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  • Static route toward a DNS Address, it is possible ?

    - by aleroot
    I need to add a static route on a windows server toward a web server with a service, i need to add a static route with this command on windows command prompt : ROUTE ADD -p IPADREESS GATEWAYIP Is there a way to do a static route toward a DNS address instead of a IP Address ? How ? For example : ROUTE ADD -p DNSServer GATEWAYIP

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  • How can I ensure that my static ip address is read from /etc/network/interfaces rather than dhcp?

    - by jonderry
    This is a follow up to the following question. I'm trying to set a static IP by changing /etc/network/interfaces to the following: # interfaces(5) file used by ifup(8) and ifdown(8) auto lo iface lo inet loopback auto eth0 iface eth0 inet static address 192.168.2.133 netmask 255.255.255.0 gateway 192.168.2.1 dns-nameservers 8.8.8.8 and then running /sbin/ifdown eth0; /sbin/ifup eth0. However, the change in IP address doesn't appear to take effect without editing /etc/dhcp/dhclient.conf and commenting out the following before running ifdown; ifup: request subnet-mask, broadcast-address, time-offset, routers, domain-name, domain-name-servers, domain-search, host-name, dhcp6.name-servers, dhcp6.domain-search, netbios-name-servers, netbios-scope, interface-mtu, rfc3442-classless-static-routes, ntp-servers, dhcp6.fqdn, dhcp6.sntp-servers; Strangely, after commenting out this line, running ifdown; ifup works, but when I uncomment it, the behavior does not revert to the previous behavior of ignoring changes to my settings in /etc/network/interfaces (this doesn't seem like a problem, but I really need to be able to repeat this problem so that I can be confident that my solution is robust) Also, I'd rather not have to edit /etc/dhcp/dhclient.conf to change my static IP since it seems I should be able to do this by only editing interfaces. Can anyone explain the issues I'm seeing above and suggest the best way of making changes to static IP addresses take effect that admits reproducibility so that I can be sure that my approach works?

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  • LLVM/Clang bug found in convenience method and NSClassFromString(...) alloc/release

    - by pirags
    I am analyzing Objective-C iPhone project with LLVM/Clang static analyzer. I keep getting two reported bugs, but I am pretty sure that the code is correct. 1) Convenience method. + (UILabel *)simpleLabel { UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(100, 10, 200, 25)]; label.adjustsFontSizeToFitWidth = YES; [label autorelease]; // Object with +0 retain counts returned to caller where a +1 (owning) retain count is expected. return label; } 2) The [NSClassFromString(...) alloc] returns retainCount + 1. Am I right? Class detailsViewControllerClass = NSClassFromString(self.detailsViewControllerName); UIViewController *detailsViewController = [[detailsViewControllerClass alloc] performSelector:@selector(initWithAdditive:) withObject:additive]; [self.parentController.navigationController pushViewController:detailsViewController animated:YES]; [detailsViewController release]; // Incorrect decrement of the reference count of an object is not owned... Are these some Clang issues or I am totally mistaken in these both cases?

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  • Trying to include a library, but keep getting 'undefined reference to' messages

    - by KU1
    I am attempting to use the libtommath library. I'm using the NetBeans IDE for my project on Ubuntu linux. I have downloaded and built the library, I have done a 'make install' to put the resulting .a file into /usr/lib/ and the .h files into /usr/include It appears to be finding the files appropriately (since I no longer get those errors, which I did before installing into the /usr directories). However, when I create a simple main making a call to mp_init (which is in the library), I get the following error when I attempt to make my project: mkdir -p build/Debug/GNU-Linux-x86 rm -f build/Debug/GNU-Linux-x86/main.o.d gcc -c -g -MMD -MP -MF build/Debug/GNU-Linux-x86/main.o.d -o build/Debug/GNU-Linux-x86/main.o main.c mkdir -p dist/Debug/GNU-Linux-x86 gcc -o dist/Debug/GNU-Linux-x86/cproj1 build/Debug/GNU-Linux-x86/main.o build/Debug/GNU-Linux-x86/main.o: In function 'main': /home/[[myusername]]/NetBeansProjects/CProj1/main.c:18: undefined reference to `mp_init' collect2: ld returned 1 exit status make[2]: *** [dist/Debug/GNU-Linux-x86/cproj1] Error 1 So, it looks like the linker can't find the function within the library, however it IS there, so I just don't know what could be causing this. Any help would be appreciated. I get the same error if I type the gcc command directly and skip the makefile, I also made sure the static library got compiled with gcc as well. Edited to Add: I get these same errors if I do the compile directly and add the library with -l or -L: $ gcc -l /usr/lib/libtommath.a main.c /usr/bin/ld: cannot find -l/usr/lib/libtommath.a collect2: ld returned 1 exit status $ gcc -llibtommath.a main.c /usr/bin/ld: cannot find -llibtommath.a collect2: ld returned 1 exit status $ gcc -Llibtommath.a main.c /tmp/ccOxzclw.o: In function `main': main.c:(.text+0x18): undefined reference to `mp_init' collect2: ld returned 1 exit status $ gcc -Llibtommath.a main.c /tmp/ccOxzclw.o: In function `main': main.c:(.text+0x18): undefined reference to `mp_init' collect2: ld returned 1 exit status I am very rusty on this stuff, so I'm not sure I'm using the right command here, in the -L examples are the libraries being found? If the library isn't being found how on earth do I get it to find the library? It's in /usr/lib, I've tried it with the .a file in the current directory, etc. Is there an environment variable I need to set? If so, how, etc. Thanks so much for the help. I've tried a completely different library (GMP) and had the EXACT same problem. This has got to be some kind of Ubuntu environment issue? Anyone have any idea how to fix this?

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  • django m2m how can i get m2m table elements in a view

    - by dana
    i have a model using m2m feature: class Classroom(models.Model): user = models.ForeignKey(User, related_name = 'classroom_creator') classname = models.CharField(max_length=140, unique = True) date = models.DateTimeField(auto_now=True) open_class = models.BooleanField(default=True) members = models.ManyToManyField(User,related_name="list of invited members", through = 'Membership') and i want to take all members of one class in a view and display them using the template system. In the view, i'm trying to take all the members from a classroom like that: def inside_classroom(request,classname): try: theclass = Classroom.objects.get(classname = classname) members = Members.objects.all() etc but it doesn't work,(though the db_table is named Classroom_Members) i guess i have to use another query for getting all the members from the classroom classname. also, i want to verify if the request.user is a member using (if request.user in members) how can i het those members? Thanks in advance!

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  • What must be done to allow a development team to minimize difficulties as new team members are added?

    - by Travis
    I work at a small Web Dev firm, and have been handling all the PHP/MySQL/etc. for a while. I'm looking at improving our practices to allow for easier collaboration as we grow. Some things I have in mind are: Implementing a versioning system (source control) Coding standards for the team (unless mandated by a certain framework, etc.) Enforcing a common directory structure for our Desktops (for backup purposes, etc.) Web-based task/project/time/file/password/contact management and collaboration app(we've tried a bunch; I may just create one) What do more experienced developers view as necessary first steps in this area? Do you recommend any books? One thing to consider is that the bulk of our daily tasks involve maintenance and adding minor functionality rather than new projects, and the team size will be between 3 and 5. I just found a related question about teams that will be expanding from a solo developer.

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  • Which is a better practice - helper methods as instance or static?

    - by Ilian Pinzon
    This question is subjective but I was just curious how most programmers approach this. The sample below is in pseudo-C# but this should apply to Java, C++, and other OOP languages as well. Anyway, when writing helper methods in my classes, I tend to declare them as static and just pass the fields if the helper method needs them. For example, given the code below, I prefer to use Method Call #2. class Foo { Bar _bar; public void DoSomethingWithBar() { // Method Call #1. DoSomethingWithBarImpl(); // Method Call #2. DoSomethingWithBarImpl(_bar); } private void DoSomethingWithBarImpl() { _bar.DoSomething(); } private static void DoSomethingWithBarImpl(Bar bar) { bar.DoSomething(); } } My reason for doing this is that it makes it clear (to my eyes at least) that the helper method has a possible side-effect on other objects - even without reading its implementation. I find that I can quickly grok methods that use this practice and thus help me in debugging things. Which do you prefer to do in your own code and what are your reasons for doing so?

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  • Is it bad practice to use the same name for arguments and members?

    - by stijn
    Sometimes I write constructor code like class X { public: X( const int numberOfThingsToDo ) : numberOfThingsToDo( numberOfThingsToDo ) { } private: int numberOfThingsToDo; }; or in C# class X { public X( int numberOfThingsToDo ) { this.numberOfThingsToDo = numberOfThingsToDo; } private int numberOfThingsToDo; } I think the main reason is that when I come up with a suitable member name, I see no reason to use a different one for the argument initializing it, and since I'm also no fan of using underscores the easiest is just to pick the same name. After all it's suitable. Is this considered bad practice however? Any drawbacks (apart from shooting yourself in the foot when forgetting the this in C#)?

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  • Prefer class members or passing arguments between internal methods?

    - by geoffjentry
    Suppose within the private portion of a class there is a value which is utilized by multiple private methods. Do people prefer having this defined as a member variable for the class or passing it as an argument to each of the methods - and why? On one hand I could see an argument to be made that reducing state (ie member variables) in a class is generally a good thing, although if the same value is being repeatedly used throughout a class' methods it seems like that would be an ideal candidate for representation as state for the class to make the code visibly cleaner if nothing else. Edit: To clarify some of the comments/questions that were raised, I'm not talking about constants and this isn't relating to any particular case rather just a hypothetical that I was talking to some other people about. Ignoring the OOP angle for a moment, the particular use case that I had in mind was the following (assume pass by reference just to make the pseudocode cleaner) int x doSomething(x) doAnotherThing(x) doYetAnotherThing(x) doSomethingElse(x) So what I mean is that there's some variable that is common between multiple functions - in the case I had in mind it was due to chaining of smaller functions. In an OOP system, if these were all methods of a class (say due to refactoring via extracting methods from a large method), that variable could be passed around them all or it could be a class member.

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  • SIMPLEST way to set up password protection for a static site, with basic admin UI?

    - by Joseph Turian
    I have a static site. I would like the simplest approach to password protecting a directory, with a basic admin UI for adding/removing users. I will have so few users that I don't care about performance. I don't care if it's PHP or Django or whatever, I just want a complete software package. Apache basic auth isn't good, because you can't log out. Nor is there a UI for adding users. I tried throwing everything behind Django auth and serving the files through Django. However, Chrome treats all my text/css headers as text/plain, so I don't get any stylesheets showing. I can't use mod_xsendfile on my server because I can't reconfigure Apache to add new modules. I think this approach is overkill anyway. I can try configuring Nginx's X-Accel-Redirect, however that requires implementing all the Django code for auth myself, and I'd prefer an existing solution. However, this is my backup plan. Is there a code package that implements authentication with basic admin for a static site?

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  • SharePoint Lookup Becomes Free Only For MS ASP.net Members Now! Do Not Miss It!

    SharePoint Lookup Boost becomes free now for picked users!It was charged 251$ for 50 end uers! This web part provides an overview page to list all information related to an item. Below are its detailed features: A "Related Information" link on Context Menu of SharePoint item to an overview page displaying all connected information of the item; Display all items from which this item looks up information; Display all items which look up information from this item. To download this web part,...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • relaxng schema - use attributes for members and elements for structures?

    - by rpkrpk
    For a data-binding application, I am trying to draw parallels among RelaxNG, C++ and C. RelaxNG.Elements === C++.Class === C.Struct RelaxNG.Attributes === C++.class-members === C.structure-members Only that the Elements in RelaxNG can also have a data-type (i.e. it seems Attribute is a special case of the Element). Do I have the above equivalence correct? If I use the above convention in my implementation, will I be breaking some data-binding libraries?

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  • Algorithm to tell if two arrays have identical members.

    - by nickf
    What's the best algorithm for comparing two arrays to see if they have the same members? Assume there are no duplicates, the members can be in any order, and that neither is sorted. compare( [a, b, c, d], [b, a, d, c] ) ==> true compare( [a, b, e], [a, b, c] ) ==> false compare( [a, b, c], [a, b] ) ==> false

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  • Is it a bad programming practise to have "Public" members inside an "Internal" class?

    - by Amby
    I mean, won;t it be more specific and appropriate if i "only" keep "protected","internal" and "private" members (field,method,property,event) in a class which is declared as "internal" ? I have seen this practice ( having "public" members in an "internal" class) in various code so just wanted to know is it a bad practice or does it has some benefit or advantage. [Only concerned about C#] Thanks for your interest.

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  • Is it a bad programming practice to have "Public" members inside an "Internal" class?

    - by Amby
    I mean, won;t it be more specific and appropriate if i "only" keep "protected","internal" and "private" members (field,method,property,event) in a class which is declared as "internal" ? I have seen this practice ( having "public" members in an "internal" class) in various code so just wanted to know is it a bad practice or does it has some benefit or advantage. [Only concerned about C#] Thanks for your interest.

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  • Java - Draw Cards and Eliminate Cards Problem

    - by Jen
    I am having a problem in this question. I want a system inside a game wherein the player draws 2 cards randomly, and the enemy draws 2 cards randomly. Then, what the program does is to print out to the console the cards the player draw and the enemy's. The cards should not conflict and must not be the same. Then lastly, the program prints out the card that was not drawn by both the player and the enemy. Here's how I did it but it was lengthy and full of errors: import java.util.Random; public class Draw { public static Random random = new Random(); public static String cards[] = {"Hall", "Kitchen", "Billiard", "Study", "Pool"}; public static int playercounter; public static int enemycounter; public static String playercardA = null; public static String playercardB = null; public static String enemycardA = null; public static String enemycardB = null; public String lastcard = null; public static void playercardAdraw() { playercounter = random.nextInt(5); playercardA = cards[playercounter]; } public static void playercardBdraw() { playercounter=random.nextInt(5); playercardB= cards[playercounter]; if (playercardB==playercardA || playercardB == enemycardA || playercardB == enemycardB) { return; } } public static void enemycardAdraw () { enemycounter = random.nextInt(5); enemycardA=cards[enemycounter]; if (enemycardA == playercardA || enemycardA == playercardB) { return; } } public static void enemycardBdraw () { enemycounter = random.nextInt(5); enemycardB=cards[enemycounter]; if (enemycardB == playercardA || enemycardB == playercardB || enemycardB == enemycardA) { return; } } public static void main (String args []) { System.out.println("Starting to draw..."); System.out.println("Player's Turn: "); playercardAdraw(); System.out.println("Player's first card: " + playercardA); playercardBdraw(); System.out.println("Player's second card: " + playercardB); System.out.println("Enemy's Turn: "); enemycardAdraw(); System.out.println("Enemy's first card: " + enemycardA); enemycardBdraw(); System.out.println("Enemy's Second card: " + enemycardB); } }

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  • Draw Cards and Eliminate Cards Problem

    - by Jen
    I am having a problem in this question. I want a system inside a game wherein the player draws 2 cards randomly, and the enemy draws 2 cards randomly. Then, what the program does is to print out to the console the cards the player draw and the enemy's. The cards should not conflict and must not be the same. Then lastly, the program prints out the card that was not drawn by both the player and the enemy. Here's how I did it but it was lengthy and full of errors: import java.util.Random; public class Draw { public static Random random = new Random(); public static String cards[] = {"Hall", "Kitchen", "Billiard", "Study", "Pool"}; public static int playercounter; public static int enemycounter; public static String playercardA = null; public static String playercardB = null; public static String enemycardA = null; public static String enemycardB = null; public String lastcard = null; public static void playercardAdraw() { playercounter = random.nextInt(5); playercardA = cards[playercounter]; } public static void playercardBdraw() { playercounter=random.nextInt(5); playercardB= cards[playercounter]; if (playercardB==playercardA || playercardB == enemycardA || playercardB == enemycardB) { return; } } public static void enemycardAdraw () { enemycounter = random.nextInt(5); enemycardA=cards[enemycounter]; if (enemycardA == playercardA || enemycardA == playercardB) { return; } } public static void enemycardBdraw () { enemycounter = random.nextInt(5); enemycardB=cards[enemycounter]; if (enemycardB == playercardA || enemycardB == playercardB || enemycardB == enemycardA) { return; } } public static void main (String args []) { System.out.println("Starting to draw..."); System.out.println("Player's Turn: "); playercardAdraw(); System.out.println("Player's first card: " + playercardA); playercardBdraw(); System.out.println("Player's second card: " + playercardB); System.out.println("Enemy's Turn: "); enemycardAdraw(); System.out.println("Enemy's first card: " + enemycardA); enemycardBdraw(); System.out.println("Enemy's Second card: " + enemycardB); } }

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  • Why is it impossible to declare extension methods in a generic static class?

    - by Hun1Ahpu
    I'd like to create a lot of extension methods for some generic class, e.g. for public class SimpleLinkedList<T> where T:IComparable And I've started creating methods like this: public static class LinkedListExtensions { public static T[] ToArray<T>(this SimpleLinkedList<T> simpleLinkedList) where T:IComparable { //// code } } But when I tried to make LinkedListExtensions class generic like this: public static class LinkedListExtensions<T> where T:IComparable { public static T[] ToArray(this SimpleLinkedList<T> simpleLinkedList) { ////code } } I get "Extension methods can only be declared in non-generic, non-nested static class". And I'm trying to guess where this restriction came from and have no ideas.

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  • Class inheritance in PHP 5.2: Overriding static variable in extension class?

    - by Christoffer
    Hi, I need to bea be able to use a static variable set in a class that extends a base class... from the base class. Consider this: class Animal { public static $color = 'black'; public static function get_color() { return self::$color; } } class Dog { public static $color = 'brown'; } echo Animal::get_color(); // prints 'black' echo Dog::get_color(); // also prints 'black' This works wonderfully in PHP 5.3.x (Dog::get_color() prints 'brown') since it has late static binding. But my production server runs PHP 5.2.11 and so I need to adapt my script. Is there a somewhat pretty workaround to solve this issue? Cheers! Christoffer

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  • What are the implications of using static const instead of #define?

    - by Simon Elliott
    gcc complains about this: #include <stdio.h> static const int YY = 1024; extern int main(int argc, char*argv[]) { static char x[YY]; } $ gcc -c test1.c test1.c: In function main': test1.c:5: error: storage size of x' isn't constant test1.c:5: error: size of variable `x' is too large Remove the “static” from the definition of x and all is well. I'm not exactly clear what's going on here: surely YY is constant? I had always assumed that the "static const" approach was preferable to "#define". Is there any way of using "static const" in this situation?

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  • c# class design - what can I use instead of "static abstract"?

    - by Ryan
    I want to do the following public abstract class MyAbstractClass { public static abstract int MagicId { get; } public static void DoSomeMagic() { // Need to get the MagicId value defined in the concrete implementation } } public class MyConcreteClass : MyAbstractClass { public static override int MagicId { get { return 123; } } } However I can't because you can't have static abstract members. I understand why I can't do this - any recommendations for a design that will achieve much the same result? (For clarity - what I am trying to do is provide a library with an abstract base class but the concrete versions MUST implement a few properties/methods themselves and yes, there are good reasons for keeping it static.)

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  • How to address thread-safety of service data used for maintaining static local variables in C++?

    - by sharptooth
    Consider the following scenario. We have a C++ function with a static local variable: void function() { static int variable = obtain(); //blahblablah } the function needs to be called from multiple threads concurrently, so we add a critical section to avoid concurrent access to the static local: void functionThreadSafe() { CriticalSectionLockClass lock( criticalSection ); static int variable = obtain(); //blahblablah } but will this be enough? I mean there's some magic that makes the variable being initialized no more than once. So there's some service data maintained by the runtime that indicates whether each static local has already been initialized. Will the critical section in the above code protect that service data as well? Is any extra protection required for this scenario?

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