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  • What tools should I consider if my aim is to make a game available to as many platforms as possible?

    - by Kensai
    We're planning on developing a 2D, grid-based puzzle game, and although it's still very early in the planning stages, we'd like to make our decisions well from the beginning. Our strategy will be to make the game available to as many platforms as possible, for example PCs (Windows, Mac and/or Linux), mobile phones (iPhone and/or Android based phones), game consoles (XBLA and/or PSN) PC will have an emphasis, but I believe that's the most flexible platform so that shouldn't be a problem. So, what programming language, game engine, frameworks and all around tools would be best suited for our goal? P.S.: I'm betting a set of tools won't cover ALL of them, and that there will still be some kind of "translating" effort for some platforms, but we'd like to know what the most far reaching are.

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  • In a 2D tile-based game, how should NPCs and tiles reference each other?

    - by lezebulon
    I'm making a tile engine for 2D games (seen from the top). Basically the world is composed of a grid of tiles. Now I want to put for instance NPCs that can move on the map. What do you think is best: 1) each tile has a pointer to the NPC that is on its tile, or a NULL pointer 2) having a list of NPCs, and they have the coordinates of the tile they are on. 3) something else? 1) is faster for collision detection but it would use much more memory space and it is slower to find all NPCs in a map. 2) is the opposite. thanks

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  • Using allocators for different systems

    - by chadb
    I am going over the memory architecture for my game and even though I know my memory budgets may not be final, I at the point where I can start using them in a general sense. I know that I will need several allocators (for systems such as audio, rendering, etc) but I am unsure of how they will be accessed. I do not use singletons, so I can't just have something such as AudioManager::GetInstance().get_allocator(). Instead, I need to find a different method of usage but I am not sure of how. How can I store and call my allocators needed for several different systems over engine in an efficient manner?

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  • Audio programming resources

    - by rashleighp
    I've been very interested in the last few months about getting in to audio programming (I'm from a musical background). I've been a .NET developer for two years and have also done some objective c for an iPhone app recently. I realise I would probably need to work on my C++ chops and have been having a play around with FMOD EX and doing a lot of research into the industry. I was just wondering if anyone could suggest some good resources for audio programming (be they websites, podcasts, books, videos, online courses etc). Anything from Fourier analysis, low level coding, audio engine creation to audio APIs. I just want to learn as much as possible! Thanks in advance.

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  • Maya and Game Engines (i.e. Environment Testing)

    - by DiscreteGenius
    What does it mean if I'm designing an environment and I want to test it in the game engine, to see what its like to "run" [or fly] around my environment? I heard an instructor say that exact thing in a Maya training video and I'd like to know more about "How Game Engines and Maya are related to each other." He stated this would be done to see how things look in "size" (e.g. I assume he meant: 'How big is the cathedral, bridge, wall, building, etc.'). I've tried to research such information but it's too complicated, and detailed. I just want a simplistic response to my query. Thanks to everyone willing to help and not criticize my question.

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  • Will C++ remain viable for game engines in somewhat distant future?

    - by samual
    C++11 has opened ways, which were only dreamt by the C++ programmers. It has been three years since I have been learning C++, and I am going well. Now I want to get into vedio games. Every core of the game code I saw, was monstourously writtern in C++. My question is - If I get into serious game engine dev, and perfecting it would take, maybe say 10 years, would we still be writing game engines in C++ ?(newer standard) Or, will John Carmack, write id tech 7 in c++? note - I am strictly talking about game engines.

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  • Easiest Way to Get Started With 3D?

    - by ryebread761
    I'm looking at getting into 3D game development and am wondering what would be the best, quickest engine to get started with. I need to be able to develop on a Macintosh with it. I know Java, and PHP mainly but have worked in many others. At this point, I feel I can adapt to most languages quite easy. So the programming language doesn't really matter to me. I've sorta kinda tried unity in the past and wasn't all too fond of it, so it's kind of a "I can't find anything better" resort. I'm hoping with how open I am I will find something I like more. Thanks in advance.

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  • What is an achievable way of setting content budgets (e.g. polygon count) for level content in a 3D title?

    - by MrCranky
    In answering this question for swquinn, the answer raised a more pertinent question that I'd like to hear answers to. I'll post our own strategy (promise I won't accept it as the answer), but I'd like to hear others. Specifically: how do you go about setting a sensible budget for your content team. Usually one of the very first questions asked in a development is: what's our polygon budget? Of course, these days it's rare that vertex/poly count alone is the limiting factor, instead shader complexity, fill-rate, lighting complexity, all come into play. What the content team want are some hard numbers / limits to work to such that they have a reasonable expectation that their content, once it actually gets into the engine, will not be too heavy. Given that 'it depends' isn't a particularly useful answer, I'd like to hear a strategy that allows me to give them workable limits without being a) misleading, or b) wrong.

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  • Why does this exported cube have too many vertices?

    - by Joewsh
    I'm trying to export md5mesh models. Just as a test I decided to export a simple cube (i.e. with 8 vertices). When I opened the .md5mesh file it lists the following: numverts 24 numtris 12 numweights 24 Obviously the number of triangles makes sense: 6 faces * 2 to triangulate = 12. The model only has one bone so again it even makes sense that there is one weight for each vertex. The question is though, why is the file listing 24 vertices? Is the problem the exporter or is this normal for md5mesh's? Is it something that you have to rectify when you come to parsing the file in engine? I don't want to be parsing or drawing duplicated vertices without reason. I'm guessing it's something to do with shading and normals. Is it a case of listing each vert 3 times, one for each facing normal?

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  • Developing a search algorithm

    - by Richart Bremer
    I want to create a basic search engine, and I want you to give me some ideas how to filter out the best results for my visitors. I have three fields regarding a product the user can search in: Title Category Description I came up with these ideas and I ask you to either competently criticize them or add to them. If the search term occurs in all three fields it should be among the first results. If it is in two of the fields it is below the results of 1. Combine the amount of occurences and output a value in per cent. For instance if in all fields together the term clock appeared 50 times and in all fields together there are 200 words, then the per cent value is 50/200*100 = 25%. Another product entry amounts to say 20% so product one having 25% is listed before product two having 20%.

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  • Android Game Development in Java [on hold]

    - by Nusrat
    I have been searching for some good tutorials/frameworks for developing an Android Game . I want to develop a 3D Car Racing game . I have already looked into http://stackoverflow.com/questions/4227759/android-game-engine-for-2d-and-3d-games. Now , i know that Android Games can be developed using Java/Action Scripts/JS etc . Many of the users are suggesting me to use http://unity3d.com , but i found that it uses JavaScript, C#, Boo . I don't know JS too much , Is it possible to develop a very professional level Game for Android using my Java knowledge ? Any Software like Unity which allow me to code in Java ?

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  • How to start cross-platform desktop game development? [closed]

    - by Wamer
    I am interested in developing some 2d game since I have graduated and got some time to spare. I am looking for some advices where to start and with what. My main target platforms are Mac and Windows (later porting/rewriting/modifying for iOS, Android or WP7 is considerable). I need some advices about language I should choose, frameworks, engines and this kind of stuff. I gotta start somehow, but first of all I need to know how. Choosing good language with great framework/engine is key to ongoing successful game development I think.

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  • GNU Flex, multiline rule

    - by Simone Margaritelli
    Hi there i have a flex rule inside my lexer definition : operators "[]"|"[]="|"[]<"|".."|"."|".="|"+"|"+="|"-"|"-="|"/"|"/="|"*"|"*="|"%"|"%="|"++"|"--"|"^"|"^="|"~"|"&"|"&="|"|"|"|="|"<<"|"<<="|">>"|"!"|"<"|">"|">="|"<="|"=="|"!="|"&&"|"||"|"~=" Is there any way to split this ruole on more lines to keep it clearer? I tried with \ just like macros but it does not seem to be accepted by flex :( PS: I don't want to split the rule in more sub-rules, but only split its regex in more lines to keep the code clearer.

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  • htaccess rule redirect non www to www - litespeed server

    - by webdev28
    I have a question about using htaccess in my litespeed server. I tried to redirect http://domain.com to http://www.domain.com using this rule: Options +FollowSymLinks RewriteEngine on RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{HTTP_HOST} ^domain\.com$ [NC] RewriteRule .* http://www.domain.com/ [L,R=301] When I check http://domain.com using Xenu, the result is as follow: http://domain.com/ 200 ok text/html 301 Moved Permanently http://domain.com/%s 200 ok text/html 301 Moved Permanently http://www.litespeedtech.com/ 200 ok text/html LiteSpeed Web Server http://www.domain.com/ 200 ok text/html redir I wonder whether I had incorrect htaccess rule or this is because of bug in litespeed? I have searched anywhere for hours...Thanks

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  • Custom StyleCop rule not working as expected

    - by Jon
    I'm trying to write a StyleCop rule that disallows underscores anywhere. There is a rule to say that you cant have public string _myfield but I don't want underscores anywhere ie/method names, property names, method parameters. Below is my code but its not working properly. Can anyone suggest why? using Microsoft.StyleCop; using Microsoft.StyleCop.CSharp; namespace DotNetExtensions.StyleCop.Rules { [SourceAnalyzer(typeof(CsParser))] public class NoUnderScores : SourceAnalyzer { public override void AnalyzeDocument(CodeDocument document) { CsDocument csdocument = (CsDocument) document; if (csdocument.RootElement != null && !csdocument.RootElement.Generated) csdocument.WalkDocument(new CodeWalkerElementVisitor<object>(this.VisitElement), null, null); } private bool VisitElement(CsElement element, CsElement parentElement, object context) { if (!element.Generated) { foreach(var token in element.Tokens) { if (token.Text.Contains("_")) AddViolation(element, "NoUnderScores"); } } return true; } } }

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  • Exception declared on ANTLR grammar rule ignored

    - by Kaleb Pederson
    I have a tree parser that's doing semantic analysis on the AST generated by my parser. It has a rule declared as follows: transitionDefinition throws WorkflowStateNotFoundException: /* ... */ This compiles just fine and matches the rule syntax at the ANTLR Wiki but my exception is never declared so the Java compiler complains about undeclared exceptions. ./tool/src/main/antlr3/org/antlr/grammar/v3/ANTLRv3.g shows that it's building a tree (but I'm not actually positive if it's the v2 or v3 grammar that ANTLR 3.2 is using): throwsSpec : 'throws' id ( ',' id )* -> ^('throws' id+) ; I know I can make it a runtime exception, but I'd like to use my exception hierarchy. Am I doing something wrong or should that syntax work?

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  • Update Rule in Temporal difference

    - by Betamoo
    The update rule TD(0) Q-Learning: Q(t-1) = (1-alpha) * Q(t-1) + (alpha) * (Reward(t-1) + gamma* Max( Q(t) ) ) Then take either the current best action (to optimize) or a random action (to explorer) Where MaxNextQ is the maximum Q that can be got in the next state... But in TD(1) I think update rule will be: Q(t-2) = (1-alpha) * Q(t-2) + (alpha) * (Reward(t-2) + gamma * Reward(t-1) + gamma * gamma * Max( Q(t) ) ) My question: The term gamma * Reward(t-1) means that I will always take my best action at t-1 .. which I think will prevent exploring.. Can someone give me a hint? Thanks

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  • Engine finish() causes segmentation fault

    - by Becky
    Hello All - I am using M2Crypto revision 723 from the repository. I am trying to clean up my engine. If I have the pkcs11.finish() line in my script, the script finishes but gets a segmentation fault at the end. Without the finish() line, no segmentation fault occurs. Is there something wrong with the way I'm using finish()? dynamic=Engine.load_dynamic_engine("pkcs11","/usr/local/ssl/lib/engines/engine_pkcs11.so") pkcs11 = Engine.Engine("pkcs11") pkcs11.ctrl_cmd_string("MODULE_PATH", "/usr/lib/libeTPkcs11.so") pkcs11.init() # next few steps which I deleted pass password and grab key & cert off token pkcs11.finish() Engine.cleanup() Thanks!

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  • .htaccess rewriting rule

    - by Kevin
    I have a folder within a site that is a seperate web app than the parent. Both are working fine, but when I go to the domain.com/folder/ path, I would like it to forward me to domain.com/folder/index.htm for consistency. This is the htaccess rule I was trying, but it wasn't working for me and I am not sure what I did wrong. RewriteRule ^folder/$ folder/index.htm RewriteRule ^folder$ folder/index.htm I tried these rules at the start and end of the rule list to see if anything was overriding and nothing appears to be.

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  • Htaccess Rewrite Rule

    - by Marcx
    Hi, I'm getting crazy with htaccess and rewrite rule.. I'd like to understand how it works, I hate it, anyway here's my problem (really simple for most of you) My site has one main page index.php. This is the only page, all the others are handled by this one. I did a simple RewriteRule RewriteRule ^([a-zA-Z0-9_-]+)$ index.php?page=$1 to do this: http://www.me.ext/index.php?page=VAL - http://www.me.ext/VAL but I don't know how create a rule for this http://www.me.ext/index.php?page=VAL&var1=VAL2&var2=VAL3 etc. I'd like a final url like: http://www.me.ext/VAL/VAL2/VAL3 etc. Thanks

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  • .htaccess newb - RewriteRule not matching 2nd rule, why?

    - by jyoseph
    I am currently migrating from isapi_rewrite to .htaccess. I'm having some difficulty and I think it's something basic, but I'm not terribly familiar with .htaccess. I have the two rules like so: RewriteRule ^testing/ /test/index.html?test=1 [NC] RewriteRule ^testing/foo-bar/ /test/index.html?test=2 [NC] Yet the second rule never matches. If I go to http://mydomain.com/testing/foo-bar/ then I will only see the first rule. Why is that? And can it be easily fixed? I have many rules (outputted from the database to write the .htaccess file )and ordering them in a particular order isn't really possible.

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  • help regarding dynamic redirect rule in htaccess

    - by user251336
    hi all, I need ur help for given subject. I am playing with htaccess rules first time in life. here is the scene - i want to redirect the urls - http://www.abc.com/var1 http://www.abc.com/var2 to follwing urls - http://www.abc.com/index.php?u=var1 http://www.abc.com/index.php?u=var2 In this case the values var1 & var2 can be anything (i.e. string which will contain only alphanumeric characters.) One more thing - I want to skip this rule if the url is - http://www.abc.com/SKIPME Please help me to write this rule! Regards, Shahu!

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  • Drools rule to filter element with a numeric property below a percentage of the total

    - by Mario
    Hello, I have just started using Drools on a small project and now I need to write a rule a bit complex and I don't really know what's the best way to do it. I am applying this rule to a list of objects of the same type (this class have a property called numberOfExecutions). I need to check for each element of the list if the numberOfExecutions of that element is bigger than 5% of the total numberOfExecutions (the sum of numberOfExecutions of all the elements in the list). I could not think of a nice way to implement this in drools so far, do you have a suggestion?

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  • ANTRL: token to text in rewrite rule

    - by Antonio
    I'm building an AST using ANTLR. I want to write a production that match a this string: ${identifier} so, in my grammar file I have: reference : DOLLAR LBRACE IDENT RBRACE -> ^(NODE_VAR_REFERENCE IDENT) ; This works fine. I'm using my own adaptor to emit tree nodes. The rewrite rule used creates for me two nodes: one for NODE_VAR_REFERENCE and one for IDENT. What I want to do is create only one node (for NODE_VAR_REFERENCE token) and this node must have the IDENT token in his "token" field. Is this possible using a rewrite rule? Thanks.

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  • mod_rewrite rule for all urls except ones with some words

    - by zlog
    How do I write a mod_rewrite regulare expression rule that is the opposite of this: ^(.+)/path/(page1|page2)+$ ie, I want all pages except blah/path/page1 and blah/path/page2 to redirect to another path, where the x in blah/path/x is used in the new path. For example, I'd like write a rewrite rule like: RewriteRule some_regex /index.php?path/show/$1 [L] where some_regex would pull out the last component of a url in the format: /something/path/some_param to redirect to /index.php/path/show/some_param I'm trying to use ! and [^] syntax, but I don't quite understand how these work, especially when they involve words not single characters.

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