Video capture Performance
- by volting
I have noticed high CPU utilization in a number of applications (except mplayer) which read from the embedded webcam on my laptop. Bizarrely CPU utilization varies proportionately to the level of illumination present. I know that that high CPU usage has nothing to do with rendering the video, as I have written a simple app using the OpenCV library to simply grab frames from the webcam, and cpu usage is still high. I think that mplayer might be using my GPU (and the other apps aren't), but since its not an issue with rendering, I dont think this explains anything.
Cheese
Low light --- ~12% CPU
Bright Light ---- ~63% CPU
Camorama
Low light --- ~7% CPU
Bright Light ---- ~30% CPU
Opencv C++ library, (display in a single highgui window)
Low light --- ~13% CPU
Bright Light ---- ~40% CPU
(same test on windows 7, 4-9%)
Mplayer
No problem, 1-2% regardless of light levels
Note: If all I want't to do is capture a feed from my webcam I would use mplayer and forget about it, but I'm developing an application which uses the OpenCV to capture a video feed among other things, performance is important.