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  • How to get a Canvas' width when auto sizing is set?

    - by ThePower
    Hi, I'm using silverlight and I have created a Canvas, it has Auto Width and Height. But I require the Actual Width and Height in code. Is there a way I can do this? I don't want to use .Parent.Width, because the parents width may also be set to auto to replicate its parents height. Thanks again Lloyd

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  • div stacking/layout with css or javascript

    - by liz
    so i have 4 divs (i actually have many more but this will simplify the question). i want to display them in two columns. the 4 divs vary in height. the number of actual divs in the end will vary. so if i have this <div id="1" style="height: 200px" class="inline">some content here</div> <div id="2" style="height: 600px" class="inline">some content here</div> <div id="3" style="height: 300px" class="inline">some content here</div> <div id="4" style="height: 200px" class="inline">some content here</div> with styling thus .inline { display: inline-block; vertical-align: top; width: 48%;} so #1 would go left and then #2 would shove up beside it to the right, great, but the #3 will not slide up the 400px to fit nicely below #1. (of course)... it goes on the left side but at 600px from the top clearing the bottom of #2. etc... how would i get the divs to slide up into the empty spaces, is it possible with css? jquery maybe? i know i could write column divs to mark it up, but since the number of divs constantly change and the heights vary according to content. It would be nice to just get rid of the space since we dont really care about the order. any thoughts?

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  • movie does not start in full screen in flash video player

    - by jodeci
    We have this legacy code of a flash video player that functions well enough but still has some loose ends I need to tighten up. It can do the basic "switch to full screen and back to normal size" stunts, however with one exception. On the first fresh load of the app, if I switch to full screen mode first, and then click to play the movie, the player would be in full screen, yet the movie itself would remain in it's original size. //trigger if (stage.displayState == StageDisplayState.NORMAL) { stage.addEventListener('fullScreen', procFullScreen); stage.scaleMode = StageScaleMode.NO_SCALE; stage.displayState = StageDisplayState.FULL_SCREEN; //mv:VideoDisplay mv.percentHeight = 100; mv.percentWidth = 100; mv.x = 0; mv.y = 0; } // event handler if (event.fullScreen) { mv.smoothing = true; this.height = stage.height; this.width = stage.width; //videoCanvas:Canvas videoCanvas.height = Application.application.height; videoCanvas.width = Application.application.width; fullScreenViewStack.selectedIndex = 1; } The VideoDisplay object even returns the expected width/height, but the movie just plays in it's original size. If I switch screen sizes during movie playback, then the movie size will shrink or stretch as it should. I'm running out of ideas, any suggestions? Thanks in advance!

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  • Dynamcally resizing an open Accordion

    - by alavers
    I have an Accordion and the height of its content can be dynamically resized. I would like to see the Accordion dynamically respond to the child item's height, but I'm having trouble doing this. <lt:Accordion Name="MyAccordion" SelectionMode="ZeroOrOne" HorizontalAlignment="Stretch"> <lt:AccordionItem Name="MyAccordionItem" Header="MyAccordion" IsSelected="True" HorizontalContentAlignment="Stretch" VerticalAlignment="Stretch"> <StackPanel> <Button Content="Grow" Click="Grow"/> <Button Content="Shrink" Click="Shrink"/> <TextBox Name="GrowTextBox" Text="GrowTextBox" Height="400" Background="Green" SizeChanged="GrowTextBox_SizeChanged"/> </StackPanel> </lt:AccordionItem> </lt:Accordion> private void Grow(object sender, System.Windows.RoutedEventArgs e) { GrowTextBox.Height += 100; } private void Shrink(object sender, System.Windows.RoutedEventArgs e) { GrowTextBox.Height -= 100; } private void GrowTextBox_SizeChanged(object sender, System.Windows.SizeChangedEventArgs e) { MyAccordion.UpdateLayout(); MyAccordionItem.UpdateLayout(); } Mind you, if I collapse and then re-open the accordion, it takes shape just the way I want, but I'd like this resizing to occur immediately when the child resizes. I feebly attempted to fix this by adding a SizeChanged event handler that calls UpdateLayout() on the Accordion and AccordionItem, but this doesn't have any visual effect. I can't figure out where proper resizing takes place inside the Accordion control. Does anyone have an idea?

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  • MVC 3 Remote Validation jQuery error on submit

    - by Richard Reddy
    I seem to have a weird issue with remote validation on my project. I am doing a simple validation check on an email field to ensure that it is unique. I've noticed that unless I put the cursor into the textbox and then remove it to trigger the validation at least once before submitting my form I will get a javascript error. e[h] is not a function jquery.min.js line 3 If I try to resubmit the form after the above error is returned everything works as expected. It's almost like the form tried to submit before waiting for the validation to return or something. Am I required to silently fire off a remote validation request on submit before submitting my form? Below is a snapshot of the code I'm using: (I've also tried GET instead of POST but I get the same result). As mentioned above, the code works fine but the form returns a jquery error unless the validation is triggered at least once. Model: public class RegisterModel { [Required] [Remote("DoesUserNameExist", "Account", HttpMethod = "POST", ErrorMessage = "User name taken.")] [Display(Name = "User name")] public string UserName { get; set; } [Required] [Display(Name = "Firstname")] public string Firstname { get; set; } [Display(Name = "Surname")] public string Surname { get; set; } [Required] [Remote("DoesEmailExist", "Account", HttpMethod = "POST", ErrorMessage = "Email taken.", AdditionalFields = "UserName")] [Display(Name = "Email address")] public string Email { get; set; } [StringLength(100, ErrorMessage = "The {0} must be at least {2} characters long.", MinimumLength = 8)] [DataType(DataType.Password)] [Display(Name = "Password")] public string Password { get; set; } [StringLength(100, ErrorMessage = "The {0} must be at least {2} characters long.", MinimumLength = 8)] [DataType(DataType.Password)] [Display(Name = "Confirm password")] public string ConfirmPassword { get; set; } [Display(Name = "Approved?")] public bool IsApproved { get; set; } } public class UserRoleModel { [Display(Name = "Assign Roles")] public IEnumerable<RoleViewModel> AllRoles { get; set; } public RegisterModel RegisterUser { get; set; } } Controller: // POST: /Account/DoesEmailExist // passing in username so that I can ignore the same email address for the same user on edit page [HttpPost] public JsonResult DoesEmailExist([Bind(Prefix = "RegisterUser.Email")]string Email, [Bind(Prefix = "RegisterUser.UserName")]string UserName) { var user = Membership.GetUserNameByEmail(Email); if (!String.IsNullOrEmpty(UserName)) { if (user == UserName) return Json(true); } return Json(user == null); } View: <script src="//ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js" type="text/javascript"></script> <script src="//ajax.googleapis.com/ajax/libs/jqueryui/1.8.17/jquery-ui.min.js" type="text/javascript"></script> <script type="text/javascript" src="/Content/web/js/jquery.unobtrusive-ajax.min.js"></script> <script type="text/javascript" src="/Content/web/js/jquery.validate.min.js"></script> <script type="text/javascript" src="/Content/web/js/jquery.validate.unobtrusive.min.js"></script> ...... @using (Html.BeginForm()) { @Html.AntiForgeryToken() <div class="titleh"> <h3>Edit a user account</h3> </div> <div class="body"> @Html.HiddenFor(model => model.RegisterUser.UserName) @Html.Partial("_CreateOrEdit", Model) <div class="st-form-line"> <span class="st-labeltext">@Html.LabelFor(model => model.RegisterUser.IsApproved)</span> @Html.RadioButtonFor(model => model.RegisterUser.IsApproved, true, new { @class = "uniform" }) Active @Html.RadioButtonFor(model => model.RegisterUser.IsApproved, false, new { @class = "uniform" }) Disabled <div class="clear"></div> </div> <div class="button-box"> <input type="submit" name="submit" value="Save" class="st-button"/> @Html.ActionLink("Back to List", "Index", null, new { @class = "st-clear" }) </div> </div> } CreateEdit Partial View @model Project.Domain.Entities.UserRoleModel <div class="st-form-line"> <span class="st-labeltext">@Html.LabelFor(m => m.RegisterUser.Firstname)</span> @Html.TextBoxFor(m => m.RegisterUser.Firstname, new { @class = "st-forminput", @style = "width:300px" }) @Html.ValidationMessageFor(m => m.RegisterUser.Firstname) <div class="clear"></div> </div> <div class="st-form-line"> <span class="st-labeltext">@Html.LabelFor(m => m.RegisterUser.Surname)</span> @Html.TextBoxFor(m => m.RegisterUser.Surname, new { @class = "st-forminput", @style = "width:300px" }) @Html.ValidationMessageFor(m => m.RegisterUser.Surname) <div class="clear"></div> </div> <div class="st-form-line"> <span class="st-labeltext">@Html.LabelFor(m => m.RegisterUser.Email)</span> @Html.TextBoxFor(m => m.RegisterUser.Email, new { @class = "st-forminput", @style = "width:300px" }) @Html.ValidationMessageFor(m => m.RegisterUser.Email) <div class="clear"></div> </div> Thanks, Rich

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  • Better to use constructor or method factory pattern?

    - by devoured elysium
    I have a wrapper class for the Bitmap .NET class called BitmapZone. Assuming we have a WIDTH x HEIGHT bitmap picture, this wrapper class should serve the purpose of allowing me to send to other methods/classes itself instead of the original bitmap. I can then better control what the user is or not allowed to do with the picture (and I don't have to copy the bitmap lots of times to send for each method/class). My question is: knowing that all BitmapZone's are created from a Bitmap, what do you find preferrable? Constructor syntax: something like BitmapZone bitmapZone = new BitmapZone(originalBitmap, x, y, width, height); Factory Method Pattern: BitmapZone bitmapZone = BitmapZone.From(originalBitmap, x , y, width, height); Factory Method Pattern: BitmapZone bitmapZone = BitmapZone.FromBitmap(originalBitmap, x, y, width, height); Other? Why? Thanks

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  • WPF Application Maximize Problem

    - by user279244
    How to set the Height and width of a WPF application on maximise? Problem I face is because of variable height of the windows taskbar in different computers Presently, I am doing it like this. Please suggest any better technique if (this.WindowState == WindowState.Maximized) { this.Height = primaryScreenHeight - 10 - System.Windows.Forms.SystemInformation.SizingBorderWidth; this.Width = primaryScreenWidth + 2 * System.Windows.Forms.SystemInformation.FrameBorderSize.Width; }

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  • Trouble with custom WPF Panel-derived class

    - by chaiguy
    I'm trying to write a custom Panel class for WPF, by overriding MeasureOverride and ArrangeOverride but, while it's mostly working I'm experiencing one strange problem I can't explain. In particular, after I call Arrange on my child items in ArrangeOverride after figuring out what their sizes should be, they aren't sizing to the size I give to them, and appear to be sizing to the size passed to their Measure method inside MeasureOverride. Am I missing something in how this system is supposed to work? My understanding is that calling Measure simply causes the child to evaluate its DesiredSize based on the supplied availableSize, and shouldn't affect its actual final size. Here is my full code (the Panel, btw, is intended to arrange children in the most space-efficient manner, giving less space to rows that don't need it and splitting remaining space up evenly among the rest--it currently only supports vertical orientation but I plan on adding horizontal once I get it working properly): protected override Size MeasureOverride( Size availableSize ) { foreach ( UIElement child in Children ) child.Measure( availableSize ); return availableSize; } protected override System.Windows.Size ArrangeOverride( System.Windows.Size finalSize ) { double extraSpace = 0.0; var sortedChildren = Children.Cast<UIElement>().OrderBy<UIElement, double>( new Func<UIElement, double>( delegate( UIElement child ) { return child.DesiredSize.Height; } ) ); double remainingSpace = finalSize.Height; double normalSpace = 0.0; int remainingChildren = Children.Count; foreach ( UIElement child in sortedChildren ) { normalSpace = remainingSpace / remainingChildren; if ( child.DesiredSize.Height < normalSpace ) // if == there would be no point continuing as there would be no remaining space remainingSpace -= child.DesiredSize.Height; else { remainingSpace = 0; break; } remainingChildren--; } extraSpace = remainingSpace / Children.Count; double offset = 0.0; foreach ( UIElement child in Children ) { //child.Measure( new Size( finalSize.Width, normalSpace ) ); double value = Math.Min( child.DesiredSize.Height, normalSpace ) + extraSpace; child.Arrange( new Rect( 0, offset, finalSize.Width, value ) ); offset += value; } return finalSize; }

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  • How do I set a flash object to open a url in a new window?

    - by Keith Donegan
    Hi Guys, I have this code: <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0" width="300" height="250"> <param name="movie" value="Spotify_premium_300x250.swf" /> <param name="quality" value="high" /> <embed src="Spotify_premium_300x250.swf" quality="high" pluginspage="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash" type="application/x-shockwave-flash" width="300" height="250"></embed> </object> EDIT: Code from Tom <object onclick="javascript: window.open('http://www.stackoverflow.com', _blank, 'width=1024, height=600, menubar=no, resizable=yes');" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0" width="300" height="250"> <param name="movie" value="Spotify_premium_300x250.swf" /> <param name="quality" value="high" /> <embed src="Spotify_premium_300x250.swf" quality="high" pluginspage="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash" type="application/x-shockwave-flash" width="300" height="250"></embed> </object> I would like it as when a user clicks the flash object, it's opens a URL in a new window. How would I go about doing this? Cheers, Keith

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  • Resizing uploaded files in django using PIL

    - by Nikunj
    I am using PIL to resize an uploaded file using this method: def resize_uploaded_image(buf): imagefile = StringIO.StringIO(buf.read()) imageImage = Image.open(imagefile) (width, height) = imageImage.size (width, height) = scale_dimensions(width, height, longest_side=240) resizedImage = imageImage.resize((width, height)) return resizedImage I then use this method to get the resizedImage in my main view method: image = request.FILES['avatar'] resizedImage = resize_uploaded_image(image) content = django.core.files.File(resizedImage) acc = Account.objects.get(account=request.user) acc.avatar.save(image.name, content) However, this gives me the 'read' error. Trace: Exception Type: AttributeError at /myapp/editAvatar Exception Value: read Any idea how to fix this? I have been at it for hours! Thanks! Nikunj

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  • Jquery ui slide content along with scroll bar

    - by Linas
    Well i'm totaly lost here, i am using jquery ui sliderwidget to make this quite simple menu but i just can't figure out a basic formula to make menu items slide along with with scroll bar. Here is jsfiddle: http://jsfiddle.net/n2H6Q/4/ Please keep in mind that content height can change to any value that's why i have use random height, and container height can as well change to any value, that's why it is so difficult for me to figure out how to deal with all these numbers... Any kind of help would be very much appreciated.

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  • Expand a window beyond Windows limitation

    - by Pierre
    I try to setup UltraMon with a really big width and height for my Safari on Windows. See capture : http://cl.ly/de21e9cd2cf4f265efc4 The problem is that the width and height seems to have a max value that I would like to change. I want UltraMon not to change my width and height, even if they are bigger than the screen resolution.

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  • keyboard hiding my textview

    - by Risma
    hi guys i have a simple app, it consist of 2 textview, 1 uiview as a coretext subclass, and then 1 scrollview. the others part is subviews from scrollview. I use this scrollview because i need to scroll the textviews and uiview at the same time. I already scroll all of them together, but the problem is, the keyboard hiding some lines in the textview. I have to change the frame of scrollview when keyboard appear, but it still not help. This is my code : UIScrollView *scrollView; UIView *viewTextView; UITextView *lineNumberTextView; UITextView *codeTextView; -(void) viewWillAppear:(BOOL)animated{ [super viewWillAppear:animated]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillAppear:) name:UIKeyboardWillShowNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillDisappear:) name:UIKeyboardWillHideNotification object:nil]; self.scrollView.frame = CGRectMake(0, 88, self.codeTextView.frame.size.width, self.codeTextView.frame.size.height); scrollView.contentSize = CGSizeMake(self.view.frame.size.width, viewTextView.frame.size.height); [scrollView addSubview:viewTextView]; CGAffineTransform translationCoreText = CGAffineTransformMakeTranslation(60, 7); [viewTextView setTransform:translationCoreText]; [scrollView addSubview:lineNumberTextView]; [self.scrollView setScrollEnabled:YES]; [self.codeTextView setScrollEnabled:NO]; } -(void)keyboardWillAppear:(NSNotification *)notification { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:[[[notification userInfo] objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue]]; CGRect keyboardEndingUncorrectedFrame = [[[notification userInfo] objectForKey:UIKeyboardFrameEndUserInfoKey ] CGRectValue]; CGRect keyboardEndingFrame = [self.view convertRect:keyboardEndingUncorrectedFrame fromView:nil]; self.scrollView.frame = CGRectMake(0, 88, self.codeTextView.frame.size.width, self.codeTextView.frame.size.height - keyboardEndingFrame.size.height); [UIView commitAnimations]; } -(void)keyboardWillDisappear:(NSNotification *) notification { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:[[[notification userInfo] objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue]]; CGRect keyboardEndingUncorrectedFrame = [[[notification userInfo] objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue]; CGRect keyboardEndingFrame = [self.view convertRect:keyboardEndingUncorrectedFrame fromView:nil]; self.scrollView.frame = CGRectMake(0, 88, self.codeTextView.frame.size.width, self.codeTextView.frame.size.height + keyboardEndingFrame.size.height); [UIView commitAnimations]; } can somebody help me please?

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  • Prevent box shadow from showing on a specific side

    - by kaile
    Is there any way to create a css box-shadow in which regardless of the blur value, the shadow only appears on the desired sides? For example if I want to create a div with shadows on left and right sides and no shadow on the top or bottom. The div is not absolutely positioned and its height is determined by the content. -- Edit -- @ricebowl: I appreciate your answer. Maybe you can help with creating a complete solution to fix the problems stated in my reply to your solution... My page setup is as follows: <div id="container"> <div id="header"></div> <div id="content"></div> <div id="clearfooter"></div> </div> <div id="footer"></div> And CSS like this: #container {width:960px; min-height:100%; margin:0px auto -32px auto; position:relative; padding:0px; background-color:#e6e6e6; -moz-box-shadow: -3px 0px 5px rgba(0,0,0,.8), 3px 0px 5px rgba(0,0,0,.8);} #header {height:106px; position:relative;} #content {position:relative;} #clearFooter {height:32px; clear:both; display:block; padding:0px; margin:0px;} #footer {height:32px; padding:0px; position:relative; width:960px; margin:0px auto 0px auto;}

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  • Calculate pixels within a polygon

    - by DoomStone
    In an assignment for school do we need to do some image recognizing, where we have to find a path for a robot. So far have we been able to find all the polygons in the image, but now we need to generate a pixel map, that be used for an astar algorithm later. We have found a way to do this, show below, but the problem is that is very slow, as we go though each pixel and test if it is inside the polygon. So my question is, are there a way that we can generate this pixel map faster? We have a list of cordinates for the polygon private List<IntPoint> hull; The fuction "getMap" is called to get the pixel map public Point[] getMap() { List<Point> points = new List<Point>(); lock (hull) { Rectangle rect = getRectangle(); for (int x = rect.X; x <= rect.X + rect.Width; x++) { for (int y = rect.Y; y <= rect.Y + rect.Height; y++) { if (inPoly(x, y)) points.Add(new Point(x, y)); } } } return points.ToArray(); } Get Rectangle is used to limit the search, se we don't have to go thoug the whole image public Rectangle getRectangle() { int x = -1, y = -1, width = -1, height = -1; foreach (IntPoint item in hull) { if (item.X < x || x == -1) x = item.X; if (item.Y < y || y == -1) y = item.Y; if (item.X > width || width == -1) width = item.X; if (item.Y > height || height == -1) height = item.Y; } return new Rectangle(x, y, width-x, height-y); } And atlast this is how we check to see if a pixel is inside the polygon public bool inPoly(int x, int y) { int i, j = hull.Count - 1; bool oddNodes = false; for (i = 0; i < hull.Count; i++) { if (hull[i].Y < y && hull[j].Y >= y || hull[j].Y < y && hull[i].Y >= y) { try { if (hull[i].X + (y - hull[i].X) / (hull[j].X - hull[i].X) * (hull[j].X - hull[i].X) < x) { oddNodes = !oddNodes; } } catch (DivideByZeroException e) { if (0 < x) { oddNodes = !oddNodes; } } } j = i; } return oddNodes; }

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  • Sticky Footers that move down when dynamic content gets loaded

    - by Dominic Rodger
    I've been using this snippet of jQuery to get a sticky footer: if($(document.body).height() < $(window).height()){ $("#footer").css({position: "absolute",top:($(window).scrollTop()+$(window).height()-$("#footer").height())+"px", width: "100%"}); } $(window).scroll(positionFooter).resize(positionFooter); However, that breaks when I've got expandable/collapsible divs lying around where the original content was less high than the window, since it is then stuck to the bottom of the window, rather than the bottom of the document. Is there a way of fixing this, or a better way of doing it? Please bear in mind that I don't have much control over the HTML, since I need to do this in Django's admin interface, which doesn't allow much injection of HTML in the places you might want to to accomplish this sort of thing (i.e. this answer and this answer don't work for me).

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  • Inline-SVG not rendering when generated by JS

    - by Lucas Gasenzer
    I want to implement some visual statistics into a jQuery mobile page. If I embed the folowing snippet it will show me the same results as if I would embed it from a separate *.svg-file. <svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" height="115" width="100%"> <rect x="0%" y="0" fill="#8cc63f" width="19.2%" height="100" /> <text x="10%" y="115" font-family="helvetica, sans-serif" font-size="10" style="text-anchor:middle;">A</text> <text x="10%" y="15" font-family="helvetica, sans-serif" font-size="10" style="text-anchor:middle;">100</text> <rect x="20.2%" y="50" fill="#8cc63f" width="19.2%" height="50" /> <text x="30.2%" y="115" font-family="helvetica, sans-serif" font-size="10" style="text-anchor:middle;">B</text> <text x="30.2%" y="65" font-family="helvetica, sans-serif" font-size="10" style="text-anchor:middle;">50</text> <rect x="40.4%" y="90" fill="#8cc63f" width="19.2%" height="10" /> <text x="50.4%" y="115" font-family="helvetica, sans-serif" font-size="10" style="text-anchor:middle;">C</text> <text x="50.4%" y="85" font-family="helvetica, sans-serif" font-size="10" style="text-anchor:middle;">10</text> <rect x="60.6%" y="78" fill="#8cc63f" width="19.2%" height="22" /> <text x="70.6%" y="115" font-family="helvetica, sans-serif" font-size="10" style="text-anchor:middle;">D</text> <text x="70.6%" y="73" font-family="helvetica, sans-serif" font-size="10" style="text-anchor:middle;">22</text> <rect x="80.8%" y="40" fill="#8cc63f" width="19.2%" height="60" /> <text x="90.8%" y="115" font-family="helvetica, sans-serif" font-size="10" style="text-anchor:middle;">E</text> <text x="90.8%" y="55" font-family="helvetica, sans-serif" font-size="10" style="text-anchor:middle;">60</text> Now because these statistics obviously change for each site I generate code like the one above using JavaScript. The HTML-Source-Code looks the same but the SVG will not be showing. Instead it looks like this: A 100 B 50 C 10 D 22 E60 so really just a line of text Am I missing something? Thank you for your help!

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  • Cocoa Touch: Creating and Adding Custom View

    - by Jason
    I create a custom view in cocoa touch that is superclassed by UIView and in my main controller I initialize it and then add it as a subview to the main view, but when I add it to the main view it calls my initializer method again and causes an infinite loop. Am I going about creating my custom view wrong? Here is the mainView (void)loadView { UIImage *tempImage = [UIImage imageNamed: @"image1.jpg"]; CustomImageContainer *testImage = [[CustomImageContainer alloc] initWithImage: tempImage andLabel: @"test image" onTop: true atX: 10 atY: 10]; [self.view addSubview: testImage]; } and the CustomImageContainer -(CustomImageContainer *) initWithImage: (UIImage *)imageToAdd andLabel: (NSString *)text onTop: (BOOL) top atX: (int) x_cord atY: (int) y_cord{ UIImageView *imageview_to_add = [[UIImageView alloc] initWithImage: imageToAdd]; imageview_to_add.frame = CGRectMake(0, 0, imageToAdd.size.width, imageToAdd.size.height); UILabel *label_to_add = [[UILabel alloc] init]; label_to_add.text = text; label_to_add.alpha = 50; label_to_add.backgroundColor = [UIColor blackColor]; label_to_add.textColor = [UIColor whiteColor]; [self addSubview: imageview_to_add]; self.frame = CGRectMake(x_cord, y_cord, imageToAdd.size.width, imageToAdd.size.height); if (top) { label_to_add.frame = CGRectMake(0, 0, imageview_to_add.frame.size.width, imageview_to_add.frame.size.height); //[self addSubview: label_to_add]; } else { label_to_add.frame = CGRectMake(0,.2 * imageview_to_add.frame.size.height, imageview_to_add.frame.size.width, imageview_to_add.frame.size.height); } [self addSubview: label_to_add]; [super init]; return self; }

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  • JQuery UI question, how do you add variables into the dialog box

    $('.openDialog').click(function(event){ var width=$(this).attr('width'); var height=$(this).attr('height'); alert(width + ' ' + height); event.preventDefault(); $("#dialog").dialog({autoOpen: false, modal: true}); $('#dialog').dialog('option', 'width', width); $('#dialog').dialog('open'); $('#dialog p').load('http://pagetoload.com/page.html .content'); }); As you can see above i'm trying to open a dialog box with a passed in parameter of width and height, however when I try and pass in the value of width on this line: $('#dialog').dialog('option', 'width', width); it doesn't work, any ideas why or how to get around that? Thanks

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  • Class not overwriting with addClass

    - by scatteredbomb
    I'm using jQuery's addClass to add a class to an tab so when clicked it'll change the class so it's obvious the tab is highlighted. My HTML <div id="mainNav"> <ul> <li id="LinktheBand" onclick="nav('theBand')">The Band</li> <li id="linkTheMusic" onclick="nav('theMusic')">The Music</li> My CSS #mainNav li { float:left; margin-right:5px; color:white; font-family:Tahoma; font-weight:bold; padding: 10px 8px 0px 8px; background:url('../images/transparent-65.png'); height:40px; height: 25px !important; border:1px solid #000; } #mainNav li:hover { float:left; margin-right:5px; color:white; font-family:Tahoma; font-weight:bold; padding: 10px 8px 0px 8px; background: #660000; height:40px; height: 25px !important; border:1px solid #660000; } .mainNavSelected { float:left; margin-right:5px; color:white; font-family:Tahoma; font-weight:bold; padding: 10px 8px 0px 8px; background: #660000; height:40px; height: 25px !important; border:1px solid #660000; } My Javascript function nav(a) { $('#'+a).show(); $('#Link'+a).addClass('mainNavSelected'); } This works properly, I check firebug and can see the class="mainNavSelected" is added, but the list element doesn't take any properties of the new class. Firebug lists all the class items for mainNavSelected, but has them all crossed out. What am i missing to replace the class of this element?

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  • Auto RowDefinitions Grid with ContentControls

    - by pipelinecache
    Hi all, I have a Page with two ContentControls loaded by a RegionManager. A List of items, and a DetailView of these items. The problem is that the grid doesn't apply the auto height what I liked to. So I want to make all the available screen size to grid.row=0. I've added my code below: <Grid> <Grid.RowDefinitions> <RowDefinition MinHeight="300" Height="Auto" /> <RowDefinition Height="200"/> </Grid.RowDefinitions> <ContentControl Grid.Row="0" x:Name="ListRegion" ListMededelingRegion}" IsTabStop="False" Focusable="False" Height="Auto" /> <ContentControl VerticalAlignment="Bottom" Grid.Row="1" x:Name="DetailRegion" cal:RegionManager.RegionName="{x:Static com:RegionNames.DetailRegion}" IsTabStop="False" Focusable="False" /> </Grid>

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  • IE6 and IE7 Input padding CSS

    - by Podlsk
    I have input boxes with a height of 25 pixels. In Firefox, Safari and IE8 automatically vertically align the text of it in the middle correctly. However in IE6 and IE7 the text is aligned to the top. How may I resolve this? Adding padding-top increased the total height of the input as I have explicitly declared its height. I don't wish to use browser specific CSS. Thanks.

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  • reading unformatted fortran file in matlab - which precision?

    - by Griff
    I have just written out a file: real*8 :: vol_cel real*8, dimension(256,256,256) :: dense [... some operations] open(unit=8,file=fname,form="unformatted") write(8)dense(:,:,:)/vol_cell close(8) dense and vol_cell are real*8 variables. My code to read this in in Matlab: fid = fopen(fname,'r'); mesh_raw = fread(fid,256*256*256,'double'); fclose(fid); The min and max values clearly show that it is not reading it in correctly (Min is 0 and max is a largish positive real*8). min = 3.3622e+38 max = -3.3661e+38 What precision do I need to set in Matlab to make it read in the unformatted Fortran file? A somewhat related question: This Matlab code I am using reads binary files OK but not unformatted files. Though I am generating this new data on my Mac OSX using gfortran. It doesn't recognize form="binary" so I can't do it that way. Do I need to add some library?

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  • Break a while loop without using If or Break

    - by Justin
    I need to create a program that uses while to find the volume of a cylinder. I need the while loop to break if the user inputs a negative value for the height. My code looks like this: double sentinel=1, h=1, v=0, r, count=0; // declares all variables needed final double PI=3.14159; boolean NotNegative=true; while(NotNegative){// && count==0){ // while both the height is positive AND the total times run is 0 System.out.print("Enter height (Use negative to exit): "); // has the user input the height h=Double.parseDouble(br.readLine()); sentinel=h; // save sentinel as the inputted height while(sentinel>0){ System.out.print("Enter radius: "); // have the user input the radius r=Double.parseDouble(br.readLine()); v=PI*(r*r)*h; // find the volume System.out.println("The volume is " + v); // print out the volume count++; // increase the count each time this runs NotNegative=true; sentinel=-1; } } Any help?

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  • How can I render an in-memory UIViewController's view Landscape?

    - by Aaron
    I'm trying to render an in-memory (but not in hierarchy, yet) UIViewController's view into an in-memory image buffer so I can do some interesting transition animations. However, when I render the UIViewController's view into that buffer, it is always rendering as though the controller is in Portrait orientation, no matter the orientation of the rest of the app. How do I clue this controller in? My code in RootViewController looks like this: MyUIViewController* controller = [[MyUIViewController alloc] init]; int width = self.view.frame.size.width; int height = self.view.frame.size.height; int bitmapBytesPerRow = width * 4; unsigned char *offscreenData = calloc(bitmapBytesPerRow * height, sizeof(unsigned char)); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef offscreenContext = CGBitmapContextCreate(offscreenData, width, height, 8, bitmapBytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast); CGContextTranslateCTM(offscreenContext, 0.0f, height); CGContextScaleCTM(offscreenContext, 1.0f, -1.0f); [(CALayer*)[controller.view layer] renderInContext:offscreenContext]; At that point, the offscreen memory buffers contents are portrait-oriented, even when the window is in landscape orientation. Ideas?

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