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  • iphone - passing an object on an UIToolbarButton action

    - by Mike
    Is that possible to make a UIToolbarButton pass an object to its target by using some exoteric method (as it seems not to be possible using regular button use)? I mean something like UIBarButtonItem *Button = [[UIBarButtonItem alloc] initWithImage:buttonImage style:UIBarButtonItemStylePlain target:self action:@selector(doSomething:) **withObject:usingThis**]; I know I can trigger a method that will launch the full method with the object, but for the sake of elegance I was trying to minimize the code... I suspect it is not possible, but as you guys out there are insanely good you may come with an transcendental answer... who knows...

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  • UIView frame origin doesn't set good

    - by Infinity
    Hi guys! Here is my code: frame = _pageContentView.frame; NSLog(@"%f; %f; %f; %f;", frame.origin.x, frame.origin.y, frame.size.width, frame.size.height); frame.size.height = pageContentView.frame.size.height; NSLog(@"%f; %f; %f; %f;", frame.origin.x, frame.origin.y, frame.size.width, frame.size.height); _pageContentView.frame = frame; NSLog(@"%f; %f; %f; %f;", _pageContentView.frame.origin.x, _pageContentView.frame.origin.y, _pageContentView.frame.size.width, _pageContentView.frame.size.height); And the NSLog outputs these values: 0.000000; 0.000000; 317.648956; 0.000000; 0.000000; 0.000000; 317.648956; 768.000000; 0.000007; 0.000004; 317.648956; 768.000000; Can you see? In the last row the x and y coordinates are a bit crazy... Where do these number come frome? What's the problem here?

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  • UITableView - Select nearest row after row deletion.

    - by sunnycmf
    like build in apple notes app, after you swipe to delete the selected row, it will select the nearest available row automatically. The logic should be: if row count 0 then if deleted_row == last row then select deleted_row_index-1 row else select deleted_row_index+1 row end end i have try to implement the above logic in the commitEditingStyle event, but the selection fail. the selectRowAtIndexPath logic just don't work in this event, if i apply it in a button, it works. any idea?

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  • Switch between multiple views while respecting orientation

    - by zoul
    Hello! I have an MVC application with a single model and several views (something like skins). I want the user to be able to switch the views and I can’t get it working with interface orientation. The most simple approach looks like this: - (void) switchToADifferentView: (UIView*) newView { // self is a descendant of UIViewController self.view = newView; } This does not work because the incoming view does not get rotated according to current orientation (until the next orientation change, test case). Is there a way to force the orientation on a view? It looks like the system is trying really hard to keep the interface controls for itself. (Or is it as simple as setting the right transform by hand?) I figured I’d better not switch the views directly and switch controllers instead. This makes sense, as it makes the initial code simpler. But how do I switch controllers that have no “navigation relation” between them? I guess I could use presentModalViewController:, but that seems like a hack. Same goes for navigation controller. If I exchange the controllers by hand, I get the wrong orientation again: - (void) switchToAController: (id) incoming { [currentController.view removeFromSuperview]; [window addSubview:incoming.view]; // does not respect current orientation } Now how the heck do I simply exchange the current controller for another one? Again, the controllers are something like “skins” operating above a shared model, so it really makes no sense to pretend that skin A is a “modal” dialog above skin B or that they’re a part of a navigation stack.

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  • UISplitViewController Cannot Change the Master View Controller?

    - by Nex
    I am trying to change the master view controller (that appears in the popover in portrait, and on the left side in landscape) in a UISplitViewController. I'd like to switch between the master view controller being one of two different UIViewControllers (depending on an action taken elsewhere in my application). I am using the following: mySplitViewController.viewControllers = [NSArray arrayWithObjects:newMasterController, detailController, nil]; This correctly changes the master viewcontroller as you would expect in landscape mode. However it does not seem to change the viewcontroller used for the popover in portrait mode. I notice that the barbuttonitem to show this master view controller is just calling showMasterInPopover: on the splitviewcontroller, and so would expect it to work in portrait mode as well, but it does not. In fact, I can set the master view controller, see the new viewController correctly in landscape mode, rotate back to portrait, and the viewcontroller used in the popover is still the old one. Is this a bug?

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  • Confusion using XCode 4.5 for iOS 5.0 and iOS 6.0

    - by AppleDeveloper
    I am very much confused between iOS 5.0 and iOS 6.0 with XCode 4.5. It's not very clear if I want to support my new App on iOS 5.0 onwards, which functionality should I use and which are not to use. Basically Xcode 4.5 gives you all functionality like Container Views and Unwind Segues in storyboard (...and many more that I might not be aware) that are available only from iOS 6.0 and you wouldn't know until you run your app and it crashes! Could anyone please let me know any simple solution to this? Do I have to revert back to Xcode 4.4? I am setting deployment target to iOS 5.0 but I couldn't set Base SDK to iOS 5.0 as it doesn't appear in the list. See attached image. Thanks.

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  • CONFUSING : CGAffineTransform - rotation on uibutton resizes buttonimage ?! (iPad)

    - by Michael
    hi there, i've got a strange problem using uibuttons, type custom. i'm placing 4 of those buttons on a scrollview, rotating each button by a random angle using CGAffineTransform. now it seems, that the buttons itself change size depending on the angle of rotation. can't get this problem solved :( UIGraphicsBeginImageContext(tempCtxSize); [cookbookImage drawInRect:CGRectMake(imgOffsetX, imgOffsetY+frmOffsetY, cookbookImage.size.width, cookbookImage.size.height)]; [cookbookFrame drawInRect:CGRectMake(0.0f, frmOffsetY, cookbookFrame.size.width, cookbookFrame.size.height)]; UIImage *combinedImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); ... ... UIButton *cookbookViewButton = [UIButton buttonWithType:UIButtonTypeCustom]; [cookbookViewButton setFrame:CGRectMake(0.0f, 0.0f, combinedImage.size.width, combinedImage.size.height)]; [cookbookViewButton setBackgroundColor:[UIColor clearColor]]; [cookbookViewButton setBackgroundImage:combinedImage forState:UIControlStateNormal]; CGAffineTransform rotation = [cookbookViewButton transform]; rotation = CGAffineTransformRotate(rotation, angle); // some random angle [cookbookViewButton setTransform:rotation]; thx for your help in advance!

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  • iphone - gesture not working on animated view

    - by Mike
    I have this animated view and a gesture assigned to it... [self.view setUserInteractionEnabled:YES]; UIImageView *sequence = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"frame0.png"]]; [sequence setUserInteractionEnabled:YES]; sequence.center = CGPointMake(centroX, centroY); NSMutableArray *array = [[NSMutableArray alloc] init] ; for (int i=0; i<30; i++) { UIImage *oneImage = [UIImage imageNamed:[NSString stringWithFormat:@"frame%d.png",i]]; [array addObject:oneImage]; } sequence.animationImages = array; sequence.animationDuration = 1.0; sequence.animationRepeatCount = 1; [self.view addSubview:sequence]; [sequence release]; sequence.startAnimating; sequence.image = [UIImage imageNamed:@"frame29.png"]; // doSomething never runs when I tap the image... why? UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(doSomething)]; [singleTap setDelegate:self]; [singleTap setCancelsTouchesInView:NO]; [singleTap setDelaysTouchesEnded:NO]; [sequence addGestureRecognizer:singleTap]; [singleTap release]; The gesture is never called... why? I have no other gesture associated anywhere. thanks for any help.

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  • Presentmodalviewcontroller method problem with retain count

    - by Infinity
    Hello guys! I am trying to present a modal view controller. I have read the documentation, but something is strange. Here's my code: NSLog(@"rc: %d", [modalViewController retainCount]); UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:modalViewController]; [self presentModalViewController:navigationController animated:YES]; [navigationController release]; NSLog(@"rc: %d", [modalViewController retainCount]); And on the console, appears: rc: 2 rc: 24 And I think 24 is very strange... What do you thin? Why is this happening?

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  • XCode Developer Documentation crashes after clicking any link on the startup screen

    - by Noah Sussman
    I just installed XCode 3.2.1. When I open the Developer Documentation and click any link on the startup screen, XCode crashes. Has anyone run into this problem? Also hints as to how to debug would be excellent -- I've only been using XCode for a week. I can still get into the documentation if I open some code and then right-click a symbol and choose "Find in Documentation." But its annoying that I can't just open the docs and browse them.

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  • malloc_error_break

    - by milanjansari
    Hello, (4446,0xa0bc94e0) malloc: * error for object 0x1d153000: pointer being freed was not allocated * set a breakpoint in malloc_error_break to debug Cont does anyone idea above the error. i am trying to 2000 address contact dispaly in tableview that time i am getting error. Thank

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  • MPMoviePlayerController problem at start

    - by Infinity
    Hello guys! I have a problem with MPMoviePlayerController, because when I start it in fullscreen it exists, but the song is still playing. I added the MPMoviePlayerDidExitFullscreenNotification notification and it says that when the video starts playin it exists the full screen. Here's my code: _multimediaPlayer = [[MPMoviePlayerController alloc] init]; _multimediaPlayer.controlStyle = MPMovieControlStyleDefault; _multimediaPlayer.initialPlaybackTime = 0; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(videoPlayBackDidFinish:) name:MPMoviePlayerPlaybackDidFinishNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(videoPlayerDidExitFullscreen:) name:MPMoviePlayerDidExitFullscreenNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(videoPlayerPlaybackStateChanged:) name:MPMoviePlayerPlaybackStateDidChangeNotification object:nil]; NSString *path = [NSString stringWithFormat:@"%@/mag_%d/%@", [FMUtils documentsFolderPathWithFile:nil], _magID, _pageObject.fileName]; if ([FMUtils fileExistsAtPath:path]) { _multimediaPlayer.contentURL = [NSURL fileURLWithPath:path]; } else { _multimediaPlayer.contentURL = [NSURL URLWithString:[NSString stringWithFormat:@"%@%@", self.dataURL, _pageObject.fileName]]; } CGSize objectViewSize = self.frame.size; _multimediaPlayer.view.frame = CGRectMake(0, 0, objectViewSize.width, objectViewSize.height); [self addSubview:_multimediaPlayer.view]; if (_pageObject.blink) { [_multimediaPlayer setFullscreen:YES animated:YES]; } [_multimediaPlayer play]; Most of the time it happens when the video is not downloaded and it needs to stream it. Do you have any idea why is this happen?

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  • Dynamically loading hi-res images into UIScrollView

    - by Jeff
    I've been looking into creating a gallery mode in my application. The functionality will be identical to the built in Photos App. Here's the flow: 1. You touch on a thumbnail and ... 2. a modal view displays a large detail version of the image 3. You have the ability to scroll horizontally through all the images in the gallery while in this modal view I'm stuck on step 3. How do I dynamically load hi res images into a scroll view? I understand I need to set the contentSize for the the scrollView but how do I do that when I've only selected and loaded one image? What delegate methods do I need to implement and what does the heavy lifting look like? Thanks in advance!

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  • UIViewTableCell didSelectRowAtIndexPath is calling but not pushing a view controller

    - by Kenneth
    Hi guys, so im having a UIViewController view with a UITableView. So the UIViewController class name is SelectionScreen. The UITableView class name is SelectionScreenTable. Picture: http://img717.imageshack.us/i/screenshot20100609atpm0.png/ I have declared a UITableView *selectionTable in SelectionScreen class and connected it to the xib file of the SelectionScreen what the problem is , is that when i click a row in the table,it stays selected as highlighted blue, it calls the didSelectRowAtIndexPath (checked with NSLog) but not pushing a new view which is called(GraphView). This is the code which i use to call the new controller WHICH WORKS with a normal button GraphView *aSelectionScreenViewController = [[GraphView alloc] initWithNibName:@"GraphView" bundle:nil]; [self presentModalViewController:aSelectionScreenViewController animated: YES]; [aSelectionScreenViewController release]; I searched around and found that I need to set a delegate for the table in the UITableView class itself on the viewload tableview.delegate = self; or self.tableview.delegate = self; But it was not working. the controller was still not being pushed, and yes i have checked the controller is not nil as i tried it with a simple button. So i was thinking whether i should set the delegate of the UITableView at the UIViewController instead, so i tried this code selectionTable.delegate = selectionTable.self; but obviously it did not work =\, it messed up the whole UITableView and caused all the cells to be its predefined settings. So does anybody have any idea on how i can get it to work.

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  • CFBundleDocumentTypes & UIFileSharingEnabled issues

    - by carloe
    Has anyone gotten UIFileSharingEnabled or CFBundleDocumentTypes to work? I added UIFileSharingEnabled as true to my plist and used Apple's example from the link below for CFBundleDocumentTypes, but can't seem to get it to work. I don't see my app under file sharing in iTunes, and I do not get the option to open documents I registered in my app when I click on them in the mail.app http://developer.apple.com/iphone/library/documentation/General/Conceptual/iPadProgrammingGuide/CoreApplication/CoreApplication.html

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  • Why won't my CATiledLayer scroll in a UIScrollView after zooming?

    - by Brodie4598
    I'm currently having the following problem with CATiledLayer: when the view first loads, the scrolling works perfectly, but then when you zoom once, the view snaps to the anchor point (top left corner) and it can no longer scroll at all. The zooming works in that it will zoom in and out, but it will only zoom to the top left corner. My code is as follows: #import <QuartzCore/QuartzCore.h> #import "PracticeViewController.h" @implementation practiceViewController //@synthesize image; - (void)viewDidLoad { NSString *path = [[NSBundle mainBundle] pathForResource:@"H-5" ofType:@"jpg"]; NSData *data = [NSData dataWithContentsOfFile:path]; image = [UIImage imageWithData:data]; CGRect pageRect = CGRectMake(0, 0, image.size.width, image.size.height); CATiledLayer *tiledLayer = [CATiledLayer layer]; tiledLayer.anchorPoint = CGPointMake(0.0f, 1.0f); tiledLayer.delegate = self; tiledLayer.tileSize = CGSizeMake(1000, 1000); tiledLayer.levelsOfDetail = 6; tiledLayer.levelsOfDetailBias = 0; tiledLayer.bounds = pageRect; tiledLayer.transform = CATransform3DMakeScale(1.0f, -1.0f, 0.3f); myContentView = [[UIView alloc] initWithFrame:self.view.bounds]; [myContentView.layer addSublayer:tiledLayer]; UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:self.view.bounds]; scrollView.delegate = self; scrollView.contentSize = pageRect.size; scrollView.minimumZoomScale = .2; scrollView.maximumZoomScale = 1; [scrollView addSubview:myContentView]; [self.view addSubview:scrollView]; } - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return myContentView; } - (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx { NSString *path = [[NSBundle mainBundle] pathForResource:@"H-5" ofType:@"jpg"]; NSData *data = [NSData dataWithContentsOfFile:path]; image = [UIImage imageWithData:data]; CGRect imageRect = CGRectMake (0.0, 0.0, image.size.width, image.size.height); CGContextDrawImage (ctx, imageRect, [image CGImage]); } @end

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  • UITableView less than full screen from code?

    - by Gerry
    I have a number of views that use UITableView. (I use UIViewController and implement UITableViewDelegate and UITableViewDataSource interfaces.) I'm having trouble creating a tableview that leaves room at the top for a toolbar. How to I size and layout the Tableview so that it is less than full screen? Is this an AutoResizing mask problem? Thanks, Gerry

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  • UITableView in popover doesn't stop scrolling

    - by igul222
    I have a UITableView being shown in a popover. One cell in my table view has a UITextField in it. When the text field is being edited (the keyboard is visible) and I rotate the device from portrait to landscape and then try to scroll the table view, it keeps going past its bounds, instead of stopping and "bouncing". Does anyone know how to fix this?

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  • iPhone+Quartz+OpenGL. What is the correct way for Quartz and OpenGL to play nice together regarding

    - by dugla
    So we know the CoreGraphics/Quartz imaging model is based on pre-multiplied alpha. We also know that OpenGL blending is based on un-premultiplied alpha. What is the best practice to avoid head explosion when doing blending with textures that are derived from pre-multiplied alpha imagery (PNG files generated in Photoshop with pre-multiplied alpha). Given the apples/oranges mish mash of Quartz and OpenGL, what is the correct glBlendFunc for doing the fundamental Porter/Duff "over" operation? Typical example: A simple paint program. Brush shapes are texture-map patterns created from pre-multiplied alpha rgba images. Paint color is specified via glColor4(...) with the alpha channel used to control paint transparency. GL_MODULATE is used so the brush texture multiplies the (translucent) paint color to blend the color into the canvas. Problem: The texture is premult. The color is not. What is the correct way to handle this fundamental inconsistency? Thanks, Doug

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  • changing text color in custom UITableViewCell iphone

    - by Brodie4598
    Hello. I have a custom cell and when the user selects that cell, I would like the text in the two UILabels to change to light gray. ChecklistCell.h: #import <UIKit/UIKit.h> @interface ChecklistCell : UITableViewCell { UILabel *nameLabel; UILabel *colorLabel; BOOL selected; } @property (nonatomic, retain) IBOutlet UILabel *nameLabel; @property (nonatomic, retain) IBOutlet UILabel *colorLabel; @end ChecklistCell.m: #import "ChecklistCell.h" @implementation ChecklistCell @synthesize colorLabel,nameLabel; - (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier { if ((self = [super initWithStyle:style reuseIdentifier:reuseIdentifier])) { // Initialization code } return self; } - (void)setSelected:(BOOL)selected animated:(BOOL)animated { [super setSelected:selected animated:animated]; // Configure the view for the selected state } - (void)dealloc { [nameLabel release]; [colorLabel release]; [super dealloc]; } @end

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  • MPMoviePlayerView fade in/out of overlay

    - by therobot
    I've got a MPMoviePlayerViewController, and I've added an overlay as a subview to the MPMoviePlayerController.view that it controls. Does anyone know if there's an easy way to make my added overlay fade in and out with the rest of the controls? My code to initialize and present the player is: LandscapeMPVC * theMovieViewController = [[LandscapeMPVC alloc] initWithContentURL:sourceURL]; MPMoviePlayerController * theMoviePlayer = [theMovieViewController moviePlayer]; [theMoviePlayer setRepeatMode:MPMovieRepeatModeOne]; [theMoviePlayer setScalingMode:MPMovieScalingModeAspectFit]; [theMoviePlayer setFullscreen:YES]; // Attemps at overlays MPViewOverlayController * overlayCont = [[MPViewOverlayController alloc] init]; [[theMovieViewController view] addSubview:overlayCont.view]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(resetToolbar:) name:MPMoviePlayerPlaybackDidFinishNotification object:theMoviePlayer]; [self presentMoviePlayerViewControllerAnimated:theMovieViewController]; LandscapeMPVC is just a subclass of MoviePlayerViewController where I overwrite the orientation code. When the rest of the controls fade in the movie player, my custom overlay does not. Is there some code in the controller that I need to add, or some notification that is sent? Any input would be greatly appreciated.

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