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  • Animation API vs frame animation

    - by Max
    I'm pretty far down the road in my game right now, closing in on the end. And I'm adding little tweaks here and there. I used custom frame animation of a single image with many versions of my sprite on it, and controlled which part of the image to show using rectangles. But I'm starting to think that maybe I should've used the Animation API that comes with android instead. Will this effect my performance in a negative way? Can I still use rectangles to draw my bitmap? Could I add effects from the Animation API to my current frame-controlled animation? like the fadeout-effect etc? this would mean I wont have to change my current code. I want some of my animations to fade out, and just noticed that using the Animation API makes things alot easier. But needless to say, I would prefer not having to change all my animation-code. I'm bad at explaining, so Ill show a bit of how I do my animation: private static final int BMP_ROWS = 1; //I use top-view so only need my sprite to have 1 direction private static final int BMP_COLUMNS = 3; public void update(GameControls controls) { if (sprite.isMoving) { currentFrame = ++currentFrame % BMP_COLUMNS; } else { this.setFrame(1); } } public void draw(Canvas canvas, int x, int y, float angle) { this.x=x; this.y=y; canvas.save(); canvas.rotate(angle , x + width / 2, y + height / 2); int srcX = currentFrame * width; int srcY = 0 * height; Rect src = new Rect(srcX, srcY, srcX + width, srcY + height); Rect dst = new Rect(x, y, x + width, y + height); canvas.drawBitmap(bitmap, src, dst, null); canvas.restore(); }

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  • Dividing up spritesheet in Javascript

    - by hustlerinc
    I would like to implement an object for my spritesheets in Javascript. I'm very new to this language and game-developement so I dont really know how to do it. My guess is I set spritesize to 16, use that to divide as many times as it fits on the spritesheet and store this value as "spritesheet". Then a for(i=0;i<spritesheet.length;i++) loop running over the coordinates. Then tile = new Image(); and tile.src = spritesheet[i] to store the individual sprites based on their coordinates on the spritesheet. My problem is how could I loop trough the spritesheet and make an array of that? The result should be similar to: var tile = Array( "img/ground.png", "img/crate.png" ); If possible this would be done with one single object that i only access once, and the tile array would be stored for later reference. I couldn't find anything similar searching for "javascript spritesheet". Edit: I made a small prototype of what I'm after: function Sprite(){ this.size = 16; this.spritesheet = new Image(); this.spritesheet.src = 'img/spritesheet.png'; this.countX = this.spritesheet.width / 16; this.countY = this.spritesheet.height / 16; this.spriteCount = this.countX * this.countY; this.divide = function(){ for(i=0;i<this.spriteCount;i++){ // define spritesheet coordinates and store as tile[i] } } } Am I on the right track?

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  • Why do I always get this error when using 'apt-get' commands?

    - by Venki
    I am using Ubuntu 14.04(with Unity). Just today(as of the date of this post) I did a sudo apt-get update && sudo apt-get upgrade and at the end of the 'Upgrade' process I got the following error :- Setting up crossplatformui (1.0.38) ... * Stopping ACPI services... [ OK ] * Starting ACPI services... [ OK ] package libqtgui4 exist QT_VERSION = 4 make -C /lib/modules/3.13.0-27-generic/build M=/usr/local/bin/ztemtApp/zteusbserial/below2.6.27 modules make[1]: Entering directory `/usr/src/linux-headers-3.13.0-27-generic' CC [M] /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.o /usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.c:34:28: fatal error: linux/smp_lock.h: No such file or directory #include <linux/smp_lock.h> ^ compilation terminated. make[2]: *** [/usr/local/bin/ztemtApp/zteusbserial/below2.6.27/usb-serial.o] Error 1 make[1]: *** [_module_/usr/local/bin/ztemtApp/zteusbserial/below2.6.27] Error 2 make[1]: Leaving directory `/usr/src/linux-headers-3.13.0-27-generic' make: *** [modules] Error 2 dpkg: error processing package crossplatformui (--configure): subprocess installed post-installation script returned error exit status 2 Errors were encountered while processing: crossplatformui E: Sub-process /usr/bin/dpkg returned an error code (1) From then on whatever apt-get command I use(so far as I know, except apt-get update) I keep getting the above error at the end of the process. But whichever apt-get command I use does what it has to without fail.(For example I tried installing blender with sudo apt-get install blender and it installed fine though it showed the above error.) After this I even got a kernel update(from 3.13.0-27 to 3.13.0-29 via the Software Updater), but even now the issue persists. How do I solve this issue?

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  • Does the HTMLEditor control raise any client-side events?

    - by SAMIR BHOGAYTA
    The HTML Editor has three modes: Design, HTML Text and preview mode. Design mode is in an IFrame. HTML Text is prensented in a TextArea and preview mode is in another Iframe. The code rendered about these three modes is as below. iframe id="editor1_ctl02_ctl00" name="editor1_ctl02_ctl00" marginheight="0" marginwidth="0" frameborder="0" src="javascript:false;" style="height:100%;width:100%;display:none;border-width:0px;" /iframe textarea id="editor1_ctl02_ctl01" class="ajax__htmleditor_htmlpanel_default" style="height:100%;width:100%;display:none;" /textarea iframe id="editor1_ctl02_ctl02" name="editor1_ctl02_ctl02" marginheight="0" marginwidth="0" frameborder="0" src="javascript:false;" style="height:100%;width:100%;display:none;border-width:0px;" /iframe In design mode, we can use the following JavaScript to append a callback function in onKeypress event. script type="text/javascript" var count = 0; function pageLoad() { $get('editor1_ctl02_ctl00').contentWindow.document.body.onkeypress = function() { count++; $get('cc').innerHTML = "you input " + count + "charactors"; }; } /script As a same way, you can append another keypress event on TextArea and preview IFrame.

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  • Dojo and Separate JavaScript File

    - by Bunch
    For a project I needed to use the ArcGIS API for some mapping. To use this you need to use Dojo but in this case all it really comes down to is adding some require lines and a addOnLoad on your web page. At first everything was working great, the maps rendered and the various layers would populate as needed. Once it was working I started moving the various javascript functions into their own files to keep everything nice and neat. Then the problems started, mainly the map would not show up any more. So that was a pretty big problem. Luckily the fix was pretty simple, just move the dojo.addOnLoad line into it’s own script tag. If I had the dojo.addOnLoad in the same script block as the various require lines it would not work as expected. Works: <script type="text/javascript" language="javascript" src="javascript/test.js" />     <script type="text/javascript">       dojo.require("esri.map");       dojo.require("esri.tasks.locator");       dojo.require("esri.tasks.query");       dojo.require("esri.tasks.geometry");  </script>  <script type="text/javascript">      dojo.addOnLoad(init);  </script> Does not work: <script type="text/javascript" language="javascript" src="javascript/test.js" /> <script type="text/javascript">       dojo.require("esri.map");       dojo.require("esri.tasks.locator");       dojo.require("esri.tasks.query");       dojo.require("esri.tasks.geometry");       dojo.addOnLoad(init); </script> Technorati Tags: JavaScript,Dojo

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  • Unable to run 'sudo apt-get dist-upgrade' due to authentication issues

    - by TobyG
    I've just attempted to run sudo apt-get dist-upgrade on my Ubuntu box, but am getting the following error... WARNING: The following packages cannot be authenticated! librdbmspp php5-ioncube-loader sw-libboost-date-time1.49.0 sw-libboost-system1.49.0 sw-libboost-filesystem1.49.0 sw-libboost-program-options1.49.0 sw-libboost-regex1.49.0 sw-libboost-serialization1.49.0 sw-libpoco I've tried running... $ sudo apt-key update $ sudo apt-get update ... as found in this question, but I'm still getting the error. Can anyone help, please? Update on 5th June Repos currently in /etc/apt/sources.list (links broken due to reputation being too low to include more than 2 links)… deb http: //gb.archive.ubuntu.com/ubuntu/ precise main restricted universe multiverse deb http: //gb.archive.ubuntu.com/ubuntu/ precise-updates main restricted universe multiverse deb http: //gb.archive.ubuntu.com/ubuntu precise-security main restricted universe multiverse deb http: //archive.canonical.com/ubuntu precise partner deb-src http://archive.canonical.com/ubuntu precise partner deb http: //security.ubuntu.com/ubuntu precise-security main restricted universe multiverse deb-src http://security.ubuntu.com/ubuntu precise-security main restricted universe multiverse deb http: //autoinstall.plesk.com/ubuntu/PSA_11.5.30 precise all deb http: //autoinstall.plesk.com/debian/SITEBUILDER_11.5.10 all all deb http: //autoinstall.plesk.com/debian/BILLING_11.5.30 all all

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  • Any advantage to the script version of Google Adwords' conversion tracking code?

    - by ripper234
    Google Adword has an HTML snippet to track conversions: <script type="text/javascript"> /* <![CDATA[ */ var google_conversion_id = 12345; var google_conversion_language = "en"; var google_conversion_format = "3"; var google_conversion_color = "ffffff"; var google_conversion_label = "someopaqueid"; var google_conversion_value = 0; /* ]]> */ </script> <script type="text/javascript" src="http://www.googleadservices.com/pagead/conversion.js"> </script> <noscript> <div style="display:inline;"> <img height="1" width="1" style="border-style:none;" alt="" src="http://www.googleadservices.com/pagead/conversion/12345/?label=opaque&amp;guid=ON&amp;script=0"/> </div> </noscript> It is composed of two parts: For clients supporting javascript, an inline script that sets variables, plus loading a reporting script. For other clients, an image tag. As far as I can see, the image tag has some advantages: It works on all browsers. It is asynchronous. It's shorter to have only this version, compared to both this and the js version. Any reason not to drop the <noscript> tag and just use the image conversion snippet directly?

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  • Linking with an image: Background vs <img>

    - by FreshCode
    What is considered best practice (semantically) when using text with an image to link to an internal page or category? Option 1 <nav> <a href="/kittens"> <img src="kittens.png" /> <span>Kittens</span> </a> <a href="/puppies"> <img src="puppies.png" /> <span>Puppies</span> </a> </nav> Option 2 <nav> <a href="/kittens" class="kittens">Kittens</a> <a href="/puppies" class="puppies"><span>Puppies</a> </nav> where the CSS is defined: a.kittens { background-image:url("kittens.png"); width:40px; height:60px; } a.puppies { background-image:url("puppies.png"); width:40px; height:60px; } Should I use a styled background for the link, or an <img> inside the anchor element?

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  • Rewrite img and link paths with htaccess and serve the file from rewritten path?

    - by frequent
    I have a static mockup page, which I want to "customize" by switching a variable used in image-src and link-href attributes. Paths will look like this: <img src="/some/where/VARIABLE/img/1.jpg" alt="" /> <link rel="some" href="/some/where/VARIABLE/stuff/foo.bar" /> I'm setting a cookie with the VARIABLE value on the preceding page and now want to modfiy the paths accordingly by replacing VARIABLE with the cookie value. I'm a htaccess newbie. This is what I have (doesn't work): <IfModule mod_rewrite.c> # get cookie value cookie RewriteCond %{HTTP_COOKIE} client=([^;]*) # rewrite/redirect to correct file RewriteRule ^/VARIABLE/(.+)$ /%1/$1 [L] </IfModule> So I thought my first line gets the cookie value and stores this in %1. And on the second line I'm filtering VARIABLE, replace it with the cookie value and whatever comes after VARIABLE in $1. Thanks for sheeding some light on what I'm doing, doing wrong and if I can do this at all using htaccess. EDIT: I'm sort of halfway through, but it's still not working... Mabye someone can apply the finishing touches: <IfModule mod_rewrite.c> # check for client cookie RewriteCond %{HTTP_COOKIE} (?:^|;\s*)client=([^;]*) # check if an image was requested RewriteCond %{REQUEST_FILENAME} \.(jpe?g|gif|bmp|png)$ # exclude these folders RewriteCond %{REQUEST_URI} !some/members/logos # grab everything before the variable folder and everything afterwards # replace this with first bracket/cookie_value/second bracket RewriteRule (^.+)/VARIABLE/(.+)$ $1/%1/$2 [L] </IfModule> Still can't get it to work, but I think this is the correct way of doing it. Thanks for help!

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  • Uninstall ax88179 package

    - by jackbenny
    I've installed the ax88179 package from the PPA (since the ax88179 driver isn't in the 3.8 kernel). But now I'd like to install kernel 3.11.6 and this module is already included here. So I'd like to uninstall the the module from the package but this fails with the following error message The following packages will be REMOVED: ax88179* 0 upgraded, 0 newly installed, 1 to remove and 0 not upgraded. After this operation, 313 kB disk space will be freed. Do you want to continue [Y/n]? (Reading database ... 202833 files and directories currently installed.) Removing ax88179 ... Error! There are no instances of module: ax88179_178a 1.6.0 located in the DKMS tree. rm: cannot remove ‘/usr/src/AX88179_178A_LINUX_DRIVER_v1.6.0_SOURCE’: No such file or directory dpkg: error processing ax88179 (--purge): subprocess installed pre-removal script returned error exit status 1 No apport report written because MaxReports is reached already ln: failed to create symbolic link ‘/usr/src/AX88179_178A_LINUX_DRIVER_v1.7.0_SOURCE’: File exists Error! DKMS tree already contains: ax88179_178a-1.7.0 You cannot add the same module/version combo more than once. Module ax88179_178a/1.7.0 already built for kernel 3.8.0-32-generic/4 Module ax88179_178a/1.7.0 already installed on kernel 3.8.0-32-generic/x86_64 Errors were encountered while processing: ax88179 E: Sub-process /usr/bin/dpkg returned an error code (1) It complains about both version 1.6 and 1.7. I've updated to 1.7 a couple of days ago. --force doesn't help either. I just want to get rid of it since when I'm running 3.11.6 the versions interfere with each other.

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  • Can we use both Google Analytics (Asynchronous) and Google Analytics with Display Advertising code in same page

    - by Gadde
    I have Google Analytics (Asynchronous) script <script type=”text/javascript”> _gaq.push(['_setAccount', 'UA-XXXXX-X']); _gaq.push(['_trackPageview']); (function() { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })(); </script> and Google Analytics with Display Advertising Script <script type="text/javascript"> var _gaq = _gaq || []; _gaq.push(['_setAccount', 'UA-XXXXX-X-yz']); _gaq.push(['_trackPageview']); (function() { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 'https://' : 'http://') + 'stats.g.doubleclick.net/dc.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })(); </script> The UA - codes are different can i use both the codes ? I've read some where that Universal Analytics will not interfere with previous versions of Google Analytics. If i have upgraded to Universal Analytics, If the UA - codes are different should i use only the Universal Analytics script or should i use both Universal Analytics script and Universal Analytics script. please advise.....

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  • MSVC Compiler options with mojo-native in Maven

    - by graham.reeds
    I'm trying to set up a test environment with Maven to build VC++ and I am way behind on this. I have 3 source files that I builds a dll (once I get this fixed it should be a simple matter to add the unit-tests): hook.cpp hook.h hook.def This is compiled, on the command line, with the following: C:\Develop\hook\src\main\msvc>cl -o hook.dll Hook.cpp /D HOOK_DLLEXPORT /link /DLL /DEF:"Hook.def" Which produces the expected obj, dll, lib and exp files. So now to get this working in Maven2 with the Mojo-native plugin. With no options Maven w/Mojo gives me this (truncated) output: [INFO] [native:initialize {execution: default-initialize}] [INFO] [native:unzipinc {execution: default-unzipinc}] [INFO] [native:javah {execution: default-javah}] [INFO] [native:compile {execution: default-compile}] [INFO] cmd.exe /X /C "cl -IC:\Develop\hook\src\main\msvc /FoC:\Develop\hook\targ et\objs\Hook.obj -c C:\Develop\hook\src\main\msvc\Hook.cpp" Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 15.00.30729.01 for 80x86 Copyright (C) Microsoft Corporation. All rights reserved. Hook.cpp [INFO] [native:link {execution: default-link}] [INFO] cmd.exe /X /C "link.exe /out:C:\Develop\hook\target\hook.dll target\objs\ Hook.obj" Microsoft (R) Incremental Linker Version 9.00.30729.01 Copyright (C) Microsoft Corporation. All rights reserved. LINK : fatal error LNK1561: entry point must be defined [INFO] ------------------------------------------------------------------------ [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] Error executing command line. Exit code:1561 mojo-native gives options for manipulating the compiler/linker options but gives no example of usage. No matter what I tweak in these settings I get the error of: [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] Failed to configure plugin parameters for: org.codehaus.mojo:native-maven -plugin:1.0-alpha-4 (found static expression: '-o hook.dll Hook.cpp /D HOOK_DLLEXPORT /link /DLL /DEF:"Hook.def"' which may act as a default value). Cause: Cannot assign configuration entry 'compilerStartOptions' to 'interface ja va.util.List' from '-o hook.dll Hook.cpp /D HOOK_DLLEXPORT /link /DLL /DEF:"Hook .def"', which is of type class java.lang.String The relevant part of my pom.xml looks like this: <configuration> <sources> <source> <directory>src/main/msvc</directory> <includes> <include>**/*.cpp</include> </includes> </source> </sources> <compilerProvider>msvc</compilerProvider> <compilerExecutable>cl</compilerExecutable> <!-- cl -o hook.dll Hook.cpp /D HOOK_DLLEXPORT /link /DLL /DEF:"Hook.def" --> <compilerStartOptions>-o hook.dll Hook.cpp /D HOOK_DLLEXPORT /link /DLL /DEF:"Hook.def"</compilerStartOptions> <!-- <compilerMiddleOptions></compilerMiddleOptions> <compilerEndOptions></compilerEndOptions> <linkerStartOptions></linkerStartOptions> <linkerMiddleOptions></linkerMiddleOptions> <linkerEndOptions></linkerEndOptions> --> </configuration> How do I manipulate the compiler to produce a DLL like the command line version does? Or should I give up and just use exec?

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  • IE / Facebook Issue : Why Facebook Like box not display in Internet Explorer6 - IE8 ?

    - by Vaibhav Bhalke
    Now My final Application.html file contains are < !DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/DTD/strict.dtd" < html xmlns="http://www.w3.org/1999/xhtml" xmlns:fb="http://www.facebook.com/2008/fbml" < head < meta http-equiv="X-UA-Compatible" content="IE=EmulateIE7" / < /head < body < script type="text/javascript" language="javascript" src="http://static.ak.connect.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php" < /script < script type="text/javascript" FB_RequireFeatures(["Connect"], function(){ var x=1; } ); < /script < script src="http://static.ak.connect.facebook.com/connect.php/en_US" type="text/javascript" < /script < /body < /html My Java code for LIke Box is as follows FBPageFanWidget.java class FBPageFanWidget extends Composite { public FBPageFanWidget() { VerticalPanel mainPanel = new VerticalPanel(); mainPanel .getElement() .setInnerHTML( "< script type='text/javascript' src='http://static.ak.connect.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php/en_US'< /script< script type='text/javascript'FB.init('');< /script< fb:fan profile_id=\"113106068709539\" stream=\"0\" connections=\"10\" logobar=\"0\" width=\"244\" height=\"240\" css='http://127.0.01:8080/webapplicationname/facebook.css?1'< /fb:fan"); initWidget(mainPanel); } } We used proper facebook API_KEY & PAGE_ID It's very important for us to Show Facebook like Box in Our web application Because we have more IE users. If we add FBPageFanWidget.java in our web applicaton then Our Home page is not display in IE because we add Facebook LikeBox so we made changes in Our FBPageFanWidget.java class FBPageFanWidget extends Composite { public FBPageFanWidget() { VerticalPanel mainPanel = new VerticalPanel(); if (!isIE()) { mainPanel.getElement() .setInnerHTML("<script type='text/javascript' src='http://static.ak.connect.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php/en_US'></script><script type='text/javascript'>FB.init('');</script><fb:fan profile_id=\"113106068709539\" stream=\"0\" connections=\"10\" logobar=\"0\" width=\"244\" height=\"240\" css='http://127.0.01:8080/webapplicationname/facebook.css?1'></fb:fan>"); } initWidget(mainPanel); } public native String getUserAgent() /-{ return navigator.userAgent; }-/; private boolean isIE() { return (getUserAgent().indexOf("MSIE") > -1); } } when we did this changes Then Facebook Like Box display in every browser excluding IE6 - IE8 :( and also display Our Home page in IE8 excludeing Facebook Like Box. It means There is probelm in IE ? or what changes i need to do in my html file or java file to show facebook like Box properly with displaying our home page It's very important for us to Show Facebook like Box in Our web application Because we have more IE users. Please Reply ASAP. Hope-for Best Co-operation from your side !!!!

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  • MXMLC Ant task results in java.lang.OutOFMemoryError

    - by Mims H. Wright
    I'm making a change to a set of code for a Flex project that I didn't write and was set up to compile using ant tasks. I assume that the codebase was stable at the last checkin but I'm running into memory issues when trying to build a project using MXMLC and ant (see stack trace below). Before, I was just getting an out of memory error. I tried using a different machine and got this more verbose exception (including problems with the image fetcher). I've tried using various versions of the SDK, I've tried replacing the <mxmlc> tag with <exec executable="mxmlc"> with no luck. Here is my java version in case that has anything to do with it: » java -version java version "1.6.0_20" Java(TM) SE Runtime Environment (build 1.6.0_20-b02-279-10M3065) Java HotSpot(TM) 64-Bit Server VM (build 16.3-b01-279, mixed mode) Any help would be appreciated. Thanks! Buildfile: build.xml compileSWF: [echo] Compiling main.swf... [mxmlc] Loading configuration file /Applications/Adobe Flash Builder 4 Plug-in/sdks/4.0.0beta2/frameworks/flex-config.xml [mxmlc] Exception in thread "Image Fetcher 0" java.lang.OutOfMemoryError: Java heap space [mxmlc] at java.awt.image.PixelGrabber.setDimensions(PixelGrabber.java:360) [mxmlc] at sun.awt.image.ImageDecoder.setDimensions(ImageDecoder.java:62) [mxmlc] at sun.awt.image.JPEGImageDecoder.sendHeaderInfo(JPEGImageDecoder.java:71) [mxmlc] at sun.awt.image.JPEGImageDecoder.readImage(Native Method) [mxmlc] at sun.awt.image.JPEGImageDecoder.produceImage(JPEGImageDecoder.java:119) [mxmlc] at sun.awt.image.InputStreamImageSource.doFetch(InputStreamImageSource.java:246) [mxmlc] at sun.awt.image.ImageFetcher.fetchloop(ImageFetcher.java:172) [mxmlc] at sun.awt.image.ImageFetcher.run(ImageFetcher.java:136) [mxmlc] /src/com/amtrak/components/map/MapAsset.mxml: Error: exception during transcoding: Failed to grab pixels for image /src/assets/embed_assets/images/zoomed_map_wide.jpg [mxmlc] [mxmlc] /src/com/amtrak/components/map/MapAsset.mxml: Error: Unable to transcode /assets/embed_assets/images/zoomed_map_wide.jpg. [mxmlc] [mxmlc] Error: Java heap space [mxmlc] [mxmlc] java.lang.OutOfMemoryError: Java heap space [mxmlc] at java.util.ArrayList.<init>(ArrayList.java:112) [mxmlc] at macromedia.asc.util.ObjectList.<init>(ObjectList.java:30) [mxmlc] at macromedia.asc.parser.ArgumentListNode.<init>(ArgumentListNode.java:30) [mxmlc] at macromedia.asc.parser.NodeFactory.argumentList(NodeFactory.java:116) [mxmlc] at macromedia.asc.parser.NodeFactory.argumentList(NodeFactory.java:97) [mxmlc] at flex2.compiler.mxml.ImplementationGenerator.generateBinding(ImplementationGenerator.java:563) [mxmlc] at flex2.compiler.mxml.ImplementationGenerator.generateBindingsSetupFunction(ImplementationGenerator.java:864) [mxmlc] at flex2.compiler.mxml.ImplementationGenerator.generateBindingsSetup(ImplementationGenerator.java:813) [mxmlc] at flex2.compiler.mxml.ImplementationGenerator.generateInitializerSupportDefs(ImplementationGenerator.java:1813) [mxmlc] at flex2.compiler.mxml.ImplementationGenerator.generateClassDefinition(ImplementationGenerator.java:1005) [mxmlc] at flex2.compiler.mxml.ImplementationGenerator.<init>(ImplementationGenerator.java:201) [mxmlc] at flex2.compiler.mxml.ImplementationCompiler.generateImplementationAST(ImplementationCompiler.java:498) [mxmlc] at flex2.compiler.mxml.ImplementationCompiler.parse1(ImplementationCompiler.java:196) [mxmlc] at flex2.compiler.mxml.MxmlCompiler.parse1(MxmlCompiler.java:168) [mxmlc] at flex2.compiler.CompilerAPI.parse1(CompilerAPI.java:2851) [mxmlc] at flex2.compiler.CompilerAPI.parse1(CompilerAPI.java:2804) [mxmlc] at flex2.compiler.CompilerAPI.batch2(CompilerAPI.java:446) [mxmlc] at flex2.compiler.CompilerAPI.batch(CompilerAPI.java:1274) [mxmlc] at flex2.compiler.CompilerAPI.compile(CompilerAPI.java:1488) [mxmlc] at flex2.compiler.CompilerAPI.compile(CompilerAPI.java:1375) [mxmlc] at flex2.tools.Mxmlc.mxmlc(Mxmlc.java:282) [mxmlc] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) [mxmlc] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) [mxmlc] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) [mxmlc] at java.lang.reflect.Method.invoke(Method.java:597) [mxmlc] at flex.ant.FlexTask.executeInProcess(FlexTask.java:280) [mxmlc] at flex.ant.FlexTask.execute(FlexTask.java:225) [mxmlc] at org.apache.tools.ant.UnknownElement.execute(UnknownElement.java:288) [mxmlc] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) [mxmlc] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) [mxmlc] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) [mxmlc] at java.lang.reflect.Method.invoke(Method.java:597) BUILD FAILED /src/build.xml:49: mxmlc task failed

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  • Change TextView without completely re-drawing layout?

    - by twk
    I've found that updating a text view every second in my app burns a lot of CPU. The textview is in a horizontal LinearLayout, which is in turn inside of a vertical LinearLayout. Switching to a RelativeLayout (as recommended to increase perf) is not an option right now (I tried to get that working originally, but it was too complicated). The horizontal LinearLayout has 3 elements. The outer ones are TextViews with a layout_weight of 0, and the middle one is a progress bar with a layout_weight of 1 to make it expand to take up most of the space. I'm changing the contents of the leftmost TextView every second So, is there a way to change the contents of the text view without re-drawing everything? Or, can I force the TextViews to use a fixed amount of space to simplify the layout. Other tips for speeding up a LinearLayout are greatly appreciated as well. For reference, here is my entire layout. The field I'm updating is the timeIn one. <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content"> <TextView android:text="Artist Name" android:id="@+id/curArtist" android:textSize="8pt" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="center_horizontal" android:paddingTop="5dp"></TextView> <TextView android:text="Song Name" android:id="@+id/curSong" android:textSize="10pt" android:textStyle="bold" android:layout_below="@id/curArtist" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="center_horizontal"></TextView> <TextView android:text="Album Name" android:id="@+id/curAlbum" android:textSize="8pt" android:layout_below="@id/curSong" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="center_horizontal"></TextView> <LinearLayout android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_below="@id/curAlbum" android:orientation="vertical"> <LinearLayout android:id="@+id/seekWrapper" android:layout_width="fill_parent" android:layout_height="wrap_content" android:minHeight="10dp" android:maxHeight="10dp" android:orientation="horizontal"> <TextView android:text="0:00" android:id="@+id/timeIn" android:textSize="4pt" android:paddingLeft="10dp" android:gravity="center_vertical" android:layout_weight="0" android:layout_gravity="left|center_vertical" android:layout_width="wrap_content" android:layout_height="fill_parent"></TextView> <ProgressBar android:layout_below="@id/curAlbum" android:id="@+id/progressBar" android:paddingLeft="7dp" android:paddingRight="7dp" android:layout_width="fill_parent" android:layout_height="fill_parent" android:maxHeight="10dp" android:minHeight="10dp" android:indeterminate="false" android:layout_weight="1" android:layout_gravity="center_horizontal|center_vertical" style="?android:attr/progressBarStyleHorizontal"></ProgressBar> <TextView android:text="0:00" android:id="@+id/timeLeft" android:paddingRight="10dp" android:textSize="4pt" android:layout_gravity="right|center_vertical" android:layout_weight="0" android:layout_width="wrap_content" android:layout_height="fill_parent"></TextView> </LinearLayout> <ImageView android:id="@+id/albumArt" android:layout_weight="1" android:padding="5dp" android:layout_width="fill_parent" android:layout_height="fill_parent" android:src="@drawable/blank_album_art"></ImageView> <LinearLayout android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="horizontal" > <ImageButton android:id="@+id/prev" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="left" android:src="@drawable/button_prev" android:paddingLeft="10dp" android:background="@null"></ImageButton> <ImageButton android:id="@+id/playPause" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center_horizontal" android:src="@drawable/button_play" android:layout_weight="1" android:background="@null"></ImageButton> <ImageButton android:id="@+id/next" android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@drawable/button_next" android:layout_gravity="right" android:paddingRight="10dp" android:background="@null"></ImageButton> </LinearLayout> </LinearLayout> </RelativeLayout>

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  • mootools slideshow not working with JQuery. Need help !

    - by Shantanu Gupta
    I am working on a site http://tapasya.co.in where i just impemented mootools slideshow. But I noticed that menubar that i was using stopped working, it was supposed to drop horizontaly but it is not being displayed now. I have used jquery for it. Please see the source of the web page. What can be the problem ? Mootools conflicting with javascript or some other problem. If I tries to use $.noConflict() it throws me an error in script Uncaught TypeError: Object function (B,C){if(B&&B.$family&&B.uid){return B}var A=$type(B);return($[A])?$[A](B,C,this.document):null} has no method 'noConflict' I tried the given solution below. But it is not working. <script type="text/javascript" src="<%= ResolveUrl("~/Js/jquery-1.3.2.min.js") %>" ></script> <script type="text/javascript" src="<%= ResolveUrl("~/Scripts/SlideShow/js/mootools.js") %>"></script> <script type="text/javascript" src="<%= ResolveUrl("~/Scripts/SlideShow/js/slideshow.js") %>"></script> <script type="text/javascript" src="<%= ResolveUrl("~/Scripts/SlideShow/js/lightbox.js") %>"></script> <script type="text/javascript"> // <![CDATA[ $.noConflict(); var timeout = 500; var closetimer = 0; var ddmenuitem = 0; function ddmenu_open(){ ddmenu_canceltimer(); ddmenu_close(); ddmenuitem = $(this).find('ul').css('visibility', 'visible'); } function ddmenu_close(){ if(ddmenuitem) ddmenuitem.css('visibility', 'hidden'); } function ddmenu_timer(){ closetimer = window.setTimeout(ddmenu_close, timeout); } function ddmenu_canceltimer(){ if(closetimer){ window.clearTimeout(closetimer); closetimer = null; }} $(document).ready(function(){ $('#ddmenu > li').bind('mouseover', ddmenu_open) $('#ddmenu > li').bind('mouseout', ddmenu_timer) }); document.onclick = ddmenu_close; // ]]> </script> <script type="text/javascript"> //<![CDATA[ window.addEvent('domready', function(){ var data = { '1.jpg': { caption: 'Acoustic Guitar,electric,bass,keyboard, indian vocal traning and Music theory.' }, '2.jpg': { caption: 'Acoustic Guitar,electric,bass,keyboard, indian vocal traning and Music theory.' }, '3.jpg': { caption: 'Acoustic Guitar,electric,bass,keyboard, indian vocal traning and Music theory.' }, '4.jpg': { caption: 'Acoustic Guitar,electric,bass,keyboard, indian vocal traning and Music theory.' } }; // Note the use of "linked: true" which tells Slideshow to auto-link all slides to the full-size image. //http://code.google.com/p/slideshow/wiki/Slideshow#Options: var mootoolsSlideshow = new Slideshow('divbanner', data, {loader:true,captions: true, delay: 5000,controller: false, height: 370,linked: false, hu: '<%= ResolveUrl("~/Scripts/SlideShow/Images/") %>', thumbnails: true, width: 1002}); // Here we create the Lightbox instance. // In this case we will use the "close" and "open" callbacks to pause our show while the modal window is visible. var box = new Lightbox({ 'onClose': function(){ this.pause(false); }.bind(mootoolsSlideshow), 'onOpen': function(){ this.pause(true); }.bind(mootoolsSlideshow) }); }); //]]> </script>

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  • $.noConflict() not working with mootools slide show. Need help !

    - by Shantanu Gupta
    I am working on a site http://tapasya.co.in where i just impemented mootools slideshow. But I noticed that menubar that i was using stopped working, it was supposed to drop horizontaly but it is not being displayed now. I have used jquery for it. Please see the source of the web page. What can be the problem ? Mootools conflicting with javascript or some other problem. If I tries to use $.noConflict() it throws me an error in script Uncaught TypeError: Object function (B,C){if(B&&B.$family&&B.uid){return B}var A=$type(B);return($[A])?$[A](B,C,this.document):null} has no method 'noConflict' I tried the given solution below. But it is not working. <script type="text/javascript" src="<%= ResolveUrl("~/Js/jquery-1.3.2.min.js") %>" ></script> <script type="text/javascript" src="<%= ResolveUrl("~/Scripts/SlideShow/js/mootools.js") %>"></script> <script type="text/javascript" src="<%= ResolveUrl("~/Scripts/SlideShow/js/slideshow.js") %>"></script> <script type="text/javascript" src="<%= ResolveUrl("~/Scripts/SlideShow/js/lightbox.js") %>"></script> <script type="text/javascript"> // <![CDATA[ $.noConflict(); var timeout = 500; var closetimer = 0; var ddmenuitem = 0; function ddmenu_open(){ ddmenu_canceltimer(); ddmenu_close(); ddmenuitem = $(this).find('ul').css('visibility', 'visible'); } function ddmenu_close(){ if(ddmenuitem) ddmenuitem.css('visibility', 'hidden'); } function ddmenu_timer(){ closetimer = window.setTimeout(ddmenu_close, timeout); } function ddmenu_canceltimer(){ if(closetimer){ window.clearTimeout(closetimer); closetimer = null; }} $(document).ready(function(){ $('#ddmenu > li').bind('mouseover', ddmenu_open) $('#ddmenu > li').bind('mouseout', ddmenu_timer) }); document.onclick = ddmenu_close; // ]]> </script> <script type="text/javascript"> //<![CDATA[ window.addEvent('domready', function(){ var data = { '1.jpg': { caption: 'Acoustic Guitar,electric,bass,keyboard, indian vocal traning and Music theory.' }, '2.jpg': { caption: 'Acoustic Guitar,electric,bass,keyboard, indian vocal traning and Music theory.' }, '3.jpg': { caption: 'Acoustic Guitar,electric,bass,keyboard, indian vocal traning and Music theory.' }, '4.jpg': { caption: 'Acoustic Guitar,electric,bass,keyboard, indian vocal traning and Music theory.' } }; // Note the use of "linked: true" which tells Slideshow to auto-link all slides to the full-size image. //http://code.google.com/p/slideshow/wiki/Slideshow#Options: var mootoolsSlideshow = new Slideshow('divbanner', data, {loader:true,captions: true, delay: 5000,controller: false, height: 370,linked: false, hu: '<%= ResolveUrl("~/Scripts/SlideShow/Images/") %>', thumbnails: true, width: 1002}); // Here we create the Lightbox instance. // In this case we will use the "close" and "open" callbacks to pause our show while the modal window is visible. var box = new Lightbox({ 'onClose': function(){ this.pause(false); }.bind(mootoolsSlideshow), 'onOpen': function(){ this.pause(true); }.bind(mootoolsSlideshow) }); }); //]]> </script>

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  • Python - help on custom wx.Python (pyDev) class

    - by Wallter
    I have been hitting a dead end with this program. I am trying to build a class that will let me control the BIP's of a button when it is in use. so far this is what i have (see following.) It keeps running this weird error TypeError: 'module' object is not callable - I, coming from C++ and C# (for some reason the #include... is so much easier) , have no idea what that means, Google is of no help so... I know I need some real help with sintax and such - anything woudl be helpful. Note: The base code found here was used to create a skeleton for this 'custom button class' Custom Button import wx from wxPython.wx import * class Custom_Button(wx.PyControl): # The BMP's # AM I DOING THIS RIGHT? - I am trying to get empty 'global' # variables within the class Mouse_over_bmp = None #wxEmptyBitmap(1,1,1) # When the mouse is over Norm_bmp = None #wxEmptyBitmap(1,1,1) # The normal BMP Push_bmp = None #wxEmptyBitmap(1,1,1) # The down BMP Pos_bmp = wx.Point(0,0) # The posisition of the button def __init__(self, parent, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, pos, size, text="", id=-1, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) # The conversions, hereafter, were to solve another but. I don't know if it is # necessary to do this since the source being given to the class (in this case) # is a BMP - is there a better way to prevent an error that i have not # stumbled accost? # Set the BMP's to the ones given in the constructor self.Mouse_over_bmp = wx.Bitmap(wx.Image(MOUSE_OVER_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) self.Norm_bmp = wx.Bitmap(wx.Image(NORM_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) self.Push_bmp = wx.Bitmap(wx.Image(PUSH_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) self.Pos_bmp = self.pos self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self._mouseIn = self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def _onPaint(self, event): dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False) Main.py import wx import Custom_Button from wxPython.wx import * ID_ABOUT = 101 ID_EXIT = 102 class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) self.CreateStatusBar() self.SetStatusText("Program testing custom button overlays") menu = wxMenu() menu.Append(ID_ABOUT, "&About", "More information about this program") menu.AppendSeparator() menu.Append(ID_EXIT, "E&xit", "Terminate the program") menuBar = wxMenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) self.Button1 = Custom_Button(self, parent, -1, "D:/Documents/Python/Normal.bmp", "D:/Documents/Python/Clicked.bmp", "D:/Documents/Python/Over.bmp", wx.Point(200,200), wx.Size(300,100)) EVT_MENU(self, ID_ABOUT, self.OnAbout) EVT_MENU(self, ID_EXIT, self.TimeToQuit) def OnAbout(self, event): dlg = wxMessageDialog(self, "Testing the functions of custom " "buttons using pyDev and wxPython", "About", wxOK | wxICON_INFORMATION) dlg.ShowModal() dlg.Destroy() def TimeToQuit(self, event): self.Close(true) class MyApp(wx.App): def OnInit(self): frame = MyFrame(NULL, -1, "wxPython | Buttons") frame.Show(true) self.SetTopWindow(frame) return true app = MyApp(0) app.MainLoop() Errors (and traceback) /home/wallter/python/Custom Button overlay/src/Custom_Button.py:8: DeprecationWarning: The wxPython compatibility package is no longer automatically generated or actively maintained. Please switch to the wx package as soon as possible. I have never been able to get this to go away whenever using wxPython any help? from wxPython.wx import * Traceback (most recent call last): File "/home/wallter/python/Custom Button overlay/src/Main.py", line 57, in <module> app = MyApp(0) File "/usr/lib/python2.6/dist-packages/wx-2.8-gtk2-unicode/wx/_core.py", line 7978, in __init__ self._BootstrapApp() File "/usr/lib/python2.6/dist-packages/wx-2.8-gtk2-unicode/wx/_core.py", line 7552, in _BootstrapApp return _core_.PyApp__BootstrapApp(*args, **kwargs) File "/home/wallter/python/Custom Button overlay/src/Main.py", line 52, in OnInit frame = MyFrame(NULL, -1, "wxPython | Buttons") File "/home/wallter/python/Custom Button overlay/src/Main.py", line 32, in __init__ wx.Point(200,200), wx.Size(300,100)) TypeError: 'module' object is not callable I have tried removing the "wx.Point(200,200), wx.Size(300,100))" just to have the error move up to the line above. Have I declared it right? help?

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  • Ajax - How refresh <DIV> after submit

    - by user107712
    Hi, How refresh part of page ("DIV") after my application release a submit? I'm use JQuery with plugin ajaxForm. I set my target with "divResult", but the page repeat your content inside the "divResult". Sources: $(document).ready(function() { $("#formSearch").submit(function() { var options = { target:"#divResult", url: "http://localhost:8081/sniper/estabelecimento/pesquisar.action" } $(this).ajaxSubmit(options); return false; }); }) Page ... ... <div id="divResult" class="quadro_conteudo" > <table id="tableResult" class="tablesorter"> <thead> <tr> <th style="text-align:center;"> <input id="checkTodos" type="checkbox" title="Marca/Desmarcar todos" /> </th> <th scope="col">Name</th> <th scope="col">Phone</th> </tr> </thead> <tbody> <s:iterator value="entityList"> <s:url id="urlEditar" action="editar"><s:param name="id" value="%{id}"/></s:url> <tr> <td style="text-align:center;"><s:checkbox id="checkSelecionado" name="selecionados" theme="simple" fieldValue="%{id}"></s:checkbox></td> <td> <s:a href="%{urlEditar}"><s:property value="name"/></s:a></td> <td> <s:a href="%{urlEditar}"><s:property value="phone"/></s:a></td> </tr> </s:iterator> </tbody> </table> <div id="pager" class="pager"> <form> <img src="<%=request.getContextPath()%>/plugins/jquery/tablesorter/addons/pager/icons/first.png" class="first"/> <img src="<%=request.getContextPath()%>/plugins/jquery/tablesorter/addons/pager/icons/prev.png" class="prev"/> <input type="text" class="pagedisplay"/> <img src="<%=request.getContextPath()%>/plugins/jquery/tablesorter/addons/pager/icons/next.png" class="next"/> <img src="<%=request.getContextPath()%>/plugins/jquery/tablesorter/addons/pager/icons/last.png" class="last"/> <select class="pagesize"> <option selected="selected" value="10">10</option> <option value="20">20</option> <option value="30">30</option> <option value="40">40</option> <option value="<s:property value="totalRegistros"/>">todos</option> </select> <s:label>Total de registros: <s:property value="totalRegistros"/></s:label> </form> </div> <br/> </div> Thanks!!!

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  • copying link id to an input field

    - by zurna
    The code works fine when links are images. But I have a problem when there are flash movies. Another page opens with undefined in the address bar when it needs to copy the link id to imagesID input box. <script type="text/javascript"> var $input = $("#imagesID"); // <-- your input field $('a.thumb').click(function() { var value = $input.val(); var id = $(this).attr('id'); if (value.match(id)) { value = value.replace(id + ';', ''); } else { value += id + ';'; } $input.val(value); }); </script> <ul class="thumbs"> <li> <a class="thumb" id="62"> <img src="/FLPM/media/images/2A9L1V2X_sm.jpg" alt="Dock" id="62" class="floatLeft" /> </a> <br /> <a href="?Process=&IMAGEID=62" class="thumb"><span class="floatLeft">DELETE</span></a> </li> <li> <a class="thumb" id="61"> <img src="/FLPM/media/images/0E7Q9Z0C_sm.jpg" alt="Desert Landscape" id="61" class="floatLeft" /> </a> <br /> <a href="?Process=&IMAGEID=61" class="thumb"><span class="floatLeft">DELETE</span></a> </li> <li> <a class="thumb" id="60"> <img src="/FLPM/media/images/8R5D7M8O_sm.jpg" alt="Creek" id="60" class="floatLeft" /> </a> <br /> <a href="?Process=&IMAGEID=60" class="thumb"><span class="floatLeft">DELETE</span></a> </li> <li> <a class="thumb" id="59"> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://active.macromedia.com/flash4/cabs/swflash.cab#version=4,0,0,0" id="59" width="150" height="100" style="float:left; border:5px solid #CCCCCC; margin:5px 10px 10px 0;"> <param name="scale" value="exactfit"> <param name="AllowScriptAccess" value="always" /> <embed name="name" src="http://www.refinethetaste.com/FLPM/media/flashes/7P4A6K7M.swf" quality="high" scale="exactfit" width="150" height="100" type="application/x-shockwave-flash" AllowScriptAccess="always" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi? P1_Prod_Version=ShockwaveFlash"> </embed> </object> </a> <br /> <a href="?Process=&IMAGEID=59" class="thumb"><span class="floatLeft">DELETE</span></a> </li> </ul>

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  • jQuery image crossfader problem

    - by Dr Casper Black
    Hey!, I have a image switcher fadein/out (it will crossfade iamges - auto(1 - x) ) and a pager but i cant manage to make the image rotation listen the click action on pager, when clicked on pager the image will NOT jup tu the specific img. The problem is in the rotate function the triggerID will hold the "rel" num of the current pager-element which is the equivalent to the image "list" num, so when clicked on the pager, the triggerID will show the rel number that was clicked... can i use that to display the image Here is the code for JQ: $(".paging a:first").addClass("active"); //Rotation rotate = function(){ var triggerID = $active.attr("rel"); //Get number of times to images $(".paging a").removeClass('active'); //Remove all active class $active.addClass('active'); //Add active class (the $active is declared in the rotateSwitch function) //CrossFade Animation var $activeImg = $('.image_reel img.active'); if ( $activeImg.length == 0 ) $activeImg = $('.image_reel img:last'); var $next = $activeImg.next().length ? $activeImg.next() : $('.image_reel img:first'); $activeImg.addClass('last-active'); $next.css({opacity: 0.0}) .addClass('active') .animate({opacity: 1.0}, 500, function() { $activeImg.removeClass('active last-active'); }); }; //Rotation and Timing Event rotateSwitch = function(){ play = setInterval(function(){ //Set timer - this will repeat itself every 3 seconds $active = $('.paging a.active').next(); //Move to the next paging if ( $active.length === 0) { //If paging reaches the end... $active = $('.paging a:first'); //go back to first } rotate(); //Trigger the paging and slider function }, 3000); //Timer speed in milliseconds (3 seconds) }; rotateSwitch(); //Run function on launch //On Click $(".paging a").click(function() { $active = $(this); //Activate the clicked paging //Reset Timer clearInterval(play); //Stop the rotation rotate(); //Trigger rotation immediately rotateSwitch(); // Resume rotation timer return false; //Prevent browser jump to link anchor }); The HTML code: <div class="image_reel"> <img src="images/slideshow/img1.jpg" alt="image 1" class="active"> <img src="images/slideshow/img2.jpg" alt="image 2"> <img src="images/slideshow/img3.jpg" alt="image 3"> <img src="images/slideshow/img4.jpg" alt="image 4"> </div> <div class="paging"> <a href="#" rel="1" title="image 1">&nbsp;</a> <a href="#" rel="2" title="image 2">&nbsp;</a> <a href="#" rel="3" title="image 3">&nbsp;</a> <a href="#" rel="4" title="image 4">&nbsp;</a> </div> plz help.

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  • php slideshow sample

    - by serhio
    I try to do a simple image slideshow in php (just cycle images, no links, no other effects). after some googling I found the following in net: <HTML> <HEAD> <TITLE>Php Slideshow</TITLE> <script language="javascript"> var speed = 4000; // time picture is displayed var delay = 3; // time it takes to blend to the next picture x = new Array; var y = 0; <?php $tel=0; $tst='.jpg'; $p= "./images"; $d = dir($p); $first = NULL; while (false !== ($entry = $d->read())) { if (stristr ($entry, $tst)) { $entry = $d->path."/".$entry; print ("x[$tel]='$entry';\n"); if ($first == NULL) { $first = $entry; } $tel++; } } $d->close(); ?> function show() { document.all.pic.filters.blendTrans.Apply(); document.all.pic.src = x[y++]; document.all.pic.filters.blendTrans.Play(delay); if (y > x.length - 1) y = 0; } function timeF() { setTimeout(show, speed); } </script> </HEAD> <BODY > <!-- add html code here --> <?php print ("<IMG src='$first' id='pic' onload='timeF()' style='filter:blendTrans()' >"); ?> <!-- add html code here --> </BODY> </HTML> but it displays only the first image from the cycle. Do I something wrong? the resulting HTML page is: <HTML> <HEAD> <TITLE>Php Slideshow</TITLE> <script language="javascript"> var speed = 4000; // time picture is displayed var delay = 3; // time it takes to blend to the next picture x = new Array; var y = 0; x[0]='./images/under_construction.jpg'; x[1]='./images/BuildingBanner.jpg'; x[2]='./images/littleLift.jpg'; x[3]='./images/msfp_smbus1_01.jpg'; x[4]='./images/escalator.jpg'; function show() { document.all.pic.filters.blendTrans.Apply(); document.all.pic.src = x[y++]; document.all.pic.filters.blendTrans.Play(delay); if (y > x.length - 1) y = 0; } function timeF() { setTimeout(show, speed); } </script> </HEAD> <BODY > <!-- add html code here --> <IMG src='./images/under_construction.jpg' id='pic' onload='timeF()' style='filter:blendTrans()' ><!-- add html code here --> </BODY> </HTML>

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  • reuse div container to load images

    - by user295927
    Hi All; What I would like to do: use a single container to load images. As it is now: I have eleven (11) containers in HTML mark-up each with its own div. each container holds 4 images (2 images side by side top and bottom) when link in anchor tag is clicked div with images fades in. /*-- Jquery accordion is used for navigation typical example is below --*/ <li> <a class="head" href="#">commercial/hospitality</a> <ul> <li><a href="#" projectName="project1" projectType="hospitality1" image1="images/testImage1.jpg" image2="images/testImage2.jpg" image3="images/testImage3.jpg" image4="images/testImage4.jpg">hospitality project number 1</a> </li> <li><a href="#" projectName="project2" projectType="hospitality2" image1="images/testImage1.jpg" image2="images/testImage2.jpg" image3="images/testImage3.jpg" image4="images/testImage4.jpg">hospitality project number 2</a> </li> <li><a href="#" projectName="project3" projectType="hospitality3" image1="images/testImage1.jpg" image2="images/testImage2.jpg" image3="images/testImage3.jpg" image4="images/testImage4.jpg">hospitality project number 3</a> </li> </ul> </li> Typical <div> container used for image insertion currently there are 11 of them: <div id="hospitality1" class="current"> <div id="image1"><img src="images/testImage.jpg"/></div> <div id="image2"><img src="images/testImage.jpg"/></div> <div id="image3"><img src="images/testImage.jpg"/></div> <div id="image4"><img src="images/testImage.jpg"/></div> </div> Here is the code I am using at this point, it does work, but is there a better way to do this that will only re-use a single div container for loading the images? $(document).ready(function(){ $('#navigation a').click(function (selected) { var projectType = $(this).attr("projectType"); //projectType var projectName = $(this).attr("projectName"); //projectName var image1 = $(this).attr("image1"); //anchor tag for image number 1 var image2 = $(this).attr("image2"); //anchor tag for image number 2 var image3 = $(this).attr("image3"); //anchor tag for image number 3 var image4 = $(this).attr("image4"); //anchor tag for image number 4 console.log(projectType); //returns type of project console.log(projectName); //returns name of project console.log(image1); //returns 1st image console.log(image2); //returns 2nd image console.log(image3); //returns 3rd image console.log(image4); //returns 4th image $(function() { $(".current").hide(); // hides previous selected image $("#" + projectType ).fadeIn("normal").addClass("current"); }); }); As you can, see the mark up getting quite large. Any help is appreciated. ussteele

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  • The maven assembly plugin is not using the finalName for installing with attach=true?

    - by Roland Wiesemann
    I have configured following assembly: <build> <plugins> <plugin> <artifactId>maven-assembly-plugin</artifactId> <version>2.2-beta-5</version> <executions> <execution> <id>${project.name}-test-assembly</id> <phase>package</phase> <goals> <goal>single</goal> </goals> <configuration> <appendAssemblyId>false</appendAssemblyId> <finalName>${project.name}-test</finalName> <filters> <filter>src/assemble/test/distribution.properties</filter> </filters> <descriptors> <descriptor>src/assemble/distribution.xml</descriptor> </descriptors> <attach>true</attach> </configuration> </execution> <execution> <id>${project.name}-prod-assembly</id> <phase>package</phase> <goals> <goal>single</goal> </goals> <configuration> <appendAssemblyId>false</appendAssemblyId> <finalName>${project.name}-prod</finalName> <filters> <filter>src/assemble/prod/distribution.properties</filter> </filters> <descriptors> <descriptor>src/assemble/distribution.xml</descriptor> </descriptors> <attach>true</attach> </configuration> </execution> </executions> </plugin> </plugins> </build> This produced two zip-files: distribution-prod.zip distribution-test.zip My expectation for the property attach=true is, that the two zip-files are installed with the name as given in property finalName. But the result is, only one file is installed (attached) to the artifact. The maven protocol is: distrib-0.1-SNAPSHOT.zip distrib-0.1-SNAPSHOT.zip The plugin is using the artifact-id instead of property finalName! Is this a bug? The last installation is overwriting the first one. What can i do to install this two files with different names? Thanks for your investigation. Roland

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  • IE / Facebook Issue : Why Facebook Like box not display in Internet Explorer 6 - IE8 ?

    - by Vaibhav Bhalke
    IE / Facebook Issue : Why Facebook Like box not display in Internet Explorer6 - IE8 ? Facebook like box display throgh my web application on every browser excluding IE-IE8 Now final Application.html file contains are < !DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/DTD/strict.dtd"><BR> < html xmlns="http://www.w3.org/1999/xhtml" xmlns:fb="http://www.facebook.com/2008/fbml"> <BR>< head> < meta http-equiv="X-UA-Compatible" content="IE=EmulateIE7" /> < /head><BR> < body> < script type="text/javascript" language="javascript" src="http://static.ak.connect.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php"> < /script> <BR> < script type="text/javascript"> FB_RequireFeatures(["Connect"], function(){ var x=1; } ); < /script> <BR> < script src="http://static.ak.connect.facebook.com/connect.php/en_US" type="text/javascript"> < /script> < /body> < /html> My Java code for LIke Box is as follows FBPageFanWidget.java class FBPageFanWidget extends Composite { public FBPageFanWidget() { VerticalPanel mainPanel = new VerticalPanel(); mainPanel .getElement() .setInnerHTML( "< script type='text/javascript' src='http://static.ak.connect.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php/en_US'>< /script>< script type='text/javascript'>FB.init('');< /script>< fb:fan profile_id=\"113106068709539\" stream=\"0\" connections=\"10\" logobar=\"0\" width=\"244\" height=\"240\" css='http://127.0.01:8080/webapplicationname/facebook.css?1'>< /fb:fan>"); initWidget(mainPanel); } } We used proper facebook API_KEY & PAGE_ID It's very important for us to Show Facebook like Box in Our web application Because we have more IE users. If we add FBPageFanWidget.java in our web applicaton then Our Home page is not display in IE because we add Facebook LikeBox so we made changes in Our FBPageFanWidget.java class FBPageFanWidget extends Composite { public FBPageFanWidget() { VerticalPanel mainPanel = new VerticalPanel(); if (!isIE()) { mainPanel.getElement() .setInnerHTML("<script type='text/javascript' src='http://static.ak.connect.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php/en_US'></script><script type='text/javascript'>FB.init('');</script><fb:fan profile_id=\"113106068709539\" stream=\"0\" connections=\"10\" logobar=\"0\" width=\"244\" height=\"240\" css='http://127.0.01:8080/webapplicationname/facebook.css?1'></fb:fan>"); } initWidget(mainPanel); } public native String getUserAgent() /*-{ return navigator.userAgent; }-*/; private boolean isIE() { return (getUserAgent().indexOf("MSIE") > -1); } } when we did this changes Then Facebook Like Box display in every browser excluding IE6 - IE8 :( and also display Our Home page in IE8 excludeing Facebook Like Box. It means There is probelm in IE ? or what changes i need to do in my html file or java file to show facebook like Box properly with displaying our home page It's very important for us to Show Facebook like Box in Our web application Because we have more IE users. Please Reply ASAP. Hope-for Best Co-operation from your side !!!!

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