3 class="geo_17_darkbrown">' + data.PRODUCTS[x].product_name +'</h3>'; if ( data.PRODUCTS[x].product_onsale==1 ) { CatItems += '<img alt="sale" src="assets/images/sale.gif" class="sale"><span class="geo_17_red_linethr">&pound;'+ data.PRODUCTS[x].product_retailprice +'</span>&nbsp;&nbsp;<span class="price geo_17_darkbrown">&pound;'+ data.PRODUCTS[x].product_webprice +'</span>'; } else { CatItems += '<span class="price geo_17_darkbrown">&pound;'+ data.PRODUCTS[x].product_webprice +'</span>'; } if ( data.PRODUCTS[x].product_COLOURS ) { CatItems += '<span class="colour">'; for(var y=0; y < data.PRODUCTS[x].product_COLOURS.length; y++) { CatItems += '<span><a href="'+ data.PRODUCTS[x].product_COLOURS[y].colours_large +'"><img src="'+ data.PRODUCTS[x].product_COLOURS[y].colours_thumb +'" alt="'+ data.PRODUCTS[x].product_COLOURS[y].colour_name +'" /></a></span>'; } CatItems += '</span>'; } CatItems += '</div>'; if (x % 3 === 2) CatItems += '</li>'; } and it generates this: <div class="carousel_00 jcarousel-container jcarousel-container-horizontal" style="position: relative; display: block;"> <div class="jcarousel-clip jcarousel-clip-horizontal" style="overflow: hidden; position: relative;"> <ul class="jcarousel-list jcarousel-list-horizontal" style="overflow: hidden; position: relative; top: 0px; left: 0px; margin: 0px; padding: 0px; width: 7890px;"> <li class="jcarousel-item jcarousel-item-horizontal jcarousel-item-0 jcarousel-item-0-horizontal jcarousel-item-placeholder jcarousel-item-placeholder-horizontal"> <div> <a href="#" class="large_image"> <img alt="Elena Top" src="assets/images/dress1.gif"></a> <h3 class="geo_17_darkbrown">Elena Top</h3> <img class="sale" src="assets/images/sale.gif" alt="sale"> <span class="geo_17_red_linethr">£120 </span>&nbsp;&nbsp; <span class="price geo_17_darkbrown">£100 </span> <span class="colour"> <span> <a href="assets/images/colour.gif"> <img alt="Black" src="assets/images/black.gif"></a> </span> <span> <a href="assets/images/colour.gif"> <img alt="Brown" src="assets/images/brown.gif"></a> </span> <span> <a href="assets/images/colour.gif"> <img alt="Purple" src="assets/images/purple.gif"></a> </span> </span> </div> <div> <a href="#" class="large_image"> <img alt="Rachel Dress" src="assets/images/dress2.gif"></a> <h3 class="geo_17_darkbrown">Rachel Dress</h3> <span class="price geo_17_darkbrown">£120 </span> </div> <div> <a href="#" class="large_image"> <img alt="Elena Top" src="assets/images/dress3.gif"></a> <h3 class="geo_17_darkbrown">Elena Top</h3> <span class="price geo_17_darkbrown">£120 </span> </div> </li> <li class="jcarousel-item jcarousel-item-horizontal jcarousel-item-1 jcarousel-item-1-horizontal jcarousel-item-placeholder jcarousel-item-placeholder-horizontal" style="float: left; list-style: none outside none;" jcarouselindex="1"> </li> <li class="jcarousel-item jcarousel-item-horizontal jcarousel-item-3 jcarousel-item-3-horizontal jcarousel-item-placeholder jcarousel-item-placeholder-horizontal"> <div> <a href="#" class="large_image"> <img alt="Elena Top" src="assets/images/dress1.gif"></a> <h3 class="geo_17_darkbrown">Elena Top</h3> <span class="price geo_17_darkbrown">£120 </span> </div> <div> <a href="#" class="large_image"> <img alt="Elena Top" src="assets/images/dress2.gif"></a> <h3 class="geo_17_darkbrown">Elena Top</h3> <span class="price geo_17_darkbrown">£120 </span> </div> <div> <a href="#" class="large_image"> <img alt="Elena Top" src="assets/images/dress3.gif"></a> <h3 class="geo_17_darkbrown">Elena Top</h3> <span class="price geo_17_darkbrown">£120 </span> </div> </li> <li class="jcarousel-item jcarousel-item-horizontal jcarousel-item-6 jcarousel-item-6-horizontal jcarousel-item-placeholder jcarousel-item-placeholder-horizontal"> <div> <a href="#" class="large_image"> <img alt="Elena Top" src="assets/images/dress3.gif"></a> <h3 class="geo_17_darkbrown">Elena Top</h3> <span class="price geo_17_darkbrown">£120 </span> </div> <div> <a href="#" class="large_image"> <img alt="Elena Top" src="assets/images/dress3.gif"></a> <h3 class="geo_17_darkbrown">Elena Top</h3> <span class="price geo_17_darkbrown">£120 </span> </div> </li> </ul> </div> <div class="jcarousel-prev jcarousel-prev-horizontal jcarousel-prev-disabled jcarousel-prev-disabled-horizontal" style="display: block;" disabled="true"> </div> <div class="jcarousel-next jcarousel-next-horizontal" style="display: block;" disabled="false"> </div> <div class="jcarousel-control geo_10_darkbrown_capital"> 7 products&nbsp;&nbsp;&nbsp; <a href="#">1</a> <a href="#">2</a> <a href="#">3</a> <a href="#">4</a> <a href="#">5</a> <a href="#">6</a> <a href="#" class="last">7</a> </div> </div> It works like it should, put every 3 div's in li. but I have another problem with divide. It divide "x" inside the loop. For example in JS: <li class="jcarousel-item jcarousel-item-horizontal jcarousel-item-'+[x]+' jcarousel-item-'+[x]+'-horizontal jcarousel-item-placeholder jcarousel-item-placeholder-horizontal"> And HTML out is: <li class="jcarousel-item jcarousel-item-horizontal jcarousel-item-0 jcarousel-item-0-horizontal jcarousel-item-placeholder jcarousel-item-placeholder-horizontal"></li> then <li class="jcarousel-item jcarousel-item-horizontal jcarousel-item-3 jcarousel-item-3-horizontal jcarousel-item-placeholder jcarousel-item-placeholder-horizontal"></li> then <li class="jcarousel-item jcarousel-item-horizontal jcarousel-item-6 jcarousel-item-6-horizontal jcarousel-item-placeholder jcarousel-item-placeholder-horizontal"></li> etc... What I need is that count goes as 0-1-2-3-4-5-etc, but with divide it goes 0-3-6-etc and jCarousel insert blank li's 1-2, 4-5, 7-8. How I can avoid "x" divide inside the loop? Tnak you!

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  • Objective-C Pointer to class that implements a protocol

    - by Winder
    I have three classes which implement the same protocol, and have the same parent class which doesn't implement the protocol. Normally I would have the protocol as pure virtual functions in the parent class but I couldn't find an Objective-C way to do that. How can I utilize polymorphism on these subclasses and call the functions implemented in the protocol without warnings? Some pseudocode if that didn't make sense: @interface superclass: NSObject {} @interface child1: superclass<MyProtocol> {} @interface child2: superclass<MyProtocol> {} The consumer of these classes: @class child1 @class child2 @class superclass @interface SomeViewController: UIViewController { child1 *oneView; child2 *otherView; superclass *currentView; } -(void) someMethod { [currentView protocolFunction]; } The only nice way I've found to do pure virtual functions in Objective-C is a hack by putting [self doesNotRecognizeSelector:_cmd]; in the parent class, but it isn't ideal.

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  • Create Class functions on the fly?

    - by JasonS
    Hi, i have a validation class which needs improving. If I require some custom validation I need to specify a custom function. It works a bit like this: The controller tells the validation that a custom validation function is required. The controller runs the validation. --- Gets iffy here --- Validation class creates a new instance of the controller class.... Validation class runs controller-custom_validation_function() Validation class returns true / false Is there someway that I can alter this to do something like this? $validation = new validation; // Insert rules here. $validation-function() = $this-function(); By doing this I could get rid of the step of creating an unneeded class instance.

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  • Loading SpriteFont through a different class than Game.cs

    - by MintyAnt
    I am trying to load up a single SpriteFont to print some debug information. In our current game, we load up both Textures and Music through a ResourceManager. They are both loaded with a filestream, and thus do not require Content.Load SoundEffect soundEffect = SoundEffect.FromStream( fs ); Since this ResourceManager does not inherit from Game or is like Game.cs, I cannot use the usual method: SpriteFont spriteFont = Content.Load<SpriteFont>(resource.Key.Item2); Anyone have any idea how I can either: -Load the SpriteFont a different way -Create my own Contentmanager

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  • Creating a castable entity class wrapper

    - by Tony
    Hi I need to have a wrapper class that exposes some properties of my entity class called ProfileEntity. I tried doing it by deriving from this entity and then creating properties that return specific entity properties, but it says I cannot cast from ProfileEntity to ProfileEntityWrapper. When I try to put the return values of a method that returns a 'ProfileEntity' into the wrapper I get the above error. How do I create such a wrapper class that is castable? Example class ProfileEntityWrapper : ProfileEntity { public string Name { get { return this.ProfileEntityName; } } public class Someclass { public ProfileEntity SomeMethod() { return ProfileEntity; // example of method returning this object } } public class SomeOtherlClass { SomeClass sc = new SomeClass(); public void DoSomething() { ProfileEntityWrapper ew = (ProfileEntityWrapper)sc.SomeMethod(); // Cannot do this cast!!! } }

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  • Operator overloading C++ outside class

    - by bobobobo
    Well, so there are 2 ways to overload operators for a C++ class INSIDE CLASS class Vector2 { public: float x, y ; Vector2 operator+( const Vector2 & other ) { Vector2 ans ; ans.x = x + other.x ; ans.y = y + other.y ; return ans ; } } ; OUTSIDE CLASS class Vector2 { public: float x, y ; } ; Vector2 operator+( const Vector2& v1, const Vector2& v2 ) { Vector2 ans ; ans.x = v1.x + v2.x ; ans.y = v1.y + v2.y ; return ans ; } In C# apparently you can only use the OUTSIDE class method The question is, in C++, which is "morer-correcter?" Which is preferable? When is one way better than another?

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  • Catching an exception class within a template

    - by Todd Bauer
    I'm having a problem using the exception class Overflow() for a Stack template I'm creating. If I define the class regularly there is no problem. If I define the class as a template, I cannot make my call to catch() work properly. I have a feeling it's simply syntax, but I can't figure it out for the life of me. #include<iostream> #include<exception> using namespace std; template <class T> class Stack { private: T *stackArray; int size; int top; public: Stack(int size) { this->size = size; stackArray = new T[size]; top = 0; } ~Stack() { delete[] stackArray; } void push(T value) { if (isFull()) throw Overflow(); stackArray[top] = value; top++; } bool isFull() { if (top == size) return true; else return false; } class Overflow {}; }; int main() { try { Stack<double> Stack(5); Stack.push( 5.0); Stack.push(10.1); Stack.push(15.2); Stack.push(20.3); Stack.push(25.4); Stack.push(30.5); } catch (Stack::Overflow) { cout << "ERROR! The stack is full.\n"; } return 0; } The problem is in the catch (Stack::Overflow) statement. As I said, if the class is not a template, this works just fine. However, once I define it as a template, this ceases to work. I've tried all sorts of syntaxes, but I always get one of two sets of error messages from the compiler. If I use catch(Stack::Overflow): ch18pr01.cpp(89) : error C2955: 'Stack' : use of class template requires template argument list ch18pr01.cpp(13) : see declaration of 'Stack' ch18pr01.cpp(89) : error C2955: 'Stack' : use of class template requires template argument list ch18pr01.cpp(13) : see declaration of 'Stack' ch18pr01.cpp(89) : error C2316: 'Stack::Overflow' : cannot be caught as the destructor and/or copy constructor are inaccessible EDIT: I meant If I use catch(Stack<double>::Overflow) or any variety thereof: ch18pr01.cpp(89) : error C2061: syntax error : identifier 'Stack' ch18pr01.cpp(89) : error C2310: catch handlers must specify one type ch18pr01.cpp(95) : error C2317: 'try' block starting on line '75' has no catch handlers I simply can not figure this out. Does anyone have any idea?

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  • Mock static method Activator.CreateInstance to return a mock of another class

    - by Jeep87c
    I have this factory class and I want to test it correctly. Let's say I have an abstract class which have many child (inheritance). As you can see in my Factory class the method BuildChild, I want to be able to create an instance of a child class at Runtime. I must be able to create this instance during Runtime because the type won't be know before runtime. And, I can NOT use Unity for this project (if so, I would not ask how to achieve this). Here's my Factory class that I want to test: public class Factory { public AnAbstractClass BuildChild(Type childType, object parameter) { AnAbstractClass child = (AnAbstractClass) Activator.CreateInstance(childType); child.Initialize(parameter); return child; } } To test this, I want to find a way to Mock Activator.CreateInstance to return my own mocked object of a child class. How can I achieve this? Or maybe if you have a better way to do this without using Activator.CreateInstance (and Unity), I'm opened to it if it's easier to test and mock! I'm currently using Moq to create my mocks but since Activator.CreateInstance is a static method from a static class, I can't figure out how to do this (I already know that Moq can only create mock instances of objects). I took a look at Fakes from Microsoft but without success (I had some difficulties to understand how it works and to find some well explained examples). Please help me! EDIT: I need to mock Activator.CreateInstance because I want to force this method to return another mocked object. The correct thing I want is only to stub this method (not to mock it). So when I test BuildChild like this: [TestMethod] public void TestBuildChild() { var mockChildClass = new Mock(AChildClass); // TODO: Stub/Mock Activator.CreateInstance to return mockChildClass when called with "type" and "parameter" as follow. var type = typeof(AChildClass); var parameter = "A parameter"; var child = this._factory.BuildChild(type, parameters); } Activator.CreateInstance called with type and parameter will return my mocked object instead of creating a new instance of the real child class (not yet implemented).

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  • How to access "overridden" inner class in Scala?

    - by doom2.wad
    I have two traits, one extending the other, each with an inner class, one extending the other, with the same names: trait A { class X { def x() = doSomething() } } trait B extends A { class X extends super.X { override def x() = doSomethingElse() } } class C extends B { val x = new X() // here B.X is instantiated val y = new A.X() // does not compile val z = new A.this.X() // does not compile } How do I access A.X class in the C class's body? Renaming B.X not to hide A.X is not a preferred way. To make things a bit complicated, in the situation I have encountered this problem the traits have type parameters (not shown in this example).

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  • Inherit a parent class docstring as __doc__ attribute

    - by Reinout van Rees
    There is a question about Inherit docstrings in Python class inheritance, but the answers there deal with method docstrings. My question is how to inherit a docstring of a parent class as the __doc__ attribute. The usecase is that Django rest framework generates nice documentation in the html version of your API based on your view classes' docstrings. But when inheriting a base class (with a docstring) in a class without a docstring, the API doesn't show the docstring. It might very well be that sphinx and other tools do the right thing and handle the docstring inheritance for me, but django rest framework looks at the (empty) .__doc__ attribute. class ParentWithDocstring(object): """Parent docstring""" pass class SubClassWithoutDoctring(ParentWithDocstring): pass parent = ParentWithDocstring() print parent.__doc__ # Prints "Parent docstring". subclass = SubClassWithoutDoctring() print subclass.__doc__ # Prints "None" I've tried something like super(SubClassWithoutDocstring, self).__doc__, but that also only got me a None.

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  • First class language in Visual Studio 2010 using F#

    - by Aamir Hasan
     F# is a strongly-typed language like C#.It is light weight syntax just like Python.It give you math-like feel. let data = (1,2,3)   let rotations (x, y, z) =     [ (x, y, z);       (z, x, y);       (y, z, x) ]   let derivative f x =     let p1 = f (x - 0.05)     let p2 = f (x + 0.05)     (p2 - p1) / 0.1   let f x = 2.0*x*x - 6.0*x + 3.0   let df = derivative f   System.Console.WriteLine("The derivative of f at x=4 is {0}", df 4.0)   This program will print: “The derivative of f at x=4 is 10”That’s a quick look at just a few of the exciting features of F#.  For more on F#, visit the F# Development Center on MSDN.  

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  • c# class naming standards/guidelines

    - by Ben
    Over the years I've used various naming conventions for services in my applications for example: [ClassName]Service [ClassName]Manager [ClassName]Factory [ClassName]Provider [ClassName]Helper I generally only use the "Helper" suffix for utility classes that have no external dependencies. However I find that there is a bit of a cross-over between the others, and wondered if there was any recommendations/standards/guidelines on what to use and when?

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  • C# Class Design Question

    - by Soo
    This is a super newbie question, I've been programming for a while, but am just learning OOP. I have a class that works with user input via the C# console. There are different methods in this class to gather different input sets. I have another class that takes these input sets and puts them in a database. What is the best way to pass the input from my input class to my database insert class? My guess would be: Array1[] = inputClass.GetParameterSet1(); DatabaseInsertClass.InsertIntoDatabase1(Array1[]); Is there anything wrong with this or is there a better way to do this? Should I even have two classes (The database class could also take the user input)?

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  • Static Class Variables in Dynamic Library and Main Program

    - by Paul
    I am working on a project that has a class 'A' that contains a static stl container class. This class is included in both my main program and a .so file. The class uses the default(implicit, not declared) constructor/destructor. The main program loads the .so file using dlopen() and in its destructor, calls dlclose(). The program crashes after main exits when glibc calls the destructor for the static class member variable. The problem appears to be that when dlclose() is called, the destructor for the static variable is called, then when main exits() glibc also calls the destructor, resulting in a double free. I have 2 questions, namely: 1) In this particular case, why are there not two copies of the static variable(yes i know that sounds somewhat ridiculous, but since both the main program and .so file have a separately compiled 'A', shouldn't they each have one?) 2) Is there any way to resolve this issue without re-writing class 'A' to not contain static member variables?

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  • python, wrapping class returning the average of the wrapped members

    - by João Portela
    The title isn't very clear but I'll try to explain. Having this class: class Wrapped(object): def method_a(self): # do some operations return n def method_b(self): # also do some operations return n I wan't to have a class that performs the same way as this one: class Wrapper(object): def __init__(self): self.ws = [Wrapped(1),Wrapped(2),Wrapped(3)] def method_a(self): results=[Wrapped.method_a(w) for w in self.ws] sum_ = sum(results,0.0) average = sum_/len(self.ws) return average def method_b(self): results=[Wrapped.method_b(w) for w in self.ws] sum_ = sum(results,0.0) average = sum_/len(self.ws) return average obviously this is not the actual problem at hand (it is not only two methods), and this code is also incomplete (only included the minimum to explain the problem). So, what i am looking for is a way to obtain this behavior. Meaning, whichever method is called in the wrapper class, call that method for all the Wrapped class objects and return the average of their results. Can it be done? how? Thanks in advance. ps-didn't know which tags to include...

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  • How to validate Data Annotations with a MetaData class

    - by Micah
    I'm trying to validate a class using Data Annotations but with a metadata class. [MetadataType(typeof(TestMetaData))] public class Test { public string Prop { get; set; } internal class TestMetaData { [Required] public string Prop { get; set; } } } [Test] [ExpectedException(typeof(ValidationException))] public void TestIt() { var invalidObject = new Test(); var context = new ValidationContext(invalidObject, null, null); context.MemberName = "Prop"; Validator.ValidateProperty(invalidObject.Prop, context); } The test fails. If I ditch the metadata class and just decorated the property on the actual class it works fine. WTH am I doing wrong? This is putting me on the verge of insanity. Please help.

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  • To access parentAM instance from within nestedAM JUnit test class

    - by Abhishek Dwivedi
    In normal model project, the way to access parent AM from within nested AM is simple - ParentAMImpl parentAM =  (ParentAMImpl)this.getRootApplicationModule(); However, the same approach doesn't help in JUnit model project. Use the following approach -  Inside setUp() method --  ParentAM parentAM =  (ParentAM)Configuration.createRootApplicationModule(ROOT_AM, ROOT_AM_CONFIG); Inside tearDown() method -- Configuration.releaseRootApplicationModule(parentAM, true);

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  • Calling methods within same Javwscript class [Prototype]

    - by eldeejay
    I've created a class in Javscript using the prototype Class.Create complete with the initialize function and a few other functions. However, in one of my functions I want to reference another function in the same class, but cannot seem to get the syntax correct. e.g. var sampleClass = Class.create({ initialize: function(){ //do the init work here }, functionA: function(){ //do some more stuff here } functionB: function(){ //Do some stuff functionA() } } I've tried calling functionA() , this.functionA() but nothing works I just get errors. I know how to call the functions externally when the class has been instantiated, but not reference a function from within the class itself. Thanks

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  • Use of Java constructors in persistent entities

    - by Mr Morgan
    Hello I'm new to JPA and using persistence in Java anyway and I have two questions I can't quite work out: I have generated tags as: @JoinColumn(name = "UserName", referencedColumnName = "UserName") @ManyToOne(optional = false) private User userName; @JoinColumn(name = "DatasetNo", referencedColumnName = "DatasetNo") @ManyToOne(optional = false) private Dataset datasetNo; But in one of the constructors for the class, no reference is made to columns UserName or DatasetNo whereas all other columns in the class are referenced in the constructor. Can anyone tell me why this is? Both columns UserName and DatasetNo are 'foreign keys' on the entity Visualisation which corresponds to a database table of the same name. I can't quite work out the ORM. And when using entity classes, or POJO, is it better to have class variables like: private User userName; Where an instance of a class is specified or simply the key of that class instance like: private String userName; Thanks Mr Morgan.

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  • JavaScript Class Patterns Revisited: Endgame

    - by Liam McLennan
    I recently described some of the patterns used to simulate classes (types) in JavaScript. But I missed the best pattern of them all. I described a pattern I called constructor function with a prototype that looks like this: function Person(name, age) { this.name = name; this.age = age; } Person.prototype = { toString: function() { return this.name + " is " + this.age + " years old."; } }; var john = new Person("John Galt", 50); console.log(john.toString()); and I mentioned that the problem with this pattern is that it does not provide any encapsulation, that is, it does not allow private variables. Jan Van Ryswyck recently posted the solution, obvious in hindsight, of wrapping the constructor function in another function, thereby allowing private variables through closure. The above example becomes: var Person = (function() { // private variables go here var name,age; function constructor(n, a) { name = n; age = a; } constructor.prototype = { toString: function() { return name + " is " + age + " years old."; } }; return constructor; })(); var john = new Person("John Galt", 50); console.log(john.toString()); Now we have prototypal inheritance and encapsulation. The important thing to understand is that the constructor, and the toString function both have access to the name and age private variables because they are in an outer scope and they become part of the closure.

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  • Illumination and Shading for computer graphics class

    - by Sam I Am
    I am preparing for my test tomorrow and this is one of the practice questions. I solved it partially but I am confused with the rest. Here is the problem: Consider a gray world with no ambient and specular lighting ( only diffuse lighting). The screen coordinates of a triangle P1,P2,P3, are P1=(100,100), P2= (300,150), P3 = (200, 200). The gray values at P!,P2,P3 are 1/2, 3/4, and 1/4 respectively. The light is at infinity and its direction and gray color are (1,1,1) and 1.0 respectively. The coefficients of diffused reflection is 1/2. The normals of P1,P2,P3 are N1= (0,0,1), N2 = (1,0,0), and N3 = (0,1,0) respectively. Consider the coordinates of three points P1,P2,P3 to be 0. Do not normalize the normals. I have computed that the illumination at the 3 vertices P1,P2,P3 is (1/4,3/8,1/8). Also I computed that interpolation coefficients of a point P inside the triangle whose coordinates are (220, 160) are given by (1/5,2/5,2/5). Now I have 4 more questions regarding this problem. 1) The illumination at P using Gouraud Shading is: i) 1/2 The answer is 1/2, but I have no idea how to compute it.. 2) The interpolated normal at P is given by i) (2/5, 2/5,1/5) ii) (1/2, 1/4, 1/4) iii) (3/5, 1/5, 1/5) 3) The interpolated color at P is given by: i) 1/2 Again, I know the correct answer but no idea how to solve it 4) The illumination at P using Phong Shading is i) 1/4 ii) 9/40 iii) 1/2

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  • Result class dependency

    - by Stefano Borini
    I have an object containing the results of a computation. This computation is performed in a function which accepts an input object and returns the result object. The result object has a print method. This print method must print out the results, but in order to perform this operation I need the original input object. I cannot pass the input object at printing because it would violate the signature of the print function. One solution I am using right now is to have the result object hold a pointer to the original input object, but I don't like this dependency between the two, because the input object is mutable. How would you design for such case ?

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