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  • Prevent oversteering catastrophe in racing games

    - by jdm
    When playing GTA III on Android I noticed something that has been annoying me in almost every racing game I've played (maybe except Mario Kart): Driving straight ahead is easy, but curves are really hard. When I switch lanes or pass somebody, the car starts swiveling back and forth, and any attempt to correct it makes it only worse. The only thing I can do is to hit the brakes. I think this is some kind of oversteering. What makes it so irritating is that it never happens to me in real life (thank god :-)), so 90% of the games with vehicles inside feel unreal to me (despite probably having really good physics engines). I've talked to a couple of people about this, and it seems either you 'get' racing games, or you don't. With a lot of practice, I did manage to get semi-good at some games (e.g. from the Need for Speed series), by driving very cautiously, braking a lot (and usually getting a cramp in my fingers). What can you do as a game developer to prevent the oversteering resonance catastrophe, and make driving feel right? (For a casual racing game, that doesn't strive for 100% realistic physics) I also wonder what games like Super Mario Kart exactly do differently so that they don't have so much oversteering? I guess one problem is that if you play with a keyboard or a touchscreen (but not wheels and pedals), you only have digital input: gas pressed or not, steering left/right or not, and it's much harder to steer appropriately for a given speed. The other thing is that you probably don't have a good sense of speed, and drive much faster than you would (safely) in reality. From the top of my head, one solution might be to vary the steering response with speed.

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  • Contract Work - Lessons Learned

    - by samerpaul
    I thought I would write a post of a different nature today, but still relevant to the tech world. I do a lot of contract jobs myself and really enjoy it. It's nice to keep jumping from project to project, and not having to go to an office or keep regular hours, etc. I really enjoy it. I have learned a lot in the past few years of doing it (both from experience and from help given to me from others, and the internet) so I thought I'd share some of that knowledge/experience today.So here's my own personal "lesson's learned" that hopefully will help you if you find yourself doing contract work:Should I take the job?Ok, so this is the first step. Assuming you were given sufficient information about what they want, then you should really think about what you're capable of doing and whether or not you should take this job. Personally, my rule is, if I know it's possible, I'll say yes, even if I don't yet know how to do it. That's because the internet is such a great help, it would be rare to run into an issue that you can't figure out with some help. So if your clients are asking for something that you don't yet know how to program, but you know you can do it on the platform then go for it. How else are you going to learn?Use this rule with some limitation, however. If you're really lacking the expertise or foundation in something, then unless you have tons of time to complete the project, then I wouldn't say yes. For example, I haven't personally done any 3d/openGL programming yet so I wouldn't say yes to a project that extensively uses it. OK, so I want the job, but how much do I charge?This part can be tricky. There is no set formula really, but I have some tips for pricing that will hopefully give you a better idea on how to confidently ask your price and have them accept. Here are some personal guidelinesHow much time do you have to complete the project? If it's shorter than average, then charge more. You can even make a subtle note about this (or not so subtle if they still don't get it.) If it seems too short of a time (i.e. near impossible to complete), be sure to say that. It looks bad to promise a time that you can't keep--and it makes it less likely for them to return to you for work.Your Hourly rate: How long have you been working in that language? Do you have existing projects to back you up? Or previous contacts that can vouch for your work? Are there very few people with your particular skill set? All of these things will lend themselves to setting an hourly rate. I'd also try out a quick google search of what your line of work is, to see what the industry standard is at that point in time.I wouldn't price too low, because you want to make your time worth it. You also want them to feel like they're paying for quality work (assuming you can deliver it :) ). Finally, think about your client. If it's a small business, then don't price it too high if you want the job. If it's an enterprise (like a Fortune company), then don't be afraid to price higher. They have the budget for it.Fixed price: If they want a fixed price project, then you need to think about how many hours it will take you to complete it and multiply it by the hourly rate you set for yourself. Then, honestly, I would add 10-20% on top of that. Why? Because nothing ever works exactly how you want it to. There are lots of times that something "trivial" is way harder than it should be, or something that "should work" doesn't for hours and it eats away at your hourly rate. I can't count the number of times I encountered a logical bug that took away an entire's day work because debuggers don't help in those cases. By adding that padding in, it's still OK to have those days where you don't get as much done as you want. And another useful tip: Depending on your client, and the scope, you most likely want to set that you both sign off on a specification sheet before doing any work, and that any changes will result in a re-evaulation of the price. This is to help protect you from being handed a huge new addition to the project half-way in, without any extra payment.Scope of project: Finally, is it a huge project? Is it really small/fast? This affects how much your client will be willing to pay. If it sounds big, they will be willing to pay more for it. If it seems really small, then you won't be able to get away with a large asking price (as easily).Ok, I priced it, now what?So now that you have the price, you want to make sure it feels justified to your client. I never set a price before I can really think about everything. For example, if you're still in your introduction phase, and they want a price, don't give one! Just comment that you will send them a proposal sheet with all the features outlined, and a price for everything. You don't want to shout out a low number and then deliver something that is way higher. You also don't want to shock them with a big number before they feel like they are getting a great product.Make up a proposal document in a word editor. Personally, I leave the price till the very end. Why? Because by the time they reach the end, you've already discussed all the great features you plan to implement, and how it's the best product they'll ever use, etc etc...so your price comes off as a steal! If you hit them up front with a price, they will read through the document with a negative bias. Think about those commercials on TV. They always go on about their product, then at the end, ask "What would you pay for something like this? $100? $50? How about $20!!". This is not by accident.Scenario: I finished the job way earlier than expectedYou have two options then. You can either polish the hell out of the application, and even throw in a few bonus features (assuming they are in-line with the customer's needs) or you can sit and wait on it until you near your deadline. Why don't you want to turn it in too early? Because you should treat that extra time as a surplus. If you said it is going to take you 3 weeks, and it took you only 1, you have a surplus of 2 weeks. I personally don't want to let them know that I can do a 3 week project in 1 week. Why not? Because that may not always be the case! I may later have a 3 week project that takes all 3 weeks, but if I set a precedent of delivering super early, then the pressure is on for that longer project. It also makes it harder to quote longer times if you keep delivering too early.Feel free to deliver early, but again, don't do it too early. They may also wonder why they paid you for 3 weeks of work if you're done in 1. They may further wonder if the product sucks, or what is wrong with it, if it's done so early, etc.I would just polish the application. Everyone loves polish in their applications. The smallest details are what make an application go from "functional" to "fantastic". And since you are still delivering on time, then they are still going to be very happy with you.Scenario: It's taking way too long to finish this, and the deadline is nearing/here!So this is not a fun scenario to be in, but it'll happen. Sometimes the scope of the project gets out of hand. The best policy here is OPENNESS/HONESTY. Tell them that the project is taking longer than expected, and give a reasonable time for when you think you'll have it done. I typically explain it in a way that makes it sound like it isn't something that I did wrong, but it's just something about the nature of the project. This really goes for any scenario, to be honest. Just continue to stay open and communicative about your progress. This doesn't mean that you should email them every five minutes (unless they want you to), but it does mean that maybe every few days or once a week, give them an update on where you're at, and what's next. They'll be happy to know they are paying for progress, and it'll make it easier to ask for an extension when something goes wrong, because they know that you've been working on it all along.Final tips and thoughts:In general, contract work is really fun and rewarding. It's nice to learn new things all the time, as mandated by the project ,and to challenge yourself to do things you may not have done before. The key is to build a great relationship with your clients for future work, and for recommendations. I am always very honest with them and I never promise something I can't deliver. Again, under promise, over deliver!I hope this has proved helpful!Cheers,samerpaul

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  • Help me select a "Simpler" target to create a new language: .NET, LLVM, Go, Own VM

    - by mamcx
    Lets define "Simple". This is my first language. I have no previous experience I will not dedicate +4 years to learn it properly. I'm a professional software [developer], but as an amateur in this area, I want instant gratification. If the idea shows a future, I could rewrite it. I don't want to do everything from scratch. In fact, if there exists a way to get GO (for example), change its syntax, add some sugar, give some extra functions and leave intact everything else, that would be perfect! From the example of coffescript/scala I think is better to build on top of some rich runtime like .NET/GO so I don't need to rewrite everything. HOWEVER, if is better other way, no problem for the first try! I want it in a week. I need it in a week so it will really take a month. Then it truly takes 3 months. But I don't want to put more that 3 months on this. I could reduce the scope of my language, but I hope the tools will help me a lot... I want to build a new language. Similar to python, but typed. I wonder what to build it on top of. I like the idea of building on top of GO. To get their sane (IMHO) OO paradigm (I plan to do the same, using interfaces, not inheritance), get goroutines and some other stuff. In my naive thinking I imagine that spit another language could help me to debug it more easily. However, look like everyone is building on top of something like .NET (don't like Java), LLVM or make it own VM. I read http://createyourproglang.com/ (great!) and the part of the VM look "easy" to me. So, what I need is the proper criteria and question I need to know in advance to have a fair shot at make this.

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  • Software design of a browser-based strategic MMO game

    - by Mehran
    I wonder if there are any known tested software designs for Travian-like browser-based strategic MMO games? I mean how would they implement the server of such games or what is stored in database and what is stored in RAM? Is the state of the world stored in one piece or is it distributed among a number of storage? Does anyone know a resource to study the problems and solutions of creating such games? [UPDATE] Suggested in comments, I'm going to give an example how would I design such a project. Even though I'm not sure if I'm proposing the right one. Having stored the world state in a MongoDB, I would implement an event collection in which all the changes to the world will register. Changes that are meant to happen in the future will come with an action date set to the future and those that are to be carried out immediately will be set to now. Having this datastore as the central point of the system, players will issue their actions as events inserted in datastore. At the other end of the system, I'll have a constant-running software taking out events out of the datastore which are due to be carried out and not done yet. Executing an event means apply some update on the world's state and thus the datastore. As scalable as this design sounds, I'm not sure if it will be worth implementing. For one, it is pointless to cache the datastore as most of updates happen once without any follow ups. For instance if you have the growth of resources in your game, you'll be updating the whole world state periodically in which case, having incorporated a cache, you are keeping the whole world in RAM (which most likely is impossible). So can someone come up with a better design?

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  • Python in Finance by Yuxing Yan, Packt Publishing Book Review

    - by Compudicted
    Originally posted on: http://geekswithblogs.net/Compudicted/archive/2014/06/04/python-in-finance-by-yuxing-yan-packt-publishing-book-review.aspx I picked Python in Finance from Packt Publishing to review expecting to bore myself with complex algorithms and senseless formulas while seeing little actual Python in action, indeed at 400 pages plus it may seem so. But, it turned out to be quite the opposite. I learned a lot about practical implementations of various Python modules as SciPy, NumPy and several more, I think they empower a developer a lot. No wonder Python is on the track to become a de-facto scientist language of choice! But I am not going to compromise the truth, the book does discuss numerous financial terms, many of them, and this is where the enormous power of this book is coming from: it is like standing on the shoulders of a giant. Python is that giant - flexible and powerful, yet very approachable. The TOC is very detailed thanks to Packt, any one can see what financial algorithms are covered, I am only going to name a few which I had most fun with (though all of them are covered in enough details): Fama*, Fat Tail, ARCH, Monte-Carlo and of course the volatility smile! I am under an impression this book is best suited for students in Finance, especially those who are about to join the workforce, but I suspect the material in this book is very well suited for mature Financists, an investor who has some programming skills and wants to benefit from it, or even a programmer, or a mathematician who already knows Python or any other language, but wants to have fun in Quantitative Finance and earn a few buck! Pure fun, real results, tons of practical insight from reading data from a file to downloading trade data from Yahoo! Lastly, I need to complement Yuxing – he is a talented teacher, this book could not be what it is otherwise. It is a 5 out of 5 product. Disclaimer: I received a  free copy of this book for review purposes from the publisher.

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  • Ensuring non conflicting components in a modular system

    - by Hailwood
    So lets say we are creating a simple "modular system" framework. The bare bones might be the user management. But we want things like the Page Manager, the Blog, the Image Gallery to all be "optional" components. So a developer could install the Page Manager to allow their client to add a static home page and about page with content they can easily edit with a wysiwyg editor. The developer could then also install the Blog component to allow the client to add blog entries. The developer could then also install the Gallery component to allow the client to show off a bunch of images. The thing is, all these components are designed to be independent, so how do we go about ensuring they don't clash? E.g. ensuring the client doesn't create a /gallery page with the Page Manager and then wonder why the gallery stopped working, or the same issue with the Blog component, assuming we allow the users to customize the URL structure of the blog (because remember, the Page Manager doesn't necessarily have to be there, so we might not wan't our blog posts to be Date/Title formatted), likewise our clients aren't always going to be happy to have their pages under pages/title formatting. My core question here is, when building a modular system how to we ensure that the modules don't conflict without restricting functionality? Do we just leave it up to the clients/developer using the modules to ensure they get setup in a way that does not conflict?

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  • How to handle URLs with diacritic characters

    - by user359650
    I am wondering how to handle URLs which correspond to strings containing diacritic (á, u, ´...). I believe what we're seeing mostly are URLs where diacritic characters where converted to their closest ASCII equivalent, for instance Rånades på Skyttis i Ö-vik converted to ranades-pa-skyttis-i-o-vik. However depending on the corresponding language, such conversion might be incorrect. For instance in German, ü should be converted to ue and not just u, as seen with the below URL representing the Bayern München string as bayern-muenchen: http://www.bundesliga.de/en/liga/clubs/fc-bayern-muenchen/index.php However what I've also noticed, is that browsers can render non-ASCII characters when they are percent-encoded in the URL, which is the approach Wikipedia has chosen, for instance http://de.wikipedia.org/wiki/FC_Bayern_M%C3%BCnchen which is rendered as: Therefore I'm considering the following approach for creating URL slugs: -(1) convert strings while replacing non-ASCII characters to their recommended ASCII representation: Bayern München - bayern-muenchen -(2) also convert strings to percent encoding: Bayern München - bayern_m%C3%BCnchen -create a 301 redirect from version (1) to version (2) Version (1) URLs could be used for marketing purposes (e.g. mywebsite.com/bayern-muenchen) but the URLs that would end being displayed in the browser bar would be version (2) URLs (e.g. mywebsite.com/bayern-münchen). Can you foresee particular problems with this approach? (Wikipedia is not doing it and I wonder why, apart from the fact that they don't need to market their URLs)

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  • Benchmarking ORM associations

    - by barerd
    I am trying to benchmark two cases of self referential many to many as described in datamapper associations. Both cases consist of an Item clss, which may require many other items. In both cases, I required the ruby benchmark library and source file, created two items and benchmarked require/unrequie functions as below: Benchmark.bmbm do |x| x.report("require:") { item_1.require_item item_2, 10 } x.report("unrequire:") { item_1.unrequire_item item_2 } end To be clear, both functions are datamapper add/modify functions like: componentMaps.create :component_id => item.id, :quantity => quantity componentMaps.all(:component_id => item.id).destroy! and links_to_components.create :component_id => item.id, :quantity => quantity links_to_components.all(:component_id => item.id).destroy! The results are variable and in the range of 0.018001 to 0.022001 for require function in both cases, and 0.006 to 0.01 for unrequire function in both cases. This made me suspicious about the correctness of my test method. Edit I went ahead and compared a "get by primary key case" to a "finding first matching record case" by: (1..10000).each do |i| Item.create :name => "item_#{i}" end Benchmark.bmbm do |x| x.report("Get") { item = Item.get 9712 } x.report("First") { item = Item.first :name => "item_9712" } end where the results were very different like 0 sec compared to 0.0312, as expected. This suggests that the benchmarking works. I wonder whether I benchmarked the two types of associations correctly, and whether a difference between 0.018 and 0.022 sec significant?

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  • Old programmer disappeared. About to hire another programmer. How do I approach this?

    - by pocto
    After spending over one year working on a social network project for me using WordPress and BuddyPress, my programmer has disappeared, even though he got paid every single week, for the whole period. Yes, he's not dead as I used an email tracker to confirm and see he opens my emails, but he doesn't respond. It seems he got another job. I wonder why he just couldn't say so. And I even paid him an advance salary for work he hasn't done. The problem is that I never asked for full documentation for most of the functions he coded in. And there were MANY functions for this 1+ year period, and some of them have bugs that he still didn't fix. Now it seems all confusing. What's the first thing I should do now? How do I proceed? I guess the first thing to do will be to get another programmer, but I want to start on the right foot by having all the current code documented so that any programmer can work on all the functions without issues. Is that the first thing I should do? If yes, how do I go about it? What's the standard type of documentation required for something like this? Can I get a programmer that will just do the documentation for all the codes and fix the bugs or is documentation not really important? Also, do you think getting another "individual" programmer is better or get a company that has programmers working for them, so that if the programmer assigned to my project disappears, another can replace him, without my involvement? I feel this is the approach I should have taken in the beginning.

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  • how can I get 32-bit program to run on 64-bit Ubuntu?

    - by Carol
    Sorry to be asking this, but I have read quite a few posts and articles a lot of places wrt the issue I am having, to no avail. I am trying to get a Second Life Viewer (Firestorm) to run, and just keep getting the '64-bit error message' it throws. I have installed every 32-lib I can find, still doesn't work. I think I am surely missing some setting somewhere, or running Firestorm from the wrong place, or something, but I have no idea what. FWIW, Firestorm loads but doesn't behave right in the 32-bit version, either. I have actually tried several linux distros, 32 and 64-bit. Mint 32-bit runs it straight off, and Mint 64-bit throws the '64-bit error'. openSUSE, any version, won't run it at all. Oh, and all the other SL viewers I have tried behave the same way. I am beginning to wonder if my set-up just doesn't like linux. Here is my system info: CPU: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz (2661 MHz) Memory: 4026 MB OS Version: Linux 3.2.0-29-generic-pae #46-Ubuntu SMP Fri Jul 27 17:25:43 UTC 2012 i686 Graphics Card Vendor: ATI Technologies Inc. Graphics Card: ATI Radeon HD 5700 Series I appreciate any help anyone can give me! Thanks so much! Carol :)

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  • Boot from external usb hdd won't work in 12.04

    - by Ben Andersen
    I've been running 10.04 on an external USB HDD without problems for years. I installed 12.04 on an external USB HDD and it worked until I upgraded to all the new packages. But after that it wouldn't boot. I just got into the grub prompt. So then I tried installing on the disk inside the computer and that worked fine. But when I take it out and use it as an external USB HDD I just get: error: hd0 out of disk. grub rescue> How can I fix this? So why do I want this you might wonder? Well I have a laptop at home and a somewhat similar at work. And I just move the disk between them and don't have to move a heavy laptop. So I really hope I can continue doing this with 12.04! The old disk is only 80Gb but the new one is 320Gb (7200rpm Toshiba). I'm using 12.04 on a 64Gb SSD as an external drive and it warns about out of disk but it boots anyway most of the times.

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  • Why is Javascript used in MongoDB and CouchDB instead of other languages such as Java, C++?

    - by startup007
    I asked this question on SO but was suggested to try here. So here it goes: My understanding of Javascript so far has been that it is a client-side language that capture events and makes a web-page dynamic. But on reading the comparison between MongoDB and CouchDB I noticed that both are using Javascript. This makes me wonder the reason behind the choice of JavaScript over other conventional languages. I guess I am trying to understand the role of JavaScript and its advantages over other languages. Update: I am not asking about the languages / drivers supported by the two databases. The comparison says: Both CouchDB and MongoDB make use of Javascript. CouchDB uses Javascript extensively including in the building of views. MongoDB also supports running arbitrary javascript functions server-side and uses javascript for map/reduce operations. My lack of understanding pertains to why is Javascript being used at all for the backend work. Why is it preferred for building views in CouchDB, or for using map/reduce operations? Why C/C++ or Java were not used? What are the advantages in using Javascript for such back-end work?

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  • Will We See More Partisan Splits from the SEC?

    - by Theresa Hickman
    The SEC's lawsuit against Goldman Sachs has made recent headlines. The fact that the SEC seems to be growing more litigious by making examples out of invididuals and companies is not the topic of my blog. The most interesting thing about this case is that the 5 SEC commissioners did not vote unanimously to bring the lawsuit. The commissioners had a 3-2 partisan split. Ms. Shapiro (a registered independent) voted with the 2 Democrats. Split votes rarely happen by the SEC, especially when they are enforcing actions against firms they regulate. I wonder if we will be seeing more of these partisan split votes when it comes to other decisions, say IFRS adoption? I know both the Democrats and Republicans have stated that they support a unified accounting standard. However, will the Republicans want to push back simply because there is a Democrat in office? (Seems childish to me, but I never understood politics). I think Ms. Shapiro will most definitely want a unanimous consensus related to the IFRS topic. There is already talk that we will be seeing more SEC split votes in the future. For example, there will most likely be a split vote regarding Obama's proposed financial-regulatory overhaul. I don't see why IFRS would be exempt. I really hope it doesn't happen because the last thing we need is more road blocks on our IFRS road trip.

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  • Will search engines reindex a page that has been set to redirect on to a newer site page?

    - by Luke Duddridge
    We were asked by a client to change a website so that any pages/Urls we were hosting on an older site would now redirect to a newer site hosted somewhere else and a different domain name to boot. We did this by changing each page in the IIS site management, to redirect to a url on their new domain instead of rendering a page locally. According to the redirect tool here: http://www.webconfs.com/redirect-check.php . What we have done is search engine friendly. Problem now is... the client has been on a course learning all about meta tags and so thinks they have a better understanding of the "matrix" (remember there is no spoon). As Google still has the older site appearing in a search, this isnt helping matters. I have tried to explain, we have to wait for Google to reindex. I'm not blowing smoke am I? I'm now starting to wonder... will the older site always appear in a search, even though the pages don't exist? Is there a better way I should be redirecting their site to ensure google will stop keeping an index of pages that no longer exist and would instead replace them with the content in the newer site? a suggestion on the site mentioned above is to use the code: Response.Status="301 Moved Permanently" Response.AddHeader "Location","http://www.new-url.com/" Does using the option in the IIS management tool to redirect the url not do the same?

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  • How do I start my career on a 3-year-old degree [on hold]

    - by Gabriel Burns
    I received my bachelor's degree in Com S (second major in math) in December 2011. I didn't have the best GPA (I was excellent at programming projects and had a deep understanding of CS concepts, but school is generally not the best format for displaying my strengths), and my only internship was with a now-defunct startup. After graduation I applied for several jobs, had a fair number of interviews, but never got hired. After a while, I got somewhat discouraged, and though I still said I was looking, and occasionally applied for something, my pace slowed down considerably. I remain convinced that software development is the right path for me, and that I could make a real contribution to someones work force, but I'm at a loss as to how I can convince anyone of this. My major problems are as follows. Lack of professional experience-- a problem for every entry-level programmer, I suppose, but everyone seems to want someone with a couple of years under their belt. Rustiness-- I've not really done any programming in about a year, and since school all I've really done is various programming competitions and puzzles. (codechef, hackerrank, etc.) I need a way to sharpen my skills. Long term unemployment-- while I had a basic fast-food job after I graduated, I've been truly unemployed for about a year now. Furthermore, no one has ever hired me as a programmer, and any potential employer is liable to wonder why. Old References-- my references are all college professors and one supervisor from my internship, none of whom I've had any contact with since I graduated. Confidence-- I have no doubt that I could be a good professional programmer, and make just about any employer glad that they hired me, but I'm aware of my red flags as a candidate, and have a hard time heading confidently into an interview. How can I overcome these problems and keep my career from being over before it starts?

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  • Semantic Versioning and splitting apart a library, providing a bundled build

    - by Derick Bailey
    I've got a nice, fairly popular JavaScript library that is following Semantic Versioning. The current library has a few dependency libraries, which are available either as separate downloads or as part of a single bundled download. I see a need to head down this path further. I want to extract additional, smaller libraries out of the one larger library. Each of these extracted libraries would be available as separate files, or inside of the one bundled build, again. If I go down this path of extracting the libraries, and providing a bundled version of the final code, does this require a full version change in semantic versioning? Would I have to bump from 1.x to 2.x? My first thought it no: I will not change any public API, so I don't have to change the major version number. But then I wonder... well, I am restructuring a lot of things, even though the final API for the bundled version would be the same. Is there a clear answer from semver on something like this? Do I need to bump first, second or third dot? Or something else?

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  • Thinking skills to be a good programmer

    - by Paul
    I have been programming for last 15 years with non-CS degree. Main reason I got into programming was that I liked to learn new things and apply them to my work. And I was able to find and fix programming errors and their causes faster than others. But I never find myself a a guru or an expert, maybe due to my non-CS major. And when I saw great programmers, I observed they are very good, much better than me of course, at solving problems. One skill I found good in my mid-career is thinking of requirements and tasks in a reverse order and in abstract. In that way, I can see what is really required for me to do without detail and can quickly find parts of solution that already exist. So I wonder if there are other thinking skills to be a good programmer. I've followed Q&As below and actually read some of books recommended there. But I couldn't really pickup good methods directly applicable for my programming work. What non-programming books should a programmer read to help develop programming/thinking skills? Skills and habits to develop to be good at programming (I'm a newbie)

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  • Does an inexperienced programmer need an IDE?

    - by Torben Gundtofte-Bruun
    Reading this other question makes me wonder if I (as an absolute beginner PHP programmer) should stick with WAMP and Notepad++ or to switch to some IDE like Eclipse. It's understandable that skilled developers will benefit from a big shiny IDE. But why should an absolute beginner use an IDE? Do the benefits outweigh the extra challenge of learning the IDE on top of learning to develop? Update for clarification: My goal is to get some basic programming experience. By choosing PHP and WAMP (and FogBugz and Kiln) I hope to avoid having to navigate the tricky / messy OS specifics and compiling etc. and just focus on basic functionality like an online user registration form. I've got lots of theoretical understanding from university a decade ago but no practical experience. I want to remedy that with a hobby project that would be similar to a real-world sellable web app. There are so many questions to ask. So many pitfalls I probably have to blunder into. This question is just one piece (my first!) of that puzzle.

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  • How to cover the widest range of computers when publishing?

    - by DevilWithin
    When you plan a game, or even when you already made a game, and its time to publish, you wonder how much of your audience is covered by the game technology demands. I'm directing this essentialy to casual games, as I constantly see people having old laptops and being unable to replace them. Laptops with integrated cards whose OpenGL version doesn't even support textures larger than 1024x1024. These people may be avid gamers as well, and a reasonable share of the audience to consider giving them the chance to play casual games, once they cannot play any blockbusters. As I've seen happening, a very "noticeable" example is Angry Birds. It's gameplay is merely casual (I think nobody disagrees here) and still, it uses so high resolution textures that at least OpenGL 2.0 or around is needed, which blocks away a lot of people. So, the actual question is: what is a good tradeoff for this issue? Would it be better to just sacrifice the texture resolution for everyone, but have more supported hardware? Would it be better to keep the high quality and just slice the textures into smaller ones, sacrificing the performance a little bit? What else? Any ideas about this topic are welcome for discussion.

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  • Developing configuration syntax - best practise/rules/methods?

    - by Isaac
    I am currently developing a small application, which checks if provided data meets certain requirements. The requirements are actually a long list, and might be changing, so I defined a syntax which allows me to state all of the requirements briefly and in a seperate file. Now the overall requirements for the application have changed, and I need to change my configuration syntax. Which leeds me to wonder if there is methodoloy or best practise for developing such syntaxes. Currently what I do is I think about the requirements and come up with an initial syntax, start configuring the first few items and see how it works. If I come upon something that does not work well or not at all with the current syntax, I change the syntax, if possible in a backward compatible way. This somehow works for me, but it feels a bit like fishing in troubled water. Also I feel it does not nessessarly lead to the most concise and easy to understand/use syntax. So I was wondering what other people do, especially if there is a better approach to this.

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  • browser without gpu support

    - by manuzhang
    Google has an Easter egg that draws 3D graph but when I tried it out on chrome it complained about no WebGL support. I've also tested it on Firefox whose WebGL support was enabled but ended up with the same problem. Thus, I suspect it's an issue of my GPU. Some googling led me to chrome://gpu and here's what I got Graphics Feature Status Canvas: Software only, hardware acceleration unavailable HTML Rendering: Software only, hardware acceleration unavailable 3D CSS: Unavailable. Hardware acceleration unavailable WebGL: Unavailable. Hardware acceleration unavailable WebGL multisampling: Unavailable. Hardware acceleration unavailable Problems Detected GPU process was unable to boot. Access to GPU disallowed. GL driver is software rendered. Accelerated compositing is disabled.: 59302 Mesa drivers in linux older than 7.11 are assumed to be buggy. Accelerated 2d canvas is unstable in Linux at the moment. Version Information Data exported Tue Apr 10 2012 18:35:57 GMT+0800 (CST) Chrome version 18.0.1025.151 (Official Build 130497) Operating system Linux 3.0.0-0300-generic Software rendering list version 1.27 ANGLE revision 988 2D graphics backend Skia I wonder what each of the problem implies and How I may properly deal with it? I'm using Ubuntu 11.04

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  • One site being on a subdirectory of another. Does google count this against you?

    - by Mick
    I have created two similar websites (relating to monetary systems). So far, one appears to be loved by Google and the other hated. I'm struggling to work out why. This is a mystery to me because both sites were created by me with the same design philosophy, both in pure html. Both are packed to the rafters with references to, and information about, their respective subjects. One issue I'm worried may be the cause is to do with the location of the sites. I got a web hosting package from hostmonster.com for the successful one, but less liked one is just an "add-on" which sits on a subdirectory of the successful one. I wonder if Google somehow detects this and treats it as a less significant website? EDIT: Just to clarify, even though one site is an add-on that sits on a subdirectory of the other, the URL is arranged to look like it is a root. I.e. the unpopular site can be accessed directly with a simple www.myunpopularsite.com name, without specifying any subdirectory. EDIT: Just in case its important... say the popular site is called pop.com and the unpopular one unpop.com. In the webspace I've purchased, there is a directory called public_html. This is where I put the index.htm and all the other files of my popular site. When I purchased the add-on unpop.com. I made a subdirectory of public_html called unpop. It is within this "public_html\unpop\" that I place the index.htm and all the other files of my unpopular site. Typing www.unpop.com into the address bar of a browser links directly to the contents of "public_html\unpop\" and the user is not aware that this site is sitting on a subdirectory of another site. BUT if you type "www.pop.com/unpop" into the address bar of a browser you DO see the unpopular site.

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  • JavaScript loaded external content SEO

    - by user005569871
    I wonder what is the best way to have Javascript loaded content indexed by search engines. I know that search engines don't execute Javascript, but I am thinking more of an progressive enchantment. I am creating a responsive website, and on the home page I will have some sections about most visited products and recommended product that I plan to load depending on the device detected. These products will be in sliders with thumbnail images and names of the products. If mobile is detected slider content will not load, ant the link to the external page will be shown. I know that external content will be indexed via link to those resources. Where will the users be directed from search in this case? To the external page or home page? Will it be bad for SEO if I show only product names on front page so they can be indexed and hide them with CSS? What is the best way to index that content and possibly direct users from search to home page? Also, i've seen the Ajax crawling but iI would like not to use that if there is any better way.

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  • System speakers not recognized

    - by Kyle Maxwell
    Since upgrading to Xubuntu 13.10, sound has not functioned properly (e.g. screeching when playing Skype notifications). Now, however, it does not function at all. pavucontrol only shows Dummy Output and does not recognize the built-in speakers on my Dell Precision M4600. Possibly related, the sound indicator applet does not come up when I click on it, only showing a small white bar underneath it. I have purged and reinstalled pulseaudio. lspci -v shows: 00:1b.0 Audio device: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller (rev 04) Subsystem: Dell Precision M4600 Flags: bus master, fast devsel, latency 0, IRQ 56 Memory at f2560000 (64-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: snd_hda_intel 01:00.1 Audio device: NVIDIA Corporation GF106 High Definition Audio Controller (rev a1) Subsystem: Dell Device 14a3 Flags: bus master, fast devsel, latency 0, IRQ 17 Memory at f0080000 (32-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: snd_hda_intel The "Capabilities: <access denied" line makes me wonder if there's a permissions issue, as the Log Out applet now shows "Restart" and "Shutdown" grayed out. groups shows me in: kmaxwell adm dialout cdrom sudo dip plugdev fuse lpadmin netdev sambashare vboxusers

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  • Why don't C++ Game Developers use the boost library?

    - by James
    So if you spend any time viewing / answering questions over on Stack Overflow under the C++ tag, you will quickly notice that just about everybody uses the boost library; some would even say that if you aren't using it, you're not writing "real' C++ (I disagree, but that's not the point). But then there is the game industry, which is well known for using C++ and not using boost. I can't help but wonder why that is. I don't care to use boost because I write games (now) as a hobby, and part of that hobby is implementing what I need when I am able to and using off-the-shelf libraries when I can't. But that is just me. Why don't game developers, in general, use the boost library? Is it performance or memory concerns? Style? Something Else? I was about to ask this on stack overflow, but I figured the question is better asked here. EDIT : I realize I can't speak for all game programmers and I haven't seen all game projects, so I can't say game developers never use boost; this is simply my experience. Allow me to edit my question to also ask, if you do use boost, why did you choose to use it?

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