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  • Mono is frequently used to say "Yes, .NET is cross-platform". How valid is that claim?

    - by Thorbjørn Ravn Andersen
    In What would you choose for your project between .NET and Java at this point in time ? I say that I would consider the "Will you always deploy to Windows?" the single most important decision to make up front in a new web project, and if the answer is "no", I would recommend Java instead of .NET. A very common counter-argument is that "If we ever want to run on Linux/OS X/Whatever, we'll just run Mono", which is a very compelling argument on the surface, but I don't agree for several reasons. OpenJDK and all the vendor supplied JVM's have passed the official Sun TCK ensuring things work correctly. I am not aware of Mono passing a Microsoft TCK. Mono trails the .NET releases. What .NET-level is currently fully supported? Does all GUI elements (WinForms?) work correctly in Mono? Businesses may not want to depend on Open Source frameworks as the official plan B. I am aware that with the new governance of Java by Oracle, the future is unsafe, but e.g. IBM provides JDK's for many platforms, including Linux. They are just not open sourced. So, under which circumstances is Mono a valid business strategy for .NET-applications?

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  • What's the best platform for blogging about coding? [closed]

    - by timday
    I'm toying with starting an occasional blog for posting odd bits of coding related stuff (mainly C++, probably). Are there any platforms which can be recommended as providing exceptionally good support (e.g syntax highlighting) for posting snippets of code ? (Or any to avoid because posting mono-spaced font blocks of text is a pain). Outcome: I accepted Josh K's answer because what I actually ended up doing was realizing I was more interested in articles than a blog style, getting back into LaTeX (after almost 20 years away from it), using the "listings" package for code, and pushing the HTML/PDF results to my ISP's static-hosting pages. (HTML generated using tex4ht). Kudos to the answers mentioning Wordpress, Tumblr and Jekyll; I spent some time looking into all of them.

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  • Mono is frequently used to say "Yes, .NET is cross-platform". How valid is that claim?

    - by Thorbjørn Ravn Andersen
    In What would you choose for your project between .NET and Java at this point in time? I say that I would consider the "Will you always deploy to Windows?" the single most important (EDIT: technical) decision to make up front in a new web project, and if the answer is "no", I would recommend Java instead of .NET. A very common counter-argument is that "If we ever want to run on Linux/OS X/Whatever, we'll just run Mono", which is a very compelling argument on the surface, but I don't agree for several reasons. OpenJDK and all the vendor supplied JVM's have passed the official Sun TCK ensuring things work correctly. I am not aware of Mono passing a Microsoft TCK. Mono trails the .NET releases. What .NET-level is currently fully supported? Does all GUI elements (WinForms?) work correctly in Mono? Businesses may not want to depend on Open Source frameworks as the official plan B. I am aware that with the new governance of Java by Oracle, the future is unsafe, but e.g. IBM provides JDK's for many platforms, including Linux. They are just not open sourced. So, under which circumstances is Mono a valid business strategy for .NET-applications? Edit: Mark H summarized it as: "If the claim is that "I have a windows application written in .NET, it should run on mono", then not, it's not a valid claim - but Mono has made efforts to make porting such applications simpler.".

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  • How can I use WebGL to create a tile-based multi-layer scrolling platform game?

    - by Nicholas Hill
    I've found WebGL (based on OpenGL) to be a fiendish and unforgiving framework for those learning to write HTML5-based games. Despite the presence of many examples on how to get started, I'm really struggling to understand how I could simply load a bunch of images and render them to a canvas quickly using WebGL. My specific scenario involves trying to render a map using a bespoke but simple multi-layered tile engine, where each value in a three dimensional array points to the image to use for that location in the rendered image. Think "Sonic the Hedgehog" via tilesets, tiles, maps, layers, sprites etc. Can anyone enlighten me: 1) How can I load an image that I can use as a texture in WebGL? 2) How can I dynamically select an image at run time and draw it at any co-ordinate, that I also select at run time?

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  • What platform is best for Android and iPhone development?

    - by Toy Yoda
    I've been developing non-mobile apps for linux; mainly stuff like interpreters, compilers, database engines and business apps. I've been told that if I wanted to learn how to develop iPhone/iPad applications, I should buy a Mac since Apple has all it's development tools for iPhone/iPad on Mac. Now, what about Android phones / tablets? Are the development tools better on Mac or PC? I need to buy a new laptop, and I would like to factor in mobile development in my choice of PC or Mac.

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  • Can WebGL be used to create a tile-based multi-layer scrolling platform game?

    - by Nicholas Hill
    I've found WebGL (based on OpenGL) to be a fiendish and unforgiving framework for those learning to write HTML5-based games. Despite the presence of many examples on how to get started, I'm really struggling to understand how I could simply load a bunch of images and render them to a canvas quickly using WebGL. My specific scenario involves trying to render a map using a bespoke but simple multi-layered tile engine, where each value in a three dimensional array points to the image to use for that location in the rendered image. Think "Sonic the Hedgehog" via tilesets, tiles, maps, layers, sprites etc. Can anyone enlighten me: 1) How can I load an image that I can use as a texture in WebGL? 2) How can I dynamically select an image at run time and draw it at any co-ordinate, that I also select at run time?

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  • I'm going to quit my job because of our platform: how can I leave a productive explanation of this?

    - by Sean M
    I'm planning on leaving my current job because we're locked into using Blub, with an enterprise Blub framework and a Blub-level web server, on mediocre shared hosting. My coworkers are friendly and my boss is an average small business owner - I want to leave entirely because of the technical reasons. I feel like being soaked in Blub is bad for my brain and making me a worse programmer. When I leave, how can I explain this to my boss and coworkers? How can I phrase my complaints about Blub productively? What kind of warning can I and should I leave for my successor in documentation? (trying to make sure I meet the standards)

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  • [WebLogic, Java] WebLogic Developer/Production Web Profile, Full Java EE 6 Platform - Chat Transcript and Slides from OTN Virtual Developer Day

    - by yosuke.arai(at)oracle.com
    ????????????????????????WebLogic Server Virtual Developer Days??JavaEE6???????QA???????????????????(FireFox???????????????????????????????????????) ?????????????????????????????! > Q1) WLS10.3.4??JavaEE6????????????? > Q4) Java EE6 ???????IDE????????? > Q12) Jdeveloper?Java EE 6?????????????? > Q26) managed beans?EJB????????????????EJB??????????????????????managed beans?????????????????????Managed Beans?????????? > Q29) XML???????????????????????????????

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  • Is C++ indispensible for AAA game engines, as long as we have console-platform games? [closed]

    - by user1174924
    C++ has remained the industry standard for game engines much because of its features.. The primary reasons are(afaik): Technical reasons - High performance, native runtime, portibility, negligible latency, and more recently concurrency. Socio-Technical reasons - Availability of Libraries, Legecy stuff, most scripting languages on games have a good C api (ex lua), Good IDEs and most recently improved Development time.(C++11) Social reasons - People know C++, Licenced technologies, and battle proven. Does this make C++ for game engines indispensible, so long we have game consoles? Would not, the above features make me implement new graphics technology in C++ only? Edit: Will learning C++ garuntee me a job as a game engine dev In the future? I want to master every aspect of the language, but I already know C# and python. Should I allocate my time learning C++. I want to be a game engine developer.

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  • Is Java a good choice for cross-platform games?

    - by CommunistPancake
    I'm looking to create a game in Java and would like it to work on Windows, Linux, and Mac. I'm pretty sure C# is a bad choice for this, and I don't have enough experience in C or C++. I want to stay away from Flash. Therefore, Is Java a good choice for me? Mostly, I use C#, and think that Java is similar, so I assume it won't be that hard to learn. But is it fast enough? Is there a language more suited for my needs than Java?

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  • How long till HTML5 canvas becomes a viable game development platform?

    - by Shouvik
    So I have been working on web application. So invariably what it boils down to is making simple games which were previously based on flash or openGL. Now I know apple was moving away from flash because its proprietary unlike their stance that its got "pathetic performance"! Not true, try playing a canvas game, I can assure you at any point of time (including when its idle) it will use up a fair bit of processing power just to redraw the UI. Now I do understand that this is my fault because when the game is not active I should not be redrawing the canvas, but honestly its a lot of work and I suppose there should be libraries which should be able to assist me with that! So, how much will it be before I see a decent canvas library which handles these "tiny" issues for me? I can't honestly expect Steve Jobs to be doing anything more for HTML5! I someone knows of a good library, I am all ears...! :) PS: I use mootools and am presently using Mootools Canvas Library.

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  • Why is the MaskBit maxed out

    - by CStreel
    Hi there for some reason the maskbit of my b2FixtureDef is being maxxed out and im not sure why Here is the declaration of the items that are used in the game enum PhysicBits { PB_NONE = 0x0000, PB_PLAYER = 0x0001, PB_PLATFORM = 0x0002 }; Basically what i want is the player to run along a surface is not slow down (i set platform & player friction to 0.0f) I then setup my Contact Listener to print out the connections (currently only have 1 platform and 1 player) Player Fixture Def b2FixtureDef fixtureDef; fixtureDef.shape = &groundBox; fixtureDef.density = 1.0f; fixtureDef.friction = 0.0f; fixtureDef.filter.categoryBits = PB_PLAYER; fixtureDef.filter.maskBits = PB_PLATFORM; Platform Fixture Def b2FixtureDef fixtureDef; fixtureDef.shape = &groundBox; fixtureDef.density = 1.0f; fixtureDef.friction = 0.0f; fixtureDef.filter.categoryBits = PB_PLATFORM; fixtureDef.filter.maskBits = PB_PLAYER; Now correct me if im wrong but these are saying the following: Player Collides with Platform Platform Collides with Player Here is the printout of the fixtures colliding with each other ******** <-- Indicates new Contact Platform ContactA: 2 MaskA: 1 ------ Player ContactB: 1 MaskB: 2 ******** <-- Indicates new Contact Platform ContactA: 2 MaskA: 1 ------ Player ContactB: 1 MaskB: 65535 ******** <-- Indicates new Contact Platform ContactA: 1 MaskA: 65535 ------ Player ContactB: 1 MaskB: 65535 Here is where i am confused. On the second & third contact the player maskBit is set to 65535 when it should be 2 and there are 3 contacts when i am sure at most there should only be 2. I've been trying to figure this out for hours and i can't understand why it is doing this. I would be very grateful is someone could shine some light on this for me UPDATE: **I printed out the class of the contacting objects. For some reason it seems to do the following: First Contact: Correct Result. Second Contact: Player b2Fixture Obtains a new maskBit. Third Contact: Platform b2Fixture appears to be set to the same as the Player b2Fixture. It would seem I have a memory race condition i think**

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  • How to start cross-platform desktop game development? [closed]

    - by Wamer
    I am interested in developing some 2d game since I have graduated and got some time to spare. I am looking for some advices where to start and with what. My main target platforms are Mac and Windows (later porting/rewriting/modifying for iOS, Android or WP7 is considerable). I need some advices about language I should choose, frameworks, engines and this kind of stuff. I gotta start somehow, but first of all I need to know how. Choosing good language with great framework/engine is key to ongoing successful game development I think.

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  • Unable to determine the provider name for connection of type 'System.Data.SqlServerCe.SqlCeConnectio

    - by Hobbes1312
    Hi, i am using the Ado.Net Entity Framework with Code Only (Tutorial at: ADO.NET team blog) and i want to be as much database independent as possible. In my first approach i just want to go for Sql Express and Sql Compact databases. With Sql Express everthing works fine but with Sql Compact i get the exception mentioned in my question. Does anybody knows if it is possible to connect to Sql Compact with the Code Only approach? (with a generated .edmx file for a Sql Compact database everthing works fine, but i want to use code only!) Here is some code: My Class which is building the DataContext: public class DataContextBuilder : IDataContextBuilder { private readonly DbProviderFactory _factory; public DataContextBuilder(DbProviderFactory factory) { _factory = factory; } #region Implementation of IDataContextBuilder public IDataContext CreateDataContext(string connectionString) { var builder = new ContextBuilder<DataContext>(); RegisterConfiguration(builder); var connection = _factory.CreateConnection(); connection.ConnectionString = connectionString; var ctx = builder.Create(connection); return ctx; } #endregion private void RegisterConfiguration(ContextBuilder<DataContext> builder) { builder.Configurations.Add(new PersonConfiguration()); } } The line var ctx = builder.Create(connection); is throwing the exception. The IDataContext is just a simple Interface for the ObjectContext: public interface IDataContext { int SaveChanges(); IObjectSet<Person> PersonSet { get; } } My connection string is configured in the app.config: <connectionStrings> <add name="CompactConnection" connectionString="|DataDirectory|\Test.sdf" providerName="System.Data.SqlServerCe.3.5" /> </connectionStrings> And the build action is started with var cn = ConfigurationManager.ConnectionStrings["CompactConnection"]; var factory = DbProviderFactories.GetFactory(cn.ProviderName); var builder = new DataContextBuilder(factory); var context = builder.CreateDataContext(cn.ConnectionString);

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  • part of contact are repeated after each writing the same contact (Android 2.0+)

    - by Bogus
    Hello, I met this problem at writing contacts by API for Android 2.0 or greater. Each time I write the same contact which already exist in my account (Google account) I got some part of contact aggregated ok but other did not. For example fields like FN, N, ORG, TITLE always are in one copy but TEL, EMAIL, ADR are added extra so after 2nd writing the same contact I have 2 copy the same TEL or EMAIL. How to force API engine to not repeate existed data ? Code: ArrayList ops = new ArrayList(); ops.add(ContentProviderOperation.newInsert(ContactsContract.RawContacts.CONTENT_URI) .withValue(ContactsContract.RawContacts.ACCOUNT_TYPE, accountType) .withValue(ContactsContract.RawContacts.ACCOUNT_NAME, accountName) .build()); ... // adding phone number ContentProviderOperation.Builder builder = ContentProviderOperation.newInsert(ContactsContract.Data.CONTENT_URI); builder.withValueBackReference(ContactsContract.Data.RAW_CONTACT_ID, 0); builder.withValue(ContactsContract.Data.MIMETYPE, ContactsContract.CommonDataKinds.Phone.CONTENT_ITEM_TYPE); builder.withValue(ContactsContract.CommonDataKinds.Phone.NUMBER, phoneValue); builder.withValue(ContactsContract.CommonDataKinds.Phone.TYPE, phoneType); // work/home builder.withValue(ContactsContract.CommonDataKinds.Phone.LABEL, phoneLabel); ops.add(builder.build()); ... try { contentResolver.applyBatch(ContactsContract.AUTHORITY, ops); } catch (Exception e) { // } I tried add: AGGREGATION_MODE on AGGREGATION_MODE_DISABLED. but it changed nothing. I will glad for any hint in this case. BR, Bogus

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  • How to persist options selected in AlertDialog spawned from ItemizedOverlay onTap method

    - by ahsteele
    In the description of how to add a list of options to an AlertDialog the official Android documentation alludes to saving a users preferences with one of the "data storage techniques." The examples assume the AlertDialog has been spawned within an Activity class. In my case I've created a class that extends ItemizedOverlay. This class overrides the onTap method and uses an AlertDialog to prompt the user to make a multi-choice selection. I would like to capture and persist the selections for each OverlayItem they tap on. The below code is the onTap method I've written. It functions as written but doesn't yet do what I'd hope. I'd like to capture and persist each selection made by the user to be used later. How do I do that? Is using an AlertDialog in this manner a good idea? Are there better options? protected boolean onTap(int index) { OverlayItem item = _overlays.get(index); final CharSequence[] items = { "WiFi", "BlueTooth" }; final boolean[] checked = { false, false }; AlertDialog.Builder builder = new AlertDialog.Builder(_context); builder.setTitle(item.getTitle()); builder.setMultiChoiceItems(items, checked, new DialogInterface.OnMultiChoiceClickListener() { @Override public void onClick(DialogInterface dialog, int item, boolean isChecked) { // for now just show that the user touched an option Toast.makeText(_context, items[item], Toast.LENGTH_SHORT).show(); } }); builder.setPositiveButton("Okay", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int id) { // should I be examining what was checked here? dialog.dismiss(); } }); builder.setNegativeButton("Cancel", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int id) { dialog.cancel(); } }); AlertDialog alert = builder.create(); alert.show(); return true; }

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  • Setting System.Drawing.Color through .NET COM Interop

    - by Maxim
    I am trying to use Aspose.Words library through COM Interop. There is one critical problem: I cannot set color. It is supposed to work by assigning to DocumentBuilder.Font.Color, but when I try to do it I get OLE error 0x80131509. My problem is pretty much like this one: http://bit.ly/cuvWfc update: Code Sample: from win32com.client import Dispatch Doc = Dispatch("Aspose.Words.Document") Builder = Dispatch("Aspose.Words.DocumentBuilder") Builder.Document = Doc print Builder.Font.Size print Builder.Font.Color Result: 12.0 Traceback (most recent call last): File "aaa.py", line 6, in <module> print Builder.Font.Color File "D:\Python26\lib\site-packages\win32com\client\dynamic.py", line 501, in __getattr__ ret = self._oleobj_.Invoke(retEntry.dispid,0,invoke_type,1) pywintypes.com_error: (-2146233079, 'OLE error 0x80131509', None, None) Using something like Font.Color = 0xff0000 fails with same error message While this code works ok: using Aspose.Words; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { Document doc = new Document(); DocumentBuilder builder = new DocumentBuilder(doc); builder.Font.Color = System.Drawing.Color.Blue; builder.Write("aaa"); doc.Save("c:\\1.doc"); } } } So it looks like COM Interop problem.

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  • Save options selected in AlertDialog spawned from ItemizedOverlay onTap method

    - by ahsteele
    In the description of how to add a list of options to an AlertDialog the official Android documentation alludes to saving a users preferences with one of the "data storage techniques." The examples assume the AlertDialog has been spawned within an Activity class. In my case I've created a class that extends ItemizedOverlay. This class overrides the onTap method and uses an AlertDialog to prompt the user to make a multi-choice selection. I would like to capture and persist the selections for each OverlayItem they tap on. That said I am unsure if utilizing an AlertDialog in this manner is the right approach and open to other suggestions. protected boolean onTap(int index) { OverlayItem item = _overlays.get(index); final CharSequence[] items = { "WiFi", "BlueTooth" }; final boolean[] checked = { false, false }; AlertDialog.Builder builder = new AlertDialog.Builder(_context); builder.setTitle(item.getTitle()); builder.setMultiChoiceItems(items, checked, new DialogInterface.OnMultiChoiceClickListener() { @Override public void onClick(DialogInterface dialog, int item, boolean isChecked) { // for now just show that the user touched an option Toast.makeText(_context, items[item], Toast.LENGTH_SHORT).show(); } }); builder.setPositiveButton("Okay", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int id) { // should I be examining what was checked here? dialog.dismiss(); } }); builder.setNegativeButton("Cancel", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int id) { dialog.cancel(); } }); AlertDialog alert = builder.create(); alert.show(); return true; }

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  • Overriding to_xml for collection of ActiveRecord objects

    - by Chirantan
    Okay, I know you can override the to_xml method for a single instance of ActiveRecord object and it works just fine for me. But how would I go about overriding the to_xml method for collection of objects? Suppose for Task model instance, I implemented to_xml which looks like this. def to_xml super(:methods => [:tag_list], :include => {:project => {:include => {:folder => {}}}, :folder => {}}) end Works just fine when a single task is to be serialized to xml. But when my code runs for collection of tasks, like in the following piece of code render :xml => @tasks.to_xml I get wrong number of arguments (1 for 0) /home/chirantan/.gem/ruby/1.8/gems/activesupport-2.3.5/lib/active_support/core_ext/array/conversions.rb:189:in `to_xml' /home/chirantan/.gem/ruby/1.8/gems/activesupport-2.3.5/lib/active_support/core_ext/array/conversions.rb:189:in `to_xml' /home/chirantan/.gem/ruby/1.8/gems/activesupport-2.3.5/lib/active_support/core_ext/array/conversions.rb:189:in `each' /home/chirantan/.gem/ruby/1.8/gems/activesupport-2.3.5/lib/active_support/core_ext/array/conversions.rb:189:in `to_xml' /var/lib/gems/1.8/gems/builder-2.1.2/lib/builder/xmlbase.rb:134:in `call' /var/lib/gems/1.8/gems/builder-2.1.2/lib/builder/xmlbase.rb:134:in `_nested_structures' /var/lib/gems/1.8/gems/builder-2.1.2/lib/builder/xmlbase.rb:58:in `method_missing' /var/lib/gems/1.8/gems/builder-2.1.2/lib/builder/xmlbase.rb:31:in `tag!' /~/blah/app/controllers/tasks_controller.rb:412:in `completed' How do I make this work?

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  • Dependency injection in C++

    - by Yorgos Pagles
    This is also a question that I asked in a comment in one of Miško Hevery's google talks that was dealing with dependency injection but it got buried in the comments. I wonder how can the factory / builder step of wiring the dependencies together can work in C++. I.e. we have a class A that depends on B. The builder will allocate B in the heap, pass a pointer to B in A's constructor while also allocating in the heap and return a pointer to A. Who cleans up afterwards? Is it good to let the builder clean up after it's done? It seems to be the correct method since in the talk it says that the builder should setup objects that are expected to have the same lifetime or at least the dependencies have longer lifetime (I also have a question on that). What I mean in code: class builder { public: builder() : m_ClassA(NULL),m_ClassB(NULL) { } ~builder() { if (m_ClassB) { delete m_ClassB; } if (m_ClassA) { delete m_ClassA; } } ClassA *build() { m_ClassB = new class B; m_ClassA = new class A(m_ClassB); return m_ClassA; } }; Now if there is a dependency that is expected to last longer than the lifetime of the object we are injecting it into (say ClassC is that dependency) I understand that we should change the build method to something like: ClassA *builder::build(ClassC *classC) { m_ClassB = new class B; m_ClassA = new class A(m_ClassB, classC); return m_ClassA; } What is your preferred approach?

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  • Dependency Injection in ASP.NET Web API using Autofac

    - by shiju
    In this post, I will demonstrate how to use Dependency Injection in ASP.NET Web API using Autofac in an ASP.NET MVC 4 app. The new ASP.NET Web API is a great framework for building HTTP services. The Autofac IoC container provides the better integration with ASP.NET Web API for applying dependency injection. The NuGet package Autofac.WebApi provides the  Dependency Injection support for ASP.NET Web API services. Using Autofac in ASP.NET Web API The following command in the Package Manager console will install Autofac.WebApi package into your ASP.NET Web API application. PM > Install-Package Autofac.WebApi The following code block imports the necessary namespaces for using Autofact.WebApi using Autofac; using Autofac.Integration.WebApi; .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The following code in the Bootstrapper class configures the Autofac. 1: public static class Bootstrapper 2: { 3: public static void Run() 4: { 5: SetAutofacWebAPI(); 6: } 7: private static void SetAutofacWebAPI() 8: { 9: var configuration = GlobalConfiguration.Configuration; 10: var builder = new ContainerBuilder(); 11: // Configure the container 12: builder.ConfigureWebApi(configuration); 13: // Register API controllers using assembly scanning. 14: builder.RegisterApiControllers(Assembly.GetExecutingAssembly()); 15: builder.RegisterType<DefaultCommandBus>().As<ICommandBus>() 16: .InstancePerApiRequest(); 17: builder.RegisterType<UnitOfWork>().As<IUnitOfWork>() 18: .InstancePerApiRequest(); 19: builder.RegisterType<DatabaseFactory>().As<IDatabaseFactory>() 20: .InstancePerApiRequest(); 21: builder.RegisterAssemblyTypes(typeof(CategoryRepository) 22: .Assembly).Where(t => t.Name.EndsWith("Repository")) 23: .AsImplementedInterfaces().InstancePerApiRequest(); 24: var services = Assembly.Load("EFMVC.Domain"); 25: builder.RegisterAssemblyTypes(services) 26: .AsClosedTypesOf(typeof(ICommandHandler<>)) 27: .InstancePerApiRequest(); 28: builder.RegisterAssemblyTypes(services) 29: .AsClosedTypesOf(typeof(IValidationHandler<>)) 30: .InstancePerApiRequest(); 31: var container = builder.Build(); 32: // Set the WebApi dependency resolver. 33: var resolver = new AutofacWebApiDependencyResolver(container); 34: configuration.ServiceResolver.SetResolver(resolver); 35: } 36: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The RegisterApiControllers method will scan the given assembly and register the all ApiController classes. This method will look for types that derive from IHttpController with name convention end with “Controller”. The InstancePerApiRequest method specifies the life time of the component for once per API controller invocation. The GlobalConfiguration.Configuration provides a ServiceResolver class which can be use set dependency resolver for ASP.NET Web API. In our example, we are using AutofacWebApiDependencyResolver class provided by Autofac.WebApi to set the dependency resolver. The Run method of Bootstrapper class is calling from Application_Start method of Global.asax.cs. 1: protected void Application_Start() 2: { 3: AreaRegistration.RegisterAllAreas(); 4: RegisterGlobalFilters(GlobalFilters.Filters); 5: RegisterRoutes(RouteTable.Routes); 6: BundleTable.Bundles.RegisterTemplateBundles(); 7: //Call Autofac DI configurations 8: Bootstrapper.Run(); 9: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Autofac.Mvc4 The Autofac framework’s integration with ASP.NET MVC has updated for ASP.NET MVC 4. The NuGet package Autofac.Mvc4 provides the dependency injection support for ASP.NET MVC 4. There is not any syntax change between Autofac.Mvc3 and Autofac.Mvc4 Source Code I have updated my EFMVC app with Autofac.WebApi for applying dependency injection for it’s ASP.NET Web API services. EFMVC app also updated to Autofac.Mvc4 for it’s ASP.NET MVC 4 web app. The above code sample is taken from the EFMVC app. You can download the source code of EFMVC app from http://efmvc.codeplex.com/

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  • Controlar Autentificaci&oacute;n Crystal Reports

    - by Jason Ulloa
    Para todos los que hemos trabajamos con Crystal Reports, no es un secreto que cuando tratamos de conectar nuestro reporte directamente a la base de datos, se nos viene encima el problema de autenticación. Es decir nuestro reporte al momento de iniciar la carga nos solicita autentificarnos en el servidor y sino lo hacemos, simplemente no veremos el reporte. Esto, además de ser tedioso para los usuarios se convierte en un problema de seguridad bastante grande, de ahí que en la mayoría de los casos se recomienda utilizar dataset. Sin embargo, para todos los que aún sabiendo esto no desean utilizar datasets, sino que, quieren conectar su crystal directamente veremos como implementar una pequeña clase que nos ayudará con esa tarea. Generalmente, cuando trabajamos con una aplicación web, nuestra cadena de conexión esta incluida en el web.config y también en muchas ocasiones contiene los datos como el usuario y password para acceder a la base de datos.  De esta cadena de conexión y estos datos es de los que nos ayudaremos para implementar la autentificación en el reporte. Generalmente, la cadena de conexión se vería así <connectionStrings> <remove name="LocalSqlServer"/> <add name="xxx" connectionString="Data Source=.\SqlExpress;Integrated Security=False;Initial Catalog=xxx;user id=myuser;password=mypass" providerName="System.Data.SqlClient"/> </connectionStrings>   Para nuestro ejemplo, nombraremos a nuestra clase CrystalRules (es solo algo que pensé de momento) 1. Primer Paso Creamos una variable de tipo SqlConnectionStringBuilder, a la cual le asignaremos la cadena de conexión que definimos en el web.config, y que luego utilizaremos para obtener los datos del usuario y el password para el crystal report. SqlConnectionStringBuilder builder = new SqlConnectionStringBuilder(ConfigurationManager.ConnectionStrings["xxx"].ConnectionString); 2. Implementación de propiedad Para ser más ordenados crearemos varias propiedad de tipo Privado, que se encargarán de recibir los datos de:   La Base de datos, el password, el usuario y el servidor private string _dbName; private string _serverName; private string _userID; private string _passWord;   private string dataBase { get { return _dbName; } set { _dbName = value; } }   private string serverName { get { return _serverName; } set { _serverName = value; } }   private string userName { get { return _userID; } set { _userID = value; } }   private string dataBasePassword { get { return _passWord; } set { _passWord = value; } } 3. Creación del Método para aplicar los datos de conexión Una vez que ya tenemos las propiedades, asignaremos a las variables los valores que se han recogido en el SqlConnectionStringBuilder. Y crearemos una variable de tipo ConnectionInfo para aplicar los datos de conexión. internal void ApplyInfo(ReportDocument _oRpt) { dataBase = builder.InitialCatalog; serverName = builder.DataSource; userName = builder.UserID; dataBasePassword = builder.Password;   Database oCRDb = _oRpt.Database; Tables oCRTables = oCRDb.Tables; //Table oCRTable = default(Table); TableLogOnInfo oCRTableLogonInfo = default(TableLogOnInfo); ConnectionInfo oCRConnectionInfo = new ConnectionInfo();   oCRConnectionInfo.DatabaseName = _dbName; oCRConnectionInfo.ServerName = _serverName; oCRConnectionInfo.UserID = _userID; oCRConnectionInfo.Password = _passWord;   foreach (Table oCRTable in oCRTables) { oCRTableLogonInfo = oCRTable.LogOnInfo; oCRTableLogonInfo.ConnectionInfo = oCRConnectionInfo; oCRTable.ApplyLogOnInfo(oCRTableLogonInfo);     }   }   4. Creación del report document y aplicación de la seguridad Una vez recogidos los datos y asignados, crearemos un elemento report document al cual le asignaremos el CrystalReportViewer y le aplicaremos los datos de acceso que obtuvimos anteriormente public void loadReport(string repName, CrystalReportViewer viewer) {   // attached our report to viewer and set database login. ReportDocument report = new ReportDocument(); report.Load(HttpContext.Current.Server.MapPath("~/Reports/" + repName)); ApplyInfo(report); viewer.ReportSource = report; } Al final, nuestra clase completa ser vería así public class CrystalRules { SqlConnectionStringBuilder builder = new SqlConnectionStringBuilder(ConfigurationManager.ConnectionStrings["Fatchoy.Data.Properties.Settings.FatchoyConnectionString"].ConnectionString);   private string _dbName; private string _serverName; private string _userID; private string _passWord;   private string dataBase { get { return _dbName; } set { _dbName = value; } }   private string serverName { get { return _serverName; } set { _serverName = value; } }   private string userName { get { return _userID; } set { _userID = value; } }   private string dataBasePassword { get { return _passWord; } set { _passWord = value; } }   internal void ApplyInfo(ReportDocument _oRpt) { dataBase = builder.InitialCatalog; serverName = builder.DataSource; userName = builder.UserID; dataBasePassword = builder.Password;   Database oCRDb = _oRpt.Database; Tables oCRTables = oCRDb.Tables; //Table oCRTable = default(Table); TableLogOnInfo oCRTableLogonInfo = default(TableLogOnInfo); ConnectionInfo oCRConnectionInfo = new ConnectionInfo();   oCRConnectionInfo.DatabaseName = _dbName; oCRConnectionInfo.ServerName = _serverName; oCRConnectionInfo.UserID = _userID; oCRConnectionInfo.Password = _passWord;   foreach (Table oCRTable in oCRTables) { oCRTableLogonInfo = oCRTable.LogOnInfo; oCRTableLogonInfo.ConnectionInfo = oCRConnectionInfo; oCRTable.ApplyLogOnInfo(oCRTableLogonInfo);     }   }   public void loadReport(string repName, CrystalReportViewer viewer) {   // attached our report to viewer and set database login. ReportDocument report = new ReportDocument(); report.Load(HttpContext.Current.Server.MapPath("~/Reports/" + repName)); ApplyInfo(report); viewer.ReportSource = report; }       #region instance   private static CrystalRules m_instance;   // Properties public static CrystalRules Instance { get { if (m_instance == null) { m_instance = new CrystalRules(); } return m_instance; } }   public DataDataContext m_DataContext { get { return DataDataContext.Instance; } }     #endregion instance   }   Si bien, la solución no es robusta y no es la mas segura. En casos de uso como una intranet y cuando estamos contra tiempo, podría ser de gran ayuda.

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  • Eclipse doesn’t recognize style in the Android Layout builder?

    - by Artem Russakovskii
    Since Android supports styles and it's good practice to use them (similar to CSS), I made a new style and applied it to 3 buttons. The Layout builder in Eclipse did not register the changes and either broke (showed nothing) or didn't apply styles at all. After running the app in the emulator, styles are correctly applied. So is there something I'm missing or the Android plugin doesn't support styles?

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  • Report Builder 2.0 : How to get the correct timezone info.

    - by Veeravendhan
    I am developing report using SQL Report Builder 2.0, In this I am passing the timezone offset value as a parameter (-04:00). Using "TimeZoneInfo" I am getting all the timezones available from the system. But I am checking the timezone with the offset value, so from the list available I can only get the first timezone object. Is there any other ways to get a specific TimezoneInfo from the system. Thanks, Veera

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